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design language·neo-rpg-interface-ritual

Neo-RPG Interface Ritual

A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.

Download DESIGN.md

Portable DESIGN.md source of truth for most agents and apps.

the spec

specification

philosophy
summary
A ceremonial product-interface language that treats contemporary dashboards like playable quest menus: deep navy operating rooms, parchment dialogue surfaces, jewel-toned state accents, gridded inventory logic, and crisp sprite-scale ornament without slipping into novelty cosplay.
values
Interface states should feel earned, legible, and navigable like an RPG menu opened before a decisive choice.Pixel references are structural: grid steps, hard shadows, framed slots, dithered surfaces, and icon sprites rather than nostalgic decoration pasted on top.Luxury restraint comes from disciplined navy/parchment contrast, sparse gem accents, and clear product information hierarchy.Every component has a ritual role: inventory, quest, dialogue, codex, status, or action.
anti-values
×No rainbow arcade chaos, fake scanline clutter, illegible 8-bit body copy, or full-screen retro gimmicks.×No soft generic SaaS cards, default rounded controls, blurred glassmorphism, or unstructured sticker-like pixel confetti.×No game UI parody; the language must remain usable for serious product and editorial systems.
tokens
borders4 items
accent width
4px
character
carved pixel frame, clipped corners, and gem-colored focus rails
default width
2px
style
solid double-frame with inset highlight lines
colors12 items
accent
#38D9A9
background
#071024
border
#B8914A
error
#E24D5C
info
#5FA8FF
muted
#8FA0C7
primary
#0B1633
secondary
#E8D8B6
success
#2FCB8F
surface
#F3E6C8
text
#F8EED7
warning
#F2B84B
motion3 items
duration
140ms
easing
steps(2, end)
philosophy
Small stepped state changes: slot lift, gem flash, and dialogue reveal; no smooth floatiness.
radii5 items
full
9999px
lg
8px
md
4px
none
0
sm
2px
shadows3 items
lg
8px 8px 0 rgba(0,8,20,0.85)
md
4px 4px 0 #000814
sm
2px 2px 0 #000814
spacing2 items
base
8px
scale
4, 8, 12, 16, 24, 32, 48, 64
surfaces3 items
bg pattern
Low-contrast diagonal bitmap grid plus sparse one-pixel star nodes.
card style
Rectangular framed cards with double 2px borders, clipped pixel corners, and hard offset shadow.
treatment
Layer midnight navy slabs beneath parchment dialogue cards with subtle dither dots and no translucent blur.
typography8 items
base size
16px
body font
IBM Plex Sans
google fonts url
https://fonts.googleapis.com/css2?family=Cinzel:wght@600;700;800&family=IBM+Plex+Sans:wght@400;500;600;700&family=Space+Mono:wght@400;700&display=swap
heading font
Cinzel
letter spacing
-0.01em
line height
1.5
mono font
Space Mono
scale ratio
1.25
rules
composition
Build screens as a command room: a left quest/navigation rail, a central dialogue or operation panel, a right inventory/status stack, and a bottom action strip when space allows.
density

High but gridded density: many objects can appear, but each sits in an 8px slot rhythm with clear gutters and framed groups.

hierarchy

Serif headings name realms or quests; body copy remains modern and readable; monospace labels handle coordinates, costs, IDs, cooldowns, and counts.

signature patterns
Inventory-slot grids use square cells with inner highlight borders, tiny sprite glyphs, count badges, and hover/focus hard-shadow lifts.Dialogue boxes use parchment fills, clipped pixel corners, speaker-name tabs, and a navy prompt line with gem action buttons.Dithered map panels rely on repeating gradients and one-pixel markers rather than illustrative art, keeping texture generated in CSS.Quest-log rows combine checkbox/sigil states, amber progress rails, and monospace reward metadata inside double navy-gold frames.
layout
breakpoints

mobile 0-639px, tablet 640-1023px, desktop 1024px and above

grid

8px base grid with 12-column desktop shell, collapsible 6-column tablet, and single-column mobile command stack.

whitespace

Whitespace is measured as empty slots: tight inside inventories, generous around dialogue and primary actions.

guidance
do
  • Use pixel structure as layout logic, not as superficial decoration.
  • Keep body copy readable in IBM Plex Sans and reserve Cinzel for ceremony and command labels.
  • Limit gem accents to meaningful states such as active, danger, reward, focus, and confirmation.
  • Make every card boundary intentional with double frames, clipped corners, or inset rails.
avoid
  • Do not use full bitmap fonts for paragraphs or tiny illegible faux-retro copy.
  • Do not add rainbow arcade palettes, neon gradients, or uncontrolled sprite clutter.
  • Do not round everything into generic SaaS pills or use glass blur shadows.
  • Do not break the 8px grid with arbitrary ornamental offsets.
katagami spec
# Neo-RPG Interface Ritual

## Philosophy

A ceremonial product-interface language that treats contemporary dashboards like playable quest menus: deep navy operating rooms, parchment dialogue surfaces, jewel-toned state accents, gridded inventory logic, and crisp sprite-scale ornament without slipping into novelty cosplay.

### Values

- Interface states should feel earned, legible, and navigable like an RPG menu opened before a decisive choice.
- Pixel references are structural: grid steps, hard shadows, framed slots, dithered surfaces, and icon sprites rather than nostalgic decoration pasted on top.
- Luxury restraint comes from disciplined navy/parchment contrast, sparse gem accents, and clear product information hierarchy.
- Every component has a ritual role: inventory, quest, dialogue, codex, status, or action.

### Anti-Values

- No rainbow arcade chaos, fake scanline clutter, illegible 8-bit body copy, or full-screen retro gimmicks.
- No soft generic SaaS cards, default rounded controls, blurred glassmorphism, or unstructured sticker-like pixel confetti.
- No game UI parody; the language must remain usable for serious product and editorial systems.

### Visual Character

- CSS uses an 8px bitmap grid with square 0-2px radii, stepped clip-path corner notches, and inset/outset 2px borders that read as carved interface frames.
- Primary surfaces layer deep navy panels under parchment beige dialogue boxes with dithered radial-dot and checker masks applied through repeating-linear-gradient backgrounds.
- Information is organized into explicit inventory slots, quest rows, stat chips, and codex panels using CSS grid, fixed slot ratios, and sprite-sized 24px icons.
- Gem accents appear only as state markers, focus rings, badges, and action caps in emerald, ruby, sapphire, and amber with hard pixel shadows.
- Typography pairs ceremonial serif headings with highly readable sans body text and monospace numeric labels, avoiding novelty bitmap fonts for paragraphs.

## Tokens

### Borders

- **Accent Width**: 4px
- **Character**: carved pixel frame, clipped corners, and gem-colored focus rails
- **Default Width**: 2px
- **Style**: solid double-frame with inset highlight lines

### Colors

| Name | Value |
|------|-------|
| accent | `#38D9A9` |
| background | `#071024` |
| border | `#B8914A` |
| error | `#E24D5C` |
| info | `#5FA8FF` |
| muted | `#8FA0C7` |
| primary | `#0B1633` |
| secondary | `#E8D8B6` |
| success | `#2FCB8F` |
| surface | `#F3E6C8` |
| text | `#F8EED7` |
| warning | `#F2B84B` |

### Motion

- **Duration**: 140ms
- **Easing**: steps(2, end)
- **Philosophy**: Small stepped state changes: slot lift, gem flash, and dialogue reveal; no smooth floatiness.

### Radii

- **Full**: 9999px
- **Lg**: 8px
- **Md**: 4px
- **None**: 0
- **Sm**: 2px

### Shadows

- **Lg**: 8px 8px 0 rgba(0,8,20,0.85)
- **Md**: 4px 4px 0 #000814
- **Sm**: 2px 2px 0 #000814

### Spacing

- **Base**: 8px
- **Scale**: [4,8,12,16,24,32,48,64]

### Surfaces

- **Bg Pattern**: Low-contrast diagonal bitmap grid plus sparse one-pixel star nodes.
- **Card Style**: Rectangular framed cards with double 2px borders, clipped pixel corners, and hard offset shadow.
- **Treatment**: Layer midnight navy slabs beneath parchment dialogue cards with subtle dither dots and no translucent blur.

### Typography

- **Base Size**: 16px
- **Body Font**: IBM Plex Sans
- **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Cinzel:wght@600;700;800&family=IBM+Plex+Sans:wght@400;500;600;700&family=Space+Mono:wght@400;700&display=swap
- **Heading Font**: Cinzel
- **Letter Spacing**: -0.01em
- **Line Height**: 1.5
- **Mono Font**: Space Mono
- **Scale Ratio**: 1.25

## Rules

### Composition

Build screens as a command room: a left quest/navigation rail, a central dialogue or operation panel, a right inventory/status stack, and a bottom action strip when space allows.

### Density

High but gridded density: many objects can appear, but each sits in an 8px slot rhythm with clear gutters and framed groups.

### Hierarchy

Serif headings name realms or quests; body copy remains modern and readable; monospace labels handle coordinates, costs, IDs, cooldowns, and counts.

### Signature Patterns

- Inventory-slot grids use square cells with inner highlight borders, tiny sprite glyphs, count badges, and hover/focus hard-shadow lifts.
- Dialogue boxes use parchment fills, clipped pixel corners, speaker-name tabs, and a navy prompt line with gem action buttons.
- Dithered map panels rely on repeating gradients and one-pixel markers rather than illustrative art, keeping texture generated in CSS.
- Quest-log rows combine checkbox/sigil states, amber progress rails, and monospace reward metadata inside double navy-gold frames.

## Layout

### Breakpoints

mobile 0-639px, tablet 640-1023px, desktop 1024px and above

### Grid

8px base grid with 12-column desktop shell, collapsible 6-column tablet, and single-column mobile command stack.

### Whitespace

Whitespace is measured as empty slots: tight inside inventories, generous around dialogue and primary actions.

## Guidance

### Do

- Use pixel structure as layout logic, not as superficial decoration.
- Keep body copy readable in IBM Plex Sans and reserve Cinzel for ceremony and command labels.
- Limit gem accents to meaningful states such as active, danger, reward, focus, and confirmation.
- Make every card boundary intentional with double frames, clipped corners, or inset rails.

### Don't

- Do not use full bitmap fonts for paragraphs or tiny illegible faux-retro copy.
- Do not add rainbow arcade palettes, neon gradients, or uncontrolled sprite clutter.
- Do not round everything into generic SaaS pills or use glass blur shadows.
- Do not break the 8px grid with arbitrary ornamental offsets.
DESIGN.md
---
version: "alpha"
name: "Neo-RPG Interface Ritual"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
  accent: "#38D9A9"
  background: "#071024"
  border: "#B8914A"
  error: "#E24D5C"
  info: "#5FA8FF"
  muted: "#8FA0C7"
  primary: "#0B1633"
  secondary: "#E8D8B6"
  success: "#2FCB8F"
  surface: "#F3E6C8"
  text: "#F8EED7"
  warning: "#F2B84B"
typography:
  headline-lg:
    fontFamily: "Cinzel"
    fontSize: "1.953rem"
    fontWeight: 700
    lineHeight: 1.1
    letterSpacing: "-0.01em"
  headline-md:
    fontFamily: "Cinzel"
    fontSize: "1.563rem"
    fontWeight: 600
    lineHeight: 1.15
    letterSpacing: "-0.01em"
  body-md:
    fontFamily: "IBM Plex Sans"
    fontSize: "16px"
    fontWeight: 400
    lineHeight: 1.5
    letterSpacing: "-0.01em"
  label-md:
    fontFamily: "Space Mono"
    fontSize: "0.75rem"
    fontWeight: 600
    lineHeight: 1
    letterSpacing: "0.08em"
rounded:
  full: "9999px"
  lg: "8px"
  md: "4px"
  none: "0px"
  sm: "2px"
spacing:
  base: "8px"
  xs: "4px"
  sm: "8px"
  md: "12px"
  lg: "16px"
  xl: "24px"
  2xl: "32px"
  3xl: "48px"
  4xl: "64px"
components:
  color-reference-accent:
    backgroundColor: "{colors.accent}"
  color-reference-background:
    backgroundColor: "{colors.background}"
  color-reference-border:
    backgroundColor: "{colors.border}"
  color-reference-error:
    backgroundColor: "{colors.error}"
  color-reference-info:
    backgroundColor: "{colors.info}"
  color-reference-muted:
    backgroundColor: "{colors.muted}"
  color-reference-primary:
    backgroundColor: "{colors.primary}"
  color-reference-secondary:
    backgroundColor: "{colors.secondary}"
  color-reference-success:
    backgroundColor: "{colors.success}"
  color-reference-surface:
    backgroundColor: "{colors.surface}"
  color-reference-text:
    backgroundColor: "{colors.text}"
  color-reference-warning:
    backgroundColor: "{colors.warning}"
  button-primary:
    backgroundColor: "{colors.primary}"
    textColor: "#ffffff"
    typography: "{typography.label-md}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  card-surface:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  input-default:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    height: "44px"
---

# Neo-RPG Interface Ritual

## Overview

A ceremonial product-interface language that treats contemporary dashboards like playable quest menus: deep navy operating rooms, parchment dialogue surfaces, jewel-toned state accents, gridded inventory logic, and crisp sprite-scale ornament without slipping into novelty cosplay.

### Values

- Interface states should feel earned, legible, and navigable like an RPG menu opened before a decisive choice.
- Pixel references are structural: grid steps, hard shadows, framed slots, dithered surfaces, and icon sprites rather than nostalgic decoration pasted on top.
- Luxury restraint comes from disciplined navy/parchment contrast, sparse gem accents, and clear product information hierarchy.
- Every component has a ritual role: inventory, quest, dialogue, codex, status, or action.

### Anti-Values

- No rainbow arcade chaos, fake scanline clutter, illegible 8-bit body copy, or full-screen retro gimmicks.
- No soft generic SaaS cards, default rounded controls, blurred glassmorphism, or unstructured sticker-like pixel confetti.
- No game UI parody; the language must remain usable for serious product and editorial systems.

### Visual Character

- CSS uses an 8px bitmap grid with square 0-2px radii, stepped clip-path corner notches, and inset/outset 2px borders that read as carved interface frames.
- Primary surfaces layer deep navy panels under parchment beige dialogue boxes with dithered radial-dot and checker masks applied through repeating-linear-gradient backgrounds.
- Information is organized into explicit inventory slots, quest rows, stat chips, and codex panels using CSS grid, fixed slot ratios, and sprite-sized 24px icons.
- Gem accents appear only as state markers, focus rings, badges, and action caps in emerald, ruby, sapphire, and amber with hard pixel shadows.
- Typography pairs ceremonial serif headings with highly readable sans body text and monospace numeric labels, avoiding novelty bitmap fonts for paragraphs.

## Colors

Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.

| Token | Value |
|-------|-------|
| accent | `#38D9A9` |
| background | `#071024` |
| border | `#B8914A` |
| error | `#E24D5C` |
| info | `#5FA8FF` |
| muted | `#8FA0C7` |
| primary | `#0B1633` |
| secondary | `#E8D8B6` |
| success | `#2FCB8F` |
| surface | `#F3E6C8` |
| text | `#F8EED7` |
| warning | `#F2B84B` |

## Typography

- **Headline-Lg**: Cinzel, 1.953rem, weight 700, line-height 1.1.
- **Headline-Md**: Cinzel, 1.563rem, weight 600, line-height 1.15.
- **Body-Md**: IBM Plex Sans, 16px, weight 400, line-height 1.5.
- **Label-Md**: Space Mono, 0.75rem, weight 600, line-height 1.

## Layout

### Spacing Tokens

- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`

### Breakpoints

mobile 0-639px, tablet 640-1023px, desktop 1024px and above

### Grid

8px base grid with 12-column desktop shell, collapsible 6-column tablet, and single-column mobile command stack.

### Whitespace

Whitespace is measured as empty slots: tight inside inventories, generous around dialogue and primary actions.

## Elevation & Depth

### Shadows

- **Lg**: 8px 8px 0 rgba(0,8,20,0.85)
- **Md**: 4px 4px 0 #000814
- **Sm**: 2px 2px 0 #000814

## Shapes

### Rounded

- **Full**: `9999px`
- **Lg**: `8px`
- **Md**: `4px`
- **None**: `0px`
- **Sm**: `2px`

### Surfaces

- **Bg Pattern**: Low-contrast diagonal bitmap grid plus sparse one-pixel star nodes.
- **Card Style**: Rectangular framed cards with double 2px borders, clipped pixel corners, and hard offset shadow.
- **Treatment**: Layer midnight navy slabs beneath parchment dialogue cards with subtle dither dots and no translucent blur.

### Borders

- **Accent Width**: 4px
- **Character**: carved pixel frame, clipped corners, and gem-colored focus rails
- **Default Width**: 2px
- **Style**: solid double-frame with inset highlight lines

## Components

### Composition

Build screens as a command room: a left quest/navigation rail, a central dialogue or operation panel, a right inventory/status stack, and a bottom action strip when space allows.

### Density

High but gridded density: many objects can appear, but each sits in an 8px slot rhythm with clear gutters and framed groups.

### Hierarchy

Serif headings name realms or quests; body copy remains modern and readable; monospace labels handle coordinates, costs, IDs, cooldowns, and counts.

### Signature Patterns

- Inventory-slot grids use square cells with inner highlight borders, tiny sprite glyphs, count badges, and hover/focus hard-shadow lifts.
- Dialogue boxes use parchment fills, clipped pixel corners, speaker-name tabs, and a navy prompt line with gem action buttons.
- Dithered map panels rely on repeating gradients and one-pixel markers rather than illustrative art, keeping texture generated in CSS.
- Quest-log rows combine checkbox/sigil states, amber progress rails, and monospace reward metadata inside double navy-gold frames.

## shadcn/ui Usage

When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.

DESIGN.md with shadcn: `/language/en-019e66f6-d4e0-7ac3-993b-c50a7816d25d/DESIGN.with-shadcn.md`.

The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.

Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.

Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table

Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.

## Do's and Don'ts

- Do Use pixel structure as layout logic, not as superficial decoration.
- Do Keep body copy readable in IBM Plex Sans and reserve Cinzel for ceremony and command labels.
- Do Limit gem accents to meaningful states such as active, danger, reward, focus, and confirmation.
- Do Make every card boundary intentional with double frames, clipped corners, or inset rails.
- Don't Do not use full bitmap fonts for paragraphs or tiny illegible faux-retro copy.
- Don't Do not add rainbow arcade palettes, neon gradients, or uncontrolled sprite clutter.
- Don't Do not round everything into generic SaaS pills or use glass blur shadows.
- Don't Do not break the 8px grid with arbitrary ornamental offsets.
shadcn/ui theme
```json
{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "neo-rpg-interface-ritual",
  "type": "registry:theme",
  "title": "Neo-RPG Interface Ritual shadcn Theme",
  "cssVars": {
    "theme": {},
    "light": {
      "background": "#071024",
      "foreground": "#F8EED7",
      "card": "#F3E6C8",
      "card-foreground": "#F8EED7",
      "popover": "#F3E6C8",
      "popover-foreground": "#F8EED7",
      "primary": "#0B1633",
      "primary-foreground": "#ffffff",
      "secondary": "#E8D8B6",
      "secondary-foreground": "#111111",
      "muted": "#8FA0C7",
      "muted-foreground": "#F8EED7",
      "accent": "#38D9A9",
      "accent-foreground": "#ffffff",
      "destructive": "#E24D5C",
      "border": "#B8914A",
      "input": "#B8914A",
      "ring": "#38D9A9",
      "chart-1": "#0B1633",
      "chart-2": "#E8D8B6",
      "chart-3": "#38D9A9",
      "chart-4": "#2FCB8F",
      "chart-5": "#F2B84B",
      "sidebar": "#F3E6C8",
      "sidebar-foreground": "#F8EED7",
      "sidebar-primary": "#0B1633",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#5FA8FF",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#B8914A",
      "sidebar-ring": "#38D9A9",
      "radius": "4px"
    },
    "dark": {
      "background": "#0f1115",
      "foreground": "#f8fafc",
      "card": "#181b22",
      "card-foreground": "#f8fafc",
      "popover": "#181b22",
      "popover-foreground": "#f8fafc",
      "primary": "#0B1633",
      "primary-foreground": "#ffffff",
      "secondary": "#252a33",
      "secondary-foreground": "#f8fafc",
      "muted": "#252a33",
      "muted-foreground": "#a1a1aa",
      "accent": "#38D9A9",
      "accent-foreground": "#ffffff",
      "destructive": "#E24D5C",
      "border": "#303642",
      "input": "#303642",
      "ring": "#38D9A9",
      "chart-1": "#0B1633",
      "chart-2": "#E8D8B6",
      "chart-3": "#38D9A9",
      "chart-4": "#2FCB8F",
      "chart-5": "#F2B84B",
      "sidebar": "#181b22",
      "sidebar-foreground": "#f8fafc",
      "sidebar-primary": "#0B1633",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#38D9A9",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#303642",
      "sidebar-ring": "#38D9A9",
      "radius": "4px"
    }
  },
  "meta": {
    "source": "katagami",
    "languageId": "en-019e66f6-d4e0-7ac3-993b-c50a7816d25d",
    "slug": "neo-rpg-interface-ritual",
    "componentManifest": [
      "button",
      "card",
      "input",
      "textarea",
      "select",
      "dialog",
      "sheet",
      "tabs",
      "badge",
      "separator",
      "checkbox",
      "switch",
      "slider",
      "tooltip",
      "dropdown-menu",
      "table"
    ],
    "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
    "nativeTokenNames": {
      "borders": [
        "accent_width",
        "character",
        "default_width",
        "style"
      ],
      "colors": [
        "accent",
        "background",
        "border",
        "error",
        "info",
        "muted",
        "primary",
        "secondary",
        "success",
        "surface",
        "text",
        "warning"
      ],
      "motion": [
        "duration",
        "easing",
        "philosophy"
      ],
      "radii": [
        "full",
        "lg",
        "md",
        "none",
        "sm"
      ],
      "shadows": [
        "lg",
        "md",
        "sm"
      ],
      "spacing": [
        "base",
        "scale"
      ],
      "surfaces": [
        "bg_pattern",
        "card_style",
        "treatment"
      ],
      "typography": [
        "base_size",
        "body_font",
        "google_fonts_url",
        "heading_font",
        "letter_spacing",
        "line_height",
        "mono_font",
        "scale_ratio"
      ]
    }
  }
}
```
in the wild

embodiments

Design Language Preview

Neo-RPG Interface Ritual

Color Palette

primary
secondary
accent
background
surface
text
muted
border
error
success
warning
info

Typography

h1

Heading One

h2

Heading Two

h3

Heading Three

h4

Heading Four

body

Body text demonstrates the reading experience. Good typography is invisible — it lets the content speak without drawing attention to the letterforms themselves.

caption

Caption text for supplementary information and metadata.

code
const theme = applyTokens(designLanguage);
render(<App theme={theme} />);

Buttons

Form Controls

Navigation

tabs
Overview content area with contextual information about the design language.
segmented control
dropdown menu

Feedback & Status

badges
NewDefaultActivePendingErrorOutline
alerts
Info: A new version is available.
Success: Changes saved successfully.
Warning: Storage is almost full.
Error: Failed to process request.
progress
66% complete
tooltip
avatar
AKJDML

Containers & Overlays

card

Card Title

Cards group related content and actions. This example shows a basic content card with a title and description.

accordion

Design tokens are the atomic values of a design system — colors, spacing, typography, and other values stored as key-value pairs.

dialog
separator

Data Display

table
NameStatusCategoryScore
Neo BrutalismPublishedMaximalist94
Aero GlassDraftSpatial87
Signal UIReviewEnterprise91
stat cards
Languages
42
+12%
Elements
3,150
+8%
Usage
18.4k
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DESIGN.md

at a glance

Palette

Typography

headline-lgCinzel · 31px · 700

The quick brown fox jumps

headline-mdCinzel · 25px · 600

The quick brown fox jumps

body-mdIBM Plex Sans · 16px · 400

The quick brown fox jumps

label-mdSpace Mono · 12px · 600

The quick brown fox jumps

Components

New
Card title

Components rendered with this language’s tokens — colors, type, and rounded corners as specified.

Spacing

  • base8px
  • xs4px
  • sm8px
  • md12px
  • lg16px
  • xl24px
  • 2xl32px
  • 3xl48px
  • 4xl64px

Shape

full9999px
lg8px
md4px
none0px
sm2px
shadcn/ui

implementation kit

needs agent-authored kitcompatibility fallback
shadcn compatibility only
The generated theme variables are available, but the polished shadcn component recipes and shots have not been authored by the Katagami agent yet.
fallbackprimitives render
Compatibility proof
Local shadcn-style primitives accept the generated theme variables.
primaryaccentsurfacemutedwarningerror
table rhythm
buttonok
cardok
inputok
recommendedcompatibility fallback

DESIGN.md with shadcn

Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.

advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
shadcn add
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table
theme css
:root {
  --background: #071024;
  --foreground: #F8EED7;
  --card: #F3E6C8;
  --card-foreground: #F8EED7;
  --popover: #F3E6C8;
  --popover-foreground: #F8EED7;
  --primary: #0B1633;
  --primary-foreground: #ffffff;
  --secondary: #E8D8B6;
  --secondary-foreground: #111111;
  --muted: #8FA0C7;
  --muted-foreground: #F8EED7;
  --accent: #38D9A9;
  --accent-foreground: #ffffff;
  --destructive: #E24D5C;
  --border: #B8914A;
  --input: #B8914A;
  --ring: #38D9A9;
  --chart-1: #0B1633;
  --chart-2: #E8D8B6;
  --chart-3: #38D9A9;
  --chart-4: #2FCB8F;
  --chart-5: #F2B84B;
  --sidebar: #F3E6C8;
  --sidebar-foreground: #F8EED7;
  --sidebar-primary: #0B1633;
  --sidebar-primary-foreground: #ffffff;
  --sidebar-accent: #5FA8FF;
  --sidebar-accent-foreground: #ffffff;
  --sidebar-border: #B8914A;
  --sidebar-ring: #38D9A9;
  --radius: 4px;
}

.dark {
  --background: #0f1115;
  --foreground: #f8fafc;
  --card: #181b22;
  --card-foreground: #f8fafc;
  --popover: #181b22;
  --popover-foreground: #f8fafc;
  --primary: #0B1633;
  --primary-foreground: #ffffff;
  --secondary: #252a33;
  --secondary-foreground: #f8fafc;
  --muted: #252a33;
  --muted-foreground: #a1a1aa;
  --accent: #38D9A9;
  --accent-foreground: #ffffff;
  --destructive: #E24D5C;
  --border: #303642;
  --input: #303642;
  --ring: #38D9A9;
  --chart-1: #0B1633;
  --chart-2: #E8D8B6;
  --chart-3: #38D9A9;
  --chart-4: #2FCB8F;
  --chart-5: #F2B84B;
  --sidebar: #181b22;
  --sidebar-foreground: #f8fafc;
  --sidebar-primary: #0B1633;
  --sidebar-primary-foreground: #ffffff;
  --sidebar-accent: #38D9A9;
  --sidebar-accent-foreground: #ffffff;
  --sidebar-border: #303642;
  --sidebar-ring: #38D9A9;
  --radius: 4px;
}
tsx starter
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
  Card,
  CardContent,
  CardDescription,
  CardFooter,
  CardHeader,
  CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";

export function NeoRpgInterfaceRitualShadcnKit() {
  return (
    <section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
      <div className="flex items-start justify-between gap-4">
        <div>
          <Badge variant="outline">shadcn/ui</Badge>
          <h2 className="mt-3 text-2xl font-semibold tracking-tight">Neo-RPG Interface Ritual</h2>
          <p className="mt-1 max-w-xl text-sm text-muted-foreground">
            Use the Katagami registry theme, then compose these shadcn primitives
            with the language-specific component recipes.
          </p>
        </div>
        <Button>Apply theme</Button>
      </div>

      <Tabs defaultValue="components">
        <TabsList>
          <TabsTrigger value="components">Components</TabsTrigger>
          <TabsTrigger value="states">States</TabsTrigger>
          <TabsTrigger value="export">Export</TabsTrigger>
        </TabsList>
      </Tabs>

      <Card>
        <CardHeader>
          <CardTitle>Component recipe</CardTitle>
          <CardDescription>
            Replace this starter content with the agent-authored product scene
            from components.md and preview-shots.json.
          </CardDescription>
        </CardHeader>
        <CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
          <Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
          <Button variant="secondary">Preview state</Button>
        </CardContent>
        <CardFooter className="justify-between">
          <Badge>Ready</Badge>
          <Button variant="outline">Copy recipe</Button>
        </CardFooter>
      </Card>
    </section>
  );
}
theme JSONcompatibility fallback
{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "neo-rpg-interface-ritual",
  "type": "registry:theme",
  "title": "Neo-RPG Interface Ritual shadcn Theme",
  "cssVars": {
    "theme": {},
    "light": {
      "background": "#071024",
      "foreground": "#F8EED7",
      "card": "#F3E6C8",
      "card-foreground": "#F8EED7",
      "popover": "#F3E6C8",
      "popover-foreground": "#F8EED7",
      "primary": "#0B1633",
      "primary-foreground": "#ffffff",
      "secondary": "#E8D8B6",
      "secondary-foreground": "#111111",
      "muted": "#8FA0C7",
      "muted-foreground": "#F8EED7",
      "accent": "#38D9A9",
      "accent-foreground": "#ffffff",
      "destructive": "#E24D5C",
      "border": "#B8914A",
      "input": "#B8914A",
      "ring": "#38D9A9",
      "chart-1": "#0B1633",
      "chart-2": "#E8D8B6",
      "chart-3": "#38D9A9",
      "chart-4": "#2FCB8F",
      "chart-5": "#F2B84B",
      "sidebar": "#F3E6C8",
      "sidebar-foreground": "#F8EED7",
      "sidebar-primary": "#0B1633",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#5FA8FF",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#B8914A",
      "sidebar-ring": "#38D9A9",
      "radius": "4px"
    },
    "dark": {
      "background": "#0f1115",
      "foreground": "#f8fafc",
      "card": "#181b22",
      "card-foreground": "#f8fafc",
      "popover": "#181b22",
      "popover-foreground": "#f8fafc",
      "primary": "#0B1633",
      "primary-foreground": "#ffffff",
      "secondary": "#252a33",
      "secondary-foreground": "#f8fafc",
      "muted": "#252a33",
      "muted-foreground": "#a1a1aa",
      "accent": "#38D9A9",
      "accent-foreground": "#ffffff",
      "destructive": "#E24D5C",
      "border": "#303642",
      "input": "#303642",
      "ring": "#38D9A9",
      "chart-1": "#0B1633",
      "chart-2": "#E8D8B6",
      "chart-3": "#38D9A9",
      "chart-4": "#2FCB8F",
      "chart-5": "#F2B84B",
      "sidebar": "#181b22",
      "sidebar-foreground": "#f8fafc",
      "sidebar-primary": "#0B1633",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#38D9A9",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#303642",
      "sidebar-ring": "#38D9A9",
      "radius": "4px"
    }
  },
  "meta": {
    "source": "katagami",
    "languageId": "en-019e66f6-d4e0-7ac3-993b-c50a7816d25d",
    "slug": "neo-rpg-interface-ritual",
    "componentManifest": [
      "button",
      "card",
      "input",
      "textarea",
      "select",
      "dialog",
      "sheet",
      "tabs",
      "badge",
      "separator",
      "checkbox",
      "switch",
      "slider",
      "tooltip",
      "dropdown-menu",
      "table"
    ],
    "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
    "nativeTokenNames": {
      "borders": [
        "accent_width",
        "character",
        "default_width",
        "style"
      ],
      "colors": [
        "accent",
        "background",
        "border",
        "error",
        "info",
        "muted",
        "primary",
        "secondary",
        "success",
        "surface",
        "text",
        "warning"
      ],
      "motion": [
        "duration",
        "easing",
        "philosophy"
      ],
      "radii": [
        "full",
        "lg",
        "md",
        "none",
        "sm"
      ],
      "shadows": [
        "lg",
        "md",
        "sm"
      ],
      "spacing": [
        "base",
        "scale"
      ],
      "surfaces": [
        "bg_pattern",
        "card_style",
        "treatment"
      ],
      "typography": [
        "base_size",
        "body_font",
        "google_fonts_url",
        "heading_font",
        "letter_spacing",
        "line_height",
        "mono_font",
        "scale_ratio"
      ]
    }
  }
}
component recipescompatibility fallback
# Neo-RPG Interface Ritual shadcn/ui Components

Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019e66f6-d4e0-7ac3-993b-c50a7816d25d`
Slug: `neo-rpg-interface-ritual`

## Intent

A ceremonial product-interface language that treats contemporary dashboards like playable quest menus: deep navy operating rooms, parchment dialogue surfaces, jewel-toned state accents, gridded inventory logic, and crisp sprite-scale ornament without slipping into novelty cosplay.

## Required primitives

- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table

Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.

## Token cues

Colors:

{
  "accent": "#38D9A9",
  "background": "#071024",
  "border": "#B8914A",
  "error": "#E24D5C",
  "info": "#5FA8FF",
  "muted": "#8FA0C7",
  "primary": "#0B1633",
  "secondary": "#E8D8B6",
  "success": "#2FCB8F",
  "surface": "#F3E6C8",
  "text": "#F8EED7",
  "warning": "#F2B84B"
}

Typography:

{
  "base_size": "16px",
  "body_font": "IBM Plex Sans",
  "google_fonts_url": "https://fonts.googleapis.com/css2?family=Cinzel:wght@600;700;800&family=IBM+Plex+Sans:wght@400;500;600;700&family=Space+Mono:wght@400;700&display=swap",
  "heading_font": "Cinzel",
  "letter_spacing": "-0.01em",
  "line_height": 1.5,
  "mono_font": "Space Mono",
  "scale_ratio": 1.25
}

## Visual character to preserve

- CSS uses an 8px bitmap grid with square 0-2px radii, stepped clip-path corner notches, and inset/outset 2px borders that read as carved interface frames.
- Primary surfaces layer deep navy panels under parchment beige dialogue boxes with dithered radial-dot and checker masks applied through repeating-linear-gradient backgrounds.
- Information is organized into explicit inventory slots, quest rows, stat chips, and codex panels using CSS grid, fixed slot ratios, and sprite-sized 24px icons.
- Gem accents appear only as state markers, focus rings, badges, and action caps in emerald, ruby, sapphire, and amber with hard pixel shadows.
- Typography pairs ceremonial serif headings with highly readable sans body text and monospace numeric labels, avoiding novelty bitmap fonts for paragraphs.

## ShadSync visual profile

{
  "family": "editorial",
  "material": "flat",
  "contour": "default",
  "border": "solid",
  "underlay": true,
  "grain": true,
  "stickerBadges": true,
  "motion": "lift",
  "density": "balanced",
  "accents": [
    "primary",
    "accent",
    "secondary",
    "muted"
  ]
}

## Signature component recipes

### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.

### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.

### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.

### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.

### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.

## Preview shots

- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.

## Implementation contract

- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/neo-rpg-interface-ritual/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Use pixel structure as layout logic, not as superficial decoration.; Keep body copy readable in IBM Plex Sans and reserve Cinzel for ceremony and command labels.; Limit gem accents to meaningful states such as active, danger, reward, focus, and confirmation.; Make every card boundary intentional with double frames, clipped corners, or inset rails.
- Do not: Do not use full bitmap fonts for paragraphs or tiny illegible faux-retro copy.; Do not add rainbow arcade palettes, neon gradients, or uncontrolled sprite clutter.; Do not round everything into generic SaaS pills or use glass blur shadows.; Do not break the 8px grid with arbitrary ornamental offsets.

## Copy-paste component example

This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.

```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
  Card,
  CardContent,
  CardDescription,
  CardFooter,
  CardHeader,
  CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";

export function NeoRpgInterfaceRitualShadcnKit() {
  return (
    <section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
      <div className="flex items-start justify-between gap-4">
        <div>
          <Badge variant="outline">shadcn/ui</Badge>
          <h2 className="mt-3 text-2xl font-semibold tracking-tight">Neo-RPG Interface Ritual</h2>
          <p className="mt-1 max-w-xl text-sm text-muted-foreground">
            Use the Katagami registry theme, then compose these shadcn primitives
            with the language-specific component recipes.
          </p>
        </div>
        <Button>Apply theme</Button>
      </div>

      <Tabs defaultValue="components">
        <TabsList>
          <TabsTrigger value="components">Components</TabsTrigger>
          <TabsTrigger value="states">States</TabsTrigger>
          <TabsTrigger value="export">Export</TabsTrigger>
        </TabsList>
      </Tabs>

      <Card>
        <CardHeader>
          <CardTitle>Component recipe</CardTitle>
          <CardDescription>
            Replace this starter content with the agent-authored product scene
            from components.md and preview-shots.json.
          </CardDescription>
        </CardHeader>
        <CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
          <Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
          <Button variant="secondary">Preview state</Button>
        </CardContent>
        <CardFooter className="justify-between">
          <Badge>Ready</Badge>
          <Button variant="outline">Copy recipe</Button>
        </CardFooter>
      </Card>
    </section>
  );
}
```

## Layout notes

{
  "breakpoints": "mobile 0-639px, tablet 640-1023px, desktop 1024px and above",
  "grid": "8px base grid with 12-column desktop shell, collapsible 6-column tablet, and single-column mobile command stack.",
  "whitespace": "Whitespace is measured as empty slots: tight inside inventories, generous around dialogue and primary actions."
}
preview shotscompatibility fallback
{
  "artifact": "katagami:shadcn-preview-shots",
  "version": "preview-shots-v1",
  "generator": "katagami-ui-compatibility-projection",
  "generatedBy": "katagami-ui-projection",
  "requiresVisualProfile": true,
  "schema": "katagami:shadcn-preview-shots/renderable-v1",
  "renderable": true,
  "language": {
    "id": "en-019e66f6-d4e0-7ac3-993b-c50a7816d25d",
    "name": "Neo-RPG Interface Ritual",
    "slug": "neo-rpg-interface-ritual"
  },
  "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
  "primitives": [
    "button",
    "card",
    "input",
    "textarea",
    "select",
    "dialog",
    "sheet",
    "tabs",
    "badge",
    "separator",
    "checkbox",
    "switch",
    "slider",
    "tooltip",
    "dropdown-menu",
    "table"
  ],
  "identityNotes": [
    "CSS uses an 8px bitmap grid with square 0-2px radii, stepped clip-path corner notches, and inset/outset 2px borders that read as carved interface frames.",
    "Primary surfaces layer deep navy panels under parchment beige dialogue boxes with dithered radial-dot and checker masks applied through repeating-linear-gradient backgrounds.",
    "Information is organized into explicit inventory slots, quest rows, stat chips, and codex panels using CSS grid, fixed slot ratios, and sprite-sized 24px icons.",
    "Gem accents appear only as state markers, focus rings, badges, and action caps in emerald, ruby, sapphire, and amber with hard pixel shadows.",
    "Typography pairs ceremonial serif headings with highly readable sans body text and monospace numeric labels, avoiding novelty bitmap fonts for paragraphs."
  ],
  "visualProfile": {
    "family": "editorial",
    "material": "flat",
    "contour": "default",
    "border": "solid",
    "underlay": false,
    "grain": true,
    "stickerBadges": true,
    "motion": "lift",
    "density": "balanced",
    "accents": [
      "primary",
      "accent",
      "secondary",
      "muted"
    ]
  },
  "shots": [
    {
      "id": "application-shell",
      "title": "Application shell",
      "viewport": "desktop",
      "primitives": [
        "button",
        "card",
        "input",
        "select",
        "tabs",
        "badge",
        "separator",
        "table"
      ],
      "composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
      "mustShow": [
        "primary and secondary actions",
        "card hierarchy",
        "filterable state",
        "table or list density"
      ],
      "avoid": [
        "component inventory walls",
        "placeholder-only content",
        "generic rounded SaaS chrome"
      ],
      "scene": {
        "eyebrow": "workspace spread",
        "headline": "Neo-RPG Interface Ritual launch room",
        "description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
        "primaryAction": "Apply theme",
        "secondaryAction": "Review states",
        "stats": [
          {
            "label": "components",
            "value": "16",
            "tone": "accent"
          },
          {
            "label": "states",
            "value": "ready"
          },
          {
            "label": "density",
            "value": "balanced",
            "tone": "warning"
          }
        ],
        "rows": [
          {
            "label": "Primary flow",
            "value": "mapped",
            "status": "active"
          },
          {
            "label": "Token coverage",
            "value": "semantic",
            "status": "synced"
          },
          {
            "label": "Responsive proof",
            "value": "queued",
            "status": "review"
          }
        ],
        "statuses": [
          "Active",
          "Synced",
          "Draft"
        ]
      }
    },
    {
      "id": "detail-editor",
      "title": "Detail editor",
      "viewport": "tablet",
      "primitives": [
        "button",
        "card",
        "input",
        "textarea",
        "select",
        "checkbox",
        "switch",
        "slider",
        "dialog",
        "sheet"
      ],
      "composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
      "mustShow": [
        "focus ring",
        "error or destructive state",
        "dialog or sheet treatment",
        "written guidance content"
      ],
      "avoid": [
        "unstyled browser controls",
        "floating cards inside cards",
        "missing labels"
      ],
      "scene": {
        "eyebrow": "editing flow",
        "headline": "Language recipe editor",
        "description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
        "primaryAction": "Save recipe",
        "secondaryAction": "Open sheet",
        "fields": [
          {
            "label": "Component family",
            "value": "Narrative cards"
          },
          {
            "label": "State treatment",
            "value": "Visible focus + validation"
          },
          {
            "label": "Motion",
            "value": "Small lift, no opacity-only fade"
          }
        ],
        "statuses": [
          "Focus",
          "Invalid",
          "Confirmed"
        ]
      }
    },
    {
      "id": "data-operations",
      "title": "Data operations",
      "viewport": "mobile",
      "primitives": [
        "button",
        "tabs",
        "badge",
        "dropdown-menu",
        "table",
        "tooltip",
        "separator"
      ],
      "composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
      "mustShow": [
        "responsive reflow",
        "dense row styling",
        "menu affordance",
        "status badge system"
      ],
      "avoid": [
        "desktop-only tables",
        "text overflow",
        "default shadcn spacing without Katagami character"
      ],
      "scene": {
        "eyebrow": "operations",
        "headline": "Compact review queue",
        "description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
        "primaryAction": "Resolve",
        "secondaryAction": "Filter",
        "rows": [
          {
            "label": "Button hierarchy",
            "value": "approved",
            "status": "ok"
          },
          {
            "label": "Table rhythm",
            "value": "needs pass",
            "status": "watch"
          },
          {
            "label": "Empty state",
            "value": "designed",
            "status": "done"
          }
        ],
        "statuses": [
          "Queued",
          "Blocked",
          "Done"
        ]
      }
    }
  ],
  "componentRecipes": [
    {
      "primitive": "button",
      "intent": "Prove action hierarchy, focus, disabled, and destructive states."
    },
    {
      "primitive": "card",
      "intent": "Carry the language surface, border, elevation, and density rules."
    },
    {
      "primitive": "input",
      "intent": "Show labels, focus rings, validation, and spacing rhythm."
    },
    {
      "primitive": "textarea",
      "intent": "Show longer guidance, validation copy, and writing density."
    },
    {
      "primitive": "select",
      "intent": "Show filtering, selection contrast, and menu trigger styling."
    },
    {
      "primitive": "dialog",
      "intent": "Show centered decision states and overlay treatment."
    },
    {
      "primitive": "sheet",
      "intent": "Show contextual side panels and responsive editing."
    },
    {
      "primitive": "tabs",
      "intent": "Show navigational structure and active/inactive contrast."
    },
    {
      "primitive": "badge",
      "intent": "Show compact status vocabulary and semantic colors."
    },
    {
      "primitive": "separator",
      "intent": "Show section rhythm without generic gray dividers."
    },
    {
      "primitive": "checkbox",
      "intent": "Show binary selection with visible focus and checked states."
    },
    {
      "primitive": "switch",
      "intent": "Show settings toggles and on/off contrast."
    },
    {
      "primitive": "slider",
      "intent": "Show numeric adjustment with track/thumb styling."
    },
    {
      "primitive": "tooltip",
      "intent": "Show concise explanation styling above compact controls."
    },
    {
      "primitive": "dropdown-menu",
      "intent": "Show action menus, destructive items, and grouped choices."
    },
    {
      "primitive": "table",
      "intent": "Show dense operational data, separators, row states, and responsive behavior."
    }
  ],
  "qualityRules": {
    "do": [
      "Use pixel structure as layout logic, not as superficial decoration.",
      "Keep body copy readable in IBM Plex Sans and reserve Cinzel for ceremony and command labels.",
      "Limit gem accents to meaningful states such as active, danger, reward, focus, and confirmation.",
      "Make every card boundary intentional with double frames, clipped corners, or inset rails."
    ],
    "dont": [
      "Do not use full bitmap fonts for paragraphs or tiny illegible faux-retro copy.",
      "Do not add rainbow arcade palettes, neon gradients, or uncontrolled sprite clutter.",
      "Do not round everything into generic SaaS pills or use glass blur shadows.",
      "Do not break the 8px grid with arbitrary ornamental offsets."
    ]
  }
}