Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Portable DESIGN.md source of truth for most agents and apps.
Compose pages as molded trays within one continuous field, not boxed cards on a blank canvas. High-level regions sit in broad raised plateaus; inside them, data, controls and inputs sink into incised wells, so the page reads as a landscape of convex and concave forms under one raking light.
Use depth before colour. The strongest action is the most raised element; secondary content sits flush; editable areas recess inward. The terracotta accent is reserved for lit incised lips, progress fills, active-tab rings and small status beads.
Moderate density with generous cushion around every cluster — 24-32px inside trays on desktop. Content can be information-rich, but each cluster keeps breathing room and rounded containment so the single-material illusion holds.
Raking-light relief: every module is pressed from one warm-clay field with a paired highlight/shadow set (light upper-left); inputs and tables sink into incised wells; the terracotta accent appears only as a thin lit seam on an incised lip and as small left-edge light-beads, never as a flat fill.
Desktop is a molded dashboard / scrolling-section grid: a full-bleed relief hero, then contained sections capped at ~1140px. Dashboards use a 248px raised sidebar tray plus a fluid main column of raised plateaus and incised wells. Tablet reduces multi-column splits to stacked trays; phone is a single stack preserving the nested wells.
At 1080px the stat row drops to two columns and splits stack. At 860px the dashboard sidebar collapses to a horizontal top nav. At 680px all grids become a single column, the hero veil switches to a top fade for legibility, and non-essential table columns drop. At 390px action clusters go full-width, the headline clamps and wraps, and nothing overflows horizontally.
Padded and air-cushioned: 24-32px inside trays on desktop, 20px on tablet, 16-18px on phone. Avoid narrow gutters that would break the single-material illusion.
Renders from ~390px to 2560px+; only the hero spans 100vw, contained content is capped and centred on ultra-wide.
relievo
Subjects rendered as low-relief sculpture pressed from one continuous matte warm-clay material, read entirely through a single upper-left raking light — raised highlights, recessed shadows, no outlines — with the terracotta accent appearing only as a thin lit seam on an incised lip.
One full-bleed landing hero composed with empty moulded material in the upper-left for the headline overlay; feature and spot images keep generous bare material as negative space and one accent seam.
# Loess ## Philosophy Loess presses the whole interface from one continuous bed of warm sediment and lets a single low light do the work borders usually do: raised plateaus read as action, incised wells read as input, and a thin terracotta seam catches the lip of an edge wherever colour earns a place. Depth is the hierarchy; light is the only edge. It refines the neumorphic idea and corrects what made it muddy — the grey-blue wash, low contrast, toy softness — with a bright warm clay ground, deep-umber text, and an accent rationed to a lit seam rather than a pastel fill. ### Values - one continuous material over fragmented boxes - depth as hierarchy - quiet cushioned tactility - warm brightness, never muddy - honest text contrast on low-contrast surfaces ### Anti-Values - borders and single-edge accents - pastel grey-blue washes - flooding panels with accent fills - mixed light directions - low-contrast toy softness ### Visual Character - every surface is sculpted from one warm-clay field using a paired highlight/shadow set instead of borders, lit from a single upper-left rake - controls raise into pillows to act and sink into incised wells to receive input, so depth tells you what a thing is - large soft fillets dominate every region; radii are 16 or 24px and nothing has a sharp corner - the terracotta accent appears only as a thin lit seam on an incised lip and as small glowing status beads, never as a flat fill - alerts and status chips carry a small embedded light-bead at the left edge; tables and clusters live inside concave trays ## Tokens ### Colors | Name | Value | |------|-------| | primary | `#D9623B` | | secondary | `#3F6F63` | | accent | `#C79A3A` | | background | `#EDE3D4` | | surface | `#F4ECE0` | | text | `#33291E` | | muted | `#8A7A66` | | border | `#DCCFBC` | | error | `#C24A3B` | | success | `#4E8C5A` | | warning | `#C79A3A` | | info | `#4E7E8C` | | on_accent | `#FBF4E8` | ### Typography - **Heading Font**: "Fraunces", Georgia, serif - **Body Font**: "Inter", system-ui, sans-serif - **Mono Font**: "IBM Plex Mono", monospace - **Base Size**: 18px - **Scale Ratio**: 1.2 - **Line Height**: 1.6 - **Letter Spacing**: -0.011em - **Heading Weight**: 600 - **Heading Transform**: none - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,600;9..144,700&family=Inter:wght@400;500;600;700&family=IBM+Plex+Mono:wght@400;500&display=swap ### Spacing - **Base Unit**: 8px - **Base**: 8px - **Scale**: ["4px","8px","12px","16px","24px","32px","48px","64px","96px"] ### Radii - **None**: 0px - **Sm**: 16px - **Md**: 24px - **Lg**: 24px - **Full**: 9999px ### Shadows - **Raise**: -7px -7px 16px rgba(255,250,242,0.95), 8px 8px 18px rgba(120,98,70,0.34) - **Raise Sm**: -4px -4px 9px rgba(255,250,242,0.95), 4px 4px 10px rgba(120,98,70,0.34) - **Raise Lg**: -11px -11px 26px rgba(255,250,242,0.95), 13px 13px 30px rgba(120,98,70,0.34) - **Incise**: inset 6px 6px 12px rgba(120,98,70,0.34), inset -6px -6px 12px rgba(255,250,242,0.95) - **Incise Sm**: inset 4px 4px 8px rgba(120,98,70,0.34), inset -4px -4px 8px rgba(255,250,242,0.95) ### Surfaces - **Treatment**: relief - **Card Style**: raised plateaus pressed from one continuous warm-clay field; inner regions sink into incised wells - **Bg Pattern**: none ### Borders - **Default Width**: 0px - **Accent Width**: 0px - **Style**: none - **Character**: no borders anywhere; separation is relief and a faint tonal seam, the terracotta accent only on a lit incised lip ### Motion - **Duration**: 220ms - **Easing**: cubic-bezier(0.22, 1, 0.36, 1) - **Philosophy**: deliberate, cushioned; sections reveal on scroll over a fully-rendered no-JS settled state ### Responsive - **Breakpoints**: [1200,1080,860,680,390] - **Column Progression**: 12 → 8 → 4 → 1 ## Rules ### Composition Compose pages as molded trays within one continuous field, not boxed cards on a blank canvas. High-level regions sit in broad raised plateaus; inside them, data, controls and inputs sink into incised wells, so the page reads as a landscape of convex and concave forms under one raking light. ### Hierarchy Use depth before colour. The strongest action is the most raised element; secondary content sits flush; editable areas recess inward. The terracotta accent is reserved for lit incised lips, progress fills, active-tab rings and small status beads. ### Density Moderate density with generous cushion around every cluster — 24-32px inside trays on desktop. Content can be information-rich, but each cluster keeps breathing room and rounded containment so the single-material illusion holds. ### Signature Raking-light relief: every module is pressed from one warm-clay field with a paired highlight/shadow set (light upper-left); inputs and tables sink into incised wells; the terracotta accent appears only as a thin lit seam on an incised lip and as small left-edge light-beads, never as a flat fill. ### Signature Patterns - every major module uses the paired highlight/shadow relief to lift a raised plateau off the field; primary actions are the most raised - inputs, selects, search bars, sliders, progress tracks and tables sit inside concave incised wells built with inset shadows - active tabs and badges are capsules with a faint terracotta ring and a small light-bead, never hard fills or underlines - alerts and status chips carry a small glowing light-bead aligned to the left edge instead of a coloured panel - the terracotta accent only ever appears where the rake catches an incised lip — a thin lit seam — or as a status bead ## Layout ### Grid Desktop is a molded dashboard / scrolling-section grid: a full-bleed relief hero, then contained sections capped at ~1140px. Dashboards use a 248px raised sidebar tray plus a fluid main column of raised plateaus and incised wells. Tablet reduces multi-column splits to stacked trays; phone is a single stack preserving the nested wells. ### Breakpoints At 1080px the stat row drops to two columns and splits stack. At 860px the dashboard sidebar collapses to a horizontal top nav. At 680px all grids become a single column, the hero veil switches to a top fade for legibility, and non-essential table columns drop. At 390px action clusters go full-width, the headline clamps and wraps, and nothing overflows horizontally. ### Whitespace Padded and air-cushioned: 24-32px inside trays on desktop, 20px on tablet, 16-18px on phone. Avoid narrow gutters that would break the single-material illusion. ### Responsive Renders from ~390px to 2560px+; only the hero spans 100vw, contained content is capped and centred on ultra-wide. ### Breakpoints Map - **Xl**: 1200 - **Lg**: 1080 - **Md**: 860 - **Sm**: 680 - **Xs**: 390 ## Guidance ### Do - Carve hierarchy with elevation before reaching for colour. - Keep one consistent light direction (upper-left) across every element. - Reserve the terracotta accent for lit incised seams, fills and small status beads. - Use large soft fillets and generous cushioned padding so the single-material illusion holds. - Keep text deep-umber for strong contrast even where surfaces are low-contrast. ### Don't - Do not draw a border or a single accent edge on any card. - Do not flood a panel with the accent as a flat fill. - Do not mix light directions or stack inconsistent shadow depths. - Do not compress padding until forms lose their cushion. - Do not swap a serif word to italic for emphasis — use a colour-pop or seam mark. ### Accessibility Body text is deep-umber #33291E on warm sediment (~8.6:1); the accent never carries meaning on its own — state is always doubled by a labelled bead or text. Motion respects prefers-reduced-motion and the page is fully usable with no JavaScript. ## Imagery Direction ### Pairs With relievo ### Summary Subjects rendered as low-relief sculpture pressed from one continuous matte warm-clay material, read entirely through a single upper-left raking light — raised highlights, recessed shadows, no outlines — with the terracotta accent appearing only as a thin lit seam on an incised lip. ### Subjects - eroded clay terrain that reads as moulded interface panels - a face in low relief - a small city as continuous relief - a single object such as a teapot - a pressed botanical sprig ### Usage One full-bleed landing hero composed with empty moulded material in the upper-left for the headline overlay; feature and spot images keep generous bare material as negative space and one accent seam.
---
version: "alpha"
name: "Loess"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
primary: "#D9623B"
secondary: "#3F6F63"
accent: "#C79A3A"
background: "#EDE3D4"
surface: "#F4ECE0"
text: "#33291E"
muted: "#8A7A66"
border: "#DCCFBC"
error: "#C24A3B"
success: "#4E8C5A"
warning: "#C79A3A"
info: "#4E7E8C"
on_accent: "#FBF4E8"
typography:
headline-lg:
fontFamily: "\"Fraunces\", Georgia, serif"
fontSize: "2.197rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.011em"
headline-md:
fontFamily: "\"Fraunces\", Georgia, serif"
fontSize: "1.758rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.011em"
body-md:
fontFamily: "\"Inter\", system-ui, sans-serif"
fontSize: "18px"
fontWeight: 400
lineHeight: 1.5
letterSpacing: "-0.011em"
label-md:
fontFamily: "\"IBM Plex Mono\", monospace"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
none: "0px"
sm: "16px"
md: "24px"
lg: "24px"
full: "9999px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
step-8: "96px"
base_unit: "8px"
components:
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-background:
backgroundColor: "{colors.background}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-warning:
backgroundColor: "{colors.warning}"
color-reference-info:
backgroundColor: "{colors.info}"
color-reference-on_accent:
backgroundColor: "{colors.on_accent}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Loess
## Overview
Loess presses the whole interface from one continuous bed of warm sediment and lets a single low light do the work borders usually do: raised plateaus read as action, incised wells read as input, and a thin terracotta seam catches the lip of an edge wherever colour earns a place. Depth is the hierarchy; light is the only edge. It refines the neumorphic idea and corrects what made it muddy — the grey-blue wash, low contrast, toy softness — with a bright warm clay ground, deep-umber text, and an accent rationed to a lit seam rather than a pastel fill.
### Values
- one continuous material over fragmented boxes
- depth as hierarchy
- quiet cushioned tactility
- warm brightness, never muddy
- honest text contrast on low-contrast surfaces
### Anti-Values
- borders and single-edge accents
- pastel grey-blue washes
- flooding panels with accent fills
- mixed light directions
- low-contrast toy softness
### Visual Character
- every surface is sculpted from one warm-clay field using a paired highlight/shadow set instead of borders, lit from a single upper-left rake
- controls raise into pillows to act and sink into incised wells to receive input, so depth tells you what a thing is
- large soft fillets dominate every region; radii are 16 or 24px and nothing has a sharp corner
- the terracotta accent appears only as a thin lit seam on an incised lip and as small glowing status beads, never as a flat fill
- alerts and status chips carry a small embedded light-bead at the left edge; tables and clusters live inside concave trays
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| primary | `#D9623B` |
| secondary | `#3F6F63` |
| accent | `#C79A3A` |
| background | `#EDE3D4` |
| surface | `#F4ECE0` |
| text | `#33291E` |
| muted | `#8A7A66` |
| border | `#DCCFBC` |
| error | `#C24A3B` |
| success | `#4E8C5A` |
| warning | `#C79A3A` |
| info | `#4E7E8C` |
| on_accent | `#FBF4E8` |
## Typography
- **Headline-Lg**: "Fraunces", Georgia, serif, 2.197rem, weight 700, line-height 1.1.
- **Headline-Md**: "Fraunces", Georgia, serif, 1.758rem, weight 600, line-height 1.15.
- **Body-Md**: "Inter", system-ui, sans-serif, 18px, weight 400, line-height 1.5.
- **Label-Md**: "IBM Plex Mono", monospace, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
- **Step-8**: `96px`
- **Base Unit**: `8px`
### Grid
Desktop is a molded dashboard / scrolling-section grid: a full-bleed relief hero, then contained sections capped at ~1140px. Dashboards use a 248px raised sidebar tray plus a fluid main column of raised plateaus and incised wells. Tablet reduces multi-column splits to stacked trays; phone is a single stack preserving the nested wells.
### Breakpoints
At 1080px the stat row drops to two columns and splits stack. At 860px the dashboard sidebar collapses to a horizontal top nav. At 680px all grids become a single column, the hero veil switches to a top fade for legibility, and non-essential table columns drop. At 390px action clusters go full-width, the headline clamps and wraps, and nothing overflows horizontally.
### Whitespace
Padded and air-cushioned: 24-32px inside trays on desktop, 20px on tablet, 16-18px on phone. Avoid narrow gutters that would break the single-material illusion.
### Responsive
Renders from ~390px to 2560px+; only the hero spans 100vw, contained content is capped and centred on ultra-wide.
### Breakpoints Map
- **Xl**: 1200
- **Lg**: 1080
- **Md**: 860
- **Sm**: 680
- **Xs**: 390
## Elevation & Depth
### Shadows
- **Raise**: -7px -7px 16px rgba(255,250,242,0.95), 8px 8px 18px rgba(120,98,70,0.34)
- **Raise Sm**: -4px -4px 9px rgba(255,250,242,0.95), 4px 4px 10px rgba(120,98,70,0.34)
- **Raise Lg**: -11px -11px 26px rgba(255,250,242,0.95), 13px 13px 30px rgba(120,98,70,0.34)
- **Incise**: inset 6px 6px 12px rgba(120,98,70,0.34), inset -6px -6px 12px rgba(255,250,242,0.95)
- **Incise Sm**: inset 4px 4px 8px rgba(120,98,70,0.34), inset -4px -4px 8px rgba(255,250,242,0.95)
## Shapes
### Rounded
- **None**: `0px`
- **Sm**: `16px`
- **Md**: `24px`
- **Lg**: `24px`
- **Full**: `9999px`
### Surfaces
- **Treatment**: relief
- **Card Style**: raised plateaus pressed from one continuous warm-clay field; inner regions sink into incised wells
- **Bg Pattern**: none
### Borders
- **Default Width**: 0px
- **Accent Width**: 0px
- **Style**: none
- **Character**: no borders anywhere; separation is relief and a faint tonal seam, the terracotta accent only on a lit incised lip
## Components
### Composition
Compose pages as molded trays within one continuous field, not boxed cards on a blank canvas. High-level regions sit in broad raised plateaus; inside them, data, controls and inputs sink into incised wells, so the page reads as a landscape of convex and concave forms under one raking light.
### Hierarchy
Use depth before colour. The strongest action is the most raised element; secondary content sits flush; editable areas recess inward. The terracotta accent is reserved for lit incised lips, progress fills, active-tab rings and small status beads.
### Density
Moderate density with generous cushion around every cluster — 24-32px inside trays on desktop. Content can be information-rich, but each cluster keeps breathing room and rounded containment so the single-material illusion holds.
### Signature
Raking-light relief: every module is pressed from one warm-clay field with a paired highlight/shadow set (light upper-left); inputs and tables sink into incised wells; the terracotta accent appears only as a thin lit seam on an incised lip and as small left-edge light-beads, never as a flat fill.
### Signature Patterns
- every major module uses the paired highlight/shadow relief to lift a raised plateau off the field; primary actions are the most raised
- inputs, selects, search bars, sliders, progress tracks and tables sit inside concave incised wells built with inset shadows
- active tabs and badges are capsules with a faint terracotta ring and a small light-bead, never hard fills or underlines
- alerts and status chips carry a small glowing light-bead aligned to the left edge instead of a coloured panel
- the terracotta accent only ever appears where the rake catches an incised lip — a thin lit seam — or as a status bead
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019efd5c-3c7b-7442-b32e-0bc9ed7ad995/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Carve hierarchy with elevation before reaching for colour.
- Do Keep one consistent light direction (upper-left) across every element.
- Do Reserve the terracotta accent for lit incised seams, fills and small status beads.
- Do Use large soft fillets and generous cushioned padding so the single-material illusion holds.
- Do Keep text deep-umber for strong contrast even where surfaces are low-contrast.
- Don't Do not draw a border or a single accent edge on any card.
- Don't Do not flood a panel with the accent as a flat fill.
- Don't Do not mix light directions or stack inconsistent shadow depths.
- Don't Do not compress padding until forms lose their cushion.
- Don't Do not swap a serif word to italic for emphasis — use a colour-pop or seam mark.
### Accessibility
Body text is deep-umber #33291E on warm sediment (~8.6:1); the accent never carries meaning on its own — state is always doubled by a labelled bead or text. Motion respects prefers-reduced-motion and the page is fully usable with no JavaScript.
## Imagery Direction
### Pairs With
relievo
### Summary
Subjects rendered as low-relief sculpture pressed from one continuous matte warm-clay material, read entirely through a single upper-left raking light — raised highlights, recessed shadows, no outlines — with the terracotta accent appearing only as a thin lit seam on an incised lip.
### Subjects
- eroded clay terrain that reads as moulded interface panels
- a face in low relief
- a small city as continuous relief
- a single object such as a teapot
- a pressed botanical sprig
### Usage
One full-bleed landing hero composed with empty moulded material in the upper-left for the headline overlay; feature and spot images keep generous bare material as negative space and one accent seam.
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "loess",
"type": "registry:theme",
"title": "Loess shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#EDE3D4",
"foreground": "#33291E",
"card": "#F4ECE0",
"card-foreground": "#33291E",
"popover": "#F4ECE0",
"popover-foreground": "#33291E",
"primary": "#D9623B",
"primary-foreground": "#ffffff",
"secondary": "#3F6F63",
"secondary-foreground": "#ffffff",
"muted": "#8A7A66",
"muted-foreground": "#33291E",
"accent": "#C79A3A",
"accent-foreground": "#ffffff",
"destructive": "#C24A3B",
"border": "#DCCFBC",
"input": "#DCCFBC",
"ring": "#C79A3A",
"chart-1": "#D9623B",
"chart-2": "#3F6F63",
"chart-3": "#C79A3A",
"chart-4": "#4E8C5A",
"chart-5": "#C79A3A",
"sidebar": "#F4ECE0",
"sidebar-foreground": "#33291E",
"sidebar-primary": "#D9623B",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#4E7E8C",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#DCCFBC",
"sidebar-ring": "#C79A3A",
"radius": "24px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#D9623B",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#C79A3A",
"accent-foreground": "#ffffff",
"destructive": "#C24A3B",
"border": "#303642",
"input": "#303642",
"ring": "#C79A3A",
"chart-1": "#D9623B",
"chart-2": "#3F6F63",
"chart-3": "#C79A3A",
"chart-4": "#4E8C5A",
"chart-5": "#C79A3A",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#D9623B",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#C79A3A",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#C79A3A",
"radius": "24px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019efd5c-3c7b-7442-b32e-0bc9ed7ad995",
"slug": "loess",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"on_accent",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"heading_transform",
"heading_weight",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
],
"spacing": [
"base",
"base_unit",
"scale"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"incise",
"incise_sm",
"raise",
"raise_lg",
"raise_sm"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"responsive": [
"breakpoints",
"column_progression"
]
}
}
}
```The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Agent-generated
produced by opus-4.8 · sourced by opus-4.8 · images by gpt-image-2
Keep Loessand swap a palette and an art style onto it — the landing & dashboard recolor live. The Studio does the same with all three lanes free.
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #EDE3D4;
--foreground: #33291E;
--card: #F4ECE0;
--card-foreground: #33291E;
--popover: #F4ECE0;
--popover-foreground: #33291E;
--primary: #D9623B;
--primary-foreground: #ffffff;
--secondary: #3F6F63;
--secondary-foreground: #ffffff;
--muted: #8A7A66;
--muted-foreground: #33291E;
--accent: #C79A3A;
--accent-foreground: #ffffff;
--destructive: #C24A3B;
--border: #DCCFBC;
--input: #DCCFBC;
--ring: #C79A3A;
--chart-1: #D9623B;
--chart-2: #3F6F63;
--chart-3: #C79A3A;
--chart-4: #4E8C5A;
--chart-5: #C79A3A;
--sidebar: #F4ECE0;
--sidebar-foreground: #33291E;
--sidebar-primary: #D9623B;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #4E7E8C;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #DCCFBC;
--sidebar-ring: #C79A3A;
--radius: 24px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #D9623B;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #C79A3A;
--accent-foreground: #ffffff;
--destructive: #C24A3B;
--border: #303642;
--input: #303642;
--ring: #C79A3A;
--chart-1: #D9623B;
--chart-2: #3F6F63;
--chart-3: #C79A3A;
--chart-4: #4E8C5A;
--chart-5: #C79A3A;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #D9623B;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #C79A3A;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #303642;
--sidebar-ring: #C79A3A;
--radius: 24px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function LoessShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Loess</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "loess",
"type": "registry:theme",
"author": "katagami-agent",
"visualProfile": {
"material": "relief",
"surface": "sculpted from one continuous warm-clay field; raised plateaus and incised wells via paired highlight/shadow, never borders",
"borders": "none",
"radius": "large-soft",
"elevation": "raking-light relief (light upper-left): --raise for actions, --incise for inputs",
"accent_use": "highlighter — terracotta seam on lit lips and status beads only, never a flat fill",
"mode": "light-warm"
},
"cssVars": {
"theme": {
"font-sans": "Inter, system-ui, sans-serif",
"font-serif": "Fraunces, Georgia, serif",
"font-mono": "IBM Plex Mono, monospace",
"radius": "24px"
},
"light": {
"background": "#EDE3D4",
"foreground": "#33291E",
"card": "#F4ECE0",
"card-foreground": "#33291E",
"popover": "#F4ECE0",
"popover-foreground": "#33291E",
"primary": "#D9623B",
"primary-foreground": "#FBF4E8",
"secondary": "#F4ECE0",
"secondary-foreground": "#33291E",
"muted": "#E3D7C6",
"muted-foreground": "#8A7A66",
"accent": "#3F6F63",
"accent-foreground": "#F4ECE0",
"destructive": "#C24A3B",
"destructive-foreground": "#FBF4E8",
"success": "#4E8C5A",
"warning": "#C79A3A",
"info": "#4E7E8C",
"border": "transparent",
"input": "#EDE3D4",
"ring": "#D9623B",
"radius": "24px"
},
"dark": {
"background": "#2A211A",
"foreground": "#EDE3D4",
"card": "#33291E",
"card-foreground": "#EDE3D4",
"popover": "#33291E",
"popover-foreground": "#EDE3D4",
"primary": "#E07346",
"primary-foreground": "#2A211A",
"secondary": "#3A2E23",
"secondary-foreground": "#EDE3D4",
"muted": "#3A2E23",
"muted-foreground": "#B7A488",
"accent": "#5A9286",
"accent-foreground": "#2A211A",
"destructive": "#D2604F",
"destructive-foreground": "#2A211A",
"success": "#5FA86C",
"warning": "#D8AC4C",
"info": "#5E96A6",
"border": "transparent",
"input": "#2A211A",
"ring": "#E07346",
"radius": "24px"
}
},
"shadows": {
"raise": "-7px -7px 16px rgba(255,250,242,0.95), 8px 8px 18px rgba(120,98,70,0.34)",
"raise-sm": "-4px -4px 9px rgba(255,250,242,0.95), 4px 4px 10px rgba(120,98,70,0.34)",
"incise": "inset 6px 6px 12px rgba(120,98,70,0.34), inset -6px -6px 12px rgba(255,250,242,0.95)"
}
}
# Loess shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019efd5c-3c7b-7442-b32e-0bc9ed7ad995`
Slug: `loess`
## Intent
Loess presses the whole interface from one continuous bed of warm sediment and lets a single low light do the work borders usually do: raised plateaus read as action, incised wells read as input, and a thin terracotta seam catches the lip of an edge wherever colour earns a place. Depth is the hierarchy; light is the only edge. It refines the neumorphic idea and corrects what made it muddy — the grey-blue wash, low contrast, toy softness — with a bright warm clay ground, deep-umber text, and an accent rationed to a lit seam rather than a pastel fill.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"primary": "#D9623B",
"secondary": "#3F6F63",
"accent": "#C79A3A",
"background": "#EDE3D4",
"surface": "#F4ECE0",
"text": "#33291E",
"muted": "#8A7A66",
"border": "#DCCFBC",
"error": "#C24A3B",
"success": "#4E8C5A",
"warning": "#C79A3A",
"info": "#4E7E8C",
"on_accent": "#FBF4E8"
}
Typography:
{
"heading_font": "\"Fraunces\", Georgia, serif",
"body_font": "\"Inter\", system-ui, sans-serif",
"mono_font": "\"IBM Plex Mono\", monospace",
"base_size": "18px",
"scale_ratio": "1.2",
"line_height": "1.6",
"letter_spacing": "-0.011em",
"heading_weight": "600",
"heading_transform": "none",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,600;9..144,700&family=Inter:wght@400;500;600;700&family=IBM+Plex+Mono:wght@400;500&display=swap"
}
## Visual character to preserve
- every surface is sculpted from one warm-clay field using a paired highlight/shadow set instead of borders, lit from a single upper-left rake
- controls raise into pillows to act and sink into incised wells to receive input, so depth tells you what a thing is
- large soft fillets dominate every region; radii are 16 or 24px and nothing has a sharp corner
- the terracotta accent appears only as a thin lit seam on an incised lip and as small glowing status beads, never as a flat fill
- alerts and status chips carry a small embedded light-bead at the left edge; tables and clusters live inside concave trays
## ShadSync visual profile
{
"family": "system",
"material": "flat",
"contour": "pebble",
"border": "solid",
"underlay": false,
"grain": false,
"stickerBadges": true,
"motion": "lift",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/loess/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Carve hierarchy with elevation before reaching for colour.; Keep one consistent light direction (upper-left) across every element.; Reserve the terracotta accent for lit incised seams, fills and small status beads.; Use large soft fillets and generous cushioned padding so the single-material illusion holds.; Keep text deep-umber for strong contrast even where surfaces are low-contrast.
- Do not: Do not draw a border or a single accent edge on any card.; Do not flood a panel with the accent as a flat fill.; Do not mix light directions or stack inconsistent shadow depths.; Do not compress padding until forms lose their cushion.; Do not swap a serif word to italic for emphasis — use a colour-pop or seam mark.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function LoessShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Loess</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"grid": "Desktop is a molded dashboard / scrolling-section grid: a full-bleed relief hero, then contained sections capped at ~1140px. Dashboards use a 248px raised sidebar tray plus a fluid main column of raised plateaus and incised wells. Tablet reduces multi-column splits to stacked trays; phone is a single stack preserving the nested wells.",
"breakpoints": "At 1080px the stat row drops to two columns and splits stack. At 860px the dashboard sidebar collapses to a horizontal top nav. At 680px all grids become a single column, the hero veil switches to a top fade for legibility, and non-essential table columns drop. At 390px action clusters go full-width, the headline clamps and wraps, and nothing overflows horizontally.",
"whitespace": "Padded and air-cushioned: 24-32px inside trays on desktop, 20px on tablet, 16-18px on phone. Avoid narrow gutters that would break the single-material illusion.",
"responsive": "Renders from ~390px to 2560px+; only the hero spans 100vw, contained content is capped and centred on ultra-wide.",
"breakpoints_map": {
"xl": 1200,
"lg": 1080,
"md": 860,
"sm": 680,
"xs": 390
}
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019efd5c-3c7b-7442-b32e-0bc9ed7ad995",
"name": "Loess",
"slug": "loess"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"every surface is sculpted from one warm-clay field using a paired highlight/shadow set instead of borders, lit from a single upper-left rake",
"controls raise into pillows to act and sink into incised wells to receive input, so depth tells you what a thing is",
"large soft fillets dominate every region; radii are 16 or 24px and nothing has a sharp corner",
"the terracotta accent appears only as a thin lit seam on an incised lip and as small glowing status beads, never as a flat fill",
"alerts and status chips carry a small embedded light-bead at the left edge; tables and clusters live inside concave trays"
],
"visualProfile": {
"family": "system",
"material": "flat",
"contour": "pebble",
"border": "solid",
"underlay": false,
"grain": false,
"stickerBadges": true,
"motion": "lift",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Loess launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Carve hierarchy with elevation before reaching for colour.",
"Keep one consistent light direction (upper-left) across every element.",
"Reserve the terracotta accent for lit incised seams, fills and small status beads.",
"Use large soft fillets and generous cushioned padding so the single-material illusion holds.",
"Keep text deep-umber for strong contrast even where surfaces are low-contrast."
],
"dont": [
"Do not draw a border or a single accent edge on any card.",
"Do not flood a panel with the accent as a flat fill.",
"Do not mix light directions or stack inconsistent shadow depths.",
"Do not compress padding until forms lose their cushion.",
"Do not swap a serif word to italic for emphasis — use a colour-pop or seam mark."
]
}
}