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design language·retro-web-toy-os

Retro Web Toy OS

A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.

Download DESIGN.md

Portable DESIGN.md source of truth for most agents and apps.

the spec

specification

philosophy
summary
Retro Web Toy OS turns a browser-era desktop into a cheerful product system: grey window chrome, link-blue decisions, tiny icon color, pixel pointers, and toy-like constraint without collapsing into nostalgia parody.
values
browser-native playfulnesslegible low-resolution structurespecific window and desktop metaphorskid-friendly interaction with grown-up hierarchy
anti-values
×generic rounded SaaS cards×overloaded arcade neon×fake terminal darkness without product purpose
tokens
borders4 items
accent width
2px
character
committed square browser chrome: light top-left lines, dark outside stroke, and active link-blue focus outlines
default width
1px
style
solid and double
colors12 items
accent
#FFB000
background
#D8DDE5
border
#657287
error
#D93232
info
#0084C7
muted
#6B7280
primary
#0645D8
secondary
#C0C7D1
success
#168A42
surface
#F2F4F7
text
#111827
warning
#F0A000
motion3 items
duration
120ms
easing
steps(2, end)
philosophy
short stepped state changes; controls depress by one pixel rather than easing smoothly
radii5 items
full
9999px
lg
2px
md
2px
none
0
sm
0
shadows3 items
lg
8px 8px 0 rgba(17,24,39,0.24)
md
4px 4px 0 #657287
sm
2px 2px 0 #657287
spacing2 items
base
8px
scale
4, 8, 12, 16, 24, 32, 48, 64
surfaces3 items
bg pattern
16px bitmap desktop grid with tiny low-contrast file and cursor glyphs
card style
mini window cards with title bars, square corners, double outlines, and icon chips
treatment
flat grey browser panels with beveled 1px top-left highlights and dark bottom-right edges
typography8 items
base size
16px
body font
IBM Plex Sans
google fonts url
https://fonts.googleapis.com/css2?family=IBM+Plex+Sans:wght@400;500;600;700&family=Pixelify+Sans:wght@500;600;700&family=Roboto+Mono:wght@400;500;700&display=swap
heading font
Pixelify Sans
letter spacing
-0.01em
line height
1.45
mono font
Roboto Mono
scale ratio
1.2
rules
composition

Compose screens as a desktop workspace: a left launcher rail, overlapping but aligned window panels, and small icon clusters that reveal product state.

density

Moderately dense like a toy operating system: compact controls, visible table rows, and generous outer gutters around the desktop canvas.

hierarchy

Use Pixelify Sans for window titles and hero labels, IBM Plex Sans for readable product copy, and browser-blue underlines for primary decisions.

signature patterns
Beveled window chrome uses light top-left and dark bottom-right 1px borders instead of shadows as the primary depth mechanism.Interactive elements show pixel cursor arrows, dotted marching-selection rectangles, and stepped one-pixel press states on hover or active states.Data and badges are rendered as small sprite tiles with limited icon colors, square silhouettes, and link-blue selected states.Backgrounds use a 16px bitmap grid plus sparse desktop glyphs so the interface always reads as a playful web operating system.
layout
breakpoints

Mobile 375px stacks launcher into top dock; tablet 768px uses two columns; desktop 1440px supports overlapping three-panel workspace.

grid

Desktop shell grid with a 72px launcher column, 12px bitmap gutters, and window panels snapping to 8px increments.

whitespace

Whitespace is measured in visible grid cells: large margins stay multiples of 16px, while controls stay compact at 8px and 12px.

guidance
do
  • Keep corners square and commit to bevel geometry everywhere.
  • Use link blue for true actions, selected tabs, and keyboard focus.
  • Make product scenes feel like a real desktop toy with files, windows, queues, and states.
avoid
  • Do not add glassmorphism, blurry neon glows, or arbitrary plush radii.
  • Do not rely on nostalgia labels without functional interface hierarchy.
  • Do not use more than a few icon colors in one panel; preserve the limited desktop palette.
katagami spec
# Retro Web Toy OS

## Philosophy

Retro Web Toy OS turns a browser-era desktop into a cheerful product system: grey window chrome, link-blue decisions, tiny icon color, pixel pointers, and toy-like constraint without collapsing into nostalgia parody.

### Values

- browser-native playfulness
- legible low-resolution structure
- specific window and desktop metaphors
- kid-friendly interaction with grown-up hierarchy

### Anti-Values

- generic rounded SaaS cards
- overloaded arcade neon
- fake terminal darkness without product purpose

### Visual Character

- Every major container uses squared 0 or 2px radii, double 1px borders, and a darker bottom-right edge to mimic early browser window chrome.
- The page background is a muted desktop grey grid with tiny tiled icon marks and no soft gradients, keeping the low-resolution canvas visible.
- Navigation, buttons, tabs, and links use saturated browser blue underlines or block highlights paired with grey bevel controls.
- Status modules are arranged like draggable mini windows with title bars, traffic-light icon chips, pixel cursor arrows, and sprite badges.

## Tokens

### Borders

- **Accent Width**: 2px
- **Character**: committed square browser chrome: light top-left lines, dark outside stroke, and active link-blue focus outlines
- **Default Width**: 1px
- **Style**: solid and double

### Colors

| Name | Value |
|------|-------|
| accent | `#FFB000` |
| background | `#D8DDE5` |
| border | `#657287` |
| error | `#D93232` |
| info | `#0084C7` |
| muted | `#6B7280` |
| primary | `#0645D8` |
| secondary | `#C0C7D1` |
| success | `#168A42` |
| surface | `#F2F4F7` |
| text | `#111827` |
| warning | `#F0A000` |

### Motion

- **Duration**: 120ms
- **Easing**: steps(2, end)
- **Philosophy**: short stepped state changes; controls depress by one pixel rather than easing smoothly

### Radii

- **Full**: 9999px
- **Lg**: 2px
- **Md**: 2px
- **None**: 0
- **Sm**: 0

### Shadows

- **Lg**: 8px 8px 0 rgba(17,24,39,0.24)
- **Md**: 4px 4px 0 #657287
- **Sm**: 2px 2px 0 #657287

### Spacing

- **Base**: 8px
- **Scale**: [4,8,12,16,24,32,48,64]

### Surfaces

- **Bg Pattern**: 16px bitmap desktop grid with tiny low-contrast file and cursor glyphs
- **Card Style**: mini window cards with title bars, square corners, double outlines, and icon chips
- **Treatment**: flat grey browser panels with beveled 1px top-left highlights and dark bottom-right edges

### Typography

- **Base Size**: 16px
- **Body Font**: IBM Plex Sans
- **Google Fonts Url**: https://fonts.googleapis.com/css2?family=IBM+Plex+Sans:wght@400;500;600;700&family=Pixelify+Sans:wght@500;600;700&family=Roboto+Mono:wght@400;500;700&display=swap
- **Heading Font**: Pixelify Sans
- **Letter Spacing**: -0.01em
- **Line Height**: 1.45
- **Mono Font**: Roboto Mono
- **Scale Ratio**: 1.2

## Rules

### Composition

Compose screens as a desktop workspace: a left launcher rail, overlapping but aligned window panels, and small icon clusters that reveal product state.

### Density

Moderately dense like a toy operating system: compact controls, visible table rows, and generous outer gutters around the desktop canvas.

### Hierarchy

Use Pixelify Sans for window titles and hero labels, IBM Plex Sans for readable product copy, and browser-blue underlines for primary decisions.

### Signature Patterns

- Beveled window chrome uses light top-left and dark bottom-right 1px borders instead of shadows as the primary depth mechanism.
- Interactive elements show pixel cursor arrows, dotted marching-selection rectangles, and stepped one-pixel press states on hover or active states.
- Data and badges are rendered as small sprite tiles with limited icon colors, square silhouettes, and link-blue selected states.
- Backgrounds use a 16px bitmap grid plus sparse desktop glyphs so the interface always reads as a playful web operating system.

## Layout

### Breakpoints

Mobile 375px stacks launcher into top dock; tablet 768px uses two columns; desktop 1440px supports overlapping three-panel workspace.

### Grid

Desktop shell grid with a 72px launcher column, 12px bitmap gutters, and window panels snapping to 8px increments.

### Whitespace

Whitespace is measured in visible grid cells: large margins stay multiples of 16px, while controls stay compact at 8px and 12px.

## Guidance

### Do

- Keep corners square and commit to bevel geometry everywhere.
- Use link blue for true actions, selected tabs, and keyboard focus.
- Make product scenes feel like a real desktop toy with files, windows, queues, and states.

### Don't

- Do not add glassmorphism, blurry neon glows, or arbitrary plush radii.
- Do not rely on nostalgia labels without functional interface hierarchy.
- Do not use more than a few icon colors in one panel; preserve the limited desktop palette.
DESIGN.md
---
version: "alpha"
name: "Retro Web Toy OS"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
  accent: "#FFB000"
  background: "#D8DDE5"
  border: "#657287"
  error: "#D93232"
  info: "#0084C7"
  muted: "#6B7280"
  primary: "#0645D8"
  secondary: "#C0C7D1"
  success: "#168A42"
  surface: "#F2F4F7"
  text: "#111827"
  warning: "#F0A000"
typography:
  headline-lg:
    fontFamily: "Pixelify Sans"
    fontSize: "1.728rem"
    fontWeight: 700
    lineHeight: 1.1
    letterSpacing: "-0.01em"
  headline-md:
    fontFamily: "Pixelify Sans"
    fontSize: "1.44rem"
    fontWeight: 600
    lineHeight: 1.15
    letterSpacing: "-0.01em"
  body-md:
    fontFamily: "IBM Plex Sans"
    fontSize: "16px"
    fontWeight: 400
    lineHeight: 1.45
    letterSpacing: "-0.01em"
  label-md:
    fontFamily: "Roboto Mono"
    fontSize: "0.75rem"
    fontWeight: 600
    lineHeight: 1
    letterSpacing: "0.08em"
rounded:
  full: "9999px"
  lg: "2px"
  md: "2px"
  none: "0px"
  sm: "0px"
spacing:
  base: "8px"
  xs: "4px"
  sm: "8px"
  md: "12px"
  lg: "16px"
  xl: "24px"
  2xl: "32px"
  3xl: "48px"
  4xl: "64px"
components:
  color-reference-accent:
    backgroundColor: "{colors.accent}"
  color-reference-background:
    backgroundColor: "{colors.background}"
  color-reference-border:
    backgroundColor: "{colors.border}"
  color-reference-error:
    backgroundColor: "{colors.error}"
  color-reference-info:
    backgroundColor: "{colors.info}"
  color-reference-muted:
    backgroundColor: "{colors.muted}"
  color-reference-primary:
    backgroundColor: "{colors.primary}"
  color-reference-secondary:
    backgroundColor: "{colors.secondary}"
  color-reference-success:
    backgroundColor: "{colors.success}"
  color-reference-surface:
    backgroundColor: "{colors.surface}"
  color-reference-text:
    backgroundColor: "{colors.text}"
  color-reference-warning:
    backgroundColor: "{colors.warning}"
  button-primary:
    backgroundColor: "{colors.primary}"
    textColor: "#ffffff"
    typography: "{typography.label-md}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  card-surface:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  input-default:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    height: "44px"
---

# Retro Web Toy OS

## Overview

Retro Web Toy OS turns a browser-era desktop into a cheerful product system: grey window chrome, link-blue decisions, tiny icon color, pixel pointers, and toy-like constraint without collapsing into nostalgia parody.

### Values

- browser-native playfulness
- legible low-resolution structure
- specific window and desktop metaphors
- kid-friendly interaction with grown-up hierarchy

### Anti-Values

- generic rounded SaaS cards
- overloaded arcade neon
- fake terminal darkness without product purpose

### Visual Character

- Every major container uses squared 0 or 2px radii, double 1px borders, and a darker bottom-right edge to mimic early browser window chrome.
- The page background is a muted desktop grey grid with tiny tiled icon marks and no soft gradients, keeping the low-resolution canvas visible.
- Navigation, buttons, tabs, and links use saturated browser blue underlines or block highlights paired with grey bevel controls.
- Status modules are arranged like draggable mini windows with title bars, traffic-light icon chips, pixel cursor arrows, and sprite badges.

## Colors

Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.

| Token | Value |
|-------|-------|
| accent | `#FFB000` |
| background | `#D8DDE5` |
| border | `#657287` |
| error | `#D93232` |
| info | `#0084C7` |
| muted | `#6B7280` |
| primary | `#0645D8` |
| secondary | `#C0C7D1` |
| success | `#168A42` |
| surface | `#F2F4F7` |
| text | `#111827` |
| warning | `#F0A000` |

## Typography

- **Headline-Lg**: Pixelify Sans, 1.728rem, weight 700, line-height 1.1.
- **Headline-Md**: Pixelify Sans, 1.44rem, weight 600, line-height 1.15.
- **Body-Md**: IBM Plex Sans, 16px, weight 400, line-height 1.45.
- **Label-Md**: Roboto Mono, 0.75rem, weight 600, line-height 1.

## Layout

### Spacing Tokens

- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`

### Breakpoints

Mobile 375px stacks launcher into top dock; tablet 768px uses two columns; desktop 1440px supports overlapping three-panel workspace.

### Grid

Desktop shell grid with a 72px launcher column, 12px bitmap gutters, and window panels snapping to 8px increments.

### Whitespace

Whitespace is measured in visible grid cells: large margins stay multiples of 16px, while controls stay compact at 8px and 12px.

## Elevation & Depth

### Shadows

- **Lg**: 8px 8px 0 rgba(17,24,39,0.24)
- **Md**: 4px 4px 0 #657287
- **Sm**: 2px 2px 0 #657287

## Shapes

### Rounded

- **Full**: `9999px`
- **Lg**: `2px`
- **Md**: `2px`
- **None**: `0px`
- **Sm**: `0px`

### Surfaces

- **Bg Pattern**: 16px bitmap desktop grid with tiny low-contrast file and cursor glyphs
- **Card Style**: mini window cards with title bars, square corners, double outlines, and icon chips
- **Treatment**: flat grey browser panels with beveled 1px top-left highlights and dark bottom-right edges

### Borders

- **Accent Width**: 2px
- **Character**: committed square browser chrome: light top-left lines, dark outside stroke, and active link-blue focus outlines
- **Default Width**: 1px
- **Style**: solid and double

## Components

### Composition

Compose screens as a desktop workspace: a left launcher rail, overlapping but aligned window panels, and small icon clusters that reveal product state.

### Density

Moderately dense like a toy operating system: compact controls, visible table rows, and generous outer gutters around the desktop canvas.

### Hierarchy

Use Pixelify Sans for window titles and hero labels, IBM Plex Sans for readable product copy, and browser-blue underlines for primary decisions.

### Signature Patterns

- Beveled window chrome uses light top-left and dark bottom-right 1px borders instead of shadows as the primary depth mechanism.
- Interactive elements show pixel cursor arrows, dotted marching-selection rectangles, and stepped one-pixel press states on hover or active states.
- Data and badges are rendered as small sprite tiles with limited icon colors, square silhouettes, and link-blue selected states.
- Backgrounds use a 16px bitmap grid plus sparse desktop glyphs so the interface always reads as a playful web operating system.

## shadcn/ui Usage

When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.

DESIGN.md with shadcn: `/language/en-019e66f7-d8c8-7cc0-a443-da5e7b845a6f/DESIGN.with-shadcn.md`.

The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.

Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.

Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table

Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.

## Do's and Don'ts

- Do Keep corners square and commit to bevel geometry everywhere.
- Do Use link blue for true actions, selected tabs, and keyboard focus.
- Do Make product scenes feel like a real desktop toy with files, windows, queues, and states.
- Don't Do not add glassmorphism, blurry neon glows, or arbitrary plush radii.
- Don't Do not rely on nostalgia labels without functional interface hierarchy.
- Don't Do not use more than a few icon colors in one panel; preserve the limited desktop palette.
shadcn/ui theme
```json
{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "retro-web-toy-os",
  "type": "registry:theme",
  "title": "Retro Web Toy OS shadcn Theme",
  "cssVars": {
    "theme": {},
    "light": {
      "background": "#D8DDE5",
      "foreground": "#111827",
      "card": "#F2F4F7",
      "card-foreground": "#111827",
      "popover": "#F2F4F7",
      "popover-foreground": "#111827",
      "primary": "#0645D8",
      "primary-foreground": "#ffffff",
      "secondary": "#C0C7D1",
      "secondary-foreground": "#111111",
      "muted": "#6B7280",
      "muted-foreground": "#111827",
      "accent": "#FFB000",
      "accent-foreground": "#ffffff",
      "destructive": "#D93232",
      "border": "#657287",
      "input": "#657287",
      "ring": "#FFB000",
      "chart-1": "#0645D8",
      "chart-2": "#C0C7D1",
      "chart-3": "#FFB000",
      "chart-4": "#168A42",
      "chart-5": "#F0A000",
      "sidebar": "#F2F4F7",
      "sidebar-foreground": "#111827",
      "sidebar-primary": "#0645D8",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#0084C7",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#657287",
      "sidebar-ring": "#FFB000",
      "radius": "2px"
    },
    "dark": {
      "background": "#0f1115",
      "foreground": "#f8fafc",
      "card": "#181b22",
      "card-foreground": "#f8fafc",
      "popover": "#181b22",
      "popover-foreground": "#f8fafc",
      "primary": "#0645D8",
      "primary-foreground": "#ffffff",
      "secondary": "#252a33",
      "secondary-foreground": "#f8fafc",
      "muted": "#252a33",
      "muted-foreground": "#a1a1aa",
      "accent": "#FFB000",
      "accent-foreground": "#ffffff",
      "destructive": "#D93232",
      "border": "#303642",
      "input": "#303642",
      "ring": "#FFB000",
      "chart-1": "#0645D8",
      "chart-2": "#C0C7D1",
      "chart-3": "#FFB000",
      "chart-4": "#168A42",
      "chart-5": "#F0A000",
      "sidebar": "#181b22",
      "sidebar-foreground": "#f8fafc",
      "sidebar-primary": "#0645D8",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#FFB000",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#303642",
      "sidebar-ring": "#FFB000",
      "radius": "2px"
    }
  },
  "meta": {
    "source": "katagami",
    "languageId": "en-019e66f7-d8c8-7cc0-a443-da5e7b845a6f",
    "slug": "retro-web-toy-os",
    "componentManifest": [
      "button",
      "card",
      "input",
      "textarea",
      "select",
      "dialog",
      "sheet",
      "tabs",
      "badge",
      "separator",
      "checkbox",
      "switch",
      "slider",
      "tooltip",
      "dropdown-menu",
      "table"
    ],
    "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
    "nativeTokenNames": {
      "borders": [
        "accent_width",
        "character",
        "default_width",
        "style"
      ],
      "colors": [
        "accent",
        "background",
        "border",
        "error",
        "info",
        "muted",
        "primary",
        "secondary",
        "success",
        "surface",
        "text",
        "warning"
      ],
      "motion": [
        "duration",
        "easing",
        "philosophy"
      ],
      "radii": [
        "full",
        "lg",
        "md",
        "none",
        "sm"
      ],
      "shadows": [
        "lg",
        "md",
        "sm"
      ],
      "spacing": [
        "base",
        "scale"
      ],
      "surfaces": [
        "bg_pattern",
        "card_style",
        "treatment"
      ],
      "typography": [
        "base_size",
        "body_font",
        "google_fonts_url",
        "heading_font",
        "letter_spacing",
        "line_height",
        "mono_font",
        "scale_ratio"
      ]
    }
  }
}
```
in the wild

embodiments

Design Language Preview

Retro Web Toy OS

Color Palette

primary
secondary
accent
background
surface
text
muted
border
error
success
warning
info

Typography

h1

Heading One

h2

Heading Two

h3

Heading Three

h4

Heading Four

body

Body text demonstrates the reading experience. Good typography is invisible — it lets the content speak without drawing attention to the letterforms themselves.

caption

Caption text for supplementary information and metadata.

code
const theme = applyTokens(designLanguage);
render(<App theme={theme} />);

Buttons

Form Controls

Navigation

tabs
Overview content area with contextual information about the design language.
segmented control
dropdown menu

Feedback & Status

badges
NewDefaultActivePendingErrorOutline
alerts
Info: A new version is available.
Success: Changes saved successfully.
Warning: Storage is almost full.
Error: Failed to process request.
progress
66% complete
tooltip
avatar
AKJDML

Containers & Overlays

card

Card Title

Cards group related content and actions. This example shows a basic content card with a title and description.

accordion

Design tokens are the atomic values of a design system — colors, spacing, typography, and other values stored as key-value pairs.

dialog
separator

Data Display

table
NameStatusCategoryScore
Neo BrutalismPublishedMaximalist94
Aero GlassDraftSpatial87
Signal UIReviewEnterprise91
stat cards
Languages
42
+12%
Elements
3,150
+8%
Usage
18.4k
+23%
DESIGN.md

at a glance

Palette

Typography

headline-lgPixelify Sans · 28px · 700

The quick brown fox jumps

headline-mdPixelify Sans · 23px · 600

The quick brown fox jumps

body-mdIBM Plex Sans · 16px · 400

The quick brown fox jumps

label-mdRoboto Mono · 12px · 600

The quick brown fox jumps

Components

New
Card title

Components rendered with this language’s tokens — colors, type, and rounded corners as specified.

Spacing

  • base8px
  • xs4px
  • sm8px
  • md12px
  • lg16px
  • xl24px
  • 2xl32px
  • 3xl48px
  • 4xl64px

Shape

full9999px
lg2px
md2px
none0px
sm0px
shadcn/ui

implementation kit

needs agent-authored kitcompatibility fallback
shadcn compatibility only
The generated theme variables are available, but the polished shadcn component recipes and shots have not been authored by the Katagami agent yet.
fallbackprimitives render
Compatibility proof
Local shadcn-style primitives accept the generated theme variables.
primaryaccentsurfacemutedwarningerror
table rhythm
buttonok
cardok
inputok
recommendedcompatibility fallback

DESIGN.md with shadcn

Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.

advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
shadcn add
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table
theme css
:root {
  --background: #D8DDE5;
  --foreground: #111827;
  --card: #F2F4F7;
  --card-foreground: #111827;
  --popover: #F2F4F7;
  --popover-foreground: #111827;
  --primary: #0645D8;
  --primary-foreground: #ffffff;
  --secondary: #C0C7D1;
  --secondary-foreground: #111111;
  --muted: #6B7280;
  --muted-foreground: #111827;
  --accent: #FFB000;
  --accent-foreground: #ffffff;
  --destructive: #D93232;
  --border: #657287;
  --input: #657287;
  --ring: #FFB000;
  --chart-1: #0645D8;
  --chart-2: #C0C7D1;
  --chart-3: #FFB000;
  --chart-4: #168A42;
  --chart-5: #F0A000;
  --sidebar: #F2F4F7;
  --sidebar-foreground: #111827;
  --sidebar-primary: #0645D8;
  --sidebar-primary-foreground: #ffffff;
  --sidebar-accent: #0084C7;
  --sidebar-accent-foreground: #ffffff;
  --sidebar-border: #657287;
  --sidebar-ring: #FFB000;
  --radius: 2px;
}

.dark {
  --background: #0f1115;
  --foreground: #f8fafc;
  --card: #181b22;
  --card-foreground: #f8fafc;
  --popover: #181b22;
  --popover-foreground: #f8fafc;
  --primary: #0645D8;
  --primary-foreground: #ffffff;
  --secondary: #252a33;
  --secondary-foreground: #f8fafc;
  --muted: #252a33;
  --muted-foreground: #a1a1aa;
  --accent: #FFB000;
  --accent-foreground: #ffffff;
  --destructive: #D93232;
  --border: #303642;
  --input: #303642;
  --ring: #FFB000;
  --chart-1: #0645D8;
  --chart-2: #C0C7D1;
  --chart-3: #FFB000;
  --chart-4: #168A42;
  --chart-5: #F0A000;
  --sidebar: #181b22;
  --sidebar-foreground: #f8fafc;
  --sidebar-primary: #0645D8;
  --sidebar-primary-foreground: #ffffff;
  --sidebar-accent: #FFB000;
  --sidebar-accent-foreground: #ffffff;
  --sidebar-border: #303642;
  --sidebar-ring: #FFB000;
  --radius: 2px;
}
tsx starter
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
  Card,
  CardContent,
  CardDescription,
  CardFooter,
  CardHeader,
  CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";

export function RetroWebToyOsShadcnKit() {
  return (
    <section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
      <div className="flex items-start justify-between gap-4">
        <div>
          <Badge variant="outline">shadcn/ui</Badge>
          <h2 className="mt-3 text-2xl font-semibold tracking-tight">Retro Web Toy OS</h2>
          <p className="mt-1 max-w-xl text-sm text-muted-foreground">
            Use the Katagami registry theme, then compose these shadcn primitives
            with the language-specific component recipes.
          </p>
        </div>
        <Button>Apply theme</Button>
      </div>

      <Tabs defaultValue="components">
        <TabsList>
          <TabsTrigger value="components">Components</TabsTrigger>
          <TabsTrigger value="states">States</TabsTrigger>
          <TabsTrigger value="export">Export</TabsTrigger>
        </TabsList>
      </Tabs>

      <Card>
        <CardHeader>
          <CardTitle>Component recipe</CardTitle>
          <CardDescription>
            Replace this starter content with the agent-authored product scene
            from components.md and preview-shots.json.
          </CardDescription>
        </CardHeader>
        <CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
          <Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
          <Button variant="secondary">Preview state</Button>
        </CardContent>
        <CardFooter className="justify-between">
          <Badge>Ready</Badge>
          <Button variant="outline">Copy recipe</Button>
        </CardFooter>
      </Card>
    </section>
  );
}
theme JSONcompatibility fallback
{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "retro-web-toy-os",
  "type": "registry:theme",
  "title": "Retro Web Toy OS shadcn Theme",
  "cssVars": {
    "theme": {},
    "light": {
      "background": "#D8DDE5",
      "foreground": "#111827",
      "card": "#F2F4F7",
      "card-foreground": "#111827",
      "popover": "#F2F4F7",
      "popover-foreground": "#111827",
      "primary": "#0645D8",
      "primary-foreground": "#ffffff",
      "secondary": "#C0C7D1",
      "secondary-foreground": "#111111",
      "muted": "#6B7280",
      "muted-foreground": "#111827",
      "accent": "#FFB000",
      "accent-foreground": "#ffffff",
      "destructive": "#D93232",
      "border": "#657287",
      "input": "#657287",
      "ring": "#FFB000",
      "chart-1": "#0645D8",
      "chart-2": "#C0C7D1",
      "chart-3": "#FFB000",
      "chart-4": "#168A42",
      "chart-5": "#F0A000",
      "sidebar": "#F2F4F7",
      "sidebar-foreground": "#111827",
      "sidebar-primary": "#0645D8",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#0084C7",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#657287",
      "sidebar-ring": "#FFB000",
      "radius": "2px"
    },
    "dark": {
      "background": "#0f1115",
      "foreground": "#f8fafc",
      "card": "#181b22",
      "card-foreground": "#f8fafc",
      "popover": "#181b22",
      "popover-foreground": "#f8fafc",
      "primary": "#0645D8",
      "primary-foreground": "#ffffff",
      "secondary": "#252a33",
      "secondary-foreground": "#f8fafc",
      "muted": "#252a33",
      "muted-foreground": "#a1a1aa",
      "accent": "#FFB000",
      "accent-foreground": "#ffffff",
      "destructive": "#D93232",
      "border": "#303642",
      "input": "#303642",
      "ring": "#FFB000",
      "chart-1": "#0645D8",
      "chart-2": "#C0C7D1",
      "chart-3": "#FFB000",
      "chart-4": "#168A42",
      "chart-5": "#F0A000",
      "sidebar": "#181b22",
      "sidebar-foreground": "#f8fafc",
      "sidebar-primary": "#0645D8",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#FFB000",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#303642",
      "sidebar-ring": "#FFB000",
      "radius": "2px"
    }
  },
  "meta": {
    "source": "katagami",
    "languageId": "en-019e66f7-d8c8-7cc0-a443-da5e7b845a6f",
    "slug": "retro-web-toy-os",
    "componentManifest": [
      "button",
      "card",
      "input",
      "textarea",
      "select",
      "dialog",
      "sheet",
      "tabs",
      "badge",
      "separator",
      "checkbox",
      "switch",
      "slider",
      "tooltip",
      "dropdown-menu",
      "table"
    ],
    "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
    "nativeTokenNames": {
      "borders": [
        "accent_width",
        "character",
        "default_width",
        "style"
      ],
      "colors": [
        "accent",
        "background",
        "border",
        "error",
        "info",
        "muted",
        "primary",
        "secondary",
        "success",
        "surface",
        "text",
        "warning"
      ],
      "motion": [
        "duration",
        "easing",
        "philosophy"
      ],
      "radii": [
        "full",
        "lg",
        "md",
        "none",
        "sm"
      ],
      "shadows": [
        "lg",
        "md",
        "sm"
      ],
      "spacing": [
        "base",
        "scale"
      ],
      "surfaces": [
        "bg_pattern",
        "card_style",
        "treatment"
      ],
      "typography": [
        "base_size",
        "body_font",
        "google_fonts_url",
        "heading_font",
        "letter_spacing",
        "line_height",
        "mono_font",
        "scale_ratio"
      ]
    }
  }
}
component recipescompatibility fallback
# Retro Web Toy OS shadcn/ui Components

Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019e66f7-d8c8-7cc0-a443-da5e7b845a6f`
Slug: `retro-web-toy-os`

## Intent

Retro Web Toy OS turns a browser-era desktop into a cheerful product system: grey window chrome, link-blue decisions, tiny icon color, pixel pointers, and toy-like constraint without collapsing into nostalgia parody.

## Required primitives

- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table

Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.

## Token cues

Colors:

{
  "accent": "#FFB000",
  "background": "#D8DDE5",
  "border": "#657287",
  "error": "#D93232",
  "info": "#0084C7",
  "muted": "#6B7280",
  "primary": "#0645D8",
  "secondary": "#C0C7D1",
  "success": "#168A42",
  "surface": "#F2F4F7",
  "text": "#111827",
  "warning": "#F0A000"
}

Typography:

{
  "base_size": "16px",
  "body_font": "IBM Plex Sans",
  "google_fonts_url": "https://fonts.googleapis.com/css2?family=IBM+Plex+Sans:wght@400;500;600;700&family=Pixelify+Sans:wght@500;600;700&family=Roboto+Mono:wght@400;500;700&display=swap",
  "heading_font": "Pixelify Sans",
  "letter_spacing": "-0.01em",
  "line_height": 1.45,
  "mono_font": "Roboto Mono",
  "scale_ratio": 1.2
}

## Visual character to preserve

- Every major container uses squared 0 or 2px radii, double 1px borders, and a darker bottom-right edge to mimic early browser window chrome.
- The page background is a muted desktop grey grid with tiny tiled icon marks and no soft gradients, keeping the low-resolution canvas visible.
- Navigation, buttons, tabs, and links use saturated browser blue underlines or block highlights paired with grey bevel controls.
- Status modules are arranged like draggable mini windows with title bars, traffic-light icon chips, pixel cursor arrows, and sprite badges.

## ShadSync visual profile

{
  "family": "system",
  "material": "flat",
  "contour": "default",
  "border": "solid",
  "underlay": false,
  "grain": false,
  "stickerBadges": true,
  "motion": "still",
  "density": "balanced",
  "accents": [
    "primary",
    "accent",
    "secondary",
    "muted"
  ]
}

## Signature component recipes

### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.

### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.

### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.

### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.

### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.

## Preview shots

- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.

## Implementation contract

- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/retro-web-toy-os/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Keep corners square and commit to bevel geometry everywhere.; Use link blue for true actions, selected tabs, and keyboard focus.; Make product scenes feel like a real desktop toy with files, windows, queues, and states.
- Do not: Do not add glassmorphism, blurry neon glows, or arbitrary plush radii.; Do not rely on nostalgia labels without functional interface hierarchy.; Do not use more than a few icon colors in one panel; preserve the limited desktop palette.

## Copy-paste component example

This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.

```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
  Card,
  CardContent,
  CardDescription,
  CardFooter,
  CardHeader,
  CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";

export function RetroWebToyOsShadcnKit() {
  return (
    <section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
      <div className="flex items-start justify-between gap-4">
        <div>
          <Badge variant="outline">shadcn/ui</Badge>
          <h2 className="mt-3 text-2xl font-semibold tracking-tight">Retro Web Toy OS</h2>
          <p className="mt-1 max-w-xl text-sm text-muted-foreground">
            Use the Katagami registry theme, then compose these shadcn primitives
            with the language-specific component recipes.
          </p>
        </div>
        <Button>Apply theme</Button>
      </div>

      <Tabs defaultValue="components">
        <TabsList>
          <TabsTrigger value="components">Components</TabsTrigger>
          <TabsTrigger value="states">States</TabsTrigger>
          <TabsTrigger value="export">Export</TabsTrigger>
        </TabsList>
      </Tabs>

      <Card>
        <CardHeader>
          <CardTitle>Component recipe</CardTitle>
          <CardDescription>
            Replace this starter content with the agent-authored product scene
            from components.md and preview-shots.json.
          </CardDescription>
        </CardHeader>
        <CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
          <Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
          <Button variant="secondary">Preview state</Button>
        </CardContent>
        <CardFooter className="justify-between">
          <Badge>Ready</Badge>
          <Button variant="outline">Copy recipe</Button>
        </CardFooter>
      </Card>
    </section>
  );
}
```

## Layout notes

{
  "breakpoints": "Mobile 375px stacks launcher into top dock; tablet 768px uses two columns; desktop 1440px supports overlapping three-panel workspace.",
  "grid": "Desktop shell grid with a 72px launcher column, 12px bitmap gutters, and window panels snapping to 8px increments.",
  "whitespace": "Whitespace is measured in visible grid cells: large margins stay multiples of 16px, while controls stay compact at 8px and 12px."
}
preview shotscompatibility fallback
{
  "artifact": "katagami:shadcn-preview-shots",
  "version": "preview-shots-v1",
  "generator": "katagami-ui-compatibility-projection",
  "generatedBy": "katagami-ui-projection",
  "requiresVisualProfile": true,
  "schema": "katagami:shadcn-preview-shots/renderable-v1",
  "renderable": true,
  "language": {
    "id": "en-019e66f7-d8c8-7cc0-a443-da5e7b845a6f",
    "name": "Retro Web Toy OS",
    "slug": "retro-web-toy-os"
  },
  "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
  "primitives": [
    "button",
    "card",
    "input",
    "textarea",
    "select",
    "dialog",
    "sheet",
    "tabs",
    "badge",
    "separator",
    "checkbox",
    "switch",
    "slider",
    "tooltip",
    "dropdown-menu",
    "table"
  ],
  "identityNotes": [
    "Every major container uses squared 0 or 2px radii, double 1px borders, and a darker bottom-right edge to mimic early browser window chrome.",
    "The page background is a muted desktop grey grid with tiny tiled icon marks and no soft gradients, keeping the low-resolution canvas visible.",
    "Navigation, buttons, tabs, and links use saturated browser blue underlines or block highlights paired with grey bevel controls.",
    "Status modules are arranged like draggable mini windows with title bars, traffic-light icon chips, pixel cursor arrows, and sprite badges."
  ],
  "visualProfile": {
    "family": "system",
    "material": "flat",
    "contour": "default",
    "border": "solid",
    "underlay": false,
    "grain": false,
    "stickerBadges": true,
    "motion": "still",
    "density": "balanced",
    "accents": [
      "primary",
      "accent",
      "secondary",
      "muted"
    ]
  },
  "shots": [
    {
      "id": "application-shell",
      "title": "Application shell",
      "viewport": "desktop",
      "primitives": [
        "button",
        "card",
        "input",
        "select",
        "tabs",
        "badge",
        "separator",
        "table"
      ],
      "composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
      "mustShow": [
        "primary and secondary actions",
        "card hierarchy",
        "filterable state",
        "table or list density"
      ],
      "avoid": [
        "component inventory walls",
        "placeholder-only content",
        "generic rounded SaaS chrome"
      ],
      "scene": {
        "eyebrow": "workspace spread",
        "headline": "Retro Web Toy OS launch room",
        "description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
        "primaryAction": "Apply theme",
        "secondaryAction": "Review states",
        "stats": [
          {
            "label": "components",
            "value": "16",
            "tone": "accent"
          },
          {
            "label": "states",
            "value": "ready"
          },
          {
            "label": "density",
            "value": "balanced",
            "tone": "warning"
          }
        ],
        "rows": [
          {
            "label": "Primary flow",
            "value": "mapped",
            "status": "active"
          },
          {
            "label": "Token coverage",
            "value": "semantic",
            "status": "synced"
          },
          {
            "label": "Responsive proof",
            "value": "queued",
            "status": "review"
          }
        ],
        "statuses": [
          "Active",
          "Synced",
          "Draft"
        ]
      }
    },
    {
      "id": "detail-editor",
      "title": "Detail editor",
      "viewport": "tablet",
      "primitives": [
        "button",
        "card",
        "input",
        "textarea",
        "select",
        "checkbox",
        "switch",
        "slider",
        "dialog",
        "sheet"
      ],
      "composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
      "mustShow": [
        "focus ring",
        "error or destructive state",
        "dialog or sheet treatment",
        "written guidance content"
      ],
      "avoid": [
        "unstyled browser controls",
        "floating cards inside cards",
        "missing labels"
      ],
      "scene": {
        "eyebrow": "editing flow",
        "headline": "Language recipe editor",
        "description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
        "primaryAction": "Save recipe",
        "secondaryAction": "Open sheet",
        "fields": [
          {
            "label": "Component family",
            "value": "Narrative cards"
          },
          {
            "label": "State treatment",
            "value": "Visible focus + validation"
          },
          {
            "label": "Motion",
            "value": "Small lift, no opacity-only fade"
          }
        ],
        "statuses": [
          "Focus",
          "Invalid",
          "Confirmed"
        ]
      }
    },
    {
      "id": "data-operations",
      "title": "Data operations",
      "viewport": "mobile",
      "primitives": [
        "button",
        "tabs",
        "badge",
        "dropdown-menu",
        "table",
        "tooltip",
        "separator"
      ],
      "composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
      "mustShow": [
        "responsive reflow",
        "dense row styling",
        "menu affordance",
        "status badge system"
      ],
      "avoid": [
        "desktop-only tables",
        "text overflow",
        "default shadcn spacing without Katagami character"
      ],
      "scene": {
        "eyebrow": "operations",
        "headline": "Compact review queue",
        "description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
        "primaryAction": "Resolve",
        "secondaryAction": "Filter",
        "rows": [
          {
            "label": "Button hierarchy",
            "value": "approved",
            "status": "ok"
          },
          {
            "label": "Table rhythm",
            "value": "needs pass",
            "status": "watch"
          },
          {
            "label": "Empty state",
            "value": "designed",
            "status": "done"
          }
        ],
        "statuses": [
          "Queued",
          "Blocked",
          "Done"
        ]
      }
    }
  ],
  "componentRecipes": [
    {
      "primitive": "button",
      "intent": "Prove action hierarchy, focus, disabled, and destructive states."
    },
    {
      "primitive": "card",
      "intent": "Carry the language surface, border, elevation, and density rules."
    },
    {
      "primitive": "input",
      "intent": "Show labels, focus rings, validation, and spacing rhythm."
    },
    {
      "primitive": "textarea",
      "intent": "Show longer guidance, validation copy, and writing density."
    },
    {
      "primitive": "select",
      "intent": "Show filtering, selection contrast, and menu trigger styling."
    },
    {
      "primitive": "dialog",
      "intent": "Show centered decision states and overlay treatment."
    },
    {
      "primitive": "sheet",
      "intent": "Show contextual side panels and responsive editing."
    },
    {
      "primitive": "tabs",
      "intent": "Show navigational structure and active/inactive contrast."
    },
    {
      "primitive": "badge",
      "intent": "Show compact status vocabulary and semantic colors."
    },
    {
      "primitive": "separator",
      "intent": "Show section rhythm without generic gray dividers."
    },
    {
      "primitive": "checkbox",
      "intent": "Show binary selection with visible focus and checked states."
    },
    {
      "primitive": "switch",
      "intent": "Show settings toggles and on/off contrast."
    },
    {
      "primitive": "slider",
      "intent": "Show numeric adjustment with track/thumb styling."
    },
    {
      "primitive": "tooltip",
      "intent": "Show concise explanation styling above compact controls."
    },
    {
      "primitive": "dropdown-menu",
      "intent": "Show action menus, destructive items, and grouped choices."
    },
    {
      "primitive": "table",
      "intent": "Show dense operational data, separators, row states, and responsive behavior."
    }
  ],
  "qualityRules": {
    "do": [
      "Keep corners square and commit to bevel geometry everywhere.",
      "Use link blue for true actions, selected tabs, and keyboard focus.",
      "Make product scenes feel like a real desktop toy with files, windows, queues, and states."
    ],
    "dont": [
      "Do not add glassmorphism, blurry neon glows, or arbitrary plush radii.",
      "Do not rely on nostalgia labels without functional interface hierarchy.",
      "Do not use more than a few icon colors in one panel; preserve the limited desktop palette."
    ]
  }
}