Tilemap Poolhouse Interiors
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Download DESIGN.md
Portable DESIGN.md source of truth for most agents and apps.
specification
philosophy
tokens
borders4 items
- accent width
- 2px
- character
- warm limestone grout for structure; terracotta accents mark selected corners, thresholds, and measurement ticks
- default width
- 1px
- style
- solid grout hairlines plus stepped square tile accents
colors12 items
motion3 items
- duration
- 220ms
- easing
- cubic-bezier(.22,.75,.18,1)
- philosophy
- interactions feel like sliding a ceramic tile into place: short lateral steps, no bouncy game motion, and visible grout alignment
radii5 items
- full
- 9999px
- lg
- 22px
- md
- 14px
- none
- 0
- sm
- 6px
shadows3 items
- lg
- 0 34px 90px rgba(80,56,42,0.16)
- md
- 0 18px 44px rgba(8,126,164,0.12)
- sm
- 0 1px 0 rgba(36,50,58,0.08)
spacing2 items
- base
- 8px
- scale
- 4, 8, 12, 16, 24, 32, 48, 64
surfaces3 items
- bg pattern
- room-scale tiled grid using 64px grout lines with occasional terrazzo square chips at low opacity
- card style
- rounded ceramic cards with 2px warm grout border, inset hairline highlight, and stepped tile-chip corners
- treatment
- matte ceramic white slabs, translucent pool-blue insets, terracotta grout seams, and sparse terrazzo-pixel chips
typography8 items
- base size
- 16px
- body font
- Manrope
- google fonts url
- https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,650;9..144,750&family=IBM+Plex+Mono:wght@400;500;600&family=Manrope:wght@400;500;600;700&display=swap
- heading font
- Fraunces
- letter spacing
- -0.015em
- line height
- 1.5
- mono font
- IBM Plex Mono
- scale ratio
- 1.25
rules
Compose screens as an architectural room plan: one large tiled room canvas, a narrower service wall for controls, and small pool-blue insets that behave as functional basins for data or media.
Moderate density with generous courtyard whitespace; clusters may be tight when they resemble tile samples, swatches, or floor-plan legends.
Use Fraunces for large room titles and section names, Manrope for calm interface copy, and IBM Plex Mono only for tile coordinates, dimensions, inventory IDs, and short labels.
layout
mobile 375px, tablet 768px, desktop 1200px, wide 1440px
Desktop uses a 12-column tiled floor plan with 64px baseline cells, a 7-column room canvas, and a 4-column service wall; tablet stacks service tiles below the room; mobile becomes one column with horizontal tile tabs.
Outer margins feel like a courtyard at 48px to 72px on desktop, 28px on tablet, and 16px on mobile; internal tile gaps remain 8px, 16px, or 24px.
guidance
- Make pixel logic material and architectural: grout, ceramic, mosaic, pool tile, terrazzo, floor-plan legends.
- Use pool blue for interactive depth, terracotta for selection corners and thresholds, and off-white ceramic for most reading surfaces.
- Keep chips sparse and aligned to edges or legends so the system feels high-taste rather than confetti.
- Show real product scenes such as interior planning, booking, inventory, or spatial editorial tools.
- Do not use arcade sprites, black terminal backgrounds, neon glows, faux 8-bit pixel fonts, or Minecraft-like blocks.
- Do not cover every surface with tiny pixels; room-scale tile cells and calm white slabs must dominate.
- Do not use generic equal dashboard cards or default unstyled form controls.
- Do not introduce rainbow palettes beyond restrained terrazzo chip accents.
katagami spec
# Tilemap Poolhouse Interiors ## Philosophy A room-scale pixel language that turns low-resolution tile logic into airy Mediterranean product interiors: ceramic whites, pool blues, terracotta grout, and terrazzo pixels become navigation, content zones, and object surfaces without arcade nostalgia. ### Values - architectural pixel grids at human scale - ceramic tactility and cool pool clarity - warm terracotta grounding without rustic clutter - tilemap systems that organize interaction and space - high-taste restraint over retro novelty ### Anti-Values - arcade game skins, neon terminals, voxel toy blocks, or nostalgic 8-bit literalism - generic dashboards, dotted texture overlays, random mosaic confetti, or default card grids - cold clinical white rooms without grout warmth or material evidence ### Visual Character - Page backgrounds use large 64px and 96px CSS tile cells made from subtle linear-gradient grout lines rather than tiny screen pixels or dotted wallpaper. - Primary panels are room-like ceramic slabs with 22px radius, inset pool-blue water wells, terracotta 2px grout borders, and terrazzo pixel chips clipped inside surfaces. - Navigation and status use square tile tabs arranged like a floor plan, with active states shown by filled pool-blue cells and one terracotta corner marker. - Content cards alternate between white ceramic fields and pale aqua mosaic insets, using stepped tile edges built with box-shadow and small absolutely positioned square chips. - Typography stays editorial and architectural: broad serif room names, calm sans body copy, and mono tile coordinates used only for grid labels and measurements. ## Tokens ### Borders - **Accent Width**: 2px - **Character**: warm limestone grout for structure; terracotta accents mark selected corners, thresholds, and measurement ticks - **Default Width**: 1px - **Style**: solid grout hairlines plus stepped square tile accents ### Colors | Name | Value | |------|-------| | accent | `#C96F3D` | | background | `#F7F4EC` | | border | `#D8CAB8` | | error | `#B54A42` | | info | `#2E9CC6` | | muted | `#6F7C80` | | primary | `#087EA4` | | secondary | `#8FD3DE` | | success | `#3E9278` | | surface | `#FFFDF7` | | text | `#24323A` | | warning | `#D79A3B` | ### Motion - **Duration**: 220ms - **Easing**: cubic-bezier(.22,.75,.18,1) - **Philosophy**: interactions feel like sliding a ceramic tile into place: short lateral steps, no bouncy game motion, and visible grout alignment ### Radii - **Full**: 9999px - **Lg**: 22px - **Md**: 14px - **None**: 0 - **Sm**: 6px ### Shadows - **Lg**: 0 34px 90px rgba(80,56,42,0.16) - **Md**: 0 18px 44px rgba(8,126,164,0.12) - **Sm**: 0 1px 0 rgba(36,50,58,0.08) ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64] ### Surfaces - **Bg Pattern**: room-scale tiled grid using 64px grout lines with occasional terrazzo square chips at low opacity - **Card Style**: rounded ceramic cards with 2px warm grout border, inset hairline highlight, and stepped tile-chip corners - **Treatment**: matte ceramic white slabs, translucent pool-blue insets, terracotta grout seams, and sparse terrazzo-pixel chips ### Typography - **Base Size**: 16px - **Body Font**: Manrope - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,650;9..144,750&family=IBM+Plex+Mono:wght@400;500;600&family=Manrope:wght@400;500;600;700&display=swap - **Heading Font**: Fraunces - **Letter Spacing**: -0.015em - **Line Height**: 1.5 - **Mono Font**: IBM Plex Mono - **Scale Ratio**: 1.25 ## Rules ### Composition Compose screens as an architectural room plan: one large tiled room canvas, a narrower service wall for controls, and small pool-blue insets that behave as functional basins for data or media. ### Density Moderate density with generous courtyard whitespace; clusters may be tight when they resemble tile samples, swatches, or floor-plan legends. ### Hierarchy Use Fraunces for large room titles and section names, Manrope for calm interface copy, and IBM Plex Mono only for tile coordinates, dimensions, inventory IDs, and short labels. ### Signature Patterns - Room-scale grout grid backgrounds combine 64px linear-gradient cells with masked terrazzo chips so pixel logic reads as interior surfacing. - Stepped tile corners use four small square pseudo-elements or box-shadows to break rounded slabs with a deliberate low-resolution edge. - Pool inset panels use aqua radial highlights and inner shadows to create shallow water wells for previews, status, and selected content. - Floor-plan tab bars arrange square cells in L-shaped or wraparound runs, with active state shown by a blue filled tile and terracotta corner dot. - Terrazzo pixel legends scatter five restrained chip colors at component edges while leaving central reading surfaces calm and white. ## Layout ### Breakpoints mobile 375px, tablet 768px, desktop 1200px, wide 1440px ### Grid Desktop uses a 12-column tiled floor plan with 64px baseline cells, a 7-column room canvas, and a 4-column service wall; tablet stacks service tiles below the room; mobile becomes one column with horizontal tile tabs. ### Whitespace Outer margins feel like a courtyard at 48px to 72px on desktop, 28px on tablet, and 16px on mobile; internal tile gaps remain 8px, 16px, or 24px. ## Guidance ### Do - Make pixel logic material and architectural: grout, ceramic, mosaic, pool tile, terrazzo, floor-plan legends. - Use pool blue for interactive depth, terracotta for selection corners and thresholds, and off-white ceramic for most reading surfaces. - Keep chips sparse and aligned to edges or legends so the system feels high-taste rather than confetti. - Show real product scenes such as interior planning, booking, inventory, or spatial editorial tools. ### Don't - Do not use arcade sprites, black terminal backgrounds, neon glows, faux 8-bit pixel fonts, or Minecraft-like blocks. - Do not cover every surface with tiny pixels; room-scale tile cells and calm white slabs must dominate. - Do not use generic equal dashboard cards or default unstyled form controls. - Do not introduce rainbow palettes beyond restrained terrazzo chip accents.
DESIGN.md
---
version: "alpha"
name: "Tilemap Poolhouse Interiors"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
accent: "#C96F3D"
background: "#F7F4EC"
border: "#D8CAB8"
error: "#B54A42"
info: "#2E9CC6"
muted: "#6F7C80"
primary: "#087EA4"
secondary: "#8FD3DE"
success: "#3E9278"
surface: "#FFFDF7"
text: "#24323A"
warning: "#D79A3B"
typography:
headline-lg:
fontFamily: "Fraunces"
fontSize: "1.953rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.015em"
headline-md:
fontFamily: "Fraunces"
fontSize: "1.563rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.015em"
body-md:
fontFamily: "Manrope"
fontSize: "16px"
fontWeight: 400
lineHeight: 1.5
letterSpacing: "-0.015em"
label-md:
fontFamily: "IBM Plex Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
full: "9999px"
lg: "22px"
md: "14px"
none: "0px"
sm: "6px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
components:
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-background:
backgroundColor: "{colors.background}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-warning:
backgroundColor: "{colors.warning}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#ffffff"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Tilemap Poolhouse Interiors
## Overview
A room-scale pixel language that turns low-resolution tile logic into airy Mediterranean product interiors: ceramic whites, pool blues, terracotta grout, and terrazzo pixels become navigation, content zones, and object surfaces without arcade nostalgia.
### Values
- architectural pixel grids at human scale
- ceramic tactility and cool pool clarity
- warm terracotta grounding without rustic clutter
- tilemap systems that organize interaction and space
- high-taste restraint over retro novelty
### Anti-Values
- arcade game skins, neon terminals, voxel toy blocks, or nostalgic 8-bit literalism
- generic dashboards, dotted texture overlays, random mosaic confetti, or default card grids
- cold clinical white rooms without grout warmth or material evidence
### Visual Character
- Page backgrounds use large 64px and 96px CSS tile cells made from subtle linear-gradient grout lines rather than tiny screen pixels or dotted wallpaper.
- Primary panels are room-like ceramic slabs with 22px radius, inset pool-blue water wells, terracotta 2px grout borders, and terrazzo pixel chips clipped inside surfaces.
- Navigation and status use square tile tabs arranged like a floor plan, with active states shown by filled pool-blue cells and one terracotta corner marker.
- Content cards alternate between white ceramic fields and pale aqua mosaic insets, using stepped tile edges built with box-shadow and small absolutely positioned square chips.
- Typography stays editorial and architectural: broad serif room names, calm sans body copy, and mono tile coordinates used only for grid labels and measurements.
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| accent | `#C96F3D` |
| background | `#F7F4EC` |
| border | `#D8CAB8` |
| error | `#B54A42` |
| info | `#2E9CC6` |
| muted | `#6F7C80` |
| primary | `#087EA4` |
| secondary | `#8FD3DE` |
| success | `#3E9278` |
| surface | `#FFFDF7` |
| text | `#24323A` |
| warning | `#D79A3B` |
## Typography
- **Headline-Lg**: Fraunces, 1.953rem, weight 700, line-height 1.1.
- **Headline-Md**: Fraunces, 1.563rem, weight 600, line-height 1.15.
- **Body-Md**: Manrope, 16px, weight 400, line-height 1.5.
- **Label-Md**: IBM Plex Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
### Breakpoints
mobile 375px, tablet 768px, desktop 1200px, wide 1440px
### Grid
Desktop uses a 12-column tiled floor plan with 64px baseline cells, a 7-column room canvas, and a 4-column service wall; tablet stacks service tiles below the room; mobile becomes one column with horizontal tile tabs.
### Whitespace
Outer margins feel like a courtyard at 48px to 72px on desktop, 28px on tablet, and 16px on mobile; internal tile gaps remain 8px, 16px, or 24px.
## Elevation & Depth
### Shadows
- **Lg**: 0 34px 90px rgba(80,56,42,0.16)
- **Md**: 0 18px 44px rgba(8,126,164,0.12)
- **Sm**: 0 1px 0 rgba(36,50,58,0.08)
## Shapes
### Rounded
- **Full**: `9999px`
- **Lg**: `22px`
- **Md**: `14px`
- **None**: `0px`
- **Sm**: `6px`
### Surfaces
- **Bg Pattern**: room-scale tiled grid using 64px grout lines with occasional terrazzo square chips at low opacity
- **Card Style**: rounded ceramic cards with 2px warm grout border, inset hairline highlight, and stepped tile-chip corners
- **Treatment**: matte ceramic white slabs, translucent pool-blue insets, terracotta grout seams, and sparse terrazzo-pixel chips
### Borders
- **Accent Width**: 2px
- **Character**: warm limestone grout for structure; terracotta accents mark selected corners, thresholds, and measurement ticks
- **Default Width**: 1px
- **Style**: solid grout hairlines plus stepped square tile accents
## Components
### Composition
Compose screens as an architectural room plan: one large tiled room canvas, a narrower service wall for controls, and small pool-blue insets that behave as functional basins for data or media.
### Density
Moderate density with generous courtyard whitespace; clusters may be tight when they resemble tile samples, swatches, or floor-plan legends.
### Hierarchy
Use Fraunces for large room titles and section names, Manrope for calm interface copy, and IBM Plex Mono only for tile coordinates, dimensions, inventory IDs, and short labels.
### Signature Patterns
- Room-scale grout grid backgrounds combine 64px linear-gradient cells with masked terrazzo chips so pixel logic reads as interior surfacing.
- Stepped tile corners use four small square pseudo-elements or box-shadows to break rounded slabs with a deliberate low-resolution edge.
- Pool inset panels use aqua radial highlights and inner shadows to create shallow water wells for previews, status, and selected content.
- Floor-plan tab bars arrange square cells in L-shaped or wraparound runs, with active state shown by a blue filled tile and terracotta corner dot.
- Terrazzo pixel legends scatter five restrained chip colors at component edges while leaving central reading surfaces calm and white.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019e66f7-ab6b-74c2-95c1-3bcf97ba9388/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Make pixel logic material and architectural: grout, ceramic, mosaic, pool tile, terrazzo, floor-plan legends.
- Do Use pool blue for interactive depth, terracotta for selection corners and thresholds, and off-white ceramic for most reading surfaces.
- Do Keep chips sparse and aligned to edges or legends so the system feels high-taste rather than confetti.
- Do Show real product scenes such as interior planning, booking, inventory, or spatial editorial tools.
- Don't Do not use arcade sprites, black terminal backgrounds, neon glows, faux 8-bit pixel fonts, or Minecraft-like blocks.
- Don't Do not cover every surface with tiny pixels; room-scale tile cells and calm white slabs must dominate.
- Don't Do not use generic equal dashboard cards or default unstyled form controls.
- Don't Do not introduce rainbow palettes beyond restrained terrazzo chip accents.
shadcn/ui theme
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "tilemap-poolhouse-interiors",
"type": "registry:theme",
"title": "Tilemap Poolhouse Interiors shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#F7F4EC",
"foreground": "#24323A",
"card": "#FFFDF7",
"card-foreground": "#24323A",
"popover": "#FFFDF7",
"popover-foreground": "#24323A",
"primary": "#087EA4",
"primary-foreground": "#ffffff",
"secondary": "#8FD3DE",
"secondary-foreground": "#111111",
"muted": "#6F7C80",
"muted-foreground": "#24323A",
"accent": "#C96F3D",
"accent-foreground": "#ffffff",
"destructive": "#B54A42",
"border": "#D8CAB8",
"input": "#D8CAB8",
"ring": "#C96F3D",
"chart-1": "#087EA4",
"chart-2": "#8FD3DE",
"chart-3": "#C96F3D",
"chart-4": "#3E9278",
"chart-5": "#D79A3B",
"sidebar": "#FFFDF7",
"sidebar-foreground": "#24323A",
"sidebar-primary": "#087EA4",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#2E9CC6",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#D8CAB8",
"sidebar-ring": "#C96F3D",
"radius": "14px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#087EA4",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#C96F3D",
"accent-foreground": "#ffffff",
"destructive": "#B54A42",
"border": "#303642",
"input": "#303642",
"ring": "#C96F3D",
"chart-1": "#087EA4",
"chart-2": "#8FD3DE",
"chart-3": "#C96F3D",
"chart-4": "#3E9278",
"chart-5": "#D79A3B",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#087EA4",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#C96F3D",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#C96F3D",
"radius": "14px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019e66f7-ab6b-74c2-95c1-3bcf97ba9388",
"slug": "tilemap-poolhouse-interiors",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
```embodiments
at a glance
Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Components
Components rendered with this language’s tokens — colors, type, and rounded corners as specified.
Spacing
- base8px
- xs4px
- sm8px
- md12px
- lg16px
- xl24px
- 2xl32px
- 3xl48px
- 4xl64px
Shape
implementation kit
DESIGN.md with shadcn
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #F7F4EC;
--foreground: #24323A;
--card: #FFFDF7;
--card-foreground: #24323A;
--popover: #FFFDF7;
--popover-foreground: #24323A;
--primary: #087EA4;
--primary-foreground: #ffffff;
--secondary: #8FD3DE;
--secondary-foreground: #111111;
--muted: #6F7C80;
--muted-foreground: #24323A;
--accent: #C96F3D;
--accent-foreground: #ffffff;
--destructive: #B54A42;
--border: #D8CAB8;
--input: #D8CAB8;
--ring: #C96F3D;
--chart-1: #087EA4;
--chart-2: #8FD3DE;
--chart-3: #C96F3D;
--chart-4: #3E9278;
--chart-5: #D79A3B;
--sidebar: #FFFDF7;
--sidebar-foreground: #24323A;
--sidebar-primary: #087EA4;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #2E9CC6;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #D8CAB8;
--sidebar-ring: #C96F3D;
--radius: 14px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #087EA4;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #C96F3D;
--accent-foreground: #ffffff;
--destructive: #B54A42;
--border: #303642;
--input: #303642;
--ring: #C96F3D;
--chart-1: #087EA4;
--chart-2: #8FD3DE;
--chart-3: #C96F3D;
--chart-4: #3E9278;
--chart-5: #D79A3B;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #087EA4;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #C96F3D;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #303642;
--sidebar-ring: #C96F3D;
--radius: 14px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function TilemapPoolhouseInteriorsShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Tilemap Poolhouse Interiors</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "tilemap-poolhouse-interiors",
"type": "registry:theme",
"title": "Tilemap Poolhouse Interiors shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#F7F4EC",
"foreground": "#24323A",
"card": "#FFFDF7",
"card-foreground": "#24323A",
"popover": "#FFFDF7",
"popover-foreground": "#24323A",
"primary": "#087EA4",
"primary-foreground": "#ffffff",
"secondary": "#8FD3DE",
"secondary-foreground": "#111111",
"muted": "#6F7C80",
"muted-foreground": "#24323A",
"accent": "#C96F3D",
"accent-foreground": "#ffffff",
"destructive": "#B54A42",
"border": "#D8CAB8",
"input": "#D8CAB8",
"ring": "#C96F3D",
"chart-1": "#087EA4",
"chart-2": "#8FD3DE",
"chart-3": "#C96F3D",
"chart-4": "#3E9278",
"chart-5": "#D79A3B",
"sidebar": "#FFFDF7",
"sidebar-foreground": "#24323A",
"sidebar-primary": "#087EA4",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#2E9CC6",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#D8CAB8",
"sidebar-ring": "#C96F3D",
"radius": "14px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#087EA4",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#C96F3D",
"accent-foreground": "#ffffff",
"destructive": "#B54A42",
"border": "#303642",
"input": "#303642",
"ring": "#C96F3D",
"chart-1": "#087EA4",
"chart-2": "#8FD3DE",
"chart-3": "#C96F3D",
"chart-4": "#3E9278",
"chart-5": "#D79A3B",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#087EA4",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#C96F3D",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#C96F3D",
"radius": "14px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019e66f7-ab6b-74c2-95c1-3bcf97ba9388",
"slug": "tilemap-poolhouse-interiors",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
# Tilemap Poolhouse Interiors shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019e66f7-ab6b-74c2-95c1-3bcf97ba9388`
Slug: `tilemap-poolhouse-interiors`
## Intent
A room-scale pixel language that turns low-resolution tile logic into airy Mediterranean product interiors: ceramic whites, pool blues, terracotta grout, and terrazzo pixels become navigation, content zones, and object surfaces without arcade nostalgia.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"accent": "#C96F3D",
"background": "#F7F4EC",
"border": "#D8CAB8",
"error": "#B54A42",
"info": "#2E9CC6",
"muted": "#6F7C80",
"primary": "#087EA4",
"secondary": "#8FD3DE",
"success": "#3E9278",
"surface": "#FFFDF7",
"text": "#24323A",
"warning": "#D79A3B"
}
Typography:
{
"base_size": "16px",
"body_font": "Manrope",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,650;9..144,750&family=IBM+Plex+Mono:wght@400;500;600&family=Manrope:wght@400;500;600;700&display=swap",
"heading_font": "Fraunces",
"letter_spacing": "-0.015em",
"line_height": 1.5,
"mono_font": "IBM Plex Mono",
"scale_ratio": 1.25
}
## Visual character to preserve
- Page backgrounds use large 64px and 96px CSS tile cells made from subtle linear-gradient grout lines rather than tiny screen pixels or dotted wallpaper.
- Primary panels are room-like ceramic slabs with 22px radius, inset pool-blue water wells, terracotta 2px grout borders, and terrazzo pixel chips clipped inside surfaces.
- Navigation and status use square tile tabs arranged like a floor plan, with active states shown by filled pool-blue cells and one terracotta corner marker.
- Content cards alternate between white ceramic fields and pale aqua mosaic insets, using stepped tile edges built with box-shadow and small absolutely positioned square chips.
- Typography stays editorial and architectural: broad serif room names, calm sans body copy, and mono tile coordinates used only for grid labels and measurements.
## ShadSync visual profile
{
"family": "paper-collage",
"material": "paper",
"contour": "default",
"border": "solid",
"underlay": false,
"grain": true,
"stickerBadges": false,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/tilemap-poolhouse-interiors/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Make pixel logic material and architectural: grout, ceramic, mosaic, pool tile, terrazzo, floor-plan legends.; Use pool blue for interactive depth, terracotta for selection corners and thresholds, and off-white ceramic for most reading surfaces.; Keep chips sparse and aligned to edges or legends so the system feels high-taste rather than confetti.; Show real product scenes such as interior planning, booking, inventory, or spatial editorial tools.
- Do not: Do not use arcade sprites, black terminal backgrounds, neon glows, faux 8-bit pixel fonts, or Minecraft-like blocks.; Do not cover every surface with tiny pixels; room-scale tile cells and calm white slabs must dominate.; Do not use generic equal dashboard cards or default unstyled form controls.; Do not introduce rainbow palettes beyond restrained terrazzo chip accents.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function TilemapPoolhouseInteriorsShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Tilemap Poolhouse Interiors</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"breakpoints": "mobile 375px, tablet 768px, desktop 1200px, wide 1440px",
"grid": "Desktop uses a 12-column tiled floor plan with 64px baseline cells, a 7-column room canvas, and a 4-column service wall; tablet stacks service tiles below the room; mobile becomes one column with horizontal tile tabs.",
"whitespace": "Outer margins feel like a courtyard at 48px to 72px on desktop, 28px on tablet, and 16px on mobile; internal tile gaps remain 8px, 16px, or 24px."
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019e66f7-ab6b-74c2-95c1-3bcf97ba9388",
"name": "Tilemap Poolhouse Interiors",
"slug": "tilemap-poolhouse-interiors"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"Page backgrounds use large 64px and 96px CSS tile cells made from subtle linear-gradient grout lines rather than tiny screen pixels or dotted wallpaper.",
"Primary panels are room-like ceramic slabs with 22px radius, inset pool-blue water wells, terracotta 2px grout borders, and terrazzo pixel chips clipped inside surfaces.",
"Navigation and status use square tile tabs arranged like a floor plan, with active states shown by filled pool-blue cells and one terracotta corner marker.",
"Content cards alternate between white ceramic fields and pale aqua mosaic insets, using stepped tile edges built with box-shadow and small absolutely positioned square chips.",
"Typography stays editorial and architectural: broad serif room names, calm sans body copy, and mono tile coordinates used only for grid labels and measurements."
],
"visualProfile": {
"family": "paper-collage",
"material": "paper",
"contour": "default",
"border": "solid",
"underlay": false,
"grain": true,
"stickerBadges": false,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Tilemap Poolhouse Interiors launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Make pixel logic material and architectural: grout, ceramic, mosaic, pool tile, terrazzo, floor-plan legends.",
"Use pool blue for interactive depth, terracotta for selection corners and thresholds, and off-white ceramic for most reading surfaces.",
"Keep chips sparse and aligned to edges or legends so the system feels high-taste rather than confetti.",
"Show real product scenes such as interior planning, booking, inventory, or spatial editorial tools."
],
"dont": [
"Do not use arcade sprites, black terminal backgrounds, neon glows, faux 8-bit pixel fonts, or Minecraft-like blocks.",
"Do not cover every surface with tiny pixels; room-scale tile cells and calm white slabs must dominate.",
"Do not use generic equal dashboard cards or default unstyled form controls.",
"Do not introduce rainbow palettes beyond restrained terrazzo chip accents."
]
}
}