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design language·anime-spectacle-ui
Anime Spectacle UI
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Download DESIGN.md
Portable DESIGN.md source of truth for most agents and apps.
the spec
specification
philosophy
summary
Anime Spectacle UI treats the interface like a climactic scene rather than a neutral tool. Information arrives as a staged reveal: the hero portrait anchors the composition, progress meters feel charged with momentum, and every status surface carries emotional intensity through glow, framing, and layered ornament. It borrows from gacha result screens, action-game HUDs, idol/game event banners, and modern Japanese pop digital graphics.
values
Cinematic hierarchy led by a featured character or focal illustrationEmotional amplification through light, rarity cues, and dramatic status framingDense but legible HUD layering that rewards scanningInterfaces that feel ceremonial, like activation, summoning, or mission start momentsFeedback that turns progress into spectacle rather than mere utility
anti-values
×Flat enterprise neutrality×Invisible framing or borderless cards×Minimal animation language that removes drama×Sparse dashboards with no emotional signaling×Generic monochrome status treatment
tokens
borders4 items
- accent width
- 4px
- character
- Decorative metallic borders with double-line framing, inset glow seams, and jewel-like corner accents
- default width
- 2px
- style
- solid
colors12 items
accent
#FF4FB4
background
#090318
border
#E8D3FF
error
#FF5D7A
info
#74D7FF
muted
#B9B2D9
primary
#8E6BFF
secondary
#1FD6FF
success
#7CFFB2
surface
#130B2F
text
#F6F2FF
warning
#FFC95E
motion3 items
- duration
- 280ms
- easing
- cubic-bezier(0.2, 0.8, 0.2, 1)
- philosophy
- elastic
radii5 items
- full
- 9999px
- lg
- 24px
- md
- 24px
- none
- 0
- sm
- 0
shadows3 items
- lg
- 0 0 50px rgba(255,79,180,0.28), 0 0 120px rgba(31,214,255,0.18)
- md
- 0 0 0 1px rgba(255,255,255,0.12), 0 18px 40px rgba(142,107,255,0.28)
- sm
- 0 0 0 1px rgba(255,255,255,0.08), 0 8px 20px rgba(31,214,255,0.18)
spacing2 items
- base
- 8px
- scale
- 4, 8, 12, 16, 24, 32, 48, 64, 96
surfaces3 items
- bg pattern
- grid
- card style
- Midnight violet surfaces with layered translucent overlays, star-noise sheens, and luminous edge fades
- treatment
- gradient
typography8 items
- base size
- 16px
- body font
- Zen Kaku Gothic New
- google fonts url
- https://fonts.googleapis.com/css2?family=Orbitron:wght@500;700;800&family=Share+Tech+Mono&family=Zen+Kaku+Gothic+New:wght@400;500;700;900&display=swap
- heading font
- Orbitron
- letter spacing
- -0.02em
- line height
- 1.55
- mono font
- Share Tech Mono
- scale ratio
- 1.25
rules
composition
Lead with a dramatic hero zone that overlaps at least two neighboring surfaces. Surround it with framed information clusters that read like tactical overlays, not separate cards. Major actions should sit inside ceremonial button containers and be reinforced by rarity or event labels.
hierarchy
Primary hierarchy comes from portrait scale, light intensity, and border ornament before pure text size. Supporting data is tiered through chip density, segmented meters, and small upper labels. Critical states should glow in cyan, magenta, or gold rather than switching to plain text emphasis.
density
High density, but organized into legible islands: one spectacle focal point, two to three support panes, and multiple micro-status surfaces nested within them. Empty space is reserved for light effects and diagonals, not neutral whitespace.
signature patterns
Every major panel uses a double frame: outer metallic stroke plus inner glowing inset borderSection heads include rarity badges or role chips pinned above the panel edgeDiagonal energy rails sweep across the layout using pseudo-elements or skewed overlaysPrimary progress indicators are segmented bars with spark flares at the fill edgeHero art or portrait blocks overlap surrounding panels with a lifted reveal shadow
layout
grid
Desktop uses a 12-column stage with a widened center band for the hero composition and narrower tactical side rails. Tablet shifts to a 8-column stacked stage where the hero remains first and support panes wrap beneath. Mobile collapses into a single dramatic scroll with sticky status ribbons and condensed micro-panels.
breakpoints
Desktop: 1280px and up; Tablet: 768px to 1279px; Mobile: 0px to 767px. Maintain overlap effects across all breakpoints, but reduce diagonal sweep size and badge count on smaller screens.
whitespace
Whitespace is intentionally theatrical: pockets of darkness and glow around the hero focal area, tight spacing inside dense data clusters, and larger gutters only where flare overlays need room to breathe.
guidance
- Use gold, cyan, and magenta highlights to encode rarity, urgency, and excitement
- Let portraits, emblems, or symbolic character graphics break container boundaries
- Frame important actions with layered borders, icon chips, and event labels
- Use segmented bars, counters, and stacked micro-panels for rich HUD readability
- Animate reveals as entrances, ascents, or charge-ups rather than subtle fades
- Do not flatten panels into plain rectangles without ornamental seams
- Do not place all emphasis on typography while leaving surfaces inert
- Do not use muted grayscale palettes that suppress emotional intensity
- Do not turn the embodiment into a neutral component inventory
- Do not remove overlap, badges, or energy effects in the name of minimalism
katagami spec
# Anime Spectacle UI ## Philosophy Anime Spectacle UI treats the interface like a climactic scene rather than a neutral tool. Information arrives as a staged reveal: the hero portrait anchors the composition, progress meters feel charged with momentum, and every status surface carries emotional intensity through glow, framing, and layered ornament. It borrows from gacha result screens, action-game HUDs, idol/game event banners, and modern Japanese pop digital graphics. ### Values - Cinematic hierarchy led by a featured character or focal illustration - Emotional amplification through light, rarity cues, and dramatic status framing - Dense but legible HUD layering that rewards scanning - Interfaces that feel ceremonial, like activation, summoning, or mission start moments - Feedback that turns progress into spectacle rather than mere utility ### Anti-Values - Flat enterprise neutrality - Invisible framing or borderless cards - Minimal animation language that removes drama - Sparse dashboards with no emotional signaling - Generic monochrome status treatment ### Visual Character - Ornate double-framed panels with beveled metallic borders and glowing inner seams - Radial flares, diagonal energy lines, and aurora overlays radiating behind key content - Hero-led composition with a large portrait block breaking the grid and overlapping UI panels - Stacked badges, rarity chips, and segmented progress bars clustered around focal actions - Reveal-stage transitions using lifted cards, shimmer sweeps, and rising light curtains ## Tokens ### Borders - **Accent Width**: 4px - **Character**: Decorative metallic borders with double-line framing, inset glow seams, and jewel-like corner accents - **Default Width**: 2px - **Style**: solid ### Colors | Name | Value | |------|-------| | accent | `#FF4FB4` | | background | `#090318` | | border | `#E8D3FF` | | error | `#FF5D7A` | | info | `#74D7FF` | | muted | `#B9B2D9` | | primary | `#8E6BFF` | | secondary | `#1FD6FF` | | success | `#7CFFB2` | | surface | `#130B2F` | | text | `#F6F2FF` | | warning | `#FFC95E` | ### Motion - **Duration**: 280ms - **Easing**: cubic-bezier(0.2, 0.8, 0.2, 1) - **Philosophy**: elastic ### Radii - **Full**: 9999px - **Lg**: 24px - **Md**: 24px - **None**: 0 - **Sm**: 0 ### Shadows - **Lg**: 0 0 50px rgba(255,79,180,0.28), 0 0 120px rgba(31,214,255,0.18) - **Md**: 0 0 0 1px rgba(255,255,255,0.12), 0 18px 40px rgba(142,107,255,0.28) - **Sm**: 0 0 0 1px rgba(255,255,255,0.08), 0 8px 20px rgba(31,214,255,0.18) ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64,96] ### Surfaces - **Bg Pattern**: grid - **Card Style**: Midnight violet surfaces with layered translucent overlays, star-noise sheens, and luminous edge fades - **Treatment**: gradient ### Typography - **Base Size**: 16px - **Body Font**: Zen Kaku Gothic New - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Orbitron:wght@500;700;800&family=Share+Tech+Mono&family=Zen+Kaku+Gothic+New:wght@400;500;700;900&display=swap - **Heading Font**: Orbitron - **Letter Spacing**: -0.02em - **Line Height**: 1.55 - **Mono Font**: Share Tech Mono - **Scale Ratio**: 1.25 ## Rules ### Composition Lead with a dramatic hero zone that overlaps at least two neighboring surfaces. Surround it with framed information clusters that read like tactical overlays, not separate cards. Major actions should sit inside ceremonial button containers and be reinforced by rarity or event labels. ### Hierarchy Primary hierarchy comes from portrait scale, light intensity, and border ornament before pure text size. Supporting data is tiered through chip density, segmented meters, and small upper labels. Critical states should glow in cyan, magenta, or gold rather than switching to plain text emphasis. ### Density High density, but organized into legible islands: one spectacle focal point, two to three support panes, and multiple micro-status surfaces nested within them. Empty space is reserved for light effects and diagonals, not neutral whitespace. ### Signature Patterns - Every major panel uses a double frame: outer metallic stroke plus inner glowing inset border - Section heads include rarity badges or role chips pinned above the panel edge - Diagonal energy rails sweep across the layout using pseudo-elements or skewed overlays - Primary progress indicators are segmented bars with spark flares at the fill edge - Hero art or portrait blocks overlap surrounding panels with a lifted reveal shadow ## Layout ### Grid Desktop uses a 12-column stage with a widened center band for the hero composition and narrower tactical side rails. Tablet shifts to a 8-column stacked stage where the hero remains first and support panes wrap beneath. Mobile collapses into a single dramatic scroll with sticky status ribbons and condensed micro-panels. ### Breakpoints Desktop: 1280px and up; Tablet: 768px to 1279px; Mobile: 0px to 767px. Maintain overlap effects across all breakpoints, but reduce diagonal sweep size and badge count on smaller screens. ### Whitespace Whitespace is intentionally theatrical: pockets of darkness and glow around the hero focal area, tight spacing inside dense data clusters, and larger gutters only where flare overlays need room to breathe. ## Guidance ### Do - Use gold, cyan, and magenta highlights to encode rarity, urgency, and excitement - Let portraits, emblems, or symbolic character graphics break container boundaries - Frame important actions with layered borders, icon chips, and event labels - Use segmented bars, counters, and stacked micro-panels for rich HUD readability - Animate reveals as entrances, ascents, or charge-ups rather than subtle fades ### Don't - Do not flatten panels into plain rectangles without ornamental seams - Do not place all emphasis on typography while leaving surfaces inert - Do not use muted grayscale palettes that suppress emotional intensity - Do not turn the embodiment into a neutral component inventory - Do not remove overlap, badges, or energy effects in the name of minimalism
DESIGN.md
---
version: "alpha"
name: "Anime Spectacle UI"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
accent: "#FF4FB4"
background: "#090318"
border: "#E8D3FF"
error: "#FF5D7A"
info: "#74D7FF"
muted: "#B9B2D9"
primary: "#8E6BFF"
secondary: "#1FD6FF"
success: "#7CFFB2"
surface: "#130B2F"
text: "#F6F2FF"
warning: "#FFC95E"
typography:
headline-lg:
fontFamily: "Orbitron"
fontSize: "1.953rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.02em"
headline-md:
fontFamily: "Orbitron"
fontSize: "1.563rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.02em"
body-md:
fontFamily: "Zen Kaku Gothic New"
fontSize: "16px"
fontWeight: 400
lineHeight: 1.55
letterSpacing: "-0.02em"
label-md:
fontFamily: "Share Tech Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
full: "9999px"
lg: "24px"
md: "24px"
none: "0px"
sm: "0px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
step-8: "96px"
components:
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-background:
backgroundColor: "{colors.background}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-warning:
backgroundColor: "{colors.warning}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Anime Spectacle UI
## Overview
Anime Spectacle UI treats the interface like a climactic scene rather than a neutral tool. Information arrives as a staged reveal: the hero portrait anchors the composition, progress meters feel charged with momentum, and every status surface carries emotional intensity through glow, framing, and layered ornament. It borrows from gacha result screens, action-game HUDs, idol/game event banners, and modern Japanese pop digital graphics.
### Values
- Cinematic hierarchy led by a featured character or focal illustration
- Emotional amplification through light, rarity cues, and dramatic status framing
- Dense but legible HUD layering that rewards scanning
- Interfaces that feel ceremonial, like activation, summoning, or mission start moments
- Feedback that turns progress into spectacle rather than mere utility
### Anti-Values
- Flat enterprise neutrality
- Invisible framing or borderless cards
- Minimal animation language that removes drama
- Sparse dashboards with no emotional signaling
- Generic monochrome status treatment
### Visual Character
- Ornate double-framed panels with beveled metallic borders and glowing inner seams
- Radial flares, diagonal energy lines, and aurora overlays radiating behind key content
- Hero-led composition with a large portrait block breaking the grid and overlapping UI panels
- Stacked badges, rarity chips, and segmented progress bars clustered around focal actions
- Reveal-stage transitions using lifted cards, shimmer sweeps, and rising light curtains
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| accent | `#FF4FB4` |
| background | `#090318` |
| border | `#E8D3FF` |
| error | `#FF5D7A` |
| info | `#74D7FF` |
| muted | `#B9B2D9` |
| primary | `#8E6BFF` |
| secondary | `#1FD6FF` |
| success | `#7CFFB2` |
| surface | `#130B2F` |
| text | `#F6F2FF` |
| warning | `#FFC95E` |
## Typography
- **Headline-Lg**: Orbitron, 1.953rem, weight 700, line-height 1.1.
- **Headline-Md**: Orbitron, 1.563rem, weight 600, line-height 1.15.
- **Body-Md**: Zen Kaku Gothic New, 16px, weight 400, line-height 1.55.
- **Label-Md**: Share Tech Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
- **Step-8**: `96px`
### Grid
Desktop uses a 12-column stage with a widened center band for the hero composition and narrower tactical side rails. Tablet shifts to a 8-column stacked stage where the hero remains first and support panes wrap beneath. Mobile collapses into a single dramatic scroll with sticky status ribbons and condensed micro-panels.
### Breakpoints
Desktop: 1280px and up; Tablet: 768px to 1279px; Mobile: 0px to 767px. Maintain overlap effects across all breakpoints, but reduce diagonal sweep size and badge count on smaller screens.
### Whitespace
Whitespace is intentionally theatrical: pockets of darkness and glow around the hero focal area, tight spacing inside dense data clusters, and larger gutters only where flare overlays need room to breathe.
## Elevation & Depth
### Shadows
- **Lg**: 0 0 50px rgba(255,79,180,0.28), 0 0 120px rgba(31,214,255,0.18)
- **Md**: 0 0 0 1px rgba(255,255,255,0.12), 0 18px 40px rgba(142,107,255,0.28)
- **Sm**: 0 0 0 1px rgba(255,255,255,0.08), 0 8px 20px rgba(31,214,255,0.18)
## Shapes
### Rounded
- **Full**: `9999px`
- **Lg**: `24px`
- **Md**: `24px`
- **None**: `0px`
- **Sm**: `0px`
### Surfaces
- **Bg Pattern**: grid
- **Card Style**: Midnight violet surfaces with layered translucent overlays, star-noise sheens, and luminous edge fades
- **Treatment**: gradient
### Borders
- **Accent Width**: 4px
- **Character**: Decorative metallic borders with double-line framing, inset glow seams, and jewel-like corner accents
- **Default Width**: 2px
- **Style**: solid
## Components
### Composition
Lead with a dramatic hero zone that overlaps at least two neighboring surfaces. Surround it with framed information clusters that read like tactical overlays, not separate cards. Major actions should sit inside ceremonial button containers and be reinforced by rarity or event labels.
### Hierarchy
Primary hierarchy comes from portrait scale, light intensity, and border ornament before pure text size. Supporting data is tiered through chip density, segmented meters, and small upper labels. Critical states should glow in cyan, magenta, or gold rather than switching to plain text emphasis.
### Density
High density, but organized into legible islands: one spectacle focal point, two to three support panes, and multiple micro-status surfaces nested within them. Empty space is reserved for light effects and diagonals, not neutral whitespace.
### Signature Patterns
- Every major panel uses a double frame: outer metallic stroke plus inner glowing inset border
- Section heads include rarity badges or role chips pinned above the panel edge
- Diagonal energy rails sweep across the layout using pseudo-elements or skewed overlays
- Primary progress indicators are segmented bars with spark flares at the fill edge
- Hero art or portrait blocks overlap surrounding panels with a lifted reveal shadow
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019d9bb8-b2f6-7a30-91c6-1d94bd583afa/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Use gold, cyan, and magenta highlights to encode rarity, urgency, and excitement
- Do Let portraits, emblems, or symbolic character graphics break container boundaries
- Do Frame important actions with layered borders, icon chips, and event labels
- Do Use segmented bars, counters, and stacked micro-panels for rich HUD readability
- Do Animate reveals as entrances, ascents, or charge-ups rather than subtle fades
- Don't Do not flatten panels into plain rectangles without ornamental seams
- Don't Do not place all emphasis on typography while leaving surfaces inert
- Don't Do not use muted grayscale palettes that suppress emotional intensity
- Don't Do not turn the embodiment into a neutral component inventory
- Don't Do not remove overlap, badges, or energy effects in the name of minimalism
shadcn/ui theme
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "anime-spectacle-ui",
"type": "registry:theme",
"title": "Anime Spectacle UI shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#090318",
"foreground": "#F6F2FF",
"card": "#130B2F",
"card-foreground": "#F6F2FF",
"popover": "#130B2F",
"popover-foreground": "#F6F2FF",
"primary": "#8E6BFF",
"primary-foreground": "#ffffff",
"secondary": "#1FD6FF",
"secondary-foreground": "#111111",
"muted": "#B9B2D9",
"muted-foreground": "#F6F2FF",
"accent": "#FF4FB4",
"accent-foreground": "#ffffff",
"destructive": "#FF5D7A",
"border": "#E8D3FF",
"input": "#E8D3FF",
"ring": "#FF4FB4",
"chart-1": "#8E6BFF",
"chart-2": "#1FD6FF",
"chart-3": "#FF4FB4",
"chart-4": "#7CFFB2",
"chart-5": "#FFC95E",
"sidebar": "#130B2F",
"sidebar-foreground": "#F6F2FF",
"sidebar-primary": "#8E6BFF",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#74D7FF",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#E8D3FF",
"sidebar-ring": "#FF4FB4",
"radius": "24px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#8E6BFF",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#FF4FB4",
"accent-foreground": "#ffffff",
"destructive": "#FF5D7A",
"border": "#303642",
"input": "#303642",
"ring": "#FF4FB4",
"chart-1": "#8E6BFF",
"chart-2": "#1FD6FF",
"chart-3": "#FF4FB4",
"chart-4": "#7CFFB2",
"chart-5": "#FFC95E",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#8E6BFF",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#FF4FB4",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#FF4FB4",
"radius": "24px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019d9bb8-b2f6-7a30-91c6-1d94bd583afa",
"slug": "anime-spectacle-ui",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
```in the wild
embodiments
the full element showcase
embodiment · anime-spectacle-ui
DESIGN.md
at a glance
Typography
headline-lgOrbitron · 31px · 700
The quick brown fox jumps
headline-mdOrbitron · 25px · 600
The quick brown fox jumps
body-mdZen Kaku Gothic New · 16px · 400
The quick brown fox jumps
label-mdShare Tech Mono · 12px · 600
The quick brown fox jumps
Components
New
Card title
Components rendered with this language’s tokens — colors, type, and rounded corners as specified.
Spacing
- base8px
- xs4px
- sm8px
- md12px
- lg16px
- xl24px
- 2xl32px
- 3xl48px
- 4xl64px
- step-896px
Shape
full9999px
lg24px
md24px
none0px
sm0px
shadcn/ui
implementation kit
recommendedcompatibility fallback
DESIGN.md with shadcn
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
shadcn add
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu tabletheme css
:root {
--background: #090318;
--foreground: #F6F2FF;
--card: #130B2F;
--card-foreground: #F6F2FF;
--popover: #130B2F;
--popover-foreground: #F6F2FF;
--primary: #8E6BFF;
--primary-foreground: #ffffff;
--secondary: #1FD6FF;
--secondary-foreground: #111111;
--muted: #B9B2D9;
--muted-foreground: #F6F2FF;
--accent: #FF4FB4;
--accent-foreground: #ffffff;
--destructive: #FF5D7A;
--border: #E8D3FF;
--input: #E8D3FF;
--ring: #FF4FB4;
--chart-1: #8E6BFF;
--chart-2: #1FD6FF;
--chart-3: #FF4FB4;
--chart-4: #7CFFB2;
--chart-5: #FFC95E;
--sidebar: #130B2F;
--sidebar-foreground: #F6F2FF;
--sidebar-primary: #8E6BFF;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #74D7FF;
--sidebar-accent-foreground: #111111;
--sidebar-border: #E8D3FF;
--sidebar-ring: #FF4FB4;
--radius: 24px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #8E6BFF;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #FF4FB4;
--accent-foreground: #ffffff;
--destructive: #FF5D7A;
--border: #303642;
--input: #303642;
--ring: #FF4FB4;
--chart-1: #8E6BFF;
--chart-2: #1FD6FF;
--chart-3: #FF4FB4;
--chart-4: #7CFFB2;
--chart-5: #FFC95E;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #8E6BFF;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #FF4FB4;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #303642;
--sidebar-ring: #FF4FB4;
--radius: 24px;
}
tsx starter
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function AnimeSpectacleUiShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Anime Spectacle UI</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
theme JSONcompatibility fallback
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "anime-spectacle-ui",
"type": "registry:theme",
"title": "Anime Spectacle UI shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#090318",
"foreground": "#F6F2FF",
"card": "#130B2F",
"card-foreground": "#F6F2FF",
"popover": "#130B2F",
"popover-foreground": "#F6F2FF",
"primary": "#8E6BFF",
"primary-foreground": "#ffffff",
"secondary": "#1FD6FF",
"secondary-foreground": "#111111",
"muted": "#B9B2D9",
"muted-foreground": "#F6F2FF",
"accent": "#FF4FB4",
"accent-foreground": "#ffffff",
"destructive": "#FF5D7A",
"border": "#E8D3FF",
"input": "#E8D3FF",
"ring": "#FF4FB4",
"chart-1": "#8E6BFF",
"chart-2": "#1FD6FF",
"chart-3": "#FF4FB4",
"chart-4": "#7CFFB2",
"chart-5": "#FFC95E",
"sidebar": "#130B2F",
"sidebar-foreground": "#F6F2FF",
"sidebar-primary": "#8E6BFF",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#74D7FF",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#E8D3FF",
"sidebar-ring": "#FF4FB4",
"radius": "24px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#8E6BFF",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#FF4FB4",
"accent-foreground": "#ffffff",
"destructive": "#FF5D7A",
"border": "#303642",
"input": "#303642",
"ring": "#FF4FB4",
"chart-1": "#8E6BFF",
"chart-2": "#1FD6FF",
"chart-3": "#FF4FB4",
"chart-4": "#7CFFB2",
"chart-5": "#FFC95E",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#8E6BFF",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#FF4FB4",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#FF4FB4",
"radius": "24px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019d9bb8-b2f6-7a30-91c6-1d94bd583afa",
"slug": "anime-spectacle-ui",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
component recipescompatibility fallback
# Anime Spectacle UI shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019d9bb8-b2f6-7a30-91c6-1d94bd583afa`
Slug: `anime-spectacle-ui`
## Intent
Anime Spectacle UI treats the interface like a climactic scene rather than a neutral tool. Information arrives as a staged reveal: the hero portrait anchors the composition, progress meters feel charged with momentum, and every status surface carries emotional intensity through glow, framing, and layered ornament. It borrows from gacha result screens, action-game HUDs, idol/game event banners, and modern Japanese pop digital graphics.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"accent": "#FF4FB4",
"background": "#090318",
"border": "#E8D3FF",
"error": "#FF5D7A",
"info": "#74D7FF",
"muted": "#B9B2D9",
"primary": "#8E6BFF",
"secondary": "#1FD6FF",
"success": "#7CFFB2",
"surface": "#130B2F",
"text": "#F6F2FF",
"warning": "#FFC95E"
}
Typography:
{
"base_size": "16px",
"body_font": "Zen Kaku Gothic New",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Orbitron:wght@500;700;800&family=Share+Tech+Mono&family=Zen+Kaku+Gothic+New:wght@400;500;700;900&display=swap",
"heading_font": "Orbitron",
"letter_spacing": "-0.02em",
"line_height": 1.55,
"mono_font": "Share Tech Mono",
"scale_ratio": 1.25
}
## Visual character to preserve
- Ornate double-framed panels with beveled metallic borders and glowing inner seams
- Radial flares, diagonal energy lines, and aurora overlays radiating behind key content
- Hero-led composition with a large portrait block breaking the grid and overlapping UI panels
- Stacked badges, rarity chips, and segmented progress bars clustered around focal actions
- Reveal-stage transitions using lifted cards, shimmer sweeps, and rising light curtains
## ShadSync visual profile
{
"family": "system",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": true,
"grain": false,
"stickerBadges": true,
"motion": "lift",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/anime-spectacle-ui/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Use gold, cyan, and magenta highlights to encode rarity, urgency, and excitement; Let portraits, emblems, or symbolic character graphics break container boundaries; Frame important actions with layered borders, icon chips, and event labels; Use segmented bars, counters, and stacked micro-panels for rich HUD readability; Animate reveals as entrances, ascents, or charge-ups rather than subtle fades
- Do not: Do not flatten panels into plain rectangles without ornamental seams; Do not place all emphasis on typography while leaving surfaces inert; Do not use muted grayscale palettes that suppress emotional intensity; Do not turn the embodiment into a neutral component inventory; Do not remove overlap, badges, or energy effects in the name of minimalism
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function AnimeSpectacleUiShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Anime Spectacle UI</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"grid": "Desktop uses a 12-column stage with a widened center band for the hero composition and narrower tactical side rails. Tablet shifts to a 8-column stacked stage where the hero remains first and support panes wrap beneath. Mobile collapses into a single dramatic scroll with sticky status ribbons and condensed micro-panels.",
"breakpoints": "Desktop: 1280px and up; Tablet: 768px to 1279px; Mobile: 0px to 767px. Maintain overlap effects across all breakpoints, but reduce diagonal sweep size and badge count on smaller screens.",
"whitespace": "Whitespace is intentionally theatrical: pockets of darkness and glow around the hero focal area, tight spacing inside dense data clusters, and larger gutters only where flare overlays need room to breathe."
}
preview shotscompatibility fallback
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019d9bb8-b2f6-7a30-91c6-1d94bd583afa",
"name": "Anime Spectacle UI",
"slug": "anime-spectacle-ui"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"Ornate double-framed panels with beveled metallic borders and glowing inner seams",
"Radial flares, diagonal energy lines, and aurora overlays radiating behind key content",
"Hero-led composition with a large portrait block breaking the grid and overlapping UI panels",
"Stacked badges, rarity chips, and segmented progress bars clustered around focal actions",
"Reveal-stage transitions using lifted cards, shimmer sweeps, and rising light curtains"
],
"visualProfile": {
"family": "system",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": false,
"grain": false,
"stickerBadges": true,
"motion": "lift",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Anime Spectacle UI launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Use gold, cyan, and magenta highlights to encode rarity, urgency, and excitement",
"Let portraits, emblems, or symbolic character graphics break container boundaries",
"Frame important actions with layered borders, icon chips, and event labels",
"Use segmented bars, counters, and stacked micro-panels for rich HUD readability",
"Animate reveals as entrances, ascents, or charge-ups rather than subtle fades"
],
"dont": [
"Do not flatten panels into plain rectangles without ornamental seams",
"Do not place all emphasis on typography while leaving surfaces inert",
"Do not use muted grayscale palettes that suppress emotional intensity",
"Do not turn the embodiment into a neutral component inventory",
"Do not remove overlap, badges, or energy effects in the name of minimalism"
]
}
}
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