Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Portable DESIGN.md source of truth for most agents and apps.
Compose every screen as a story spread: a strong hero patch, one or two secondary narrative pockets, and a clear left-to-right reading path. Break dense data into themed paper patches rather than uniform cards; never nest cards.
Hierarchy comes from scale, colour patches, and the paste-shadow elevation rather than pure typography. Headings ride irregular blob backplates; primary actions become large friendly pebble shapes; supporting facts tuck into pill ribbons.
Moderate density with generous breathing room — busy in detail, never cramped in layout. Texture lives inside a disciplined macro-grid with roomy gutters.
Every major surface sits on a slightly offset second-colour paper underlay (a blur-free paste-shadow); titles on blob backplates; scalloped ribbon dividers; pasted sticker badges overlapping corners; pebble-shaped controls with explicit focus states.
Desktop uses a spread-like composition with two narrative halves and wide interior gutter; tablet shifts to stacked story bands; mobile becomes a vertical tale with pocket modules and preserved paste-shadow accents. Use minmax(0,1fr) columns and min-width:0 children.
Roomy outer margins, deep section padding, intentional overlap between paper layers. Leave space around decorative patches so texture supports readability instead of crowding it.
Generous; always pad above titles; titles never stuck to container tops.
Renders from ~390px to 2560px+. Single column on mobile, non-essential nav and table columns hidden, no horizontal overflow. On ultra-wide, cap and centre contained content; only the hero spans 100vw.
torn-cut-paper-collage
Imagery is layered hand-torn cut-paper collage with visible fibrous deckle edges and offset paper underlays, on a warm paper ground — the same paste-shadow language the CSS speaks.
Use full-frame torn cut-paper collage for the hero and feature imagery; keep the warm cream/berry/moss/apricot/sky palette; never use flat digital illustration or photography.
# Quire ## Philosophy A torn-paper storybook interface language: every surface is a hand-pasted paper patch over an offset second-colour underlay, so warmth and depth come from paper rather than borders. Screens read like a picture-book spread — tactile, optimistic, and emotionally literate without becoming juvenile. The refined evolution of WhimsiCollage Storybook: same idea and palette family, sharpened to one ownable mechanic. ### Values - child-friendly warmth without babyish simplification - narrative worldbuilding carried by the CSS structure, not just illustration - visible craft, paper grain, and hand-touched imperfection - gentle emotional guidance through colour and shape - friendly discoverability through characterful, clearly-styled affordances ### Anti-Values - sterile product minimalism and white-card SaaS inventories - hard mechanical geometry or glassmorphism as the dominant motif - grey hairline borders and accent edges - mascot overload that replaces information design - decoration without an idea — flourishes piled on by reflex ## Tokens ### Colors | Name | Value | |------|-------| | bg | `#F4E9D6` | | surface | `#FFFBF3` | | surface_2 | `#FBF2E1` | | text | `#2C3A35` | | muted | `#76705F` | | accent | `#E0506E` | | on_accent | `#FFFBF3` | | moss | `#2F6A55` | | apricot | `#F0A05E` | | sky | `#6D8FD6` | | border | `#E4D7BE` | | success | `#2F6A55` | | warning | `#D99A2B` | | error | `#C9543F` | | info | `#6D8FD6` | ### Typography - **Base Size**: 17px - **Body Font**: Averia Serif Libre - **Heading Font**: Sour Gummy - **Mono Font**: IBM Plex Mono - **Heading Weight**: 700 - **Heading Transform**: none - **Letter Spacing**: -0.02em - **Display Line Height**: 1.12 - **Line Height**: 1.55 - **Scale Ratio**: 1.25 - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Averia+Serif+Libre:wght@400;700&family=IBM+Plex+Mono:wght@400;500&family=Sour+Gummy:wght@400;500;700&display=swap ### Radii - **None**: 0px - **Sm**: 16px - **Md**: 24px - **Lg**: 24px - **Full**: 9999px ### Shadows - **Sm**: 0 3px 0 rgba(70,58,42,0.10) - **Md**: 6px 8px 0 rgba(70,58,42,0.08) - **Lg**: 0 14px 28px rgba(70,58,42,0.12) ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64,96] ### Surfaces - **Treatment**: paper - **Bg Pattern**: noise - **Card Style**: warm paper cards on an offset second-colour paste-shadow underlay, no borders ### Borders - **Default Width**: 0px - **Style**: none - **Character**: no borders; depth from offset paste-shadows and paper inset rings on fields only ### Motion - **Duration**: 240ms - **Easing**: cubic-bezier(0.22, 1, 0.36, 1) - **Philosophy**: snappy lifts and tiny collage rotations, never opacity-only fades; settled state visible with no JS, hidden start-state gated behind html.anim ## Rules ### Composition Compose every screen as a story spread: a strong hero patch, one or two secondary narrative pockets, and a clear left-to-right reading path. Break dense data into themed paper patches rather than uniform cards; never nest cards. ### Hierarchy Hierarchy comes from scale, colour patches, and the paste-shadow elevation rather than pure typography. Headings ride irregular blob backplates; primary actions become large friendly pebble shapes; supporting facts tuck into pill ribbons. ### Density Moderate density with generous breathing room — busy in detail, never cramped in layout. Texture lives inside a disciplined macro-grid with roomy gutters. ### Signature Every major surface sits on a slightly offset second-colour paper underlay (a blur-free paste-shadow); titles on blob backplates; scalloped ribbon dividers; pasted sticker badges overlapping corners; pebble-shaped controls with explicit focus states. ## Layout ### Grid Desktop uses a spread-like composition with two narrative halves and wide interior gutter; tablet shifts to stacked story bands; mobile becomes a vertical tale with pocket modules and preserved paste-shadow accents. Use minmax(0,1fr) columns and min-width:0 children. ### Whitespace Roomy outer margins, deep section padding, intentional overlap between paper layers. Leave space around decorative patches so texture supports readability instead of crowding it. ### Density Generous; always pad above titles; titles never stuck to container tops. ### Responsive Renders from ~390px to 2560px+. Single column on mobile, non-essential nav and table columns hidden, no horizontal overflow. On ultra-wide, cap and centre contained content; only the hero spans 100vw. ### Breakpoints - **Lg**: 1200px+ - **Md**: 900–1199px - **Sm**: 640–899px - **Xs**: below 640px ## Guidance ### Do - Give every major surface an offset second-colour paste-shadow underlay; let depth come from paper, not borders - Pair warm cream neutrals with berry, moss, and apricot like highlighters, with sky kept cool for information - Treat forms, menus, and metrics as story props embedded in a specific narrative scene - Ride section titles on irregular blob backplates and divide sections with scalloped paper ribbons - Style every control as a pebble, sticker, ribbon, or paper patch with explicit visible focus states - Make one panel dominant and let smaller pockets tuck around it like a picture-book spread ### Don't - Flatten everything into identical white cards or a generic SaaS component inventory - Use neon saturation or toy-store primaries, or pastel background washes - Default to sharp corners, hairlines, glassmorphism, mechanical grey borders, or accent edges on cards - Mix arbitrary corner radii — use 16px for fields, 24px for surfaces, 9999px for pills - Hide the collage identity in illustrations only; the CSS structure must carry it - Sacrifice legibility for texture, or pile on flourishes without an idea ### Accessibility Maintain AA contrast on all copy (ink on paper), use large friendly hit targets, visible moss or berry focus rings, and keep paper texture behind text low-contrast. Respect prefers-reduced-motion; the settled page renders without JavaScript. ## Imagery Direction ### Pairs With torn-cut-paper-collage ### Summary Imagery is layered hand-torn cut-paper collage with visible fibrous deckle edges and offset paper underlays, on a warm paper ground — the same paste-shadow language the CSS speaks. ### Subjects - storybook landscapes - friendly animals - everyday objects as props - warm domestic scenes - meadows and lanterns ### Usage Use full-frame torn cut-paper collage for the hero and feature imagery; keep the warm cream/berry/moss/apricot/sky palette; never use flat digital illustration or photography.
---
version: "alpha"
name: "Quire"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
bg: "#F4E9D6"
surface: "#FFFBF3"
surface_2: "#FBF2E1"
text: "#2C3A35"
muted: "#76705F"
accent: "#E0506E"
on_accent: "#FFFBF3"
moss: "#2F6A55"
apricot: "#F0A05E"
sky: "#6D8FD6"
border: "#E4D7BE"
success: "#2F6A55"
warning: "#D99A2B"
error: "#C9543F"
info: "#6D8FD6"
typography:
headline-lg:
fontFamily: "Sour Gummy"
fontSize: "2.075rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.02em"
headline-md:
fontFamily: "Sour Gummy"
fontSize: "1.66rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.02em"
body-md:
fontFamily: "Averia Serif Libre"
fontSize: "17px"
fontWeight: 400
lineHeight: 1.55
letterSpacing: "-0.02em"
label-md:
fontFamily: "IBM Plex Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
none: "0px"
sm: "16px"
md: "24px"
lg: "24px"
full: "9999px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
step-8: "96px"
components:
color-reference-bg:
backgroundColor: "{colors.bg}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-surface_2:
backgroundColor: "{colors.surface_2}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-on_accent:
backgroundColor: "{colors.on_accent}"
color-reference-moss:
backgroundColor: "{colors.moss}"
color-reference-apricot:
backgroundColor: "{colors.apricot}"
color-reference-sky:
backgroundColor: "{colors.sky}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-warning:
backgroundColor: "{colors.warning}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
button-primary:
backgroundColor: "{colors.accent}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Quire
## Overview
A torn-paper storybook interface language: every surface is a hand-pasted paper patch over an offset second-colour underlay, so warmth and depth come from paper rather than borders. Screens read like a picture-book spread — tactile, optimistic, and emotionally literate without becoming juvenile. The refined evolution of WhimsiCollage Storybook: same idea and palette family, sharpened to one ownable mechanic.
### Values
- child-friendly warmth without babyish simplification
- narrative worldbuilding carried by the CSS structure, not just illustration
- visible craft, paper grain, and hand-touched imperfection
- gentle emotional guidance through colour and shape
- friendly discoverability through characterful, clearly-styled affordances
### Anti-Values
- sterile product minimalism and white-card SaaS inventories
- hard mechanical geometry or glassmorphism as the dominant motif
- grey hairline borders and accent edges
- mascot overload that replaces information design
- decoration without an idea — flourishes piled on by reflex
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| bg | `#F4E9D6` |
| surface | `#FFFBF3` |
| surface_2 | `#FBF2E1` |
| text | `#2C3A35` |
| muted | `#76705F` |
| accent | `#E0506E` |
| on_accent | `#FFFBF3` |
| moss | `#2F6A55` |
| apricot | `#F0A05E` |
| sky | `#6D8FD6` |
| border | `#E4D7BE` |
| success | `#2F6A55` |
| warning | `#D99A2B` |
| error | `#C9543F` |
| info | `#6D8FD6` |
## Typography
- **Headline-Lg**: Sour Gummy, 2.075rem, weight 700, line-height 1.1.
- **Headline-Md**: Sour Gummy, 1.66rem, weight 600, line-height 1.15.
- **Body-Md**: Averia Serif Libre, 17px, weight 400, line-height 1.55.
- **Label-Md**: IBM Plex Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
- **Step-8**: `96px`
### Grid
Desktop uses a spread-like composition with two narrative halves and wide interior gutter; tablet shifts to stacked story bands; mobile becomes a vertical tale with pocket modules and preserved paste-shadow accents. Use minmax(0,1fr) columns and min-width:0 children.
### Whitespace
Roomy outer margins, deep section padding, intentional overlap between paper layers. Leave space around decorative patches so texture supports readability instead of crowding it.
### Density
Generous; always pad above titles; titles never stuck to container tops.
### Responsive
Renders from ~390px to 2560px+. Single column on mobile, non-essential nav and table columns hidden, no horizontal overflow. On ultra-wide, cap and centre contained content; only the hero spans 100vw.
### Breakpoints
- **Lg**: 1200px+
- **Md**: 900–1199px
- **Sm**: 640–899px
- **Xs**: below 640px
## Elevation & Depth
### Shadows
- **Sm**: 0 3px 0 rgba(70,58,42,0.10)
- **Md**: 6px 8px 0 rgba(70,58,42,0.08)
- **Lg**: 0 14px 28px rgba(70,58,42,0.12)
## Shapes
### Rounded
- **None**: `0px`
- **Sm**: `16px`
- **Md**: `24px`
- **Lg**: `24px`
- **Full**: `9999px`
### Surfaces
- **Treatment**: paper
- **Bg Pattern**: noise
- **Card Style**: warm paper cards on an offset second-colour paste-shadow underlay, no borders
### Borders
- **Default Width**: 0px
- **Style**: none
- **Character**: no borders; depth from offset paste-shadows and paper inset rings on fields only
## Components
### Composition
Compose every screen as a story spread: a strong hero patch, one or two secondary narrative pockets, and a clear left-to-right reading path. Break dense data into themed paper patches rather than uniform cards; never nest cards.
### Hierarchy
Hierarchy comes from scale, colour patches, and the paste-shadow elevation rather than pure typography. Headings ride irregular blob backplates; primary actions become large friendly pebble shapes; supporting facts tuck into pill ribbons.
### Density
Moderate density with generous breathing room — busy in detail, never cramped in layout. Texture lives inside a disciplined macro-grid with roomy gutters.
### Signature
Every major surface sits on a slightly offset second-colour paper underlay (a blur-free paste-shadow); titles on blob backplates; scalloped ribbon dividers; pasted sticker badges overlapping corners; pebble-shaped controls with explicit focus states.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019ef73d-0680-7c83-94f4-113a79a5f834/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Give every major surface an offset second-colour paste-shadow underlay; let depth come from paper, not borders
- Do Pair warm cream neutrals with berry, moss, and apricot like highlighters, with sky kept cool for information
- Do Treat forms, menus, and metrics as story props embedded in a specific narrative scene
- Do Ride section titles on irregular blob backplates and divide sections with scalloped paper ribbons
- Do Style every control as a pebble, sticker, ribbon, or paper patch with explicit visible focus states
- Do Make one panel dominant and let smaller pockets tuck around it like a picture-book spread
- Don't Flatten everything into identical white cards or a generic SaaS component inventory
- Don't Use neon saturation or toy-store primaries, or pastel background washes
- Don't Default to sharp corners, hairlines, glassmorphism, mechanical grey borders, or accent edges on cards
- Don't Mix arbitrary corner radii — use 16px for fields, 24px for surfaces, 9999px for pills
- Don't Hide the collage identity in illustrations only; the CSS structure must carry it
- Don't Sacrifice legibility for texture, or pile on flourishes without an idea
### Accessibility
Maintain AA contrast on all copy (ink on paper), use large friendly hit targets, visible moss or berry focus rings, and keep paper texture behind text low-contrast. Respect prefers-reduced-motion; the settled page renders without JavaScript.
## Imagery Direction
### Pairs With
torn-cut-paper-collage
### Summary
Imagery is layered hand-torn cut-paper collage with visible fibrous deckle edges and offset paper underlays, on a warm paper ground — the same paste-shadow language the CSS speaks.
### Subjects
- storybook landscapes
- friendly animals
- everyday objects as props
- warm domestic scenes
- meadows and lanterns
### Usage
Use full-frame torn cut-paper collage for the hero and feature imagery; keep the warm cream/berry/moss/apricot/sky palette; never use flat digital illustration or photography.
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "quire",
"type": "registry:theme",
"title": "Quire shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#F4E9D6",
"foreground": "#2C3A35",
"card": "#FFFBF3",
"card-foreground": "#2C3A35",
"popover": "#FFFBF3",
"popover-foreground": "#2C3A35",
"primary": "#2C3A35",
"primary-foreground": "#ffffff",
"secondary": "#f4f4f5",
"secondary-foreground": "#111111",
"muted": "#76705F",
"muted-foreground": "#2C3A35",
"accent": "#E0506E",
"accent-foreground": "#ffffff",
"destructive": "#C9543F",
"border": "#E4D7BE",
"input": "#E4D7BE",
"ring": "#E0506E",
"chart-1": "#2C3A35",
"chart-2": "#f4f4f5",
"chart-3": "#E0506E",
"chart-4": "#2F6A55",
"chart-5": "#D99A2B",
"sidebar": "#FFFBF3",
"sidebar-foreground": "#2C3A35",
"sidebar-primary": "#2C3A35",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#6D8FD6",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#E4D7BE",
"sidebar-ring": "#E0506E",
"radius": "24px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#2C3A35",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#E0506E",
"accent-foreground": "#ffffff",
"destructive": "#C9543F",
"border": "#303642",
"input": "#303642",
"ring": "#E0506E",
"chart-1": "#2C3A35",
"chart-2": "#f4f4f5",
"chart-3": "#E0506E",
"chart-4": "#2F6A55",
"chart-5": "#D99A2B",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#2C3A35",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#E0506E",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#E0506E",
"radius": "24px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019ef73d-0680-7c83-94f4-113a79a5f834",
"slug": "quire",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"colors": [
"accent",
"apricot",
"bg",
"border",
"error",
"info",
"moss",
"muted",
"on_accent",
"sky",
"success",
"surface",
"surface_2",
"text",
"warning"
],
"typography": [
"base_size",
"body_font",
"display_line_height",
"google_fonts_url",
"heading_font",
"heading_transform",
"heading_weight",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"borders": [
"character",
"default_width",
"style"
],
"motion": [
"duration",
"easing",
"philosophy"
]
}
}
}
```The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Agent-generated
Keep Quireand swap a palette and an art style onto it — the landing & dashboard recolor live. The Studio does the same with all three lanes free.
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #F4E9D6;
--foreground: #2C3A35;
--card: #FFFBF3;
--card-foreground: #2C3A35;
--popover: #FFFBF3;
--popover-foreground: #2C3A35;
--primary: #2C3A35;
--primary-foreground: #ffffff;
--secondary: #f4f4f5;
--secondary-foreground: #111111;
--muted: #76705F;
--muted-foreground: #2C3A35;
--accent: #E0506E;
--accent-foreground: #ffffff;
--destructive: #C9543F;
--border: #E4D7BE;
--input: #E4D7BE;
--ring: #E0506E;
--chart-1: #2C3A35;
--chart-2: #f4f4f5;
--chart-3: #E0506E;
--chart-4: #2F6A55;
--chart-5: #D99A2B;
--sidebar: #FFFBF3;
--sidebar-foreground: #2C3A35;
--sidebar-primary: #2C3A35;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #6D8FD6;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #E4D7BE;
--sidebar-ring: #E0506E;
--radius: 24px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #2C3A35;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #E0506E;
--accent-foreground: #ffffff;
--destructive: #C9543F;
--border: #303642;
--input: #303642;
--ring: #E0506E;
--chart-1: #2C3A35;
--chart-2: #f4f4f5;
--chart-3: #E0506E;
--chart-4: #2F6A55;
--chart-5: #D99A2B;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #2C3A35;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #E0506E;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #303642;
--sidebar-ring: #E0506E;
--radius: 24px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function QuireShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Quire</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "quire",
"type": "registry:theme",
"author": "katagami-agent",
"title": "Quire — torn-paper storybook",
"description": "A warm cream-paper theme whose surfaces sit on offset second-colour paste-shadows; berry, moss and apricot used like highlighters over a tactile page. Honours the language's pebble radii (16/24/9999), no borders, and paper-shadow elevation.",
"visualProfile": {
"id": "quire-paper-collage",
"ground": "light-warm",
"material": "torn-paper",
"elevation": "offset-paste-shadow",
"radius": "pebble",
"borders": "none",
"texture": "paper-grain-noise",
"accentUse": "highlighter",
"signature": "every card sits on a slightly offset second-colour paper underlay (::before) that casts a hard, blur-free paste-shadow; titles ride irregular blob backplates; badges are pasted stickers"
},
"cssVars": {
"theme": {
"font-sans": "Averia Serif Libre, Georgia, serif",
"font-display": "Sour Gummy, ui-rounded, system-ui, sans-serif",
"font-mono": "IBM Plex Mono, ui-monospace, monospace",
"radius": "24px"
},
"light": {
"background": "#F4E9D6",
"foreground": "#2C3A35",
"card": "#FFFBF3",
"card-foreground": "#2C3A35",
"popover": "#FFFBF3",
"popover-foreground": "#2C3A35",
"primary": "#2F6A55",
"primary-foreground": "#FFFBF3",
"secondary": "#FBF2E1",
"secondary-foreground": "#2F6A55",
"muted": "#FBF2E1",
"muted-foreground": "#76705F",
"accent": "#E0506E",
"accent-foreground": "#FFFBF3",
"destructive": "#C9543F",
"destructive-foreground": "#FFFBF3",
"border": "#E4D7BE",
"input": "#E4D7BE",
"ring": "#2F6A55",
"chart-1": "#E0506E",
"chart-2": "#2F6A55",
"chart-3": "#F0A05E",
"chart-4": "#6D8FD6",
"chart-5": "#D99A2B",
"radius": "24px"
},
"dark": {
"background": "#2A2620",
"foreground": "#F4E9D6",
"card": "#332E26",
"card-foreground": "#F4E9D6",
"popover": "#332E26",
"popover-foreground": "#F4E9D6",
"primary": "#6AA288",
"primary-foreground": "#1F1B16",
"secondary": "#3C362C",
"secondary-foreground": "#F4E9D6",
"muted": "#3C362C",
"muted-foreground": "#C3B79C",
"accent": "#EC8499",
"accent-foreground": "#1F1B16",
"destructive": "#D9745F",
"destructive-foreground": "#1F1B16",
"border": "#4A4338",
"input": "#4A4338",
"ring": "#6AA288",
"chart-1": "#EC8499",
"chart-2": "#6AA288",
"chart-3": "#F4B57C",
"chart-4": "#92AEE2",
"chart-5": "#E3B45A",
"radius": "24px"
}
}
}
# Quire shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019ef73d-0680-7c83-94f4-113a79a5f834`
Slug: `quire`
## Intent
A torn-paper storybook interface language: every surface is a hand-pasted paper patch over an offset second-colour underlay, so warmth and depth come from paper rather than borders. Screens read like a picture-book spread — tactile, optimistic, and emotionally literate without becoming juvenile. The refined evolution of WhimsiCollage Storybook: same idea and palette family, sharpened to one ownable mechanic.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"bg": "#F4E9D6",
"surface": "#FFFBF3",
"surface_2": "#FBF2E1",
"text": "#2C3A35",
"muted": "#76705F",
"accent": "#E0506E",
"on_accent": "#FFFBF3",
"moss": "#2F6A55",
"apricot": "#F0A05E",
"sky": "#6D8FD6",
"border": "#E4D7BE",
"success": "#2F6A55",
"warning": "#D99A2B",
"error": "#C9543F",
"info": "#6D8FD6"
}
Typography:
{
"base_size": "17px",
"body_font": "Averia Serif Libre",
"heading_font": "Sour Gummy",
"mono_font": "IBM Plex Mono",
"heading_weight": "700",
"heading_transform": "none",
"letter_spacing": "-0.02em",
"display_line_height": 1.12,
"line_height": 1.55,
"scale_ratio": 1.25,
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Averia+Serif+Libre:wght@400;700&family=IBM+Plex+Mono:wght@400;500&family=Sour+Gummy:wght@400;500;700&display=swap"
}
## Visual character to preserve
- Make the source language's structural identity visible in every component state.
## ShadSync visual profile
{
"family": "paper-collage",
"material": "paper",
"contour": "default",
"border": "solid",
"underlay": true,
"grain": true,
"stickerBadges": false,
"motion": "lift",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/quire/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Give every major surface an offset second-colour paste-shadow underlay; let depth come from paper, not borders; Pair warm cream neutrals with berry, moss, and apricot like highlighters, with sky kept cool for information; Treat forms, menus, and metrics as story props embedded in a specific narrative scene; Ride section titles on irregular blob backplates and divide sections with scalloped paper ribbons; Style every control as a pebble, sticker, ribbon, or paper patch with explicit visible focus states; Make one panel dominant and let smaller pockets tuck around it like a picture-book spread
- Do not: Flatten everything into identical white cards or a generic SaaS component inventory; Use neon saturation or toy-store primaries, or pastel background washes; Default to sharp corners, hairlines, glassmorphism, mechanical grey borders, or accent edges on cards; Mix arbitrary corner radii — use 16px for fields, 24px for surfaces, 9999px for pills; Hide the collage identity in illustrations only; the CSS structure must carry it; Sacrifice legibility for texture, or pile on flourishes without an idea
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function QuireShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Quire</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"grid": "Desktop uses a spread-like composition with two narrative halves and wide interior gutter; tablet shifts to stacked story bands; mobile becomes a vertical tale with pocket modules and preserved paste-shadow accents. Use minmax(0,1fr) columns and min-width:0 children.",
"whitespace": "Roomy outer margins, deep section padding, intentional overlap between paper layers. Leave space around decorative patches so texture supports readability instead of crowding it.",
"density": "Generous; always pad above titles; titles never stuck to container tops.",
"responsive": "Renders from ~390px to 2560px+. Single column on mobile, non-essential nav and table columns hidden, no horizontal overflow. On ultra-wide, cap and centre contained content; only the hero spans 100vw.",
"breakpoints": {
"lg": "1200px+",
"md": "900–1199px",
"sm": "640–899px",
"xs": "below 640px"
}
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019ef73d-0680-7c83-94f4-113a79a5f834",
"name": "Quire",
"slug": "quire"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [],
"visualProfile": {
"family": "system",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": false,
"grain": false,
"stickerBadges": false,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Quire launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Give every major surface an offset second-colour paste-shadow underlay; let depth come from paper, not borders",
"Pair warm cream neutrals with berry, moss, and apricot like highlighters, with sky kept cool for information",
"Treat forms, menus, and metrics as story props embedded in a specific narrative scene",
"Ride section titles on irregular blob backplates and divide sections with scalloped paper ribbons",
"Style every control as a pebble, sticker, ribbon, or paper patch with explicit visible focus states",
"Make one panel dominant and let smaller pockets tuck around it like a picture-book spread"
],
"dont": [
"Flatten everything into identical white cards or a generic SaaS component inventory",
"Use neon saturation or toy-store primaries, or pastel background washes",
"Default to sharp corners, hairlines, glassmorphism, mechanical grey borders, or accent edges on cards",
"Mix arbitrary corner radii — use 16px for fields, 24px for surfaces, 9999px for pills",
"Hide the collage identity in illustrations only; the CSS structure must carry it",
"Sacrifice legibility for texture, or pile on flourishes without an idea"
]
}
}