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design language·voxel-product-architecture

Voxel Product Architecture

A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.

Download DESIGN.md

Portable DESIGN.md source of truth for most agents and apps.

the spec

specification

philosophy
summary
Voxel Product Architecture turns pixel-art memory into useful product space: matte modular blocks, clay-neutral slabs, and toy-bright function cubes create interfaces that feel assembled at object scale rather than drawn on glass.
values
object-scale digital tactilitylegible modular constructionplayful operational claritylimited-palette disciplineresponsive block architecture
anti-values
×nostalgic game pastiche without product logic×generic rounded SaaS cards with decorative pixels×glossy neon cyber styling×busy sprite clutter that weakens hierarchy
tokens
borders4 items
accent width
4px
character
dark Lego-manual outlines plus occasional double pixel seams
default width
2px
style
solid
colors12 items
accent
#F4C542
background
#E8D8C5
border
#3A2A22
error
#D94B3D
info
#2C9AB7
muted
#8E7665
primary
#2D6CDF
secondary
#C96B3C
success
#37A875
surface
#F5EADB
text
#2B211B
warning
#E6A72A
motion3 items
duration
140ms
easing
steps(2, end)
philosophy
interactions snap by one 4px block with stepped shadows, never dissolve
radii5 items
full
9999px
lg
8px
md
4px
none
0px
sm
2px
shadows3 items
lg
12px 12px 0 #3A2A22, 0 18px 40px rgba(43,33,27,0.12)
md
8px 8px 0 #3A2A22
sm
4px 4px 0 #3A2A22
spacing2 items
base
8px
scale
4, 8, 12, 16, 24, 32, 48, 64, 96
surfaces3 items
bg pattern
16px bitmap construction grid with sparse colored voxel pins
card style
flat block panels with dark 2px outlines and stepped corner notches
treatment
matte clay paper with subtle pixel-grid speckle
typography8 items
base size
16px
body font
Atkinson Hyperlegible
google fonts url
https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:wght@400;700&family=IBM+Plex+Mono:wght@500;700&family=Space+Grotesk:wght@500;700&display=swap
heading font
Space Grotesk
letter spacing
-0.01em
line height
1.48
mono font
IBM Plex Mono
scale ratio
1.22
rules
composition
Compose screens as a product workshop: a heavy left block spine, a central isometric build board, and right-side stacked control bricks aligned to an 8px bitmap grid.
density

Moderately dense, with compact controls grouped into tactile clusters and larger breathing zones around the main build board.

hierarchy
Headlines use chunky Space Grotesk slabs, operational labels use IBM Plex Mono capsules, and body copy stays high-legibility with strong contrast and short line lengths.
signature patterns
Stepped-corner block cards use CSS clip-path polygons and 2px outlines to convert ordinary panels into pixel-cut product modules.Voxel status cubes are built with layered pseudo-elements and offset shadows so badges, meters, and navigation markers appear physically extruded.Bitmap seam dividers use repeating-linear-gradient grids and checker dither masks to separate product zones without generic lines.Interactive controls move by translate(4px,4px) and collapse their hard shadow on press, making state changes feel like pressing a toy block into a baseplate.
layout
breakpoints

desktop >= 1180px uses three architectural zones; tablet 720-1179px stacks command rail over board; mobile < 720px becomes a single-column block itinerary.

grid

An 8px base grid with 16px visible construction cells, a 12-column desktop shell, and nested 4-column block clusters for controls.

whitespace
Whitespace is treated as baseplate space: broad matte gutters around hero modules, tight 8px joins inside component clusters, and 24px minimum between unrelated blocks.
guidance
do
  • Use hard block shadows and clipped stepped corners consistently across panels and controls.
  • Keep backgrounds warm and matte, spending bright colors only on meaningful modules or live states.
  • Represent data as tiles, cube stacks, inventory rows, or build-board coordinates.
  • Make responsive layouts re-stack like physical blocks rather than merely shrinking cards.
avoid
  • Do not use neon arcade palettes, glossy gradients, or CRT scanlines as the main identity.
  • Do not scatter pixel icons as decoration without a grid role or product state.
  • Do not mix arbitrary large radii with square block geometry.
  • Do not let status colors replace typographic and spatial hierarchy.
katagami spec
# Voxel Product Architecture

## Philosophy

Voxel Product Architecture turns pixel-art memory into useful product space: matte modular blocks, clay-neutral slabs, and toy-bright function cubes create interfaces that feel assembled at object scale rather than drawn on glass.

### Values

- object-scale digital tactility
- legible modular construction
- playful operational clarity
- limited-palette discipline
- responsive block architecture

### Anti-Values

- nostalgic game pastiche without product logic
- generic rounded SaaS cards with decorative pixels
- glossy neon cyber styling
- busy sprite clutter that weakens hierarchy

### Visual Character

- Use square and eight-pixel stepped silhouettes for cards, buttons, nav rails, and chart cells so every surface reads as a snapped-together voxel block.
- Layer clay-neutral matte panels with hard offset block shadows measured in 4px increments, avoiding blur except for a tiny ambient contact shadow.
- Build hero and data areas from visible bitmap grids, extruded cube cells, and isometric stair-step dividers rather than fluid gradients or soft waves.
- Reserve toy-bright red, blue, yellow, and mint accents for semantic product modules, status cubes, focus rings, and small UI plugs on mostly warm neutral architecture.

## Tokens

### Borders

- **Accent Width**: 4px
- **Character**: dark Lego-manual outlines plus occasional double pixel seams
- **Default Width**: 2px
- **Style**: solid

### Colors

| Name | Value |
|------|-------|
| accent | `#F4C542` |
| background | `#E8D8C5` |
| border | `#3A2A22` |
| error | `#D94B3D` |
| info | `#2C9AB7` |
| muted | `#8E7665` |
| primary | `#2D6CDF` |
| secondary | `#C96B3C` |
| success | `#37A875` |
| surface | `#F5EADB` |
| text | `#2B211B` |
| warning | `#E6A72A` |

### Motion

- **Duration**: 140ms
- **Easing**: steps(2, end)
- **Philosophy**: interactions snap by one 4px block with stepped shadows, never dissolve

### Radii

- **Full**: 9999px
- **Lg**: 8px
- **Md**: 4px
- **None**: 0px
- **Sm**: 2px

### Shadows

- **Lg**: 12px 12px 0 #3A2A22, 0 18px 40px rgba(43,33,27,0.12)
- **Md**: 8px 8px 0 #3A2A22
- **Sm**: 4px 4px 0 #3A2A22

### Spacing

- **Base**: 8px
- **Scale**: [4,8,12,16,24,32,48,64,96]

### Surfaces

- **Bg Pattern**: 16px bitmap construction grid with sparse colored voxel pins
- **Card Style**: flat block panels with dark 2px outlines and stepped corner notches
- **Treatment**: matte clay paper with subtle pixel-grid speckle

### Typography

- **Base Size**: 16px
- **Body Font**: Atkinson Hyperlegible
- **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:wght@400;700&family=IBM+Plex+Mono:wght@500;700&family=Space+Grotesk:wght@500;700&display=swap
- **Heading Font**: Space Grotesk
- **Letter Spacing**: -0.01em
- **Line Height**: 1.48
- **Mono Font**: IBM Plex Mono
- **Scale Ratio**: 1.22

## Rules

### Composition

Compose screens as a product workshop: a heavy left block spine, a central isometric build board, and right-side stacked control bricks aligned to an 8px bitmap grid.

### Density

Moderately dense, with compact controls grouped into tactile clusters and larger breathing zones around the main build board.

### Hierarchy

Headlines use chunky Space Grotesk slabs, operational labels use IBM Plex Mono capsules, and body copy stays high-legibility with strong contrast and short line lengths.

### Signature Patterns

- Stepped-corner block cards use CSS clip-path polygons and 2px outlines to convert ordinary panels into pixel-cut product modules.
- Voxel status cubes are built with layered pseudo-elements and offset shadows so badges, meters, and navigation markers appear physically extruded.
- Bitmap seam dividers use repeating-linear-gradient grids and checker dither masks to separate product zones without generic lines.
- Interactive controls move by translate(4px,4px) and collapse their hard shadow on press, making state changes feel like pressing a toy block into a baseplate.

## Layout

### Breakpoints

desktop >= 1180px uses three architectural zones; tablet 720-1179px stacks command rail over board; mobile < 720px becomes a single-column block itinerary.

### Grid

An 8px base grid with 16px visible construction cells, a 12-column desktop shell, and nested 4-column block clusters for controls.

### Whitespace

Whitespace is treated as baseplate space: broad matte gutters around hero modules, tight 8px joins inside component clusters, and 24px minimum between unrelated blocks.

## Guidance

### Do

- Use hard block shadows and clipped stepped corners consistently across panels and controls.
- Keep backgrounds warm and matte, spending bright colors only on meaningful modules or live states.
- Represent data as tiles, cube stacks, inventory rows, or build-board coordinates.
- Make responsive layouts re-stack like physical blocks rather than merely shrinking cards.

### Don't

- Do not use neon arcade palettes, glossy gradients, or CRT scanlines as the main identity.
- Do not scatter pixel icons as decoration without a grid role or product state.
- Do not mix arbitrary large radii with square block geometry.
- Do not let status colors replace typographic and spatial hierarchy.
DESIGN.md
---
version: "alpha"
name: "Voxel Product Architecture"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
  accent: "#F4C542"
  background: "#E8D8C5"
  border: "#3A2A22"
  error: "#D94B3D"
  info: "#2C9AB7"
  muted: "#8E7665"
  primary: "#2D6CDF"
  secondary: "#C96B3C"
  success: "#37A875"
  surface: "#F5EADB"
  text: "#2B211B"
  warning: "#E6A72A"
typography:
  headline-lg:
    fontFamily: "Space Grotesk"
    fontSize: "1.816rem"
    fontWeight: 700
    lineHeight: 1.1
    letterSpacing: "-0.01em"
  headline-md:
    fontFamily: "Space Grotesk"
    fontSize: "1.488rem"
    fontWeight: 600
    lineHeight: 1.15
    letterSpacing: "-0.01em"
  body-md:
    fontFamily: "Atkinson Hyperlegible"
    fontSize: "16px"
    fontWeight: 400
    lineHeight: 1.48
    letterSpacing: "-0.01em"
  label-md:
    fontFamily: "IBM Plex Mono"
    fontSize: "0.75rem"
    fontWeight: 600
    lineHeight: 1
    letterSpacing: "0.08em"
rounded:
  full: "9999px"
  lg: "8px"
  md: "4px"
  none: "0px"
  sm: "2px"
spacing:
  base: "8px"
  xs: "4px"
  sm: "8px"
  md: "12px"
  lg: "16px"
  xl: "24px"
  2xl: "32px"
  3xl: "48px"
  4xl: "64px"
  step-8: "96px"
components:
  color-reference-accent:
    backgroundColor: "{colors.accent}"
  color-reference-background:
    backgroundColor: "{colors.background}"
  color-reference-border:
    backgroundColor: "{colors.border}"
  color-reference-error:
    backgroundColor: "{colors.error}"
  color-reference-info:
    backgroundColor: "{colors.info}"
  color-reference-muted:
    backgroundColor: "{colors.muted}"
  color-reference-primary:
    backgroundColor: "{colors.primary}"
  color-reference-secondary:
    backgroundColor: "{colors.secondary}"
  color-reference-success:
    backgroundColor: "{colors.success}"
  color-reference-surface:
    backgroundColor: "{colors.surface}"
  color-reference-text:
    backgroundColor: "{colors.text}"
  color-reference-warning:
    backgroundColor: "{colors.warning}"
  button-primary:
    backgroundColor: "{colors.primary}"
    textColor: "#ffffff"
    typography: "{typography.label-md}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  card-surface:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  input-default:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    height: "44px"
---

# Voxel Product Architecture

## Overview

Voxel Product Architecture turns pixel-art memory into useful product space: matte modular blocks, clay-neutral slabs, and toy-bright function cubes create interfaces that feel assembled at object scale rather than drawn on glass.

### Values

- object-scale digital tactility
- legible modular construction
- playful operational clarity
- limited-palette discipline
- responsive block architecture

### Anti-Values

- nostalgic game pastiche without product logic
- generic rounded SaaS cards with decorative pixels
- glossy neon cyber styling
- busy sprite clutter that weakens hierarchy

### Visual Character

- Use square and eight-pixel stepped silhouettes for cards, buttons, nav rails, and chart cells so every surface reads as a snapped-together voxel block.
- Layer clay-neutral matte panels with hard offset block shadows measured in 4px increments, avoiding blur except for a tiny ambient contact shadow.
- Build hero and data areas from visible bitmap grids, extruded cube cells, and isometric stair-step dividers rather than fluid gradients or soft waves.
- Reserve toy-bright red, blue, yellow, and mint accents for semantic product modules, status cubes, focus rings, and small UI plugs on mostly warm neutral architecture.

## Colors

Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.

| Token | Value |
|-------|-------|
| accent | `#F4C542` |
| background | `#E8D8C5` |
| border | `#3A2A22` |
| error | `#D94B3D` |
| info | `#2C9AB7` |
| muted | `#8E7665` |
| primary | `#2D6CDF` |
| secondary | `#C96B3C` |
| success | `#37A875` |
| surface | `#F5EADB` |
| text | `#2B211B` |
| warning | `#E6A72A` |

## Typography

- **Headline-Lg**: Space Grotesk, 1.816rem, weight 700, line-height 1.1.
- **Headline-Md**: Space Grotesk, 1.488rem, weight 600, line-height 1.15.
- **Body-Md**: Atkinson Hyperlegible, 16px, weight 400, line-height 1.48.
- **Label-Md**: IBM Plex Mono, 0.75rem, weight 600, line-height 1.

## Layout

### Spacing Tokens

- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
- **Step-8**: `96px`

### Breakpoints

desktop >= 1180px uses three architectural zones; tablet 720-1179px stacks command rail over board; mobile < 720px becomes a single-column block itinerary.

### Grid

An 8px base grid with 16px visible construction cells, a 12-column desktop shell, and nested 4-column block clusters for controls.

### Whitespace

Whitespace is treated as baseplate space: broad matte gutters around hero modules, tight 8px joins inside component clusters, and 24px minimum between unrelated blocks.

## Elevation & Depth

### Shadows

- **Lg**: 12px 12px 0 #3A2A22, 0 18px 40px rgba(43,33,27,0.12)
- **Md**: 8px 8px 0 #3A2A22
- **Sm**: 4px 4px 0 #3A2A22

## Shapes

### Rounded

- **Full**: `9999px`
- **Lg**: `8px`
- **Md**: `4px`
- **None**: `0px`
- **Sm**: `2px`

### Surfaces

- **Bg Pattern**: 16px bitmap construction grid with sparse colored voxel pins
- **Card Style**: flat block panels with dark 2px outlines and stepped corner notches
- **Treatment**: matte clay paper with subtle pixel-grid speckle

### Borders

- **Accent Width**: 4px
- **Character**: dark Lego-manual outlines plus occasional double pixel seams
- **Default Width**: 2px
- **Style**: solid

## Components

### Composition

Compose screens as a product workshop: a heavy left block spine, a central isometric build board, and right-side stacked control bricks aligned to an 8px bitmap grid.

### Density

Moderately dense, with compact controls grouped into tactile clusters and larger breathing zones around the main build board.

### Hierarchy

Headlines use chunky Space Grotesk slabs, operational labels use IBM Plex Mono capsules, and body copy stays high-legibility with strong contrast and short line lengths.

### Signature Patterns

- Stepped-corner block cards use CSS clip-path polygons and 2px outlines to convert ordinary panels into pixel-cut product modules.
- Voxel status cubes are built with layered pseudo-elements and offset shadows so badges, meters, and navigation markers appear physically extruded.
- Bitmap seam dividers use repeating-linear-gradient grids and checker dither masks to separate product zones without generic lines.
- Interactive controls move by translate(4px,4px) and collapse their hard shadow on press, making state changes feel like pressing a toy block into a baseplate.

## shadcn/ui Usage

When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.

DESIGN.md with shadcn: `/language/en-019e6995-df38-7653-886a-026755b1ef2c/DESIGN.with-shadcn.md`.

The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.

Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.

Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table

Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.

## Do's and Don'ts

- Do Use hard block shadows and clipped stepped corners consistently across panels and controls.
- Do Keep backgrounds warm and matte, spending bright colors only on meaningful modules or live states.
- Do Represent data as tiles, cube stacks, inventory rows, or build-board coordinates.
- Do Make responsive layouts re-stack like physical blocks rather than merely shrinking cards.
- Don't Do not use neon arcade palettes, glossy gradients, or CRT scanlines as the main identity.
- Don't Do not scatter pixel icons as decoration without a grid role or product state.
- Don't Do not mix arbitrary large radii with square block geometry.
- Don't Do not let status colors replace typographic and spatial hierarchy.
shadcn/ui theme
```json
{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "voxel-product-architecture",
  "type": "registry:theme",
  "title": "Voxel Product Architecture shadcn Theme",
  "cssVars": {
    "theme": {},
    "light": {
      "background": "#E8D8C5",
      "foreground": "#2B211B",
      "card": "#F5EADB",
      "card-foreground": "#2B211B",
      "popover": "#F5EADB",
      "popover-foreground": "#2B211B",
      "primary": "#2D6CDF",
      "primary-foreground": "#ffffff",
      "secondary": "#C96B3C",
      "secondary-foreground": "#ffffff",
      "muted": "#8E7665",
      "muted-foreground": "#2B211B",
      "accent": "#F4C542",
      "accent-foreground": "#111111",
      "destructive": "#D94B3D",
      "border": "#3A2A22",
      "input": "#3A2A22",
      "ring": "#F4C542",
      "chart-1": "#2D6CDF",
      "chart-2": "#C96B3C",
      "chart-3": "#F4C542",
      "chart-4": "#37A875",
      "chart-5": "#E6A72A",
      "sidebar": "#F5EADB",
      "sidebar-foreground": "#2B211B",
      "sidebar-primary": "#2D6CDF",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#2C9AB7",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#3A2A22",
      "sidebar-ring": "#F4C542",
      "radius": "4px"
    },
    "dark": {
      "background": "#0f1115",
      "foreground": "#f8fafc",
      "card": "#181b22",
      "card-foreground": "#f8fafc",
      "popover": "#181b22",
      "popover-foreground": "#f8fafc",
      "primary": "#2D6CDF",
      "primary-foreground": "#ffffff",
      "secondary": "#252a33",
      "secondary-foreground": "#f8fafc",
      "muted": "#252a33",
      "muted-foreground": "#a1a1aa",
      "accent": "#F4C542",
      "accent-foreground": "#111111",
      "destructive": "#D94B3D",
      "border": "#303642",
      "input": "#303642",
      "ring": "#F4C542",
      "chart-1": "#2D6CDF",
      "chart-2": "#C96B3C",
      "chart-3": "#F4C542",
      "chart-4": "#37A875",
      "chart-5": "#E6A72A",
      "sidebar": "#181b22",
      "sidebar-foreground": "#f8fafc",
      "sidebar-primary": "#2D6CDF",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#F4C542",
      "sidebar-accent-foreground": "#111111",
      "sidebar-border": "#303642",
      "sidebar-ring": "#F4C542",
      "radius": "4px"
    }
  },
  "meta": {
    "source": "katagami",
    "languageId": "en-019e6995-df38-7653-886a-026755b1ef2c",
    "slug": "voxel-product-architecture",
    "componentManifest": [
      "button",
      "card",
      "input",
      "textarea",
      "select",
      "dialog",
      "sheet",
      "tabs",
      "badge",
      "separator",
      "checkbox",
      "switch",
      "slider",
      "tooltip",
      "dropdown-menu",
      "table"
    ],
    "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
    "nativeTokenNames": {
      "borders": [
        "accent_width",
        "character",
        "default_width",
        "style"
      ],
      "colors": [
        "accent",
        "background",
        "border",
        "error",
        "info",
        "muted",
        "primary",
        "secondary",
        "success",
        "surface",
        "text",
        "warning"
      ],
      "motion": [
        "duration",
        "easing",
        "philosophy"
      ],
      "radii": [
        "full",
        "lg",
        "md",
        "none",
        "sm"
      ],
      "shadows": [
        "lg",
        "md",
        "sm"
      ],
      "spacing": [
        "base",
        "scale"
      ],
      "surfaces": [
        "bg_pattern",
        "card_style",
        "treatment"
      ],
      "typography": [
        "base_size",
        "body_font",
        "google_fonts_url",
        "heading_font",
        "letter_spacing",
        "line_height",
        "mono_font",
        "scale_ratio"
      ]
    }
  }
}
```
in the wild

embodiments

Design Language Preview

Voxel Product Architecture

Color Palette

primary
secondary
accent
background
surface
text
muted
border
error
success
warning
info

Typography

h1

Heading One

h2

Heading Two

h3

Heading Three

h4

Heading Four

body

Body text demonstrates the reading experience. Good typography is invisible — it lets the content speak without drawing attention to the letterforms themselves.

caption

Caption text for supplementary information and metadata.

code
const theme = applyTokens(designLanguage);
render(<App theme={theme} />);

Buttons

Form Controls

Navigation

tabs
Overview content area with contextual information about the design language.
segmented control
dropdown menu

Feedback & Status

badges
NewDefaultActivePendingErrorOutline
alerts
Info: A new version is available.
Success: Changes saved successfully.
Warning: Storage is almost full.
Error: Failed to process request.
progress
66% complete
tooltip
avatar
AKJDML

Containers & Overlays

card

Card Title

Cards group related content and actions. This example shows a basic content card with a title and description.

accordion

Design tokens are the atomic values of a design system — colors, spacing, typography, and other values stored as key-value pairs.

dialog
separator

Data Display

table
NameStatusCategoryScore
Neo BrutalismPublishedMaximalist94
Aero GlassDraftSpatial87
Signal UIReviewEnterprise91
stat cards
Languages
42
+12%
Elements
3,150
+8%
Usage
18.4k
+23%
DESIGN.md

at a glance

Palette

Typography

headline-lgSpace Grotesk · 29px · 700

The quick brown fox jumps

headline-mdSpace Grotesk · 24px · 600

The quick brown fox jumps

body-mdAtkinson Hyperlegible · 16px · 400

The quick brown fox jumps

label-mdIBM Plex Mono · 12px · 600

The quick brown fox jumps

Components

New
Card title

Components rendered with this language’s tokens — colors, type, and rounded corners as specified.

Spacing

  • base8px
  • xs4px
  • sm8px
  • md12px
  • lg16px
  • xl24px
  • 2xl32px
  • 3xl48px
  • 4xl64px
  • step-896px

Shape

full9999px
lg8px
md4px
none0px
sm2px
shadcn/ui

implementation kit

needs agent-authored kitcompatibility fallback
shadcn compatibility only
The generated theme variables are available, but the polished shadcn component recipes and shots have not been authored by the Katagami agent yet.
fallbackprimitives render
Compatibility proof
Local shadcn-style primitives accept the generated theme variables.
primaryaccentsurfacemutedwarningerror
table rhythm
buttonok
cardok
inputok
recommendedcompatibility fallback

DESIGN.md with shadcn

Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.

advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
shadcn add
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table
theme css
:root {
  --background: #E8D8C5;
  --foreground: #2B211B;
  --card: #F5EADB;
  --card-foreground: #2B211B;
  --popover: #F5EADB;
  --popover-foreground: #2B211B;
  --primary: #2D6CDF;
  --primary-foreground: #ffffff;
  --secondary: #C96B3C;
  --secondary-foreground: #ffffff;
  --muted: #8E7665;
  --muted-foreground: #2B211B;
  --accent: #F4C542;
  --accent-foreground: #111111;
  --destructive: #D94B3D;
  --border: #3A2A22;
  --input: #3A2A22;
  --ring: #F4C542;
  --chart-1: #2D6CDF;
  --chart-2: #C96B3C;
  --chart-3: #F4C542;
  --chart-4: #37A875;
  --chart-5: #E6A72A;
  --sidebar: #F5EADB;
  --sidebar-foreground: #2B211B;
  --sidebar-primary: #2D6CDF;
  --sidebar-primary-foreground: #ffffff;
  --sidebar-accent: #2C9AB7;
  --sidebar-accent-foreground: #ffffff;
  --sidebar-border: #3A2A22;
  --sidebar-ring: #F4C542;
  --radius: 4px;
}

.dark {
  --background: #0f1115;
  --foreground: #f8fafc;
  --card: #181b22;
  --card-foreground: #f8fafc;
  --popover: #181b22;
  --popover-foreground: #f8fafc;
  --primary: #2D6CDF;
  --primary-foreground: #ffffff;
  --secondary: #252a33;
  --secondary-foreground: #f8fafc;
  --muted: #252a33;
  --muted-foreground: #a1a1aa;
  --accent: #F4C542;
  --accent-foreground: #111111;
  --destructive: #D94B3D;
  --border: #303642;
  --input: #303642;
  --ring: #F4C542;
  --chart-1: #2D6CDF;
  --chart-2: #C96B3C;
  --chart-3: #F4C542;
  --chart-4: #37A875;
  --chart-5: #E6A72A;
  --sidebar: #181b22;
  --sidebar-foreground: #f8fafc;
  --sidebar-primary: #2D6CDF;
  --sidebar-primary-foreground: #ffffff;
  --sidebar-accent: #F4C542;
  --sidebar-accent-foreground: #111111;
  --sidebar-border: #303642;
  --sidebar-ring: #F4C542;
  --radius: 4px;
}
tsx starter
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
  Card,
  CardContent,
  CardDescription,
  CardFooter,
  CardHeader,
  CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";

export function VoxelProductArchitectureShadcnKit() {
  return (
    <section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
      <div className="flex items-start justify-between gap-4">
        <div>
          <Badge variant="outline">shadcn/ui</Badge>
          <h2 className="mt-3 text-2xl font-semibold tracking-tight">Voxel Product Architecture</h2>
          <p className="mt-1 max-w-xl text-sm text-muted-foreground">
            Use the Katagami registry theme, then compose these shadcn primitives
            with the language-specific component recipes.
          </p>
        </div>
        <Button>Apply theme</Button>
      </div>

      <Tabs defaultValue="components">
        <TabsList>
          <TabsTrigger value="components">Components</TabsTrigger>
          <TabsTrigger value="states">States</TabsTrigger>
          <TabsTrigger value="export">Export</TabsTrigger>
        </TabsList>
      </Tabs>

      <Card>
        <CardHeader>
          <CardTitle>Component recipe</CardTitle>
          <CardDescription>
            Replace this starter content with the agent-authored product scene
            from components.md and preview-shots.json.
          </CardDescription>
        </CardHeader>
        <CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
          <Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
          <Button variant="secondary">Preview state</Button>
        </CardContent>
        <CardFooter className="justify-between">
          <Badge>Ready</Badge>
          <Button variant="outline">Copy recipe</Button>
        </CardFooter>
      </Card>
    </section>
  );
}
theme JSONcompatibility fallback
{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "voxel-product-architecture",
  "type": "registry:theme",
  "title": "Voxel Product Architecture shadcn Theme",
  "cssVars": {
    "theme": {},
    "light": {
      "background": "#E8D8C5",
      "foreground": "#2B211B",
      "card": "#F5EADB",
      "card-foreground": "#2B211B",
      "popover": "#F5EADB",
      "popover-foreground": "#2B211B",
      "primary": "#2D6CDF",
      "primary-foreground": "#ffffff",
      "secondary": "#C96B3C",
      "secondary-foreground": "#ffffff",
      "muted": "#8E7665",
      "muted-foreground": "#2B211B",
      "accent": "#F4C542",
      "accent-foreground": "#111111",
      "destructive": "#D94B3D",
      "border": "#3A2A22",
      "input": "#3A2A22",
      "ring": "#F4C542",
      "chart-1": "#2D6CDF",
      "chart-2": "#C96B3C",
      "chart-3": "#F4C542",
      "chart-4": "#37A875",
      "chart-5": "#E6A72A",
      "sidebar": "#F5EADB",
      "sidebar-foreground": "#2B211B",
      "sidebar-primary": "#2D6CDF",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#2C9AB7",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#3A2A22",
      "sidebar-ring": "#F4C542",
      "radius": "4px"
    },
    "dark": {
      "background": "#0f1115",
      "foreground": "#f8fafc",
      "card": "#181b22",
      "card-foreground": "#f8fafc",
      "popover": "#181b22",
      "popover-foreground": "#f8fafc",
      "primary": "#2D6CDF",
      "primary-foreground": "#ffffff",
      "secondary": "#252a33",
      "secondary-foreground": "#f8fafc",
      "muted": "#252a33",
      "muted-foreground": "#a1a1aa",
      "accent": "#F4C542",
      "accent-foreground": "#111111",
      "destructive": "#D94B3D",
      "border": "#303642",
      "input": "#303642",
      "ring": "#F4C542",
      "chart-1": "#2D6CDF",
      "chart-2": "#C96B3C",
      "chart-3": "#F4C542",
      "chart-4": "#37A875",
      "chart-5": "#E6A72A",
      "sidebar": "#181b22",
      "sidebar-foreground": "#f8fafc",
      "sidebar-primary": "#2D6CDF",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#F4C542",
      "sidebar-accent-foreground": "#111111",
      "sidebar-border": "#303642",
      "sidebar-ring": "#F4C542",
      "radius": "4px"
    }
  },
  "meta": {
    "source": "katagami",
    "languageId": "en-019e6995-df38-7653-886a-026755b1ef2c",
    "slug": "voxel-product-architecture",
    "componentManifest": [
      "button",
      "card",
      "input",
      "textarea",
      "select",
      "dialog",
      "sheet",
      "tabs",
      "badge",
      "separator",
      "checkbox",
      "switch",
      "slider",
      "tooltip",
      "dropdown-menu",
      "table"
    ],
    "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
    "nativeTokenNames": {
      "borders": [
        "accent_width",
        "character",
        "default_width",
        "style"
      ],
      "colors": [
        "accent",
        "background",
        "border",
        "error",
        "info",
        "muted",
        "primary",
        "secondary",
        "success",
        "surface",
        "text",
        "warning"
      ],
      "motion": [
        "duration",
        "easing",
        "philosophy"
      ],
      "radii": [
        "full",
        "lg",
        "md",
        "none",
        "sm"
      ],
      "shadows": [
        "lg",
        "md",
        "sm"
      ],
      "spacing": [
        "base",
        "scale"
      ],
      "surfaces": [
        "bg_pattern",
        "card_style",
        "treatment"
      ],
      "typography": [
        "base_size",
        "body_font",
        "google_fonts_url",
        "heading_font",
        "letter_spacing",
        "line_height",
        "mono_font",
        "scale_ratio"
      ]
    }
  }
}
component recipescompatibility fallback
# Voxel Product Architecture shadcn/ui Components

Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019e6995-df38-7653-886a-026755b1ef2c`
Slug: `voxel-product-architecture`

## Intent

Voxel Product Architecture turns pixel-art memory into useful product space: matte modular blocks, clay-neutral slabs, and toy-bright function cubes create interfaces that feel assembled at object scale rather than drawn on glass.

## Required primitives

- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table

Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.

## Token cues

Colors:

{
  "accent": "#F4C542",
  "background": "#E8D8C5",
  "border": "#3A2A22",
  "error": "#D94B3D",
  "info": "#2C9AB7",
  "muted": "#8E7665",
  "primary": "#2D6CDF",
  "secondary": "#C96B3C",
  "success": "#37A875",
  "surface": "#F5EADB",
  "text": "#2B211B",
  "warning": "#E6A72A"
}

Typography:

{
  "base_size": "16px",
  "body_font": "Atkinson Hyperlegible",
  "google_fonts_url": "https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:wght@400;700&family=IBM+Plex+Mono:wght@500;700&family=Space+Grotesk:wght@500;700&display=swap",
  "heading_font": "Space Grotesk",
  "letter_spacing": "-0.01em",
  "line_height": 1.48,
  "mono_font": "IBM Plex Mono",
  "scale_ratio": 1.22
}

## Visual character to preserve

- Use square and eight-pixel stepped silhouettes for cards, buttons, nav rails, and chart cells so every surface reads as a snapped-together voxel block.
- Layer clay-neutral matte panels with hard offset block shadows measured in 4px increments, avoiding blur except for a tiny ambient contact shadow.
- Build hero and data areas from visible bitmap grids, extruded cube cells, and isometric stair-step dividers rather than fluid gradients or soft waves.
- Reserve toy-bright red, blue, yellow, and mint accents for semantic product modules, status cubes, focus rings, and small UI plugs on mostly warm neutral architecture.

## ShadSync visual profile

{
  "family": "paper-collage",
  "material": "paper",
  "contour": "default",
  "border": "solid",
  "underlay": true,
  "grain": true,
  "stickerBadges": true,
  "motion": "still",
  "density": "balanced",
  "accents": [
    "primary",
    "accent",
    "secondary",
    "muted"
  ]
}

## Signature component recipes

### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.

### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.

### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.

### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.

### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.

## Preview shots

- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.

## Implementation contract

- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/voxel-product-architecture/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Use hard block shadows and clipped stepped corners consistently across panels and controls.; Keep backgrounds warm and matte, spending bright colors only on meaningful modules or live states.; Represent data as tiles, cube stacks, inventory rows, or build-board coordinates.; Make responsive layouts re-stack like physical blocks rather than merely shrinking cards.
- Do not: Do not use neon arcade palettes, glossy gradients, or CRT scanlines as the main identity.; Do not scatter pixel icons as decoration without a grid role or product state.; Do not mix arbitrary large radii with square block geometry.; Do not let status colors replace typographic and spatial hierarchy.

## Copy-paste component example

This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.

```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
  Card,
  CardContent,
  CardDescription,
  CardFooter,
  CardHeader,
  CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";

export function VoxelProductArchitectureShadcnKit() {
  return (
    <section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
      <div className="flex items-start justify-between gap-4">
        <div>
          <Badge variant="outline">shadcn/ui</Badge>
          <h2 className="mt-3 text-2xl font-semibold tracking-tight">Voxel Product Architecture</h2>
          <p className="mt-1 max-w-xl text-sm text-muted-foreground">
            Use the Katagami registry theme, then compose these shadcn primitives
            with the language-specific component recipes.
          </p>
        </div>
        <Button>Apply theme</Button>
      </div>

      <Tabs defaultValue="components">
        <TabsList>
          <TabsTrigger value="components">Components</TabsTrigger>
          <TabsTrigger value="states">States</TabsTrigger>
          <TabsTrigger value="export">Export</TabsTrigger>
        </TabsList>
      </Tabs>

      <Card>
        <CardHeader>
          <CardTitle>Component recipe</CardTitle>
          <CardDescription>
            Replace this starter content with the agent-authored product scene
            from components.md and preview-shots.json.
          </CardDescription>
        </CardHeader>
        <CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
          <Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
          <Button variant="secondary">Preview state</Button>
        </CardContent>
        <CardFooter className="justify-between">
          <Badge>Ready</Badge>
          <Button variant="outline">Copy recipe</Button>
        </CardFooter>
      </Card>
    </section>
  );
}
```

## Layout notes

{
  "breakpoints": "desktop >= 1180px uses three architectural zones; tablet 720-1179px stacks command rail over board; mobile < 720px becomes a single-column block itinerary.",
  "grid": "An 8px base grid with 16px visible construction cells, a 12-column desktop shell, and nested 4-column block clusters for controls.",
  "whitespace": "Whitespace is treated as baseplate space: broad matte gutters around hero modules, tight 8px joins inside component clusters, and 24px minimum between unrelated blocks."
}
preview shotscompatibility fallback
{
  "artifact": "katagami:shadcn-preview-shots",
  "version": "preview-shots-v1",
  "generator": "katagami-ui-compatibility-projection",
  "generatedBy": "katagami-ui-projection",
  "requiresVisualProfile": true,
  "schema": "katagami:shadcn-preview-shots/renderable-v1",
  "renderable": true,
  "language": {
    "id": "en-019e6995-df38-7653-886a-026755b1ef2c",
    "name": "Voxel Product Architecture",
    "slug": "voxel-product-architecture"
  },
  "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
  "primitives": [
    "button",
    "card",
    "input",
    "textarea",
    "select",
    "dialog",
    "sheet",
    "tabs",
    "badge",
    "separator",
    "checkbox",
    "switch",
    "slider",
    "tooltip",
    "dropdown-menu",
    "table"
  ],
  "identityNotes": [
    "Use square and eight-pixel stepped silhouettes for cards, buttons, nav rails, and chart cells so every surface reads as a snapped-together voxel block.",
    "Layer clay-neutral matte panels with hard offset block shadows measured in 4px increments, avoiding blur except for a tiny ambient contact shadow.",
    "Build hero and data areas from visible bitmap grids, extruded cube cells, and isometric stair-step dividers rather than fluid gradients or soft waves.",
    "Reserve toy-bright red, blue, yellow, and mint accents for semantic product modules, status cubes, focus rings, and small UI plugs on mostly warm neutral architecture."
  ],
  "visualProfile": {
    "family": "system",
    "material": "flat",
    "contour": "default",
    "border": "solid",
    "underlay": true,
    "grain": false,
    "stickerBadges": true,
    "motion": "still",
    "density": "balanced",
    "accents": [
      "primary",
      "accent",
      "secondary",
      "muted"
    ]
  },
  "shots": [
    {
      "id": "application-shell",
      "title": "Application shell",
      "viewport": "desktop",
      "primitives": [
        "button",
        "card",
        "input",
        "select",
        "tabs",
        "badge",
        "separator",
        "table"
      ],
      "composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
      "mustShow": [
        "primary and secondary actions",
        "card hierarchy",
        "filterable state",
        "table or list density"
      ],
      "avoid": [
        "component inventory walls",
        "placeholder-only content",
        "generic rounded SaaS chrome"
      ],
      "scene": {
        "eyebrow": "workspace spread",
        "headline": "Voxel Product Architecture launch room",
        "description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
        "primaryAction": "Apply theme",
        "secondaryAction": "Review states",
        "stats": [
          {
            "label": "components",
            "value": "16",
            "tone": "accent"
          },
          {
            "label": "states",
            "value": "ready"
          },
          {
            "label": "density",
            "value": "balanced",
            "tone": "warning"
          }
        ],
        "rows": [
          {
            "label": "Primary flow",
            "value": "mapped",
            "status": "active"
          },
          {
            "label": "Token coverage",
            "value": "semantic",
            "status": "synced"
          },
          {
            "label": "Responsive proof",
            "value": "queued",
            "status": "review"
          }
        ],
        "statuses": [
          "Active",
          "Synced",
          "Draft"
        ]
      }
    },
    {
      "id": "detail-editor",
      "title": "Detail editor",
      "viewport": "tablet",
      "primitives": [
        "button",
        "card",
        "input",
        "textarea",
        "select",
        "checkbox",
        "switch",
        "slider",
        "dialog",
        "sheet"
      ],
      "composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
      "mustShow": [
        "focus ring",
        "error or destructive state",
        "dialog or sheet treatment",
        "written guidance content"
      ],
      "avoid": [
        "unstyled browser controls",
        "floating cards inside cards",
        "missing labels"
      ],
      "scene": {
        "eyebrow": "editing flow",
        "headline": "Language recipe editor",
        "description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
        "primaryAction": "Save recipe",
        "secondaryAction": "Open sheet",
        "fields": [
          {
            "label": "Component family",
            "value": "Narrative cards"
          },
          {
            "label": "State treatment",
            "value": "Visible focus + validation"
          },
          {
            "label": "Motion",
            "value": "Small lift, no opacity-only fade"
          }
        ],
        "statuses": [
          "Focus",
          "Invalid",
          "Confirmed"
        ]
      }
    },
    {
      "id": "data-operations",
      "title": "Data operations",
      "viewport": "mobile",
      "primitives": [
        "button",
        "tabs",
        "badge",
        "dropdown-menu",
        "table",
        "tooltip",
        "separator"
      ],
      "composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
      "mustShow": [
        "responsive reflow",
        "dense row styling",
        "menu affordance",
        "status badge system"
      ],
      "avoid": [
        "desktop-only tables",
        "text overflow",
        "default shadcn spacing without Katagami character"
      ],
      "scene": {
        "eyebrow": "operations",
        "headline": "Compact review queue",
        "description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
        "primaryAction": "Resolve",
        "secondaryAction": "Filter",
        "rows": [
          {
            "label": "Button hierarchy",
            "value": "approved",
            "status": "ok"
          },
          {
            "label": "Table rhythm",
            "value": "needs pass",
            "status": "watch"
          },
          {
            "label": "Empty state",
            "value": "designed",
            "status": "done"
          }
        ],
        "statuses": [
          "Queued",
          "Blocked",
          "Done"
        ]
      }
    }
  ],
  "componentRecipes": [
    {
      "primitive": "button",
      "intent": "Prove action hierarchy, focus, disabled, and destructive states."
    },
    {
      "primitive": "card",
      "intent": "Carry the language surface, border, elevation, and density rules."
    },
    {
      "primitive": "input",
      "intent": "Show labels, focus rings, validation, and spacing rhythm."
    },
    {
      "primitive": "textarea",
      "intent": "Show longer guidance, validation copy, and writing density."
    },
    {
      "primitive": "select",
      "intent": "Show filtering, selection contrast, and menu trigger styling."
    },
    {
      "primitive": "dialog",
      "intent": "Show centered decision states and overlay treatment."
    },
    {
      "primitive": "sheet",
      "intent": "Show contextual side panels and responsive editing."
    },
    {
      "primitive": "tabs",
      "intent": "Show navigational structure and active/inactive contrast."
    },
    {
      "primitive": "badge",
      "intent": "Show compact status vocabulary and semantic colors."
    },
    {
      "primitive": "separator",
      "intent": "Show section rhythm without generic gray dividers."
    },
    {
      "primitive": "checkbox",
      "intent": "Show binary selection with visible focus and checked states."
    },
    {
      "primitive": "switch",
      "intent": "Show settings toggles and on/off contrast."
    },
    {
      "primitive": "slider",
      "intent": "Show numeric adjustment with track/thumb styling."
    },
    {
      "primitive": "tooltip",
      "intent": "Show concise explanation styling above compact controls."
    },
    {
      "primitive": "dropdown-menu",
      "intent": "Show action menus, destructive items, and grouped choices."
    },
    {
      "primitive": "table",
      "intent": "Show dense operational data, separators, row states, and responsive behavior."
    }
  ],
  "qualityRules": {
    "do": [
      "Use hard block shadows and clipped stepped corners consistently across panels and controls.",
      "Keep backgrounds warm and matte, spending bright colors only on meaningful modules or live states.",
      "Represent data as tiles, cube stacks, inventory rows, or build-board coordinates.",
      "Make responsive layouts re-stack like physical blocks rather than merely shrinking cards."
    ],
    "dont": [
      "Do not use neon arcade palettes, glossy gradients, or CRT scanlines as the main identity.",
      "Do not scatter pixel icons as decoration without a grid role or product state.",
      "Do not mix arbitrary large radii with square block geometry.",
      "Do not let status colors replace typographic and spatial hierarchy."
    ]
  }
}