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katagamino.002

A DESIGN.md-compatible library of design languages.

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built by @arni0x9053 · 2026型紙 · v0.2.0
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Art lane

Quantize

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Quantize example 1
Quantize model comparison 2
Quantize model comparison 3
Quantize model comparison 4
Prompt template
{subject}, in the style of Quantize sub-pixel bitmap quantization — every edge, corner and contour snapped to a visible fine micro-grid so the subject reads as engineered machined resolution, not drawn ornament and not a retro game sprite; tiny crisp quantized bitmap cells of varying density build the form like a precision halftone, curves stepped into hard pixel staircases, tonal shading rendered as discrete stepped ordered-dither bands, hairline alignment tick-marks measuring the planes, {palette}, restrained near-monochrome with one precise signal accent used like a calibration mark, instrument-grade clarity, clean and crisp, full-frame edge to edge
Slot recipes
hero — {subject} as a wide full-bleed composition, sub-pixel bitmap quantization with stepped contour banding across the whole frame, one signal-orange accent district and a thin cyan calibration line, machined instrument-grade clarity, no text, full-frame edge to edge
feature — {subject} centered mid-shot, quantized bitmap cells of varying density building the form, hairline alignment tick-marks, near-monochrome with a single signal-orange accent, crisp and clean, full-frame no whitespace
avatar — tight head-and-shoulders {subject}, face and edges snapped to a visible micro-grid, stepped ordered-dither shading, signal-orange accent on the eyes and a thin cyan calibration tick, instrument-grade portrait, full-frame square
empty-state — a single small {subject} far from the viewer, mostly quiet graphite field with a faint quantized micro-grid and one cyan calibration tick, restrained and calm, no text, full-frame
— {subject} rendered as a precision halftone of tiny quantized bitmap cells, curves stepped into pixel staircases, ordered-dither tonal banding, one signal-orange accent band, machined low-res-overlay clarity, full-frame edge to edge
Credits · in the lineage of
  • Early bitmap screen graphicsTraditionpixel-grid quantisation

A generated style is an aggregate of many influences — credit is given to the artists and traditions it draws on, not a claim of authorship.

produced by unrecorded · sourced by unrecorded · images by unrecorded

Do
  • · Snap every edge, corner and tick-mark to a single visible micro-grid so detail reads as engineered resolution.
  • · Shade with discrete stepped ordered-dither bands, never smooth gradients.
  • · Keep it near-monochrome (graphite + white) and spend the accent like a calibration mark.
  • · Use one signal-orange accent and one thin cyan calibration tick to register precision.
  • · Let the technique dress any subject — a face, a city, a teapot, a landscape — identically.
Don't
  • · Don't drift into nostalgic 8-bit game art, arcade sprites, or pixel-game characters.
  • · Don't anti-alias edges into softness or use painterly brushwork.
  • · Don't let the accent colors flood the frame — they are highlighter-thin marks.
  • · Don't render smooth glossy 3D surfaces; the grid must stay visible on every curve.
  • · Don't bake a subject domain into the look; the quantization is the whole style.
try it

remix with this style

Apply Quantize to any UI language and swap the palette — the preview takes this style's hero image.

UI language
Palette
Art style · fixed
Quantize
Landing PageAkte · Spectral Graphite Adaptive · Quantize
live preview · recolored + filled
illustration
bitmapquantizationmicro-gridordered-dithermonochrome