Arcade Snack Maximalism
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Download DESIGN.md
Portable DESIGN.md source of truth for most agents and apps.
specification
philosophy
tokens
borders4 items
- accent width
- 6px
- character
- black cartridge outlines, chunky separators, and deliberately square focus rings
- default width
- 3px
- style
- solid with inner 1px highlight and stepped pixel notches
colors12 items
motion3 items
- duration
- 120ms
- easing
- steps(2, jump-end)
- philosophy
- quick arcade cabinet ticks: buttons nudge by one tile, badges blink in two frames, panels never float softly
radii5 items
- full
- 9999px
- lg
- 8px
- md
- 4px
- none
- 0
- sm
- 0
shadows3 items
- lg
- 12px 12px 0 #16120F
- md
- 8px 8px 0 #16120F
- sm
- 4px 4px 0 #16120F
spacing2 items
- base
- 8px
- scale
- 4, 8, 12, 16, 24, 32, 48, 64
surfaces3 items
- bg pattern
- large cream field with sparse 8px candy tile marks, scanline strips, and marquee bands
- card style
- cream or color-block panels using 3px black borders, inset highlight lines, and square offset shadows
- treatment
- flat candy-color slabs with bounded dither fills and no blur
typography8 items
- base size
- 16px
- body font
- Atkinson Hyperlegible
- google fonts url
- https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:wght@400;700&family=Bungee&family=IBM+Plex+Mono:wght@500;700&display=swap
- heading font
- Bungee
- letter spacing
- -0.01em
- line height
- 1.45
- mono font
- IBM Plex Mono
- scale ratio
- 1.25
rules
Arrange screens as cabinet-like systems: a branded marquee on top, cartridge navigation on the side, a central tile board for primary work, and score/status rails for commercial urgency.
High-density is allowed when every cluster is a bordered sprite tile with 8px rhythm and clear cabinet zones.
Lead with oversized Bungee numerals and labels, then use compact mono badges for state; color is reserved for zones so primary actions and alerts read instantly.
layout
mobile 375px, tablet 768px, desktop 1200px, wide 1440px
8px base grid with 12-column desktop cabinet layout, 6-column tablet layout, and single-column mobile stack preserving tile gutters.
Whitespace is chunky and gridded: use 16px internal tile padding, 24px cabinet gutters, and never center lonely generic cards.
guidance
- Use candy color zones to indicate product areas, not random decoration.
- Keep every edge square, stepped, or deliberately 4px; avoid mixed soft radii.
- Make data, controls, navigation, and empty states share the same pixel tile grammar.
- Preserve accessible contrast by pairing bright fills with near-black text and thick borders.
- Do not rely on generic arcade clipart without structural grid behavior.
- Do not use blur, glassmorphism, pastel gradients, or soft floating shadows.
- Do not let all semantic states become equally loud; reserve red and yellow for true urgency.
- Do not make the mobile view a shrunken desktop cabinet; stack zones as playable cartridges.
katagami spec
# Arcade Snack Maximalism ## Philosophy Arcade Snack Maximalism turns a product interface into a loud cabinet-side snack run: low-resolution structure, soda-machine color, and tile-map choreography organize real operational content without becoming a nostalgia costume. ### Values - pixel logic as layout infrastructure - high-contrast joy with strict semantic roles - scene-first interfaces that feel stocked, playable, and commercially useful - dense information broken into collectible sprite-sized chunks ### Anti-Values - generic retro wallpaper that does not shape components - soft SaaS cards with arbitrary gradients and mixed radii - semantic colors used as decoration instead of product state ### Visual Character - Use an 8px bitmap grid with hard 0px and 4px radii, stepped card corners, and orthogonal gaps that align every panel to tile units. - Build surfaces from flat soda red, electric blue, lemon yellow, candy green, cream, and near-black with double pixel borders and offset shadow blocks. - Set headings in chunky display type with mono UI labels, uppercase microcopy, tight letter spacing, and badge-like sprite captions. - Layer checkerboard, dither-dot, scanline, and tiny tile-map motifs as bounded UI materials rather than full-page texture noise. - Compose dashboards like an arcade cabinet: top marquee, left cartridge rail, center playable board, right score/ticket column, and bottom status inventory. ## Tokens ### Borders - **Accent Width**: 6px - **Character**: black cartridge outlines, chunky separators, and deliberately square focus rings - **Default Width**: 3px - **Style**: solid with inner 1px highlight and stepped pixel notches ### Colors | Name | Value | |------|-------| | accent | `#FFE04B` | | background | `#FFF2C7` | | border | `#16120F` | | error | `#D6182B` | | info | `#19B8FF` | | muted | `#6E513A` | | primary | `#E9252A` | | secondary | `#1664FF` | | success | `#24C25A` | | surface | `#FFF8DF` | | text | `#16120F` | | warning | `#FFB000` | ### Motion - **Duration**: 120ms - **Easing**: steps(2, jump-end) - **Philosophy**: quick arcade cabinet ticks: buttons nudge by one tile, badges blink in two frames, panels never float softly ### Radii - **Full**: 9999px - **Lg**: 8px - **Md**: 4px - **None**: 0 - **Sm**: 0 ### Shadows - **Lg**: 12px 12px 0 #16120F - **Md**: 8px 8px 0 #16120F - **Sm**: 4px 4px 0 #16120F ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64] ### Surfaces - **Bg Pattern**: large cream field with sparse 8px candy tile marks, scanline strips, and marquee bands - **Card Style**: cream or color-block panels using 3px black borders, inset highlight lines, and square offset shadows - **Treatment**: flat candy-color slabs with bounded dither fills and no blur ### Typography - **Base Size**: 16px - **Body Font**: Atkinson Hyperlegible - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:wght@400;700&family=Bungee&family=IBM+Plex+Mono:wght@500;700&display=swap - **Heading Font**: Bungee - **Letter Spacing**: -0.01em - **Line Height**: 1.45 - **Mono Font**: IBM Plex Mono - **Scale Ratio**: 1.25 ## Rules ### Composition Arrange screens as cabinet-like systems: a branded marquee on top, cartridge navigation on the side, a central tile board for primary work, and score/status rails for commercial urgency. ### Density High-density is allowed when every cluster is a bordered sprite tile with 8px rhythm and clear cabinet zones. ### Hierarchy Lead with oversized Bungee numerals and labels, then use compact mono badges for state; color is reserved for zones so primary actions and alerts read instantly. ### Signature Patterns - Double-border candy panels combine a 3px black outline, a 1px inner cream highlight, and an 8px offset black shadow block. - Dither tickets use repeating 4px dot or checker patterns clipped inside badges, meters, and empty states instead of as page-wide decoration. - Sprite inventory rows use square icon cells, barcode-like micro dividers, and lemon status chips to convert tables into game item lists. - Cabinet marquee headers use alternating soda red and electric blue tile blocks behind oversized display type and score counters. - Interactive focus states are square neon outlines with a one-tile translate effect and a stepped timing function. ## Layout ### Breakpoints mobile 375px, tablet 768px, desktop 1200px, wide 1440px ### Grid 8px base grid with 12-column desktop cabinet layout, 6-column tablet layout, and single-column mobile stack preserving tile gutters. ### Whitespace Whitespace is chunky and gridded: use 16px internal tile padding, 24px cabinet gutters, and never center lonely generic cards. ## Guidance ### Do - Use candy color zones to indicate product areas, not random decoration. - Keep every edge square, stepped, or deliberately 4px; avoid mixed soft radii. - Make data, controls, navigation, and empty states share the same pixel tile grammar. - Preserve accessible contrast by pairing bright fills with near-black text and thick borders. ### Don't - Do not rely on generic arcade clipart without structural grid behavior. - Do not use blur, glassmorphism, pastel gradients, or soft floating shadows. - Do not let all semantic states become equally loud; reserve red and yellow for true urgency. - Do not make the mobile view a shrunken desktop cabinet; stack zones as playable cartridges.
DESIGN.md
---
version: "alpha"
name: "Arcade Snack Maximalism"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
accent: "#FFE04B"
background: "#FFF2C7"
border: "#16120F"
error: "#D6182B"
info: "#19B8FF"
muted: "#6E513A"
primary: "#E9252A"
secondary: "#1664FF"
success: "#24C25A"
surface: "#FFF8DF"
text: "#16120F"
warning: "#FFB000"
typography:
headline-lg:
fontFamily: "Bungee"
fontSize: "1.953rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.01em"
headline-md:
fontFamily: "Bungee"
fontSize: "1.563rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.01em"
body-md:
fontFamily: "Atkinson Hyperlegible"
fontSize: "16px"
fontWeight: 400
lineHeight: 1.45
letterSpacing: "-0.01em"
label-md:
fontFamily: "IBM Plex Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
full: "9999px"
lg: "8px"
md: "4px"
none: "0px"
sm: "0px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
components:
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-background:
backgroundColor: "{colors.background}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-warning:
backgroundColor: "{colors.warning}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Arcade Snack Maximalism
## Overview
Arcade Snack Maximalism turns a product interface into a loud cabinet-side snack run: low-resolution structure, soda-machine color, and tile-map choreography organize real operational content without becoming a nostalgia costume.
### Values
- pixel logic as layout infrastructure
- high-contrast joy with strict semantic roles
- scene-first interfaces that feel stocked, playable, and commercially useful
- dense information broken into collectible sprite-sized chunks
### Anti-Values
- generic retro wallpaper that does not shape components
- soft SaaS cards with arbitrary gradients and mixed radii
- semantic colors used as decoration instead of product state
### Visual Character
- Use an 8px bitmap grid with hard 0px and 4px radii, stepped card corners, and orthogonal gaps that align every panel to tile units.
- Build surfaces from flat soda red, electric blue, lemon yellow, candy green, cream, and near-black with double pixel borders and offset shadow blocks.
- Set headings in chunky display type with mono UI labels, uppercase microcopy, tight letter spacing, and badge-like sprite captions.
- Layer checkerboard, dither-dot, scanline, and tiny tile-map motifs as bounded UI materials rather than full-page texture noise.
- Compose dashboards like an arcade cabinet: top marquee, left cartridge rail, center playable board, right score/ticket column, and bottom status inventory.
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| accent | `#FFE04B` |
| background | `#FFF2C7` |
| border | `#16120F` |
| error | `#D6182B` |
| info | `#19B8FF` |
| muted | `#6E513A` |
| primary | `#E9252A` |
| secondary | `#1664FF` |
| success | `#24C25A` |
| surface | `#FFF8DF` |
| text | `#16120F` |
| warning | `#FFB000` |
## Typography
- **Headline-Lg**: Bungee, 1.953rem, weight 700, line-height 1.1.
- **Headline-Md**: Bungee, 1.563rem, weight 600, line-height 1.15.
- **Body-Md**: Atkinson Hyperlegible, 16px, weight 400, line-height 1.45.
- **Label-Md**: IBM Plex Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
### Breakpoints
mobile 375px, tablet 768px, desktop 1200px, wide 1440px
### Grid
8px base grid with 12-column desktop cabinet layout, 6-column tablet layout, and single-column mobile stack preserving tile gutters.
### Whitespace
Whitespace is chunky and gridded: use 16px internal tile padding, 24px cabinet gutters, and never center lonely generic cards.
## Elevation & Depth
### Shadows
- **Lg**: 12px 12px 0 #16120F
- **Md**: 8px 8px 0 #16120F
- **Sm**: 4px 4px 0 #16120F
## Shapes
### Rounded
- **Full**: `9999px`
- **Lg**: `8px`
- **Md**: `4px`
- **None**: `0px`
- **Sm**: `0px`
### Surfaces
- **Bg Pattern**: large cream field with sparse 8px candy tile marks, scanline strips, and marquee bands
- **Card Style**: cream or color-block panels using 3px black borders, inset highlight lines, and square offset shadows
- **Treatment**: flat candy-color slabs with bounded dither fills and no blur
### Borders
- **Accent Width**: 6px
- **Character**: black cartridge outlines, chunky separators, and deliberately square focus rings
- **Default Width**: 3px
- **Style**: solid with inner 1px highlight and stepped pixel notches
## Components
### Composition
Arrange screens as cabinet-like systems: a branded marquee on top, cartridge navigation on the side, a central tile board for primary work, and score/status rails for commercial urgency.
### Density
High-density is allowed when every cluster is a bordered sprite tile with 8px rhythm and clear cabinet zones.
### Hierarchy
Lead with oversized Bungee numerals and labels, then use compact mono badges for state; color is reserved for zones so primary actions and alerts read instantly.
### Signature Patterns
- Double-border candy panels combine a 3px black outline, a 1px inner cream highlight, and an 8px offset black shadow block.
- Dither tickets use repeating 4px dot or checker patterns clipped inside badges, meters, and empty states instead of as page-wide decoration.
- Sprite inventory rows use square icon cells, barcode-like micro dividers, and lemon status chips to convert tables into game item lists.
- Cabinet marquee headers use alternating soda red and electric blue tile blocks behind oversized display type and score counters.
- Interactive focus states are square neon outlines with a one-tile translate effect and a stepped timing function.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019e66f7-82db-7281-823f-971c932a5819/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Use candy color zones to indicate product areas, not random decoration.
- Do Keep every edge square, stepped, or deliberately 4px; avoid mixed soft radii.
- Do Make data, controls, navigation, and empty states share the same pixel tile grammar.
- Do Preserve accessible contrast by pairing bright fills with near-black text and thick borders.
- Don't Do not rely on generic arcade clipart without structural grid behavior.
- Don't Do not use blur, glassmorphism, pastel gradients, or soft floating shadows.
- Don't Do not let all semantic states become equally loud; reserve red and yellow for true urgency.
- Don't Do not make the mobile view a shrunken desktop cabinet; stack zones as playable cartridges.
shadcn/ui theme
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "arcade-snack-maximalism",
"type": "registry:theme",
"title": "Arcade Snack Maximalism shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#FFF2C7",
"foreground": "#16120F",
"card": "#FFF8DF",
"card-foreground": "#16120F",
"popover": "#FFF8DF",
"popover-foreground": "#16120F",
"primary": "#E9252A",
"primary-foreground": "#ffffff",
"secondary": "#1664FF",
"secondary-foreground": "#ffffff",
"muted": "#6E513A",
"muted-foreground": "#16120F",
"accent": "#FFE04B",
"accent-foreground": "#111111",
"destructive": "#D6182B",
"border": "#16120F",
"input": "#16120F",
"ring": "#FFE04B",
"chart-1": "#E9252A",
"chart-2": "#1664FF",
"chart-3": "#FFE04B",
"chart-4": "#24C25A",
"chart-5": "#FFB000",
"sidebar": "#FFF8DF",
"sidebar-foreground": "#16120F",
"sidebar-primary": "#E9252A",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#19B8FF",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#16120F",
"sidebar-ring": "#FFE04B",
"radius": "4px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#E9252A",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#FFE04B",
"accent-foreground": "#111111",
"destructive": "#D6182B",
"border": "#303642",
"input": "#303642",
"ring": "#FFE04B",
"chart-1": "#E9252A",
"chart-2": "#1664FF",
"chart-3": "#FFE04B",
"chart-4": "#24C25A",
"chart-5": "#FFB000",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#E9252A",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#FFE04B",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#303642",
"sidebar-ring": "#FFE04B",
"radius": "4px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019e66f7-82db-7281-823f-971c932a5819",
"slug": "arcade-snack-maximalism",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
```embodiments
at a glance
Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Components
Components rendered with this language’s tokens — colors, type, and rounded corners as specified.
Spacing
- base8px
- xs4px
- sm8px
- md12px
- lg16px
- xl24px
- 2xl32px
- 3xl48px
- 4xl64px
Shape
implementation kit
DESIGN.md with shadcn
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #FFF2C7;
--foreground: #16120F;
--card: #FFF8DF;
--card-foreground: #16120F;
--popover: #FFF8DF;
--popover-foreground: #16120F;
--primary: #E9252A;
--primary-foreground: #ffffff;
--secondary: #1664FF;
--secondary-foreground: #ffffff;
--muted: #6E513A;
--muted-foreground: #16120F;
--accent: #FFE04B;
--accent-foreground: #111111;
--destructive: #D6182B;
--border: #16120F;
--input: #16120F;
--ring: #FFE04B;
--chart-1: #E9252A;
--chart-2: #1664FF;
--chart-3: #FFE04B;
--chart-4: #24C25A;
--chart-5: #FFB000;
--sidebar: #FFF8DF;
--sidebar-foreground: #16120F;
--sidebar-primary: #E9252A;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #19B8FF;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #16120F;
--sidebar-ring: #FFE04B;
--radius: 4px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #E9252A;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #FFE04B;
--accent-foreground: #111111;
--destructive: #D6182B;
--border: #303642;
--input: #303642;
--ring: #FFE04B;
--chart-1: #E9252A;
--chart-2: #1664FF;
--chart-3: #FFE04B;
--chart-4: #24C25A;
--chart-5: #FFB000;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #E9252A;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #FFE04B;
--sidebar-accent-foreground: #111111;
--sidebar-border: #303642;
--sidebar-ring: #FFE04B;
--radius: 4px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function ArcadeSnackMaximalismShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Arcade Snack Maximalism</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "arcade-snack-maximalism",
"type": "registry:theme",
"title": "Arcade Snack Maximalism shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#FFF2C7",
"foreground": "#16120F",
"card": "#FFF8DF",
"card-foreground": "#16120F",
"popover": "#FFF8DF",
"popover-foreground": "#16120F",
"primary": "#E9252A",
"primary-foreground": "#ffffff",
"secondary": "#1664FF",
"secondary-foreground": "#ffffff",
"muted": "#6E513A",
"muted-foreground": "#16120F",
"accent": "#FFE04B",
"accent-foreground": "#111111",
"destructive": "#D6182B",
"border": "#16120F",
"input": "#16120F",
"ring": "#FFE04B",
"chart-1": "#E9252A",
"chart-2": "#1664FF",
"chart-3": "#FFE04B",
"chart-4": "#24C25A",
"chart-5": "#FFB000",
"sidebar": "#FFF8DF",
"sidebar-foreground": "#16120F",
"sidebar-primary": "#E9252A",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#19B8FF",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#16120F",
"sidebar-ring": "#FFE04B",
"radius": "4px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#E9252A",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#FFE04B",
"accent-foreground": "#111111",
"destructive": "#D6182B",
"border": "#303642",
"input": "#303642",
"ring": "#FFE04B",
"chart-1": "#E9252A",
"chart-2": "#1664FF",
"chart-3": "#FFE04B",
"chart-4": "#24C25A",
"chart-5": "#FFB000",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#E9252A",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#FFE04B",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#303642",
"sidebar-ring": "#FFE04B",
"radius": "4px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019e66f7-82db-7281-823f-971c932a5819",
"slug": "arcade-snack-maximalism",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
# Arcade Snack Maximalism shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019e66f7-82db-7281-823f-971c932a5819`
Slug: `arcade-snack-maximalism`
## Intent
Arcade Snack Maximalism turns a product interface into a loud cabinet-side snack run: low-resolution structure, soda-machine color, and tile-map choreography organize real operational content without becoming a nostalgia costume.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"accent": "#FFE04B",
"background": "#FFF2C7",
"border": "#16120F",
"error": "#D6182B",
"info": "#19B8FF",
"muted": "#6E513A",
"primary": "#E9252A",
"secondary": "#1664FF",
"success": "#24C25A",
"surface": "#FFF8DF",
"text": "#16120F",
"warning": "#FFB000"
}
Typography:
{
"base_size": "16px",
"body_font": "Atkinson Hyperlegible",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:wght@400;700&family=Bungee&family=IBM+Plex+Mono:wght@500;700&display=swap",
"heading_font": "Bungee",
"letter_spacing": "-0.01em",
"line_height": 1.45,
"mono_font": "IBM Plex Mono",
"scale_ratio": 1.25
}
## Visual character to preserve
- Use an 8px bitmap grid with hard 0px and 4px radii, stepped card corners, and orthogonal gaps that align every panel to tile units.
- Build surfaces from flat soda red, electric blue, lemon yellow, candy green, cream, and near-black with double pixel borders and offset shadow blocks.
- Set headings in chunky display type with mono UI labels, uppercase microcopy, tight letter spacing, and badge-like sprite captions.
- Layer checkerboard, dither-dot, scanline, and tiny tile-map motifs as bounded UI materials rather than full-page texture noise.
- Compose dashboards like an arcade cabinet: top marquee, left cartridge rail, center playable board, right score/ticket column, and bottom status inventory.
## ShadSync visual profile
{
"family": "system",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": true,
"grain": true,
"stickerBadges": true,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/arcade-snack-maximalism/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Use candy color zones to indicate product areas, not random decoration.; Keep every edge square, stepped, or deliberately 4px; avoid mixed soft radii.; Make data, controls, navigation, and empty states share the same pixel tile grammar.; Preserve accessible contrast by pairing bright fills with near-black text and thick borders.
- Do not: Do not rely on generic arcade clipart without structural grid behavior.; Do not use blur, glassmorphism, pastel gradients, or soft floating shadows.; Do not let all semantic states become equally loud; reserve red and yellow for true urgency.; Do not make the mobile view a shrunken desktop cabinet; stack zones as playable cartridges.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function ArcadeSnackMaximalismShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Arcade Snack Maximalism</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"breakpoints": "mobile 375px, tablet 768px, desktop 1200px, wide 1440px",
"grid": "8px base grid with 12-column desktop cabinet layout, 6-column tablet layout, and single-column mobile stack preserving tile gutters.",
"whitespace": "Whitespace is chunky and gridded: use 16px internal tile padding, 24px cabinet gutters, and never center lonely generic cards."
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019e66f7-82db-7281-823f-971c932a5819",
"name": "Arcade Snack Maximalism",
"slug": "arcade-snack-maximalism"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"Use an 8px bitmap grid with hard 0px and 4px radii, stepped card corners, and orthogonal gaps that align every panel to tile units.",
"Build surfaces from flat soda red, electric blue, lemon yellow, candy green, cream, and near-black with double pixel borders and offset shadow blocks.",
"Set headings in chunky display type with mono UI labels, uppercase microcopy, tight letter spacing, and badge-like sprite captions.",
"Layer checkerboard, dither-dot, scanline, and tiny tile-map motifs as bounded UI materials rather than full-page texture noise.",
"Compose dashboards like an arcade cabinet: top marquee, left cartridge rail, center playable board, right score/ticket column, and bottom status inventory."
],
"visualProfile": {
"family": "system",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": true,
"grain": true,
"stickerBadges": true,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Arcade Snack Maximalism launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Use candy color zones to indicate product areas, not random decoration.",
"Keep every edge square, stepped, or deliberately 4px; avoid mixed soft radii.",
"Make data, controls, navigation, and empty states share the same pixel tile grammar.",
"Preserve accessible contrast by pairing bright fills with near-black text and thick borders."
],
"dont": [
"Do not rely on generic arcade clipart without structural grid behavior.",
"Do not use blur, glassmorphism, pastel gradients, or soft floating shadows.",
"Do not let all semantic states become equally loud; reserve red and yellow for true urgency.",
"Do not make the mobile view a shrunken desktop cabinet; stack zones as playable cartridges."
]
}
}