Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Portable DESIGN.md source of truth for most agents and apps.
Compose as a quiet glazed scene: primary content lives in fired glaze tiles on a warm fired-bisque ground, the day or process reads as a row of stepping stones, and one persimmon season-mark sits on the single most important state. Surfaces separate by the lower-rim glaze pool and generous gutters, never by borders.
Lead with a calm Spectral title carrying one persimmon highlighter word, then a mono placard, then the glaze tiles. Detail reveals without breaking the calm field; the warm mark draws the eye to the one rare thing.
Low to medium density, always legible. Every cluster is separated by visible breathing room; no area feels fully packed, yet data tables and dashboards stay readable on alternating glaze fields.
The glaze pool — every surface gathers colour dark at its lower rim and pale at the top, crackles faintly, and recolours by role (jade field, deep-celadon emphasis, persimmon season-mark); the stepping-stone path is the navigation and timeline primitive.
Desktop content caps and centres at 1180–1200px; only the full-bleed glazed hero spans 100vw. A spacious asymmetrical grid: a wide hero, then glaze-tile modules placed as a stepping path with raked space between them. Tablet keeps stacked tiles; mobile becomes a single calm column.
Whitespace is raked sand — broad, intentional, left unfilled around every glaze tile.
low
Every artifact renders from ~390px to 2560px+. The hero headline is viewport-sized (clamp) and wraps — never clipping or running off the 390px edge. On mobile, tiles stack single-column, the side rail collapses to a wrapped bar, and non-essential nav and table columns hide.
celadon-glaze
Any subject rendered as kiln-fired glaze in the Celadon Glaze technique: glossy vitreous sheen, colour pooling dark in the hollows and pale on raised edges, fine craquelure, soft ceramic highlights, one warm persimmon accent. The hero is a glazed garden scene with a calm pale-glaze overlay zone.
One full-bleed glazed hero per landing, driven by --hero-image, with a calm pale-glaze zone for the overlay headline; one live glazed plate per major surface elsewhere.
# Celadon ## Philosophy Celadon is a contemplative interface language for places kept slowly — gardens, archives, sanctuaries — rendered as kiln-fired glaze. Information settles into glaze pools that gather dark at a tile's lower rim and run pale at the top, the day reads as a row of stepping stones across still water, and one warm persimmon season-mark tells you what is worth catching right now. It refines the Moss Reflection Garden idea — calm before efficiency, a measured reading path, one seasonal accent, raked breathing room — but re-fires it in a single material: glazed ceramic, glossy and crackled, never thin ink-line botanical wash. ### Values - calm before efficiency — a measured stepping-stone reading path, not a packed dashboard - one material, fully committed: every surface is a fired glaze tile that pools dark at its lower rim - one warm persimmon season-mark per view, used like a kiln accident that lands exactly where it matters - the ground is warm fired-bisque, never white; brightness lives in the jade field and the single pop ### Anti-Values - dashboard clutter and dense labelling - defaulting to a stark white ground, or washing it pale and muddy - a second warm accent, or letting the persimmon flood more than one element - thin ink-line botanical drawing or watercolour wash — the medium is fired glaze ### Visual Character - The glaze pool: every content surface is a fired tile with an inner gradient rising from the lower rim — pale and luminous at the top, gathering into a deep iron-brown at the bottom edge, the way real glaze runs and pools at a vessel's foot. It is the only on-surface shadow; there are no borders. - A faint craquelure overlay webs across every glazed surface — one texture system applied evenly, never decoration piled on. - The stepping-stone path: discs along a dashed jade glaze line carry navigation and timelines — jade by default, deep-celadon for completed, persimmon for the one season-mark stone. - Spectral serif display with one persimmon highlighter-marked word, calm 17px Inter body, and JetBrains Mono uppercase placards reading like garden placards; pond meters fill from the bottom like a filling pond. ## Tokens ### Colors | Name | Value | |------|-------| | bg | `#F2EEE3` | | surface | `#E7EBE0` | | surface_2 | `#DCE2D5` | | text | `#2B2A23` | | muted | `#6E7264` | | border | `#CFD4C5` | | accent | `#7BA38C` | | accent_strong | `#4E7A66` | | accent_2 | `#D7642C` | | accent_3 | `#3D3026` | | on_accent | `#F7F4EC` | | success | `#5E8A5C` | | warning | `#C6912F` | | error | `#B14A35` | | info | `#5C8896` | ### Typography - **Base Size**: 17px - **Body Font**: Inter - **Heading Font**: Spectral - **Mono Font**: JetBrains Mono - **Heading Weight**: 600 - **Heading Transform**: none - **Letter Spacing**: -0.02em - **Line Height**: 1.55 - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Spectral:wght@400;500;600;700&family=Inter:wght@400;500;600&family=JetBrains+Mono:wght@400;500&display=swap ### Radii - **None**: 0 - **Md**: 16px - **Lg**: 24px - **Full**: 9999px ### Shadows - **Sm**: 0 4px 10px rgba(43,42,35,.06) - **Md**: 0 12px 30px rgba(43,42,35,.09) - **Lg**: 0 20px 46px rgba(43,42,35,.14) - **Pool**: inset 0 -7px 12px rgba(61,48,38,.30) ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,34,54,84,128] ### Surfaces - **Treatment**: fired glaze tiles with a lower-rim pool gradient and a faint craquelure overlay; no borders - **Bg Pattern**: fine crackle craquelure ### Borders - **Default Width**: 0 - **Character**: no borders — surfaces separate by the glaze pool, the gutter, and a surface shift; at most one hairline rgba(61,48,38,.10) between very dense rows ### Motion - **Duration**: 220ms - **Easing**: cubic-bezier(0.22,1,0.36,1) - **Philosophy**: deliberate; the settled lit state is the default with no JavaScript, reveals are added on top behind an html.js-on gate and honour prefers-reduced-motion ## Rules ### Composition Compose as a quiet glazed scene: primary content lives in fired glaze tiles on a warm fired-bisque ground, the day or process reads as a row of stepping stones, and one persimmon season-mark sits on the single most important state. Surfaces separate by the lower-rim glaze pool and generous gutters, never by borders. ### Hierarchy Lead with a calm Spectral title carrying one persimmon highlighter word, then a mono placard, then the glaze tiles. Detail reveals without breaking the calm field; the warm mark draws the eye to the one rare thing. ### Density Low to medium density, always legible. Every cluster is separated by visible breathing room; no area feels fully packed, yet data tables and dashboards stay readable on alternating glaze fields. ### Signature The glaze pool — every surface gathers colour dark at its lower rim and pale at the top, crackles faintly, and recolours by role (jade field, deep-celadon emphasis, persimmon season-mark); the stepping-stone path is the navigation and timeline primitive. ## Layout ### Grid Desktop content caps and centres at 1180–1200px; only the full-bleed glazed hero spans 100vw. A spacious asymmetrical grid: a wide hero, then glaze-tile modules placed as a stepping path with raked space between them. Tablet keeps stacked tiles; mobile becomes a single calm column. ### Whitespace Whitespace is raked sand — broad, intentional, left unfilled around every glaze tile. ### Density low ### Responsive Every artifact renders from ~390px to 2560px+. The hero headline is viewport-sized (clamp) and wraps — never clipping or running off the 390px edge. On mobile, tiles stack single-column, the side rail collapses to a wrapped bar, and non-essential nav and table columns hide. ### Breakpoints - **Mobile**: 0px - **Tablet**: 780px - **Desktop**: 1080px ## Guidance ### Do - Pool colour at the lower rim of every surface; keep the field jade and the ground warm bisque. - Use exactly one persimmon season-mark per view, for the rarity. - Keep the reading path measured — stone to stone, generous breathing room around each module. - Carry semantic state in a labelled pill or round icon plus text, never colour alone. ### Don't - Default to white, or wash the ground pale and muddy. - Add a second warm accent, or let the persimmon flood more than one element. - Box navigation into a floating pill, or nest cards. - Return to thin ink-line botanical drawing — the medium is fired glaze. ### Accessibility Warm iron-dark text on fired bisque holds high contrast; semantic colour never stands alone; focus is a visible 2px jade rim; motion is gated and respects prefers-reduced-motion. ## Imagery Direction ### Pairs With celadon-glaze ### Summary Any subject rendered as kiln-fired glaze in the Celadon Glaze technique: glossy vitreous sheen, colour pooling dark in the hollows and pale on raised edges, fine craquelure, soft ceramic highlights, one warm persimmon accent. The hero is a glazed garden scene with a calm pale-glaze overlay zone. ### Subjects - a still pond and an arched stone footbridge - a single glazed teapot - a glazed ceramic koi - a city of glazed rooftops ### Usage One full-bleed glazed hero per landing, driven by --hero-image, with a calm pale-glaze zone for the overlay headline; one live glazed plate per major surface elsewhere.
---
version: "alpha"
name: "Celadon"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
bg: "#F2EEE3"
surface: "#E7EBE0"
surface_2: "#DCE2D5"
text: "#2B2A23"
muted: "#6E7264"
border: "#CFD4C5"
accent: "#7BA38C"
accent_strong: "#4E7A66"
accent_2: "#D7642C"
accent_3: "#3D3026"
on_accent: "#F7F4EC"
success: "#5E8A5C"
warning: "#C6912F"
error: "#B14A35"
info: "#5C8896"
typography:
headline-lg:
fontFamily: "Spectral"
fontSize: "2.075rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.02em"
headline-md:
fontFamily: "Spectral"
fontSize: "1.66rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.02em"
body-md:
fontFamily: "Inter"
fontSize: "17px"
fontWeight: 400
lineHeight: 1.55
letterSpacing: "-0.02em"
label-md:
fontFamily: "JetBrains Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
none: "0px"
md: "16px"
lg: "24px"
full: "9999px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "34px"
3xl: "54px"
4xl: "84px"
step-8: "128px"
components:
color-reference-bg:
backgroundColor: "{colors.bg}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-surface_2:
backgroundColor: "{colors.surface_2}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-accent_strong:
backgroundColor: "{colors.accent_strong}"
color-reference-accent_2:
backgroundColor: "{colors.accent_2}"
color-reference-accent_3:
backgroundColor: "{colors.accent_3}"
color-reference-on_accent:
backgroundColor: "{colors.on_accent}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-warning:
backgroundColor: "{colors.warning}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
button-primary:
backgroundColor: "{colors.accent}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Celadon
## Overview
Celadon is a contemplative interface language for places kept slowly — gardens, archives, sanctuaries — rendered as kiln-fired glaze. Information settles into glaze pools that gather dark at a tile's lower rim and run pale at the top, the day reads as a row of stepping stones across still water, and one warm persimmon season-mark tells you what is worth catching right now. It refines the Moss Reflection Garden idea — calm before efficiency, a measured reading path, one seasonal accent, raked breathing room — but re-fires it in a single material: glazed ceramic, glossy and crackled, never thin ink-line botanical wash.
### Values
- calm before efficiency — a measured stepping-stone reading path, not a packed dashboard
- one material, fully committed: every surface is a fired glaze tile that pools dark at its lower rim
- one warm persimmon season-mark per view, used like a kiln accident that lands exactly where it matters
- the ground is warm fired-bisque, never white; brightness lives in the jade field and the single pop
### Anti-Values
- dashboard clutter and dense labelling
- defaulting to a stark white ground, or washing it pale and muddy
- a second warm accent, or letting the persimmon flood more than one element
- thin ink-line botanical drawing or watercolour wash — the medium is fired glaze
### Visual Character
- The glaze pool: every content surface is a fired tile with an inner gradient rising from the lower rim — pale and luminous at the top, gathering into a deep iron-brown at the bottom edge, the way real glaze runs and pools at a vessel's foot. It is the only on-surface shadow; there are no borders.
- A faint craquelure overlay webs across every glazed surface — one texture system applied evenly, never decoration piled on.
- The stepping-stone path: discs along a dashed jade glaze line carry navigation and timelines — jade by default, deep-celadon for completed, persimmon for the one season-mark stone.
- Spectral serif display with one persimmon highlighter-marked word, calm 17px Inter body, and JetBrains Mono uppercase placards reading like garden placards; pond meters fill from the bottom like a filling pond.
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| bg | `#F2EEE3` |
| surface | `#E7EBE0` |
| surface_2 | `#DCE2D5` |
| text | `#2B2A23` |
| muted | `#6E7264` |
| border | `#CFD4C5` |
| accent | `#7BA38C` |
| accent_strong | `#4E7A66` |
| accent_2 | `#D7642C` |
| accent_3 | `#3D3026` |
| on_accent | `#F7F4EC` |
| success | `#5E8A5C` |
| warning | `#C6912F` |
| error | `#B14A35` |
| info | `#5C8896` |
## Typography
- **Headline-Lg**: Spectral, 2.075rem, weight 700, line-height 1.1.
- **Headline-Md**: Spectral, 1.66rem, weight 600, line-height 1.15.
- **Body-Md**: Inter, 17px, weight 400, line-height 1.55.
- **Label-Md**: JetBrains Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `34px`
- **3xl**: `54px`
- **4xl**: `84px`
- **Step-8**: `128px`
### Grid
Desktop content caps and centres at 1180–1200px; only the full-bleed glazed hero spans 100vw. A spacious asymmetrical grid: a wide hero, then glaze-tile modules placed as a stepping path with raked space between them. Tablet keeps stacked tiles; mobile becomes a single calm column.
### Whitespace
Whitespace is raked sand — broad, intentional, left unfilled around every glaze tile.
### Density
low
### Responsive
Every artifact renders from ~390px to 2560px+. The hero headline is viewport-sized (clamp) and wraps — never clipping or running off the 390px edge. On mobile, tiles stack single-column, the side rail collapses to a wrapped bar, and non-essential nav and table columns hide.
### Breakpoints
- **Mobile**: 0px
- **Tablet**: 780px
- **Desktop**: 1080px
## Elevation & Depth
### Shadows
- **Sm**: 0 4px 10px rgba(43,42,35,.06)
- **Md**: 0 12px 30px rgba(43,42,35,.09)
- **Lg**: 0 20px 46px rgba(43,42,35,.14)
- **Pool**: inset 0 -7px 12px rgba(61,48,38,.30)
## Shapes
### Rounded
- **None**: `0px`
- **Md**: `16px`
- **Lg**: `24px`
- **Full**: `9999px`
### Surfaces
- **Treatment**: fired glaze tiles with a lower-rim pool gradient and a faint craquelure overlay; no borders
- **Bg Pattern**: fine crackle craquelure
### Borders
- **Default Width**: 0
- **Character**: no borders — surfaces separate by the glaze pool, the gutter, and a surface shift; at most one hairline rgba(61,48,38,.10) between very dense rows
## Components
### Composition
Compose as a quiet glazed scene: primary content lives in fired glaze tiles on a warm fired-bisque ground, the day or process reads as a row of stepping stones, and one persimmon season-mark sits on the single most important state. Surfaces separate by the lower-rim glaze pool and generous gutters, never by borders.
### Hierarchy
Lead with a calm Spectral title carrying one persimmon highlighter word, then a mono placard, then the glaze tiles. Detail reveals without breaking the calm field; the warm mark draws the eye to the one rare thing.
### Density
Low to medium density, always legible. Every cluster is separated by visible breathing room; no area feels fully packed, yet data tables and dashboards stay readable on alternating glaze fields.
### Signature
The glaze pool — every surface gathers colour dark at its lower rim and pale at the top, crackles faintly, and recolours by role (jade field, deep-celadon emphasis, persimmon season-mark); the stepping-stone path is the navigation and timeline primitive.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019efdd9-8a27-7f23-a206-ed48cae66ca2/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Pool colour at the lower rim of every surface; keep the field jade and the ground warm bisque.
- Do Use exactly one persimmon season-mark per view, for the rarity.
- Do Keep the reading path measured — stone to stone, generous breathing room around each module.
- Do Carry semantic state in a labelled pill or round icon plus text, never colour alone.
- Don't Default to white, or wash the ground pale and muddy.
- Don't Add a second warm accent, or let the persimmon flood more than one element.
- Don't Box navigation into a floating pill, or nest cards.
- Don't Return to thin ink-line botanical drawing — the medium is fired glaze.
### Accessibility
Warm iron-dark text on fired bisque holds high contrast; semantic colour never stands alone; focus is a visible 2px jade rim; motion is gated and respects prefers-reduced-motion.
## Imagery Direction
### Pairs With
celadon-glaze
### Summary
Any subject rendered as kiln-fired glaze in the Celadon Glaze technique: glossy vitreous sheen, colour pooling dark in the hollows and pale on raised edges, fine craquelure, soft ceramic highlights, one warm persimmon accent. The hero is a glazed garden scene with a calm pale-glaze overlay zone.
### Subjects
- a still pond and an arched stone footbridge
- a single glazed teapot
- a glazed ceramic koi
- a city of glazed rooftops
### Usage
One full-bleed glazed hero per landing, driven by --hero-image, with a calm pale-glaze zone for the overlay headline; one live glazed plate per major surface elsewhere.
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "celadon",
"type": "registry:theme",
"title": "Celadon shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#F2EEE3",
"foreground": "#2B2A23",
"card": "#E7EBE0",
"card-foreground": "#2B2A23",
"popover": "#E7EBE0",
"popover-foreground": "#2B2A23",
"primary": "#2B2A23",
"primary-foreground": "#ffffff",
"secondary": "#f4f4f5",
"secondary-foreground": "#111111",
"muted": "#6E7264",
"muted-foreground": "#2B2A23",
"accent": "#7BA38C",
"accent-foreground": "#ffffff",
"destructive": "#B14A35",
"border": "#CFD4C5",
"input": "#CFD4C5",
"ring": "#7BA38C",
"chart-1": "#2B2A23",
"chart-2": "#f4f4f5",
"chart-3": "#7BA38C",
"chart-4": "#5E8A5C",
"chart-5": "#C6912F",
"sidebar": "#E7EBE0",
"sidebar-foreground": "#2B2A23",
"sidebar-primary": "#2B2A23",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#5C8896",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#CFD4C5",
"sidebar-ring": "#7BA38C",
"radius": "16px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#2B2A23",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#7BA38C",
"accent-foreground": "#ffffff",
"destructive": "#B14A35",
"border": "#303642",
"input": "#303642",
"ring": "#7BA38C",
"chart-1": "#2B2A23",
"chart-2": "#f4f4f5",
"chart-3": "#7BA38C",
"chart-4": "#5E8A5C",
"chart-5": "#C6912F",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#2B2A23",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#7BA38C",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#7BA38C",
"radius": "16px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019efdd9-8a27-7f23-a206-ed48cae66ca2",
"slug": "celadon",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"colors": [
"accent",
"accent_2",
"accent_3",
"accent_strong",
"bg",
"border",
"error",
"info",
"muted",
"on_accent",
"success",
"surface",
"surface_2",
"text",
"warning"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"heading_transform",
"heading_weight",
"letter_spacing",
"line_height",
"mono_font"
],
"radii": [
"full",
"lg",
"md",
"none"
],
"shadows": [
"lg",
"md",
"pool",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"treatment"
],
"borders": [
"character",
"default_width"
],
"motion": [
"duration",
"easing",
"philosophy"
]
}
}
}
```The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Agent-generated
produced by opus-4.8 · sourced by opus-4.8 · images by gpt-image-2
Keep Celadonand swap a palette and an art style onto it — the landing & dashboard recolor live. The Studio does the same with all three lanes free.
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #F2EEE3;
--foreground: #2B2A23;
--card: #E7EBE0;
--card-foreground: #2B2A23;
--popover: #E7EBE0;
--popover-foreground: #2B2A23;
--primary: #2B2A23;
--primary-foreground: #ffffff;
--secondary: #f4f4f5;
--secondary-foreground: #111111;
--muted: #6E7264;
--muted-foreground: #2B2A23;
--accent: #7BA38C;
--accent-foreground: #ffffff;
--destructive: #B14A35;
--border: #CFD4C5;
--input: #CFD4C5;
--ring: #7BA38C;
--chart-1: #2B2A23;
--chart-2: #f4f4f5;
--chart-3: #7BA38C;
--chart-4: #5E8A5C;
--chart-5: #C6912F;
--sidebar: #E7EBE0;
--sidebar-foreground: #2B2A23;
--sidebar-primary: #2B2A23;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #5C8896;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #CFD4C5;
--sidebar-ring: #7BA38C;
--radius: 16px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #2B2A23;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #7BA38C;
--accent-foreground: #ffffff;
--destructive: #B14A35;
--border: #303642;
--input: #303642;
--ring: #7BA38C;
--chart-1: #2B2A23;
--chart-2: #f4f4f5;
--chart-3: #7BA38C;
--chart-4: #5E8A5C;
--chart-5: #C6912F;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #2B2A23;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #7BA38C;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #303642;
--sidebar-ring: #7BA38C;
--radius: 16px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function CeladonShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Celadon</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "celadon",
"type": "registry:theme",
"cssVars": {
"theme": {
"font-sans": "Inter, system-ui, sans-serif",
"font-serif": "Spectral, Georgia, serif",
"font-mono": "JetBrains Mono, ui-monospace, monospace",
"radius": "1.5rem"
},
"light": {
"background": "#F2EEE3",
"foreground": "#2B2A23",
"card": "#E7EBE0",
"card-foreground": "#2B2A23",
"popover": "#E7EBE0",
"popover-foreground": "#2B2A23",
"primary": "#7BA38C",
"primary-foreground": "#2B2A23",
"secondary": "#DCE2D5",
"secondary-foreground": "#4E7A66",
"muted": "#DCE2D5",
"muted-foreground": "#6E7264",
"accent": "#D7642C",
"accent-foreground": "#F7F4EC",
"destructive": "#B14A35",
"destructive-foreground": "#F7F4EC",
"border": "#CFD4C5",
"input": "#F2EEE3",
"ring": "#7BA38C",
"chart-1": "#7BA38C",
"chart-2": "#4E7A66",
"chart-3": "#D7642C",
"chart-4": "#3D3026",
"chart-5": "#C6912F",
"radius": "1.5rem"
},
"dark": {
"background": "#23211B",
"foreground": "#EDE7DA",
"card": "#2C2A22",
"card-foreground": "#EDE7DA",
"popover": "#2C2A22",
"popover-foreground": "#EDE7DA",
"primary": "#7BA38C",
"primary-foreground": "#1B1A14",
"secondary": "#3A3830",
"secondary-foreground": "#A7C4B2",
"muted": "#3A3830",
"muted-foreground": "#A7AB9C",
"accent": "#D7642C",
"accent-foreground": "#F7F4EC",
"destructive": "#C25A43",
"destructive-foreground": "#F7F4EC",
"border": "#3A3830",
"input": "#2C2A22",
"ring": "#7BA38C",
"chart-1": "#7BA38C",
"chart-2": "#A7C4B2",
"chart-3": "#D7642C",
"chart-4": "#C6912F",
"chart-5": "#5C8896",
"radius": "1.5rem"
}
}
}
# Celadon shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019efdd9-8a27-7f23-a206-ed48cae66ca2`
Slug: `celadon`
## Intent
Celadon is a contemplative interface language for places kept slowly — gardens, archives, sanctuaries — rendered as kiln-fired glaze. Information settles into glaze pools that gather dark at a tile's lower rim and run pale at the top, the day reads as a row of stepping stones across still water, and one warm persimmon season-mark tells you what is worth catching right now. It refines the Moss Reflection Garden idea — calm before efficiency, a measured reading path, one seasonal accent, raked breathing room — but re-fires it in a single material: glazed ceramic, glossy and crackled, never thin ink-line botanical wash.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"bg": "#F2EEE3",
"surface": "#E7EBE0",
"surface_2": "#DCE2D5",
"text": "#2B2A23",
"muted": "#6E7264",
"border": "#CFD4C5",
"accent": "#7BA38C",
"accent_strong": "#4E7A66",
"accent_2": "#D7642C",
"accent_3": "#3D3026",
"on_accent": "#F7F4EC",
"success": "#5E8A5C",
"warning": "#C6912F",
"error": "#B14A35",
"info": "#5C8896"
}
Typography:
{
"base_size": "17px",
"body_font": "Inter",
"heading_font": "Spectral",
"mono_font": "JetBrains Mono",
"heading_weight": "600",
"heading_transform": "none",
"letter_spacing": "-0.02em",
"line_height": 1.55,
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Spectral:wght@400;500;600;700&family=Inter:wght@400;500;600&family=JetBrains+Mono:wght@400;500&display=swap"
}
## Visual character to preserve
- The glaze pool: every content surface is a fired tile with an inner gradient rising from the lower rim — pale and luminous at the top, gathering into a deep iron-brown at the bottom edge, the way real glaze runs and pools at a vessel's foot. It is the only on-surface shadow; there are no borders.
- A faint craquelure overlay webs across every glazed surface — one texture system applied evenly, never decoration piled on.
- The stepping-stone path: discs along a dashed jade glaze line carry navigation and timelines — jade by default, deep-celadon for completed, persimmon for the one season-mark stone.
- Spectral serif display with one persimmon highlighter-marked word, calm 17px Inter body, and JetBrains Mono uppercase placards reading like garden placards; pond meters fill from the bottom like a filling pond.
## ShadSync visual profile
{
"family": "editorial",
"material": "flat",
"contour": "default",
"border": "dashed",
"underlay": false,
"grain": true,
"stickerBadges": false,
"motion": "still",
"density": "dense",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/celadon/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Pool colour at the lower rim of every surface; keep the field jade and the ground warm bisque.; Use exactly one persimmon season-mark per view, for the rarity.; Keep the reading path measured — stone to stone, generous breathing room around each module.; Carry semantic state in a labelled pill or round icon plus text, never colour alone.
- Do not: Default to white, or wash the ground pale and muddy.; Add a second warm accent, or let the persimmon flood more than one element.; Box navigation into a floating pill, or nest cards.; Return to thin ink-line botanical drawing — the medium is fired glaze.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function CeladonShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Celadon</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"grid": "Desktop content caps and centres at 1180–1200px; only the full-bleed glazed hero spans 100vw. A spacious asymmetrical grid: a wide hero, then glaze-tile modules placed as a stepping path with raked space between them. Tablet keeps stacked tiles; mobile becomes a single calm column.",
"whitespace": "Whitespace is raked sand — broad, intentional, left unfilled around every glaze tile.",
"density": "low",
"responsive": "Every artifact renders from ~390px to 2560px+. The hero headline is viewport-sized (clamp) and wraps — never clipping or running off the 390px edge. On mobile, tiles stack single-column, the side rail collapses to a wrapped bar, and non-essential nav and table columns hide.",
"breakpoints": {
"mobile": "0px",
"tablet": "780px",
"desktop": "1080px"
}
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019efdd9-8a27-7f23-a206-ed48cae66ca2",
"name": "Celadon",
"slug": "celadon"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"The glaze pool: every content surface is a fired tile with an inner gradient rising from the lower rim — pale and luminous at the top, gathering into a deep iron-brown at the bottom edge, the way real glaze runs and pools at a vessel's foot. It is the only on-surface shadow; there are no borders.",
"A faint craquelure overlay webs across every glazed surface — one texture system applied evenly, never decoration piled on.",
"The stepping-stone path: discs along a dashed jade glaze line carry navigation and timelines — jade by default, deep-celadon for completed, persimmon for the one season-mark stone.",
"Spectral serif display with one persimmon highlighter-marked word, calm 17px Inter body, and JetBrains Mono uppercase placards reading like garden placards; pond meters fill from the bottom like a filling pond."
],
"visualProfile": {
"family": "editorial",
"material": "flat",
"contour": "default",
"border": "dashed",
"underlay": false,
"grain": true,
"stickerBadges": false,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Celadon launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Pool colour at the lower rim of every surface; keep the field jade and the ground warm bisque.",
"Use exactly one persimmon season-mark per view, for the rarity.",
"Keep the reading path measured — stone to stone, generous breathing room around each module.",
"Carry semantic state in a labelled pill or round icon plus text, never colour alone."
],
"dont": [
"Default to white, or wash the ground pale and muddy.",
"Add a second warm accent, or let the persimmon flood more than one element.",
"Box navigation into a floating pill, or nest cards.",
"Return to thin ink-line botanical drawing — the medium is fired glaze."
]
}
}