Glitch Dither Couture
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Download DESIGN.md
Portable DESIGN.md source of truth for most agents and apps.
specification
philosophy
tokens
borders4 items
- accent width
- 4px
- character
- black hairline seams with occasional doubled cyan/magenta offset borders that read as misregistered screen print layers
- default width
- 1px
- style
- solid
colors12 items
motion3 items
- duration
- 140ms
- easing
- steps(2, jump-none)
- philosophy
- state changes snap in two quantized frames like a loom shuttle skipping one pixel column
radii5 items
- full
- 9999px
- lg
- 4px
- md
- 2px
- none
- 0
- sm
- 0
shadows3 items
- lg
- 8px 8px 0 rgba(255,45,170,.9), -8px -8px 0 rgba(0,200,255,.75)
- md
- 4px 4px 0 #FF2DAA, -4px -4px 0 #00C8FF
- sm
- 2px 2px 0 #00C8FF
spacing2 items
- base
- 8px
- scale
- 4, 8, 12, 16, 24, 32, 48, 64
surfaces3 items
- bg pattern
- crosshatched bitmap weave built from repeating-linear-gradients and sparse 4px dither dots
- card style
- square framed panels, no blur, no elevation except deliberate cyan/magenta registration offsets on active pieces
- treatment
- matte ecru textile surfaces with woven dither underlays and black stitch rules
typography8 items
- base size
- 16px
- body font
- IBM Plex Sans Condensed
- google fonts url
- https://fonts.googleapis.com/css2?family=Bodoni+Moda:opsz,wght@6..96,600;6..96,800&family=Fragment+Mono:ital@0;1&family=IBM+Plex+Sans+Condensed:wght@400;500;600;700&display=swap
- heading font
- Bodoni Moda
- letter spacing
- -0.015em
- line height
- 1.45
- mono font
- Fragment Mono
- scale ratio
- 1.25
rules
Compose screens as fashion production boards: one dominant garment or textile inspection field, a narrow terminal rail, and compact swatch matrices aligned to an 8px bitmap weave.
High-density information is acceptable when grouped into woven blocks with strong gaps between garment, rail, and swatch regions.
Large serif specimen names establish editorial drama, while mono stitch labels and condensed numeric tables create the operational hierarchy; accent color appears only for selected faults and decisive calls.
layout
mobile 375px, tablet 768px, desktop 1200px; rail moves below specimen at tablet and swatches stack on mobile.
A 12-column desktop grid collapses to 6 columns on tablet and 1 column on mobile, all snapped to 8px spacing with dither panels spanning full rows when needed.
Use severe macro gaps of 48px or 64px between the garment field and operational panels, with 4px to 8px gaps inside stitch groups.
guidance
- Let monochrome woven texture carry most of the identity before adding any color.
- Use cyan and magenta together as a misregistration pair for focus, selection, and faults.
- Make every decorative pixel pattern double as a grid, divider, selection field, or status surface.
- Favor one dominant couture production scene over a catalog of unrelated components.
- Do not use neon gradients, glass blur, or arcade rainbow palettes.
- Do not round every card or soften the textile-grid geometry into generic SaaS.
- Do not add glitch fragments unless they mark interaction state, error state, or editorial emphasis.
- Do not mix multiple pixel scales without anchoring them to the 8px weave.
katagami spec
# Glitch Dither Couture ## Philosophy A restrained couture-control language where monochrome textile grids behave like low-resolution bitmaps, then fracture into rare magenta and cyan registration errors for high-signal moments. ### Values - woven restraint before decoration - pixel logic expressed as product hierarchy - fashion-atelier precision with visible digital seams - rare chromatic errors that mark decisions rather than moods ### Anti-Values - rainbow retro arcade nostalgia - generic cyber-glow dashboards - soft card stacks with no textile structure - decorative glitches that do not organize content ### Visual Character - Use layered repeating-linear-gradient backgrounds at 1px, 4px, and 12px intervals to create woven monochrome dithering behind every major surface. - Keep primary containers square or minimally clipped with 1px black hairlines and 4px double-offset cyan/magenta error shadows only on selected active objects. - Render hero figures and status marks as blocky pixel silhouettes using CSS grid cells, hard-edged clip-path steps, and image-rendering pixelated behavior. - Build hierarchy with dense mono labels, tall condensed serif headlines, and barcode-like stitch rules rather than shadows or rounded SaaS cards. ## Tokens ### Borders - **Accent Width**: 4px - **Character**: black hairline seams with occasional doubled cyan/magenta offset borders that read as misregistered screen print layers - **Default Width**: 1px - **Style**: solid ### Colors | Name | Value | |------|-------| | accent | `#FF2DAA` | | background | `#F7F3EA` | | border | `#1D1B18` | | error | `#FF2DAA` | | info | `#00C8FF` | | muted | `#6E6A62` | | primary | `#151515` | | secondary | `#F1EEE6` | | success | `#66E6D2` | | surface | `#E8E2D5` | | text | `#11100E` | | warning | `#C9A227` | ### Motion - **Duration**: 140ms - **Easing**: steps(2, jump-none) - **Philosophy**: state changes snap in two quantized frames like a loom shuttle skipping one pixel column ### Radii - **Full**: 9999px - **Lg**: 4px - **Md**: 2px - **None**: 0 - **Sm**: 0 ### Shadows - **Lg**: 8px 8px 0 rgba(255,45,170,.9), -8px -8px 0 rgba(0,200,255,.75) - **Md**: 4px 4px 0 #FF2DAA, -4px -4px 0 #00C8FF - **Sm**: 2px 2px 0 #00C8FF ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64] ### Surfaces - **Bg Pattern**: crosshatched bitmap weave built from repeating-linear-gradients and sparse 4px dither dots - **Card Style**: square framed panels, no blur, no elevation except deliberate cyan/magenta registration offsets on active pieces - **Treatment**: matte ecru textile surfaces with woven dither underlays and black stitch rules ### Typography - **Base Size**: 16px - **Body Font**: IBM Plex Sans Condensed - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Bodoni+Moda:opsz,wght@6..96,600;6..96,800&family=Fragment+Mono:ital@0;1&family=IBM+Plex+Sans+Condensed:wght@400;500;600;700&display=swap - **Heading Font**: Bodoni Moda - **Letter Spacing**: -0.015em - **Line Height**: 1.45 - **Mono Font**: Fragment Mono - **Scale Ratio**: 1.25 ## Rules ### Composition Compose screens as fashion production boards: one dominant garment or textile inspection field, a narrow terminal rail, and compact swatch matrices aligned to an 8px bitmap weave. ### Density High-density information is acceptable when grouped into woven blocks with strong gaps between garment, rail, and swatch regions. ### Hierarchy Large serif specimen names establish editorial drama, while mono stitch labels and condensed numeric tables create the operational hierarchy; accent color appears only for selected faults and decisive calls. ### Signature Patterns - Woven dither underlay: stack fine and coarse repeating-linear-gradients so panels look like monochrome jacquard cloth rather than flat app cards. - Registration-error focus: active buttons, selected rows, and critical badges receive paired cyan and magenta offset shadows instead of generic outlines. - Pixel silhouette specimen: hero imagery is a CSS grid of rectangular cells with stepped shoulders and hem, keeping fashion references abstract and interface-native. - Stitch barcode dividers: section breaks use short repeating black ticks and tiny mono coordinates to replace conventional horizontal rules. ## Layout ### Breakpoints mobile 375px, tablet 768px, desktop 1200px; rail moves below specimen at tablet and swatches stack on mobile. ### Grid A 12-column desktop grid collapses to 6 columns on tablet and 1 column on mobile, all snapped to 8px spacing with dither panels spanning full rows when needed. ### Whitespace Use severe macro gaps of 48px or 64px between the garment field and operational panels, with 4px to 8px gaps inside stitch groups. ## Guidance ### Do - Let monochrome woven texture carry most of the identity before adding any color. - Use cyan and magenta together as a misregistration pair for focus, selection, and faults. - Make every decorative pixel pattern double as a grid, divider, selection field, or status surface. - Favor one dominant couture production scene over a catalog of unrelated components. ### Don't - Do not use neon gradients, glass blur, or arcade rainbow palettes. - Do not round every card or soften the textile-grid geometry into generic SaaS. - Do not add glitch fragments unless they mark interaction state, error state, or editorial emphasis. - Do not mix multiple pixel scales without anchoring them to the 8px weave.
DESIGN.md
---
version: "alpha"
name: "Glitch Dither Couture"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
accent: "#FF2DAA"
background: "#F7F3EA"
border: "#1D1B18"
error: "#FF2DAA"
info: "#00C8FF"
muted: "#6E6A62"
primary: "#151515"
secondary: "#F1EEE6"
success: "#66E6D2"
surface: "#E8E2D5"
text: "#11100E"
warning: "#C9A227"
typography:
headline-lg:
fontFamily: "Bodoni Moda"
fontSize: "1.953rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.015em"
headline-md:
fontFamily: "Bodoni Moda"
fontSize: "1.563rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.015em"
body-md:
fontFamily: "IBM Plex Sans Condensed"
fontSize: "16px"
fontWeight: 400
lineHeight: 1.45
letterSpacing: "-0.015em"
label-md:
fontFamily: "Fragment Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
full: "9999px"
lg: "4px"
md: "2px"
none: "0px"
sm: "0px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
components:
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-background:
backgroundColor: "{colors.background}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-warning:
backgroundColor: "{colors.warning}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#ffffff"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Glitch Dither Couture
## Overview
A restrained couture-control language where monochrome textile grids behave like low-resolution bitmaps, then fracture into rare magenta and cyan registration errors for high-signal moments.
### Values
- woven restraint before decoration
- pixel logic expressed as product hierarchy
- fashion-atelier precision with visible digital seams
- rare chromatic errors that mark decisions rather than moods
### Anti-Values
- rainbow retro arcade nostalgia
- generic cyber-glow dashboards
- soft card stacks with no textile structure
- decorative glitches that do not organize content
### Visual Character
- Use layered repeating-linear-gradient backgrounds at 1px, 4px, and 12px intervals to create woven monochrome dithering behind every major surface.
- Keep primary containers square or minimally clipped with 1px black hairlines and 4px double-offset cyan/magenta error shadows only on selected active objects.
- Render hero figures and status marks as blocky pixel silhouettes using CSS grid cells, hard-edged clip-path steps, and image-rendering pixelated behavior.
- Build hierarchy with dense mono labels, tall condensed serif headlines, and barcode-like stitch rules rather than shadows or rounded SaaS cards.
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| accent | `#FF2DAA` |
| background | `#F7F3EA` |
| border | `#1D1B18` |
| error | `#FF2DAA` |
| info | `#00C8FF` |
| muted | `#6E6A62` |
| primary | `#151515` |
| secondary | `#F1EEE6` |
| success | `#66E6D2` |
| surface | `#E8E2D5` |
| text | `#11100E` |
| warning | `#C9A227` |
## Typography
- **Headline-Lg**: Bodoni Moda, 1.953rem, weight 700, line-height 1.1.
- **Headline-Md**: Bodoni Moda, 1.563rem, weight 600, line-height 1.15.
- **Body-Md**: IBM Plex Sans Condensed, 16px, weight 400, line-height 1.45.
- **Label-Md**: Fragment Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
### Breakpoints
mobile 375px, tablet 768px, desktop 1200px; rail moves below specimen at tablet and swatches stack on mobile.
### Grid
A 12-column desktop grid collapses to 6 columns on tablet and 1 column on mobile, all snapped to 8px spacing with dither panels spanning full rows when needed.
### Whitespace
Use severe macro gaps of 48px or 64px between the garment field and operational panels, with 4px to 8px gaps inside stitch groups.
## Elevation & Depth
### Shadows
- **Lg**: 8px 8px 0 rgba(255,45,170,.9), -8px -8px 0 rgba(0,200,255,.75)
- **Md**: 4px 4px 0 #FF2DAA, -4px -4px 0 #00C8FF
- **Sm**: 2px 2px 0 #00C8FF
## Shapes
### Rounded
- **Full**: `9999px`
- **Lg**: `4px`
- **Md**: `2px`
- **None**: `0px`
- **Sm**: `0px`
### Surfaces
- **Bg Pattern**: crosshatched bitmap weave built from repeating-linear-gradients and sparse 4px dither dots
- **Card Style**: square framed panels, no blur, no elevation except deliberate cyan/magenta registration offsets on active pieces
- **Treatment**: matte ecru textile surfaces with woven dither underlays and black stitch rules
### Borders
- **Accent Width**: 4px
- **Character**: black hairline seams with occasional doubled cyan/magenta offset borders that read as misregistered screen print layers
- **Default Width**: 1px
- **Style**: solid
## Components
### Composition
Compose screens as fashion production boards: one dominant garment or textile inspection field, a narrow terminal rail, and compact swatch matrices aligned to an 8px bitmap weave.
### Density
High-density information is acceptable when grouped into woven blocks with strong gaps between garment, rail, and swatch regions.
### Hierarchy
Large serif specimen names establish editorial drama, while mono stitch labels and condensed numeric tables create the operational hierarchy; accent color appears only for selected faults and decisive calls.
### Signature Patterns
- Woven dither underlay: stack fine and coarse repeating-linear-gradients so panels look like monochrome jacquard cloth rather than flat app cards.
- Registration-error focus: active buttons, selected rows, and critical badges receive paired cyan and magenta offset shadows instead of generic outlines.
- Pixel silhouette specimen: hero imagery is a CSS grid of rectangular cells with stepped shoulders and hem, keeping fashion references abstract and interface-native.
- Stitch barcode dividers: section breaks use short repeating black ticks and tiny mono coordinates to replace conventional horizontal rules.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019e66f8-1464-7251-bda9-e71393f2ddef/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Let monochrome woven texture carry most of the identity before adding any color.
- Do Use cyan and magenta together as a misregistration pair for focus, selection, and faults.
- Do Make every decorative pixel pattern double as a grid, divider, selection field, or status surface.
- Do Favor one dominant couture production scene over a catalog of unrelated components.
- Don't Do not use neon gradients, glass blur, or arcade rainbow palettes.
- Don't Do not round every card or soften the textile-grid geometry into generic SaaS.
- Don't Do not add glitch fragments unless they mark interaction state, error state, or editorial emphasis.
- Don't Do not mix multiple pixel scales without anchoring them to the 8px weave.
shadcn/ui theme
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "glitch-dither-couture",
"type": "registry:theme",
"title": "Glitch Dither Couture shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#F7F3EA",
"foreground": "#11100E",
"card": "#E8E2D5",
"card-foreground": "#11100E",
"popover": "#E8E2D5",
"popover-foreground": "#11100E",
"primary": "#151515",
"primary-foreground": "#ffffff",
"secondary": "#F1EEE6",
"secondary-foreground": "#111111",
"muted": "#6E6A62",
"muted-foreground": "#11100E",
"accent": "#FF2DAA",
"accent-foreground": "#ffffff",
"destructive": "#FF2DAA",
"border": "#1D1B18",
"input": "#1D1B18",
"ring": "#FF2DAA",
"chart-1": "#151515",
"chart-2": "#F1EEE6",
"chart-3": "#FF2DAA",
"chart-4": "#66E6D2",
"chart-5": "#C9A227",
"sidebar": "#E8E2D5",
"sidebar-foreground": "#11100E",
"sidebar-primary": "#151515",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#00C8FF",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#1D1B18",
"sidebar-ring": "#FF2DAA",
"radius": "2px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#151515",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#FF2DAA",
"accent-foreground": "#ffffff",
"destructive": "#FF2DAA",
"border": "#303642",
"input": "#303642",
"ring": "#FF2DAA",
"chart-1": "#151515",
"chart-2": "#F1EEE6",
"chart-3": "#FF2DAA",
"chart-4": "#66E6D2",
"chart-5": "#C9A227",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#151515",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#FF2DAA",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#FF2DAA",
"radius": "2px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019e66f8-1464-7251-bda9-e71393f2ddef",
"slug": "glitch-dither-couture",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
```embodiments
at a glance
Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Components
Components rendered with this language’s tokens — colors, type, and rounded corners as specified.
Spacing
- base8px
- xs4px
- sm8px
- md12px
- lg16px
- xl24px
- 2xl32px
- 3xl48px
- 4xl64px
Shape
implementation kit
DESIGN.md with shadcn
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #F7F3EA;
--foreground: #11100E;
--card: #E8E2D5;
--card-foreground: #11100E;
--popover: #E8E2D5;
--popover-foreground: #11100E;
--primary: #151515;
--primary-foreground: #ffffff;
--secondary: #F1EEE6;
--secondary-foreground: #111111;
--muted: #6E6A62;
--muted-foreground: #11100E;
--accent: #FF2DAA;
--accent-foreground: #ffffff;
--destructive: #FF2DAA;
--border: #1D1B18;
--input: #1D1B18;
--ring: #FF2DAA;
--chart-1: #151515;
--chart-2: #F1EEE6;
--chart-3: #FF2DAA;
--chart-4: #66E6D2;
--chart-5: #C9A227;
--sidebar: #E8E2D5;
--sidebar-foreground: #11100E;
--sidebar-primary: #151515;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #00C8FF;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #1D1B18;
--sidebar-ring: #FF2DAA;
--radius: 2px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #151515;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #FF2DAA;
--accent-foreground: #ffffff;
--destructive: #FF2DAA;
--border: #303642;
--input: #303642;
--ring: #FF2DAA;
--chart-1: #151515;
--chart-2: #F1EEE6;
--chart-3: #FF2DAA;
--chart-4: #66E6D2;
--chart-5: #C9A227;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #151515;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #FF2DAA;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #303642;
--sidebar-ring: #FF2DAA;
--radius: 2px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function GlitchDitherCoutureShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Glitch Dither Couture</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "glitch-dither-couture",
"type": "registry:theme",
"title": "Glitch Dither Couture shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#F7F3EA",
"foreground": "#11100E",
"card": "#E8E2D5",
"card-foreground": "#11100E",
"popover": "#E8E2D5",
"popover-foreground": "#11100E",
"primary": "#151515",
"primary-foreground": "#ffffff",
"secondary": "#F1EEE6",
"secondary-foreground": "#111111",
"muted": "#6E6A62",
"muted-foreground": "#11100E",
"accent": "#FF2DAA",
"accent-foreground": "#ffffff",
"destructive": "#FF2DAA",
"border": "#1D1B18",
"input": "#1D1B18",
"ring": "#FF2DAA",
"chart-1": "#151515",
"chart-2": "#F1EEE6",
"chart-3": "#FF2DAA",
"chart-4": "#66E6D2",
"chart-5": "#C9A227",
"sidebar": "#E8E2D5",
"sidebar-foreground": "#11100E",
"sidebar-primary": "#151515",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#00C8FF",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#1D1B18",
"sidebar-ring": "#FF2DAA",
"radius": "2px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#151515",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#FF2DAA",
"accent-foreground": "#ffffff",
"destructive": "#FF2DAA",
"border": "#303642",
"input": "#303642",
"ring": "#FF2DAA",
"chart-1": "#151515",
"chart-2": "#F1EEE6",
"chart-3": "#FF2DAA",
"chart-4": "#66E6D2",
"chart-5": "#C9A227",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#151515",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#FF2DAA",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#FF2DAA",
"radius": "2px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019e66f8-1464-7251-bda9-e71393f2ddef",
"slug": "glitch-dither-couture",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
# Glitch Dither Couture shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019e66f8-1464-7251-bda9-e71393f2ddef`
Slug: `glitch-dither-couture`
## Intent
A restrained couture-control language where monochrome textile grids behave like low-resolution bitmaps, then fracture into rare magenta and cyan registration errors for high-signal moments.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"accent": "#FF2DAA",
"background": "#F7F3EA",
"border": "#1D1B18",
"error": "#FF2DAA",
"info": "#00C8FF",
"muted": "#6E6A62",
"primary": "#151515",
"secondary": "#F1EEE6",
"success": "#66E6D2",
"surface": "#E8E2D5",
"text": "#11100E",
"warning": "#C9A227"
}
Typography:
{
"base_size": "16px",
"body_font": "IBM Plex Sans Condensed",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Bodoni+Moda:opsz,wght@6..96,600;6..96,800&family=Fragment+Mono:ital@0;1&family=IBM+Plex+Sans+Condensed:wght@400;500;600;700&display=swap",
"heading_font": "Bodoni Moda",
"letter_spacing": "-0.015em",
"line_height": 1.45,
"mono_font": "Fragment Mono",
"scale_ratio": 1.25
}
## Visual character to preserve
- Use layered repeating-linear-gradient backgrounds at 1px, 4px, and 12px intervals to create woven monochrome dithering behind every major surface.
- Keep primary containers square or minimally clipped with 1px black hairlines and 4px double-offset cyan/magenta error shadows only on selected active objects.
- Render hero figures and status marks as blocky pixel silhouettes using CSS grid cells, hard-edged clip-path steps, and image-rendering pixelated behavior.
- Build hierarchy with dense mono labels, tall condensed serif headlines, and barcode-like stitch rules rather than shadows or rounded SaaS cards.
## ShadSync visual profile
{
"family": "editorial",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": true,
"grain": false,
"stickerBadges": true,
"motion": "still",
"density": "dense",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/glitch-dither-couture/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Let monochrome woven texture carry most of the identity before adding any color.; Use cyan and magenta together as a misregistration pair for focus, selection, and faults.; Make every decorative pixel pattern double as a grid, divider, selection field, or status surface.; Favor one dominant couture production scene over a catalog of unrelated components.
- Do not: Do not use neon gradients, glass blur, or arcade rainbow palettes.; Do not round every card or soften the textile-grid geometry into generic SaaS.; Do not add glitch fragments unless they mark interaction state, error state, or editorial emphasis.; Do not mix multiple pixel scales without anchoring them to the 8px weave.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function GlitchDitherCoutureShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Glitch Dither Couture</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"breakpoints": "mobile 375px, tablet 768px, desktop 1200px; rail moves below specimen at tablet and swatches stack on mobile.",
"grid": "A 12-column desktop grid collapses to 6 columns on tablet and 1 column on mobile, all snapped to 8px spacing with dither panels spanning full rows when needed.",
"whitespace": "Use severe macro gaps of 48px or 64px between the garment field and operational panels, with 4px to 8px gaps inside stitch groups."
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019e66f8-1464-7251-bda9-e71393f2ddef",
"name": "Glitch Dither Couture",
"slug": "glitch-dither-couture"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"Use layered repeating-linear-gradient backgrounds at 1px, 4px, and 12px intervals to create woven monochrome dithering behind every major surface.",
"Keep primary containers square or minimally clipped with 1px black hairlines and 4px double-offset cyan/magenta error shadows only on selected active objects.",
"Render hero figures and status marks as blocky pixel silhouettes using CSS grid cells, hard-edged clip-path steps, and image-rendering pixelated behavior.",
"Build hierarchy with dense mono labels, tall condensed serif headlines, and barcode-like stitch rules rather than shadows or rounded SaaS cards."
],
"visualProfile": {
"family": "editorial",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": true,
"grain": false,
"stickerBadges": true,
"motion": "still",
"density": "dense",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Glitch Dither Couture launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Let monochrome woven texture carry most of the identity before adding any color.",
"Use cyan and magenta together as a misregistration pair for focus, selection, and faults.",
"Make every decorative pixel pattern double as a grid, divider, selection field, or status surface.",
"Favor one dominant couture production scene over a catalog of unrelated components."
],
"dont": [
"Do not use neon gradients, glass blur, or arcade rainbow palettes.",
"Do not round every card or soften the textile-grid geometry into generic SaaS.",
"Do not add glitch fragments unless they mark interaction state, error state, or editorial emphasis.",
"Do not mix multiple pixel scales without anchoring them to the 8px weave."
]
}
}