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design language·arcade-snack-maximalism

Arcade Snack Maximalism

A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.

Download DESIGN.md

Portable DESIGN.md source of truth for most agents and apps.

the spec

specification

philosophy
summary
Arcade Snack Maximalism turns a product interface into a loud cabinet-side snack run: low-resolution structure, soda-machine color, and tile-map choreography organize real operational content without becoming a nostalgia costume.
values
pixel logic as layout infrastructurehigh-contrast joy with strict semantic rolesscene-first interfaces that feel stocked, playable, and commercially usefuldense information broken into collectible sprite-sized chunks
anti-values
×generic retro wallpaper that does not shape components×soft SaaS cards with arbitrary gradients and mixed radii×semantic colors used as decoration instead of product state
tokens
borders4 items
accent width
6px
character
black cartridge outlines, chunky separators, and deliberately square focus rings
default width
3px
style
solid with inner 1px highlight and stepped pixel notches
colors12 items
accent
#FFE04B
background
#FFF2C7
border
#16120F
error
#D6182B
info
#19B8FF
muted
#6E513A
primary
#E9252A
secondary
#1664FF
success
#24C25A
surface
#FFF8DF
text
#16120F
warning
#FFB000
motion3 items
duration
120ms
easing
steps(2, jump-end)
philosophy
quick arcade cabinet ticks: buttons nudge by one tile, badges blink in two frames, panels never float softly
radii5 items
full
9999px
lg
8px
md
4px
none
0
sm
0
shadows3 items
lg
12px 12px 0 #16120F
md
8px 8px 0 #16120F
sm
4px 4px 0 #16120F
spacing2 items
base
8px
scale
4, 8, 12, 16, 24, 32, 48, 64
surfaces3 items
bg pattern
large cream field with sparse 8px candy tile marks, scanline strips, and marquee bands
card style
cream or color-block panels using 3px black borders, inset highlight lines, and square offset shadows
treatment
flat candy-color slabs with bounded dither fills and no blur
typography8 items
base size
16px
body font
Atkinson Hyperlegible
google fonts url
https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:wght@400;700&family=Bungee&family=IBM+Plex+Mono:wght@500;700&display=swap
heading font
Bungee
letter spacing
-0.01em
line height
1.45
mono font
IBM Plex Mono
scale ratio
1.25
rules
composition
Arrange screens as cabinet-like systems: a branded marquee on top, cartridge navigation on the side, a central tile board for primary work, and score/status rails for commercial urgency.
density

High-density is allowed when every cluster is a bordered sprite tile with 8px rhythm and clear cabinet zones.

hierarchy
Lead with oversized Bungee numerals and labels, then use compact mono badges for state; color is reserved for zones so primary actions and alerts read instantly.
signature patterns
Double-border candy panels combine a 3px black outline, a 1px inner cream highlight, and an 8px offset black shadow block.Dither tickets use repeating 4px dot or checker patterns clipped inside badges, meters, and empty states instead of as page-wide decoration.Sprite inventory rows use square icon cells, barcode-like micro dividers, and lemon status chips to convert tables into game item lists.Cabinet marquee headers use alternating soda red and electric blue tile blocks behind oversized display type and score counters.Interactive focus states are square neon outlines with a one-tile translate effect and a stepped timing function.
layout
breakpoints

mobile 375px, tablet 768px, desktop 1200px, wide 1440px

grid

8px base grid with 12-column desktop cabinet layout, 6-column tablet layout, and single-column mobile stack preserving tile gutters.

whitespace

Whitespace is chunky and gridded: use 16px internal tile padding, 24px cabinet gutters, and never center lonely generic cards.

guidance
do
  • Use candy color zones to indicate product areas, not random decoration.
  • Keep every edge square, stepped, or deliberately 4px; avoid mixed soft radii.
  • Make data, controls, navigation, and empty states share the same pixel tile grammar.
  • Preserve accessible contrast by pairing bright fills with near-black text and thick borders.
avoid
  • Do not rely on generic arcade clipart without structural grid behavior.
  • Do not use blur, glassmorphism, pastel gradients, or soft floating shadows.
  • Do not let all semantic states become equally loud; reserve red and yellow for true urgency.
  • Do not make the mobile view a shrunken desktop cabinet; stack zones as playable cartridges.
katagami spec
# Arcade Snack Maximalism

## Philosophy

Arcade Snack Maximalism turns a product interface into a loud cabinet-side snack run: low-resolution structure, soda-machine color, and tile-map choreography organize real operational content without becoming a nostalgia costume.

### Values

- pixel logic as layout infrastructure
- high-contrast joy with strict semantic roles
- scene-first interfaces that feel stocked, playable, and commercially useful
- dense information broken into collectible sprite-sized chunks

### Anti-Values

- generic retro wallpaper that does not shape components
- soft SaaS cards with arbitrary gradients and mixed radii
- semantic colors used as decoration instead of product state

### Visual Character

- Use an 8px bitmap grid with hard 0px and 4px radii, stepped card corners, and orthogonal gaps that align every panel to tile units.
- Build surfaces from flat soda red, electric blue, lemon yellow, candy green, cream, and near-black with double pixel borders and offset shadow blocks.
- Set headings in chunky display type with mono UI labels, uppercase microcopy, tight letter spacing, and badge-like sprite captions.
- Layer checkerboard, dither-dot, scanline, and tiny tile-map motifs as bounded UI materials rather than full-page texture noise.
- Compose dashboards like an arcade cabinet: top marquee, left cartridge rail, center playable board, right score/ticket column, and bottom status inventory.

## Tokens

### Borders

- **Accent Width**: 6px
- **Character**: black cartridge outlines, chunky separators, and deliberately square focus rings
- **Default Width**: 3px
- **Style**: solid with inner 1px highlight and stepped pixel notches

### Colors

| Name | Value |
|------|-------|
| accent | `#FFE04B` |
| background | `#FFF2C7` |
| border | `#16120F` |
| error | `#D6182B` |
| info | `#19B8FF` |
| muted | `#6E513A` |
| primary | `#E9252A` |
| secondary | `#1664FF` |
| success | `#24C25A` |
| surface | `#FFF8DF` |
| text | `#16120F` |
| warning | `#FFB000` |

### Motion

- **Duration**: 120ms
- **Easing**: steps(2, jump-end)
- **Philosophy**: quick arcade cabinet ticks: buttons nudge by one tile, badges blink in two frames, panels never float softly

### Radii

- **Full**: 9999px
- **Lg**: 8px
- **Md**: 4px
- **None**: 0
- **Sm**: 0

### Shadows

- **Lg**: 12px 12px 0 #16120F
- **Md**: 8px 8px 0 #16120F
- **Sm**: 4px 4px 0 #16120F

### Spacing

- **Base**: 8px
- **Scale**: [4,8,12,16,24,32,48,64]

### Surfaces

- **Bg Pattern**: large cream field with sparse 8px candy tile marks, scanline strips, and marquee bands
- **Card Style**: cream or color-block panels using 3px black borders, inset highlight lines, and square offset shadows
- **Treatment**: flat candy-color slabs with bounded dither fills and no blur

### Typography

- **Base Size**: 16px
- **Body Font**: Atkinson Hyperlegible
- **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:wght@400;700&family=Bungee&family=IBM+Plex+Mono:wght@500;700&display=swap
- **Heading Font**: Bungee
- **Letter Spacing**: -0.01em
- **Line Height**: 1.45
- **Mono Font**: IBM Plex Mono
- **Scale Ratio**: 1.25

## Rules

### Composition

Arrange screens as cabinet-like systems: a branded marquee on top, cartridge navigation on the side, a central tile board for primary work, and score/status rails for commercial urgency.

### Density

High-density is allowed when every cluster is a bordered sprite tile with 8px rhythm and clear cabinet zones.

### Hierarchy

Lead with oversized Bungee numerals and labels, then use compact mono badges for state; color is reserved for zones so primary actions and alerts read instantly.

### Signature Patterns

- Double-border candy panels combine a 3px black outline, a 1px inner cream highlight, and an 8px offset black shadow block.
- Dither tickets use repeating 4px dot or checker patterns clipped inside badges, meters, and empty states instead of as page-wide decoration.
- Sprite inventory rows use square icon cells, barcode-like micro dividers, and lemon status chips to convert tables into game item lists.
- Cabinet marquee headers use alternating soda red and electric blue tile blocks behind oversized display type and score counters.
- Interactive focus states are square neon outlines with a one-tile translate effect and a stepped timing function.

## Layout

### Breakpoints

mobile 375px, tablet 768px, desktop 1200px, wide 1440px

### Grid

8px base grid with 12-column desktop cabinet layout, 6-column tablet layout, and single-column mobile stack preserving tile gutters.

### Whitespace

Whitespace is chunky and gridded: use 16px internal tile padding, 24px cabinet gutters, and never center lonely generic cards.

## Guidance

### Do

- Use candy color zones to indicate product areas, not random decoration.
- Keep every edge square, stepped, or deliberately 4px; avoid mixed soft radii.
- Make data, controls, navigation, and empty states share the same pixel tile grammar.
- Preserve accessible contrast by pairing bright fills with near-black text and thick borders.

### Don't

- Do not rely on generic arcade clipart without structural grid behavior.
- Do not use blur, glassmorphism, pastel gradients, or soft floating shadows.
- Do not let all semantic states become equally loud; reserve red and yellow for true urgency.
- Do not make the mobile view a shrunken desktop cabinet; stack zones as playable cartridges.
DESIGN.md
---
version: "alpha"
name: "Arcade Snack Maximalism"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
  accent: "#FFE04B"
  background: "#FFF2C7"
  border: "#16120F"
  error: "#D6182B"
  info: "#19B8FF"
  muted: "#6E513A"
  primary: "#E9252A"
  secondary: "#1664FF"
  success: "#24C25A"
  surface: "#FFF8DF"
  text: "#16120F"
  warning: "#FFB000"
typography:
  headline-lg:
    fontFamily: "Bungee"
    fontSize: "1.953rem"
    fontWeight: 700
    lineHeight: 1.1
    letterSpacing: "-0.01em"
  headline-md:
    fontFamily: "Bungee"
    fontSize: "1.563rem"
    fontWeight: 600
    lineHeight: 1.15
    letterSpacing: "-0.01em"
  body-md:
    fontFamily: "Atkinson Hyperlegible"
    fontSize: "16px"
    fontWeight: 400
    lineHeight: 1.45
    letterSpacing: "-0.01em"
  label-md:
    fontFamily: "IBM Plex Mono"
    fontSize: "0.75rem"
    fontWeight: 600
    lineHeight: 1
    letterSpacing: "0.08em"
rounded:
  full: "9999px"
  lg: "8px"
  md: "4px"
  none: "0px"
  sm: "0px"
spacing:
  base: "8px"
  xs: "4px"
  sm: "8px"
  md: "12px"
  lg: "16px"
  xl: "24px"
  2xl: "32px"
  3xl: "48px"
  4xl: "64px"
components:
  color-reference-accent:
    backgroundColor: "{colors.accent}"
  color-reference-background:
    backgroundColor: "{colors.background}"
  color-reference-border:
    backgroundColor: "{colors.border}"
  color-reference-error:
    backgroundColor: "{colors.error}"
  color-reference-info:
    backgroundColor: "{colors.info}"
  color-reference-muted:
    backgroundColor: "{colors.muted}"
  color-reference-primary:
    backgroundColor: "{colors.primary}"
  color-reference-secondary:
    backgroundColor: "{colors.secondary}"
  color-reference-success:
    backgroundColor: "{colors.success}"
  color-reference-surface:
    backgroundColor: "{colors.surface}"
  color-reference-text:
    backgroundColor: "{colors.text}"
  color-reference-warning:
    backgroundColor: "{colors.warning}"
  button-primary:
    backgroundColor: "{colors.primary}"
    textColor: "#000000"
    typography: "{typography.label-md}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  card-surface:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  input-default:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    height: "44px"
---

# Arcade Snack Maximalism

## Overview

Arcade Snack Maximalism turns a product interface into a loud cabinet-side snack run: low-resolution structure, soda-machine color, and tile-map choreography organize real operational content without becoming a nostalgia costume.

### Values

- pixel logic as layout infrastructure
- high-contrast joy with strict semantic roles
- scene-first interfaces that feel stocked, playable, and commercially useful
- dense information broken into collectible sprite-sized chunks

### Anti-Values

- generic retro wallpaper that does not shape components
- soft SaaS cards with arbitrary gradients and mixed radii
- semantic colors used as decoration instead of product state

### Visual Character

- Use an 8px bitmap grid with hard 0px and 4px radii, stepped card corners, and orthogonal gaps that align every panel to tile units.
- Build surfaces from flat soda red, electric blue, lemon yellow, candy green, cream, and near-black with double pixel borders and offset shadow blocks.
- Set headings in chunky display type with mono UI labels, uppercase microcopy, tight letter spacing, and badge-like sprite captions.
- Layer checkerboard, dither-dot, scanline, and tiny tile-map motifs as bounded UI materials rather than full-page texture noise.
- Compose dashboards like an arcade cabinet: top marquee, left cartridge rail, center playable board, right score/ticket column, and bottom status inventory.

## Colors

Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.

| Token | Value |
|-------|-------|
| accent | `#FFE04B` |
| background | `#FFF2C7` |
| border | `#16120F` |
| error | `#D6182B` |
| info | `#19B8FF` |
| muted | `#6E513A` |
| primary | `#E9252A` |
| secondary | `#1664FF` |
| success | `#24C25A` |
| surface | `#FFF8DF` |
| text | `#16120F` |
| warning | `#FFB000` |

## Typography

- **Headline-Lg**: Bungee, 1.953rem, weight 700, line-height 1.1.
- **Headline-Md**: Bungee, 1.563rem, weight 600, line-height 1.15.
- **Body-Md**: Atkinson Hyperlegible, 16px, weight 400, line-height 1.45.
- **Label-Md**: IBM Plex Mono, 0.75rem, weight 600, line-height 1.

## Layout

### Spacing Tokens

- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`

### Breakpoints

mobile 375px, tablet 768px, desktop 1200px, wide 1440px

### Grid

8px base grid with 12-column desktop cabinet layout, 6-column tablet layout, and single-column mobile stack preserving tile gutters.

### Whitespace

Whitespace is chunky and gridded: use 16px internal tile padding, 24px cabinet gutters, and never center lonely generic cards.

## Elevation & Depth

### Shadows

- **Lg**: 12px 12px 0 #16120F
- **Md**: 8px 8px 0 #16120F
- **Sm**: 4px 4px 0 #16120F

## Shapes

### Rounded

- **Full**: `9999px`
- **Lg**: `8px`
- **Md**: `4px`
- **None**: `0px`
- **Sm**: `0px`

### Surfaces

- **Bg Pattern**: large cream field with sparse 8px candy tile marks, scanline strips, and marquee bands
- **Card Style**: cream or color-block panels using 3px black borders, inset highlight lines, and square offset shadows
- **Treatment**: flat candy-color slabs with bounded dither fills and no blur

### Borders

- **Accent Width**: 6px
- **Character**: black cartridge outlines, chunky separators, and deliberately square focus rings
- **Default Width**: 3px
- **Style**: solid with inner 1px highlight and stepped pixel notches

## Components

### Composition

Arrange screens as cabinet-like systems: a branded marquee on top, cartridge navigation on the side, a central tile board for primary work, and score/status rails for commercial urgency.

### Density

High-density is allowed when every cluster is a bordered sprite tile with 8px rhythm and clear cabinet zones.

### Hierarchy

Lead with oversized Bungee numerals and labels, then use compact mono badges for state; color is reserved for zones so primary actions and alerts read instantly.

### Signature Patterns

- Double-border candy panels combine a 3px black outline, a 1px inner cream highlight, and an 8px offset black shadow block.
- Dither tickets use repeating 4px dot or checker patterns clipped inside badges, meters, and empty states instead of as page-wide decoration.
- Sprite inventory rows use square icon cells, barcode-like micro dividers, and lemon status chips to convert tables into game item lists.
- Cabinet marquee headers use alternating soda red and electric blue tile blocks behind oversized display type and score counters.
- Interactive focus states are square neon outlines with a one-tile translate effect and a stepped timing function.

## shadcn/ui Usage

When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.

DESIGN.md with shadcn: `/language/en-019e66f7-82db-7281-823f-971c932a5819/DESIGN.with-shadcn.md`.

The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.

Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.

Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table

Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.

## Do's and Don'ts

- Do Use candy color zones to indicate product areas, not random decoration.
- Do Keep every edge square, stepped, or deliberately 4px; avoid mixed soft radii.
- Do Make data, controls, navigation, and empty states share the same pixel tile grammar.
- Do Preserve accessible contrast by pairing bright fills with near-black text and thick borders.
- Don't Do not rely on generic arcade clipart without structural grid behavior.
- Don't Do not use blur, glassmorphism, pastel gradients, or soft floating shadows.
- Don't Do not let all semantic states become equally loud; reserve red and yellow for true urgency.
- Don't Do not make the mobile view a shrunken desktop cabinet; stack zones as playable cartridges.
shadcn/ui theme
```json
{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "arcade-snack-maximalism",
  "type": "registry:theme",
  "title": "Arcade Snack Maximalism shadcn Theme",
  "cssVars": {
    "theme": {},
    "light": {
      "background": "#FFF2C7",
      "foreground": "#16120F",
      "card": "#FFF8DF",
      "card-foreground": "#16120F",
      "popover": "#FFF8DF",
      "popover-foreground": "#16120F",
      "primary": "#E9252A",
      "primary-foreground": "#ffffff",
      "secondary": "#1664FF",
      "secondary-foreground": "#ffffff",
      "muted": "#6E513A",
      "muted-foreground": "#16120F",
      "accent": "#FFE04B",
      "accent-foreground": "#111111",
      "destructive": "#D6182B",
      "border": "#16120F",
      "input": "#16120F",
      "ring": "#FFE04B",
      "chart-1": "#E9252A",
      "chart-2": "#1664FF",
      "chart-3": "#FFE04B",
      "chart-4": "#24C25A",
      "chart-5": "#FFB000",
      "sidebar": "#FFF8DF",
      "sidebar-foreground": "#16120F",
      "sidebar-primary": "#E9252A",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#19B8FF",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#16120F",
      "sidebar-ring": "#FFE04B",
      "radius": "4px"
    },
    "dark": {
      "background": "#0f1115",
      "foreground": "#f8fafc",
      "card": "#181b22",
      "card-foreground": "#f8fafc",
      "popover": "#181b22",
      "popover-foreground": "#f8fafc",
      "primary": "#E9252A",
      "primary-foreground": "#ffffff",
      "secondary": "#252a33",
      "secondary-foreground": "#f8fafc",
      "muted": "#252a33",
      "muted-foreground": "#a1a1aa",
      "accent": "#FFE04B",
      "accent-foreground": "#111111",
      "destructive": "#D6182B",
      "border": "#303642",
      "input": "#303642",
      "ring": "#FFE04B",
      "chart-1": "#E9252A",
      "chart-2": "#1664FF",
      "chart-3": "#FFE04B",
      "chart-4": "#24C25A",
      "chart-5": "#FFB000",
      "sidebar": "#181b22",
      "sidebar-foreground": "#f8fafc",
      "sidebar-primary": "#E9252A",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#FFE04B",
      "sidebar-accent-foreground": "#111111",
      "sidebar-border": "#303642",
      "sidebar-ring": "#FFE04B",
      "radius": "4px"
    }
  },
  "meta": {
    "source": "katagami",
    "languageId": "en-019e66f7-82db-7281-823f-971c932a5819",
    "slug": "arcade-snack-maximalism",
    "componentManifest": [
      "button",
      "card",
      "input",
      "textarea",
      "select",
      "dialog",
      "sheet",
      "tabs",
      "badge",
      "separator",
      "checkbox",
      "switch",
      "slider",
      "tooltip",
      "dropdown-menu",
      "table"
    ],
    "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
    "nativeTokenNames": {
      "borders": [
        "accent_width",
        "character",
        "default_width",
        "style"
      ],
      "colors": [
        "accent",
        "background",
        "border",
        "error",
        "info",
        "muted",
        "primary",
        "secondary",
        "success",
        "surface",
        "text",
        "warning"
      ],
      "motion": [
        "duration",
        "easing",
        "philosophy"
      ],
      "radii": [
        "full",
        "lg",
        "md",
        "none",
        "sm"
      ],
      "shadows": [
        "lg",
        "md",
        "sm"
      ],
      "spacing": [
        "base",
        "scale"
      ],
      "surfaces": [
        "bg_pattern",
        "card_style",
        "treatment"
      ],
      "typography": [
        "base_size",
        "body_font",
        "google_fonts_url",
        "heading_font",
        "letter_spacing",
        "line_height",
        "mono_font",
        "scale_ratio"
      ]
    }
  }
}
```
in the wild

embodiments

Design Language Preview

Arcade Snack Maximalism

Color Palette

primary
secondary
accent
background
surface
text
muted
border
error
success
warning
info

Typography

h1

Heading One

h2

Heading Two

h3

Heading Three

h4

Heading Four

body

Body text demonstrates the reading experience. Good typography is invisible — it lets the content speak without drawing attention to the letterforms themselves.

caption

Caption text for supplementary information and metadata.

code
const theme = applyTokens(designLanguage);
render(<App theme={theme} />);

Buttons

Form Controls

Navigation

tabs
Overview content area with contextual information about the design language.
segmented control
dropdown menu

Feedback & Status

badges
NewDefaultActivePendingErrorOutline
alerts
Info: A new version is available.
Success: Changes saved successfully.
Warning: Storage is almost full.
Error: Failed to process request.
progress
66% complete
tooltip
avatar
AKJDML

Containers & Overlays

card

Card Title

Cards group related content and actions. This example shows a basic content card with a title and description.

accordion

Design tokens are the atomic values of a design system — colors, spacing, typography, and other values stored as key-value pairs.

dialog
separator

Data Display

table
NameStatusCategoryScore
Neo BrutalismPublishedMaximalist94
Aero GlassDraftSpatial87
Signal UIReviewEnterprise91
stat cards
Languages
42
+12%
Elements
3,150
+8%
Usage
18.4k
+23%
DESIGN.md

at a glance

Palette

Typography

headline-lgBungee · 31px · 700

The quick brown fox jumps

headline-mdBungee · 25px · 600

The quick brown fox jumps

body-mdAtkinson Hyperlegible · 16px · 400

The quick brown fox jumps

label-mdIBM Plex Mono · 12px · 600

The quick brown fox jumps

Components

New
Card title

Components rendered with this language’s tokens — colors, type, and rounded corners as specified.

Spacing

  • base8px
  • xs4px
  • sm8px
  • md12px
  • lg16px
  • xl24px
  • 2xl32px
  • 3xl48px
  • 4xl64px

Shape

full9999px
lg8px
md4px
none0px
sm0px
shadcn/ui

implementation kit

needs agent-authored kitcompatibility fallback
shadcn compatibility only
The generated theme variables are available, but the polished shadcn component recipes and shots have not been authored by the Katagami agent yet.
fallbackprimitives render
Compatibility proof
Local shadcn-style primitives accept the generated theme variables.
primaryaccentsurfacemutedwarningerror
table rhythm
buttonok
cardok
inputok
recommendedcompatibility fallback

DESIGN.md with shadcn

Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.

advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
shadcn add
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table
theme css
:root {
  --background: #FFF2C7;
  --foreground: #16120F;
  --card: #FFF8DF;
  --card-foreground: #16120F;
  --popover: #FFF8DF;
  --popover-foreground: #16120F;
  --primary: #E9252A;
  --primary-foreground: #ffffff;
  --secondary: #1664FF;
  --secondary-foreground: #ffffff;
  --muted: #6E513A;
  --muted-foreground: #16120F;
  --accent: #FFE04B;
  --accent-foreground: #111111;
  --destructive: #D6182B;
  --border: #16120F;
  --input: #16120F;
  --ring: #FFE04B;
  --chart-1: #E9252A;
  --chart-2: #1664FF;
  --chart-3: #FFE04B;
  --chart-4: #24C25A;
  --chart-5: #FFB000;
  --sidebar: #FFF8DF;
  --sidebar-foreground: #16120F;
  --sidebar-primary: #E9252A;
  --sidebar-primary-foreground: #ffffff;
  --sidebar-accent: #19B8FF;
  --sidebar-accent-foreground: #ffffff;
  --sidebar-border: #16120F;
  --sidebar-ring: #FFE04B;
  --radius: 4px;
}

.dark {
  --background: #0f1115;
  --foreground: #f8fafc;
  --card: #181b22;
  --card-foreground: #f8fafc;
  --popover: #181b22;
  --popover-foreground: #f8fafc;
  --primary: #E9252A;
  --primary-foreground: #ffffff;
  --secondary: #252a33;
  --secondary-foreground: #f8fafc;
  --muted: #252a33;
  --muted-foreground: #a1a1aa;
  --accent: #FFE04B;
  --accent-foreground: #111111;
  --destructive: #D6182B;
  --border: #303642;
  --input: #303642;
  --ring: #FFE04B;
  --chart-1: #E9252A;
  --chart-2: #1664FF;
  --chart-3: #FFE04B;
  --chart-4: #24C25A;
  --chart-5: #FFB000;
  --sidebar: #181b22;
  --sidebar-foreground: #f8fafc;
  --sidebar-primary: #E9252A;
  --sidebar-primary-foreground: #ffffff;
  --sidebar-accent: #FFE04B;
  --sidebar-accent-foreground: #111111;
  --sidebar-border: #303642;
  --sidebar-ring: #FFE04B;
  --radius: 4px;
}
tsx starter
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
  Card,
  CardContent,
  CardDescription,
  CardFooter,
  CardHeader,
  CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";

export function ArcadeSnackMaximalismShadcnKit() {
  return (
    <section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
      <div className="flex items-start justify-between gap-4">
        <div>
          <Badge variant="outline">shadcn/ui</Badge>
          <h2 className="mt-3 text-2xl font-semibold tracking-tight">Arcade Snack Maximalism</h2>
          <p className="mt-1 max-w-xl text-sm text-muted-foreground">
            Use the Katagami registry theme, then compose these shadcn primitives
            with the language-specific component recipes.
          </p>
        </div>
        <Button>Apply theme</Button>
      </div>

      <Tabs defaultValue="components">
        <TabsList>
          <TabsTrigger value="components">Components</TabsTrigger>
          <TabsTrigger value="states">States</TabsTrigger>
          <TabsTrigger value="export">Export</TabsTrigger>
        </TabsList>
      </Tabs>

      <Card>
        <CardHeader>
          <CardTitle>Component recipe</CardTitle>
          <CardDescription>
            Replace this starter content with the agent-authored product scene
            from components.md and preview-shots.json.
          </CardDescription>
        </CardHeader>
        <CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
          <Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
          <Button variant="secondary">Preview state</Button>
        </CardContent>
        <CardFooter className="justify-between">
          <Badge>Ready</Badge>
          <Button variant="outline">Copy recipe</Button>
        </CardFooter>
      </Card>
    </section>
  );
}
theme JSONcompatibility fallback
{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "arcade-snack-maximalism",
  "type": "registry:theme",
  "title": "Arcade Snack Maximalism shadcn Theme",
  "cssVars": {
    "theme": {},
    "light": {
      "background": "#FFF2C7",
      "foreground": "#16120F",
      "card": "#FFF8DF",
      "card-foreground": "#16120F",
      "popover": "#FFF8DF",
      "popover-foreground": "#16120F",
      "primary": "#E9252A",
      "primary-foreground": "#ffffff",
      "secondary": "#1664FF",
      "secondary-foreground": "#ffffff",
      "muted": "#6E513A",
      "muted-foreground": "#16120F",
      "accent": "#FFE04B",
      "accent-foreground": "#111111",
      "destructive": "#D6182B",
      "border": "#16120F",
      "input": "#16120F",
      "ring": "#FFE04B",
      "chart-1": "#E9252A",
      "chart-2": "#1664FF",
      "chart-3": "#FFE04B",
      "chart-4": "#24C25A",
      "chart-5": "#FFB000",
      "sidebar": "#FFF8DF",
      "sidebar-foreground": "#16120F",
      "sidebar-primary": "#E9252A",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#19B8FF",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#16120F",
      "sidebar-ring": "#FFE04B",
      "radius": "4px"
    },
    "dark": {
      "background": "#0f1115",
      "foreground": "#f8fafc",
      "card": "#181b22",
      "card-foreground": "#f8fafc",
      "popover": "#181b22",
      "popover-foreground": "#f8fafc",
      "primary": "#E9252A",
      "primary-foreground": "#ffffff",
      "secondary": "#252a33",
      "secondary-foreground": "#f8fafc",
      "muted": "#252a33",
      "muted-foreground": "#a1a1aa",
      "accent": "#FFE04B",
      "accent-foreground": "#111111",
      "destructive": "#D6182B",
      "border": "#303642",
      "input": "#303642",
      "ring": "#FFE04B",
      "chart-1": "#E9252A",
      "chart-2": "#1664FF",
      "chart-3": "#FFE04B",
      "chart-4": "#24C25A",
      "chart-5": "#FFB000",
      "sidebar": "#181b22",
      "sidebar-foreground": "#f8fafc",
      "sidebar-primary": "#E9252A",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#FFE04B",
      "sidebar-accent-foreground": "#111111",
      "sidebar-border": "#303642",
      "sidebar-ring": "#FFE04B",
      "radius": "4px"
    }
  },
  "meta": {
    "source": "katagami",
    "languageId": "en-019e66f7-82db-7281-823f-971c932a5819",
    "slug": "arcade-snack-maximalism",
    "componentManifest": [
      "button",
      "card",
      "input",
      "textarea",
      "select",
      "dialog",
      "sheet",
      "tabs",
      "badge",
      "separator",
      "checkbox",
      "switch",
      "slider",
      "tooltip",
      "dropdown-menu",
      "table"
    ],
    "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
    "nativeTokenNames": {
      "borders": [
        "accent_width",
        "character",
        "default_width",
        "style"
      ],
      "colors": [
        "accent",
        "background",
        "border",
        "error",
        "info",
        "muted",
        "primary",
        "secondary",
        "success",
        "surface",
        "text",
        "warning"
      ],
      "motion": [
        "duration",
        "easing",
        "philosophy"
      ],
      "radii": [
        "full",
        "lg",
        "md",
        "none",
        "sm"
      ],
      "shadows": [
        "lg",
        "md",
        "sm"
      ],
      "spacing": [
        "base",
        "scale"
      ],
      "surfaces": [
        "bg_pattern",
        "card_style",
        "treatment"
      ],
      "typography": [
        "base_size",
        "body_font",
        "google_fonts_url",
        "heading_font",
        "letter_spacing",
        "line_height",
        "mono_font",
        "scale_ratio"
      ]
    }
  }
}
component recipescompatibility fallback
# Arcade Snack Maximalism shadcn/ui Components

Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019e66f7-82db-7281-823f-971c932a5819`
Slug: `arcade-snack-maximalism`

## Intent

Arcade Snack Maximalism turns a product interface into a loud cabinet-side snack run: low-resolution structure, soda-machine color, and tile-map choreography organize real operational content without becoming a nostalgia costume.

## Required primitives

- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table

Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.

## Token cues

Colors:

{
  "accent": "#FFE04B",
  "background": "#FFF2C7",
  "border": "#16120F",
  "error": "#D6182B",
  "info": "#19B8FF",
  "muted": "#6E513A",
  "primary": "#E9252A",
  "secondary": "#1664FF",
  "success": "#24C25A",
  "surface": "#FFF8DF",
  "text": "#16120F",
  "warning": "#FFB000"
}

Typography:

{
  "base_size": "16px",
  "body_font": "Atkinson Hyperlegible",
  "google_fonts_url": "https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:wght@400;700&family=Bungee&family=IBM+Plex+Mono:wght@500;700&display=swap",
  "heading_font": "Bungee",
  "letter_spacing": "-0.01em",
  "line_height": 1.45,
  "mono_font": "IBM Plex Mono",
  "scale_ratio": 1.25
}

## Visual character to preserve

- Use an 8px bitmap grid with hard 0px and 4px radii, stepped card corners, and orthogonal gaps that align every panel to tile units.
- Build surfaces from flat soda red, electric blue, lemon yellow, candy green, cream, and near-black with double pixel borders and offset shadow blocks.
- Set headings in chunky display type with mono UI labels, uppercase microcopy, tight letter spacing, and badge-like sprite captions.
- Layer checkerboard, dither-dot, scanline, and tiny tile-map motifs as bounded UI materials rather than full-page texture noise.
- Compose dashboards like an arcade cabinet: top marquee, left cartridge rail, center playable board, right score/ticket column, and bottom status inventory.

## ShadSync visual profile

{
  "family": "system",
  "material": "flat",
  "contour": "default",
  "border": "solid",
  "underlay": true,
  "grain": true,
  "stickerBadges": true,
  "motion": "still",
  "density": "balanced",
  "accents": [
    "primary",
    "accent",
    "secondary",
    "muted"
  ]
}

## Signature component recipes

### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.

### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.

### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.

### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.

### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.

## Preview shots

- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.

## Implementation contract

- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/arcade-snack-maximalism/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Use candy color zones to indicate product areas, not random decoration.; Keep every edge square, stepped, or deliberately 4px; avoid mixed soft radii.; Make data, controls, navigation, and empty states share the same pixel tile grammar.; Preserve accessible contrast by pairing bright fills with near-black text and thick borders.
- Do not: Do not rely on generic arcade clipart without structural grid behavior.; Do not use blur, glassmorphism, pastel gradients, or soft floating shadows.; Do not let all semantic states become equally loud; reserve red and yellow for true urgency.; Do not make the mobile view a shrunken desktop cabinet; stack zones as playable cartridges.

## Copy-paste component example

This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.

```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
  Card,
  CardContent,
  CardDescription,
  CardFooter,
  CardHeader,
  CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";

export function ArcadeSnackMaximalismShadcnKit() {
  return (
    <section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
      <div className="flex items-start justify-between gap-4">
        <div>
          <Badge variant="outline">shadcn/ui</Badge>
          <h2 className="mt-3 text-2xl font-semibold tracking-tight">Arcade Snack Maximalism</h2>
          <p className="mt-1 max-w-xl text-sm text-muted-foreground">
            Use the Katagami registry theme, then compose these shadcn primitives
            with the language-specific component recipes.
          </p>
        </div>
        <Button>Apply theme</Button>
      </div>

      <Tabs defaultValue="components">
        <TabsList>
          <TabsTrigger value="components">Components</TabsTrigger>
          <TabsTrigger value="states">States</TabsTrigger>
          <TabsTrigger value="export">Export</TabsTrigger>
        </TabsList>
      </Tabs>

      <Card>
        <CardHeader>
          <CardTitle>Component recipe</CardTitle>
          <CardDescription>
            Replace this starter content with the agent-authored product scene
            from components.md and preview-shots.json.
          </CardDescription>
        </CardHeader>
        <CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
          <Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
          <Button variant="secondary">Preview state</Button>
        </CardContent>
        <CardFooter className="justify-between">
          <Badge>Ready</Badge>
          <Button variant="outline">Copy recipe</Button>
        </CardFooter>
      </Card>
    </section>
  );
}
```

## Layout notes

{
  "breakpoints": "mobile 375px, tablet 768px, desktop 1200px, wide 1440px",
  "grid": "8px base grid with 12-column desktop cabinet layout, 6-column tablet layout, and single-column mobile stack preserving tile gutters.",
  "whitespace": "Whitespace is chunky and gridded: use 16px internal tile padding, 24px cabinet gutters, and never center lonely generic cards."
}
preview shotscompatibility fallback
{
  "artifact": "katagami:shadcn-preview-shots",
  "version": "preview-shots-v1",
  "generator": "katagami-ui-compatibility-projection",
  "generatedBy": "katagami-ui-projection",
  "requiresVisualProfile": true,
  "schema": "katagami:shadcn-preview-shots/renderable-v1",
  "renderable": true,
  "language": {
    "id": "en-019e66f7-82db-7281-823f-971c932a5819",
    "name": "Arcade Snack Maximalism",
    "slug": "arcade-snack-maximalism"
  },
  "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
  "primitives": [
    "button",
    "card",
    "input",
    "textarea",
    "select",
    "dialog",
    "sheet",
    "tabs",
    "badge",
    "separator",
    "checkbox",
    "switch",
    "slider",
    "tooltip",
    "dropdown-menu",
    "table"
  ],
  "identityNotes": [
    "Use an 8px bitmap grid with hard 0px and 4px radii, stepped card corners, and orthogonal gaps that align every panel to tile units.",
    "Build surfaces from flat soda red, electric blue, lemon yellow, candy green, cream, and near-black with double pixel borders and offset shadow blocks.",
    "Set headings in chunky display type with mono UI labels, uppercase microcopy, tight letter spacing, and badge-like sprite captions.",
    "Layer checkerboard, dither-dot, scanline, and tiny tile-map motifs as bounded UI materials rather than full-page texture noise.",
    "Compose dashboards like an arcade cabinet: top marquee, left cartridge rail, center playable board, right score/ticket column, and bottom status inventory."
  ],
  "visualProfile": {
    "family": "system",
    "material": "flat",
    "contour": "default",
    "border": "solid",
    "underlay": true,
    "grain": true,
    "stickerBadges": true,
    "motion": "still",
    "density": "balanced",
    "accents": [
      "primary",
      "accent",
      "secondary",
      "muted"
    ]
  },
  "shots": [
    {
      "id": "application-shell",
      "title": "Application shell",
      "viewport": "desktop",
      "primitives": [
        "button",
        "card",
        "input",
        "select",
        "tabs",
        "badge",
        "separator",
        "table"
      ],
      "composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
      "mustShow": [
        "primary and secondary actions",
        "card hierarchy",
        "filterable state",
        "table or list density"
      ],
      "avoid": [
        "component inventory walls",
        "placeholder-only content",
        "generic rounded SaaS chrome"
      ],
      "scene": {
        "eyebrow": "workspace spread",
        "headline": "Arcade Snack Maximalism launch room",
        "description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
        "primaryAction": "Apply theme",
        "secondaryAction": "Review states",
        "stats": [
          {
            "label": "components",
            "value": "16",
            "tone": "accent"
          },
          {
            "label": "states",
            "value": "ready"
          },
          {
            "label": "density",
            "value": "balanced",
            "tone": "warning"
          }
        ],
        "rows": [
          {
            "label": "Primary flow",
            "value": "mapped",
            "status": "active"
          },
          {
            "label": "Token coverage",
            "value": "semantic",
            "status": "synced"
          },
          {
            "label": "Responsive proof",
            "value": "queued",
            "status": "review"
          }
        ],
        "statuses": [
          "Active",
          "Synced",
          "Draft"
        ]
      }
    },
    {
      "id": "detail-editor",
      "title": "Detail editor",
      "viewport": "tablet",
      "primitives": [
        "button",
        "card",
        "input",
        "textarea",
        "select",
        "checkbox",
        "switch",
        "slider",
        "dialog",
        "sheet"
      ],
      "composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
      "mustShow": [
        "focus ring",
        "error or destructive state",
        "dialog or sheet treatment",
        "written guidance content"
      ],
      "avoid": [
        "unstyled browser controls",
        "floating cards inside cards",
        "missing labels"
      ],
      "scene": {
        "eyebrow": "editing flow",
        "headline": "Language recipe editor",
        "description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
        "primaryAction": "Save recipe",
        "secondaryAction": "Open sheet",
        "fields": [
          {
            "label": "Component family",
            "value": "Narrative cards"
          },
          {
            "label": "State treatment",
            "value": "Visible focus + validation"
          },
          {
            "label": "Motion",
            "value": "Small lift, no opacity-only fade"
          }
        ],
        "statuses": [
          "Focus",
          "Invalid",
          "Confirmed"
        ]
      }
    },
    {
      "id": "data-operations",
      "title": "Data operations",
      "viewport": "mobile",
      "primitives": [
        "button",
        "tabs",
        "badge",
        "dropdown-menu",
        "table",
        "tooltip",
        "separator"
      ],
      "composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
      "mustShow": [
        "responsive reflow",
        "dense row styling",
        "menu affordance",
        "status badge system"
      ],
      "avoid": [
        "desktop-only tables",
        "text overflow",
        "default shadcn spacing without Katagami character"
      ],
      "scene": {
        "eyebrow": "operations",
        "headline": "Compact review queue",
        "description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
        "primaryAction": "Resolve",
        "secondaryAction": "Filter",
        "rows": [
          {
            "label": "Button hierarchy",
            "value": "approved",
            "status": "ok"
          },
          {
            "label": "Table rhythm",
            "value": "needs pass",
            "status": "watch"
          },
          {
            "label": "Empty state",
            "value": "designed",
            "status": "done"
          }
        ],
        "statuses": [
          "Queued",
          "Blocked",
          "Done"
        ]
      }
    }
  ],
  "componentRecipes": [
    {
      "primitive": "button",
      "intent": "Prove action hierarchy, focus, disabled, and destructive states."
    },
    {
      "primitive": "card",
      "intent": "Carry the language surface, border, elevation, and density rules."
    },
    {
      "primitive": "input",
      "intent": "Show labels, focus rings, validation, and spacing rhythm."
    },
    {
      "primitive": "textarea",
      "intent": "Show longer guidance, validation copy, and writing density."
    },
    {
      "primitive": "select",
      "intent": "Show filtering, selection contrast, and menu trigger styling."
    },
    {
      "primitive": "dialog",
      "intent": "Show centered decision states and overlay treatment."
    },
    {
      "primitive": "sheet",
      "intent": "Show contextual side panels and responsive editing."
    },
    {
      "primitive": "tabs",
      "intent": "Show navigational structure and active/inactive contrast."
    },
    {
      "primitive": "badge",
      "intent": "Show compact status vocabulary and semantic colors."
    },
    {
      "primitive": "separator",
      "intent": "Show section rhythm without generic gray dividers."
    },
    {
      "primitive": "checkbox",
      "intent": "Show binary selection with visible focus and checked states."
    },
    {
      "primitive": "switch",
      "intent": "Show settings toggles and on/off contrast."
    },
    {
      "primitive": "slider",
      "intent": "Show numeric adjustment with track/thumb styling."
    },
    {
      "primitive": "tooltip",
      "intent": "Show concise explanation styling above compact controls."
    },
    {
      "primitive": "dropdown-menu",
      "intent": "Show action menus, destructive items, and grouped choices."
    },
    {
      "primitive": "table",
      "intent": "Show dense operational data, separators, row states, and responsive behavior."
    }
  ],
  "qualityRules": {
    "do": [
      "Use candy color zones to indicate product areas, not random decoration.",
      "Keep every edge square, stepped, or deliberately 4px; avoid mixed soft radii.",
      "Make data, controls, navigation, and empty states share the same pixel tile grammar.",
      "Preserve accessible contrast by pairing bright fills with near-black text and thick borders."
    ],
    "dont": [
      "Do not rely on generic arcade clipart without structural grid behavior.",
      "Do not use blur, glassmorphism, pastel gradients, or soft floating shadows.",
      "Do not let all semantic states become equally loud; reserve red and yellow for true urgency.",
      "Do not make the mobile view a shrunken desktop cabinet; stack zones as playable cartridges."
    ]
  }
}
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