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design language·tilemap-poolhouse-interiors

Tilemap Poolhouse Interiors

A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.

Download DESIGN.md

Portable DESIGN.md source of truth for most agents and apps.

the spec

specification

philosophy
summary
A room-scale pixel language that turns low-resolution tile logic into airy Mediterranean product interiors: ceramic whites, pool blues, terracotta grout, and terrazzo pixels become navigation, content zones, and object surfaces without arcade nostalgia.
values
architectural pixel grids at human scaleceramic tactility and cool pool claritywarm terracotta grounding without rustic cluttertilemap systems that organize interaction and spacehigh-taste restraint over retro novelty
anti-values
×arcade game skins, neon terminals, voxel toy blocks, or nostalgic 8-bit literalism×generic dashboards, dotted texture overlays, random mosaic confetti, or default card grids×cold clinical white rooms without grout warmth or material evidence
tokens
borders4 items
accent width
2px
character
warm limestone grout for structure; terracotta accents mark selected corners, thresholds, and measurement ticks
default width
1px
style
solid grout hairlines plus stepped square tile accents
colors12 items
accent
#C96F3D
background
#F7F4EC
border
#D8CAB8
error
#B54A42
info
#2E9CC6
muted
#6F7C80
primary
#087EA4
secondary
#8FD3DE
success
#3E9278
surface
#FFFDF7
text
#24323A
warning
#D79A3B
motion3 items
duration
220ms
easing
cubic-bezier(.22,.75,.18,1)
philosophy
interactions feel like sliding a ceramic tile into place: short lateral steps, no bouncy game motion, and visible grout alignment
radii5 items
full
9999px
lg
22px
md
14px
none
0
sm
6px
shadows3 items
lg
0 34px 90px rgba(80,56,42,0.16)
md
0 18px 44px rgba(8,126,164,0.12)
sm
0 1px 0 rgba(36,50,58,0.08)
spacing2 items
base
8px
scale
4, 8, 12, 16, 24, 32, 48, 64
surfaces3 items
bg pattern
room-scale tiled grid using 64px grout lines with occasional terrazzo square chips at low opacity
card style
rounded ceramic cards with 2px warm grout border, inset hairline highlight, and stepped tile-chip corners
treatment
matte ceramic white slabs, translucent pool-blue insets, terracotta grout seams, and sparse terrazzo-pixel chips
typography8 items
base size
16px
body font
Manrope
google fonts url
https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,650;9..144,750&family=IBM+Plex+Mono:wght@400;500;600&family=Manrope:wght@400;500;600;700&display=swap
heading font
Fraunces
letter spacing
-0.015em
line height
1.5
mono font
IBM Plex Mono
scale ratio
1.25
rules
composition
Compose screens as an architectural room plan: one large tiled room canvas, a narrower service wall for controls, and small pool-blue insets that behave as functional basins for data or media.
density

Moderate density with generous courtyard whitespace; clusters may be tight when they resemble tile samples, swatches, or floor-plan legends.

hierarchy
Use Fraunces for large room titles and section names, Manrope for calm interface copy, and IBM Plex Mono only for tile coordinates, dimensions, inventory IDs, and short labels.
signature patterns
Room-scale grout grid backgrounds combine 64px linear-gradient cells with masked terrazzo chips so pixel logic reads as interior surfacing.Stepped tile corners use four small square pseudo-elements or box-shadows to break rounded slabs with a deliberate low-resolution edge.Pool inset panels use aqua radial highlights and inner shadows to create shallow water wells for previews, status, and selected content.Floor-plan tab bars arrange square cells in L-shaped or wraparound runs, with active state shown by a blue filled tile and terracotta corner dot.Terrazzo pixel legends scatter five restrained chip colors at component edges while leaving central reading surfaces calm and white.
layout
breakpoints

mobile 375px, tablet 768px, desktop 1200px, wide 1440px

grid
Desktop uses a 12-column tiled floor plan with 64px baseline cells, a 7-column room canvas, and a 4-column service wall; tablet stacks service tiles below the room; mobile becomes one column with horizontal tile tabs.
whitespace

Outer margins feel like a courtyard at 48px to 72px on desktop, 28px on tablet, and 16px on mobile; internal tile gaps remain 8px, 16px, or 24px.

guidance
do
  • Make pixel logic material and architectural: grout, ceramic, mosaic, pool tile, terrazzo, floor-plan legends.
  • Use pool blue for interactive depth, terracotta for selection corners and thresholds, and off-white ceramic for most reading surfaces.
  • Keep chips sparse and aligned to edges or legends so the system feels high-taste rather than confetti.
  • Show real product scenes such as interior planning, booking, inventory, or spatial editorial tools.
avoid
  • Do not use arcade sprites, black terminal backgrounds, neon glows, faux 8-bit pixel fonts, or Minecraft-like blocks.
  • Do not cover every surface with tiny pixels; room-scale tile cells and calm white slabs must dominate.
  • Do not use generic equal dashboard cards or default unstyled form controls.
  • Do not introduce rainbow palettes beyond restrained terrazzo chip accents.
katagami spec
# Tilemap Poolhouse Interiors

## Philosophy

A room-scale pixel language that turns low-resolution tile logic into airy Mediterranean product interiors: ceramic whites, pool blues, terracotta grout, and terrazzo pixels become navigation, content zones, and object surfaces without arcade nostalgia.

### Values

- architectural pixel grids at human scale
- ceramic tactility and cool pool clarity
- warm terracotta grounding without rustic clutter
- tilemap systems that organize interaction and space
- high-taste restraint over retro novelty

### Anti-Values

- arcade game skins, neon terminals, voxel toy blocks, or nostalgic 8-bit literalism
- generic dashboards, dotted texture overlays, random mosaic confetti, or default card grids
- cold clinical white rooms without grout warmth or material evidence

### Visual Character

- Page backgrounds use large 64px and 96px CSS tile cells made from subtle linear-gradient grout lines rather than tiny screen pixels or dotted wallpaper.
- Primary panels are room-like ceramic slabs with 22px radius, inset pool-blue water wells, terracotta 2px grout borders, and terrazzo pixel chips clipped inside surfaces.
- Navigation and status use square tile tabs arranged like a floor plan, with active states shown by filled pool-blue cells and one terracotta corner marker.
- Content cards alternate between white ceramic fields and pale aqua mosaic insets, using stepped tile edges built with box-shadow and small absolutely positioned square chips.
- Typography stays editorial and architectural: broad serif room names, calm sans body copy, and mono tile coordinates used only for grid labels and measurements.

## Tokens

### Borders

- **Accent Width**: 2px
- **Character**: warm limestone grout for structure; terracotta accents mark selected corners, thresholds, and measurement ticks
- **Default Width**: 1px
- **Style**: solid grout hairlines plus stepped square tile accents

### Colors

| Name | Value |
|------|-------|
| accent | `#C96F3D` |
| background | `#F7F4EC` |
| border | `#D8CAB8` |
| error | `#B54A42` |
| info | `#2E9CC6` |
| muted | `#6F7C80` |
| primary | `#087EA4` |
| secondary | `#8FD3DE` |
| success | `#3E9278` |
| surface | `#FFFDF7` |
| text | `#24323A` |
| warning | `#D79A3B` |

### Motion

- **Duration**: 220ms
- **Easing**: cubic-bezier(.22,.75,.18,1)
- **Philosophy**: interactions feel like sliding a ceramic tile into place: short lateral steps, no bouncy game motion, and visible grout alignment

### Radii

- **Full**: 9999px
- **Lg**: 22px
- **Md**: 14px
- **None**: 0
- **Sm**: 6px

### Shadows

- **Lg**: 0 34px 90px rgba(80,56,42,0.16)
- **Md**: 0 18px 44px rgba(8,126,164,0.12)
- **Sm**: 0 1px 0 rgba(36,50,58,0.08)

### Spacing

- **Base**: 8px
- **Scale**: [4,8,12,16,24,32,48,64]

### Surfaces

- **Bg Pattern**: room-scale tiled grid using 64px grout lines with occasional terrazzo square chips at low opacity
- **Card Style**: rounded ceramic cards with 2px warm grout border, inset hairline highlight, and stepped tile-chip corners
- **Treatment**: matte ceramic white slabs, translucent pool-blue insets, terracotta grout seams, and sparse terrazzo-pixel chips

### Typography

- **Base Size**: 16px
- **Body Font**: Manrope
- **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,650;9..144,750&family=IBM+Plex+Mono:wght@400;500;600&family=Manrope:wght@400;500;600;700&display=swap
- **Heading Font**: Fraunces
- **Letter Spacing**: -0.015em
- **Line Height**: 1.5
- **Mono Font**: IBM Plex Mono
- **Scale Ratio**: 1.25

## Rules

### Composition

Compose screens as an architectural room plan: one large tiled room canvas, a narrower service wall for controls, and small pool-blue insets that behave as functional basins for data or media.

### Density

Moderate density with generous courtyard whitespace; clusters may be tight when they resemble tile samples, swatches, or floor-plan legends.

### Hierarchy

Use Fraunces for large room titles and section names, Manrope for calm interface copy, and IBM Plex Mono only for tile coordinates, dimensions, inventory IDs, and short labels.

### Signature Patterns

- Room-scale grout grid backgrounds combine 64px linear-gradient cells with masked terrazzo chips so pixel logic reads as interior surfacing.
- Stepped tile corners use four small square pseudo-elements or box-shadows to break rounded slabs with a deliberate low-resolution edge.
- Pool inset panels use aqua radial highlights and inner shadows to create shallow water wells for previews, status, and selected content.
- Floor-plan tab bars arrange square cells in L-shaped or wraparound runs, with active state shown by a blue filled tile and terracotta corner dot.
- Terrazzo pixel legends scatter five restrained chip colors at component edges while leaving central reading surfaces calm and white.

## Layout

### Breakpoints

mobile 375px, tablet 768px, desktop 1200px, wide 1440px

### Grid

Desktop uses a 12-column tiled floor plan with 64px baseline cells, a 7-column room canvas, and a 4-column service wall; tablet stacks service tiles below the room; mobile becomes one column with horizontal tile tabs.

### Whitespace

Outer margins feel like a courtyard at 48px to 72px on desktop, 28px on tablet, and 16px on mobile; internal tile gaps remain 8px, 16px, or 24px.

## Guidance

### Do

- Make pixel logic material and architectural: grout, ceramic, mosaic, pool tile, terrazzo, floor-plan legends.
- Use pool blue for interactive depth, terracotta for selection corners and thresholds, and off-white ceramic for most reading surfaces.
- Keep chips sparse and aligned to edges or legends so the system feels high-taste rather than confetti.
- Show real product scenes such as interior planning, booking, inventory, or spatial editorial tools.

### Don't

- Do not use arcade sprites, black terminal backgrounds, neon glows, faux 8-bit pixel fonts, or Minecraft-like blocks.
- Do not cover every surface with tiny pixels; room-scale tile cells and calm white slabs must dominate.
- Do not use generic equal dashboard cards or default unstyled form controls.
- Do not introduce rainbow palettes beyond restrained terrazzo chip accents.
DESIGN.md
---
version: "alpha"
name: "Tilemap Poolhouse Interiors"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
  accent: "#C96F3D"
  background: "#F7F4EC"
  border: "#D8CAB8"
  error: "#B54A42"
  info: "#2E9CC6"
  muted: "#6F7C80"
  primary: "#087EA4"
  secondary: "#8FD3DE"
  success: "#3E9278"
  surface: "#FFFDF7"
  text: "#24323A"
  warning: "#D79A3B"
typography:
  headline-lg:
    fontFamily: "Fraunces"
    fontSize: "1.953rem"
    fontWeight: 700
    lineHeight: 1.1
    letterSpacing: "-0.015em"
  headline-md:
    fontFamily: "Fraunces"
    fontSize: "1.563rem"
    fontWeight: 600
    lineHeight: 1.15
    letterSpacing: "-0.015em"
  body-md:
    fontFamily: "Manrope"
    fontSize: "16px"
    fontWeight: 400
    lineHeight: 1.5
    letterSpacing: "-0.015em"
  label-md:
    fontFamily: "IBM Plex Mono"
    fontSize: "0.75rem"
    fontWeight: 600
    lineHeight: 1
    letterSpacing: "0.08em"
rounded:
  full: "9999px"
  lg: "22px"
  md: "14px"
  none: "0px"
  sm: "6px"
spacing:
  base: "8px"
  xs: "4px"
  sm: "8px"
  md: "12px"
  lg: "16px"
  xl: "24px"
  2xl: "32px"
  3xl: "48px"
  4xl: "64px"
components:
  color-reference-accent:
    backgroundColor: "{colors.accent}"
  color-reference-background:
    backgroundColor: "{colors.background}"
  color-reference-border:
    backgroundColor: "{colors.border}"
  color-reference-error:
    backgroundColor: "{colors.error}"
  color-reference-info:
    backgroundColor: "{colors.info}"
  color-reference-muted:
    backgroundColor: "{colors.muted}"
  color-reference-primary:
    backgroundColor: "{colors.primary}"
  color-reference-secondary:
    backgroundColor: "{colors.secondary}"
  color-reference-success:
    backgroundColor: "{colors.success}"
  color-reference-surface:
    backgroundColor: "{colors.surface}"
  color-reference-text:
    backgroundColor: "{colors.text}"
  color-reference-warning:
    backgroundColor: "{colors.warning}"
  button-primary:
    backgroundColor: "{colors.primary}"
    textColor: "#ffffff"
    typography: "{typography.label-md}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  card-surface:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  input-default:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    height: "44px"
---

# Tilemap Poolhouse Interiors

## Overview

A room-scale pixel language that turns low-resolution tile logic into airy Mediterranean product interiors: ceramic whites, pool blues, terracotta grout, and terrazzo pixels become navigation, content zones, and object surfaces without arcade nostalgia.

### Values

- architectural pixel grids at human scale
- ceramic tactility and cool pool clarity
- warm terracotta grounding without rustic clutter
- tilemap systems that organize interaction and space
- high-taste restraint over retro novelty

### Anti-Values

- arcade game skins, neon terminals, voxel toy blocks, or nostalgic 8-bit literalism
- generic dashboards, dotted texture overlays, random mosaic confetti, or default card grids
- cold clinical white rooms without grout warmth or material evidence

### Visual Character

- Page backgrounds use large 64px and 96px CSS tile cells made from subtle linear-gradient grout lines rather than tiny screen pixels or dotted wallpaper.
- Primary panels are room-like ceramic slabs with 22px radius, inset pool-blue water wells, terracotta 2px grout borders, and terrazzo pixel chips clipped inside surfaces.
- Navigation and status use square tile tabs arranged like a floor plan, with active states shown by filled pool-blue cells and one terracotta corner marker.
- Content cards alternate between white ceramic fields and pale aqua mosaic insets, using stepped tile edges built with box-shadow and small absolutely positioned square chips.
- Typography stays editorial and architectural: broad serif room names, calm sans body copy, and mono tile coordinates used only for grid labels and measurements.

## Colors

Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.

| Token | Value |
|-------|-------|
| accent | `#C96F3D` |
| background | `#F7F4EC` |
| border | `#D8CAB8` |
| error | `#B54A42` |
| info | `#2E9CC6` |
| muted | `#6F7C80` |
| primary | `#087EA4` |
| secondary | `#8FD3DE` |
| success | `#3E9278` |
| surface | `#FFFDF7` |
| text | `#24323A` |
| warning | `#D79A3B` |

## Typography

- **Headline-Lg**: Fraunces, 1.953rem, weight 700, line-height 1.1.
- **Headline-Md**: Fraunces, 1.563rem, weight 600, line-height 1.15.
- **Body-Md**: Manrope, 16px, weight 400, line-height 1.5.
- **Label-Md**: IBM Plex Mono, 0.75rem, weight 600, line-height 1.

## Layout

### Spacing Tokens

- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`

### Breakpoints

mobile 375px, tablet 768px, desktop 1200px, wide 1440px

### Grid

Desktop uses a 12-column tiled floor plan with 64px baseline cells, a 7-column room canvas, and a 4-column service wall; tablet stacks service tiles below the room; mobile becomes one column with horizontal tile tabs.

### Whitespace

Outer margins feel like a courtyard at 48px to 72px on desktop, 28px on tablet, and 16px on mobile; internal tile gaps remain 8px, 16px, or 24px.

## Elevation & Depth

### Shadows

- **Lg**: 0 34px 90px rgba(80,56,42,0.16)
- **Md**: 0 18px 44px rgba(8,126,164,0.12)
- **Sm**: 0 1px 0 rgba(36,50,58,0.08)

## Shapes

### Rounded

- **Full**: `9999px`
- **Lg**: `22px`
- **Md**: `14px`
- **None**: `0px`
- **Sm**: `6px`

### Surfaces

- **Bg Pattern**: room-scale tiled grid using 64px grout lines with occasional terrazzo square chips at low opacity
- **Card Style**: rounded ceramic cards with 2px warm grout border, inset hairline highlight, and stepped tile-chip corners
- **Treatment**: matte ceramic white slabs, translucent pool-blue insets, terracotta grout seams, and sparse terrazzo-pixel chips

### Borders

- **Accent Width**: 2px
- **Character**: warm limestone grout for structure; terracotta accents mark selected corners, thresholds, and measurement ticks
- **Default Width**: 1px
- **Style**: solid grout hairlines plus stepped square tile accents

## Components

### Composition

Compose screens as an architectural room plan: one large tiled room canvas, a narrower service wall for controls, and small pool-blue insets that behave as functional basins for data or media.

### Density

Moderate density with generous courtyard whitespace; clusters may be tight when they resemble tile samples, swatches, or floor-plan legends.

### Hierarchy

Use Fraunces for large room titles and section names, Manrope for calm interface copy, and IBM Plex Mono only for tile coordinates, dimensions, inventory IDs, and short labels.

### Signature Patterns

- Room-scale grout grid backgrounds combine 64px linear-gradient cells with masked terrazzo chips so pixel logic reads as interior surfacing.
- Stepped tile corners use four small square pseudo-elements or box-shadows to break rounded slabs with a deliberate low-resolution edge.
- Pool inset panels use aqua radial highlights and inner shadows to create shallow water wells for previews, status, and selected content.
- Floor-plan tab bars arrange square cells in L-shaped or wraparound runs, with active state shown by a blue filled tile and terracotta corner dot.
- Terrazzo pixel legends scatter five restrained chip colors at component edges while leaving central reading surfaces calm and white.

## shadcn/ui Usage

When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.

DESIGN.md with shadcn: `/language/en-019e66f7-ab6b-74c2-95c1-3bcf97ba9388/DESIGN.with-shadcn.md`.

The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.

Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.

Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table

Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.

## Do's and Don'ts

- Do Make pixel logic material and architectural: grout, ceramic, mosaic, pool tile, terrazzo, floor-plan legends.
- Do Use pool blue for interactive depth, terracotta for selection corners and thresholds, and off-white ceramic for most reading surfaces.
- Do Keep chips sparse and aligned to edges or legends so the system feels high-taste rather than confetti.
- Do Show real product scenes such as interior planning, booking, inventory, or spatial editorial tools.
- Don't Do not use arcade sprites, black terminal backgrounds, neon glows, faux 8-bit pixel fonts, or Minecraft-like blocks.
- Don't Do not cover every surface with tiny pixels; room-scale tile cells and calm white slabs must dominate.
- Don't Do not use generic equal dashboard cards or default unstyled form controls.
- Don't Do not introduce rainbow palettes beyond restrained terrazzo chip accents.
shadcn/ui theme
```json
{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "tilemap-poolhouse-interiors",
  "type": "registry:theme",
  "title": "Tilemap Poolhouse Interiors shadcn Theme",
  "cssVars": {
    "theme": {},
    "light": {
      "background": "#F7F4EC",
      "foreground": "#24323A",
      "card": "#FFFDF7",
      "card-foreground": "#24323A",
      "popover": "#FFFDF7",
      "popover-foreground": "#24323A",
      "primary": "#087EA4",
      "primary-foreground": "#ffffff",
      "secondary": "#8FD3DE",
      "secondary-foreground": "#111111",
      "muted": "#6F7C80",
      "muted-foreground": "#24323A",
      "accent": "#C96F3D",
      "accent-foreground": "#ffffff",
      "destructive": "#B54A42",
      "border": "#D8CAB8",
      "input": "#D8CAB8",
      "ring": "#C96F3D",
      "chart-1": "#087EA4",
      "chart-2": "#8FD3DE",
      "chart-3": "#C96F3D",
      "chart-4": "#3E9278",
      "chart-5": "#D79A3B",
      "sidebar": "#FFFDF7",
      "sidebar-foreground": "#24323A",
      "sidebar-primary": "#087EA4",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#2E9CC6",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#D8CAB8",
      "sidebar-ring": "#C96F3D",
      "radius": "14px"
    },
    "dark": {
      "background": "#0f1115",
      "foreground": "#f8fafc",
      "card": "#181b22",
      "card-foreground": "#f8fafc",
      "popover": "#181b22",
      "popover-foreground": "#f8fafc",
      "primary": "#087EA4",
      "primary-foreground": "#ffffff",
      "secondary": "#252a33",
      "secondary-foreground": "#f8fafc",
      "muted": "#252a33",
      "muted-foreground": "#a1a1aa",
      "accent": "#C96F3D",
      "accent-foreground": "#ffffff",
      "destructive": "#B54A42",
      "border": "#303642",
      "input": "#303642",
      "ring": "#C96F3D",
      "chart-1": "#087EA4",
      "chart-2": "#8FD3DE",
      "chart-3": "#C96F3D",
      "chart-4": "#3E9278",
      "chart-5": "#D79A3B",
      "sidebar": "#181b22",
      "sidebar-foreground": "#f8fafc",
      "sidebar-primary": "#087EA4",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#C96F3D",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#303642",
      "sidebar-ring": "#C96F3D",
      "radius": "14px"
    }
  },
  "meta": {
    "source": "katagami",
    "languageId": "en-019e66f7-ab6b-74c2-95c1-3bcf97ba9388",
    "slug": "tilemap-poolhouse-interiors",
    "componentManifest": [
      "button",
      "card",
      "input",
      "textarea",
      "select",
      "dialog",
      "sheet",
      "tabs",
      "badge",
      "separator",
      "checkbox",
      "switch",
      "slider",
      "tooltip",
      "dropdown-menu",
      "table"
    ],
    "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
    "nativeTokenNames": {
      "borders": [
        "accent_width",
        "character",
        "default_width",
        "style"
      ],
      "colors": [
        "accent",
        "background",
        "border",
        "error",
        "info",
        "muted",
        "primary",
        "secondary",
        "success",
        "surface",
        "text",
        "warning"
      ],
      "motion": [
        "duration",
        "easing",
        "philosophy"
      ],
      "radii": [
        "full",
        "lg",
        "md",
        "none",
        "sm"
      ],
      "shadows": [
        "lg",
        "md",
        "sm"
      ],
      "spacing": [
        "base",
        "scale"
      ],
      "surfaces": [
        "bg_pattern",
        "card_style",
        "treatment"
      ],
      "typography": [
        "base_size",
        "body_font",
        "google_fonts_url",
        "heading_font",
        "letter_spacing",
        "line_height",
        "mono_font",
        "scale_ratio"
      ]
    }
  }
}
```
in the wild

embodiments

Design Language Preview

Tilemap Poolhouse Interiors

Color Palette

primary
secondary
accent
background
surface
text
muted
border
error
success
warning
info

Typography

h1

Heading One

h2

Heading Two

h3

Heading Three

h4

Heading Four

body

Body text demonstrates the reading experience. Good typography is invisible — it lets the content speak without drawing attention to the letterforms themselves.

caption

Caption text for supplementary information and metadata.

code
const theme = applyTokens(designLanguage);
render(<App theme={theme} />);

Buttons

Form Controls

Navigation

tabs
Overview content area with contextual information about the design language.
segmented control
dropdown menu

Feedback & Status

badges
NewDefaultActivePendingErrorOutline
alerts
Info: A new version is available.
Success: Changes saved successfully.
Warning: Storage is almost full.
Error: Failed to process request.
progress
66% complete
tooltip
avatar
AKJDML

Containers & Overlays

card

Card Title

Cards group related content and actions. This example shows a basic content card with a title and description.

accordion

Design tokens are the atomic values of a design system — colors, spacing, typography, and other values stored as key-value pairs.

dialog
separator

Data Display

table
NameStatusCategoryScore
Neo BrutalismPublishedMaximalist94
Aero GlassDraftSpatial87
Signal UIReviewEnterprise91
stat cards
Languages
42
+12%
Elements
3,150
+8%
Usage
18.4k
+23%
DESIGN.md

at a glance

Palette

Typography

headline-lgFraunces · 31px · 700

The quick brown fox jumps

headline-mdFraunces · 25px · 600

The quick brown fox jumps

body-mdManrope · 16px · 400

The quick brown fox jumps

label-mdIBM Plex Mono · 12px · 600

The quick brown fox jumps

Components

New
Card title

Components rendered with this language’s tokens — colors, type, and rounded corners as specified.

Spacing

  • base8px
  • xs4px
  • sm8px
  • md12px
  • lg16px
  • xl24px
  • 2xl32px
  • 3xl48px
  • 4xl64px

Shape

full9999px
lg22px
md14px
none0px
sm6px
shadcn/ui

implementation kit

needs agent-authored kitcompatibility fallback
shadcn compatibility only
The generated theme variables are available, but the polished shadcn component recipes and shots have not been authored by the Katagami agent yet.
fallbackprimitives render
Compatibility proof
Local shadcn-style primitives accept the generated theme variables.
primaryaccentsurfacemutedwarningerror
table rhythm
buttonok
cardok
inputok
recommendedcompatibility fallback

DESIGN.md with shadcn

Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.

advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
shadcn add
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table
theme css
:root {
  --background: #F7F4EC;
  --foreground: #24323A;
  --card: #FFFDF7;
  --card-foreground: #24323A;
  --popover: #FFFDF7;
  --popover-foreground: #24323A;
  --primary: #087EA4;
  --primary-foreground: #ffffff;
  --secondary: #8FD3DE;
  --secondary-foreground: #111111;
  --muted: #6F7C80;
  --muted-foreground: #24323A;
  --accent: #C96F3D;
  --accent-foreground: #ffffff;
  --destructive: #B54A42;
  --border: #D8CAB8;
  --input: #D8CAB8;
  --ring: #C96F3D;
  --chart-1: #087EA4;
  --chart-2: #8FD3DE;
  --chart-3: #C96F3D;
  --chart-4: #3E9278;
  --chart-5: #D79A3B;
  --sidebar: #FFFDF7;
  --sidebar-foreground: #24323A;
  --sidebar-primary: #087EA4;
  --sidebar-primary-foreground: #ffffff;
  --sidebar-accent: #2E9CC6;
  --sidebar-accent-foreground: #ffffff;
  --sidebar-border: #D8CAB8;
  --sidebar-ring: #C96F3D;
  --radius: 14px;
}

.dark {
  --background: #0f1115;
  --foreground: #f8fafc;
  --card: #181b22;
  --card-foreground: #f8fafc;
  --popover: #181b22;
  --popover-foreground: #f8fafc;
  --primary: #087EA4;
  --primary-foreground: #ffffff;
  --secondary: #252a33;
  --secondary-foreground: #f8fafc;
  --muted: #252a33;
  --muted-foreground: #a1a1aa;
  --accent: #C96F3D;
  --accent-foreground: #ffffff;
  --destructive: #B54A42;
  --border: #303642;
  --input: #303642;
  --ring: #C96F3D;
  --chart-1: #087EA4;
  --chart-2: #8FD3DE;
  --chart-3: #C96F3D;
  --chart-4: #3E9278;
  --chart-5: #D79A3B;
  --sidebar: #181b22;
  --sidebar-foreground: #f8fafc;
  --sidebar-primary: #087EA4;
  --sidebar-primary-foreground: #ffffff;
  --sidebar-accent: #C96F3D;
  --sidebar-accent-foreground: #ffffff;
  --sidebar-border: #303642;
  --sidebar-ring: #C96F3D;
  --radius: 14px;
}
tsx starter
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
  Card,
  CardContent,
  CardDescription,
  CardFooter,
  CardHeader,
  CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";

export function TilemapPoolhouseInteriorsShadcnKit() {
  return (
    <section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
      <div className="flex items-start justify-between gap-4">
        <div>
          <Badge variant="outline">shadcn/ui</Badge>
          <h2 className="mt-3 text-2xl font-semibold tracking-tight">Tilemap Poolhouse Interiors</h2>
          <p className="mt-1 max-w-xl text-sm text-muted-foreground">
            Use the Katagami registry theme, then compose these shadcn primitives
            with the language-specific component recipes.
          </p>
        </div>
        <Button>Apply theme</Button>
      </div>

      <Tabs defaultValue="components">
        <TabsList>
          <TabsTrigger value="components">Components</TabsTrigger>
          <TabsTrigger value="states">States</TabsTrigger>
          <TabsTrigger value="export">Export</TabsTrigger>
        </TabsList>
      </Tabs>

      <Card>
        <CardHeader>
          <CardTitle>Component recipe</CardTitle>
          <CardDescription>
            Replace this starter content with the agent-authored product scene
            from components.md and preview-shots.json.
          </CardDescription>
        </CardHeader>
        <CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
          <Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
          <Button variant="secondary">Preview state</Button>
        </CardContent>
        <CardFooter className="justify-between">
          <Badge>Ready</Badge>
          <Button variant="outline">Copy recipe</Button>
        </CardFooter>
      </Card>
    </section>
  );
}
theme JSONcompatibility fallback
{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "tilemap-poolhouse-interiors",
  "type": "registry:theme",
  "title": "Tilemap Poolhouse Interiors shadcn Theme",
  "cssVars": {
    "theme": {},
    "light": {
      "background": "#F7F4EC",
      "foreground": "#24323A",
      "card": "#FFFDF7",
      "card-foreground": "#24323A",
      "popover": "#FFFDF7",
      "popover-foreground": "#24323A",
      "primary": "#087EA4",
      "primary-foreground": "#ffffff",
      "secondary": "#8FD3DE",
      "secondary-foreground": "#111111",
      "muted": "#6F7C80",
      "muted-foreground": "#24323A",
      "accent": "#C96F3D",
      "accent-foreground": "#ffffff",
      "destructive": "#B54A42",
      "border": "#D8CAB8",
      "input": "#D8CAB8",
      "ring": "#C96F3D",
      "chart-1": "#087EA4",
      "chart-2": "#8FD3DE",
      "chart-3": "#C96F3D",
      "chart-4": "#3E9278",
      "chart-5": "#D79A3B",
      "sidebar": "#FFFDF7",
      "sidebar-foreground": "#24323A",
      "sidebar-primary": "#087EA4",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#2E9CC6",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#D8CAB8",
      "sidebar-ring": "#C96F3D",
      "radius": "14px"
    },
    "dark": {
      "background": "#0f1115",
      "foreground": "#f8fafc",
      "card": "#181b22",
      "card-foreground": "#f8fafc",
      "popover": "#181b22",
      "popover-foreground": "#f8fafc",
      "primary": "#087EA4",
      "primary-foreground": "#ffffff",
      "secondary": "#252a33",
      "secondary-foreground": "#f8fafc",
      "muted": "#252a33",
      "muted-foreground": "#a1a1aa",
      "accent": "#C96F3D",
      "accent-foreground": "#ffffff",
      "destructive": "#B54A42",
      "border": "#303642",
      "input": "#303642",
      "ring": "#C96F3D",
      "chart-1": "#087EA4",
      "chart-2": "#8FD3DE",
      "chart-3": "#C96F3D",
      "chart-4": "#3E9278",
      "chart-5": "#D79A3B",
      "sidebar": "#181b22",
      "sidebar-foreground": "#f8fafc",
      "sidebar-primary": "#087EA4",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#C96F3D",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#303642",
      "sidebar-ring": "#C96F3D",
      "radius": "14px"
    }
  },
  "meta": {
    "source": "katagami",
    "languageId": "en-019e66f7-ab6b-74c2-95c1-3bcf97ba9388",
    "slug": "tilemap-poolhouse-interiors",
    "componentManifest": [
      "button",
      "card",
      "input",
      "textarea",
      "select",
      "dialog",
      "sheet",
      "tabs",
      "badge",
      "separator",
      "checkbox",
      "switch",
      "slider",
      "tooltip",
      "dropdown-menu",
      "table"
    ],
    "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
    "nativeTokenNames": {
      "borders": [
        "accent_width",
        "character",
        "default_width",
        "style"
      ],
      "colors": [
        "accent",
        "background",
        "border",
        "error",
        "info",
        "muted",
        "primary",
        "secondary",
        "success",
        "surface",
        "text",
        "warning"
      ],
      "motion": [
        "duration",
        "easing",
        "philosophy"
      ],
      "radii": [
        "full",
        "lg",
        "md",
        "none",
        "sm"
      ],
      "shadows": [
        "lg",
        "md",
        "sm"
      ],
      "spacing": [
        "base",
        "scale"
      ],
      "surfaces": [
        "bg_pattern",
        "card_style",
        "treatment"
      ],
      "typography": [
        "base_size",
        "body_font",
        "google_fonts_url",
        "heading_font",
        "letter_spacing",
        "line_height",
        "mono_font",
        "scale_ratio"
      ]
    }
  }
}
component recipescompatibility fallback
# Tilemap Poolhouse Interiors shadcn/ui Components

Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019e66f7-ab6b-74c2-95c1-3bcf97ba9388`
Slug: `tilemap-poolhouse-interiors`

## Intent

A room-scale pixel language that turns low-resolution tile logic into airy Mediterranean product interiors: ceramic whites, pool blues, terracotta grout, and terrazzo pixels become navigation, content zones, and object surfaces without arcade nostalgia.

## Required primitives

- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table

Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.

## Token cues

Colors:

{
  "accent": "#C96F3D",
  "background": "#F7F4EC",
  "border": "#D8CAB8",
  "error": "#B54A42",
  "info": "#2E9CC6",
  "muted": "#6F7C80",
  "primary": "#087EA4",
  "secondary": "#8FD3DE",
  "success": "#3E9278",
  "surface": "#FFFDF7",
  "text": "#24323A",
  "warning": "#D79A3B"
}

Typography:

{
  "base_size": "16px",
  "body_font": "Manrope",
  "google_fonts_url": "https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,650;9..144,750&family=IBM+Plex+Mono:wght@400;500;600&family=Manrope:wght@400;500;600;700&display=swap",
  "heading_font": "Fraunces",
  "letter_spacing": "-0.015em",
  "line_height": 1.5,
  "mono_font": "IBM Plex Mono",
  "scale_ratio": 1.25
}

## Visual character to preserve

- Page backgrounds use large 64px and 96px CSS tile cells made from subtle linear-gradient grout lines rather than tiny screen pixels or dotted wallpaper.
- Primary panels are room-like ceramic slabs with 22px radius, inset pool-blue water wells, terracotta 2px grout borders, and terrazzo pixel chips clipped inside surfaces.
- Navigation and status use square tile tabs arranged like a floor plan, with active states shown by filled pool-blue cells and one terracotta corner marker.
- Content cards alternate between white ceramic fields and pale aqua mosaic insets, using stepped tile edges built with box-shadow and small absolutely positioned square chips.
- Typography stays editorial and architectural: broad serif room names, calm sans body copy, and mono tile coordinates used only for grid labels and measurements.

## ShadSync visual profile

{
  "family": "paper-collage",
  "material": "paper",
  "contour": "default",
  "border": "solid",
  "underlay": false,
  "grain": true,
  "stickerBadges": false,
  "motion": "still",
  "density": "balanced",
  "accents": [
    "primary",
    "accent",
    "secondary",
    "muted"
  ]
}

## Signature component recipes

### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.

### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.

### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.

### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.

### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.

## Preview shots

- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.

## Implementation contract

- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/tilemap-poolhouse-interiors/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Make pixel logic material and architectural: grout, ceramic, mosaic, pool tile, terrazzo, floor-plan legends.; Use pool blue for interactive depth, terracotta for selection corners and thresholds, and off-white ceramic for most reading surfaces.; Keep chips sparse and aligned to edges or legends so the system feels high-taste rather than confetti.; Show real product scenes such as interior planning, booking, inventory, or spatial editorial tools.
- Do not: Do not use arcade sprites, black terminal backgrounds, neon glows, faux 8-bit pixel fonts, or Minecraft-like blocks.; Do not cover every surface with tiny pixels; room-scale tile cells and calm white slabs must dominate.; Do not use generic equal dashboard cards or default unstyled form controls.; Do not introduce rainbow palettes beyond restrained terrazzo chip accents.

## Copy-paste component example

This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.

```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
  Card,
  CardContent,
  CardDescription,
  CardFooter,
  CardHeader,
  CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";

export function TilemapPoolhouseInteriorsShadcnKit() {
  return (
    <section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
      <div className="flex items-start justify-between gap-4">
        <div>
          <Badge variant="outline">shadcn/ui</Badge>
          <h2 className="mt-3 text-2xl font-semibold tracking-tight">Tilemap Poolhouse Interiors</h2>
          <p className="mt-1 max-w-xl text-sm text-muted-foreground">
            Use the Katagami registry theme, then compose these shadcn primitives
            with the language-specific component recipes.
          </p>
        </div>
        <Button>Apply theme</Button>
      </div>

      <Tabs defaultValue="components">
        <TabsList>
          <TabsTrigger value="components">Components</TabsTrigger>
          <TabsTrigger value="states">States</TabsTrigger>
          <TabsTrigger value="export">Export</TabsTrigger>
        </TabsList>
      </Tabs>

      <Card>
        <CardHeader>
          <CardTitle>Component recipe</CardTitle>
          <CardDescription>
            Replace this starter content with the agent-authored product scene
            from components.md and preview-shots.json.
          </CardDescription>
        </CardHeader>
        <CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
          <Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
          <Button variant="secondary">Preview state</Button>
        </CardContent>
        <CardFooter className="justify-between">
          <Badge>Ready</Badge>
          <Button variant="outline">Copy recipe</Button>
        </CardFooter>
      </Card>
    </section>
  );
}
```

## Layout notes

{
  "breakpoints": "mobile 375px, tablet 768px, desktop 1200px, wide 1440px",
  "grid": "Desktop uses a 12-column tiled floor plan with 64px baseline cells, a 7-column room canvas, and a 4-column service wall; tablet stacks service tiles below the room; mobile becomes one column with horizontal tile tabs.",
  "whitespace": "Outer margins feel like a courtyard at 48px to 72px on desktop, 28px on tablet, and 16px on mobile; internal tile gaps remain 8px, 16px, or 24px."
}
preview shotscompatibility fallback
{
  "artifact": "katagami:shadcn-preview-shots",
  "version": "preview-shots-v1",
  "generator": "katagami-ui-compatibility-projection",
  "generatedBy": "katagami-ui-projection",
  "requiresVisualProfile": true,
  "schema": "katagami:shadcn-preview-shots/renderable-v1",
  "renderable": true,
  "language": {
    "id": "en-019e66f7-ab6b-74c2-95c1-3bcf97ba9388",
    "name": "Tilemap Poolhouse Interiors",
    "slug": "tilemap-poolhouse-interiors"
  },
  "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
  "primitives": [
    "button",
    "card",
    "input",
    "textarea",
    "select",
    "dialog",
    "sheet",
    "tabs",
    "badge",
    "separator",
    "checkbox",
    "switch",
    "slider",
    "tooltip",
    "dropdown-menu",
    "table"
  ],
  "identityNotes": [
    "Page backgrounds use large 64px and 96px CSS tile cells made from subtle linear-gradient grout lines rather than tiny screen pixels or dotted wallpaper.",
    "Primary panels are room-like ceramic slabs with 22px radius, inset pool-blue water wells, terracotta 2px grout borders, and terrazzo pixel chips clipped inside surfaces.",
    "Navigation and status use square tile tabs arranged like a floor plan, with active states shown by filled pool-blue cells and one terracotta corner marker.",
    "Content cards alternate between white ceramic fields and pale aqua mosaic insets, using stepped tile edges built with box-shadow and small absolutely positioned square chips.",
    "Typography stays editorial and architectural: broad serif room names, calm sans body copy, and mono tile coordinates used only for grid labels and measurements."
  ],
  "visualProfile": {
    "family": "paper-collage",
    "material": "paper",
    "contour": "default",
    "border": "solid",
    "underlay": false,
    "grain": true,
    "stickerBadges": false,
    "motion": "still",
    "density": "balanced",
    "accents": [
      "primary",
      "accent",
      "secondary",
      "muted"
    ]
  },
  "shots": [
    {
      "id": "application-shell",
      "title": "Application shell",
      "viewport": "desktop",
      "primitives": [
        "button",
        "card",
        "input",
        "select",
        "tabs",
        "badge",
        "separator",
        "table"
      ],
      "composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
      "mustShow": [
        "primary and secondary actions",
        "card hierarchy",
        "filterable state",
        "table or list density"
      ],
      "avoid": [
        "component inventory walls",
        "placeholder-only content",
        "generic rounded SaaS chrome"
      ],
      "scene": {
        "eyebrow": "workspace spread",
        "headline": "Tilemap Poolhouse Interiors launch room",
        "description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
        "primaryAction": "Apply theme",
        "secondaryAction": "Review states",
        "stats": [
          {
            "label": "components",
            "value": "16",
            "tone": "accent"
          },
          {
            "label": "states",
            "value": "ready"
          },
          {
            "label": "density",
            "value": "balanced",
            "tone": "warning"
          }
        ],
        "rows": [
          {
            "label": "Primary flow",
            "value": "mapped",
            "status": "active"
          },
          {
            "label": "Token coverage",
            "value": "semantic",
            "status": "synced"
          },
          {
            "label": "Responsive proof",
            "value": "queued",
            "status": "review"
          }
        ],
        "statuses": [
          "Active",
          "Synced",
          "Draft"
        ]
      }
    },
    {
      "id": "detail-editor",
      "title": "Detail editor",
      "viewport": "tablet",
      "primitives": [
        "button",
        "card",
        "input",
        "textarea",
        "select",
        "checkbox",
        "switch",
        "slider",
        "dialog",
        "sheet"
      ],
      "composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
      "mustShow": [
        "focus ring",
        "error or destructive state",
        "dialog or sheet treatment",
        "written guidance content"
      ],
      "avoid": [
        "unstyled browser controls",
        "floating cards inside cards",
        "missing labels"
      ],
      "scene": {
        "eyebrow": "editing flow",
        "headline": "Language recipe editor",
        "description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
        "primaryAction": "Save recipe",
        "secondaryAction": "Open sheet",
        "fields": [
          {
            "label": "Component family",
            "value": "Narrative cards"
          },
          {
            "label": "State treatment",
            "value": "Visible focus + validation"
          },
          {
            "label": "Motion",
            "value": "Small lift, no opacity-only fade"
          }
        ],
        "statuses": [
          "Focus",
          "Invalid",
          "Confirmed"
        ]
      }
    },
    {
      "id": "data-operations",
      "title": "Data operations",
      "viewport": "mobile",
      "primitives": [
        "button",
        "tabs",
        "badge",
        "dropdown-menu",
        "table",
        "tooltip",
        "separator"
      ],
      "composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
      "mustShow": [
        "responsive reflow",
        "dense row styling",
        "menu affordance",
        "status badge system"
      ],
      "avoid": [
        "desktop-only tables",
        "text overflow",
        "default shadcn spacing without Katagami character"
      ],
      "scene": {
        "eyebrow": "operations",
        "headline": "Compact review queue",
        "description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
        "primaryAction": "Resolve",
        "secondaryAction": "Filter",
        "rows": [
          {
            "label": "Button hierarchy",
            "value": "approved",
            "status": "ok"
          },
          {
            "label": "Table rhythm",
            "value": "needs pass",
            "status": "watch"
          },
          {
            "label": "Empty state",
            "value": "designed",
            "status": "done"
          }
        ],
        "statuses": [
          "Queued",
          "Blocked",
          "Done"
        ]
      }
    }
  ],
  "componentRecipes": [
    {
      "primitive": "button",
      "intent": "Prove action hierarchy, focus, disabled, and destructive states."
    },
    {
      "primitive": "card",
      "intent": "Carry the language surface, border, elevation, and density rules."
    },
    {
      "primitive": "input",
      "intent": "Show labels, focus rings, validation, and spacing rhythm."
    },
    {
      "primitive": "textarea",
      "intent": "Show longer guidance, validation copy, and writing density."
    },
    {
      "primitive": "select",
      "intent": "Show filtering, selection contrast, and menu trigger styling."
    },
    {
      "primitive": "dialog",
      "intent": "Show centered decision states and overlay treatment."
    },
    {
      "primitive": "sheet",
      "intent": "Show contextual side panels and responsive editing."
    },
    {
      "primitive": "tabs",
      "intent": "Show navigational structure and active/inactive contrast."
    },
    {
      "primitive": "badge",
      "intent": "Show compact status vocabulary and semantic colors."
    },
    {
      "primitive": "separator",
      "intent": "Show section rhythm without generic gray dividers."
    },
    {
      "primitive": "checkbox",
      "intent": "Show binary selection with visible focus and checked states."
    },
    {
      "primitive": "switch",
      "intent": "Show settings toggles and on/off contrast."
    },
    {
      "primitive": "slider",
      "intent": "Show numeric adjustment with track/thumb styling."
    },
    {
      "primitive": "tooltip",
      "intent": "Show concise explanation styling above compact controls."
    },
    {
      "primitive": "dropdown-menu",
      "intent": "Show action menus, destructive items, and grouped choices."
    },
    {
      "primitive": "table",
      "intent": "Show dense operational data, separators, row states, and responsive behavior."
    }
  ],
  "qualityRules": {
    "do": [
      "Make pixel logic material and architectural: grout, ceramic, mosaic, pool tile, terrazzo, floor-plan legends.",
      "Use pool blue for interactive depth, terracotta for selection corners and thresholds, and off-white ceramic for most reading surfaces.",
      "Keep chips sparse and aligned to edges or legends so the system feels high-taste rather than confetti.",
      "Show real product scenes such as interior planning, booking, inventory, or spatial editorial tools."
    ],
    "dont": [
      "Do not use arcade sprites, black terminal backgrounds, neon glows, faux 8-bit pixel fonts, or Minecraft-like blocks.",
      "Do not cover every surface with tiny pixels; room-scale tile cells and calm white slabs must dominate.",
      "Do not use generic equal dashboard cards or default unstyled form controls.",
      "Do not introduce rainbow palettes beyond restrained terrazzo chip accents."
    ]
  }
}