Neo-RPG Interface Ritual
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Download DESIGN.md
Portable DESIGN.md source of truth for most agents and apps.
specification
philosophy
tokens
borders4 items
- accent width
- 4px
- character
- carved pixel frame, clipped corners, and gem-colored focus rails
- default width
- 2px
- style
- solid double-frame with inset highlight lines
colors12 items
motion3 items
- duration
- 140ms
- easing
- steps(2, end)
- philosophy
- Small stepped state changes: slot lift, gem flash, and dialogue reveal; no smooth floatiness.
radii5 items
- full
- 9999px
- lg
- 8px
- md
- 4px
- none
- 0
- sm
- 2px
shadows3 items
- lg
- 8px 8px 0 rgba(0,8,20,0.85)
- md
- 4px 4px 0 #000814
- sm
- 2px 2px 0 #000814
spacing2 items
- base
- 8px
- scale
- 4, 8, 12, 16, 24, 32, 48, 64
surfaces3 items
- bg pattern
- Low-contrast diagonal bitmap grid plus sparse one-pixel star nodes.
- card style
- Rectangular framed cards with double 2px borders, clipped pixel corners, and hard offset shadow.
- treatment
- Layer midnight navy slabs beneath parchment dialogue cards with subtle dither dots and no translucent blur.
typography8 items
- base size
- 16px
- body font
- IBM Plex Sans
- google fonts url
- https://fonts.googleapis.com/css2?family=Cinzel:wght@600;700;800&family=IBM+Plex+Sans:wght@400;500;600;700&family=Space+Mono:wght@400;700&display=swap
- heading font
- Cinzel
- letter spacing
- -0.01em
- line height
- 1.5
- mono font
- Space Mono
- scale ratio
- 1.25
rules
Build screens as a command room: a left quest/navigation rail, a central dialogue or operation panel, a right inventory/status stack, and a bottom action strip when space allows.
High but gridded density: many objects can appear, but each sits in an 8px slot rhythm with clear gutters and framed groups.
Serif headings name realms or quests; body copy remains modern and readable; monospace labels handle coordinates, costs, IDs, cooldowns, and counts.
layout
mobile 0-639px, tablet 640-1023px, desktop 1024px and above
8px base grid with 12-column desktop shell, collapsible 6-column tablet, and single-column mobile command stack.
Whitespace is measured as empty slots: tight inside inventories, generous around dialogue and primary actions.
guidance
- Use pixel structure as layout logic, not as superficial decoration.
- Keep body copy readable in IBM Plex Sans and reserve Cinzel for ceremony and command labels.
- Limit gem accents to meaningful states such as active, danger, reward, focus, and confirmation.
- Make every card boundary intentional with double frames, clipped corners, or inset rails.
- Do not use full bitmap fonts for paragraphs or tiny illegible faux-retro copy.
- Do not add rainbow arcade palettes, neon gradients, or uncontrolled sprite clutter.
- Do not round everything into generic SaaS pills or use glass blur shadows.
- Do not break the 8px grid with arbitrary ornamental offsets.
katagami spec
# Neo-RPG Interface Ritual ## Philosophy A ceremonial product-interface language that treats contemporary dashboards like playable quest menus: deep navy operating rooms, parchment dialogue surfaces, jewel-toned state accents, gridded inventory logic, and crisp sprite-scale ornament without slipping into novelty cosplay. ### Values - Interface states should feel earned, legible, and navigable like an RPG menu opened before a decisive choice. - Pixel references are structural: grid steps, hard shadows, framed slots, dithered surfaces, and icon sprites rather than nostalgic decoration pasted on top. - Luxury restraint comes from disciplined navy/parchment contrast, sparse gem accents, and clear product information hierarchy. - Every component has a ritual role: inventory, quest, dialogue, codex, status, or action. ### Anti-Values - No rainbow arcade chaos, fake scanline clutter, illegible 8-bit body copy, or full-screen retro gimmicks. - No soft generic SaaS cards, default rounded controls, blurred glassmorphism, or unstructured sticker-like pixel confetti. - No game UI parody; the language must remain usable for serious product and editorial systems. ### Visual Character - CSS uses an 8px bitmap grid with square 0-2px radii, stepped clip-path corner notches, and inset/outset 2px borders that read as carved interface frames. - Primary surfaces layer deep navy panels under parchment beige dialogue boxes with dithered radial-dot and checker masks applied through repeating-linear-gradient backgrounds. - Information is organized into explicit inventory slots, quest rows, stat chips, and codex panels using CSS grid, fixed slot ratios, and sprite-sized 24px icons. - Gem accents appear only as state markers, focus rings, badges, and action caps in emerald, ruby, sapphire, and amber with hard pixel shadows. - Typography pairs ceremonial serif headings with highly readable sans body text and monospace numeric labels, avoiding novelty bitmap fonts for paragraphs. ## Tokens ### Borders - **Accent Width**: 4px - **Character**: carved pixel frame, clipped corners, and gem-colored focus rails - **Default Width**: 2px - **Style**: solid double-frame with inset highlight lines ### Colors | Name | Value | |------|-------| | accent | `#38D9A9` | | background | `#071024` | | border | `#B8914A` | | error | `#E24D5C` | | info | `#5FA8FF` | | muted | `#8FA0C7` | | primary | `#0B1633` | | secondary | `#E8D8B6` | | success | `#2FCB8F` | | surface | `#F3E6C8` | | text | `#F8EED7` | | warning | `#F2B84B` | ### Motion - **Duration**: 140ms - **Easing**: steps(2, end) - **Philosophy**: Small stepped state changes: slot lift, gem flash, and dialogue reveal; no smooth floatiness. ### Radii - **Full**: 9999px - **Lg**: 8px - **Md**: 4px - **None**: 0 - **Sm**: 2px ### Shadows - **Lg**: 8px 8px 0 rgba(0,8,20,0.85) - **Md**: 4px 4px 0 #000814 - **Sm**: 2px 2px 0 #000814 ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64] ### Surfaces - **Bg Pattern**: Low-contrast diagonal bitmap grid plus sparse one-pixel star nodes. - **Card Style**: Rectangular framed cards with double 2px borders, clipped pixel corners, and hard offset shadow. - **Treatment**: Layer midnight navy slabs beneath parchment dialogue cards with subtle dither dots and no translucent blur. ### Typography - **Base Size**: 16px - **Body Font**: IBM Plex Sans - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Cinzel:wght@600;700;800&family=IBM+Plex+Sans:wght@400;500;600;700&family=Space+Mono:wght@400;700&display=swap - **Heading Font**: Cinzel - **Letter Spacing**: -0.01em - **Line Height**: 1.5 - **Mono Font**: Space Mono - **Scale Ratio**: 1.25 ## Rules ### Composition Build screens as a command room: a left quest/navigation rail, a central dialogue or operation panel, a right inventory/status stack, and a bottom action strip when space allows. ### Density High but gridded density: many objects can appear, but each sits in an 8px slot rhythm with clear gutters and framed groups. ### Hierarchy Serif headings name realms or quests; body copy remains modern and readable; monospace labels handle coordinates, costs, IDs, cooldowns, and counts. ### Signature Patterns - Inventory-slot grids use square cells with inner highlight borders, tiny sprite glyphs, count badges, and hover/focus hard-shadow lifts. - Dialogue boxes use parchment fills, clipped pixel corners, speaker-name tabs, and a navy prompt line with gem action buttons. - Dithered map panels rely on repeating gradients and one-pixel markers rather than illustrative art, keeping texture generated in CSS. - Quest-log rows combine checkbox/sigil states, amber progress rails, and monospace reward metadata inside double navy-gold frames. ## Layout ### Breakpoints mobile 0-639px, tablet 640-1023px, desktop 1024px and above ### Grid 8px base grid with 12-column desktop shell, collapsible 6-column tablet, and single-column mobile command stack. ### Whitespace Whitespace is measured as empty slots: tight inside inventories, generous around dialogue and primary actions. ## Guidance ### Do - Use pixel structure as layout logic, not as superficial decoration. - Keep body copy readable in IBM Plex Sans and reserve Cinzel for ceremony and command labels. - Limit gem accents to meaningful states such as active, danger, reward, focus, and confirmation. - Make every card boundary intentional with double frames, clipped corners, or inset rails. ### Don't - Do not use full bitmap fonts for paragraphs or tiny illegible faux-retro copy. - Do not add rainbow arcade palettes, neon gradients, or uncontrolled sprite clutter. - Do not round everything into generic SaaS pills or use glass blur shadows. - Do not break the 8px grid with arbitrary ornamental offsets.
DESIGN.md
---
version: "alpha"
name: "Neo-RPG Interface Ritual"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
accent: "#38D9A9"
background: "#071024"
border: "#B8914A"
error: "#E24D5C"
info: "#5FA8FF"
muted: "#8FA0C7"
primary: "#0B1633"
secondary: "#E8D8B6"
success: "#2FCB8F"
surface: "#F3E6C8"
text: "#F8EED7"
warning: "#F2B84B"
typography:
headline-lg:
fontFamily: "Cinzel"
fontSize: "1.953rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.01em"
headline-md:
fontFamily: "Cinzel"
fontSize: "1.563rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.01em"
body-md:
fontFamily: "IBM Plex Sans"
fontSize: "16px"
fontWeight: 400
lineHeight: 1.5
letterSpacing: "-0.01em"
label-md:
fontFamily: "Space Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
full: "9999px"
lg: "8px"
md: "4px"
none: "0px"
sm: "2px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
components:
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-background:
backgroundColor: "{colors.background}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-warning:
backgroundColor: "{colors.warning}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#ffffff"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Neo-RPG Interface Ritual
## Overview
A ceremonial product-interface language that treats contemporary dashboards like playable quest menus: deep navy operating rooms, parchment dialogue surfaces, jewel-toned state accents, gridded inventory logic, and crisp sprite-scale ornament without slipping into novelty cosplay.
### Values
- Interface states should feel earned, legible, and navigable like an RPG menu opened before a decisive choice.
- Pixel references are structural: grid steps, hard shadows, framed slots, dithered surfaces, and icon sprites rather than nostalgic decoration pasted on top.
- Luxury restraint comes from disciplined navy/parchment contrast, sparse gem accents, and clear product information hierarchy.
- Every component has a ritual role: inventory, quest, dialogue, codex, status, or action.
### Anti-Values
- No rainbow arcade chaos, fake scanline clutter, illegible 8-bit body copy, or full-screen retro gimmicks.
- No soft generic SaaS cards, default rounded controls, blurred glassmorphism, or unstructured sticker-like pixel confetti.
- No game UI parody; the language must remain usable for serious product and editorial systems.
### Visual Character
- CSS uses an 8px bitmap grid with square 0-2px radii, stepped clip-path corner notches, and inset/outset 2px borders that read as carved interface frames.
- Primary surfaces layer deep navy panels under parchment beige dialogue boxes with dithered radial-dot and checker masks applied through repeating-linear-gradient backgrounds.
- Information is organized into explicit inventory slots, quest rows, stat chips, and codex panels using CSS grid, fixed slot ratios, and sprite-sized 24px icons.
- Gem accents appear only as state markers, focus rings, badges, and action caps in emerald, ruby, sapphire, and amber with hard pixel shadows.
- Typography pairs ceremonial serif headings with highly readable sans body text and monospace numeric labels, avoiding novelty bitmap fonts for paragraphs.
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| accent | `#38D9A9` |
| background | `#071024` |
| border | `#B8914A` |
| error | `#E24D5C` |
| info | `#5FA8FF` |
| muted | `#8FA0C7` |
| primary | `#0B1633` |
| secondary | `#E8D8B6` |
| success | `#2FCB8F` |
| surface | `#F3E6C8` |
| text | `#F8EED7` |
| warning | `#F2B84B` |
## Typography
- **Headline-Lg**: Cinzel, 1.953rem, weight 700, line-height 1.1.
- **Headline-Md**: Cinzel, 1.563rem, weight 600, line-height 1.15.
- **Body-Md**: IBM Plex Sans, 16px, weight 400, line-height 1.5.
- **Label-Md**: Space Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
### Breakpoints
mobile 0-639px, tablet 640-1023px, desktop 1024px and above
### Grid
8px base grid with 12-column desktop shell, collapsible 6-column tablet, and single-column mobile command stack.
### Whitespace
Whitespace is measured as empty slots: tight inside inventories, generous around dialogue and primary actions.
## Elevation & Depth
### Shadows
- **Lg**: 8px 8px 0 rgba(0,8,20,0.85)
- **Md**: 4px 4px 0 #000814
- **Sm**: 2px 2px 0 #000814
## Shapes
### Rounded
- **Full**: `9999px`
- **Lg**: `8px`
- **Md**: `4px`
- **None**: `0px`
- **Sm**: `2px`
### Surfaces
- **Bg Pattern**: Low-contrast diagonal bitmap grid plus sparse one-pixel star nodes.
- **Card Style**: Rectangular framed cards with double 2px borders, clipped pixel corners, and hard offset shadow.
- **Treatment**: Layer midnight navy slabs beneath parchment dialogue cards with subtle dither dots and no translucent blur.
### Borders
- **Accent Width**: 4px
- **Character**: carved pixel frame, clipped corners, and gem-colored focus rails
- **Default Width**: 2px
- **Style**: solid double-frame with inset highlight lines
## Components
### Composition
Build screens as a command room: a left quest/navigation rail, a central dialogue or operation panel, a right inventory/status stack, and a bottom action strip when space allows.
### Density
High but gridded density: many objects can appear, but each sits in an 8px slot rhythm with clear gutters and framed groups.
### Hierarchy
Serif headings name realms or quests; body copy remains modern and readable; monospace labels handle coordinates, costs, IDs, cooldowns, and counts.
### Signature Patterns
- Inventory-slot grids use square cells with inner highlight borders, tiny sprite glyphs, count badges, and hover/focus hard-shadow lifts.
- Dialogue boxes use parchment fills, clipped pixel corners, speaker-name tabs, and a navy prompt line with gem action buttons.
- Dithered map panels rely on repeating gradients and one-pixel markers rather than illustrative art, keeping texture generated in CSS.
- Quest-log rows combine checkbox/sigil states, amber progress rails, and monospace reward metadata inside double navy-gold frames.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019e66f6-d4e0-7ac3-993b-c50a7816d25d/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Use pixel structure as layout logic, not as superficial decoration.
- Do Keep body copy readable in IBM Plex Sans and reserve Cinzel for ceremony and command labels.
- Do Limit gem accents to meaningful states such as active, danger, reward, focus, and confirmation.
- Do Make every card boundary intentional with double frames, clipped corners, or inset rails.
- Don't Do not use full bitmap fonts for paragraphs or tiny illegible faux-retro copy.
- Don't Do not add rainbow arcade palettes, neon gradients, or uncontrolled sprite clutter.
- Don't Do not round everything into generic SaaS pills or use glass blur shadows.
- Don't Do not break the 8px grid with arbitrary ornamental offsets.
shadcn/ui theme
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "neo-rpg-interface-ritual",
"type": "registry:theme",
"title": "Neo-RPG Interface Ritual shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#071024",
"foreground": "#F8EED7",
"card": "#F3E6C8",
"card-foreground": "#F8EED7",
"popover": "#F3E6C8",
"popover-foreground": "#F8EED7",
"primary": "#0B1633",
"primary-foreground": "#ffffff",
"secondary": "#E8D8B6",
"secondary-foreground": "#111111",
"muted": "#8FA0C7",
"muted-foreground": "#F8EED7",
"accent": "#38D9A9",
"accent-foreground": "#ffffff",
"destructive": "#E24D5C",
"border": "#B8914A",
"input": "#B8914A",
"ring": "#38D9A9",
"chart-1": "#0B1633",
"chart-2": "#E8D8B6",
"chart-3": "#38D9A9",
"chart-4": "#2FCB8F",
"chart-5": "#F2B84B",
"sidebar": "#F3E6C8",
"sidebar-foreground": "#F8EED7",
"sidebar-primary": "#0B1633",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#5FA8FF",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#B8914A",
"sidebar-ring": "#38D9A9",
"radius": "4px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#0B1633",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#38D9A9",
"accent-foreground": "#ffffff",
"destructive": "#E24D5C",
"border": "#303642",
"input": "#303642",
"ring": "#38D9A9",
"chart-1": "#0B1633",
"chart-2": "#E8D8B6",
"chart-3": "#38D9A9",
"chart-4": "#2FCB8F",
"chart-5": "#F2B84B",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#0B1633",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#38D9A9",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#38D9A9",
"radius": "4px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019e66f6-d4e0-7ac3-993b-c50a7816d25d",
"slug": "neo-rpg-interface-ritual",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
```embodiments
at a glance
Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Components
Components rendered with this language’s tokens — colors, type, and rounded corners as specified.
Spacing
- base8px
- xs4px
- sm8px
- md12px
- lg16px
- xl24px
- 2xl32px
- 3xl48px
- 4xl64px
Shape
implementation kit
DESIGN.md with shadcn
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #071024;
--foreground: #F8EED7;
--card: #F3E6C8;
--card-foreground: #F8EED7;
--popover: #F3E6C8;
--popover-foreground: #F8EED7;
--primary: #0B1633;
--primary-foreground: #ffffff;
--secondary: #E8D8B6;
--secondary-foreground: #111111;
--muted: #8FA0C7;
--muted-foreground: #F8EED7;
--accent: #38D9A9;
--accent-foreground: #ffffff;
--destructive: #E24D5C;
--border: #B8914A;
--input: #B8914A;
--ring: #38D9A9;
--chart-1: #0B1633;
--chart-2: #E8D8B6;
--chart-3: #38D9A9;
--chart-4: #2FCB8F;
--chart-5: #F2B84B;
--sidebar: #F3E6C8;
--sidebar-foreground: #F8EED7;
--sidebar-primary: #0B1633;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #5FA8FF;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #B8914A;
--sidebar-ring: #38D9A9;
--radius: 4px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #0B1633;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #38D9A9;
--accent-foreground: #ffffff;
--destructive: #E24D5C;
--border: #303642;
--input: #303642;
--ring: #38D9A9;
--chart-1: #0B1633;
--chart-2: #E8D8B6;
--chart-3: #38D9A9;
--chart-4: #2FCB8F;
--chart-5: #F2B84B;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #0B1633;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #38D9A9;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #303642;
--sidebar-ring: #38D9A9;
--radius: 4px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function NeoRpgInterfaceRitualShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Neo-RPG Interface Ritual</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "neo-rpg-interface-ritual",
"type": "registry:theme",
"title": "Neo-RPG Interface Ritual shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#071024",
"foreground": "#F8EED7",
"card": "#F3E6C8",
"card-foreground": "#F8EED7",
"popover": "#F3E6C8",
"popover-foreground": "#F8EED7",
"primary": "#0B1633",
"primary-foreground": "#ffffff",
"secondary": "#E8D8B6",
"secondary-foreground": "#111111",
"muted": "#8FA0C7",
"muted-foreground": "#F8EED7",
"accent": "#38D9A9",
"accent-foreground": "#ffffff",
"destructive": "#E24D5C",
"border": "#B8914A",
"input": "#B8914A",
"ring": "#38D9A9",
"chart-1": "#0B1633",
"chart-2": "#E8D8B6",
"chart-3": "#38D9A9",
"chart-4": "#2FCB8F",
"chart-5": "#F2B84B",
"sidebar": "#F3E6C8",
"sidebar-foreground": "#F8EED7",
"sidebar-primary": "#0B1633",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#5FA8FF",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#B8914A",
"sidebar-ring": "#38D9A9",
"radius": "4px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#0B1633",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#38D9A9",
"accent-foreground": "#ffffff",
"destructive": "#E24D5C",
"border": "#303642",
"input": "#303642",
"ring": "#38D9A9",
"chart-1": "#0B1633",
"chart-2": "#E8D8B6",
"chart-3": "#38D9A9",
"chart-4": "#2FCB8F",
"chart-5": "#F2B84B",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#0B1633",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#38D9A9",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#38D9A9",
"radius": "4px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019e66f6-d4e0-7ac3-993b-c50a7816d25d",
"slug": "neo-rpg-interface-ritual",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
# Neo-RPG Interface Ritual shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019e66f6-d4e0-7ac3-993b-c50a7816d25d`
Slug: `neo-rpg-interface-ritual`
## Intent
A ceremonial product-interface language that treats contemporary dashboards like playable quest menus: deep navy operating rooms, parchment dialogue surfaces, jewel-toned state accents, gridded inventory logic, and crisp sprite-scale ornament without slipping into novelty cosplay.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"accent": "#38D9A9",
"background": "#071024",
"border": "#B8914A",
"error": "#E24D5C",
"info": "#5FA8FF",
"muted": "#8FA0C7",
"primary": "#0B1633",
"secondary": "#E8D8B6",
"success": "#2FCB8F",
"surface": "#F3E6C8",
"text": "#F8EED7",
"warning": "#F2B84B"
}
Typography:
{
"base_size": "16px",
"body_font": "IBM Plex Sans",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Cinzel:wght@600;700;800&family=IBM+Plex+Sans:wght@400;500;600;700&family=Space+Mono:wght@400;700&display=swap",
"heading_font": "Cinzel",
"letter_spacing": "-0.01em",
"line_height": 1.5,
"mono_font": "Space Mono",
"scale_ratio": 1.25
}
## Visual character to preserve
- CSS uses an 8px bitmap grid with square 0-2px radii, stepped clip-path corner notches, and inset/outset 2px borders that read as carved interface frames.
- Primary surfaces layer deep navy panels under parchment beige dialogue boxes with dithered radial-dot and checker masks applied through repeating-linear-gradient backgrounds.
- Information is organized into explicit inventory slots, quest rows, stat chips, and codex panels using CSS grid, fixed slot ratios, and sprite-sized 24px icons.
- Gem accents appear only as state markers, focus rings, badges, and action caps in emerald, ruby, sapphire, and amber with hard pixel shadows.
- Typography pairs ceremonial serif headings with highly readable sans body text and monospace numeric labels, avoiding novelty bitmap fonts for paragraphs.
## ShadSync visual profile
{
"family": "editorial",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": true,
"grain": true,
"stickerBadges": true,
"motion": "lift",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/neo-rpg-interface-ritual/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Use pixel structure as layout logic, not as superficial decoration.; Keep body copy readable in IBM Plex Sans and reserve Cinzel for ceremony and command labels.; Limit gem accents to meaningful states such as active, danger, reward, focus, and confirmation.; Make every card boundary intentional with double frames, clipped corners, or inset rails.
- Do not: Do not use full bitmap fonts for paragraphs or tiny illegible faux-retro copy.; Do not add rainbow arcade palettes, neon gradients, or uncontrolled sprite clutter.; Do not round everything into generic SaaS pills or use glass blur shadows.; Do not break the 8px grid with arbitrary ornamental offsets.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function NeoRpgInterfaceRitualShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Neo-RPG Interface Ritual</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"breakpoints": "mobile 0-639px, tablet 640-1023px, desktop 1024px and above",
"grid": "8px base grid with 12-column desktop shell, collapsible 6-column tablet, and single-column mobile command stack.",
"whitespace": "Whitespace is measured as empty slots: tight inside inventories, generous around dialogue and primary actions."
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019e66f6-d4e0-7ac3-993b-c50a7816d25d",
"name": "Neo-RPG Interface Ritual",
"slug": "neo-rpg-interface-ritual"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"CSS uses an 8px bitmap grid with square 0-2px radii, stepped clip-path corner notches, and inset/outset 2px borders that read as carved interface frames.",
"Primary surfaces layer deep navy panels under parchment beige dialogue boxes with dithered radial-dot and checker masks applied through repeating-linear-gradient backgrounds.",
"Information is organized into explicit inventory slots, quest rows, stat chips, and codex panels using CSS grid, fixed slot ratios, and sprite-sized 24px icons.",
"Gem accents appear only as state markers, focus rings, badges, and action caps in emerald, ruby, sapphire, and amber with hard pixel shadows.",
"Typography pairs ceremonial serif headings with highly readable sans body text and monospace numeric labels, avoiding novelty bitmap fonts for paragraphs."
],
"visualProfile": {
"family": "editorial",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": false,
"grain": true,
"stickerBadges": true,
"motion": "lift",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Neo-RPG Interface Ritual launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Use pixel structure as layout logic, not as superficial decoration.",
"Keep body copy readable in IBM Plex Sans and reserve Cinzel for ceremony and command labels.",
"Limit gem accents to meaningful states such as active, danger, reward, focus, and confirmation.",
"Make every card boundary intentional with double frames, clipped corners, or inset rails."
],
"dont": [
"Do not use full bitmap fonts for paragraphs or tiny illegible faux-retro copy.",
"Do not add rainbow arcade palettes, neon gradients, or uncontrolled sprite clutter.",
"Do not round everything into generic SaaS pills or use glass blur shadows.",
"Do not break the 8px grid with arbitrary ornamental offsets."
]
}
}