Buddy Bits Badge Camp
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Download DESIGN.md
Portable DESIGN.md source of truth for most agents and apps.
specification
philosophy
tokens
borders4 items
- accent width
- 4px
- character
- chunky storybook cartridge outlines with offset bottom shadow
- default width
- 2px
- style
- solid
colors12 items
motion3 items
- duration
- 180ms
- easing
- cubic-bezier(.2,.9,.2,1)
- philosophy
- sprites pop upward one grid unit, controls nudge like collectible tiles, and states swap expressions rather than fading anonymously
radii6 items
- full
- 9999px
- lg
- 24px
- md
- 16px
- none
- 0
- sm
- 10px
- xl
- 32px
shadows3 items
- lg
- 0 12px 0 rgba(45,56,88,0.18)
- md
- 0 6px 0 #2D3858
- sm
- 0 3px 0 #2D3858
spacing2 items
- base
- 8px
- scale
- 4px, 8px, 12px, 16px, 24px, 32px, 48px, 64px
surfaces3 items
- bg pattern
- very light 16px bitmap grid plus scattered rounded square confetti
- card style
- rounded-square cards with 2px ink border, flat pastel fill, and tiny pixel tabs
- treatment
- cream panels with 8px bitmap-dot underlays and soft primary corner pixels
typography8 items
- body
- Nunito Sans
- body text
- font Nunito Sans·line height 1.55·size 16px·weight 700
- caption
- font IBM Plex Mono·letter spacing 0.08em·line height 1.2·size 11px·weight 700
- display
- Fredoka
- google fonts url
- https://fonts.googleapis.com/css2?family=Fredoka:wght@500;600;700&family=Nunito+Sans:wght@600;700;800&family=IBM+Plex+Mono:wght@600;700&display=swap
- h1
- font Fredoka·letter spacing -0.03em·line height 0.95·size 56px·weight 700
- h2
- font Fredoka·letter spacing -0.02em·line height 1.05·size 30px·weight 650
- mono
- IBM Plex Mono
rules
A large mascot mission card leads, with a compact badge rail and task map orbiting it so one memorable camp-passport relationship organizes every screen.
Medium-cozy density with 8px grid rhythm, tight label-to-control gaps, and large 48px jumps between unrelated camp zones.
Hierarchy alternates Fredoka display headlines, mono game labels, and expressive sprite faces; color marks categories while scale and placement determine importance.
layout
mobile 375px stacks badge rail below mascot; tablet 768px uses two columns; desktop 1440px uses mission canvas plus right passport rail.
12-column desktop grid with 8px internal bitmap rhythm and asymmetric 7/5 hero split.
Whitespace is generous around camp zones, with 4px label gaps, 16px control groups, and 48px breaks between unrelated missions.
guidance
- Use rounded square pixel motifs as structural anchors on cards, tabs, and controls.
- Keep body text modern and readable while reserving mono type for labels and scores.
- Give each state a mascot expression or badge shape, not only a color change.
- Let one hero mission card dominate instead of filling the page with equal cards.
- Do not use jagged black 8-bit fonts for paragraphs or essential controls.
- Do not add CRT glitches, scanlines, or dark arcade nostalgia to this soft child-safe system.
- Do not scatter pixel confetti without tying it to hierarchy, state, or navigation.
- Do not rely on semantic status colors as the only signature pattern.
katagami spec
# Buddy Bits Badge Camp
## Philosophy
A kid-friendly sprite mascot system that turns product navigation into a soft primary-color badge camp, using rounded square pixels, expressive collectible creatures, and readable game UI cues without nostalgic grime.
### Values
- Friendly sprite companionship
- Collectible progress clarity
- Soft primary confidence
- Grid logic made playful
### Anti-Values
- Harsh arcade nostalgia with black neon contrast
- Generic gamification points pasted onto SaaS cards
- Tiny inaccessible pixel fonts for body copy
### Visual Character
- Rounded square pixel clusters appear as corner tabs, progress ticks, icon backgrounds, and mascot cheeks so bitmap logic organizes the interface instead of becoming wallpaper.
- Soft primary color fields use cream, berry red, sky blue, corn yellow, and leaf green with low-contrast shadows to feel collectible, safe, and tactile for young users.
- Sprite mascot expressions anchor hierarchy: large face panels lead the page, smaller badge faces mark tasks, and micro emotion chips show state changes beside controls.
- Game UI framing is softened into chunky 2px borders, inset badge wells, and pill-square controls that keep every interactive element legible on modern screens.
## Tokens
### Borders
- **Accent Width**: 4px
- **Character**: chunky storybook cartridge outlines with offset bottom shadow
- **Default Width**: 2px
- **Style**: solid
### Colors
| Name | Value |
|------|-------|
| accent | `#FF7C91` |
| accent_foreground | `#551320` |
| background | `#FFF8E8` |
| border | `#2D3858` |
| foreground | `#26304A` |
| muted | `#F7E9C7` |
| muted_foreground | `#69708B` |
| primary | `#5BA7FF` |
| primary_foreground | `#102B46` |
| secondary | `#FFD45A` |
| secondary_foreground | `#4B3400` |
| success | `#72D58A` |
### Motion
- **Duration**: 180ms
- **Easing**: cubic-bezier(.2,.9,.2,1)
- **Philosophy**: sprites pop upward one grid unit, controls nudge like collectible tiles, and states swap expressions rather than fading anonymously
### Radii
- **Full**: 9999px
- **Lg**: 24px
- **Md**: 16px
- **None**: 0
- **Sm**: 10px
- **Xl**: 32px
### Shadows
- **Lg**: 0 12px 0 rgba(45,56,88,0.18)
- **Md**: 0 6px 0 #2D3858
- **Sm**: 0 3px 0 #2D3858
### Spacing
- **Base**: 8px
- **Scale**: ["4px","8px","12px","16px","24px","32px","48px","64px"]
### Surfaces
- **Bg Pattern**: very light 16px bitmap grid plus scattered rounded square confetti
- **Card Style**: rounded-square cards with 2px ink border, flat pastel fill, and tiny pixel tabs
- **Treatment**: cream panels with 8px bitmap-dot underlays and soft primary corner pixels
### Typography
- **Body**: Nunito Sans
- **Body Text**: {"font":"Nunito Sans","line_height":"1.55","size":"16px","weight":"700"}
- **Caption**: {"font":"IBM Plex Mono","letter_spacing":"0.08em","line_height":"1.2","size":"11px","weight":"700"}
- **Display**: Fredoka
- **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Fredoka:wght@500;600;700&family=Nunito+Sans:wght@600;700;800&family=IBM+Plex+Mono:wght@600;700&display=swap
- **H1**: {"font":"Fredoka","letter_spacing":"-0.03em","line_height":"0.95","size":"56px","weight":"700"}
- **H2**: {"font":"Fredoka","letter_spacing":"-0.02em","line_height":"1.05","size":"30px","weight":"650"}
- **Mono**: IBM Plex Mono
## Rules
### Composition
A large mascot mission card leads, with a compact badge rail and task map orbiting it so one memorable camp-passport relationship organizes every screen.
### Density
Medium-cozy density with 8px grid rhythm, tight label-to-control gaps, and large 48px jumps between unrelated camp zones.
### Hierarchy
Hierarchy alternates Fredoka display headlines, mono game labels, and expressive sprite faces; color marks categories while scale and placement determine importance.
### Signature Patterns
- Pixel-corner stacks: every major container owns three to five rounded 8px squares on one corner, changing color to identify section type and active state.
- Mascot mood badges: status is shown through tiny square sprite faces with eyebrows, cheeks, and mouth shapes placed beside labels, tabs, and table rows.
- Badge-well controls: buttons, selects, and filters sit inside inset cream wells with 2px ink outlines and a one-grid-unit press transform on interaction.
- Dither picnic underlays: hero and empty-state surfaces use sparse checker dots clipped to rounded panels, never full-screen noise, to provide low-resolution texture.
## Layout
### Breakpoints
mobile 375px stacks badge rail below mascot; tablet 768px uses two columns; desktop 1440px uses mission canvas plus right passport rail.
### Grid
12-column desktop grid with 8px internal bitmap rhythm and asymmetric 7/5 hero split.
### Whitespace
Whitespace is generous around camp zones, with 4px label gaps, 16px control groups, and 48px breaks between unrelated missions.
## Guidance
### Do
- Use rounded square pixel motifs as structural anchors on cards, tabs, and controls.
- Keep body text modern and readable while reserving mono type for labels and scores.
- Give each state a mascot expression or badge shape, not only a color change.
- Let one hero mission card dominate instead of filling the page with equal cards.
### Don't
- Do not use jagged black 8-bit fonts for paragraphs or essential controls.
- Do not add CRT glitches, scanlines, or dark arcade nostalgia to this soft child-safe system.
- Do not scatter pixel confetti without tying it to hierarchy, state, or navigation.
- Do not rely on semantic status colors as the only signature pattern.
DESIGN.md
---
version: "alpha"
name: "Buddy Bits Badge Camp"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
accent: "#FF7C91"
accent_foreground: "#551320"
background: "#FFF8E8"
border: "#2D3858"
foreground: "#26304A"
muted: "#F7E9C7"
muted_foreground: "#69708B"
primary: "#5BA7FF"
primary_foreground: "#102B46"
secondary: "#FFD45A"
secondary_foreground: "#4B3400"
success: "#72D58A"
typography:
headline-lg:
fontFamily: "Inter"
fontSize: "1.953rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.02em"
headline-md:
fontFamily: "Inter"
fontSize: "1.563rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.02em"
body-md:
fontFamily: "Inter"
fontSize: "16px"
fontWeight: 400
lineHeight: 1.5
letterSpacing: "-0.02em"
label-md:
fontFamily: "Inter"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
full: "9999px"
lg: "24px"
md: "16px"
none: "0px"
sm: "10px"
xl: "32px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
components:
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-accent_foreground:
backgroundColor: "{colors.accent_foreground}"
color-reference-background:
backgroundColor: "{colors.background}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-foreground:
backgroundColor: "{colors.foreground}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-muted_foreground:
backgroundColor: "{colors.muted_foreground}"
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-primary_foreground:
backgroundColor: "{colors.primary_foreground}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-secondary_foreground:
backgroundColor: "{colors.secondary_foreground}"
color-reference-success:
backgroundColor: "{colors.success}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.background}"
textColor: "{colors.primary}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.background}"
textColor: "{colors.primary}"
rounded: "{rounded.md}"
height: "44px"
---
# Buddy Bits Badge Camp
## Overview
A kid-friendly sprite mascot system that turns product navigation into a soft primary-color badge camp, using rounded square pixels, expressive collectible creatures, and readable game UI cues without nostalgic grime.
### Values
- Friendly sprite companionship
- Collectible progress clarity
- Soft primary confidence
- Grid logic made playful
### Anti-Values
- Harsh arcade nostalgia with black neon contrast
- Generic gamification points pasted onto SaaS cards
- Tiny inaccessible pixel fonts for body copy
### Visual Character
- Rounded square pixel clusters appear as corner tabs, progress ticks, icon backgrounds, and mascot cheeks so bitmap logic organizes the interface instead of becoming wallpaper.
- Soft primary color fields use cream, berry red, sky blue, corn yellow, and leaf green with low-contrast shadows to feel collectible, safe, and tactile for young users.
- Sprite mascot expressions anchor hierarchy: large face panels lead the page, smaller badge faces mark tasks, and micro emotion chips show state changes beside controls.
- Game UI framing is softened into chunky 2px borders, inset badge wells, and pill-square controls that keep every interactive element legible on modern screens.
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| accent | `#FF7C91` |
| accent_foreground | `#551320` |
| background | `#FFF8E8` |
| border | `#2D3858` |
| foreground | `#26304A` |
| muted | `#F7E9C7` |
| muted_foreground | `#69708B` |
| primary | `#5BA7FF` |
| primary_foreground | `#102B46` |
| secondary | `#FFD45A` |
| secondary_foreground | `#4B3400` |
| success | `#72D58A` |
## Typography
- **Headline-Lg**: Inter, 1.953rem, weight 700, line-height 1.1.
- **Headline-Md**: Inter, 1.563rem, weight 600, line-height 1.15.
- **Body-Md**: Inter, 16px, weight 400, line-height 1.5.
- **Label-Md**: Inter, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
### Breakpoints
mobile 375px stacks badge rail below mascot; tablet 768px uses two columns; desktop 1440px uses mission canvas plus right passport rail.
### Grid
12-column desktop grid with 8px internal bitmap rhythm and asymmetric 7/5 hero split.
### Whitespace
Whitespace is generous around camp zones, with 4px label gaps, 16px control groups, and 48px breaks between unrelated missions.
## Elevation & Depth
### Shadows
- **Lg**: 0 12px 0 rgba(45,56,88,0.18)
- **Md**: 0 6px 0 #2D3858
- **Sm**: 0 3px 0 #2D3858
## Shapes
### Rounded
- **Full**: `9999px`
- **Lg**: `24px`
- **Md**: `16px`
- **None**: `0px`
- **Sm**: `10px`
- **Xl**: `32px`
### Surfaces
- **Bg Pattern**: very light 16px bitmap grid plus scattered rounded square confetti
- **Card Style**: rounded-square cards with 2px ink border, flat pastel fill, and tiny pixel tabs
- **Treatment**: cream panels with 8px bitmap-dot underlays and soft primary corner pixels
### Borders
- **Accent Width**: 4px
- **Character**: chunky storybook cartridge outlines with offset bottom shadow
- **Default Width**: 2px
- **Style**: solid
## Components
### Composition
A large mascot mission card leads, with a compact badge rail and task map orbiting it so one memorable camp-passport relationship organizes every screen.
### Density
Medium-cozy density with 8px grid rhythm, tight label-to-control gaps, and large 48px jumps between unrelated camp zones.
### Hierarchy
Hierarchy alternates Fredoka display headlines, mono game labels, and expressive sprite faces; color marks categories while scale and placement determine importance.
### Signature Patterns
- Pixel-corner stacks: every major container owns three to five rounded 8px squares on one corner, changing color to identify section type and active state.
- Mascot mood badges: status is shown through tiny square sprite faces with eyebrows, cheeks, and mouth shapes placed beside labels, tabs, and table rows.
- Badge-well controls: buttons, selects, and filters sit inside inset cream wells with 2px ink outlines and a one-grid-unit press transform on interaction.
- Dither picnic underlays: hero and empty-state surfaces use sparse checker dots clipped to rounded panels, never full-screen noise, to provide low-resolution texture.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019e6997-01d1-7922-b8b0-f2b4612a6df0/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Use rounded square pixel motifs as structural anchors on cards, tabs, and controls.
- Do Keep body text modern and readable while reserving mono type for labels and scores.
- Do Give each state a mascot expression or badge shape, not only a color change.
- Do Let one hero mission card dominate instead of filling the page with equal cards.
- Don't Do not use jagged black 8-bit fonts for paragraphs or essential controls.
- Don't Do not add CRT glitches, scanlines, or dark arcade nostalgia to this soft child-safe system.
- Don't Do not scatter pixel confetti without tying it to hierarchy, state, or navigation.
- Don't Do not rely on semantic status colors as the only signature pattern.
shadcn/ui theme
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "buddy-bits-badge-camp",
"type": "registry:theme",
"title": "Buddy Bits Badge Camp shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#FFF8E8",
"foreground": "#26304A",
"card": "#FFF8E8",
"card-foreground": "#26304A",
"popover": "#FFF8E8",
"popover-foreground": "#26304A",
"primary": "#5BA7FF",
"primary-foreground": "#ffffff",
"secondary": "#FFD45A",
"secondary-foreground": "#111111",
"muted": "#F7E9C7",
"muted-foreground": "#69708B",
"accent": "#FF7C91",
"accent-foreground": "#ffffff",
"destructive": "#dc2626",
"border": "#2D3858",
"input": "#2D3858",
"ring": "#FF7C91",
"chart-1": "#5BA7FF",
"chart-2": "#FFD45A",
"chart-3": "#FF7C91",
"chart-4": "#72D58A",
"chart-5": "#d97706",
"sidebar": "#FFF8E8",
"sidebar-foreground": "#26304A",
"sidebar-primary": "#5BA7FF",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#FF7C91",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#2D3858",
"sidebar-ring": "#FF7C91",
"radius": "16px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#5BA7FF",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#FF7C91",
"accent-foreground": "#ffffff",
"destructive": "#dc2626",
"border": "#303642",
"input": "#303642",
"ring": "#FF7C91",
"chart-1": "#5BA7FF",
"chart-2": "#FFD45A",
"chart-3": "#FF7C91",
"chart-4": "#72D58A",
"chart-5": "#d97706",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#5BA7FF",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#FF7C91",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#FF7C91",
"radius": "16px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019e6997-01d1-7922-b8b0-f2b4612a6df0",
"slug": "buddy-bits-badge-camp",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"accent_foreground",
"background",
"border",
"foreground",
"muted",
"muted_foreground",
"primary",
"primary_foreground",
"secondary",
"secondary_foreground",
"success"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm",
"xl"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"body",
"body_text",
"caption",
"display",
"google_fonts_url",
"h1",
"h2",
"mono"
]
}
}
}
```embodiments
at a glance
Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Components
Components rendered with this language’s tokens — colors, type, and rounded corners as specified.
Spacing
- base8px
- xs4px
- sm8px
- md12px
- lg16px
- xl24px
- 2xl32px
- 3xl48px
- 4xl64px
Shape
implementation kit
DESIGN.md with shadcn
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #FFF8E8;
--foreground: #26304A;
--card: #FFF8E8;
--card-foreground: #26304A;
--popover: #FFF8E8;
--popover-foreground: #26304A;
--primary: #5BA7FF;
--primary-foreground: #ffffff;
--secondary: #FFD45A;
--secondary-foreground: #111111;
--muted: #F7E9C7;
--muted-foreground: #69708B;
--accent: #FF7C91;
--accent-foreground: #ffffff;
--destructive: #dc2626;
--border: #2D3858;
--input: #2D3858;
--ring: #FF7C91;
--chart-1: #5BA7FF;
--chart-2: #FFD45A;
--chart-3: #FF7C91;
--chart-4: #72D58A;
--chart-5: #d97706;
--sidebar: #FFF8E8;
--sidebar-foreground: #26304A;
--sidebar-primary: #5BA7FF;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #FF7C91;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #2D3858;
--sidebar-ring: #FF7C91;
--radius: 16px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #5BA7FF;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #FF7C91;
--accent-foreground: #ffffff;
--destructive: #dc2626;
--border: #303642;
--input: #303642;
--ring: #FF7C91;
--chart-1: #5BA7FF;
--chart-2: #FFD45A;
--chart-3: #FF7C91;
--chart-4: #72D58A;
--chart-5: #d97706;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #5BA7FF;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #FF7C91;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #303642;
--sidebar-ring: #FF7C91;
--radius: 16px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function BuddyBitsBadgeCampShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Buddy Bits Badge Camp</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "buddy-bits-badge-camp",
"type": "registry:theme",
"title": "Buddy Bits Badge Camp shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#FFF8E8",
"foreground": "#26304A",
"card": "#FFF8E8",
"card-foreground": "#26304A",
"popover": "#FFF8E8",
"popover-foreground": "#26304A",
"primary": "#5BA7FF",
"primary-foreground": "#ffffff",
"secondary": "#FFD45A",
"secondary-foreground": "#111111",
"muted": "#F7E9C7",
"muted-foreground": "#69708B",
"accent": "#FF7C91",
"accent-foreground": "#ffffff",
"destructive": "#dc2626",
"border": "#2D3858",
"input": "#2D3858",
"ring": "#FF7C91",
"chart-1": "#5BA7FF",
"chart-2": "#FFD45A",
"chart-3": "#FF7C91",
"chart-4": "#72D58A",
"chart-5": "#d97706",
"sidebar": "#FFF8E8",
"sidebar-foreground": "#26304A",
"sidebar-primary": "#5BA7FF",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#FF7C91",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#2D3858",
"sidebar-ring": "#FF7C91",
"radius": "16px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#5BA7FF",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#FF7C91",
"accent-foreground": "#ffffff",
"destructive": "#dc2626",
"border": "#303642",
"input": "#303642",
"ring": "#FF7C91",
"chart-1": "#5BA7FF",
"chart-2": "#FFD45A",
"chart-3": "#FF7C91",
"chart-4": "#72D58A",
"chart-5": "#d97706",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#5BA7FF",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#FF7C91",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#FF7C91",
"radius": "16px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019e6997-01d1-7922-b8b0-f2b4612a6df0",
"slug": "buddy-bits-badge-camp",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"accent_foreground",
"background",
"border",
"foreground",
"muted",
"muted_foreground",
"primary",
"primary_foreground",
"secondary",
"secondary_foreground",
"success"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm",
"xl"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"body",
"body_text",
"caption",
"display",
"google_fonts_url",
"h1",
"h2",
"mono"
]
}
}
}
# Buddy Bits Badge Camp shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019e6997-01d1-7922-b8b0-f2b4612a6df0`
Slug: `buddy-bits-badge-camp`
## Intent
A kid-friendly sprite mascot system that turns product navigation into a soft primary-color badge camp, using rounded square pixels, expressive collectible creatures, and readable game UI cues without nostalgic grime.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"accent": "#FF7C91",
"accent_foreground": "#551320",
"background": "#FFF8E8",
"border": "#2D3858",
"foreground": "#26304A",
"muted": "#F7E9C7",
"muted_foreground": "#69708B",
"primary": "#5BA7FF",
"primary_foreground": "#102B46",
"secondary": "#FFD45A",
"secondary_foreground": "#4B3400",
"success": "#72D58A"
}
Typography:
{
"body": "Nunito Sans",
"body_text": {
"font": "Nunito Sans",
"line_height": "1.55",
"size": "16px",
"weight": "700"
},
"caption": {
"font": "IBM Plex Mono",
"letter_spacing": "0.08em",
"line_height": "1.2",
"size": "11px",
"weight": "700"
},
"display": "Fredoka",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Fredoka:wght@500;600;700&family=Nunito+Sans:wght@600;700;800&family=IBM+Plex+Mono:wght@600;700&display=swap",
"h1": {
"font": "Fredoka",
"letter_spacing": "-0.03em",
"line_height": "0.95",
"size": "56px",
"weight": "700"
},
"h2": {
"font": "Fredoka",
"letter_spacing": "-0.02em",
"line_height": "1.05",
"size": "30px",
"weight": "650"
},
"mono": "IBM Plex Mono"
}
## Visual character to preserve
- Rounded square pixel clusters appear as corner tabs, progress ticks, icon backgrounds, and mascot cheeks so bitmap logic organizes the interface instead of becoming wallpaper.
- Soft primary color fields use cream, berry red, sky blue, corn yellow, and leaf green with low-contrast shadows to feel collectible, safe, and tactile for young users.
- Sprite mascot expressions anchor hierarchy: large face panels lead the page, smaller badge faces mark tasks, and micro emotion chips show state changes beside controls.
- Game UI framing is softened into chunky 2px borders, inset badge wells, and pill-square controls that keep every interactive element legible on modern screens.
## ShadSync visual profile
{
"family": "paper-collage",
"material": "paper",
"contour": "pebble",
"border": "solid",
"underlay": true,
"grain": true,
"stickerBadges": true,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/buddy-bits-badge-camp/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Use rounded square pixel motifs as structural anchors on cards, tabs, and controls.; Keep body text modern and readable while reserving mono type for labels and scores.; Give each state a mascot expression or badge shape, not only a color change.; Let one hero mission card dominate instead of filling the page with equal cards.
- Do not: Do not use jagged black 8-bit fonts for paragraphs or essential controls.; Do not add CRT glitches, scanlines, or dark arcade nostalgia to this soft child-safe system.; Do not scatter pixel confetti without tying it to hierarchy, state, or navigation.; Do not rely on semantic status colors as the only signature pattern.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function BuddyBitsBadgeCampShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Buddy Bits Badge Camp</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"breakpoints": "mobile 375px stacks badge rail below mascot; tablet 768px uses two columns; desktop 1440px uses mission canvas plus right passport rail.",
"grid": "12-column desktop grid with 8px internal bitmap rhythm and asymmetric 7/5 hero split.",
"whitespace": "Whitespace is generous around camp zones, with 4px label gaps, 16px control groups, and 48px breaks between unrelated missions."
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019e6997-01d1-7922-b8b0-f2b4612a6df0",
"name": "Buddy Bits Badge Camp",
"slug": "buddy-bits-badge-camp"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"Rounded square pixel clusters appear as corner tabs, progress ticks, icon backgrounds, and mascot cheeks so bitmap logic organizes the interface instead of becoming wallpaper.",
"Soft primary color fields use cream, berry red, sky blue, corn yellow, and leaf green with low-contrast shadows to feel collectible, safe, and tactile for young users.",
"Sprite mascot expressions anchor hierarchy: large face panels lead the page, smaller badge faces mark tasks, and micro emotion chips show state changes beside controls.",
"Game UI framing is softened into chunky 2px borders, inset badge wells, and pill-square controls that keep every interactive element legible on modern screens."
],
"visualProfile": {
"family": "paper-collage",
"material": "paper",
"contour": "pebble",
"border": "solid",
"underlay": true,
"grain": true,
"stickerBadges": true,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Buddy Bits Badge Camp launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Use rounded square pixel motifs as structural anchors on cards, tabs, and controls.",
"Keep body text modern and readable while reserving mono type for labels and scores.",
"Give each state a mascot expression or badge shape, not only a color change.",
"Let one hero mission card dominate instead of filling the page with equal cards."
],
"dont": [
"Do not use jagged black 8-bit fonts for paragraphs or essential controls.",
"Do not add CRT glitches, scanlines, or dark arcade nostalgia to this soft child-safe system.",
"Do not scatter pixel confetti without tying it to hierarchy, state, or navigation.",
"Do not rely on semantic status colors as the only signature pattern."
]
}
}