A reading-hour interface

Light the page, and the workflow tells itself.

Lanthorn stages every product surface inside a paper toy-theatre at dusk — receding cut-paper planes, a stitched page-tab spine you read straight down, and one warm lantern holding the act in focus.

P.01 — The system

Three moves carry across every screen.

No console severity, no flat component grid — just paper, lamplight, and a story you read from the top.

Receding planes

Far, mid and near paper hills inside a proscenium give every screen real depth — content lifts off the dusk on its own offset shadow.

One lantern

A single honey-gold glow marks the act in focus. The rest of the spread sits in calm dusk, so attention never has to be shouted.

A stitched spine

Sequences run down a bound page-tab rail with a ribbon bookmark — progress reads like a table of contents, not a dotted trail.

P.02 — The stage

Every scene opens like a pop-up book.

Terracotta curtains at the wings, three planes of paper hills, and a hanging lantern casting its warm halo. The dusk frames the work; the lamp tells you where to look.

p.01Gather the stock
p.02Set the proscenium
p.03Light the centre lantern
p.04Raise the back hills
p.05Bind the spread
P.03 — The spine

Read your progress straight down.

A bound page-tab spine threads the steps top to bottom; done pages stitch sage, the page you are on glows under a ribbon bookmark. You always know which page is lit.

P.04 — Open the book

Build the surface readers want to turn.

Lanthorn ships as a full set — language, palette and the Foldspring paper art style — so every screen lights the same lamp.