CRT Dream Glow
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Download DESIGN.md
Portable DESIGN.md source of truth for most agents and apps.
specification
philosophy
tokens
borders4 items
- accent width
- 2px
- character
- cyan primary borders with magenta offset ghost lines for active states
- default width
- 1px
- style
- solid with occasional dashed grid dividers
colors12 items
motion3 items
- duration
- 180ms
- easing
- steps(4, end)
- philosophy
- motion should snap in short scanline steps, blinking once for state changes and never floating smoothly
radii5 items
- full
- 9999px
- lg
- 0
- md
- 0
- none
- 0
- sm
- 0
shadows3 items
- lg
- 0 0 48px rgba(34,231,255,.22), 0 0 64px rgba(255,43,214,.18)
- md
- 0 0 24px rgba(255,43,214,.28), inset 0 0 18px rgba(34,231,255,.08)
- sm
- 0 0 10px rgba(34,231,255,.25)
spacing2 items
- base
- 8px
- scale
- 4, 8, 12, 16, 24, 32, 48, 64
surfaces3 items
- bg pattern
- radial black CRT vignette over repeating scanlines and a faint 24px bitmap grid
- card style
- square panes, cyan 1px borders, inset bloom, clipped pixel corner tabs
- treatment
- nearly black phosphor glass with visible scanline texture
typography8 items
- base size
- 16px
- body font
- Atkinson Hyperlegible
- google fonts url
- https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:wght@400;700&family=IBM+Plex+Mono:wght@400;500;700&family=Pixelify+Sans:wght@500;600;700&display=swap
- heading font
- Pixelify Sans
- letter spacing
- -0.01em
- line height
- 1.48
- mono font
- IBM Plex Mono
- scale ratio
- 1.25
rules
Build screens as nested pixel panes on an 8px grid: left rail, command header, central signal map, and stacked telemetry cards with visible tile alignment.
Medium-high density is acceptable when modules remain gridded; leave black buffer channels between panes so the glow can breathe.
Use large misregistered bitmap headings for orientation, crisp body copy for tasks, mono labels for coordinates, and saturated glow only for primary actions or live states.
layout
mobile 0-767px stacks panes; tablet 768-1099px uses two columns; desktop 1100px+ uses rail, command strip, and asymmetric dashboard.
8px base spacing with 24px macro bitmap columns and square module gutters; desktop uses a rail plus 12-column content grid.
Whitespace is black signal silence: keep 16-32px channels between panes and avoid filling every dark area with decoration.
guidance
- Use cyan/magenta glow as an interaction material, not as background confetti.
- Keep body text in a readable humanist font and reserve pixel fonts for headings and labels.
- Render data as cells, scan bands, and tile maps so pixel logic remains structural.
- Test on dark backgrounds for contrast because the language depends on black negative space.
- Do not use rounded glassmorphism cards or smooth pastel gradients.
- Do not make long paragraphs in pixel fonts.
- Do not add random arcade icons unless they explain a product state.
- Do not blur so heavily that borders, text, or chart cells lose crispness.
katagami spec
# CRT Dream Glow ## Philosophy CRT Dream Glow turns pixel art into a contemporary night-interface language: scanline black foundations, magenta-cyan phosphor bloom, square bitmap structure, and intentional RGB misregistration for products that should feel like a luminous arcade control room rather than retro costume. ### Values - Legible phosphor glow over nostalgic clutter - Bitmap discipline with high-taste negative space - UI states expressed as light, scan, and grid alignment - Scene-first systems for tools, dashboards, packaging, and game-adjacent brands ### Anti-Values - Fake 8-bit decoration pasted onto normal SaaS cards - Rainbow vaporwave gradients without structural grid logic - Tiny illegible pixel fonts for body copy ### Visual Character - A black radial CRT shell uses repeating-linear-gradient scanlines plus a 24px bitmap grid overlay on the body background. - Cards are square-corner phosphor panes with 1px cyan borders, inset magenta/cyan glow, and clipped corner pixels made with pseudo-elements. - Headlines use Pixelify Sans with layered text-shadow offsets in cyan and magenta to create controlled RGB misregistration. - Interface modules align to an 8px pixel grid with no soft radius except pill status chips, keeping buttons and panels tile-like. - Charts and progress surfaces are rendered as stepped bitmap bars, dotted matrices, and tile maps instead of smooth vector decoration. ## Tokens ### Borders - **Accent Width**: 2px - **Character**: cyan primary borders with magenta offset ghost lines for active states - **Default Width**: 1px - **Style**: solid with occasional dashed grid dividers ### Colors | Name | Value | |------|-------| | accent | `#a7ff3f` | | background | `#050509` | | border | `#1adff5` | | error | `#ff426d` | | info | `#7ac7ff` | | muted | `#7e86a8` | | primary | `#ff2bd6` | | secondary | `#22e7ff` | | success | `#5cff8d` | | surface | `#10101a` | | text | `#f4f7ff` | | warning | `#ffd84a` | ### Motion - **Duration**: 180ms - **Easing**: steps(4, end) - **Philosophy**: motion should snap in short scanline steps, blinking once for state changes and never floating smoothly ### Radii - **Full**: 9999px - **Lg**: 0 - **Md**: 0 - **None**: 0 - **Sm**: 0 ### Shadows - **Lg**: 0 0 48px rgba(34,231,255,.22), 0 0 64px rgba(255,43,214,.18) - **Md**: 0 0 24px rgba(255,43,214,.28), inset 0 0 18px rgba(34,231,255,.08) - **Sm**: 0 0 10px rgba(34,231,255,.25) ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64] ### Surfaces - **Bg Pattern**: radial black CRT vignette over repeating scanlines and a faint 24px bitmap grid - **Card Style**: square panes, cyan 1px borders, inset bloom, clipped pixel corner tabs - **Treatment**: nearly black phosphor glass with visible scanline texture ### Typography - **Base Size**: 16px - **Body Font**: Atkinson Hyperlegible - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:wght@400;700&family=IBM+Plex+Mono:wght@400;500;700&family=Pixelify+Sans:wght@500;600;700&display=swap - **Heading Font**: Pixelify Sans - **Letter Spacing**: -0.01em - **Line Height**: 1.48 - **Mono Font**: IBM Plex Mono - **Scale Ratio**: 1.25 ## Rules ### Composition Build screens as nested pixel panes on an 8px grid: left rail, command header, central signal map, and stacked telemetry cards with visible tile alignment. ### Density Medium-high density is acceptable when modules remain gridded; leave black buffer channels between panes so the glow can breathe. ### Hierarchy Use large misregistered bitmap headings for orientation, crisp body copy for tasks, mono labels for coordinates, and saturated glow only for primary actions or live states. ### Signature Patterns - RGB split type: duplicate text shadows at +2px cyan and -2px magenta only on headings, active nav, and numeric readouts. - Scanline glass panels: every major container receives a transparent repeating-linear-gradient overlay clipped inside square cyan borders. - Pixel-corner panes: cards and dialogs use 8px pseudo-element corner blocks that simulate missing CRT mask pixels. - Stepped signal graphics: progress, charts, maps, and sliders are composed from discrete square cells instead of continuous curves. - Terminal blink accents: focus rings, badges, and selected tabs use one-step magenta/cyan offset shadows rather than soft default outlines. ## Layout ### Breakpoints mobile 0-767px stacks panes; tablet 768-1099px uses two columns; desktop 1100px+ uses rail, command strip, and asymmetric dashboard. ### Grid 8px base spacing with 24px macro bitmap columns and square module gutters; desktop uses a rail plus 12-column content grid. ### Whitespace Whitespace is black signal silence: keep 16-32px channels between panes and avoid filling every dark area with decoration. ## Guidance ### Do - Use cyan/magenta glow as an interaction material, not as background confetti. - Keep body text in a readable humanist font and reserve pixel fonts for headings and labels. - Render data as cells, scan bands, and tile maps so pixel logic remains structural. - Test on dark backgrounds for contrast because the language depends on black negative space. ### Don't - Do not use rounded glassmorphism cards or smooth pastel gradients. - Do not make long paragraphs in pixel fonts. - Do not add random arcade icons unless they explain a product state. - Do not blur so heavily that borders, text, or chart cells lose crispness.
DESIGN.md
---
version: "alpha"
name: "CRT Dream Glow"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
accent: "#a7ff3f"
background: "#050509"
border: "#1adff5"
error: "#ff426d"
info: "#7ac7ff"
muted: "#7e86a8"
primary: "#ff2bd6"
secondary: "#22e7ff"
success: "#5cff8d"
surface: "#10101a"
text: "#f4f7ff"
warning: "#ffd84a"
typography:
headline-lg:
fontFamily: "Pixelify Sans"
fontSize: "1.953rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.01em"
headline-md:
fontFamily: "Pixelify Sans"
fontSize: "1.563rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.01em"
body-md:
fontFamily: "Atkinson Hyperlegible"
fontSize: "16px"
fontWeight: 400
lineHeight: 1.48
letterSpacing: "-0.01em"
label-md:
fontFamily: "IBM Plex Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
full: "9999px"
lg: "0px"
md: "0px"
none: "0px"
sm: "0px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
components:
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-background:
backgroundColor: "{colors.background}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-warning:
backgroundColor: "{colors.warning}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# CRT Dream Glow
## Overview
CRT Dream Glow turns pixel art into a contemporary night-interface language: scanline black foundations, magenta-cyan phosphor bloom, square bitmap structure, and intentional RGB misregistration for products that should feel like a luminous arcade control room rather than retro costume.
### Values
- Legible phosphor glow over nostalgic clutter
- Bitmap discipline with high-taste negative space
- UI states expressed as light, scan, and grid alignment
- Scene-first systems for tools, dashboards, packaging, and game-adjacent brands
### Anti-Values
- Fake 8-bit decoration pasted onto normal SaaS cards
- Rainbow vaporwave gradients without structural grid logic
- Tiny illegible pixel fonts for body copy
### Visual Character
- A black radial CRT shell uses repeating-linear-gradient scanlines plus a 24px bitmap grid overlay on the body background.
- Cards are square-corner phosphor panes with 1px cyan borders, inset magenta/cyan glow, and clipped corner pixels made with pseudo-elements.
- Headlines use Pixelify Sans with layered text-shadow offsets in cyan and magenta to create controlled RGB misregistration.
- Interface modules align to an 8px pixel grid with no soft radius except pill status chips, keeping buttons and panels tile-like.
- Charts and progress surfaces are rendered as stepped bitmap bars, dotted matrices, and tile maps instead of smooth vector decoration.
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| accent | `#a7ff3f` |
| background | `#050509` |
| border | `#1adff5` |
| error | `#ff426d` |
| info | `#7ac7ff` |
| muted | `#7e86a8` |
| primary | `#ff2bd6` |
| secondary | `#22e7ff` |
| success | `#5cff8d` |
| surface | `#10101a` |
| text | `#f4f7ff` |
| warning | `#ffd84a` |
## Typography
- **Headline-Lg**: Pixelify Sans, 1.953rem, weight 700, line-height 1.1.
- **Headline-Md**: Pixelify Sans, 1.563rem, weight 600, line-height 1.15.
- **Body-Md**: Atkinson Hyperlegible, 16px, weight 400, line-height 1.48.
- **Label-Md**: IBM Plex Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
### Breakpoints
mobile 0-767px stacks panes; tablet 768-1099px uses two columns; desktop 1100px+ uses rail, command strip, and asymmetric dashboard.
### Grid
8px base spacing with 24px macro bitmap columns and square module gutters; desktop uses a rail plus 12-column content grid.
### Whitespace
Whitespace is black signal silence: keep 16-32px channels between panes and avoid filling every dark area with decoration.
## Elevation & Depth
### Shadows
- **Lg**: 0 0 48px rgba(34,231,255,.22), 0 0 64px rgba(255,43,214,.18)
- **Md**: 0 0 24px rgba(255,43,214,.28), inset 0 0 18px rgba(34,231,255,.08)
- **Sm**: 0 0 10px rgba(34,231,255,.25)
## Shapes
### Rounded
- **Full**: `9999px`
- **Lg**: `0px`
- **Md**: `0px`
- **None**: `0px`
- **Sm**: `0px`
### Surfaces
- **Bg Pattern**: radial black CRT vignette over repeating scanlines and a faint 24px bitmap grid
- **Card Style**: square panes, cyan 1px borders, inset bloom, clipped pixel corner tabs
- **Treatment**: nearly black phosphor glass with visible scanline texture
### Borders
- **Accent Width**: 2px
- **Character**: cyan primary borders with magenta offset ghost lines for active states
- **Default Width**: 1px
- **Style**: solid with occasional dashed grid dividers
## Components
### Composition
Build screens as nested pixel panes on an 8px grid: left rail, command header, central signal map, and stacked telemetry cards with visible tile alignment.
### Density
Medium-high density is acceptable when modules remain gridded; leave black buffer channels between panes so the glow can breathe.
### Hierarchy
Use large misregistered bitmap headings for orientation, crisp body copy for tasks, mono labels for coordinates, and saturated glow only for primary actions or live states.
### Signature Patterns
- RGB split type: duplicate text shadows at +2px cyan and -2px magenta only on headings, active nav, and numeric readouts.
- Scanline glass panels: every major container receives a transparent repeating-linear-gradient overlay clipped inside square cyan borders.
- Pixel-corner panes: cards and dialogs use 8px pseudo-element corner blocks that simulate missing CRT mask pixels.
- Stepped signal graphics: progress, charts, maps, and sliders are composed from discrete square cells instead of continuous curves.
- Terminal blink accents: focus rings, badges, and selected tabs use one-step magenta/cyan offset shadows rather than soft default outlines.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019e66f7-7e6a-70d3-8641-16a731571b73/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Use cyan/magenta glow as an interaction material, not as background confetti.
- Do Keep body text in a readable humanist font and reserve pixel fonts for headings and labels.
- Do Render data as cells, scan bands, and tile maps so pixel logic remains structural.
- Do Test on dark backgrounds for contrast because the language depends on black negative space.
- Don't Do not use rounded glassmorphism cards or smooth pastel gradients.
- Don't Do not make long paragraphs in pixel fonts.
- Don't Do not add random arcade icons unless they explain a product state.
- Don't Do not blur so heavily that borders, text, or chart cells lose crispness.
shadcn/ui theme
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "crt-dream-glow",
"type": "registry:theme",
"title": "CRT Dream Glow shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#050509",
"foreground": "#f4f7ff",
"card": "#10101a",
"card-foreground": "#f4f7ff",
"popover": "#10101a",
"popover-foreground": "#f4f7ff",
"primary": "#ff2bd6",
"primary-foreground": "#ffffff",
"secondary": "#22e7ff",
"secondary-foreground": "#111111",
"muted": "#7e86a8",
"muted-foreground": "#f4f7ff",
"accent": "#a7ff3f",
"accent-foreground": "#111111",
"destructive": "#ff426d",
"border": "#1adff5",
"input": "#1adff5",
"ring": "#a7ff3f",
"chart-1": "#ff2bd6",
"chart-2": "#22e7ff",
"chart-3": "#a7ff3f",
"chart-4": "#5cff8d",
"chart-5": "#ffd84a",
"sidebar": "#10101a",
"sidebar-foreground": "#f4f7ff",
"sidebar-primary": "#ff2bd6",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#7ac7ff",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#1adff5",
"sidebar-ring": "#a7ff3f",
"radius": "0"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#ff2bd6",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#a7ff3f",
"accent-foreground": "#111111",
"destructive": "#ff426d",
"border": "#303642",
"input": "#303642",
"ring": "#a7ff3f",
"chart-1": "#ff2bd6",
"chart-2": "#22e7ff",
"chart-3": "#a7ff3f",
"chart-4": "#5cff8d",
"chart-5": "#ffd84a",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#ff2bd6",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#a7ff3f",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#303642",
"sidebar-ring": "#a7ff3f",
"radius": "0"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019e66f7-7e6a-70d3-8641-16a731571b73",
"slug": "crt-dream-glow",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
```embodiments
at a glance
Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Components
Components rendered with this language’s tokens — colors, type, and rounded corners as specified.
Spacing
- base8px
- xs4px
- sm8px
- md12px
- lg16px
- xl24px
- 2xl32px
- 3xl48px
- 4xl64px
Shape
implementation kit
DESIGN.md with shadcn
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #050509;
--foreground: #f4f7ff;
--card: #10101a;
--card-foreground: #f4f7ff;
--popover: #10101a;
--popover-foreground: #f4f7ff;
--primary: #ff2bd6;
--primary-foreground: #ffffff;
--secondary: #22e7ff;
--secondary-foreground: #111111;
--muted: #7e86a8;
--muted-foreground: #f4f7ff;
--accent: #a7ff3f;
--accent-foreground: #111111;
--destructive: #ff426d;
--border: #1adff5;
--input: #1adff5;
--ring: #a7ff3f;
--chart-1: #ff2bd6;
--chart-2: #22e7ff;
--chart-3: #a7ff3f;
--chart-4: #5cff8d;
--chart-5: #ffd84a;
--sidebar: #10101a;
--sidebar-foreground: #f4f7ff;
--sidebar-primary: #ff2bd6;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #7ac7ff;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #1adff5;
--sidebar-ring: #a7ff3f;
--radius: 0;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #ff2bd6;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #a7ff3f;
--accent-foreground: #111111;
--destructive: #ff426d;
--border: #303642;
--input: #303642;
--ring: #a7ff3f;
--chart-1: #ff2bd6;
--chart-2: #22e7ff;
--chart-3: #a7ff3f;
--chart-4: #5cff8d;
--chart-5: #ffd84a;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #ff2bd6;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #a7ff3f;
--sidebar-accent-foreground: #111111;
--sidebar-border: #303642;
--sidebar-ring: #a7ff3f;
--radius: 0;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function CrtDreamGlowShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">CRT Dream Glow</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "crt-dream-glow",
"type": "registry:theme",
"title": "CRT Dream Glow shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#050509",
"foreground": "#f4f7ff",
"card": "#10101a",
"card-foreground": "#f4f7ff",
"popover": "#10101a",
"popover-foreground": "#f4f7ff",
"primary": "#ff2bd6",
"primary-foreground": "#ffffff",
"secondary": "#22e7ff",
"secondary-foreground": "#111111",
"muted": "#7e86a8",
"muted-foreground": "#f4f7ff",
"accent": "#a7ff3f",
"accent-foreground": "#111111",
"destructive": "#ff426d",
"border": "#1adff5",
"input": "#1adff5",
"ring": "#a7ff3f",
"chart-1": "#ff2bd6",
"chart-2": "#22e7ff",
"chart-3": "#a7ff3f",
"chart-4": "#5cff8d",
"chart-5": "#ffd84a",
"sidebar": "#10101a",
"sidebar-foreground": "#f4f7ff",
"sidebar-primary": "#ff2bd6",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#7ac7ff",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#1adff5",
"sidebar-ring": "#a7ff3f",
"radius": "0"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#ff2bd6",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#a7ff3f",
"accent-foreground": "#111111",
"destructive": "#ff426d",
"border": "#303642",
"input": "#303642",
"ring": "#a7ff3f",
"chart-1": "#ff2bd6",
"chart-2": "#22e7ff",
"chart-3": "#a7ff3f",
"chart-4": "#5cff8d",
"chart-5": "#ffd84a",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#ff2bd6",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#a7ff3f",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#303642",
"sidebar-ring": "#a7ff3f",
"radius": "0"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019e66f7-7e6a-70d3-8641-16a731571b73",
"slug": "crt-dream-glow",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"motion": [
"duration",
"easing",
"philosophy"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
]
}
}
}
# CRT Dream Glow shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019e66f7-7e6a-70d3-8641-16a731571b73`
Slug: `crt-dream-glow`
## Intent
CRT Dream Glow turns pixel art into a contemporary night-interface language: scanline black foundations, magenta-cyan phosphor bloom, square bitmap structure, and intentional RGB misregistration for products that should feel like a luminous arcade control room rather than retro costume.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"accent": "#a7ff3f",
"background": "#050509",
"border": "#1adff5",
"error": "#ff426d",
"info": "#7ac7ff",
"muted": "#7e86a8",
"primary": "#ff2bd6",
"secondary": "#22e7ff",
"success": "#5cff8d",
"surface": "#10101a",
"text": "#f4f7ff",
"warning": "#ffd84a"
}
Typography:
{
"base_size": "16px",
"body_font": "Atkinson Hyperlegible",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:wght@400;700&family=IBM+Plex+Mono:wght@400;500;700&family=Pixelify+Sans:wght@500;600;700&display=swap",
"heading_font": "Pixelify Sans",
"letter_spacing": "-0.01em",
"line_height": 1.48,
"mono_font": "IBM Plex Mono",
"scale_ratio": 1.25
}
## Visual character to preserve
- A black radial CRT shell uses repeating-linear-gradient scanlines plus a 24px bitmap grid overlay on the body background.
- Cards are square-corner phosphor panes with 1px cyan borders, inset magenta/cyan glow, and clipped corner pixels made with pseudo-elements.
- Headlines use Pixelify Sans with layered text-shadow offsets in cyan and magenta to create controlled RGB misregistration.
- Interface modules align to an 8px pixel grid with no soft radius except pill status chips, keeping buttons and panels tile-like.
- Charts and progress surfaces are rendered as stepped bitmap bars, dotted matrices, and tile maps instead of smooth vector decoration.
## ShadSync visual profile
{
"family": "brutalist",
"material": "ink",
"contour": "pebble",
"border": "dashed",
"underlay": true,
"grain": true,
"stickerBadges": true,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/crt-dream-glow/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Use cyan/magenta glow as an interaction material, not as background confetti.; Keep body text in a readable humanist font and reserve pixel fonts for headings and labels.; Render data as cells, scan bands, and tile maps so pixel logic remains structural.; Test on dark backgrounds for contrast because the language depends on black negative space.
- Do not: Do not use rounded glassmorphism cards or smooth pastel gradients.; Do not make long paragraphs in pixel fonts.; Do not add random arcade icons unless they explain a product state.; Do not blur so heavily that borders, text, or chart cells lose crispness.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function CrtDreamGlowShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">CRT Dream Glow</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"breakpoints": "mobile 0-767px stacks panes; tablet 768-1099px uses two columns; desktop 1100px+ uses rail, command strip, and asymmetric dashboard.",
"grid": "8px base spacing with 24px macro bitmap columns and square module gutters; desktop uses a rail plus 12-column content grid.",
"whitespace": "Whitespace is black signal silence: keep 16-32px channels between panes and avoid filling every dark area with decoration."
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019e66f7-7e6a-70d3-8641-16a731571b73",
"name": "CRT Dream Glow",
"slug": "crt-dream-glow"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"A black radial CRT shell uses repeating-linear-gradient scanlines plus a 24px bitmap grid overlay on the body background.",
"Cards are square-corner phosphor panes with 1px cyan borders, inset magenta/cyan glow, and clipped corner pixels made with pseudo-elements.",
"Headlines use Pixelify Sans with layered text-shadow offsets in cyan and magenta to create controlled RGB misregistration.",
"Interface modules align to an 8px pixel grid with no soft radius except pill status chips, keeping buttons and panels tile-like.",
"Charts and progress surfaces are rendered as stepped bitmap bars, dotted matrices, and tile maps instead of smooth vector decoration."
],
"visualProfile": {
"family": "brutalist",
"material": "ink",
"contour": "pebble",
"border": "solid",
"underlay": true,
"grain": false,
"stickerBadges": true,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "CRT Dream Glow launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Use cyan/magenta glow as an interaction material, not as background confetti.",
"Keep body text in a readable humanist font and reserve pixel fonts for headings and labels.",
"Render data as cells, scan bands, and tile maps so pixel logic remains structural.",
"Test on dark backgrounds for contrast because the language depends on black negative space."
],
"dont": [
"Do not use rounded glassmorphism cards or smooth pastel gradients.",
"Do not make long paragraphs in pixel fonts.",
"Do not add random arcade icons unless they explain a product state.",
"Do not blur so heavily that borders, text, or chart cells lose crispness."
]
}
}