An atmospheric interface language: layered painted skies carry the depth, and the only crisp instruments are the ones you actually need. Built for software that should feel inhaled, not assembled.
Atmosphere before ornament
Yūnagi keeps the source idea of Skywash and brings it to standard: one continuous weather field unifies every block, controls stay quiet, and the warm late-sun note is rationed to a single cue at a time.
Three to five gradient haze layers sit behind every scene, so panes float in air rather than stacking in a grid of cards.
Warm apricot is reserved for the one thing that matters now — the active marker, the cue you should follow.
Layers part along translucent horizon bands and 1px dew-lines — never an assertive frame or a hard drop-shadow.
Painted observatory
Your data settles into the sky like a weather diary. The interface stays calm until one instrument quietly asks for your attention.
The evening calm
Yūnagi ships as tokens, an embodiment, landing and dashboard compositions, and a full shadcn set — all under one painted-sky idea.