Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Portable DESIGN.md source of truth for most agents and apps.
Comfortable coin-op density: a large Bungee marquee and odometer lamps balanced by compact DM Mono readouts and a tightly ruled high-score leaderboard on chrome plates.
Single-column stack on mobile with nav links hidden and the wordmark clamped; capped and centred on ultra-wide with only the hero spanning 100vw.
lustre
Liquid-chrome arcade renders on a deep electric-violet space-black void — a single bold chrome subject filling the frame, lit by cyan and magenta neon rims with one amber glint and a faint scanline.
One full-bleed chrome hero per landing; mid-complexity chrome objects for features; tightly-framed chrome busts for avatars. Always full-frame, never inset, no text.
# Marquee
## Philosophy
An arcade attract screen as a design language. Liquid-chrome surfaces float on a deep electric-violet void; a runway of round marquee bulbs chases along every lit sign; and three neon tubes — cyan live, magenta selected, one rationed amber glint — glow like the lamps on a freshly waxed cabinet at midnight. It takes the retrofuturist chrome-and-neon brief through the arcade-nostalgia door rather than the cockpit one: the page is a lit marquee, not an instrument deck. Counts read off a glowing odometer, not a needle; the high-score table is the structural spine.
### Values
- The marquee is the interface — content is staged like a cabinet's attract mode: a lit chrome sign, a chasing bulb runway, an odometer score, a coin-op leaderboard.
- Bulbs are the heartbeat — a perimeter band of round lamps frames every sign and chases in sequence; the bulb runway is the ownable mechanic.
- Numbers are lit, never plotted — values read off segmented odometer lamps in one accent, straight off the lamps, never from a dial or needle.
- Chrome on violet — brushed liquid-chrome plates on a deep electric-violet ground; no washes, no muddy tints, pure metal on deep colour.
- Three bulbs, rationed — cyan means live, magenta means selected, a single amber glint means it needs you; each accent stays a small fraction of the surface.
- Type as a sign — Bungee reads as a bulb-lit marquee, Space Grotesk carries the body, DM Mono keeps the readouts.
### Anti-Values
- Needle gauges and dials — Marquee reads its numbers, it does not point at them.
- Blue-black or white default grounds — the identity is electric violet, chosen by concept.
- Lone accent edges on cards — surfaces are framed all the way around in chrome, never striped.
- Neon or pastel washes across whole panels — accents glow on small parts, never as fills.
- Boxed pill nav widgets — navigation breathes as part of the page.
### Visual Character
- A perimeter runway of round marquee bulbs frames the masthead and CTA banners and chases in a 3-step sequence, lit in bulb-amber.
- The wordmark is a liquid-chrome metallic gradient fill with a faint magenta+cyan neon halo, set in Bungee.
- Counts render as odometer lamps: segmented near-black digit cells glowing in one accent — cyan, amber, or magenta — read straight off the lamps.
- Inputs are sunken coin-slot wells with an inset shadow; focus lights the rim cyan with a cyan glow ring.
- The high-score / coin-op leaderboard is the structural spine of every screen; today's leader pulls a magenta wash. A soft bulb-grain dot field sits over the violet void.
## Tokens
### Colors
| Name | Value |
|------|-------|
| bg | `#16052E` |
| bg_2 | `#1F0A40` |
| surface | `#250D4A` |
| surface_2 | `#2E1158` |
| panel | `#1B0838` |
| text | `#F4ECFF` |
| muted | `#B49AD6` |
| border | `#3C1C6E` |
| rule | `#3C1C6E` |
| chrome_hi | `#EDE6FF` |
| chrome_lo | `#8E78BE` |
| accent | `#FFC23D` |
| accent_2 | `#FF4FD8` |
| accent_3 | `#3CE0FF` |
| on_accent | `#2A0A12` |
| success | `#46E6A6` |
| warning | `#FFC23D` |
| error | `#FF5C7A` |
| info | `#3CE0FF` |
### Typography
- **Base Size**: 17px
- **Body Font**: Space Grotesk
- **Heading Font**: Bungee
- **Mono Font**: DM Mono
- **Heading Weight**: 400
- **Heading Transform**: uppercase
- **Letter Spacing**: -0.01em
- **Line Height**: 1.55
- **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Bungee:wght@400&family=Bungee+Inline&family=Space+Grotesk:wght@400;500;600;700&family=DM+Mono:wght@400;500&display=swap
### Radii
- **None**: 0px
- **Md**: 16px
- **Lg**: 24px
- **Full**: 9999px
### Shadows
- **Md**: 0 24px 60px rgba(5,0,20,.6)
- **Chrome Inset**: inset 0 1px 0 rgba(255,255,255,.10)
- **Glow Amber**: 0 0 22px rgba(255,194,61,.55)
- **Glow Magenta**: 0 0 22px rgba(255,79,216,.5)
- **Glow Cyan**: 0 0 22px rgba(60,224,255,.5)
### Spacing
- **Base**: 8px
- **Scale**: ["8px","12px","16px","24px","32px","48px","64px","96px"]
### Surfaces
- **Treatment**: brushed-chrome-on-violet
- **Card Style**: A brushed-chrome plate: violet-to-floor gradient fill, a full 1px violet frame plus an inset top highlight, 24px radius, cast shadow. Framed all the way around — never a single coloured edge, never nested.
- **Bg Pattern**: bulb-grain-dot-field
- **Material**: Liquid-chrome gradient (#D9CFF2 -> #6E5598) with a vertical sheen; a soft bulb-grain dot field sits over the deep electric-violet ground.
### Borders
- **Default Width**: 1px
- **Accent Width**: 2px
- **Style**: full-frame
- **Character**: Containers carry a full 1px violet frame with a chrome top highlight, never a lone accent edge. Inputs are sunken coin-slot wells; focus turns the rim cyan with a cyan glow ring.
### Motion
- **Duration**: 220ms
- **Easing**: cubic-bezier(0.34,1.56,0.64,1)
- **Philosophy**: A marquee bulb chase plus a servo-spring overshoot — controls and bulbs overshoot then lock. The settled state is the default and renders with no JavaScript; an inline script sets a class on <html> to gate the hidden start-state and reveals, respecting prefers-reduced-motion.
## Rules
### Composition
- Frame every sign in a full chrome bezel with a perimeter bulb runway; let the bulbs chase in sequence.
- Read counts off odometer lamps in a single accent — never a needle, dial, or flat numeric card.
- Frame containers all the way around in 1px chrome; never a lone accent edge, never nested.
- Keep cyan, magenta, and amber each a small fraction of the surface — bulbs and rims, not fills.
- Run a soft bulb-grain dot field over the electric-violet void for arcade depth.
### Hierarchy
- Display titles and the masthead use Bungee caps with a liquid-chrome gradient fill and a faint neon halo.
- Nav, labels, scores, and timestamps use DM Mono tracked-caps.
- Body copy uses Space Grotesk at 17px, read-light on the violet or muted for secondary.
- The primary action is a single bulb-amber instrument button with an amber glow; the rest stay dark chrome.
- Status is a register-mark badge with a lit dot — cyan live, magenta selected, amber needs-you — never a coloured field.
### Density
Comfortable coin-op density: a large Bungee marquee and odometer lamps balanced by compact DM Mono readouts and a tightly ruled high-score leaderboard on chrome plates.
### Signature
- Marquee bulb runway: a perimeter band of round lamps framing each sign, chasing in a 3-step sequence.
- Liquid-chrome neon-tube wordmark set in Bungee with a magenta+cyan halo.
- Odometer score lamps: segmented near-black digit cells glowing in one accent, read straight off the lamps.
- Coin-slot input wells with a cyan focus rim, and chrome spring toggles.
- High-score / coin-op leaderboard as the structural spine, with a magenta wash on the leader.
## Layout
### Grid
- **Type**: centered-stage
- **Max Width**: 1180px
- **Gutter**: 24px
- **Margin**: 24px
- **Column Behavior**: A centred marquee stage above a single-column coin-op rhythm; dashboards use a 240px sidebar plus fluid main.
### Whitespace
- **Section Gap**: 96px desktop, 48px mobile
- **Card Gap**: 24px
- **Content Padding**: 32px
- **Approach**: Generous space so bulbs and chrome breathe against the violet void.
### Density
- **Default**: comfortable
- **Comfortable**: {"button_height":"48px","input_height":"48px","row_height":"row-ruled mono"}
### Responsive
Single-column stack on mobile with nav links hidden and the wordmark clamped; capped and centred on ultra-wide with only the hero spanning 100vw.
### Breakpoints
- **Mobile**: 390px
- **Tablet**: 768px
- **Desktop**: 1180px
- **Ultrawide**: 2560px
## Guidance
### Do
- Frame signs in a chrome bezel with a chasing bulb runway.
- Read numbers off odometer lamps in one accent.
- Ration cyan, magenta, and amber like highlighters on bulbs and rims.
- Let nav breathe as part of the page; build hierarchy with space, type, and surface.
- Style every control explicitly — coin-slot wells, chrome spring toggles.
- Use Bungee for the marquee wordmark, DM Mono for readouts, Space Grotesk for body.
### Don't
- Don't put a lone accent edge on a card.
- Don't render values as needles or dials.
- Don't wash whole panels in neon or pastel.
- Don't box the nav into a floating pill bar.
- Don't default the ground to white or blue-black.
- Don't put emoji or symbol glyphs on buttons — use SVG primitives.
### Accessibility
WCAG AA on the violet ground (4.5:1 body, 3:1 large/UI). Focus is a cyan rim plus a cyan glow ring on every control. prefers-reduced-motion disables the bulb chase and reveals. Colour is always paired with a label or icon. Decorative chrome, sheen, and glow are aria-hidden.
## Imagery Direction
### Pairs With
lustre
### Summary
Liquid-chrome arcade renders on a deep electric-violet space-black void — a single bold chrome subject filling the frame, lit by cyan and magenta neon rims with one amber glint and a faint scanline.
### Subjects
- arcade joystick with ball-top
- chrome coin slot
- cabinet control panel
- marquee sign
- pinball flipper
- score reel
### Usage
One full-bleed chrome hero per landing; mid-complexity chrome objects for features; tightly-framed chrome busts for avatars. Always full-frame, never inset, no text.
---
version: "alpha"
name: "Marquee"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
bg: "#16052E"
bg_2: "#1F0A40"
surface: "#250D4A"
surface_2: "#2E1158"
panel: "#1B0838"
text: "#F4ECFF"
muted: "#B49AD6"
border: "#3C1C6E"
rule: "#3C1C6E"
chrome_hi: "#EDE6FF"
chrome_lo: "#8E78BE"
accent: "#FFC23D"
accent_2: "#FF4FD8"
accent_3: "#3CE0FF"
on_accent: "#2A0A12"
success: "#46E6A6"
warning: "#FFC23D"
error: "#FF5C7A"
info: "#3CE0FF"
typography:
headline-lg:
fontFamily: "Bungee"
fontSize: "2.075rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.01em"
headline-md:
fontFamily: "Bungee"
fontSize: "1.66rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.01em"
body-md:
fontFamily: "Space Grotesk"
fontSize: "17px"
fontWeight: 400
lineHeight: 1.55
letterSpacing: "-0.01em"
label-md:
fontFamily: "DM Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
none: "0px"
md: "16px"
lg: "24px"
full: "9999px"
spacing:
base: "8px"
xs: "8px"
sm: "12px"
md: "16px"
lg: "24px"
xl: "32px"
2xl: "48px"
3xl: "64px"
4xl: "96px"
components:
color-reference-bg:
backgroundColor: "{colors.bg}"
color-reference-bg_2:
backgroundColor: "{colors.bg_2}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-surface_2:
backgroundColor: "{colors.surface_2}"
color-reference-panel:
backgroundColor: "{colors.panel}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-rule:
backgroundColor: "{colors.rule}"
color-reference-chrome_hi:
backgroundColor: "{colors.chrome_hi}"
color-reference-chrome_lo:
backgroundColor: "{colors.chrome_lo}"
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-accent_2:
backgroundColor: "{colors.accent_2}"
color-reference-accent_3:
backgroundColor: "{colors.accent_3}"
color-reference-on_accent:
backgroundColor: "{colors.on_accent}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-warning:
backgroundColor: "{colors.warning}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
button-primary:
backgroundColor: "{colors.accent}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Marquee
## Overview
An arcade attract screen as a design language. Liquid-chrome surfaces float on a deep electric-violet void; a runway of round marquee bulbs chases along every lit sign; and three neon tubes — cyan live, magenta selected, one rationed amber glint — glow like the lamps on a freshly waxed cabinet at midnight. It takes the retrofuturist chrome-and-neon brief through the arcade-nostalgia door rather than the cockpit one: the page is a lit marquee, not an instrument deck. Counts read off a glowing odometer, not a needle; the high-score table is the structural spine.
### Values
- The marquee is the interface — content is staged like a cabinet's attract mode: a lit chrome sign, a chasing bulb runway, an odometer score, a coin-op leaderboard.
- Bulbs are the heartbeat — a perimeter band of round lamps frames every sign and chases in sequence; the bulb runway is the ownable mechanic.
- Numbers are lit, never plotted — values read off segmented odometer lamps in one accent, straight off the lamps, never from a dial or needle.
- Chrome on violet — brushed liquid-chrome plates on a deep electric-violet ground; no washes, no muddy tints, pure metal on deep colour.
- Three bulbs, rationed — cyan means live, magenta means selected, a single amber glint means it needs you; each accent stays a small fraction of the surface.
- Type as a sign — Bungee reads as a bulb-lit marquee, Space Grotesk carries the body, DM Mono keeps the readouts.
### Anti-Values
- Needle gauges and dials — Marquee reads its numbers, it does not point at them.
- Blue-black or white default grounds — the identity is electric violet, chosen by concept.
- Lone accent edges on cards — surfaces are framed all the way around in chrome, never striped.
- Neon or pastel washes across whole panels — accents glow on small parts, never as fills.
- Boxed pill nav widgets — navigation breathes as part of the page.
### Visual Character
- A perimeter runway of round marquee bulbs frames the masthead and CTA banners and chases in a 3-step sequence, lit in bulb-amber.
- The wordmark is a liquid-chrome metallic gradient fill with a faint magenta+cyan neon halo, set in Bungee.
- Counts render as odometer lamps: segmented near-black digit cells glowing in one accent — cyan, amber, or magenta — read straight off the lamps.
- Inputs are sunken coin-slot wells with an inset shadow; focus lights the rim cyan with a cyan glow ring.
- The high-score / coin-op leaderboard is the structural spine of every screen; today's leader pulls a magenta wash. A soft bulb-grain dot field sits over the violet void.
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| bg | `#16052E` |
| bg_2 | `#1F0A40` |
| surface | `#250D4A` |
| surface_2 | `#2E1158` |
| panel | `#1B0838` |
| text | `#F4ECFF` |
| muted | `#B49AD6` |
| border | `#3C1C6E` |
| rule | `#3C1C6E` |
| chrome_hi | `#EDE6FF` |
| chrome_lo | `#8E78BE` |
| accent | `#FFC23D` |
| accent_2 | `#FF4FD8` |
| accent_3 | `#3CE0FF` |
| on_accent | `#2A0A12` |
| success | `#46E6A6` |
| warning | `#FFC23D` |
| error | `#FF5C7A` |
| info | `#3CE0FF` |
## Typography
- **Headline-Lg**: Bungee, 2.075rem, weight 700, line-height 1.1.
- **Headline-Md**: Bungee, 1.66rem, weight 600, line-height 1.15.
- **Body-Md**: Space Grotesk, 17px, weight 400, line-height 1.55.
- **Label-Md**: DM Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `8px`
- **Sm**: `12px`
- **Md**: `16px`
- **Lg**: `24px`
- **Xl**: `32px`
- **2xl**: `48px`
- **3xl**: `64px`
- **4xl**: `96px`
### Grid
- **Type**: centered-stage
- **Max Width**: 1180px
- **Gutter**: 24px
- **Margin**: 24px
- **Column Behavior**: A centred marquee stage above a single-column coin-op rhythm; dashboards use a 240px sidebar plus fluid main.
### Whitespace
- **Section Gap**: 96px desktop, 48px mobile
- **Card Gap**: 24px
- **Content Padding**: 32px
- **Approach**: Generous space so bulbs and chrome breathe against the violet void.
### Density
- **Default**: comfortable
- **Comfortable**: {"button_height":"48px","input_height":"48px","row_height":"row-ruled mono"}
### Responsive
Single-column stack on mobile with nav links hidden and the wordmark clamped; capped and centred on ultra-wide with only the hero spanning 100vw.
### Breakpoints
- **Mobile**: 390px
- **Tablet**: 768px
- **Desktop**: 1180px
- **Ultrawide**: 2560px
## Elevation & Depth
### Shadows
- **Md**: 0 24px 60px rgba(5,0,20,.6)
- **Chrome Inset**: inset 0 1px 0 rgba(255,255,255,.10)
- **Glow Amber**: 0 0 22px rgba(255,194,61,.55)
- **Glow Magenta**: 0 0 22px rgba(255,79,216,.5)
- **Glow Cyan**: 0 0 22px rgba(60,224,255,.5)
## Shapes
### Rounded
- **None**: `0px`
- **Md**: `16px`
- **Lg**: `24px`
- **Full**: `9999px`
### Surfaces
- **Treatment**: brushed-chrome-on-violet
- **Card Style**: A brushed-chrome plate: violet-to-floor gradient fill, a full 1px violet frame plus an inset top highlight, 24px radius, cast shadow. Framed all the way around — never a single coloured edge, never nested.
- **Bg Pattern**: bulb-grain-dot-field
- **Material**: Liquid-chrome gradient (#D9CFF2 -> #6E5598) with a vertical sheen; a soft bulb-grain dot field sits over the deep electric-violet ground.
### Borders
- **Default Width**: 1px
- **Accent Width**: 2px
- **Style**: full-frame
- **Character**: Containers carry a full 1px violet frame with a chrome top highlight, never a lone accent edge. Inputs are sunken coin-slot wells; focus turns the rim cyan with a cyan glow ring.
## Components
### Composition
- Frame every sign in a full chrome bezel with a perimeter bulb runway; let the bulbs chase in sequence.
- Read counts off odometer lamps in a single accent — never a needle, dial, or flat numeric card.
- Frame containers all the way around in 1px chrome; never a lone accent edge, never nested.
- Keep cyan, magenta, and amber each a small fraction of the surface — bulbs and rims, not fills.
- Run a soft bulb-grain dot field over the electric-violet void for arcade depth.
### Hierarchy
- Display titles and the masthead use Bungee caps with a liquid-chrome gradient fill and a faint neon halo.
- Nav, labels, scores, and timestamps use DM Mono tracked-caps.
- Body copy uses Space Grotesk at 17px, read-light on the violet or muted for secondary.
- The primary action is a single bulb-amber instrument button with an amber glow; the rest stay dark chrome.
- Status is a register-mark badge with a lit dot — cyan live, magenta selected, amber needs-you — never a coloured field.
### Density
Comfortable coin-op density: a large Bungee marquee and odometer lamps balanced by compact DM Mono readouts and a tightly ruled high-score leaderboard on chrome plates.
### Signature
- Marquee bulb runway: a perimeter band of round lamps framing each sign, chasing in a 3-step sequence.
- Liquid-chrome neon-tube wordmark set in Bungee with a magenta+cyan halo.
- Odometer score lamps: segmented near-black digit cells glowing in one accent, read straight off the lamps.
- Coin-slot input wells with a cyan focus rim, and chrome spring toggles.
- High-score / coin-op leaderboard as the structural spine, with a magenta wash on the leader.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019ef9eb-68e0-7683-bbd0-8df8e5692413/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Frame signs in a chrome bezel with a chasing bulb runway.
- Do Read numbers off odometer lamps in one accent.
- Do Ration cyan, magenta, and amber like highlighters on bulbs and rims.
- Do Let nav breathe as part of the page; build hierarchy with space, type, and surface.
- Do Style every control explicitly — coin-slot wells, chrome spring toggles.
- Do Use Bungee for the marquee wordmark, DM Mono for readouts, Space Grotesk for body.
- Don't Don't put a lone accent edge on a card.
- Don't Don't render values as needles or dials.
- Don't Don't wash whole panels in neon or pastel.
- Don't Don't box the nav into a floating pill bar.
- Don't Don't default the ground to white or blue-black.
- Don't Don't put emoji or symbol glyphs on buttons — use SVG primitives.
### Accessibility
WCAG AA on the violet ground (4.5:1 body, 3:1 large/UI). Focus is a cyan rim plus a cyan glow ring on every control. prefers-reduced-motion disables the bulb chase and reveals. Colour is always paired with a label or icon. Decorative chrome, sheen, and glow are aria-hidden.
## Imagery Direction
### Pairs With
lustre
### Summary
Liquid-chrome arcade renders on a deep electric-violet space-black void — a single bold chrome subject filling the frame, lit by cyan and magenta neon rims with one amber glint and a faint scanline.
### Subjects
- arcade joystick with ball-top
- chrome coin slot
- cabinet control panel
- marquee sign
- pinball flipper
- score reel
### Usage
One full-bleed chrome hero per landing; mid-complexity chrome objects for features; tightly-framed chrome busts for avatars. Always full-frame, never inset, no text.
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "marquee",
"type": "registry:theme",
"title": "Marquee shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#16052E",
"foreground": "#F4ECFF",
"card": "#250D4A",
"card-foreground": "#F4ECFF",
"popover": "#250D4A",
"popover-foreground": "#F4ECFF",
"primary": "#F4ECFF",
"primary-foreground": "#111111",
"secondary": "#f4f4f5",
"secondary-foreground": "#111111",
"muted": "#B49AD6",
"muted-foreground": "#F4ECFF",
"accent": "#FFC23D",
"accent-foreground": "#111111",
"destructive": "#FF5C7A",
"border": "#3C1C6E",
"input": "#3C1C6E",
"ring": "#FFC23D",
"chart-1": "#F4ECFF",
"chart-2": "#f4f4f5",
"chart-3": "#FFC23D",
"chart-4": "#46E6A6",
"chart-5": "#FFC23D",
"sidebar": "#250D4A",
"sidebar-foreground": "#F4ECFF",
"sidebar-primary": "#F4ECFF",
"sidebar-primary-foreground": "#111111",
"sidebar-accent": "#3CE0FF",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#3C1C6E",
"sidebar-ring": "#FFC23D",
"radius": "16px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#F4ECFF",
"primary-foreground": "#111111",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#FFC23D",
"accent-foreground": "#111111",
"destructive": "#FF5C7A",
"border": "#303642",
"input": "#303642",
"ring": "#FFC23D",
"chart-1": "#F4ECFF",
"chart-2": "#f4f4f5",
"chart-3": "#FFC23D",
"chart-4": "#46E6A6",
"chart-5": "#FFC23D",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#F4ECFF",
"sidebar-primary-foreground": "#111111",
"sidebar-accent": "#FFC23D",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#303642",
"sidebar-ring": "#FFC23D",
"radius": "16px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019ef9eb-68e0-7683-bbd0-8df8e5692413",
"slug": "marquee",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"colors": [
"accent",
"accent_2",
"accent_3",
"bg",
"bg_2",
"border",
"chrome_hi",
"chrome_lo",
"error",
"info",
"muted",
"on_accent",
"panel",
"rule",
"success",
"surface",
"surface_2",
"text",
"warning"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"heading_transform",
"heading_weight",
"letter_spacing",
"line_height",
"mono_font"
],
"radii": [
"full",
"lg",
"md",
"none"
],
"shadows": [
"chrome_inset",
"glow_amber",
"glow_cyan",
"glow_magenta",
"md"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"material",
"treatment"
],
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"motion": [
"duration",
"easing",
"philosophy"
]
}
}
}
```The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Agent-generated
Keep Marqueeand swap a palette and an art style onto it — the landing & dashboard recolor live. The Studio does the same with all three lanes free.
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #16052E;
--foreground: #F4ECFF;
--card: #250D4A;
--card-foreground: #F4ECFF;
--popover: #250D4A;
--popover-foreground: #F4ECFF;
--primary: #F4ECFF;
--primary-foreground: #111111;
--secondary: #f4f4f5;
--secondary-foreground: #111111;
--muted: #B49AD6;
--muted-foreground: #F4ECFF;
--accent: #FFC23D;
--accent-foreground: #111111;
--destructive: #FF5C7A;
--border: #3C1C6E;
--input: #3C1C6E;
--ring: #FFC23D;
--chart-1: #F4ECFF;
--chart-2: #f4f4f5;
--chart-3: #FFC23D;
--chart-4: #46E6A6;
--chart-5: #FFC23D;
--sidebar: #250D4A;
--sidebar-foreground: #F4ECFF;
--sidebar-primary: #F4ECFF;
--sidebar-primary-foreground: #111111;
--sidebar-accent: #3CE0FF;
--sidebar-accent-foreground: #111111;
--sidebar-border: #3C1C6E;
--sidebar-ring: #FFC23D;
--radius: 16px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #F4ECFF;
--primary-foreground: #111111;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #FFC23D;
--accent-foreground: #111111;
--destructive: #FF5C7A;
--border: #303642;
--input: #303642;
--ring: #FFC23D;
--chart-1: #F4ECFF;
--chart-2: #f4f4f5;
--chart-3: #FFC23D;
--chart-4: #46E6A6;
--chart-5: #FFC23D;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #F4ECFF;
--sidebar-primary-foreground: #111111;
--sidebar-accent: #FFC23D;
--sidebar-accent-foreground: #111111;
--sidebar-border: #303642;
--sidebar-ring: #FFC23D;
--radius: 16px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function MarqueeShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Marquee</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "marquee",
"type": "registry:theme",
"cssVars": {
"theme": {
"font-sans": "Space Grotesk, system-ui, sans-serif",
"font-mono": "DM Mono, ui-monospace, monospace",
"font-display": "Bungee, system-ui, sans-serif",
"radius": "16px"
},
"dark": {
"background": "#16052E",
"foreground": "#F4ECFF",
"card": "#250D4A",
"card-foreground": "#F4ECFF",
"popover": "#1B0838",
"popover-foreground": "#F4ECFF",
"primary": "#FFC23D",
"primary-foreground": "#2A0A12",
"secondary": "#2E1158",
"secondary-foreground": "#F4ECFF",
"muted": "#1F0A40",
"muted-foreground": "#B49AD6",
"accent": "#FF4FD8",
"accent-foreground": "#2A0820",
"destructive": "#FF5C7A",
"destructive-foreground": "#3A0A14",
"border": "#3C1C6E",
"input": "#0C0420",
"ring": "#3CE0FF",
"chart-1": "#FFC23D",
"chart-2": "#FF4FD8",
"chart-3": "#3CE0FF",
"chart-4": "#46E6A6",
"chart-5": "#8E78BE",
"radius": "16px"
},
"light": {
"background": "#16052E",
"foreground": "#F4ECFF",
"card": "#250D4A",
"card-foreground": "#F4ECFF",
"popover": "#1B0838",
"popover-foreground": "#F4ECFF",
"primary": "#FFC23D",
"primary-foreground": "#2A0A12",
"secondary": "#2E1158",
"secondary-foreground": "#F4ECFF",
"muted": "#1F0A40",
"muted-foreground": "#B49AD6",
"accent": "#FF4FD8",
"accent-foreground": "#2A0820",
"destructive": "#FF5C7A",
"destructive-foreground": "#3A0A14",
"border": "#3C1C6E",
"input": "#0C0420",
"ring": "#3CE0FF"
}
}
}
# Marquee shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019ef9eb-68e0-7683-bbd0-8df8e5692413`
Slug: `marquee`
## Intent
An arcade attract screen as a design language. Liquid-chrome surfaces float on a deep electric-violet void; a runway of round marquee bulbs chases along every lit sign; and three neon tubes — cyan live, magenta selected, one rationed amber glint — glow like the lamps on a freshly waxed cabinet at midnight. It takes the retrofuturist chrome-and-neon brief through the arcade-nostalgia door rather than the cockpit one: the page is a lit marquee, not an instrument deck. Counts read off a glowing odometer, not a needle; the high-score table is the structural spine.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"bg": "#16052E",
"bg_2": "#1F0A40",
"surface": "#250D4A",
"surface_2": "#2E1158",
"panel": "#1B0838",
"text": "#F4ECFF",
"muted": "#B49AD6",
"border": "#3C1C6E",
"rule": "#3C1C6E",
"chrome_hi": "#EDE6FF",
"chrome_lo": "#8E78BE",
"accent": "#FFC23D",
"accent_2": "#FF4FD8",
"accent_3": "#3CE0FF",
"on_accent": "#2A0A12",
"success": "#46E6A6",
"warning": "#FFC23D",
"error": "#FF5C7A",
"info": "#3CE0FF"
}
Typography:
{
"base_size": "17px",
"body_font": "Space Grotesk",
"heading_font": "Bungee",
"mono_font": "DM Mono",
"heading_weight": 400,
"heading_transform": "uppercase",
"letter_spacing": "-0.01em",
"line_height": 1.55,
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Bungee:wght@400&family=Bungee+Inline&family=Space+Grotesk:wght@400;500;600;700&family=DM+Mono:wght@400;500&display=swap"
}
## Visual character to preserve
- A perimeter runway of round marquee bulbs frames the masthead and CTA banners and chases in a 3-step sequence, lit in bulb-amber.
- The wordmark is a liquid-chrome metallic gradient fill with a faint magenta+cyan neon halo, set in Bungee.
- Counts render as odometer lamps: segmented near-black digit cells glowing in one accent — cyan, amber, or magenta — read straight off the lamps.
- Inputs are sunken coin-slot wells with an inset shadow; focus lights the rim cyan with a cyan glow ring.
- The high-score / coin-op leaderboard is the structural spine of every screen; today's leader pulls a magenta wash. A soft bulb-grain dot field sits over the violet void.
## ShadSync visual profile
{
"family": "paper-collage",
"material": "paper",
"contour": "default",
"border": "solid",
"underlay": false,
"grain": true,
"stickerBadges": false,
"motion": "lift",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/marquee/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Frame signs in a chrome bezel with a chasing bulb runway.; Read numbers off odometer lamps in one accent.; Ration cyan, magenta, and amber like highlighters on bulbs and rims.; Let nav breathe as part of the page; build hierarchy with space, type, and surface.; Style every control explicitly — coin-slot wells, chrome spring toggles.; Use Bungee for the marquee wordmark, DM Mono for readouts, Space Grotesk for body.
- Do not: Don't put a lone accent edge on a card.; Don't render values as needles or dials.; Don't wash whole panels in neon or pastel.; Don't box the nav into a floating pill bar.; Don't default the ground to white or blue-black.; Don't put emoji or symbol glyphs on buttons — use SVG primitives.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function MarqueeShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Marquee</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"grid": {
"type": "centered-stage",
"max_width": "1180px",
"gutter": "24px",
"margin": "24px",
"column_behavior": "A centred marquee stage above a single-column coin-op rhythm; dashboards use a 240px sidebar plus fluid main."
},
"whitespace": {
"section_gap": "96px desktop, 48px mobile",
"card_gap": "24px",
"content_padding": "32px",
"approach": "Generous space so bulbs and chrome breathe against the violet void."
},
"density": {
"default": "comfortable",
"comfortable": {
"button_height": "48px",
"input_height": "48px",
"row_height": "row-ruled mono"
}
},
"responsive": "Single-column stack on mobile with nav links hidden and the wordmark clamped; capped and centred on ultra-wide with only the hero spanning 100vw.",
"breakpoints": {
"mobile": "390px",
"tablet": "768px",
"desktop": "1180px",
"ultrawide": "2560px"
}
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019ef9eb-68e0-7683-bbd0-8df8e5692413",
"name": "Marquee",
"slug": "marquee"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"A perimeter runway of round marquee bulbs frames the masthead and CTA banners and chases in a 3-step sequence, lit in bulb-amber.",
"The wordmark is a liquid-chrome metallic gradient fill with a faint magenta+cyan neon halo, set in Bungee.",
"Counts render as odometer lamps: segmented near-black digit cells glowing in one accent — cyan, amber, or magenta — read straight off the lamps.",
"Inputs are sunken coin-slot wells with an inset shadow; focus lights the rim cyan with a cyan glow ring.",
"The high-score / coin-op leaderboard is the structural spine of every screen; today's leader pulls a magenta wash. A soft bulb-grain dot field sits over the violet void."
],
"visualProfile": {
"family": "paper-collage",
"material": "paper",
"contour": "default",
"border": "solid",
"underlay": false,
"grain": true,
"stickerBadges": false,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Marquee launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Frame signs in a chrome bezel with a chasing bulb runway.",
"Read numbers off odometer lamps in one accent.",
"Ration cyan, magenta, and amber like highlighters on bulbs and rims.",
"Let nav breathe as part of the page; build hierarchy with space, type, and surface.",
"Style every control explicitly — coin-slot wells, chrome spring toggles.",
"Use Bungee for the marquee wordmark, DM Mono for readouts, Space Grotesk for body."
],
"dont": [
"Don't put a lone accent edge on a card.",
"Don't render values as needles or dials.",
"Don't wash whole panels in neon or pastel.",
"Don't box the nav into a floating pill bar.",
"Don't default the ground to white or blue-black.",
"Don't put emoji or symbol glyphs on buttons — use SVG primitives."
]
}
}