Isometric Pixorama Brand World
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Download DESIGN.md
Portable DESIGN.md source of truth for most agents and apps.
specification
philosophy
tokens
borders4 items
- accent width
- 4px
- character
- High-contrast square pixel strokes with occasional doubled top edge for signage emphasis.
- default width
- 2px
- style
- solid
colors12 items
motion3 items
- duration
- 140ms
- easing
- steps(4, end)
- philosophy
- Interactions snap by one grid unit, shift isometric faces, or swap sprite states; no smooth float animations.
radii5 items
- full
- 9999px
- lg
- 4px
- md
- 2px
- none
- 0
- sm
- 0
shadows3 items
- lg
- 14px 14px 0 #02070D
- md
- 8px 8px 0 #02070D
- sm
- 4px 4px 0 #02070D
spacing2 items
- base
- 8px
- scale
- 4, 8, 12, 16, 24, 32, 48, 64
surfaces3 items
- bg pattern
- 8px bitmap grid crossed with subtle cyan scanlines and sparse city-light pixels.
- card style
- Rectangular 2px bordered modules with clipped sprite corners and offset slab shadows.
- treatment
- Dark cyan night-grid surfaces with bright sign panels, dither overlays, and no translucent glass.
typography8 items
- base size
- 16px
- body font
- Space Grotesk
- google fonts url
- https://fonts.googleapis.com/css2?family=IBM+Plex+Mono:wght@500;600;700&family=Pixelify+Sans:wght@500;600;700&family=Space+Grotesk:wght@400;500;600;700&display=swap
- heading font
- Pixelify Sans
- letter spacing
- -0.015em
- line height
- 1.48
- mono font
- IBM Plex Mono
- scale ratio
- 1.25
rules
Use one dominant isometric city-planning artifact as the memorable spatial relationship, then attach smaller control panels to its edges like signage on a street corner.
High density is allowed when every object sits on the 8px tile grid and related controls cluster tightly before a large 48px or 64px gap.
Hierarchy is created by sign scale, slab shadow depth, and palette role: cyan for navigation, magenta for promotions, amber for warnings, lime for completion, and white for core copy.
layout
Desktop 1200+, tablet 768-1199 with two-column stack, mobile under 640 with horizontal chips and flattened isometric stage.
Twelve-column desktop grid over an 8px bitmap baseline; key objects align to 16px tile multiples with one isometric stage spanning seven columns.
Tight 8px and 12px gaps inside control clusters, then deliberate 48px stage-to-panel gaps so dense modules do not become wallpaper.
guidance
- Use clipped rectangular sprite components for all primary controls and navigation states.
- Let one isometric stage or tile map organize each screen before adding supporting panels.
- Keep colors assigned to product meaning so the bright palette remains navigable and accessible.
- Use the dither and scanline textures only on bounded surfaces where they add material identity.
- Do not round cards into generic SaaS pills or add blurry glassmorphism shadows.
- Do not scatter pixel icons as decoration without grid alignment or interface function.
- Do not imitate arcade nostalgia with unreadable novelty type for body copy.
- Do not use all signage colors at equal emphasis in the same component group.
katagami spec
# Isometric Pixorama Brand World ## Philosophy A dense city-bright pixel brand system that turns interface screens into an isometric planning board: signage panels, sprite badges, tiled streets, and modular object palettes create a playful but precise operating world for brands with many locations, products, and events. ### Values - Modular legibility over nostalgic decoration - City signage color used as product hierarchy - Isometric depth that clarifies relationships - Bitmap constraints applied with contemporary restraint ### Anti-Values - Generic retro arcade theming without product structure - Soft SaaS cards that erase the tiled city logic - Random pixel confetti used only as filler ### Visual Character - Core canvases use an 8px bitmap grid background plus hard 2px borders so every panel snaps to a visible low-resolution planning surface. - Hero and feature modules include CSS isometric blocks made from skewed top and side faces with cyan, magenta, amber, and lime object palettes. - Navigation and status controls are rectangular sprite chips with stepped corner notches made by clip-path rather than rounded pill defaults. - Data surfaces use dithered halftone overlays and scanline separators to create CRT texture while preserving strong contrast and readable text. - Important brand actions appear as oversized city-sign panels with offset black shadow slabs, never soft elevation or blurred glass. ## Tokens ### Borders - **Accent Width**: 4px - **Character**: High-contrast square pixel strokes with occasional doubled top edge for signage emphasis. - **Default Width**: 2px - **Style**: solid ### Colors | Name | Value | |------|-------| | accent | `#FFE03B` | | background | `#07111F` | | border | `#203E5A` | | error | `#FF4D5A` | | info | `#3D7BFF` | | muted | `#87A9BD` | | primary | `#00D9FF` | | secondary | `#FF2E88` | | success | `#42F56E` | | surface | `#10233A` | | text | `#F4FBFF` | | warning | `#FF9D2E` | ### Motion - **Duration**: 140ms - **Easing**: steps(4, end) - **Philosophy**: Interactions snap by one grid unit, shift isometric faces, or swap sprite states; no smooth float animations. ### Radii - **Full**: 9999px - **Lg**: 4px - **Md**: 2px - **None**: 0 - **Sm**: 0 ### Shadows - **Lg**: 14px 14px 0 #02070D - **Md**: 8px 8px 0 #02070D - **Sm**: 4px 4px 0 #02070D ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64] ### Surfaces - **Bg Pattern**: 8px bitmap grid crossed with subtle cyan scanlines and sparse city-light pixels. - **Card Style**: Rectangular 2px bordered modules with clipped sprite corners and offset slab shadows. - **Treatment**: Dark cyan night-grid surfaces with bright sign panels, dither overlays, and no translucent glass. ### Typography - **Base Size**: 16px - **Body Font**: Space Grotesk - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=IBM+Plex+Mono:wght@500;600;700&family=Pixelify+Sans:wght@500;600;700&family=Space+Grotesk:wght@400;500;600;700&display=swap - **Heading Font**: Pixelify Sans - **Letter Spacing**: -0.015em - **Line Height**: 1.48 - **Mono Font**: IBM Plex Mono - **Scale Ratio**: 1.25 ## Rules ### Composition Use one dominant isometric city-planning artifact as the memorable spatial relationship, then attach smaller control panels to its edges like signage on a street corner. ### Density High density is allowed when every object sits on the 8px tile grid and related controls cluster tightly before a large 48px or 64px gap. ### Hierarchy Hierarchy is created by sign scale, slab shadow depth, and palette role: cyan for navigation, magenta for promotions, amber for warnings, lime for completion, and white for core copy. ### Signature Patterns - Isometric object cards contain top and right CSS faces that shift on hover to make component state express the pixorama geometry. - Sprite-corner controls use polygon clip-path notches and 2px black shadow slabs for buttons, tabs, badges, and selected filters. - Dither panels layer radial-gradient pixel dots over dark surfaces for maps, charts, empty states, and image placeholders. - City-sign hero labels use oversized Pixelify Sans type, four-pixel accent bars, and hard offset shadows to dominate the scene without blur. ## Layout ### Breakpoints Desktop 1200+, tablet 768-1199 with two-column stack, mobile under 640 with horizontal chips and flattened isometric stage. ### Grid Twelve-column desktop grid over an 8px bitmap baseline; key objects align to 16px tile multiples with one isometric stage spanning seven columns. ### Whitespace Tight 8px and 12px gaps inside control clusters, then deliberate 48px stage-to-panel gaps so dense modules do not become wallpaper. ## Guidance ### Do - Use clipped rectangular sprite components for all primary controls and navigation states. - Let one isometric stage or tile map organize each screen before adding supporting panels. - Keep colors assigned to product meaning so the bright palette remains navigable and accessible. - Use the dither and scanline textures only on bounded surfaces where they add material identity. ### Don't - Do not round cards into generic SaaS pills or add blurry glassmorphism shadows. - Do not scatter pixel icons as decoration without grid alignment or interface function. - Do not imitate arcade nostalgia with unreadable novelty type for body copy. - Do not use all signage colors at equal emphasis in the same component group.
DESIGN.md
---
version: "alpha"
name: "Isometric Pixorama Brand World"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
accent: "#FFE03B"
background: "#07111F"
border: "#203E5A"
error: "#FF4D5A"
info: "#3D7BFF"
muted: "#87A9BD"
primary: "#00D9FF"
secondary: "#FF2E88"
success: "#42F56E"
surface: "#10233A"
text: "#F4FBFF"
warning: "#FF9D2E"
typography:
headline-lg:
fontFamily: "Pixelify Sans"
fontSize: "1.953rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.015em"
headline-md:
fontFamily: "Pixelify Sans"
fontSize: "1.563rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.015em"
body-md:
fontFamily: "Space Grotesk"
fontSize: "16px"
fontWeight: 400
lineHeight: 1.48
letterSpacing: "-0.015em"
label-md:
fontFamily: "IBM Plex Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
full: "9999px"
lg: "4px"
md: "2px"
none: "0px"
sm: "0px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
components:
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-background:
backgroundColor: "{colors.background}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-warning:
backgroundColor: "{colors.warning}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Isometric Pixorama Brand World
## Overview
A dense city-bright pixel brand system that turns interface screens into an isometric planning board: signage panels, sprite badges, tiled streets, and modular object palettes create a playful but precise operating world for brands with many locations, products, and events.
### Values
- Modular legibility over nostalgic decoration
- City signage color used as product hierarchy
- Isometric depth that clarifies relationships
- Bitmap constraints applied with contemporary restraint
### Anti-Values
- Generic retro arcade theming without product structure
- Soft SaaS cards that erase the tiled city logic
- Random pixel confetti used only as filler
### Visual Character
- Core canvases use an 8px bitmap grid background plus hard 2px borders so every panel snaps to a visible low-resolution planning surface.
- Hero and feature modules include CSS isometric blocks made from skewed top and side faces with cyan, magenta, amber, and lime object palettes.
- Navigation and status controls are rectangular sprite chips with stepped corner notches made by clip-path rather than rounded pill defaults.
- Data surfaces use dithered halftone overlays and scanline separators to create CRT texture while preserving strong contrast and readable text.
- Important brand actions appear as oversized city-sign panels with offset black shadow slabs, never soft elevation or blurred glass.
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| accent | `#FFE03B` |
| background | `#07111F` |
| border | `#203E5A` |
| error | `#FF4D5A` |
| info | `#3D7BFF` |
| muted | `#87A9BD` |
| primary | `#00D9FF` |
| secondary | `#FF2E88` |
| success | `#42F56E` |
| surface | `#10233A` |
| text | `#F4FBFF` |
| warning | `#FF9D2E` |
## Typography
- **Headline-Lg**: Pixelify Sans, 1.953rem, weight 700, line-height 1.1.
- **Headline-Md**: Pixelify Sans, 1.563rem, weight 600, line-height 1.15.
- **Body-Md**: Space Grotesk, 16px, weight 400, line-height 1.48.
- **Label-Md**: IBM Plex Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
### Breakpoints
Desktop 1200+, tablet 768-1199 with two-column stack, mobile under 640 with horizontal chips and flattened isometric stage.
### Grid
Twelve-column desktop grid over an 8px bitmap baseline; key objects align to 16px tile multiples with one isometric stage spanning seven columns.
### Whitespace
Tight 8px and 12px gaps inside control clusters, then deliberate 48px stage-to-panel gaps so dense modules do not become wallpaper.
## Elevation & Depth
### Shadows
- **Lg**: 14px 14px 0 #02070D
- **Md**: 8px 8px 0 #02070D
- **Sm**: 4px 4px 0 #02070D
## Shapes
### Rounded
- **Full**: `9999px`
- **Lg**: `4px`
- **Md**: `2px`
- **None**: `0px`
- **Sm**: `0px`
### Surfaces
- **Bg Pattern**: 8px bitmap grid crossed with subtle cyan scanlines and sparse city-light pixels.
- **Card Style**: Rectangular 2px bordered modules with clipped sprite corners and offset slab shadows.
- **Treatment**: Dark cyan night-grid surfaces with bright sign panels, dither overlays, and no translucent glass.
### Borders
- **Accent Width**: 4px
- **Character**: High-contrast square pixel strokes with occasional doubled top edge for signage emphasis.
- **Default Width**: 2px
- **Style**: solid
## Components
### Composition
Use one dominant isometric city-planning artifact as the memorable spatial relationship, then attach smaller control panels to its edges like signage on a street corner.
### Density
High density is allowed when every object sits on the 8px tile grid and related controls cluster tightly before a large 48px or 64px gap.
### Hierarchy
Hierarchy is created by sign scale, slab shadow depth, and palette role: cyan for navigation, magenta for promotions, amber for warnings, lime for completion, and white for core copy.
### Signature Patterns
- Isometric object cards contain top and right CSS faces that shift on hover to make component state express the pixorama geometry.
- Sprite-corner controls use polygon clip-path notches and 2px black shadow slabs for buttons, tabs, badges, and selected filters.
- Dither panels layer radial-gradient pixel dots over dark surfaces for maps, charts, empty states, and image placeholders.
- City-sign hero labels use oversized Pixelify Sans type, four-pixel accent bars, and hard offset shadows to dominate the scene without blur.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019e66f7-9608-79a2-b779-741a4aee7d0c/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Use clipped rectangular sprite components for all primary controls and navigation states.
- Do Let one isometric stage or tile map organize each screen before adding supporting panels.
- Do Keep colors assigned to product meaning so the bright palette remains navigable and accessible.
- Do Use the dither and scanline textures only on bounded surfaces where they add material identity.
- Don't Do not round cards into generic SaaS pills or add blurry glassmorphism shadows.
- Don't Do not scatter pixel icons as decoration without grid alignment or interface function.
- Don't Do not imitate arcade nostalgia with unreadable novelty type for body copy.
- Don't Do not use all signage colors at equal emphasis in the same component group.
shadcn/ui theme
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "isometric-pixorama-brand-world",
"type": "registry:theme",
"title": "Isometric Pixorama Brand World shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#07111F",
"foreground": "#F4FBFF",
"card": "#10233A",
"card-foreground": "#F4FBFF",
"popover": "#10233A",
"popover-foreground": "#F4FBFF",
"primary": "#00D9FF",
"primary-foreground": "#111111",
"secondary": "#FF2E88",
"secondary-foreground": "#ffffff",
"muted": "#87A9BD",
"muted-foreground": "#F4FBFF",
"accent": "#FFE03B",
"accent-foreground": "#111111",
"destructive": "#FF4D5A",
"border": "#203E5A",
"input": "#203E5A",
"ring": "#FFE03B",
"chart-1": "#00D9FF",
"chart-2": "#FF2E88",
"chart-3": "#FFE03B",
"chart-4": "#42F56E",
"chart-5": "#FF9D2E",
"sidebar": "#10233A",
"sidebar-foreground": "#F4FBFF",
"sidebar-primary": "#00D9FF",
"sidebar-primary-foreground": "#111111",
"sidebar-accent": "#3D7BFF",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#203E5A",
"sidebar-ring": "#FFE03B",
"radius": "2px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#00D9FF",
"primary-foreground": "#111111",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#FFE03B",
"accent-foreground": "#111111",
"destructive": "#FF4D5A",
"border": "#303642",
"input": "#303642",
"ring": "#FFE03B",
"chart-1": "#00D9FF",
"chart-2": "#FF2E88",
"chart-3": "#FFE03B",
"chart-4": "#42F56E",
"chart-5": "#FF9D2E",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#00D9FF",
"sidebar-primary-foreground": "#111111",
"sidebar-accent": "#FFE03B",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#303642",
"sidebar-ring": "#FFE03B",
"radius": "2px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019e66f7-9608-79a2-b779-741a4aee7d0c",
"slug": "isometric-pixorama-brand-world",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
```embodiments
at a glance
Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Components
Components rendered with this language’s tokens — colors, type, and rounded corners as specified.
Spacing
- base8px
- xs4px
- sm8px
- md12px
- lg16px
- xl24px
- 2xl32px
- 3xl48px
- 4xl64px
Shape
implementation kit
DESIGN.md with shadcn
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #07111F;
--foreground: #F4FBFF;
--card: #10233A;
--card-foreground: #F4FBFF;
--popover: #10233A;
--popover-foreground: #F4FBFF;
--primary: #00D9FF;
--primary-foreground: #111111;
--secondary: #FF2E88;
--secondary-foreground: #ffffff;
--muted: #87A9BD;
--muted-foreground: #F4FBFF;
--accent: #FFE03B;
--accent-foreground: #111111;
--destructive: #FF4D5A;
--border: #203E5A;
--input: #203E5A;
--ring: #FFE03B;
--chart-1: #00D9FF;
--chart-2: #FF2E88;
--chart-3: #FFE03B;
--chart-4: #42F56E;
--chart-5: #FF9D2E;
--sidebar: #10233A;
--sidebar-foreground: #F4FBFF;
--sidebar-primary: #00D9FF;
--sidebar-primary-foreground: #111111;
--sidebar-accent: #3D7BFF;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #203E5A;
--sidebar-ring: #FFE03B;
--radius: 2px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #00D9FF;
--primary-foreground: #111111;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #FFE03B;
--accent-foreground: #111111;
--destructive: #FF4D5A;
--border: #303642;
--input: #303642;
--ring: #FFE03B;
--chart-1: #00D9FF;
--chart-2: #FF2E88;
--chart-3: #FFE03B;
--chart-4: #42F56E;
--chart-5: #FF9D2E;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #00D9FF;
--sidebar-primary-foreground: #111111;
--sidebar-accent: #FFE03B;
--sidebar-accent-foreground: #111111;
--sidebar-border: #303642;
--sidebar-ring: #FFE03B;
--radius: 2px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function IsometricPixoramaBrandWorldShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Isometric Pixorama Brand World</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "isometric-pixorama-brand-world",
"type": "registry:theme",
"title": "Isometric Pixorama Brand World shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#07111F",
"foreground": "#F4FBFF",
"card": "#10233A",
"card-foreground": "#F4FBFF",
"popover": "#10233A",
"popover-foreground": "#F4FBFF",
"primary": "#00D9FF",
"primary-foreground": "#111111",
"secondary": "#FF2E88",
"secondary-foreground": "#ffffff",
"muted": "#87A9BD",
"muted-foreground": "#F4FBFF",
"accent": "#FFE03B",
"accent-foreground": "#111111",
"destructive": "#FF4D5A",
"border": "#203E5A",
"input": "#203E5A",
"ring": "#FFE03B",
"chart-1": "#00D9FF",
"chart-2": "#FF2E88",
"chart-3": "#FFE03B",
"chart-4": "#42F56E",
"chart-5": "#FF9D2E",
"sidebar": "#10233A",
"sidebar-foreground": "#F4FBFF",
"sidebar-primary": "#00D9FF",
"sidebar-primary-foreground": "#111111",
"sidebar-accent": "#3D7BFF",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#203E5A",
"sidebar-ring": "#FFE03B",
"radius": "2px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#00D9FF",
"primary-foreground": "#111111",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#FFE03B",
"accent-foreground": "#111111",
"destructive": "#FF4D5A",
"border": "#303642",
"input": "#303642",
"ring": "#FFE03B",
"chart-1": "#00D9FF",
"chart-2": "#FF2E88",
"chart-3": "#FFE03B",
"chart-4": "#42F56E",
"chart-5": "#FF9D2E",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#00D9FF",
"sidebar-primary-foreground": "#111111",
"sidebar-accent": "#FFE03B",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#303642",
"sidebar-ring": "#FFE03B",
"radius": "2px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019e66f7-9608-79a2-b779-741a4aee7d0c",
"slug": "isometric-pixorama-brand-world",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
# Isometric Pixorama Brand World shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019e66f7-9608-79a2-b779-741a4aee7d0c`
Slug: `isometric-pixorama-brand-world`
## Intent
A dense city-bright pixel brand system that turns interface screens into an isometric planning board: signage panels, sprite badges, tiled streets, and modular object palettes create a playful but precise operating world for brands with many locations, products, and events.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"accent": "#FFE03B",
"background": "#07111F",
"border": "#203E5A",
"error": "#FF4D5A",
"info": "#3D7BFF",
"muted": "#87A9BD",
"primary": "#00D9FF",
"secondary": "#FF2E88",
"success": "#42F56E",
"surface": "#10233A",
"text": "#F4FBFF",
"warning": "#FF9D2E"
}
Typography:
{
"base_size": "16px",
"body_font": "Space Grotesk",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=IBM+Plex+Mono:wght@500;600;700&family=Pixelify+Sans:wght@500;600;700&family=Space+Grotesk:wght@400;500;600;700&display=swap",
"heading_font": "Pixelify Sans",
"letter_spacing": "-0.015em",
"line_height": 1.48,
"mono_font": "IBM Plex Mono",
"scale_ratio": 1.25
}
## Visual character to preserve
- Core canvases use an 8px bitmap grid background plus hard 2px borders so every panel snaps to a visible low-resolution planning surface.
- Hero and feature modules include CSS isometric blocks made from skewed top and side faces with cyan, magenta, amber, and lime object palettes.
- Navigation and status controls are rectangular sprite chips with stepped corner notches made by clip-path rather than rounded pill defaults.
- Data surfaces use dithered halftone overlays and scanline separators to create CRT texture while preserving strong contrast and readable text.
- Important brand actions appear as oversized city-sign panels with offset black shadow slabs, never soft elevation or blurred glass.
## ShadSync visual profile
{
"family": "system",
"material": "flat",
"contour": "pebble",
"border": "solid",
"underlay": true,
"grain": true,
"stickerBadges": true,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/isometric-pixorama-brand-world/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Use clipped rectangular sprite components for all primary controls and navigation states.; Let one isometric stage or tile map organize each screen before adding supporting panels.; Keep colors assigned to product meaning so the bright palette remains navigable and accessible.; Use the dither and scanline textures only on bounded surfaces where they add material identity.
- Do not: Do not round cards into generic SaaS pills or add blurry glassmorphism shadows.; Do not scatter pixel icons as decoration without grid alignment or interface function.; Do not imitate arcade nostalgia with unreadable novelty type for body copy.; Do not use all signage colors at equal emphasis in the same component group.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function IsometricPixoramaBrandWorldShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Isometric Pixorama Brand World</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"breakpoints": "Desktop 1200+, tablet 768-1199 with two-column stack, mobile under 640 with horizontal chips and flattened isometric stage.",
"grid": "Twelve-column desktop grid over an 8px bitmap baseline; key objects align to 16px tile multiples with one isometric stage spanning seven columns.",
"whitespace": "Tight 8px and 12px gaps inside control clusters, then deliberate 48px stage-to-panel gaps so dense modules do not become wallpaper."
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019e66f7-9608-79a2-b779-741a4aee7d0c",
"name": "Isometric Pixorama Brand World",
"slug": "isometric-pixorama-brand-world"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"Core canvases use an 8px bitmap grid background plus hard 2px borders so every panel snaps to a visible low-resolution planning surface.",
"Hero and feature modules include CSS isometric blocks made from skewed top and side faces with cyan, magenta, amber, and lime object palettes.",
"Navigation and status controls are rectangular sprite chips with stepped corner notches made by clip-path rather than rounded pill defaults.",
"Data surfaces use dithered halftone overlays and scanline separators to create CRT texture while preserving strong contrast and readable text.",
"Important brand actions appear as oversized city-sign panels with offset black shadow slabs, never soft elevation or blurred glass."
],
"visualProfile": {
"family": "system",
"material": "flat",
"contour": "pebble",
"border": "solid",
"underlay": true,
"grain": true,
"stickerBadges": true,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Isometric Pixorama Brand World launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Use clipped rectangular sprite components for all primary controls and navigation states.",
"Let one isometric stage or tile map organize each screen before adding supporting panels.",
"Keep colors assigned to product meaning so the bright palette remains navigable and accessible.",
"Use the dither and scanline textures only on bounded surfaces where they add material identity."
],
"dont": [
"Do not round cards into generic SaaS pills or add blurry glassmorphism shadows.",
"Do not scatter pixel icons as decoration without grid alignment or interface function.",
"Do not imitate arcade nostalgia with unreadable novelty type for body copy.",
"Do not use all signage colors at equal emphasis in the same component group."
]
}
}