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design language·liquid-glass-translucency
Liquid Glass Translucency
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Download DESIGN.md
Portable DESIGN.md source of truth for most agents and apps.
the spec
specification
philosophy
summary
Liquid Glass Translucency applies the material design language introduced by Apple in iOS 26 (WWDC 2025) — where interface elements behave like physically fabricated glass with real optical properties. Informed by Craig Federighi's team fabricating glass samples of varying opacities and lensing properties in Apple's industrial design studio, this language treats UI surfaces as living materials that refract, reflect, and respond to their surroundings. Balances Apple's maximal translucency with Linear's critique (removing refractive distortion that competes with content), landing on glass that enhances hierarchy rather than obscuring it.
values
Material honesty — surfaces reveal what lies beneath, creating spatial hierarchy through depth not decorationOptical responsiveness — elements react to context, light angle, and scroll position like physical glassLayered depth — multiple translucent planes at different Z-depths create a parallax sense of spaceContextual legibility — glass effects adapt to ensure text contrast meets WCAG AA on any backgroundRestrained spectacle — effects serve navigation clarity (Linear's principle), never compete with content
anti-values
×Opaque containers that hide spatial relationships between layers×Decorative blur that reduces readability without adding spatial information×Flat surfaces with no material quality or depth cues×Uniform translucency that ignores content density beneath
tokens
borders4 items
- accent width
- 1px
- character
- Semi-transparent white hairline borders plus inset top highlights; all accent indicators are separate sharp pseudo-elements, never one-sided borders on rounded panes.
- default width
- 1px
- style
- solid
colors12 items
accent
#3C9BA8
background
#EEF2FA
border
#FFFFFF
error
#B94A48
info
#3E6FA8
muted
#667085
primary
#5C6BC8
secondary
#7E6EAC
success
#3D8064
surface
#FFFFFF
text
#1D2533
warning
#A97826
motion3 items
- duration
- 300ms
- easing
- cubic-bezier(0.2, 0, 0, 1)
- philosophy
- Calm material morphing: controls lift and brighten as if catching light, while background orbs drift at 18-24 second cycles.
radii5 items
- full
- 9999px
- lg
- 24px
- md
- 24px
- none
- 0px
- sm
- 24px
shadows3 items
- lg
- 0 16px 48px rgba(100,100,180,0.12)
- md
- 0 8px 32px rgba(100,100,180,0.08)
- sm
- 0 2px 8px rgba(100,100,180,0.06)
spacing2 items
- base
- 8px
- scale
- 4, 8, 12, 16, 24, 32, 48, 64, 96
surfaces6 items
- bg pattern
- Oversized blurred cyan and amethyst orbs sit behind the interface; the pattern is atmospheric rather than decorative and remains soft under reduced motion.
- card style
- Floating 24px-radius panes with inset white highlights, no solid opaque fills, and clipped specular glints via pseudo-elements.
- glass background
- rgba(255,255,255,0.54)
- glass border
- rgba(255,255,255,0.72)
- muted text
- rgba(29,37,51,0.62)
- treatment
- Layered frosted glass: rgba(255,255,255,.54) surfaces over desaturated blue-lavender ambient fields with backdrop-filter blur(24px) saturate(135%).
typography8 items
- base size
- 16px
- body font
- Source Sans 3
- google fonts url
- https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,650;9..144,750&family=Source+Sans+3:wght@400;500;600;700&family=IBM+Plex+Mono:wght@400;500;600&display=swap
- heading font
- Fraunces
- letter spacing
- -0.02em
- line height
- 1.55
- mono font
- IBM Plex Mono
- scale ratio
- 1.25
rules
composition
Scene-first layered depth for a fictional conservatory scheduling product: one oversized editorial schedule pane breaks the grid, a narrow glass navigation rail floats independently, and dense plant-care data modules sit at lower opacity. The background remains visible in generous gaps, making depth part of the information hierarchy.
density
Mixed density: the hero scheduling pane is spacious with 64-96px breathing moments, while sensor tables and task chips are compact at 8-12px gaps. This contrast prevents uniform dashboard spacing.
hierarchy
Hierarchy comes from glass opacity, pane size, typographic voice, and Z-depth. Fraunces display headings use -0.04em tracking at 1.12 line-height; Source Sans 3 body copy uses -0.02em tracking at 1.55. Foreground actions are brighter glass pills; secondary data sits on quieter translucent shelves.
signature patterns
All major containers share .glass treatment: background rgba(255,255,255,.54), backdrop-filter: blur(24px) saturate(135%), 1px translucent white border, and inset 0 1px 0 rgba(255,255,255,.9).Each pane uses a clipped ::after specular streak with a linear-gradient white sheen positioned near the top edge, creating the recognizable polished-glass glint without adding heavy shadows.The background is a restrained gradient-mesh field made from oversized radial-gradient orbs in desaturated cyan, blue, and amethyst, animated with slow translate transforms behind the content.Active tabs, segmented controls, toggles, and primary buttons are pill capsules that use backdrop-filter and transform: scale() transitions so state changes feel like material morphing.Dense information modules are deliberately inset beside one oversized editorial pane, breaking equal-card layouts while preserving airy gaps where the ambient field shows through glass.
layout
grid
CSS Grid with 12-column base at 1440px. Glass panels span 4-8 columns with 24px gap. No panel touches the viewport edge — minimum 48px margin on desktop. On tablet (768px), 2-column grid with 16px gap. On mobile (375px), single column, 16px horizontal padding.
breakpoints
1440px desktop (12-col), 1024px laptop (8-col), 768px tablet (2-col), 375px mobile (1-col). Fluid typography using clamp(). Glass panel max-width: 480px on desktop for cards, full-width for hero sections.
whitespace
Generous whitespace is load-bearing — the space between glass panels IS the design. Panel internal padding: 24-32px. Inter-panel gap: 24px. Section gap: 48-64px. The dark background visible between panels creates the depth illusion.
guidance
- Always provide a rich, colorful background behind glass — plain dark backgrounds make glass look like generic dark-mode cards
- Use the inset box-shadow glass-edge highlight on every glass surface — it is the detail that sells the material illusion
- Ensure text on glass passes WCAG AA contrast by using font-weight 500+ and the full-opacity text token on glass surfaces
- Animate background elements slowly (15-25s cycles) — the movement should be ambient, not distracting
- Layer glass panels at different opacities to create real depth — use 0.06 for large backgrounds, 0.08-0.1 for cards, 0.12-0.15 for interactive elements
- Never use backdrop-filter without a colorful background — glass over black is just a dark rectangle, defeating the entire concept
- Never apply refractive distortion effects that obscure content legibility (Linear's core critique of Apple's initial implementation)
- Never use opaque backgrounds on containers — if something is opaque, it breaks the glass metaphor
- Never skip the 1px border on glass surfaces — without it, panels have no edge definition and merge into the background
- Never use heavy drop shadows — glass catches light from within (inset shadow), not from external light sources
katagami spec
# Liquid Glass Translucency ## Philosophy Liquid Glass Translucency applies the material design language introduced by Apple in iOS 26 (WWDC 2025) — where interface elements behave like physically fabricated glass with real optical properties. Informed by Craig Federighi's team fabricating glass samples of varying opacities and lensing properties in Apple's industrial design studio, this language treats UI surfaces as living materials that refract, reflect, and respond to their surroundings. Balances Apple's maximal translucency with Linear's critique (removing refractive distortion that competes with content), landing on glass that enhances hierarchy rather than obscuring it. ### Values - Material honesty — surfaces reveal what lies beneath, creating spatial hierarchy through depth not decoration - Optical responsiveness — elements react to context, light angle, and scroll position like physical glass - Layered depth — multiple translucent planes at different Z-depths create a parallax sense of space - Contextual legibility — glass effects adapt to ensure text contrast meets WCAG AA on any background - Restrained spectacle — effects serve navigation clarity (Linear's principle), never compete with content ### Anti-Values - Opaque containers that hide spatial relationships between layers - Decorative blur that reduces readability without adding spatial information - Flat surfaces with no material quality or depth cues - Uniform translucency that ignores content density beneath ### Visual Character - Frosted 24px glass panels use backdrop-filter: blur(24px) saturate(135%) over desaturated blue, lavender, and teal ambient orbs so translucency visibly refracts the scene behind it. - Layered floating panes sit at three Z-depths: low-opacity workspace shelves, mid-opacity reading cards, and brighter foreground controls with inset white edge highlights. - Every glass surface has a 1px rgba(255,255,255,.72) border plus inset top highlights and clipped specular glints, making edges read as physical polished glass. - Slow animated radial-gradient orbs drift behind the product interface on 18-24 second cycles, providing meaningful motion and color for glass without distracting content. - Navigation and active states are pill-shaped morphing glass capsules that brighten, scale slightly, and preserve legibility rather than relying on opaque color fills. ## Tokens ### Borders - **Accent Width**: 1px - **Character**: Semi-transparent white hairline borders plus inset top highlights; all accent indicators are separate sharp pseudo-elements, never one-sided borders on rounded panes. - **Default Width**: 1px - **Style**: solid ### Colors | Name | Value | |------|-------| | accent | `#3C9BA8` | | background | `#EEF2FA` | | border | `#FFFFFF` | | error | `#B94A48` | | info | `#3E6FA8` | | muted | `#667085` | | primary | `#5C6BC8` | | secondary | `#7E6EAC` | | success | `#3D8064` | | surface | `#FFFFFF` | | text | `#1D2533` | | warning | `#A97826` | ### Motion - **Duration**: 300ms - **Easing**: cubic-bezier(0.2, 0, 0, 1) - **Philosophy**: Calm material morphing: controls lift and brighten as if catching light, while background orbs drift at 18-24 second cycles. ### Radii - **Full**: 9999px - **Lg**: 24px - **Md**: 24px - **None**: 0px - **Sm**: 24px ### Shadows - **Lg**: 0 16px 48px rgba(100,100,180,0.12) - **Md**: 0 8px 32px rgba(100,100,180,0.08) - **Sm**: 0 2px 8px rgba(100,100,180,0.06) ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64,96] ### Surfaces - **Bg Pattern**: Oversized blurred cyan and amethyst orbs sit behind the interface; the pattern is atmospheric rather than decorative and remains soft under reduced motion. - **Card Style**: Floating 24px-radius panes with inset white highlights, no solid opaque fills, and clipped specular glints via pseudo-elements. - **Glass Background**: rgba(255,255,255,0.54) - **Glass Border**: rgba(255,255,255,0.72) - **Muted Text**: rgba(29,37,51,0.62) - **Treatment**: Layered frosted glass: rgba(255,255,255,.54) surfaces over desaturated blue-lavender ambient fields with backdrop-filter blur(24px) saturate(135%). ### Typography - **Base Size**: 16px - **Body Font**: Source Sans 3 - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,650;9..144,750&family=Source+Sans+3:wght@400;500;600;700&family=IBM+Plex+Mono:wght@400;500;600&display=swap - **Heading Font**: Fraunces - **Letter Spacing**: -0.02em - **Line Height**: 1.55 - **Mono Font**: IBM Plex Mono - **Scale Ratio**: 1.25 ## Rules ### Composition Scene-first layered depth for a fictional conservatory scheduling product: one oversized editorial schedule pane breaks the grid, a narrow glass navigation rail floats independently, and dense plant-care data modules sit at lower opacity. The background remains visible in generous gaps, making depth part of the information hierarchy. ### Density Mixed density: the hero scheduling pane is spacious with 64-96px breathing moments, while sensor tables and task chips are compact at 8-12px gaps. This contrast prevents uniform dashboard spacing. ### Hierarchy Hierarchy comes from glass opacity, pane size, typographic voice, and Z-depth. Fraunces display headings use -0.04em tracking at 1.12 line-height; Source Sans 3 body copy uses -0.02em tracking at 1.55. Foreground actions are brighter glass pills; secondary data sits on quieter translucent shelves. ### Signature Patterns - All major containers share .glass treatment: background rgba(255,255,255,.54), backdrop-filter: blur(24px) saturate(135%), 1px translucent white border, and inset 0 1px 0 rgba(255,255,255,.9). - Each pane uses a clipped ::after specular streak with a linear-gradient white sheen positioned near the top edge, creating the recognizable polished-glass glint without adding heavy shadows. - The background is a restrained gradient-mesh field made from oversized radial-gradient orbs in desaturated cyan, blue, and amethyst, animated with slow translate transforms behind the content. - Active tabs, segmented controls, toggles, and primary buttons are pill capsules that use backdrop-filter and transform: scale() transitions so state changes feel like material morphing. - Dense information modules are deliberately inset beside one oversized editorial pane, breaking equal-card layouts while preserving airy gaps where the ambient field shows through glass. ## Layout ### Grid CSS Grid with 12-column base at 1440px. Glass panels span 4-8 columns with 24px gap. No panel touches the viewport edge — minimum 48px margin on desktop. On tablet (768px), 2-column grid with 16px gap. On mobile (375px), single column, 16px horizontal padding. ### Breakpoints 1440px desktop (12-col), 1024px laptop (8-col), 768px tablet (2-col), 375px mobile (1-col). Fluid typography using clamp(). Glass panel max-width: 480px on desktop for cards, full-width for hero sections. ### Whitespace Generous whitespace is load-bearing — the space between glass panels IS the design. Panel internal padding: 24-32px. Inter-panel gap: 24px. Section gap: 48-64px. The dark background visible between panels creates the depth illusion. ## Guidance ### Do - Always provide a rich, colorful background behind glass — plain dark backgrounds make glass look like generic dark-mode cards - Use the inset box-shadow glass-edge highlight on every glass surface — it is the detail that sells the material illusion - Ensure text on glass passes WCAG AA contrast by using font-weight 500+ and the full-opacity text token on glass surfaces - Animate background elements slowly (15-25s cycles) — the movement should be ambient, not distracting - Layer glass panels at different opacities to create real depth — use 0.06 for large backgrounds, 0.08-0.1 for cards, 0.12-0.15 for interactive elements ### Don't - Never use backdrop-filter without a colorful background — glass over black is just a dark rectangle, defeating the entire concept - Never apply refractive distortion effects that obscure content legibility (Linear's core critique of Apple's initial implementation) - Never use opaque backgrounds on containers — if something is opaque, it breaks the glass metaphor - Never skip the 1px border on glass surfaces — without it, panels have no edge definition and merge into the background - Never use heavy drop shadows — glass catches light from within (inset shadow), not from external light sources
DESIGN.md
---
version: "alpha"
name: "Liquid Glass Translucency"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
accent: "#3C9BA8"
background: "#EEF2FA"
border: "#FFFFFF"
error: "#B94A48"
info: "#3E6FA8"
muted: "#667085"
primary: "#5C6BC8"
secondary: "#7E6EAC"
success: "#3D8064"
surface: "#FFFFFF"
text: "#1D2533"
warning: "#A97826"
typography:
headline-lg:
fontFamily: "Fraunces"
fontSize: "1.953rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.02em"
headline-md:
fontFamily: "Fraunces"
fontSize: "1.563rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.02em"
body-md:
fontFamily: "Source Sans 3"
fontSize: "16px"
fontWeight: 400
lineHeight: 1.55
letterSpacing: "-0.02em"
label-md:
fontFamily: "IBM Plex Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
full: "9999px"
lg: "24px"
md: "24px"
none: "0px"
sm: "24px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
step-8: "96px"
components:
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-background:
backgroundColor: "{colors.background}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-warning:
backgroundColor: "{colors.warning}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#ffffff"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Liquid Glass Translucency
## Overview
Liquid Glass Translucency applies the material design language introduced by Apple in iOS 26 (WWDC 2025) — where interface elements behave like physically fabricated glass with real optical properties. Informed by Craig Federighi's team fabricating glass samples of varying opacities and lensing properties in Apple's industrial design studio, this language treats UI surfaces as living materials that refract, reflect, and respond to their surroundings. Balances Apple's maximal translucency with Linear's critique (removing refractive distortion that competes with content), landing on glass that enhances hierarchy rather than obscuring it.
### Values
- Material honesty — surfaces reveal what lies beneath, creating spatial hierarchy through depth not decoration
- Optical responsiveness — elements react to context, light angle, and scroll position like physical glass
- Layered depth — multiple translucent planes at different Z-depths create a parallax sense of space
- Contextual legibility — glass effects adapt to ensure text contrast meets WCAG AA on any background
- Restrained spectacle — effects serve navigation clarity (Linear's principle), never compete with content
### Anti-Values
- Opaque containers that hide spatial relationships between layers
- Decorative blur that reduces readability without adding spatial information
- Flat surfaces with no material quality or depth cues
- Uniform translucency that ignores content density beneath
### Visual Character
- Frosted 24px glass panels use backdrop-filter: blur(24px) saturate(135%) over desaturated blue, lavender, and teal ambient orbs so translucency visibly refracts the scene behind it.
- Layered floating panes sit at three Z-depths: low-opacity workspace shelves, mid-opacity reading cards, and brighter foreground controls with inset white edge highlights.
- Every glass surface has a 1px rgba(255,255,255,.72) border plus inset top highlights and clipped specular glints, making edges read as physical polished glass.
- Slow animated radial-gradient orbs drift behind the product interface on 18-24 second cycles, providing meaningful motion and color for glass without distracting content.
- Navigation and active states are pill-shaped morphing glass capsules that brighten, scale slightly, and preserve legibility rather than relying on opaque color fills.
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| accent | `#3C9BA8` |
| background | `#EEF2FA` |
| border | `#FFFFFF` |
| error | `#B94A48` |
| info | `#3E6FA8` |
| muted | `#667085` |
| primary | `#5C6BC8` |
| secondary | `#7E6EAC` |
| success | `#3D8064` |
| surface | `#FFFFFF` |
| text | `#1D2533` |
| warning | `#A97826` |
## Typography
- **Headline-Lg**: Fraunces, 1.953rem, weight 700, line-height 1.1.
- **Headline-Md**: Fraunces, 1.563rem, weight 600, line-height 1.15.
- **Body-Md**: Source Sans 3, 16px, weight 400, line-height 1.55.
- **Label-Md**: IBM Plex Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
- **Step-8**: `96px`
### Grid
CSS Grid with 12-column base at 1440px. Glass panels span 4-8 columns with 24px gap. No panel touches the viewport edge — minimum 48px margin on desktop. On tablet (768px), 2-column grid with 16px gap. On mobile (375px), single column, 16px horizontal padding.
### Breakpoints
1440px desktop (12-col), 1024px laptop (8-col), 768px tablet (2-col), 375px mobile (1-col). Fluid typography using clamp(). Glass panel max-width: 480px on desktop for cards, full-width for hero sections.
### Whitespace
Generous whitespace is load-bearing — the space between glass panels IS the design. Panel internal padding: 24-32px. Inter-panel gap: 24px. Section gap: 48-64px. The dark background visible between panels creates the depth illusion.
## Elevation & Depth
### Shadows
- **Lg**: 0 16px 48px rgba(100,100,180,0.12)
- **Md**: 0 8px 32px rgba(100,100,180,0.08)
- **Sm**: 0 2px 8px rgba(100,100,180,0.06)
## Shapes
### Rounded
- **Full**: `9999px`
- **Lg**: `24px`
- **Md**: `24px`
- **None**: `0px`
- **Sm**: `24px`
### Surfaces
- **Bg Pattern**: Oversized blurred cyan and amethyst orbs sit behind the interface; the pattern is atmospheric rather than decorative and remains soft under reduced motion.
- **Card Style**: Floating 24px-radius panes with inset white highlights, no solid opaque fills, and clipped specular glints via pseudo-elements.
- **Glass Background**: rgba(255,255,255,0.54)
- **Glass Border**: rgba(255,255,255,0.72)
- **Muted Text**: rgba(29,37,51,0.62)
- **Treatment**: Layered frosted glass: rgba(255,255,255,.54) surfaces over desaturated blue-lavender ambient fields with backdrop-filter blur(24px) saturate(135%).
### Borders
- **Accent Width**: 1px
- **Character**: Semi-transparent white hairline borders plus inset top highlights; all accent indicators are separate sharp pseudo-elements, never one-sided borders on rounded panes.
- **Default Width**: 1px
- **Style**: solid
## Components
### Composition
Scene-first layered depth for a fictional conservatory scheduling product: one oversized editorial schedule pane breaks the grid, a narrow glass navigation rail floats independently, and dense plant-care data modules sit at lower opacity. The background remains visible in generous gaps, making depth part of the information hierarchy.
### Density
Mixed density: the hero scheduling pane is spacious with 64-96px breathing moments, while sensor tables and task chips are compact at 8-12px gaps. This contrast prevents uniform dashboard spacing.
### Hierarchy
Hierarchy comes from glass opacity, pane size, typographic voice, and Z-depth. Fraunces display headings use -0.04em tracking at 1.12 line-height; Source Sans 3 body copy uses -0.02em tracking at 1.55. Foreground actions are brighter glass pills; secondary data sits on quieter translucent shelves.
### Signature Patterns
- All major containers share .glass treatment: background rgba(255,255,255,.54), backdrop-filter: blur(24px) saturate(135%), 1px translucent white border, and inset 0 1px 0 rgba(255,255,255,.9).
- Each pane uses a clipped ::after specular streak with a linear-gradient white sheen positioned near the top edge, creating the recognizable polished-glass glint without adding heavy shadows.
- The background is a restrained gradient-mesh field made from oversized radial-gradient orbs in desaturated cyan, blue, and amethyst, animated with slow translate transforms behind the content.
- Active tabs, segmented controls, toggles, and primary buttons are pill capsules that use backdrop-filter and transform: scale() transitions so state changes feel like material morphing.
- Dense information modules are deliberately inset beside one oversized editorial pane, breaking equal-card layouts while preserving airy gaps where the ambient field shows through glass.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019daefd-9829-76f0-881c-1963821a6d3c/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Always provide a rich, colorful background behind glass — plain dark backgrounds make glass look like generic dark-mode cards
- Do Use the inset box-shadow glass-edge highlight on every glass surface — it is the detail that sells the material illusion
- Do Ensure text on glass passes WCAG AA contrast by using font-weight 500+ and the full-opacity text token on glass surfaces
- Do Animate background elements slowly (15-25s cycles) — the movement should be ambient, not distracting
- Do Layer glass panels at different opacities to create real depth — use 0.06 for large backgrounds, 0.08-0.1 for cards, 0.12-0.15 for interactive elements
- Don't Never use backdrop-filter without a colorful background — glass over black is just a dark rectangle, defeating the entire concept
- Don't Never apply refractive distortion effects that obscure content legibility (Linear's core critique of Apple's initial implementation)
- Don't Never use opaque backgrounds on containers — if something is opaque, it breaks the glass metaphor
- Don't Never skip the 1px border on glass surfaces — without it, panels have no edge definition and merge into the background
- Don't Never use heavy drop shadows — glass catches light from within (inset shadow), not from external light sources
shadcn/ui theme
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "liquid-glass-translucency",
"type": "registry:theme",
"title": "Liquid Glass Translucency shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#EEF2FA",
"foreground": "#1D2533",
"card": "#FFFFFF",
"card-foreground": "#1D2533",
"popover": "#FFFFFF",
"popover-foreground": "#1D2533",
"primary": "#5C6BC8",
"primary-foreground": "#ffffff",
"secondary": "#7E6EAC",
"secondary-foreground": "#ffffff",
"muted": "#667085",
"muted-foreground": "#1D2533",
"accent": "#3C9BA8",
"accent-foreground": "#ffffff",
"destructive": "#B94A48",
"border": "#FFFFFF",
"input": "#FFFFFF",
"ring": "#3C9BA8",
"chart-1": "#5C6BC8",
"chart-2": "#7E6EAC",
"chart-3": "#3C9BA8",
"chart-4": "#3D8064",
"chart-5": "#A97826",
"sidebar": "#FFFFFF",
"sidebar-foreground": "#1D2533",
"sidebar-primary": "#5C6BC8",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#3E6FA8",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#FFFFFF",
"sidebar-ring": "#3C9BA8",
"radius": "24px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#5C6BC8",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#3C9BA8",
"accent-foreground": "#ffffff",
"destructive": "#B94A48",
"border": "#303642",
"input": "#303642",
"ring": "#3C9BA8",
"chart-1": "#5C6BC8",
"chart-2": "#7E6EAC",
"chart-3": "#3C9BA8",
"chart-4": "#3D8064",
"chart-5": "#A97826",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#5C6BC8",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#3C9BA8",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#3C9BA8",
"radius": "24px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019daefd-9829-76f0-881c-1963821a6d3c",
"slug": "liquid-glass-translucency",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"glass_background",
"glass_border",
"muted_text",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
```in the wild
embodiments
the full element showcase
embodiment · liquid-glass-translucency
DESIGN.md
at a glance
Typography
headline-lgFraunces · 31px · 700
The quick brown fox jumps
headline-mdFraunces · 25px · 600
The quick brown fox jumps
body-mdSource Sans 3 · 16px · 400
The quick brown fox jumps
label-mdIBM Plex Mono · 12px · 600
The quick brown fox jumps
Components
New
Card title
Components rendered with this language’s tokens — colors, type, and rounded corners as specified.
Spacing
- base8px
- xs4px
- sm8px
- md12px
- lg16px
- xl24px
- 2xl32px
- 3xl48px
- 4xl64px
- step-896px
Shape
full9999px
lg24px
md24px
none0px
sm24px
shadcn/ui
implementation kit
recommendedcompatibility fallback
DESIGN.md with shadcn
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
shadcn add
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu tabletheme css
:root {
--background: #EEF2FA;
--foreground: #1D2533;
--card: #FFFFFF;
--card-foreground: #1D2533;
--popover: #FFFFFF;
--popover-foreground: #1D2533;
--primary: #5C6BC8;
--primary-foreground: #ffffff;
--secondary: #7E6EAC;
--secondary-foreground: #ffffff;
--muted: #667085;
--muted-foreground: #1D2533;
--accent: #3C9BA8;
--accent-foreground: #ffffff;
--destructive: #B94A48;
--border: #FFFFFF;
--input: #FFFFFF;
--ring: #3C9BA8;
--chart-1: #5C6BC8;
--chart-2: #7E6EAC;
--chart-3: #3C9BA8;
--chart-4: #3D8064;
--chart-5: #A97826;
--sidebar: #FFFFFF;
--sidebar-foreground: #1D2533;
--sidebar-primary: #5C6BC8;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #3E6FA8;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #FFFFFF;
--sidebar-ring: #3C9BA8;
--radius: 24px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #5C6BC8;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #3C9BA8;
--accent-foreground: #ffffff;
--destructive: #B94A48;
--border: #303642;
--input: #303642;
--ring: #3C9BA8;
--chart-1: #5C6BC8;
--chart-2: #7E6EAC;
--chart-3: #3C9BA8;
--chart-4: #3D8064;
--chart-5: #A97826;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #5C6BC8;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #3C9BA8;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #303642;
--sidebar-ring: #3C9BA8;
--radius: 24px;
}
tsx starter
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function LiquidGlassTranslucencyShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Liquid Glass Translucency</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
theme JSONcompatibility fallback
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "liquid-glass-translucency",
"type": "registry:theme",
"title": "Liquid Glass Translucency shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#EEF2FA",
"foreground": "#1D2533",
"card": "#FFFFFF",
"card-foreground": "#1D2533",
"popover": "#FFFFFF",
"popover-foreground": "#1D2533",
"primary": "#5C6BC8",
"primary-foreground": "#ffffff",
"secondary": "#7E6EAC",
"secondary-foreground": "#ffffff",
"muted": "#667085",
"muted-foreground": "#1D2533",
"accent": "#3C9BA8",
"accent-foreground": "#ffffff",
"destructive": "#B94A48",
"border": "#FFFFFF",
"input": "#FFFFFF",
"ring": "#3C9BA8",
"chart-1": "#5C6BC8",
"chart-2": "#7E6EAC",
"chart-3": "#3C9BA8",
"chart-4": "#3D8064",
"chart-5": "#A97826",
"sidebar": "#FFFFFF",
"sidebar-foreground": "#1D2533",
"sidebar-primary": "#5C6BC8",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#3E6FA8",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#FFFFFF",
"sidebar-ring": "#3C9BA8",
"radius": "24px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#5C6BC8",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#3C9BA8",
"accent-foreground": "#ffffff",
"destructive": "#B94A48",
"border": "#303642",
"input": "#303642",
"ring": "#3C9BA8",
"chart-1": "#5C6BC8",
"chart-2": "#7E6EAC",
"chart-3": "#3C9BA8",
"chart-4": "#3D8064",
"chart-5": "#A97826",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#5C6BC8",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#3C9BA8",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#3C9BA8",
"radius": "24px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019daefd-9829-76f0-881c-1963821a6d3c",
"slug": "liquid-glass-translucency",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"glass_background",
"glass_border",
"muted_text",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
component recipescompatibility fallback
# Liquid Glass Translucency shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019daefd-9829-76f0-881c-1963821a6d3c`
Slug: `liquid-glass-translucency`
## Intent
Liquid Glass Translucency applies the material design language introduced by Apple in iOS 26 (WWDC 2025) — where interface elements behave like physically fabricated glass with real optical properties. Informed by Craig Federighi's team fabricating glass samples of varying opacities and lensing properties in Apple's industrial design studio, this language treats UI surfaces as living materials that refract, reflect, and respond to their surroundings. Balances Apple's maximal translucency with Linear's critique (removing refractive distortion that competes with content), landing on glass that enhances hierarchy rather than obscuring it.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"accent": "#3C9BA8",
"background": "#EEF2FA",
"border": "#FFFFFF",
"error": "#B94A48",
"info": "#3E6FA8",
"muted": "#667085",
"primary": "#5C6BC8",
"secondary": "#7E6EAC",
"success": "#3D8064",
"surface": "#FFFFFF",
"text": "#1D2533",
"warning": "#A97826"
}
Typography:
{
"base_size": "16px",
"body_font": "Source Sans 3",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,650;9..144,750&family=Source+Sans+3:wght@400;500;600;700&family=IBM+Plex+Mono:wght@400;500;600&display=swap",
"heading_font": "Fraunces",
"letter_spacing": "-0.02em",
"line_height": 1.55,
"mono_font": "IBM Plex Mono",
"scale_ratio": 1.25
}
## Visual character to preserve
- Frosted 24px glass panels use backdrop-filter: blur(24px) saturate(135%) over desaturated blue, lavender, and teal ambient orbs so translucency visibly refracts the scene behind it.
- Layered floating panes sit at three Z-depths: low-opacity workspace shelves, mid-opacity reading cards, and brighter foreground controls with inset white edge highlights.
- Every glass surface has a 1px rgba(255,255,255,.72) border plus inset top highlights and clipped specular glints, making edges read as physical polished glass.
- Slow animated radial-gradient orbs drift behind the product interface on 18-24 second cycles, providing meaningful motion and color for glass without distracting content.
- Navigation and active states are pill-shaped morphing glass capsules that brighten, scale slightly, and preserve legibility rather than relying on opaque color fills.
## ShadSync visual profile
{
"family": "editorial",
"material": "flat",
"contour": "pebble",
"border": "solid",
"underlay": true,
"grain": false,
"stickerBadges": false,
"motion": "lift",
"density": "dense",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/liquid-glass-translucency/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Always provide a rich, colorful background behind glass — plain dark backgrounds make glass look like generic dark-mode cards; Use the inset box-shadow glass-edge highlight on every glass surface — it is the detail that sells the material illusion; Ensure text on glass passes WCAG AA contrast by using font-weight 500+ and the full-opacity text token on glass surfaces; Animate background elements slowly (15-25s cycles) — the movement should be ambient, not distracting; Layer glass panels at different opacities to create real depth — use 0.06 for large backgrounds, 0.08-0.1 for cards, 0.12-0.15 for interactive elements
- Do not: Never use backdrop-filter without a colorful background — glass over black is just a dark rectangle, defeating the entire concept; Never apply refractive distortion effects that obscure content legibility (Linear's core critique of Apple's initial implementation); Never use opaque backgrounds on containers — if something is opaque, it breaks the glass metaphor; Never skip the 1px border on glass surfaces — without it, panels have no edge definition and merge into the background; Never use heavy drop shadows — glass catches light from within (inset shadow), not from external light sources
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function LiquidGlassTranslucencyShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Liquid Glass Translucency</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"grid": "CSS Grid with 12-column base at 1440px. Glass panels span 4-8 columns with 24px gap. No panel touches the viewport edge — minimum 48px margin on desktop. On tablet (768px), 2-column grid with 16px gap. On mobile (375px), single column, 16px horizontal padding.",
"breakpoints": "1440px desktop (12-col), 1024px laptop (8-col), 768px tablet (2-col), 375px mobile (1-col). Fluid typography using clamp(). Glass panel max-width: 480px on desktop for cards, full-width for hero sections.",
"whitespace": "Generous whitespace is load-bearing — the space between glass panels IS the design. Panel internal padding: 24-32px. Inter-panel gap: 24px. Section gap: 48-64px. The dark background visible between panels creates the depth illusion."
}
preview shotscompatibility fallback
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019daefd-9829-76f0-881c-1963821a6d3c",
"name": "Liquid Glass Translucency",
"slug": "liquid-glass-translucency"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"Frosted 24px glass panels use backdrop-filter: blur(24px) saturate(135%) over desaturated blue, lavender, and teal ambient orbs so translucency visibly refracts the scene behind it.",
"Layered floating panes sit at three Z-depths: low-opacity workspace shelves, mid-opacity reading cards, and brighter foreground controls with inset white edge highlights.",
"Every glass surface has a 1px rgba(255,255,255,.72) border plus inset top highlights and clipped specular glints, making edges read as physical polished glass.",
"Slow animated radial-gradient orbs drift behind the product interface on 18-24 second cycles, providing meaningful motion and color for glass without distracting content.",
"Navigation and active states are pill-shaped morphing glass capsules that brighten, scale slightly, and preserve legibility rather than relying on opaque color fills."
],
"visualProfile": {
"family": "editorial",
"material": "flat",
"contour": "pebble",
"border": "solid",
"underlay": true,
"grain": false,
"stickerBadges": false,
"motion": "still",
"density": "dense",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Liquid Glass Translucency launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Always provide a rich, colorful background behind glass — plain dark backgrounds make glass look like generic dark-mode cards",
"Use the inset box-shadow glass-edge highlight on every glass surface — it is the detail that sells the material illusion",
"Ensure text on glass passes WCAG AA contrast by using font-weight 500+ and the full-opacity text token on glass surfaces",
"Animate background elements slowly (15-25s cycles) — the movement should be ambient, not distracting",
"Layer glass panels at different opacities to create real depth — use 0.06 for large backgrounds, 0.08-0.1 for cards, 0.12-0.15 for interactive elements"
],
"dont": [
"Never use backdrop-filter without a colorful background — glass over black is just a dark rectangle, defeating the entire concept",
"Never apply refractive distortion effects that obscure content legibility (Linear's core critique of Apple's initial implementation)",
"Never use opaque backgrounds on containers — if something is opaque, it breaks the glass metaphor",
"Never skip the 1px border on glass surfaces — without it, panels have no edge definition and merge into the background",
"Never use heavy drop shadows — glass catches light from within (inset shadow), not from external light sources"
]
}
}
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