Obsidian Champagne Dither
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Download DESIGN.md
Portable DESIGN.md source of truth for most agents and apps.
specification
philosophy
tokens
borders4 items
- accent width
- 2px
- character
- champagne hairlines plus square corner registration marks
- default width
- 1px
- style
- solid with pixel-tick interruptions
colors12 items
motion3 items
- duration
- 180ms
- easing
- cubic-bezier(.2,.7,.1,1)
- philosophy
- short stepped opacity and one-cell translation changes; no elastic motion or glossy parallax
radii5 items
- full
- 9999px
- lg
- 4px
- md
- 2px
- none
- 0
- sm
- 1px
shadows3 items
- lg
- 0 34px 90px rgba(0,0,0,.42)
- md
- 0 18px 50px rgba(0,0,0,.28)
- sm
- 0 1px 0 rgba(216,181,109,.32)
spacing2 items
- base
- 8px
- scale
- 4, 8, 12, 16, 24, 32, 48, 64
surfaces3 items
- bg pattern
- sparse ordered dither field using 4px square cells and smoky value ramps
- card style
- rectangular slab, 1px champagne hairline, 2px radius, inset tick marks
- treatment
- matte pearl panels over obsidian with ordered champagne dither overlays
typography8 items
- base size
- 16px
- body font
- Inter
- google fonts url
- https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,650&family=Inter:wght@400;500;600;700&family=IBM+Plex+Mono:wght@400;500;600&display=swap
- heading font
- Fraunces
- letter spacing
- -0.015em
- line height
- 1.48
- mono font
- IBM Plex Mono
- scale ratio
- 1.22
rules
Organize screens around one dominant dither artifact: a value plate, packaging face, textile swatch, or provenance map. Supporting panels orbit it in narrow columns and never compete with the main plate.
Moderately dense control surfaces with generous outer margins; micro-data may be tight, but each slab must keep at least 16px internal spacing and visible value-step rhythm.
Use Fraunces for large quiet luxury declarations, Inter for readable operating text, and IBM Plex Mono for batch IDs, density percentages, filters, and pixel-state labels. Champagne marks are reserved for active hierarchy.
layout
mobile 375px, tablet 768px, desktop 1440px
Twelve-column desktop grid with an 8-column dominant dither plate, 3-column control ledger, and a narrow mono status rail; tablet collapses to plate then ledger; mobile stacks all slabs with preserved pixel spacing.
Use 56px desktop margins, 28px tablet margins, and 16px mobile margins; leave obsidian breathing room around pearl slabs so the champagne pixels feel rare.
guidance
- Use dither only where it explains tone, value, progress, swatch density, or premium material transition.
- Keep radii nearly square and apply the same 1px/2px/4px geometry across cards, controls, dialogs, and tables.
- Build a specific product scene with real batch names, material values, controls, rows, and review states.
- Maintain high contrast: pearl text panels on obsidian or obsidian text on pearl, with champagne as a scarce accent.
- Do not use 8-bit mascot sprites, arcade rainbow palettes, terminal-green hacker motifs, or chunky novelty pixel fonts.
- Do not paste a generic dotted background behind a normal dashboard and call it pixel art.
- Do not use smooth radial gradients, glass blur, arbitrary rounded cards, or soft drop-shadow identity.
- Do not let semantic status colors carry the identity; the dither grid and material hierarchy must do the work.
katagami spec
# Obsidian Champagne Dither ## Philosophy A luxury interface language that treats pixel-art dithering as a restrained material finish: pearl, champagne, smoky grey, and obsidian values are stepped through sparse ordered grids instead of soft gradients. It is designed for premium provenance, packaging, editorial commerce, and high-touch configuration tools where low-resolution logic becomes quiet craft rather than nostalgia. ### Values - ordered tonal restraint - premium material tactility - pixel logic as craft notation - dominant artifact-led composition - quiet precision over retro decoration ### Anti-Values - arcade color, neon nostalgia, mascot sprites, or game-cabinet theatrics - generic SaaS cards where a texture is pasted behind ordinary controls - blurred glassmorphism or soft gradients that hide the stepped bitmap construction - mixed arbitrary radii or decorative corner clipping without system logic ### Visual Character - Use an obsidian full-bleed shell with a 12-column product workspace and one oversized rectangular dither-gradient plate occupying the main visual hierarchy. - Render all luxury gradients as layered CSS repeating-conic and linear-gradient masks with 4px to 8px square cells, never as smooth photographic fades. - Pair high-contrast editorial serif headlines with small uppercase mono labels and compact sans body text to separate provenance, controls, and numeric states. - Build surfaces as pearl or smoke panels with thin champagne hairlines, square-to-2px radii, and inset pixel ticks instead of soft shadows. - Use sparse champagne pixels, stepped value bars, and ordered micro-grids as functional indicators for selection, progress, swatch density, and table status. ## Tokens ### Borders - **Accent Width**: 2px - **Character**: champagne hairlines plus square corner registration marks - **Default Width**: 1px - **Style**: solid with pixel-tick interruptions ### Colors | Name | Value | |------|-------| | accent | `#F2E4C7` | | background | `#090908` | | border | `#C9B98D` | | error | `#8F3A2F` | | info | `#596D7B` | | muted | `#6F6A61` | | primary | `#D8B56D` | | secondary | `#A7A29A` | | success | `#557052` | | surface | `#F3EFE5` | | text | `#171513` | | warning | `#B8862D` | ### Motion - **Duration**: 180ms - **Easing**: cubic-bezier(.2,.7,.1,1) - **Philosophy**: short stepped opacity and one-cell translation changes; no elastic motion or glossy parallax ### Radii - **Full**: 9999px - **Lg**: 4px - **Md**: 2px - **None**: 0 - **Sm**: 1px ### Shadows - **Lg**: 0 34px 90px rgba(0,0,0,.42) - **Md**: 0 18px 50px rgba(0,0,0,.28) - **Sm**: 0 1px 0 rgba(216,181,109,.32) ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64] ### Surfaces - **Bg Pattern**: sparse ordered dither field using 4px square cells and smoky value ramps - **Card Style**: rectangular slab, 1px champagne hairline, 2px radius, inset tick marks - **Treatment**: matte pearl panels over obsidian with ordered champagne dither overlays ### Typography - **Base Size**: 16px - **Body Font**: Inter - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,650&family=Inter:wght@400;500;600;700&family=IBM+Plex+Mono:wght@400;500;600&display=swap - **Heading Font**: Fraunces - **Letter Spacing**: -0.015em - **Line Height**: 1.48 - **Mono Font**: IBM Plex Mono - **Scale Ratio**: 1.22 ## Rules ### Composition Organize screens around one dominant dither artifact: a value plate, packaging face, textile swatch, or provenance map. Supporting panels orbit it in narrow columns and never compete with the main plate. ### Density Moderately dense control surfaces with generous outer margins; micro-data may be tight, but each slab must keep at least 16px internal spacing and visible value-step rhythm. ### Hierarchy Use Fraunces for large quiet luxury declarations, Inter for readable operating text, and IBM Plex Mono for batch IDs, density percentages, filters, and pixel-state labels. Champagne marks are reserved for active hierarchy. ### Signature Patterns - Ordered dither ramps are constructed from repeated 4px to 8px square cells layered over linear value bands to create luxury gradients without smooth blur. - Every major panel uses champagne corner registration ticks and one inset pixel rail so the bitmap grid becomes structural, not decorative. - Controls show state through stepped fill bars, sparse pixel constellations, and mono density labels rather than colored pill overload. - Tables and forms use pearl slabs against obsidian negative space with hairline separators that align to an 8px bitmap baseline. ## Layout ### Breakpoints mobile 375px, tablet 768px, desktop 1440px ### Grid Twelve-column desktop grid with an 8-column dominant dither plate, 3-column control ledger, and a narrow mono status rail; tablet collapses to plate then ledger; mobile stacks all slabs with preserved pixel spacing. ### Whitespace Use 56px desktop margins, 28px tablet margins, and 16px mobile margins; leave obsidian breathing room around pearl slabs so the champagne pixels feel rare. ## Guidance ### Do - Use dither only where it explains tone, value, progress, swatch density, or premium material transition. - Keep radii nearly square and apply the same 1px/2px/4px geometry across cards, controls, dialogs, and tables. - Build a specific product scene with real batch names, material values, controls, rows, and review states. - Maintain high contrast: pearl text panels on obsidian or obsidian text on pearl, with champagne as a scarce accent. ### Don't - Do not use 8-bit mascot sprites, arcade rainbow palettes, terminal-green hacker motifs, or chunky novelty pixel fonts. - Do not paste a generic dotted background behind a normal dashboard and call it pixel art. - Do not use smooth radial gradients, glass blur, arbitrary rounded cards, or soft drop-shadow identity. - Do not let semantic status colors carry the identity; the dither grid and material hierarchy must do the work.
DESIGN.md
---
version: "alpha"
name: "Obsidian Champagne Dither"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
accent: "#F2E4C7"
background: "#090908"
border: "#C9B98D"
error: "#8F3A2F"
info: "#596D7B"
muted: "#6F6A61"
primary: "#D8B56D"
secondary: "#A7A29A"
success: "#557052"
surface: "#F3EFE5"
text: "#171513"
warning: "#B8862D"
typography:
headline-lg:
fontFamily: "Fraunces"
fontSize: "1.816rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.015em"
headline-md:
fontFamily: "Fraunces"
fontSize: "1.488rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.015em"
body-md:
fontFamily: "Inter"
fontSize: "16px"
fontWeight: 400
lineHeight: 1.48
letterSpacing: "-0.015em"
label-md:
fontFamily: "IBM Plex Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
full: "9999px"
lg: "4px"
md: "2px"
none: "0px"
sm: "1px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
components:
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-background:
backgroundColor: "{colors.background}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-warning:
backgroundColor: "{colors.warning}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Obsidian Champagne Dither
## Overview
A luxury interface language that treats pixel-art dithering as a restrained material finish: pearl, champagne, smoky grey, and obsidian values are stepped through sparse ordered grids instead of soft gradients. It is designed for premium provenance, packaging, editorial commerce, and high-touch configuration tools where low-resolution logic becomes quiet craft rather than nostalgia.
### Values
- ordered tonal restraint
- premium material tactility
- pixel logic as craft notation
- dominant artifact-led composition
- quiet precision over retro decoration
### Anti-Values
- arcade color, neon nostalgia, mascot sprites, or game-cabinet theatrics
- generic SaaS cards where a texture is pasted behind ordinary controls
- blurred glassmorphism or soft gradients that hide the stepped bitmap construction
- mixed arbitrary radii or decorative corner clipping without system logic
### Visual Character
- Use an obsidian full-bleed shell with a 12-column product workspace and one oversized rectangular dither-gradient plate occupying the main visual hierarchy.
- Render all luxury gradients as layered CSS repeating-conic and linear-gradient masks with 4px to 8px square cells, never as smooth photographic fades.
- Pair high-contrast editorial serif headlines with small uppercase mono labels and compact sans body text to separate provenance, controls, and numeric states.
- Build surfaces as pearl or smoke panels with thin champagne hairlines, square-to-2px radii, and inset pixel ticks instead of soft shadows.
- Use sparse champagne pixels, stepped value bars, and ordered micro-grids as functional indicators for selection, progress, swatch density, and table status.
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| accent | `#F2E4C7` |
| background | `#090908` |
| border | `#C9B98D` |
| error | `#8F3A2F` |
| info | `#596D7B` |
| muted | `#6F6A61` |
| primary | `#D8B56D` |
| secondary | `#A7A29A` |
| success | `#557052` |
| surface | `#F3EFE5` |
| text | `#171513` |
| warning | `#B8862D` |
## Typography
- **Headline-Lg**: Fraunces, 1.816rem, weight 700, line-height 1.1.
- **Headline-Md**: Fraunces, 1.488rem, weight 600, line-height 1.15.
- **Body-Md**: Inter, 16px, weight 400, line-height 1.48.
- **Label-Md**: IBM Plex Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
### Breakpoints
mobile 375px, tablet 768px, desktop 1440px
### Grid
Twelve-column desktop grid with an 8-column dominant dither plate, 3-column control ledger, and a narrow mono status rail; tablet collapses to plate then ledger; mobile stacks all slabs with preserved pixel spacing.
### Whitespace
Use 56px desktop margins, 28px tablet margins, and 16px mobile margins; leave obsidian breathing room around pearl slabs so the champagne pixels feel rare.
## Elevation & Depth
### Shadows
- **Lg**: 0 34px 90px rgba(0,0,0,.42)
- **Md**: 0 18px 50px rgba(0,0,0,.28)
- **Sm**: 0 1px 0 rgba(216,181,109,.32)
## Shapes
### Rounded
- **Full**: `9999px`
- **Lg**: `4px`
- **Md**: `2px`
- **None**: `0px`
- **Sm**: `1px`
### Surfaces
- **Bg Pattern**: sparse ordered dither field using 4px square cells and smoky value ramps
- **Card Style**: rectangular slab, 1px champagne hairline, 2px radius, inset tick marks
- **Treatment**: matte pearl panels over obsidian with ordered champagne dither overlays
### Borders
- **Accent Width**: 2px
- **Character**: champagne hairlines plus square corner registration marks
- **Default Width**: 1px
- **Style**: solid with pixel-tick interruptions
## Components
### Composition
Organize screens around one dominant dither artifact: a value plate, packaging face, textile swatch, or provenance map. Supporting panels orbit it in narrow columns and never compete with the main plate.
### Density
Moderately dense control surfaces with generous outer margins; micro-data may be tight, but each slab must keep at least 16px internal spacing and visible value-step rhythm.
### Hierarchy
Use Fraunces for large quiet luxury declarations, Inter for readable operating text, and IBM Plex Mono for batch IDs, density percentages, filters, and pixel-state labels. Champagne marks are reserved for active hierarchy.
### Signature Patterns
- Ordered dither ramps are constructed from repeated 4px to 8px square cells layered over linear value bands to create luxury gradients without smooth blur.
- Every major panel uses champagne corner registration ticks and one inset pixel rail so the bitmap grid becomes structural, not decorative.
- Controls show state through stepped fill bars, sparse pixel constellations, and mono density labels rather than colored pill overload.
- Tables and forms use pearl slabs against obsidian negative space with hairline separators that align to an 8px bitmap baseline.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019e66f7-46ca-7142-a5dc-c9c05635b822/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Use dither only where it explains tone, value, progress, swatch density, or premium material transition.
- Do Keep radii nearly square and apply the same 1px/2px/4px geometry across cards, controls, dialogs, and tables.
- Do Build a specific product scene with real batch names, material values, controls, rows, and review states.
- Do Maintain high contrast: pearl text panels on obsidian or obsidian text on pearl, with champagne as a scarce accent.
- Don't Do not use 8-bit mascot sprites, arcade rainbow palettes, terminal-green hacker motifs, or chunky novelty pixel fonts.
- Don't Do not paste a generic dotted background behind a normal dashboard and call it pixel art.
- Don't Do not use smooth radial gradients, glass blur, arbitrary rounded cards, or soft drop-shadow identity.
- Don't Do not let semantic status colors carry the identity; the dither grid and material hierarchy must do the work.
shadcn/ui theme
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "obsidian-champagne-dither",
"type": "registry:theme",
"title": "Obsidian Champagne Dither shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#090908",
"foreground": "#171513",
"card": "#F3EFE5",
"card-foreground": "#171513",
"popover": "#F3EFE5",
"popover-foreground": "#171513",
"primary": "#D8B56D",
"primary-foreground": "#ffffff",
"secondary": "#A7A29A",
"secondary-foreground": "#ffffff",
"muted": "#6F6A61",
"muted-foreground": "#171513",
"accent": "#F2E4C7",
"accent-foreground": "#111111",
"destructive": "#8F3A2F",
"border": "#C9B98D",
"input": "#C9B98D",
"ring": "#F2E4C7",
"chart-1": "#D8B56D",
"chart-2": "#A7A29A",
"chart-3": "#F2E4C7",
"chart-4": "#557052",
"chart-5": "#B8862D",
"sidebar": "#F3EFE5",
"sidebar-foreground": "#171513",
"sidebar-primary": "#D8B56D",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#596D7B",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#C9B98D",
"sidebar-ring": "#F2E4C7",
"radius": "2px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#D8B56D",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#F2E4C7",
"accent-foreground": "#111111",
"destructive": "#8F3A2F",
"border": "#303642",
"input": "#303642",
"ring": "#F2E4C7",
"chart-1": "#D8B56D",
"chart-2": "#A7A29A",
"chart-3": "#F2E4C7",
"chart-4": "#557052",
"chart-5": "#B8862D",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#D8B56D",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#F2E4C7",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#303642",
"sidebar-ring": "#F2E4C7",
"radius": "2px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019e66f7-46ca-7142-a5dc-c9c05635b822",
"slug": "obsidian-champagne-dither",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
```embodiments
at a glance
Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Components
Components rendered with this language’s tokens — colors, type, and rounded corners as specified.
Spacing
- base8px
- xs4px
- sm8px
- md12px
- lg16px
- xl24px
- 2xl32px
- 3xl48px
- 4xl64px
Shape
implementation kit
DESIGN.md with shadcn
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #090908;
--foreground: #171513;
--card: #F3EFE5;
--card-foreground: #171513;
--popover: #F3EFE5;
--popover-foreground: #171513;
--primary: #D8B56D;
--primary-foreground: #ffffff;
--secondary: #A7A29A;
--secondary-foreground: #ffffff;
--muted: #6F6A61;
--muted-foreground: #171513;
--accent: #F2E4C7;
--accent-foreground: #111111;
--destructive: #8F3A2F;
--border: #C9B98D;
--input: #C9B98D;
--ring: #F2E4C7;
--chart-1: #D8B56D;
--chart-2: #A7A29A;
--chart-3: #F2E4C7;
--chart-4: #557052;
--chart-5: #B8862D;
--sidebar: #F3EFE5;
--sidebar-foreground: #171513;
--sidebar-primary: #D8B56D;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #596D7B;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #C9B98D;
--sidebar-ring: #F2E4C7;
--radius: 2px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #D8B56D;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #F2E4C7;
--accent-foreground: #111111;
--destructive: #8F3A2F;
--border: #303642;
--input: #303642;
--ring: #F2E4C7;
--chart-1: #D8B56D;
--chart-2: #A7A29A;
--chart-3: #F2E4C7;
--chart-4: #557052;
--chart-5: #B8862D;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #D8B56D;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #F2E4C7;
--sidebar-accent-foreground: #111111;
--sidebar-border: #303642;
--sidebar-ring: #F2E4C7;
--radius: 2px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function ObsidianChampagneDitherShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Obsidian Champagne Dither</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "obsidian-champagne-dither",
"type": "registry:theme",
"title": "Obsidian Champagne Dither shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#090908",
"foreground": "#171513",
"card": "#F3EFE5",
"card-foreground": "#171513",
"popover": "#F3EFE5",
"popover-foreground": "#171513",
"primary": "#D8B56D",
"primary-foreground": "#ffffff",
"secondary": "#A7A29A",
"secondary-foreground": "#ffffff",
"muted": "#6F6A61",
"muted-foreground": "#171513",
"accent": "#F2E4C7",
"accent-foreground": "#111111",
"destructive": "#8F3A2F",
"border": "#C9B98D",
"input": "#C9B98D",
"ring": "#F2E4C7",
"chart-1": "#D8B56D",
"chart-2": "#A7A29A",
"chart-3": "#F2E4C7",
"chart-4": "#557052",
"chart-5": "#B8862D",
"sidebar": "#F3EFE5",
"sidebar-foreground": "#171513",
"sidebar-primary": "#D8B56D",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#596D7B",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#C9B98D",
"sidebar-ring": "#F2E4C7",
"radius": "2px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#D8B56D",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#F2E4C7",
"accent-foreground": "#111111",
"destructive": "#8F3A2F",
"border": "#303642",
"input": "#303642",
"ring": "#F2E4C7",
"chart-1": "#D8B56D",
"chart-2": "#A7A29A",
"chart-3": "#F2E4C7",
"chart-4": "#557052",
"chart-5": "#B8862D",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#D8B56D",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#F2E4C7",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#303642",
"sidebar-ring": "#F2E4C7",
"radius": "2px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019e66f7-46ca-7142-a5dc-c9c05635b822",
"slug": "obsidian-champagne-dither",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
# Obsidian Champagne Dither shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019e66f7-46ca-7142-a5dc-c9c05635b822`
Slug: `obsidian-champagne-dither`
## Intent
A luxury interface language that treats pixel-art dithering as a restrained material finish: pearl, champagne, smoky grey, and obsidian values are stepped through sparse ordered grids instead of soft gradients. It is designed for premium provenance, packaging, editorial commerce, and high-touch configuration tools where low-resolution logic becomes quiet craft rather than nostalgia.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"accent": "#F2E4C7",
"background": "#090908",
"border": "#C9B98D",
"error": "#8F3A2F",
"info": "#596D7B",
"muted": "#6F6A61",
"primary": "#D8B56D",
"secondary": "#A7A29A",
"success": "#557052",
"surface": "#F3EFE5",
"text": "#171513",
"warning": "#B8862D"
}
Typography:
{
"base_size": "16px",
"body_font": "Inter",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,650&family=Inter:wght@400;500;600;700&family=IBM+Plex+Mono:wght@400;500;600&display=swap",
"heading_font": "Fraunces",
"letter_spacing": "-0.015em",
"line_height": 1.48,
"mono_font": "IBM Plex Mono",
"scale_ratio": 1.22
}
## Visual character to preserve
- Use an obsidian full-bleed shell with a 12-column product workspace and one oversized rectangular dither-gradient plate occupying the main visual hierarchy.
- Render all luxury gradients as layered CSS repeating-conic and linear-gradient masks with 4px to 8px square cells, never as smooth photographic fades.
- Pair high-contrast editorial serif headlines with small uppercase mono labels and compact sans body text to separate provenance, controls, and numeric states.
- Build surfaces as pearl or smoke panels with thin champagne hairlines, square-to-2px radii, and inset pixel ticks instead of soft shadows.
- Use sparse champagne pixels, stepped value bars, and ordered micro-grids as functional indicators for selection, progress, swatch density, and table status.
## ShadSync visual profile
{
"family": "editorial",
"material": "flat",
"contour": "pebble",
"border": "solid",
"underlay": true,
"grain": false,
"stickerBadges": false,
"motion": "still",
"density": "dense",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/obsidian-champagne-dither/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Use dither only where it explains tone, value, progress, swatch density, or premium material transition.; Keep radii nearly square and apply the same 1px/2px/4px geometry across cards, controls, dialogs, and tables.; Build a specific product scene with real batch names, material values, controls, rows, and review states.; Maintain high contrast: pearl text panels on obsidian or obsidian text on pearl, with champagne as a scarce accent.
- Do not: Do not use 8-bit mascot sprites, arcade rainbow palettes, terminal-green hacker motifs, or chunky novelty pixel fonts.; Do not paste a generic dotted background behind a normal dashboard and call it pixel art.; Do not use smooth radial gradients, glass blur, arbitrary rounded cards, or soft drop-shadow identity.; Do not let semantic status colors carry the identity; the dither grid and material hierarchy must do the work.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function ObsidianChampagneDitherShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Obsidian Champagne Dither</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"breakpoints": "mobile 375px, tablet 768px, desktop 1440px",
"grid": "Twelve-column desktop grid with an 8-column dominant dither plate, 3-column control ledger, and a narrow mono status rail; tablet collapses to plate then ledger; mobile stacks all slabs with preserved pixel spacing.",
"whitespace": "Use 56px desktop margins, 28px tablet margins, and 16px mobile margins; leave obsidian breathing room around pearl slabs so the champagne pixels feel rare."
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019e66f7-46ca-7142-a5dc-c9c05635b822",
"name": "Obsidian Champagne Dither",
"slug": "obsidian-champagne-dither"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"Use an obsidian full-bleed shell with a 12-column product workspace and one oversized rectangular dither-gradient plate occupying the main visual hierarchy.",
"Render all luxury gradients as layered CSS repeating-conic and linear-gradient masks with 4px to 8px square cells, never as smooth photographic fades.",
"Pair high-contrast editorial serif headlines with small uppercase mono labels and compact sans body text to separate provenance, controls, and numeric states.",
"Build surfaces as pearl or smoke panels with thin champagne hairlines, square-to-2px radii, and inset pixel ticks instead of soft shadows.",
"Use sparse champagne pixels, stepped value bars, and ordered micro-grids as functional indicators for selection, progress, swatch density, and table status."
],
"visualProfile": {
"family": "editorial",
"material": "flat",
"contour": "pebble",
"border": "solid",
"underlay": true,
"grain": false,
"stickerBadges": false,
"motion": "still",
"density": "dense",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Obsidian Champagne Dither launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Use dither only where it explains tone, value, progress, swatch density, or premium material transition.",
"Keep radii nearly square and apply the same 1px/2px/4px geometry across cards, controls, dialogs, and tables.",
"Build a specific product scene with real batch names, material values, controls, rows, and review states.",
"Maintain high contrast: pearl text panels on obsidian or obsidian text on pearl, with champagne as a scarce accent."
],
"dont": [
"Do not use 8-bit mascot sprites, arcade rainbow palettes, terminal-green hacker motifs, or chunky novelty pixel fonts.",
"Do not paste a generic dotted background behind a normal dashboard and call it pixel art.",
"Do not use smooth radial gradients, glass blur, arbitrary rounded cards, or soft drop-shadow identity.",
"Do not let semantic status colors carry the identity; the dither grid and material hierarchy must do the work."
]
}
}