back to gallery
design language·vitrine

Vitrine

A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.

Download DESIGN.md

Portable DESIGN.md source of truth for most agents and apps.

the spec

specification

philosophy
summary
Vitrine is a liquid-glass material language for collections software, set on a deep cool ground. Translucent frosted panes blur and saturate the field behind them, luminous hairlines catch light along every edge, and a clipped specular streak reads as polished crystal. It keeps the source's thesis that glass only reads as glass over a rich, colourful ground — so depth itself, not decoration, carries the hierarchy. Faithful refinement of Liquid Glass Translucency, brought to standard.
values
Material honesty — surfaces reveal what lies beneath, building hierarchy through depth not decorationLayered depth — three Z-depths of glass create a real parallax sense of spaceContextual legibility — text holds full opacity and weight 500+ so contrast passes AA on any paneRefraction needs a ground — glass sits over a deep cool field with drifting orbs, never flat blackRestrained spectacle — effects serve navigation clarity, never compete with content
anti-values
×Opaque containers that hide the spatial relationships between layers×Glass over a flat or pure-black background that reads as a generic dark card×One-sided accent edges on rounded panes×Decorative blur that reduces readability without adding spatial information×Boxed-in pill navigation and nested cards
tokens
colors17 items
bg
#0B1E2A
bg_deep
#07161F
surface
#102A38
glass
rgba(173,226,232,0.10)
glass_strong
rgba(180,230,236,0.16)
glass_bright
rgba(196,240,244,0.24)
text
#EAF6F8
muted
rgba(212,233,238,0.64)
accent
#5FD8E0
accent_2
#A89BE0
accent_3
#3FB4B0
on_accent
#06222A
border
rgba(220,248,250,0.55)
success
#5FCE9B
warning
#E8C06A
error
#F08A8A
info
#7FB8E8
typography9 items
base size
17px
body font
Source Sans 3
heading font
Fraunces
mono font
IBM Plex Mono
heading weight
600
heading transform
none
letter spacing
-0.035em
line height
1.55
google fonts url
https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,600;9..144,700&family=Source+Sans+3:wght@400;500;600;700&family=IBM+Plex+Mono:wght@400;500;600&display=swap
radii5 items
none
0px
sm
16px
md
24px
lg
24px
full
9999px
shadows4 items
sm
0 2px 10px rgba(4,14,20,0.35)
md
0 14px 40px rgba(4,14,20,0.45)
lg
0 28px 80px rgba(4,14,20,0.55)
glint
inset 0 1px 0 rgba(232,252,254,0.55)
spacing2 items
base
8px
scale
4, 8, 12, 16, 24, 32, 48, 64, 96
surfaces5 items
treatment
Layered frosted glass: translucent fills over a deep teal-navy ground with drifting cyan/amethyst/sea-glass orbs, backdrop-filter blur(22px) saturate(140%).
card style
Floating 24px panes with a 1px luminous hairline, inset top edge highlight, and a clipped specular streak; no opaque fills.
bg pattern
Oversized blurred cyan, amethyst, and sea-glass orbs drift behind the interface on 18-26s cycles; atmospheric, soft under reduced motion.
glass background
rgba(173,226,232,0.10)
glass border
rgba(220,248,250,0.55)
borders4 items
default width
1px
accent width
1px
style
solid
character
Single luminous white-cyan hairline plus an inset top highlight; accent indicators are separate pseudo-elements, never a one-sided border on a rounded pane.
motion3 items
duration
320ms
easing
cubic-bezier(0.2, 0, 0, 1)
philosophy
Calm material morphing: controls lift and brighten as if catching light; ambient orbs drift on 18-26s cycles. Settled state is the default and renders with no JS.
rules
composition
Scene-first layered depth for a fictional collections studio: one oversized editorial accession pane breaks the grid, a narrow glass navigation rail floats independently, and dense loan/conservation modules sit at lower opacity. The deep cool ground stays visible in the gaps, making depth part of the information hierarchy.
hierarchy
Hierarchy comes from glass opacity, pane size, typographic voice, and Z-depth. Fraunces display headings at -0.035em tracking / 1.12 line-height; Source Sans 3 body at -0.01em / 1.55. Foreground actions are brighter glass pills; secondary data sits on quieter translucent shelves.
density
Mixed density: the hero accession pane is spacious with 48-96px breathing room, while loan tables and task lists are compact at 8-12px gaps. The contrast prevents uniform dashboard spacing.
signature
Every container shares the .glass treatment (translucent fill + blur(22px) saturate(140%) + 1px luminous hairline + inset top highlight + clipped specular streak); state changes morph via backdrop-filter and scale; an ambient orb field refracts behind the content.
layout
grid
CSS Grid, 12-column base at 1200px; one oversized editorial pane plus inset dense modules, never equal cards. Panels keep a 48px+ margin from the viewport edge on desktop. Tracks use minmax(0,1fr) with min-width:0 children so panes never overflow.
whitespace
Generous and load-bearing — the cool ground visible between panes IS the depth. Panel padding 24-48px; inter-panel gap 24px; section gap 64-96px; always pad above titles.
density

Spacious hero panes contrast with compact data shelves.

responsive
Renders from ~390px mobile to 2560px+ ultra-wide; single column on mobile with nav and non-essential table columns hidden; contained content capped and centred on ultra-wide while only the hero spans 100vw.
breakpoints
mobile
390px
tablet
760px
laptop
1000px
desktop
1200px
guidance
do
  • Set glass over the rich deep cool ground so translucency has a real field to refract.
  • Use the inset edge glint and clipped specular streak on every glass surface.
  • Keep text at full opacity and weight 500+ on glass so contrast passes AA.
  • Build hierarchy from pane size, opacity, and Z-depth, not from coloured fills.
  • Animate the ambient orb field slowly; it is colour for the glass, not a distraction.
avoid
  • Put glass over a flat or pure-black background.
  • Use opaque container fills that break the material metaphor.
  • Add a one-sided accent border to a rounded pane.
  • Box the nav into a floating pill or nest cards inside cards.
  • Let blur or refraction reduce content legibility.
imagery
pairs with

aerogel

summary
Subjects rendered as if fabricated from stacked sheets of semi-transparent frosted glass and aerogel, refracting the layers behind them, with crisp specular edge glints and caustic light ripples over a cool desaturated ground. The landing hero is a layered glass display vitrine.
subjects
glass display vitrinelayered glass shelves and specimen panestranslucent vessels and bowlscaustic light fields
usage
Use the Aerogel technique for hero and feature imagery; keep it cool, clean, and luminous over the deep teal-navy ground. Avoid glossy plastic icons, warm muddy tones, or any in-image text.
katagami spec
# Vitrine

## Philosophy

Vitrine is a liquid-glass material language for collections software, set on a deep cool ground. Translucent frosted panes blur and saturate the field behind them, luminous hairlines catch light along every edge, and a clipped specular streak reads as polished crystal. It keeps the source's thesis that glass only reads as glass over a rich, colourful ground — so depth itself, not decoration, carries the hierarchy. Faithful refinement of Liquid Glass Translucency, brought to standard.

### Values

- Material honesty — surfaces reveal what lies beneath, building hierarchy through depth not decoration
- Layered depth — three Z-depths of glass create a real parallax sense of space
- Contextual legibility — text holds full opacity and weight 500+ so contrast passes AA on any pane
- Refraction needs a ground — glass sits over a deep cool field with drifting orbs, never flat black
- Restrained spectacle — effects serve navigation clarity, never compete with content

### Anti-Values

- Opaque containers that hide the spatial relationships between layers
- Glass over a flat or pure-black background that reads as a generic dark card
- One-sided accent edges on rounded panes
- Decorative blur that reduces readability without adding spatial information
- Boxed-in pill navigation and nested cards

## Tokens

### Colors

| Name | Value |
|------|-------|
| bg | `#0B1E2A` |
| bg_deep | `#07161F` |
| surface | `#102A38` |
| glass | `rgba(173,226,232,0.10)` |
| glass_strong | `rgba(180,230,236,0.16)` |
| glass_bright | `rgba(196,240,244,0.24)` |
| text | `#EAF6F8` |
| muted | `rgba(212,233,238,0.64)` |
| accent | `#5FD8E0` |
| accent_2 | `#A89BE0` |
| accent_3 | `#3FB4B0` |
| on_accent | `#06222A` |
| border | `rgba(220,248,250,0.55)` |
| success | `#5FCE9B` |
| warning | `#E8C06A` |
| error | `#F08A8A` |
| info | `#7FB8E8` |

### Typography

- **Base Size**: 17px
- **Body Font**: Source Sans 3
- **Heading Font**: Fraunces
- **Mono Font**: IBM Plex Mono
- **Heading Weight**: 600
- **Heading Transform**: none
- **Letter Spacing**: -0.035em
- **Line Height**: 1.55
- **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,600;9..144,700&family=Source+Sans+3:wght@400;500;600;700&family=IBM+Plex+Mono:wght@400;500;600&display=swap

### Radii

- **None**: 0px
- **Sm**: 16px
- **Md**: 24px
- **Lg**: 24px
- **Full**: 9999px

### Shadows

- **Sm**: 0 2px 10px rgba(4,14,20,0.35)
- **Md**: 0 14px 40px rgba(4,14,20,0.45)
- **Lg**: 0 28px 80px rgba(4,14,20,0.55)
- **Glint**: inset 0 1px 0 rgba(232,252,254,0.55)

### Spacing

- **Base**: 8px
- **Scale**: [4,8,12,16,24,32,48,64,96]

### Surfaces

- **Treatment**: Layered frosted glass: translucent fills over a deep teal-navy ground with drifting cyan/amethyst/sea-glass orbs, backdrop-filter blur(22px) saturate(140%).
- **Card Style**: Floating 24px panes with a 1px luminous hairline, inset top edge highlight, and a clipped specular streak; no opaque fills.
- **Bg Pattern**: Oversized blurred cyan, amethyst, and sea-glass orbs drift behind the interface on 18-26s cycles; atmospheric, soft under reduced motion.
- **Glass Background**: rgba(173,226,232,0.10)
- **Glass Border**: rgba(220,248,250,0.55)

### Borders

- **Default Width**: 1px
- **Accent Width**: 1px
- **Style**: solid
- **Character**: Single luminous white-cyan hairline plus an inset top highlight; accent indicators are separate pseudo-elements, never a one-sided border on a rounded pane.

### Motion

- **Duration**: 320ms
- **Easing**: cubic-bezier(0.2, 0, 0, 1)
- **Philosophy**: Calm material morphing: controls lift and brighten as if catching light; ambient orbs drift on 18-26s cycles. Settled state is the default and renders with no JS.

## Rules

### Composition

Scene-first layered depth for a fictional collections studio: one oversized editorial accession pane breaks the grid, a narrow glass navigation rail floats independently, and dense loan/conservation modules sit at lower opacity. The deep cool ground stays visible in the gaps, making depth part of the information hierarchy.

### Hierarchy

Hierarchy comes from glass opacity, pane size, typographic voice, and Z-depth. Fraunces display headings at -0.035em tracking / 1.12 line-height; Source Sans 3 body at -0.01em / 1.55. Foreground actions are brighter glass pills; secondary data sits on quieter translucent shelves.

### Density

Mixed density: the hero accession pane is spacious with 48-96px breathing room, while loan tables and task lists are compact at 8-12px gaps. The contrast prevents uniform dashboard spacing.

### Signature

Every container shares the .glass treatment (translucent fill + blur(22px) saturate(140%) + 1px luminous hairline + inset top highlight + clipped specular streak); state changes morph via backdrop-filter and scale; an ambient orb field refracts behind the content.

## Layout

### Grid

CSS Grid, 12-column base at 1200px; one oversized editorial pane plus inset dense modules, never equal cards. Panels keep a 48px+ margin from the viewport edge on desktop. Tracks use minmax(0,1fr) with min-width:0 children so panes never overflow.

### Whitespace

Generous and load-bearing — the cool ground visible between panes IS the depth. Panel padding 24-48px; inter-panel gap 24px; section gap 64-96px; always pad above titles.

### Density

Spacious hero panes contrast with compact data shelves.

### Responsive

Renders from ~390px mobile to 2560px+ ultra-wide; single column on mobile with nav and non-essential table columns hidden; contained content capped and centred on ultra-wide while only the hero spans 100vw.

### Breakpoints

- **Mobile**: 390px
- **Tablet**: 760px
- **Laptop**: 1000px
- **Desktop**: 1200px

## Guidance

### Do

- Set glass over the rich deep cool ground so translucency has a real field to refract.
- Use the inset edge glint and clipped specular streak on every glass surface.
- Keep text at full opacity and weight 500+ on glass so contrast passes AA.
- Build hierarchy from pane size, opacity, and Z-depth, not from coloured fills.
- Animate the ambient orb field slowly; it is colour for the glass, not a distraction.

### Don't

- Put glass over a flat or pure-black background.
- Use opaque container fills that break the material metaphor.
- Add a one-sided accent border to a rounded pane.
- Box the nav into a floating pill or nest cards inside cards.
- Let blur or refraction reduce content legibility.

### Accessibility

Body text 17px+, table rows 14.5px+; foreground text at full opacity and weight 500+ over glass meets WCAG AA on the dark ground. Motion respects prefers-reduced-motion; the settled state renders with no JavaScript. Form controls are explicitly styled with visible focus (lens-cyan border + brightened fill).

## Imagery Direction

### Pairs With

aerogel

### Summary

Subjects rendered as if fabricated from stacked sheets of semi-transparent frosted glass and aerogel, refracting the layers behind them, with crisp specular edge glints and caustic light ripples over a cool desaturated ground. The landing hero is a layered glass display vitrine.

### Subjects

- glass display vitrine
- layered glass shelves and specimen panes
- translucent vessels and bowls
- caustic light fields

### Usage

Use the Aerogel technique for hero and feature imagery; keep it cool, clean, and luminous over the deep teal-navy ground. Avoid glossy plastic icons, warm muddy tones, or any in-image text.
DESIGN.md
---
version: "alpha"
name: "Vitrine"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
  bg: "#0B1E2A"
  bg_deep: "#07161F"
  surface: "#102A38"
  text: "#EAF6F8"
  accent: "#5FD8E0"
  accent_2: "#A89BE0"
  accent_3: "#3FB4B0"
  on_accent: "#06222A"
  success: "#5FCE9B"
  warning: "#E8C06A"
  error: "#F08A8A"
  info: "#7FB8E8"
typography:
  headline-lg:
    fontFamily: "Fraunces"
    fontSize: "2.075rem"
    fontWeight: 700
    lineHeight: 1.1
    letterSpacing: "-0.035em"
  headline-md:
    fontFamily: "Fraunces"
    fontSize: "1.66rem"
    fontWeight: 600
    lineHeight: 1.15
    letterSpacing: "-0.035em"
  body-md:
    fontFamily: "Source Sans 3"
    fontSize: "17px"
    fontWeight: 400
    lineHeight: 1.55
    letterSpacing: "-0.035em"
  label-md:
    fontFamily: "IBM Plex Mono"
    fontSize: "0.75rem"
    fontWeight: 600
    lineHeight: 1
    letterSpacing: "0.08em"
rounded:
  none: "0px"
  sm: "16px"
  md: "24px"
  lg: "24px"
  full: "9999px"
spacing:
  base: "8px"
  xs: "4px"
  sm: "8px"
  md: "12px"
  lg: "16px"
  xl: "24px"
  2xl: "32px"
  3xl: "48px"
  4xl: "64px"
  step-8: "96px"
components:
  color-reference-bg:
    backgroundColor: "{colors.bg}"
  color-reference-bg_deep:
    backgroundColor: "{colors.bg_deep}"
  color-reference-surface:
    backgroundColor: "{colors.surface}"
  color-reference-text:
    backgroundColor: "{colors.text}"
  color-reference-accent:
    backgroundColor: "{colors.accent}"
  color-reference-accent_2:
    backgroundColor: "{colors.accent_2}"
  color-reference-accent_3:
    backgroundColor: "{colors.accent_3}"
  color-reference-on_accent:
    backgroundColor: "{colors.on_accent}"
  color-reference-success:
    backgroundColor: "{colors.success}"
  color-reference-warning:
    backgroundColor: "{colors.warning}"
  color-reference-error:
    backgroundColor: "{colors.error}"
  color-reference-info:
    backgroundColor: "{colors.info}"
  button-primary:
    backgroundColor: "{colors.accent}"
    textColor: "#000000"
    typography: "{typography.label-md}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  card-surface:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  input-default:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    height: "44px"
---

# Vitrine

## Overview

Vitrine is a liquid-glass material language for collections software, set on a deep cool ground. Translucent frosted panes blur and saturate the field behind them, luminous hairlines catch light along every edge, and a clipped specular streak reads as polished crystal. It keeps the source's thesis that glass only reads as glass over a rich, colourful ground — so depth itself, not decoration, carries the hierarchy. Faithful refinement of Liquid Glass Translucency, brought to standard.

### Values

- Material honesty — surfaces reveal what lies beneath, building hierarchy through depth not decoration
- Layered depth — three Z-depths of glass create a real parallax sense of space
- Contextual legibility — text holds full opacity and weight 500+ so contrast passes AA on any pane
- Refraction needs a ground — glass sits over a deep cool field with drifting orbs, never flat black
- Restrained spectacle — effects serve navigation clarity, never compete with content

### Anti-Values

- Opaque containers that hide the spatial relationships between layers
- Glass over a flat or pure-black background that reads as a generic dark card
- One-sided accent edges on rounded panes
- Decorative blur that reduces readability without adding spatial information
- Boxed-in pill navigation and nested cards

## Colors

Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.

| Token | Value |
|-------|-------|
| bg | `#0B1E2A` |
| bg_deep | `#07161F` |
| surface | `#102A38` |
| text | `#EAF6F8` |
| accent | `#5FD8E0` |
| accent_2 | `#A89BE0` |
| accent_3 | `#3FB4B0` |
| on_accent | `#06222A` |
| success | `#5FCE9B` |
| warning | `#E8C06A` |
| error | `#F08A8A` |
| info | `#7FB8E8` |

## Typography

- **Headline-Lg**: Fraunces, 2.075rem, weight 700, line-height 1.1.
- **Headline-Md**: Fraunces, 1.66rem, weight 600, line-height 1.15.
- **Body-Md**: Source Sans 3, 17px, weight 400, line-height 1.55.
- **Label-Md**: IBM Plex Mono, 0.75rem, weight 600, line-height 1.

## Layout

### Spacing Tokens

- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
- **Step-8**: `96px`

### Grid

CSS Grid, 12-column base at 1200px; one oversized editorial pane plus inset dense modules, never equal cards. Panels keep a 48px+ margin from the viewport edge on desktop. Tracks use minmax(0,1fr) with min-width:0 children so panes never overflow.

### Whitespace

Generous and load-bearing — the cool ground visible between panes IS the depth. Panel padding 24-48px; inter-panel gap 24px; section gap 64-96px; always pad above titles.

### Density

Spacious hero panes contrast with compact data shelves.

### Responsive

Renders from ~390px mobile to 2560px+ ultra-wide; single column on mobile with nav and non-essential table columns hidden; contained content capped and centred on ultra-wide while only the hero spans 100vw.

### Breakpoints

- **Mobile**: 390px
- **Tablet**: 760px
- **Laptop**: 1000px
- **Desktop**: 1200px

## Elevation & Depth

### Shadows

- **Sm**: 0 2px 10px rgba(4,14,20,0.35)
- **Md**: 0 14px 40px rgba(4,14,20,0.45)
- **Lg**: 0 28px 80px rgba(4,14,20,0.55)
- **Glint**: inset 0 1px 0 rgba(232,252,254,0.55)

## Shapes

### Rounded

- **None**: `0px`
- **Sm**: `16px`
- **Md**: `24px`
- **Lg**: `24px`
- **Full**: `9999px`

### Surfaces

- **Treatment**: Layered frosted glass: translucent fills over a deep teal-navy ground with drifting cyan/amethyst/sea-glass orbs, backdrop-filter blur(22px) saturate(140%).
- **Card Style**: Floating 24px panes with a 1px luminous hairline, inset top edge highlight, and a clipped specular streak; no opaque fills.
- **Bg Pattern**: Oversized blurred cyan, amethyst, and sea-glass orbs drift behind the interface on 18-26s cycles; atmospheric, soft under reduced motion.
- **Glass Background**: rgba(173,226,232,0.10)
- **Glass Border**: rgba(220,248,250,0.55)

### Borders

- **Default Width**: 1px
- **Accent Width**: 1px
- **Style**: solid
- **Character**: Single luminous white-cyan hairline plus an inset top highlight; accent indicators are separate pseudo-elements, never a one-sided border on a rounded pane.

## Components

### Composition

Scene-first layered depth for a fictional collections studio: one oversized editorial accession pane breaks the grid, a narrow glass navigation rail floats independently, and dense loan/conservation modules sit at lower opacity. The deep cool ground stays visible in the gaps, making depth part of the information hierarchy.

### Hierarchy

Hierarchy comes from glass opacity, pane size, typographic voice, and Z-depth. Fraunces display headings at -0.035em tracking / 1.12 line-height; Source Sans 3 body at -0.01em / 1.55. Foreground actions are brighter glass pills; secondary data sits on quieter translucent shelves.

### Density

Mixed density: the hero accession pane is spacious with 48-96px breathing room, while loan tables and task lists are compact at 8-12px gaps. The contrast prevents uniform dashboard spacing.

### Signature

Every container shares the .glass treatment (translucent fill + blur(22px) saturate(140%) + 1px luminous hairline + inset top highlight + clipped specular streak); state changes morph via backdrop-filter and scale; an ambient orb field refracts behind the content.

## shadcn/ui Usage

When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.

DESIGN.md with shadcn: `/language/en-019ef914-505a-7972-b4f1-23e6f1b9d67a/DESIGN.with-shadcn.md`.

The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.

Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.

Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table

Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.

## Do's and Don'ts

- Do Set glass over the rich deep cool ground so translucency has a real field to refract.
- Do Use the inset edge glint and clipped specular streak on every glass surface.
- Do Keep text at full opacity and weight 500+ on glass so contrast passes AA.
- Do Build hierarchy from pane size, opacity, and Z-depth, not from coloured fills.
- Do Animate the ambient orb field slowly; it is colour for the glass, not a distraction.
- Don't Put glass over a flat or pure-black background.
- Don't Use opaque container fills that break the material metaphor.
- Don't Add a one-sided accent border to a rounded pane.
- Don't Box the nav into a floating pill or nest cards inside cards.
- Don't Let blur or refraction reduce content legibility.

### Accessibility

Body text 17px+, table rows 14.5px+; foreground text at full opacity and weight 500+ over glass meets WCAG AA on the dark ground. Motion respects prefers-reduced-motion; the settled state renders with no JavaScript. Form controls are explicitly styled with visible focus (lens-cyan border + brightened fill).

## Imagery Direction

### Pairs With

aerogel

### Summary

Subjects rendered as if fabricated from stacked sheets of semi-transparent frosted glass and aerogel, refracting the layers behind them, with crisp specular edge glints and caustic light ripples over a cool desaturated ground. The landing hero is a layered glass display vitrine.

### Subjects

- glass display vitrine
- layered glass shelves and specimen panes
- translucent vessels and bowls
- caustic light fields

### Usage

Use the Aerogel technique for hero and feature imagery; keep it cool, clean, and luminous over the deep teal-navy ground. Avoid glossy plastic icons, warm muddy tones, or any in-image text.
shadcn/ui theme
```json
{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "vitrine",
  "type": "registry:theme",
  "title": "Vitrine shadcn Theme",
  "cssVars": {
    "theme": {},
    "light": {
      "background": "#0B1E2A",
      "foreground": "#EAF6F8",
      "card": "#102A38",
      "card-foreground": "#EAF6F8",
      "popover": "#102A38",
      "popover-foreground": "#EAF6F8",
      "primary": "#EAF6F8",
      "primary-foreground": "#111111",
      "secondary": "#f4f4f5",
      "secondary-foreground": "#111111",
      "muted": "rgba(212,233,238,0.64)",
      "muted-foreground": "#EAF6F8",
      "accent": "#5FD8E0",
      "accent-foreground": "#111111",
      "destructive": "#F08A8A",
      "border": "rgba(220,248,250,0.55)",
      "input": "rgba(220,248,250,0.55)",
      "ring": "#5FD8E0",
      "chart-1": "#EAF6F8",
      "chart-2": "#f4f4f5",
      "chart-3": "#5FD8E0",
      "chart-4": "#5FCE9B",
      "chart-5": "#E8C06A",
      "sidebar": "#102A38",
      "sidebar-foreground": "#EAF6F8",
      "sidebar-primary": "#EAF6F8",
      "sidebar-primary-foreground": "#111111",
      "sidebar-accent": "#7FB8E8",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "rgba(220,248,250,0.55)",
      "sidebar-ring": "#5FD8E0",
      "radius": "24px"
    },
    "dark": {
      "background": "#0f1115",
      "foreground": "#f8fafc",
      "card": "#181b22",
      "card-foreground": "#f8fafc",
      "popover": "#181b22",
      "popover-foreground": "#f8fafc",
      "primary": "#EAF6F8",
      "primary-foreground": "#111111",
      "secondary": "#252a33",
      "secondary-foreground": "#f8fafc",
      "muted": "#252a33",
      "muted-foreground": "#a1a1aa",
      "accent": "#5FD8E0",
      "accent-foreground": "#111111",
      "destructive": "#F08A8A",
      "border": "#303642",
      "input": "#303642",
      "ring": "#5FD8E0",
      "chart-1": "#EAF6F8",
      "chart-2": "#f4f4f5",
      "chart-3": "#5FD8E0",
      "chart-4": "#5FCE9B",
      "chart-5": "#E8C06A",
      "sidebar": "#181b22",
      "sidebar-foreground": "#f8fafc",
      "sidebar-primary": "#EAF6F8",
      "sidebar-primary-foreground": "#111111",
      "sidebar-accent": "#5FD8E0",
      "sidebar-accent-foreground": "#111111",
      "sidebar-border": "#303642",
      "sidebar-ring": "#5FD8E0",
      "radius": "24px"
    }
  },
  "meta": {
    "source": "katagami",
    "languageId": "en-019ef914-505a-7972-b4f1-23e6f1b9d67a",
    "slug": "vitrine",
    "componentManifest": [
      "button",
      "card",
      "input",
      "textarea",
      "select",
      "dialog",
      "sheet",
      "tabs",
      "badge",
      "separator",
      "checkbox",
      "switch",
      "slider",
      "tooltip",
      "dropdown-menu",
      "table"
    ],
    "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
    "nativeTokenNames": {
      "colors": [
        "accent",
        "accent_2",
        "accent_3",
        "bg",
        "bg_deep",
        "border",
        "error",
        "glass",
        "glass_bright",
        "glass_strong",
        "info",
        "muted",
        "on_accent",
        "success",
        "surface",
        "text",
        "warning"
      ],
      "typography": [
        "base_size",
        "body_font",
        "google_fonts_url",
        "heading_font",
        "heading_transform",
        "heading_weight",
        "letter_spacing",
        "line_height",
        "mono_font"
      ],
      "radii": [
        "full",
        "lg",
        "md",
        "none",
        "sm"
      ],
      "shadows": [
        "glint",
        "lg",
        "md",
        "sm"
      ],
      "spacing": [
        "base",
        "scale"
      ],
      "surfaces": [
        "bg_pattern",
        "card_style",
        "glass_background",
        "glass_border",
        "treatment"
      ],
      "borders": [
        "accent_width",
        "character",
        "default_width",
        "style"
      ],
      "motion": [
        "duration",
        "easing",
        "philosophy"
      ]
    }
  }
}
```
in the wild

embodiments

bespoke marketing landingopen full page ↗
landing · vitrine
DESIGN.md

at a glance

Typography

headline-lgFraunces · 33px · 700

The quick brown fox jumps

headline-mdFraunces · 27px · 600

The quick brown fox jumps

body-mdSource Sans 3 · 17px · 400

The quick brown fox jumps

label-mdIBM Plex Mono · 12px · 600

The quick brown fox jumps

shadcn/ui

implementation kit

built with

Agent-generated

remix lane

try a remix

Keep Vitrineand swap a palette and an art style onto it — the landing & dashboard recolor live. The Studio does the same with all three lanes free.

UI language · fixed
Vitrine
Palette
Art style
Landing Page
live preview · recolored + filled
lineage

Family

related

More like this