Yūnagi

The hour the wind stills and the screen exhales.

An atmospheric interface language: layered painted skies carry the depth, and the only crisp instruments are the ones you actually need. Built for software that should feel inhaled, not assembled.

4haze layers 1warm accent 0hard borders

Atmosphere before ornament

Depth from painted bands,
not from boxes and chrome.

Yūnagi keeps the source idea of Skywash and brings it to standard: one continuous weather field unifies every block, controls stay quiet, and the warm late-sun note is rationed to a single cue at a time.

Weather layers

Three to five gradient haze layers sit behind every scene, so panes float in air rather than stacking in a grid of cards.

Late-sun accent

Warm apricot is reserved for the one thing that matters now — the active marker, the cue you should follow.

Horizon seams

Layers part along translucent horizon bands and 1px dew-lines — never an assertive frame or a hard drop-shadow.

Painted observatory

The panorama is the product.

Your data settles into the sky like a weather diary. The interface stays calm until one instrument quietly asks for your attention.


The evening calm

Build software that breathes.

Yūnagi ships as tokens, an embodiment, landing and dashboard compositions, and a full shadcn set — all under one painted-sky idea.