Ukiyo Glitch Brutalism
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Download DESIGN.md
Portable DESIGN.md source of truth for most agents and apps.
specification
philosophy
tokens
colors12 items
typography8 items
- heading font
- Zen Kaku Gothic New
- body font
- Shippori Mincho B1
- mono font
- Share Tech Mono
- base size
- 16px
- scale ratio
- 1.25
- line height
- 1.55
- letter spacing
- 0.01em
- google fonts url
- https://fonts.googleapis.com/css2?family=Shippori+Mincho+B1:wght@400;500;700;800&family=Share+Tech+Mono&family=Zen+Kaku+Gothic+New:wght@400;500;700;900&display=swap
spacing2 items
- base
- 8px
- scale
- 4, 8, 12, 16, 24, 32, 48, 64
radii5 items
- none
- 0
- sm
- 4px
- md
- 10px
- lg
- 18px
- full
- 9999px
shadows3 items
- sm
- 4px 4px 0 #171311
- md
- 8px 8px 0 #171311
- lg
- 12px 12px 0 #171311
surfaces3 items
- treatment
- paper
- card style
- flat parchment panels with occasional solid color slabs and glitch overlays
- bg pattern
- lines
borders4 items
- default width
- 3px
- accent width
- 5px
- style
- solid
- character
- dense sumi-like outlines with emphatic outer frames and occasional double-rule dividers
motion3 items
- duration
- 160ms
- easing
- cubic-bezier(0.2, 0.9, 0.2, 1)
- philosophy
- snappy
rules
Anchor each screen with one dominant narrative panel, one offset utility rail, and several smaller slabs that feel pinned around it. Use asymmetry, but keep reading order obvious through strong framing and label systems.
Headlines and numeric status blocks dominate through scale and border weight, while supporting copy sits in restrained serif text. Utility labels use mono microtype and vertical tags to create navigational rhythm.
Moderate density: enough tools and data to feel operational, but with intentional gaps so negative space preserves the print-inspired calm.
layout
Desktop uses a 12-column asymmetric composition with a wide main sheet, narrow utility rail, and offset floating strips. Tablet collapses to 8 columns with the rail moving below the hero. Mobile becomes a single-column stack with full-width actions and horizontally scrollable dense data only where necessary.
mobile: 0-599px, tablet: 600-959px, desktop: 960px+
Preserve large top and side breathing space around the hero sheet. Within panels, padding should feel like printed margins: generous for narrative blocks, tighter for data modules.
guidance
- Do let one color field dominate each region while neighboring panels stay parchment or indigo.
- Do use thick outlines on cards, inputs, buttons, tables, and alerts so structure reads instantly.
- Do preserve large breathing areas and let some zones remain intentionally sparse.
- Do use glitch overlays sparingly as a structural motif on headers, chips, and media frames.
- Do style all form controls with the same inked frame language.
- Do keep interactions tactile through offset shadows and pressed states.
- Do not fill every area with decoration; emptiness is part of the style.
- Do not use smooth gradients, glass blur, or soft neumorphic depth.
- Do not center everything; the language depends on directional tension.
- Do not treat glitch as random damage or illegible distortion.
- Do not leave browser-default checkboxes, selects, or buttons visible.
- Do not overuse rounded corners or cute iconography.
katagami spec
# Ukiyo Glitch Brutalism ## Philosophy Ukiyo Glitch Brutalism fuses the disciplined flatness and contour drama of Japanese woodblock prints with the confrontational utility of digital brutalism. The result is a product language built from bold inked boundaries, deliberate emptiness, poster-like color planes, and sharp technological interference. It treats the interface as a printed sheet interrupted by signal corruption: elegant negative space is sliced by scanlines, registration offsets, and hard-edged utility panels. ### Values - Respect negative space as an active compositional force, not leftover area. - Use contours and frame lines to define structure before relying on shadow or blur. - Keep color fields flat and intentional, echoing inked blocks rather than gradients. - Let digital artifacts feel designed: glitches, offsets, and scanlines should sharpen identity, not reduce clarity. - Compose asymmetrically with clear visual gravity so the page feels curated like a print poster. - Balance poetic calm and harsh utility so the interface feels both crafted and immediate. ### Anti-Values - Soft glassmorphism and atmospheric blur. - Symmetrical dashboard grids that erase tension. - Overly realistic textures or ornamental faux-Japanese motifs. - Color noise without hierarchy. - Tiny low-contrast controls that disappear into the page. ### Visual Character - thick near-black ink outlines framing every major panel and control - dramatic negative space with oversized quiet margins around one dominant content column - flat vermilion, indigo, parchment, and pine-green color blocks with almost no gradients - digital glitch overlays using scanlines, misregistered color shadows, and clipped horizontal bands - asymmetric compositions with stacked side labels, vertical tags, and offset panel corners ## Tokens ### Colors | Name | Value | |------|-------| | primary | `#C53A2F` | | secondary | `#1F3A5F` | | accent | `#2A8C6E` | | background | `#F3E9D2` | | surface | `#F8F1E1` | | text | `#171311` | | muted | `#7E6F5C` | | border | `#171311` | | error | `#A12822` | | success | `#2F6B50` | | warning | `#B06A1A` | | info | `#345AA8` | ### Typography - **Heading Font**: Zen Kaku Gothic New - **Body Font**: Shippori Mincho B1 - **Mono Font**: Share Tech Mono - **Base Size**: 16px - **Scale Ratio**: 1.25 - **Line Height**: 1.55 - **Letter Spacing**: 0.01em - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Shippori+Mincho+B1:wght@400;500;700;800&family=Share+Tech+Mono&family=Zen+Kaku+Gothic+New:wght@400;500;700;900&display=swap ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64] ### Radii - **None**: 0 - **Sm**: 4px - **Md**: 10px - **Lg**: 18px - **Full**: 9999px ### Shadows - **Sm**: 4px 4px 0 #171311 - **Md**: 8px 8px 0 #171311 - **Lg**: 12px 12px 0 #171311 ### Surfaces - **Treatment**: paper - **Card Style**: flat parchment panels with occasional solid color slabs and glitch overlays - **Bg Pattern**: lines ### Borders - **Default Width**: 3px - **Accent Width**: 5px - **Style**: solid - **Character**: dense sumi-like outlines with emphatic outer frames and occasional double-rule dividers ### Motion - **Duration**: 160ms - **Easing**: cubic-bezier(0.2, 0.9, 0.2, 1) - **Philosophy**: snappy ## Rules ### Composition Anchor each screen with one dominant narrative panel, one offset utility rail, and several smaller slabs that feel pinned around it. Use asymmetry, but keep reading order obvious through strong framing and label systems. ### Hierarchy Headlines and numeric status blocks dominate through scale and border weight, while supporting copy sits in restrained serif text. Utility labels use mono microtype and vertical tags to create navigational rhythm. ### Density Moderate density: enough tools and data to feel operational, but with intentional gaps so negative space preserves the print-inspired calm. ### Signature Patterns - panels use clipped or stepped corners instead of perfect rectangles - major surfaces include pseudo-element glitch bands made from repeating-linear-gradient scanlines - headlines and badges use subtle color-channel offset shadows to imply print misregistration - section markers appear as vertical cartouche labels pinned to panel edges - key dividers use double rules or heavy border stacks rather than thin separators ## Layout ### Grid Desktop uses a 12-column asymmetric composition with a wide main sheet, narrow utility rail, and offset floating strips. Tablet collapses to 8 columns with the rail moving below the hero. Mobile becomes a single-column stack with full-width actions and horizontally scrollable dense data only where necessary. ### Breakpoints mobile: 0-599px, tablet: 600-959px, desktop: 960px+ ### Whitespace Preserve large top and side breathing space around the hero sheet. Within panels, padding should feel like printed margins: generous for narrative blocks, tighter for data modules. ## Guidance ### Do - Do let one color field dominate each region while neighboring panels stay parchment or indigo. - Do use thick outlines on cards, inputs, buttons, tables, and alerts so structure reads instantly. - Do preserve large breathing areas and let some zones remain intentionally sparse. - Do use glitch overlays sparingly as a structural motif on headers, chips, and media frames. - Do style all form controls with the same inked frame language. - Do keep interactions tactile through offset shadows and pressed states. ### Don't - Do not fill every area with decoration; emptiness is part of the style. - Do not use smooth gradients, glass blur, or soft neumorphic depth. - Do not center everything; the language depends on directional tension. - Do not treat glitch as random damage or illegible distortion. - Do not leave browser-default checkboxes, selects, or buttons visible. - Do not overuse rounded corners or cute iconography.
DESIGN.md
---
version: "alpha"
name: "Ukiyo Glitch Brutalism"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
primary: "#C53A2F"
secondary: "#1F3A5F"
accent: "#2A8C6E"
background: "#F3E9D2"
surface: "#F8F1E1"
text: "#171311"
muted: "#7E6F5C"
border: "#171311"
error: "#A12822"
success: "#2F6B50"
warning: "#B06A1A"
info: "#345AA8"
typography:
headline-lg:
fontFamily: "Zen Kaku Gothic New"
fontSize: "1.953rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "0.01em"
headline-md:
fontFamily: "Zen Kaku Gothic New"
fontSize: "1.563rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "0.01em"
body-md:
fontFamily: "Shippori Mincho B1"
fontSize: "16px"
fontWeight: 400
lineHeight: 1.55
letterSpacing: "0.01em"
label-md:
fontFamily: "Share Tech Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
none: "0px"
sm: "4px"
md: "10px"
lg: "18px"
full: "9999px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
components:
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-background:
backgroundColor: "{colors.background}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-warning:
backgroundColor: "{colors.warning}"
color-reference-info:
backgroundColor: "{colors.info}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#ffffff"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Ukiyo Glitch Brutalism
## Overview
Ukiyo Glitch Brutalism fuses the disciplined flatness and contour drama of Japanese woodblock prints with the confrontational utility of digital brutalism. The result is a product language built from bold inked boundaries, deliberate emptiness, poster-like color planes, and sharp technological interference. It treats the interface as a printed sheet interrupted by signal corruption: elegant negative space is sliced by scanlines, registration offsets, and hard-edged utility panels.
### Values
- Respect negative space as an active compositional force, not leftover area.
- Use contours and frame lines to define structure before relying on shadow or blur.
- Keep color fields flat and intentional, echoing inked blocks rather than gradients.
- Let digital artifacts feel designed: glitches, offsets, and scanlines should sharpen identity, not reduce clarity.
- Compose asymmetrically with clear visual gravity so the page feels curated like a print poster.
- Balance poetic calm and harsh utility so the interface feels both crafted and immediate.
### Anti-Values
- Soft glassmorphism and atmospheric blur.
- Symmetrical dashboard grids that erase tension.
- Overly realistic textures or ornamental faux-Japanese motifs.
- Color noise without hierarchy.
- Tiny low-contrast controls that disappear into the page.
### Visual Character
- thick near-black ink outlines framing every major panel and control
- dramatic negative space with oversized quiet margins around one dominant content column
- flat vermilion, indigo, parchment, and pine-green color blocks with almost no gradients
- digital glitch overlays using scanlines, misregistered color shadows, and clipped horizontal bands
- asymmetric compositions with stacked side labels, vertical tags, and offset panel corners
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| primary | `#C53A2F` |
| secondary | `#1F3A5F` |
| accent | `#2A8C6E` |
| background | `#F3E9D2` |
| surface | `#F8F1E1` |
| text | `#171311` |
| muted | `#7E6F5C` |
| border | `#171311` |
| error | `#A12822` |
| success | `#2F6B50` |
| warning | `#B06A1A` |
| info | `#345AA8` |
## Typography
- **Headline-Lg**: Zen Kaku Gothic New, 1.953rem, weight 700, line-height 1.1.
- **Headline-Md**: Zen Kaku Gothic New, 1.563rem, weight 600, line-height 1.15.
- **Body-Md**: Shippori Mincho B1, 16px, weight 400, line-height 1.55.
- **Label-Md**: Share Tech Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
### Grid
Desktop uses a 12-column asymmetric composition with a wide main sheet, narrow utility rail, and offset floating strips. Tablet collapses to 8 columns with the rail moving below the hero. Mobile becomes a single-column stack with full-width actions and horizontally scrollable dense data only where necessary.
### Breakpoints
mobile: 0-599px, tablet: 600-959px, desktop: 960px+
### Whitespace
Preserve large top and side breathing space around the hero sheet. Within panels, padding should feel like printed margins: generous for narrative blocks, tighter for data modules.
## Elevation & Depth
### Shadows
- **Sm**: 4px 4px 0 #171311
- **Md**: 8px 8px 0 #171311
- **Lg**: 12px 12px 0 #171311
## Shapes
### Rounded
- **None**: `0px`
- **Sm**: `4px`
- **Md**: `10px`
- **Lg**: `18px`
- **Full**: `9999px`
### Surfaces
- **Treatment**: paper
- **Card Style**: flat parchment panels with occasional solid color slabs and glitch overlays
- **Bg Pattern**: lines
### Borders
- **Default Width**: 3px
- **Accent Width**: 5px
- **Style**: solid
- **Character**: dense sumi-like outlines with emphatic outer frames and occasional double-rule dividers
## Components
### Composition
Anchor each screen with one dominant narrative panel, one offset utility rail, and several smaller slabs that feel pinned around it. Use asymmetry, but keep reading order obvious through strong framing and label systems.
### Hierarchy
Headlines and numeric status blocks dominate through scale and border weight, while supporting copy sits in restrained serif text. Utility labels use mono microtype and vertical tags to create navigational rhythm.
### Density
Moderate density: enough tools and data to feel operational, but with intentional gaps so negative space preserves the print-inspired calm.
### Signature Patterns
- panels use clipped or stepped corners instead of perfect rectangles
- major surfaces include pseudo-element glitch bands made from repeating-linear-gradient scanlines
- headlines and badges use subtle color-channel offset shadows to imply print misregistration
- section markers appear as vertical cartouche labels pinned to panel edges
- key dividers use double rules or heavy border stacks rather than thin separators
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019d9c08-0094-79c0-9348-b026227b9685/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Do let one color field dominate each region while neighboring panels stay parchment or indigo.
- Do Do use thick outlines on cards, inputs, buttons, tables, and alerts so structure reads instantly.
- Do Do preserve large breathing areas and let some zones remain intentionally sparse.
- Do Do use glitch overlays sparingly as a structural motif on headers, chips, and media frames.
- Do Do style all form controls with the same inked frame language.
- Do Do keep interactions tactile through offset shadows and pressed states.
- Don't Do not fill every area with decoration; emptiness is part of the style.
- Don't Do not use smooth gradients, glass blur, or soft neumorphic depth.
- Don't Do not center everything; the language depends on directional tension.
- Don't Do not treat glitch as random damage or illegible distortion.
- Don't Do not leave browser-default checkboxes, selects, or buttons visible.
- Don't Do not overuse rounded corners or cute iconography.
shadcn/ui theme
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "ukiyo-glitch-brutalism",
"type": "registry:theme",
"title": "Ukiyo Glitch Brutalism shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#F3E9D2",
"foreground": "#171311",
"card": "#F8F1E1",
"card-foreground": "#171311",
"popover": "#F8F1E1",
"popover-foreground": "#171311",
"primary": "#C53A2F",
"primary-foreground": "#ffffff",
"secondary": "#1F3A5F",
"secondary-foreground": "#ffffff",
"muted": "#7E6F5C",
"muted-foreground": "#171311",
"accent": "#2A8C6E",
"accent-foreground": "#ffffff",
"destructive": "#A12822",
"border": "#171311",
"input": "#171311",
"ring": "#2A8C6E",
"chart-1": "#C53A2F",
"chart-2": "#1F3A5F",
"chart-3": "#2A8C6E",
"chart-4": "#2F6B50",
"chart-5": "#B06A1A",
"sidebar": "#F8F1E1",
"sidebar-foreground": "#171311",
"sidebar-primary": "#C53A2F",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#345AA8",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#171311",
"sidebar-ring": "#2A8C6E",
"radius": "10px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#C53A2F",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#2A8C6E",
"accent-foreground": "#ffffff",
"destructive": "#A12822",
"border": "#303642",
"input": "#303642",
"ring": "#2A8C6E",
"chart-1": "#C53A2F",
"chart-2": "#1F3A5F",
"chart-3": "#2A8C6E",
"chart-4": "#2F6B50",
"chart-5": "#B06A1A",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#C53A2F",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#2A8C6E",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#2A8C6E",
"radius": "10px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019d9c08-0094-79c0-9348-b026227b9685",
"slug": "ukiyo-glitch-brutalism",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
],
"spacing": [
"base",
"scale"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"motion": [
"duration",
"easing",
"philosophy"
]
}
}
}
```embodiments
at a glance
Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Components
Components rendered with this language’s tokens — colors, type, and rounded corners as specified.
Spacing
- base8px
- xs4px
- sm8px
- md12px
- lg16px
- xl24px
- 2xl32px
- 3xl48px
- 4xl64px
Shape
implementation kit
DESIGN.md with shadcn
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #F3E9D2;
--foreground: #171311;
--card: #F8F1E1;
--card-foreground: #171311;
--popover: #F8F1E1;
--popover-foreground: #171311;
--primary: #C53A2F;
--primary-foreground: #ffffff;
--secondary: #1F3A5F;
--secondary-foreground: #ffffff;
--muted: #7E6F5C;
--muted-foreground: #171311;
--accent: #2A8C6E;
--accent-foreground: #ffffff;
--destructive: #A12822;
--border: #171311;
--input: #171311;
--ring: #2A8C6E;
--chart-1: #C53A2F;
--chart-2: #1F3A5F;
--chart-3: #2A8C6E;
--chart-4: #2F6B50;
--chart-5: #B06A1A;
--sidebar: #F8F1E1;
--sidebar-foreground: #171311;
--sidebar-primary: #C53A2F;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #345AA8;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #171311;
--sidebar-ring: #2A8C6E;
--radius: 10px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #C53A2F;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #2A8C6E;
--accent-foreground: #ffffff;
--destructive: #A12822;
--border: #303642;
--input: #303642;
--ring: #2A8C6E;
--chart-1: #C53A2F;
--chart-2: #1F3A5F;
--chart-3: #2A8C6E;
--chart-4: #2F6B50;
--chart-5: #B06A1A;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #C53A2F;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #2A8C6E;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #303642;
--sidebar-ring: #2A8C6E;
--radius: 10px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function UkiyoGlitchBrutalismShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Ukiyo Glitch Brutalism</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "ukiyo-glitch-brutalism",
"type": "registry:theme",
"title": "Ukiyo Glitch Brutalism shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#F3E9D2",
"foreground": "#171311",
"card": "#F8F1E1",
"card-foreground": "#171311",
"popover": "#F8F1E1",
"popover-foreground": "#171311",
"primary": "#C53A2F",
"primary-foreground": "#ffffff",
"secondary": "#1F3A5F",
"secondary-foreground": "#ffffff",
"muted": "#7E6F5C",
"muted-foreground": "#171311",
"accent": "#2A8C6E",
"accent-foreground": "#ffffff",
"destructive": "#A12822",
"border": "#171311",
"input": "#171311",
"ring": "#2A8C6E",
"chart-1": "#C53A2F",
"chart-2": "#1F3A5F",
"chart-3": "#2A8C6E",
"chart-4": "#2F6B50",
"chart-5": "#B06A1A",
"sidebar": "#F8F1E1",
"sidebar-foreground": "#171311",
"sidebar-primary": "#C53A2F",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#345AA8",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#171311",
"sidebar-ring": "#2A8C6E",
"radius": "10px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#C53A2F",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#2A8C6E",
"accent-foreground": "#ffffff",
"destructive": "#A12822",
"border": "#303642",
"input": "#303642",
"ring": "#2A8C6E",
"chart-1": "#C53A2F",
"chart-2": "#1F3A5F",
"chart-3": "#2A8C6E",
"chart-4": "#2F6B50",
"chart-5": "#B06A1A",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#C53A2F",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#2A8C6E",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#2A8C6E",
"radius": "10px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019d9c08-0094-79c0-9348-b026227b9685",
"slug": "ukiyo-glitch-brutalism",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
],
"spacing": [
"base",
"scale"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"motion": [
"duration",
"easing",
"philosophy"
]
}
}
}
# Ukiyo Glitch Brutalism shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019d9c08-0094-79c0-9348-b026227b9685`
Slug: `ukiyo-glitch-brutalism`
## Intent
Ukiyo Glitch Brutalism fuses the disciplined flatness and contour drama of Japanese woodblock prints with the confrontational utility of digital brutalism. The result is a product language built from bold inked boundaries, deliberate emptiness, poster-like color planes, and sharp technological interference. It treats the interface as a printed sheet interrupted by signal corruption: elegant negative space is sliced by scanlines, registration offsets, and hard-edged utility panels.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"primary": "#C53A2F",
"secondary": "#1F3A5F",
"accent": "#2A8C6E",
"background": "#F3E9D2",
"surface": "#F8F1E1",
"text": "#171311",
"muted": "#7E6F5C",
"border": "#171311",
"error": "#A12822",
"success": "#2F6B50",
"warning": "#B06A1A",
"info": "#345AA8"
}
Typography:
{
"heading_font": "Zen Kaku Gothic New",
"body_font": "Shippori Mincho B1",
"mono_font": "Share Tech Mono",
"base_size": "16px",
"scale_ratio": 1.25,
"line_height": 1.55,
"letter_spacing": "0.01em",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Shippori+Mincho+B1:wght@400;500;700;800&family=Share+Tech+Mono&family=Zen+Kaku+Gothic+New:wght@400;500;700;900&display=swap"
}
## Visual character to preserve
- thick near-black ink outlines framing every major panel and control
- dramatic negative space with oversized quiet margins around one dominant content column
- flat vermilion, indigo, parchment, and pine-green color blocks with almost no gradients
- digital glitch overlays using scanlines, misregistered color shadows, and clipped horizontal bands
- asymmetric compositions with stacked side labels, vertical tags, and offset panel corners
## ShadSync visual profile
{
"family": "paper-collage",
"material": "paper",
"contour": "default",
"border": "solid",
"underlay": true,
"grain": true,
"stickerBadges": true,
"motion": "still",
"density": "dense",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/ukiyo-glitch-brutalism/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Do let one color field dominate each region while neighboring panels stay parchment or indigo.; Do use thick outlines on cards, inputs, buttons, tables, and alerts so structure reads instantly.; Do preserve large breathing areas and let some zones remain intentionally sparse.; Do use glitch overlays sparingly as a structural motif on headers, chips, and media frames.; Do style all form controls with the same inked frame language.; Do keep interactions tactile through offset shadows and pressed states.
- Do not: Do not fill every area with decoration; emptiness is part of the style.; Do not use smooth gradients, glass blur, or soft neumorphic depth.; Do not center everything; the language depends on directional tension.; Do not treat glitch as random damage or illegible distortion.; Do not leave browser-default checkboxes, selects, or buttons visible.; Do not overuse rounded corners or cute iconography.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function UkiyoGlitchBrutalismShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Ukiyo Glitch Brutalism</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"grid": "Desktop uses a 12-column asymmetric composition with a wide main sheet, narrow utility rail, and offset floating strips. Tablet collapses to 8 columns with the rail moving below the hero. Mobile becomes a single-column stack with full-width actions and horizontally scrollable dense data only where necessary.",
"breakpoints": "mobile: 0-599px, tablet: 600-959px, desktop: 960px+",
"whitespace": "Preserve large top and side breathing space around the hero sheet. Within panels, padding should feel like printed margins: generous for narrative blocks, tighter for data modules."
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019d9c08-0094-79c0-9348-b026227b9685",
"name": "Ukiyo Glitch Brutalism",
"slug": "ukiyo-glitch-brutalism"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"thick near-black ink outlines framing every major panel and control",
"dramatic negative space with oversized quiet margins around one dominant content column",
"flat vermilion, indigo, parchment, and pine-green color blocks with almost no gradients",
"digital glitch overlays using scanlines, misregistered color shadows, and clipped horizontal bands",
"asymmetric compositions with stacked side labels, vertical tags, and offset panel corners"
],
"visualProfile": {
"family": "system",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": true,
"grain": false,
"stickerBadges": true,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Ukiyo Glitch Brutalism launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Do let one color field dominate each region while neighboring panels stay parchment or indigo.",
"Do use thick outlines on cards, inputs, buttons, tables, and alerts so structure reads instantly.",
"Do preserve large breathing areas and let some zones remain intentionally sparse.",
"Do use glitch overlays sparingly as a structural motif on headers, chips, and media frames.",
"Do style all form controls with the same inked frame language.",
"Do keep interactions tactile through offset shadows and pressed states."
],
"dont": [
"Do not fill every area with decoration; emptiness is part of the style.",
"Do not use smooth gradients, glass blur, or soft neumorphic depth.",
"Do not center everything; the language depends on directional tension.",
"Do not treat glitch as random damage or illegible distortion.",
"Do not leave browser-default checkboxes, selects, or buttons visible.",
"Do not overuse rounded corners or cute iconography."
]
}
}