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design language·anime-spectacle-ui

Anime Spectacle UI

A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.

Download DESIGN.md

Portable DESIGN.md source of truth for most agents and apps.

the spec

specification

philosophy
summary
Anime Spectacle UI treats the interface like a climactic scene rather than a neutral tool. Information arrives as a staged reveal: the hero portrait anchors the composition, progress meters feel charged with momentum, and every status surface carries emotional intensity through glow, framing, and layered ornament. It borrows from gacha result screens, action-game HUDs, idol/game event banners, and modern Japanese pop digital graphics.
values
Cinematic hierarchy led by a featured character or focal illustrationEmotional amplification through light, rarity cues, and dramatic status framingDense but legible HUD layering that rewards scanningInterfaces that feel ceremonial, like activation, summoning, or mission start momentsFeedback that turns progress into spectacle rather than mere utility
anti-values
×Flat enterprise neutrality×Invisible framing or borderless cards×Minimal animation language that removes drama×Sparse dashboards with no emotional signaling×Generic monochrome status treatment
tokens
borders4 items
accent width
4px
character
Decorative metallic borders with double-line framing, inset glow seams, and jewel-like corner accents
default width
2px
style
solid
colors12 items
accent
#FF4FB4
background
#090318
border
#E8D3FF
error
#FF5D7A
info
#74D7FF
muted
#B9B2D9
primary
#8E6BFF
secondary
#1FD6FF
success
#7CFFB2
surface
#130B2F
text
#F6F2FF
warning
#FFC95E
motion3 items
duration
280ms
easing
cubic-bezier(0.2, 0.8, 0.2, 1)
philosophy
elastic
radii5 items
full
9999px
lg
24px
md
24px
none
0
sm
0
shadows3 items
lg
0 0 50px rgba(255,79,180,0.28), 0 0 120px rgba(31,214,255,0.18)
md
0 0 0 1px rgba(255,255,255,0.12), 0 18px 40px rgba(142,107,255,0.28)
sm
0 0 0 1px rgba(255,255,255,0.08), 0 8px 20px rgba(31,214,255,0.18)
spacing2 items
base
8px
scale
4, 8, 12, 16, 24, 32, 48, 64, 96
surfaces3 items
bg pattern
grid
card style
Midnight violet surfaces with layered translucent overlays, star-noise sheens, and luminous edge fades
treatment
gradient
typography8 items
base size
16px
body font
Zen Kaku Gothic New
google fonts url
https://fonts.googleapis.com/css2?family=Orbitron:wght@500;700;800&family=Share+Tech+Mono&family=Zen+Kaku+Gothic+New:wght@400;500;700;900&display=swap
heading font
Orbitron
letter spacing
-0.02em
line height
1.55
mono font
Share Tech Mono
scale ratio
1.25
rules
composition
Lead with a dramatic hero zone that overlaps at least two neighboring surfaces. Surround it with framed information clusters that read like tactical overlays, not separate cards. Major actions should sit inside ceremonial button containers and be reinforced by rarity or event labels.
hierarchy
Primary hierarchy comes from portrait scale, light intensity, and border ornament before pure text size. Supporting data is tiered through chip density, segmented meters, and small upper labels. Critical states should glow in cyan, magenta, or gold rather than switching to plain text emphasis.
density
High density, but organized into legible islands: one spectacle focal point, two to three support panes, and multiple micro-status surfaces nested within them. Empty space is reserved for light effects and diagonals, not neutral whitespace.
signature patterns
Every major panel uses a double frame: outer metallic stroke plus inner glowing inset borderSection heads include rarity badges or role chips pinned above the panel edgeDiagonal energy rails sweep across the layout using pseudo-elements or skewed overlaysPrimary progress indicators are segmented bars with spark flares at the fill edgeHero art or portrait blocks overlap surrounding panels with a lifted reveal shadow
layout
grid
Desktop uses a 12-column stage with a widened center band for the hero composition and narrower tactical side rails. Tablet shifts to a 8-column stacked stage where the hero remains first and support panes wrap beneath. Mobile collapses into a single dramatic scroll with sticky status ribbons and condensed micro-panels.
breakpoints
Desktop: 1280px and up; Tablet: 768px to 1279px; Mobile: 0px to 767px. Maintain overlap effects across all breakpoints, but reduce diagonal sweep size and badge count on smaller screens.
whitespace
Whitespace is intentionally theatrical: pockets of darkness and glow around the hero focal area, tight spacing inside dense data clusters, and larger gutters only where flare overlays need room to breathe.
guidance
do
  • Use gold, cyan, and magenta highlights to encode rarity, urgency, and excitement
  • Let portraits, emblems, or symbolic character graphics break container boundaries
  • Frame important actions with layered borders, icon chips, and event labels
  • Use segmented bars, counters, and stacked micro-panels for rich HUD readability
  • Animate reveals as entrances, ascents, or charge-ups rather than subtle fades
avoid
  • Do not flatten panels into plain rectangles without ornamental seams
  • Do not place all emphasis on typography while leaving surfaces inert
  • Do not use muted grayscale palettes that suppress emotional intensity
  • Do not turn the embodiment into a neutral component inventory
  • Do not remove overlap, badges, or energy effects in the name of minimalism
katagami spec
# Anime Spectacle UI

## Philosophy

Anime Spectacle UI treats the interface like a climactic scene rather than a neutral tool. Information arrives as a staged reveal: the hero portrait anchors the composition, progress meters feel charged with momentum, and every status surface carries emotional intensity through glow, framing, and layered ornament. It borrows from gacha result screens, action-game HUDs, idol/game event banners, and modern Japanese pop digital graphics.

### Values

- Cinematic hierarchy led by a featured character or focal illustration
- Emotional amplification through light, rarity cues, and dramatic status framing
- Dense but legible HUD layering that rewards scanning
- Interfaces that feel ceremonial, like activation, summoning, or mission start moments
- Feedback that turns progress into spectacle rather than mere utility

### Anti-Values

- Flat enterprise neutrality
- Invisible framing or borderless cards
- Minimal animation language that removes drama
- Sparse dashboards with no emotional signaling
- Generic monochrome status treatment

### Visual Character

- Ornate double-framed panels with beveled metallic borders and glowing inner seams
- Radial flares, diagonal energy lines, and aurora overlays radiating behind key content
- Hero-led composition with a large portrait block breaking the grid and overlapping UI panels
- Stacked badges, rarity chips, and segmented progress bars clustered around focal actions
- Reveal-stage transitions using lifted cards, shimmer sweeps, and rising light curtains

## Tokens

### Borders

- **Accent Width**: 4px
- **Character**: Decorative metallic borders with double-line framing, inset glow seams, and jewel-like corner accents
- **Default Width**: 2px
- **Style**: solid

### Colors

| Name | Value |
|------|-------|
| accent | `#FF4FB4` |
| background | `#090318` |
| border | `#E8D3FF` |
| error | `#FF5D7A` |
| info | `#74D7FF` |
| muted | `#B9B2D9` |
| primary | `#8E6BFF` |
| secondary | `#1FD6FF` |
| success | `#7CFFB2` |
| surface | `#130B2F` |
| text | `#F6F2FF` |
| warning | `#FFC95E` |

### Motion

- **Duration**: 280ms
- **Easing**: cubic-bezier(0.2, 0.8, 0.2, 1)
- **Philosophy**: elastic

### Radii

- **Full**: 9999px
- **Lg**: 24px
- **Md**: 24px
- **None**: 0
- **Sm**: 0

### Shadows

- **Lg**: 0 0 50px rgba(255,79,180,0.28), 0 0 120px rgba(31,214,255,0.18)
- **Md**: 0 0 0 1px rgba(255,255,255,0.12), 0 18px 40px rgba(142,107,255,0.28)
- **Sm**: 0 0 0 1px rgba(255,255,255,0.08), 0 8px 20px rgba(31,214,255,0.18)

### Spacing

- **Base**: 8px
- **Scale**: [4,8,12,16,24,32,48,64,96]

### Surfaces

- **Bg Pattern**: grid
- **Card Style**: Midnight violet surfaces with layered translucent overlays, star-noise sheens, and luminous edge fades
- **Treatment**: gradient

### Typography

- **Base Size**: 16px
- **Body Font**: Zen Kaku Gothic New
- **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Orbitron:wght@500;700;800&family=Share+Tech+Mono&family=Zen+Kaku+Gothic+New:wght@400;500;700;900&display=swap
- **Heading Font**: Orbitron
- **Letter Spacing**: -0.02em
- **Line Height**: 1.55
- **Mono Font**: Share Tech Mono
- **Scale Ratio**: 1.25

## Rules

### Composition

Lead with a dramatic hero zone that overlaps at least two neighboring surfaces. Surround it with framed information clusters that read like tactical overlays, not separate cards. Major actions should sit inside ceremonial button containers and be reinforced by rarity or event labels.

### Hierarchy

Primary hierarchy comes from portrait scale, light intensity, and border ornament before pure text size. Supporting data is tiered through chip density, segmented meters, and small upper labels. Critical states should glow in cyan, magenta, or gold rather than switching to plain text emphasis.

### Density

High density, but organized into legible islands: one spectacle focal point, two to three support panes, and multiple micro-status surfaces nested within them. Empty space is reserved for light effects and diagonals, not neutral whitespace.

### Signature Patterns

- Every major panel uses a double frame: outer metallic stroke plus inner glowing inset border
- Section heads include rarity badges or role chips pinned above the panel edge
- Diagonal energy rails sweep across the layout using pseudo-elements or skewed overlays
- Primary progress indicators are segmented bars with spark flares at the fill edge
- Hero art or portrait blocks overlap surrounding panels with a lifted reveal shadow

## Layout

### Grid

Desktop uses a 12-column stage with a widened center band for the hero composition and narrower tactical side rails. Tablet shifts to a 8-column stacked stage where the hero remains first and support panes wrap beneath. Mobile collapses into a single dramatic scroll with sticky status ribbons and condensed micro-panels.

### Breakpoints

Desktop: 1280px and up; Tablet: 768px to 1279px; Mobile: 0px to 767px. Maintain overlap effects across all breakpoints, but reduce diagonal sweep size and badge count on smaller screens.

### Whitespace

Whitespace is intentionally theatrical: pockets of darkness and glow around the hero focal area, tight spacing inside dense data clusters, and larger gutters only where flare overlays need room to breathe.

## Guidance

### Do

- Use gold, cyan, and magenta highlights to encode rarity, urgency, and excitement
- Let portraits, emblems, or symbolic character graphics break container boundaries
- Frame important actions with layered borders, icon chips, and event labels
- Use segmented bars, counters, and stacked micro-panels for rich HUD readability
- Animate reveals as entrances, ascents, or charge-ups rather than subtle fades

### Don't

- Do not flatten panels into plain rectangles without ornamental seams
- Do not place all emphasis on typography while leaving surfaces inert
- Do not use muted grayscale palettes that suppress emotional intensity
- Do not turn the embodiment into a neutral component inventory
- Do not remove overlap, badges, or energy effects in the name of minimalism
DESIGN.md
---
version: "alpha"
name: "Anime Spectacle UI"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
  accent: "#FF4FB4"
  background: "#090318"
  border: "#E8D3FF"
  error: "#FF5D7A"
  info: "#74D7FF"
  muted: "#B9B2D9"
  primary: "#8E6BFF"
  secondary: "#1FD6FF"
  success: "#7CFFB2"
  surface: "#130B2F"
  text: "#F6F2FF"
  warning: "#FFC95E"
typography:
  headline-lg:
    fontFamily: "Orbitron"
    fontSize: "1.953rem"
    fontWeight: 700
    lineHeight: 1.1
    letterSpacing: "-0.02em"
  headline-md:
    fontFamily: "Orbitron"
    fontSize: "1.563rem"
    fontWeight: 600
    lineHeight: 1.15
    letterSpacing: "-0.02em"
  body-md:
    fontFamily: "Zen Kaku Gothic New"
    fontSize: "16px"
    fontWeight: 400
    lineHeight: 1.55
    letterSpacing: "-0.02em"
  label-md:
    fontFamily: "Share Tech Mono"
    fontSize: "0.75rem"
    fontWeight: 600
    lineHeight: 1
    letterSpacing: "0.08em"
rounded:
  full: "9999px"
  lg: "24px"
  md: "24px"
  none: "0px"
  sm: "0px"
spacing:
  base: "8px"
  xs: "4px"
  sm: "8px"
  md: "12px"
  lg: "16px"
  xl: "24px"
  2xl: "32px"
  3xl: "48px"
  4xl: "64px"
  step-8: "96px"
components:
  color-reference-accent:
    backgroundColor: "{colors.accent}"
  color-reference-background:
    backgroundColor: "{colors.background}"
  color-reference-border:
    backgroundColor: "{colors.border}"
  color-reference-error:
    backgroundColor: "{colors.error}"
  color-reference-info:
    backgroundColor: "{colors.info}"
  color-reference-muted:
    backgroundColor: "{colors.muted}"
  color-reference-primary:
    backgroundColor: "{colors.primary}"
  color-reference-secondary:
    backgroundColor: "{colors.secondary}"
  color-reference-success:
    backgroundColor: "{colors.success}"
  color-reference-surface:
    backgroundColor: "{colors.surface}"
  color-reference-text:
    backgroundColor: "{colors.text}"
  color-reference-warning:
    backgroundColor: "{colors.warning}"
  button-primary:
    backgroundColor: "{colors.primary}"
    textColor: "#000000"
    typography: "{typography.label-md}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  card-surface:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  input-default:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    height: "44px"
---

# Anime Spectacle UI

## Overview

Anime Spectacle UI treats the interface like a climactic scene rather than a neutral tool. Information arrives as a staged reveal: the hero portrait anchors the composition, progress meters feel charged with momentum, and every status surface carries emotional intensity through glow, framing, and layered ornament. It borrows from gacha result screens, action-game HUDs, idol/game event banners, and modern Japanese pop digital graphics.

### Values

- Cinematic hierarchy led by a featured character or focal illustration
- Emotional amplification through light, rarity cues, and dramatic status framing
- Dense but legible HUD layering that rewards scanning
- Interfaces that feel ceremonial, like activation, summoning, or mission start moments
- Feedback that turns progress into spectacle rather than mere utility

### Anti-Values

- Flat enterprise neutrality
- Invisible framing or borderless cards
- Minimal animation language that removes drama
- Sparse dashboards with no emotional signaling
- Generic monochrome status treatment

### Visual Character

- Ornate double-framed panels with beveled metallic borders and glowing inner seams
- Radial flares, diagonal energy lines, and aurora overlays radiating behind key content
- Hero-led composition with a large portrait block breaking the grid and overlapping UI panels
- Stacked badges, rarity chips, and segmented progress bars clustered around focal actions
- Reveal-stage transitions using lifted cards, shimmer sweeps, and rising light curtains

## Colors

Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.

| Token | Value |
|-------|-------|
| accent | `#FF4FB4` |
| background | `#090318` |
| border | `#E8D3FF` |
| error | `#FF5D7A` |
| info | `#74D7FF` |
| muted | `#B9B2D9` |
| primary | `#8E6BFF` |
| secondary | `#1FD6FF` |
| success | `#7CFFB2` |
| surface | `#130B2F` |
| text | `#F6F2FF` |
| warning | `#FFC95E` |

## Typography

- **Headline-Lg**: Orbitron, 1.953rem, weight 700, line-height 1.1.
- **Headline-Md**: Orbitron, 1.563rem, weight 600, line-height 1.15.
- **Body-Md**: Zen Kaku Gothic New, 16px, weight 400, line-height 1.55.
- **Label-Md**: Share Tech Mono, 0.75rem, weight 600, line-height 1.

## Layout

### Spacing Tokens

- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
- **Step-8**: `96px`

### Grid

Desktop uses a 12-column stage with a widened center band for the hero composition and narrower tactical side rails. Tablet shifts to a 8-column stacked stage where the hero remains first and support panes wrap beneath. Mobile collapses into a single dramatic scroll with sticky status ribbons and condensed micro-panels.

### Breakpoints

Desktop: 1280px and up; Tablet: 768px to 1279px; Mobile: 0px to 767px. Maintain overlap effects across all breakpoints, but reduce diagonal sweep size and badge count on smaller screens.

### Whitespace

Whitespace is intentionally theatrical: pockets of darkness and glow around the hero focal area, tight spacing inside dense data clusters, and larger gutters only where flare overlays need room to breathe.

## Elevation & Depth

### Shadows

- **Lg**: 0 0 50px rgba(255,79,180,0.28), 0 0 120px rgba(31,214,255,0.18)
- **Md**: 0 0 0 1px rgba(255,255,255,0.12), 0 18px 40px rgba(142,107,255,0.28)
- **Sm**: 0 0 0 1px rgba(255,255,255,0.08), 0 8px 20px rgba(31,214,255,0.18)

## Shapes

### Rounded

- **Full**: `9999px`
- **Lg**: `24px`
- **Md**: `24px`
- **None**: `0px`
- **Sm**: `0px`

### Surfaces

- **Bg Pattern**: grid
- **Card Style**: Midnight violet surfaces with layered translucent overlays, star-noise sheens, and luminous edge fades
- **Treatment**: gradient

### Borders

- **Accent Width**: 4px
- **Character**: Decorative metallic borders with double-line framing, inset glow seams, and jewel-like corner accents
- **Default Width**: 2px
- **Style**: solid

## Components

### Composition

Lead with a dramatic hero zone that overlaps at least two neighboring surfaces. Surround it with framed information clusters that read like tactical overlays, not separate cards. Major actions should sit inside ceremonial button containers and be reinforced by rarity or event labels.

### Hierarchy

Primary hierarchy comes from portrait scale, light intensity, and border ornament before pure text size. Supporting data is tiered through chip density, segmented meters, and small upper labels. Critical states should glow in cyan, magenta, or gold rather than switching to plain text emphasis.

### Density

High density, but organized into legible islands: one spectacle focal point, two to three support panes, and multiple micro-status surfaces nested within them. Empty space is reserved for light effects and diagonals, not neutral whitespace.

### Signature Patterns

- Every major panel uses a double frame: outer metallic stroke plus inner glowing inset border
- Section heads include rarity badges or role chips pinned above the panel edge
- Diagonal energy rails sweep across the layout using pseudo-elements or skewed overlays
- Primary progress indicators are segmented bars with spark flares at the fill edge
- Hero art or portrait blocks overlap surrounding panels with a lifted reveal shadow

## shadcn/ui Usage

When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.

DESIGN.md with shadcn: `/language/en-019d9bb8-b2f6-7a30-91c6-1d94bd583afa/DESIGN.with-shadcn.md`.

The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.

Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.

Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table

Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.

## Do's and Don'ts

- Do Use gold, cyan, and magenta highlights to encode rarity, urgency, and excitement
- Do Let portraits, emblems, or symbolic character graphics break container boundaries
- Do Frame important actions with layered borders, icon chips, and event labels
- Do Use segmented bars, counters, and stacked micro-panels for rich HUD readability
- Do Animate reveals as entrances, ascents, or charge-ups rather than subtle fades
- Don't Do not flatten panels into plain rectangles without ornamental seams
- Don't Do not place all emphasis on typography while leaving surfaces inert
- Don't Do not use muted grayscale palettes that suppress emotional intensity
- Don't Do not turn the embodiment into a neutral component inventory
- Don't Do not remove overlap, badges, or energy effects in the name of minimalism
shadcn/ui theme
```json
{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "anime-spectacle-ui",
  "type": "registry:theme",
  "title": "Anime Spectacle UI shadcn Theme",
  "cssVars": {
    "theme": {},
    "light": {
      "background": "#090318",
      "foreground": "#F6F2FF",
      "card": "#130B2F",
      "card-foreground": "#F6F2FF",
      "popover": "#130B2F",
      "popover-foreground": "#F6F2FF",
      "primary": "#8E6BFF",
      "primary-foreground": "#ffffff",
      "secondary": "#1FD6FF",
      "secondary-foreground": "#111111",
      "muted": "#B9B2D9",
      "muted-foreground": "#F6F2FF",
      "accent": "#FF4FB4",
      "accent-foreground": "#ffffff",
      "destructive": "#FF5D7A",
      "border": "#E8D3FF",
      "input": "#E8D3FF",
      "ring": "#FF4FB4",
      "chart-1": "#8E6BFF",
      "chart-2": "#1FD6FF",
      "chart-3": "#FF4FB4",
      "chart-4": "#7CFFB2",
      "chart-5": "#FFC95E",
      "sidebar": "#130B2F",
      "sidebar-foreground": "#F6F2FF",
      "sidebar-primary": "#8E6BFF",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#74D7FF",
      "sidebar-accent-foreground": "#111111",
      "sidebar-border": "#E8D3FF",
      "sidebar-ring": "#FF4FB4",
      "radius": "24px"
    },
    "dark": {
      "background": "#0f1115",
      "foreground": "#f8fafc",
      "card": "#181b22",
      "card-foreground": "#f8fafc",
      "popover": "#181b22",
      "popover-foreground": "#f8fafc",
      "primary": "#8E6BFF",
      "primary-foreground": "#ffffff",
      "secondary": "#252a33",
      "secondary-foreground": "#f8fafc",
      "muted": "#252a33",
      "muted-foreground": "#a1a1aa",
      "accent": "#FF4FB4",
      "accent-foreground": "#ffffff",
      "destructive": "#FF5D7A",
      "border": "#303642",
      "input": "#303642",
      "ring": "#FF4FB4",
      "chart-1": "#8E6BFF",
      "chart-2": "#1FD6FF",
      "chart-3": "#FF4FB4",
      "chart-4": "#7CFFB2",
      "chart-5": "#FFC95E",
      "sidebar": "#181b22",
      "sidebar-foreground": "#f8fafc",
      "sidebar-primary": "#8E6BFF",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#FF4FB4",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#303642",
      "sidebar-ring": "#FF4FB4",
      "radius": "24px"
    }
  },
  "meta": {
    "source": "katagami",
    "languageId": "en-019d9bb8-b2f6-7a30-91c6-1d94bd583afa",
    "slug": "anime-spectacle-ui",
    "componentManifest": [
      "button",
      "card",
      "input",
      "textarea",
      "select",
      "dialog",
      "sheet",
      "tabs",
      "badge",
      "separator",
      "checkbox",
      "switch",
      "slider",
      "tooltip",
      "dropdown-menu",
      "table"
    ],
    "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
    "nativeTokenNames": {
      "borders": [
        "accent_width",
        "character",
        "default_width",
        "style"
      ],
      "colors": [
        "accent",
        "background",
        "border",
        "error",
        "info",
        "muted",
        "primary",
        "secondary",
        "success",
        "surface",
        "text",
        "warning"
      ],
      "motion": [
        "duration",
        "easing",
        "philosophy"
      ],
      "radii": [
        "full",
        "lg",
        "md",
        "none",
        "sm"
      ],
      "shadows": [
        "lg",
        "md",
        "sm"
      ],
      "spacing": [
        "base",
        "scale"
      ],
      "surfaces": [
        "bg_pattern",
        "card_style",
        "treatment"
      ],
      "typography": [
        "base_size",
        "body_font",
        "google_fonts_url",
        "heading_font",
        "letter_spacing",
        "line_height",
        "mono_font",
        "scale_ratio"
      ]
    }
  }
}
```
in the wild

embodiments

the full element showcase
embodiment · anime-spectacle-ui
DESIGN.md

at a glance

Palette

Typography

headline-lgOrbitron · 31px · 700

The quick brown fox jumps

headline-mdOrbitron · 25px · 600

The quick brown fox jumps

body-mdZen Kaku Gothic New · 16px · 400

The quick brown fox jumps

label-mdShare Tech Mono · 12px · 600

The quick brown fox jumps

Components

New
Card title

Components rendered with this language’s tokens — colors, type, and rounded corners as specified.

Spacing

  • base8px
  • xs4px
  • sm8px
  • md12px
  • lg16px
  • xl24px
  • 2xl32px
  • 3xl48px
  • 4xl64px
  • step-896px

Shape

full9999px
lg24px
md24px
none0px
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shadcn/ui

implementation kit

needs agent-authored kitcompatibility fallback
shadcn compatibility only
The generated theme variables are available, but the polished shadcn component recipes and shots have not been authored by the Katagami agent yet.
fallbackprimitives render
Compatibility proof
Local shadcn-style primitives accept the generated theme variables.
primaryaccentsurfacemutedwarningerror
table rhythm
buttonok
cardok
inputok
recommendedcompatibility fallback

DESIGN.md with shadcn

Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.

advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
shadcn add
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table
theme css
:root {
  --background: #090318;
  --foreground: #F6F2FF;
  --card: #130B2F;
  --card-foreground: #F6F2FF;
  --popover: #130B2F;
  --popover-foreground: #F6F2FF;
  --primary: #8E6BFF;
  --primary-foreground: #ffffff;
  --secondary: #1FD6FF;
  --secondary-foreground: #111111;
  --muted: #B9B2D9;
  --muted-foreground: #F6F2FF;
  --accent: #FF4FB4;
  --accent-foreground: #ffffff;
  --destructive: #FF5D7A;
  --border: #E8D3FF;
  --input: #E8D3FF;
  --ring: #FF4FB4;
  --chart-1: #8E6BFF;
  --chart-2: #1FD6FF;
  --chart-3: #FF4FB4;
  --chart-4: #7CFFB2;
  --chart-5: #FFC95E;
  --sidebar: #130B2F;
  --sidebar-foreground: #F6F2FF;
  --sidebar-primary: #8E6BFF;
  --sidebar-primary-foreground: #ffffff;
  --sidebar-accent: #74D7FF;
  --sidebar-accent-foreground: #111111;
  --sidebar-border: #E8D3FF;
  --sidebar-ring: #FF4FB4;
  --radius: 24px;
}

.dark {
  --background: #0f1115;
  --foreground: #f8fafc;
  --card: #181b22;
  --card-foreground: #f8fafc;
  --popover: #181b22;
  --popover-foreground: #f8fafc;
  --primary: #8E6BFF;
  --primary-foreground: #ffffff;
  --secondary: #252a33;
  --secondary-foreground: #f8fafc;
  --muted: #252a33;
  --muted-foreground: #a1a1aa;
  --accent: #FF4FB4;
  --accent-foreground: #ffffff;
  --destructive: #FF5D7A;
  --border: #303642;
  --input: #303642;
  --ring: #FF4FB4;
  --chart-1: #8E6BFF;
  --chart-2: #1FD6FF;
  --chart-3: #FF4FB4;
  --chart-4: #7CFFB2;
  --chart-5: #FFC95E;
  --sidebar: #181b22;
  --sidebar-foreground: #f8fafc;
  --sidebar-primary: #8E6BFF;
  --sidebar-primary-foreground: #ffffff;
  --sidebar-accent: #FF4FB4;
  --sidebar-accent-foreground: #ffffff;
  --sidebar-border: #303642;
  --sidebar-ring: #FF4FB4;
  --radius: 24px;
}
tsx starter
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
  Card,
  CardContent,
  CardDescription,
  CardFooter,
  CardHeader,
  CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";

export function AnimeSpectacleUiShadcnKit() {
  return (
    <section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
      <div className="flex items-start justify-between gap-4">
        <div>
          <Badge variant="outline">shadcn/ui</Badge>
          <h2 className="mt-3 text-2xl font-semibold tracking-tight">Anime Spectacle UI</h2>
          <p className="mt-1 max-w-xl text-sm text-muted-foreground">
            Use the Katagami registry theme, then compose these shadcn primitives
            with the language-specific component recipes.
          </p>
        </div>
        <Button>Apply theme</Button>
      </div>

      <Tabs defaultValue="components">
        <TabsList>
          <TabsTrigger value="components">Components</TabsTrigger>
          <TabsTrigger value="states">States</TabsTrigger>
          <TabsTrigger value="export">Export</TabsTrigger>
        </TabsList>
      </Tabs>

      <Card>
        <CardHeader>
          <CardTitle>Component recipe</CardTitle>
          <CardDescription>
            Replace this starter content with the agent-authored product scene
            from components.md and preview-shots.json.
          </CardDescription>
        </CardHeader>
        <CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
          <Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
          <Button variant="secondary">Preview state</Button>
        </CardContent>
        <CardFooter className="justify-between">
          <Badge>Ready</Badge>
          <Button variant="outline">Copy recipe</Button>
        </CardFooter>
      </Card>
    </section>
  );
}
theme JSONcompatibility fallback
{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "anime-spectacle-ui",
  "type": "registry:theme",
  "title": "Anime Spectacle UI shadcn Theme",
  "cssVars": {
    "theme": {},
    "light": {
      "background": "#090318",
      "foreground": "#F6F2FF",
      "card": "#130B2F",
      "card-foreground": "#F6F2FF",
      "popover": "#130B2F",
      "popover-foreground": "#F6F2FF",
      "primary": "#8E6BFF",
      "primary-foreground": "#ffffff",
      "secondary": "#1FD6FF",
      "secondary-foreground": "#111111",
      "muted": "#B9B2D9",
      "muted-foreground": "#F6F2FF",
      "accent": "#FF4FB4",
      "accent-foreground": "#ffffff",
      "destructive": "#FF5D7A",
      "border": "#E8D3FF",
      "input": "#E8D3FF",
      "ring": "#FF4FB4",
      "chart-1": "#8E6BFF",
      "chart-2": "#1FD6FF",
      "chart-3": "#FF4FB4",
      "chart-4": "#7CFFB2",
      "chart-5": "#FFC95E",
      "sidebar": "#130B2F",
      "sidebar-foreground": "#F6F2FF",
      "sidebar-primary": "#8E6BFF",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#74D7FF",
      "sidebar-accent-foreground": "#111111",
      "sidebar-border": "#E8D3FF",
      "sidebar-ring": "#FF4FB4",
      "radius": "24px"
    },
    "dark": {
      "background": "#0f1115",
      "foreground": "#f8fafc",
      "card": "#181b22",
      "card-foreground": "#f8fafc",
      "popover": "#181b22",
      "popover-foreground": "#f8fafc",
      "primary": "#8E6BFF",
      "primary-foreground": "#ffffff",
      "secondary": "#252a33",
      "secondary-foreground": "#f8fafc",
      "muted": "#252a33",
      "muted-foreground": "#a1a1aa",
      "accent": "#FF4FB4",
      "accent-foreground": "#ffffff",
      "destructive": "#FF5D7A",
      "border": "#303642",
      "input": "#303642",
      "ring": "#FF4FB4",
      "chart-1": "#8E6BFF",
      "chart-2": "#1FD6FF",
      "chart-3": "#FF4FB4",
      "chart-4": "#7CFFB2",
      "chart-5": "#FFC95E",
      "sidebar": "#181b22",
      "sidebar-foreground": "#f8fafc",
      "sidebar-primary": "#8E6BFF",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#FF4FB4",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#303642",
      "sidebar-ring": "#FF4FB4",
      "radius": "24px"
    }
  },
  "meta": {
    "source": "katagami",
    "languageId": "en-019d9bb8-b2f6-7a30-91c6-1d94bd583afa",
    "slug": "anime-spectacle-ui",
    "componentManifest": [
      "button",
      "card",
      "input",
      "textarea",
      "select",
      "dialog",
      "sheet",
      "tabs",
      "badge",
      "separator",
      "checkbox",
      "switch",
      "slider",
      "tooltip",
      "dropdown-menu",
      "table"
    ],
    "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
    "nativeTokenNames": {
      "borders": [
        "accent_width",
        "character",
        "default_width",
        "style"
      ],
      "colors": [
        "accent",
        "background",
        "border",
        "error",
        "info",
        "muted",
        "primary",
        "secondary",
        "success",
        "surface",
        "text",
        "warning"
      ],
      "motion": [
        "duration",
        "easing",
        "philosophy"
      ],
      "radii": [
        "full",
        "lg",
        "md",
        "none",
        "sm"
      ],
      "shadows": [
        "lg",
        "md",
        "sm"
      ],
      "spacing": [
        "base",
        "scale"
      ],
      "surfaces": [
        "bg_pattern",
        "card_style",
        "treatment"
      ],
      "typography": [
        "base_size",
        "body_font",
        "google_fonts_url",
        "heading_font",
        "letter_spacing",
        "line_height",
        "mono_font",
        "scale_ratio"
      ]
    }
  }
}
component recipescompatibility fallback
# Anime Spectacle UI shadcn/ui Components

Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019d9bb8-b2f6-7a30-91c6-1d94bd583afa`
Slug: `anime-spectacle-ui`

## Intent

Anime Spectacle UI treats the interface like a climactic scene rather than a neutral tool. Information arrives as a staged reveal: the hero portrait anchors the composition, progress meters feel charged with momentum, and every status surface carries emotional intensity through glow, framing, and layered ornament. It borrows from gacha result screens, action-game HUDs, idol/game event banners, and modern Japanese pop digital graphics.

## Required primitives

- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table

Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.

## Token cues

Colors:

{
  "accent": "#FF4FB4",
  "background": "#090318",
  "border": "#E8D3FF",
  "error": "#FF5D7A",
  "info": "#74D7FF",
  "muted": "#B9B2D9",
  "primary": "#8E6BFF",
  "secondary": "#1FD6FF",
  "success": "#7CFFB2",
  "surface": "#130B2F",
  "text": "#F6F2FF",
  "warning": "#FFC95E"
}

Typography:

{
  "base_size": "16px",
  "body_font": "Zen Kaku Gothic New",
  "google_fonts_url": "https://fonts.googleapis.com/css2?family=Orbitron:wght@500;700;800&family=Share+Tech+Mono&family=Zen+Kaku+Gothic+New:wght@400;500;700;900&display=swap",
  "heading_font": "Orbitron",
  "letter_spacing": "-0.02em",
  "line_height": 1.55,
  "mono_font": "Share Tech Mono",
  "scale_ratio": 1.25
}

## Visual character to preserve

- Ornate double-framed panels with beveled metallic borders and glowing inner seams
- Radial flares, diagonal energy lines, and aurora overlays radiating behind key content
- Hero-led composition with a large portrait block breaking the grid and overlapping UI panels
- Stacked badges, rarity chips, and segmented progress bars clustered around focal actions
- Reveal-stage transitions using lifted cards, shimmer sweeps, and rising light curtains

## ShadSync visual profile

{
  "family": "system",
  "material": "flat",
  "contour": "default",
  "border": "solid",
  "underlay": true,
  "grain": false,
  "stickerBadges": true,
  "motion": "lift",
  "density": "balanced",
  "accents": [
    "primary",
    "accent",
    "secondary",
    "muted"
  ]
}

## Signature component recipes

### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.

### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.

### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.

### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.

### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.

## Preview shots

- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.

## Implementation contract

- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/anime-spectacle-ui/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Use gold, cyan, and magenta highlights to encode rarity, urgency, and excitement; Let portraits, emblems, or symbolic character graphics break container boundaries; Frame important actions with layered borders, icon chips, and event labels; Use segmented bars, counters, and stacked micro-panels for rich HUD readability; Animate reveals as entrances, ascents, or charge-ups rather than subtle fades
- Do not: Do not flatten panels into plain rectangles without ornamental seams; Do not place all emphasis on typography while leaving surfaces inert; Do not use muted grayscale palettes that suppress emotional intensity; Do not turn the embodiment into a neutral component inventory; Do not remove overlap, badges, or energy effects in the name of minimalism

## Copy-paste component example

This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.

```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
  Card,
  CardContent,
  CardDescription,
  CardFooter,
  CardHeader,
  CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";

export function AnimeSpectacleUiShadcnKit() {
  return (
    <section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
      <div className="flex items-start justify-between gap-4">
        <div>
          <Badge variant="outline">shadcn/ui</Badge>
          <h2 className="mt-3 text-2xl font-semibold tracking-tight">Anime Spectacle UI</h2>
          <p className="mt-1 max-w-xl text-sm text-muted-foreground">
            Use the Katagami registry theme, then compose these shadcn primitives
            with the language-specific component recipes.
          </p>
        </div>
        <Button>Apply theme</Button>
      </div>

      <Tabs defaultValue="components">
        <TabsList>
          <TabsTrigger value="components">Components</TabsTrigger>
          <TabsTrigger value="states">States</TabsTrigger>
          <TabsTrigger value="export">Export</TabsTrigger>
        </TabsList>
      </Tabs>

      <Card>
        <CardHeader>
          <CardTitle>Component recipe</CardTitle>
          <CardDescription>
            Replace this starter content with the agent-authored product scene
            from components.md and preview-shots.json.
          </CardDescription>
        </CardHeader>
        <CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
          <Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
          <Button variant="secondary">Preview state</Button>
        </CardContent>
        <CardFooter className="justify-between">
          <Badge>Ready</Badge>
          <Button variant="outline">Copy recipe</Button>
        </CardFooter>
      </Card>
    </section>
  );
}
```

## Layout notes

{
  "grid": "Desktop uses a 12-column stage with a widened center band for the hero composition and narrower tactical side rails. Tablet shifts to a 8-column stacked stage where the hero remains first and support panes wrap beneath. Mobile collapses into a single dramatic scroll with sticky status ribbons and condensed micro-panels.",
  "breakpoints": "Desktop: 1280px and up; Tablet: 768px to 1279px; Mobile: 0px to 767px. Maintain overlap effects across all breakpoints, but reduce diagonal sweep size and badge count on smaller screens.",
  "whitespace": "Whitespace is intentionally theatrical: pockets of darkness and glow around the hero focal area, tight spacing inside dense data clusters, and larger gutters only where flare overlays need room to breathe."
}
preview shotscompatibility fallback
{
  "artifact": "katagami:shadcn-preview-shots",
  "version": "preview-shots-v1",
  "generator": "katagami-ui-compatibility-projection",
  "generatedBy": "katagami-ui-projection",
  "requiresVisualProfile": true,
  "schema": "katagami:shadcn-preview-shots/renderable-v1",
  "renderable": true,
  "language": {
    "id": "en-019d9bb8-b2f6-7a30-91c6-1d94bd583afa",
    "name": "Anime Spectacle UI",
    "slug": "anime-spectacle-ui"
  },
  "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
  "primitives": [
    "button",
    "card",
    "input",
    "textarea",
    "select",
    "dialog",
    "sheet",
    "tabs",
    "badge",
    "separator",
    "checkbox",
    "switch",
    "slider",
    "tooltip",
    "dropdown-menu",
    "table"
  ],
  "identityNotes": [
    "Ornate double-framed panels with beveled metallic borders and glowing inner seams",
    "Radial flares, diagonal energy lines, and aurora overlays radiating behind key content",
    "Hero-led composition with a large portrait block breaking the grid and overlapping UI panels",
    "Stacked badges, rarity chips, and segmented progress bars clustered around focal actions",
    "Reveal-stage transitions using lifted cards, shimmer sweeps, and rising light curtains"
  ],
  "visualProfile": {
    "family": "system",
    "material": "flat",
    "contour": "default",
    "border": "solid",
    "underlay": false,
    "grain": false,
    "stickerBadges": true,
    "motion": "lift",
    "density": "balanced",
    "accents": [
      "primary",
      "accent",
      "secondary",
      "muted"
    ]
  },
  "shots": [
    {
      "id": "application-shell",
      "title": "Application shell",
      "viewport": "desktop",
      "primitives": [
        "button",
        "card",
        "input",
        "select",
        "tabs",
        "badge",
        "separator",
        "table"
      ],
      "composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
      "mustShow": [
        "primary and secondary actions",
        "card hierarchy",
        "filterable state",
        "table or list density"
      ],
      "avoid": [
        "component inventory walls",
        "placeholder-only content",
        "generic rounded SaaS chrome"
      ],
      "scene": {
        "eyebrow": "workspace spread",
        "headline": "Anime Spectacle UI launch room",
        "description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
        "primaryAction": "Apply theme",
        "secondaryAction": "Review states",
        "stats": [
          {
            "label": "components",
            "value": "16",
            "tone": "accent"
          },
          {
            "label": "states",
            "value": "ready"
          },
          {
            "label": "density",
            "value": "balanced",
            "tone": "warning"
          }
        ],
        "rows": [
          {
            "label": "Primary flow",
            "value": "mapped",
            "status": "active"
          },
          {
            "label": "Token coverage",
            "value": "semantic",
            "status": "synced"
          },
          {
            "label": "Responsive proof",
            "value": "queued",
            "status": "review"
          }
        ],
        "statuses": [
          "Active",
          "Synced",
          "Draft"
        ]
      }
    },
    {
      "id": "detail-editor",
      "title": "Detail editor",
      "viewport": "tablet",
      "primitives": [
        "button",
        "card",
        "input",
        "textarea",
        "select",
        "checkbox",
        "switch",
        "slider",
        "dialog",
        "sheet"
      ],
      "composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
      "mustShow": [
        "focus ring",
        "error or destructive state",
        "dialog or sheet treatment",
        "written guidance content"
      ],
      "avoid": [
        "unstyled browser controls",
        "floating cards inside cards",
        "missing labels"
      ],
      "scene": {
        "eyebrow": "editing flow",
        "headline": "Language recipe editor",
        "description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
        "primaryAction": "Save recipe",
        "secondaryAction": "Open sheet",
        "fields": [
          {
            "label": "Component family",
            "value": "Narrative cards"
          },
          {
            "label": "State treatment",
            "value": "Visible focus + validation"
          },
          {
            "label": "Motion",
            "value": "Small lift, no opacity-only fade"
          }
        ],
        "statuses": [
          "Focus",
          "Invalid",
          "Confirmed"
        ]
      }
    },
    {
      "id": "data-operations",
      "title": "Data operations",
      "viewport": "mobile",
      "primitives": [
        "button",
        "tabs",
        "badge",
        "dropdown-menu",
        "table",
        "tooltip",
        "separator"
      ],
      "composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
      "mustShow": [
        "responsive reflow",
        "dense row styling",
        "menu affordance",
        "status badge system"
      ],
      "avoid": [
        "desktop-only tables",
        "text overflow",
        "default shadcn spacing without Katagami character"
      ],
      "scene": {
        "eyebrow": "operations",
        "headline": "Compact review queue",
        "description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
        "primaryAction": "Resolve",
        "secondaryAction": "Filter",
        "rows": [
          {
            "label": "Button hierarchy",
            "value": "approved",
            "status": "ok"
          },
          {
            "label": "Table rhythm",
            "value": "needs pass",
            "status": "watch"
          },
          {
            "label": "Empty state",
            "value": "designed",
            "status": "done"
          }
        ],
        "statuses": [
          "Queued",
          "Blocked",
          "Done"
        ]
      }
    }
  ],
  "componentRecipes": [
    {
      "primitive": "button",
      "intent": "Prove action hierarchy, focus, disabled, and destructive states."
    },
    {
      "primitive": "card",
      "intent": "Carry the language surface, border, elevation, and density rules."
    },
    {
      "primitive": "input",
      "intent": "Show labels, focus rings, validation, and spacing rhythm."
    },
    {
      "primitive": "textarea",
      "intent": "Show longer guidance, validation copy, and writing density."
    },
    {
      "primitive": "select",
      "intent": "Show filtering, selection contrast, and menu trigger styling."
    },
    {
      "primitive": "dialog",
      "intent": "Show centered decision states and overlay treatment."
    },
    {
      "primitive": "sheet",
      "intent": "Show contextual side panels and responsive editing."
    },
    {
      "primitive": "tabs",
      "intent": "Show navigational structure and active/inactive contrast."
    },
    {
      "primitive": "badge",
      "intent": "Show compact status vocabulary and semantic colors."
    },
    {
      "primitive": "separator",
      "intent": "Show section rhythm without generic gray dividers."
    },
    {
      "primitive": "checkbox",
      "intent": "Show binary selection with visible focus and checked states."
    },
    {
      "primitive": "switch",
      "intent": "Show settings toggles and on/off contrast."
    },
    {
      "primitive": "slider",
      "intent": "Show numeric adjustment with track/thumb styling."
    },
    {
      "primitive": "tooltip",
      "intent": "Show concise explanation styling above compact controls."
    },
    {
      "primitive": "dropdown-menu",
      "intent": "Show action menus, destructive items, and grouped choices."
    },
    {
      "primitive": "table",
      "intent": "Show dense operational data, separators, row states, and responsive behavior."
    }
  ],
  "qualityRules": {
    "do": [
      "Use gold, cyan, and magenta highlights to encode rarity, urgency, and excitement",
      "Let portraits, emblems, or symbolic character graphics break container boundaries",
      "Frame important actions with layered borders, icon chips, and event labels",
      "Use segmented bars, counters, and stacked micro-panels for rich HUD readability",
      "Animate reveals as entrances, ascents, or charge-ups rather than subtle fades"
    ],
    "dont": [
      "Do not flatten panels into plain rectangles without ornamental seams",
      "Do not place all emphasis on typography while leaving surfaces inert",
      "Do not use muted grayscale palettes that suppress emotional intensity",
      "Do not turn the embodiment into a neutral component inventory",
      "Do not remove overlap, badges, or energy effects in the name of minimalism"
    ]
  }
}
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