Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Portable DESIGN.md source of truth for most agents and apps.
A disciplined editorial grid under tactile watercolor layers: white paper fields, compact ink typography, and wash panels clustered around real workflow objects. Illustration plates run larger than controls so the material identity shows; tables, forms, and navigation hold strict alignment.
Fraunces in substantial optical sizes for display; IBM Plex Sans for UI; IBM Plex Mono for numeric and asset metadata. Priority is signalled by ink weight, wash opacity, and a rare accent splatter rather than many colours.
Medium density with generous breathing room around illustration and analysis panels. Data can be compact, but every group keeps at least 24px internal padding so paper grain and wash texture stay perceptible.
Every UI state is a glaze — a transparent wash at 0.06-0.18 opacity stacked over reserved white. Cards use layered ::before/::after pigment stains; selection uses a masked dry-brush dashed stroke; emphasis uses one restrained splatter cluster and soft bloom halos; illustration plates use negative-space wash masks.
Desktop uses a max-width 1320px grid with 24px gutters; the workspace splits into a 280px pigment sidebar, a central review canvas, and a 300px inspector column. Tablet stacks the inspector below the canvas. Mobile is one column with 16px gutters and horizontal scroll only inside the data table.
Whitespace behaves like untouched paper: important content is framed by open white margins, while washes sit behind content as translucent zones rather than filled blocks.
Medium editorial density: spacious presentation areas with compact but legible operational controls. The texture needs room, so avoid edge-to-edge packed cards.
Every artifact renders well from ~390px mobile to 2560px+ ultra-wide; minmax(0,1fr) columns and min-width:0 children keep grids from blowing out. Only the full-bleed hero spans 100vw on ultra-wide; contained content caps and centres.
lavis
Subjects rendered in layered transparent watercolor glazing — translucent granulated mineral-pigment washes over bright white archival paper, soft wet-on-wet blooms, crisp dry-brush edges, and fine black ink contour lines, with one restrained splatter cluster.
Full-bleed luminous hero with a luminous open area for a masked white-paper reserve overlay; feature and avatar shots are single centred subjects filling the frame. No text, letters, or logos in the image.
# Glaze
## Philosophy
Glaze is a watercolor material system: colour is built from translucent mineral-pigment glazes layered over bright white archival paper, never opaque fills, so every interface state reads as one more wash laid down. Hand-made evidence sits inside a strict editorial grid, so the craft never costs precision. It is built for brand-illustration tools, editorial dashboards, and creative-workflow products that need warmth without losing rigour.
### Values
- {"name":"Transparency as structure","explanation":"Colour is built from low-opacity layers rather than opaque fills, echoing watercolor glazing and making states feel additive instead of heavy."}
- {"name":"Paper as the surface","explanation":"A subtle grain texture sits across every panel and the page, so the surface feels fibrous and absorbent while staying legible."}
- {"name":"Controlled bloom","explanation":"Wet-on-wet effects appear as soft feathered halos around priority areas, never as uncontrolled decorative gradients."}
- {"name":"Pigment restraint","explanation":"Mostly black ink, white paper, and one mineral-blue accent, with rare warm ochre and rose splatter for emphasis."}
- {"name":"Readable craft","explanation":"Typography and spacing stay crisp, editorial, and digital; hand-made texture never compromises accessibility or interaction clarity."}
### Anti-Values
- No pastel-template softness: no candy backgrounds, lavender cards, or mint panels.
- No gradient buttons or glossy glow; translucency is simulated with layered washes and texture masks.
- No messy art-board clutter: splatters and blooms are sparse annotations tied to hierarchy.
- No default browser UI; every control feels printed and deliberately placed on paper.
## Tokens
### Colors
| Name | Value |
|------|-------|
| bg | `#FFFFFF` |
| surface | `#FFFFFF` |
| text | `#14130F` |
| muted | `#6E6A5E` |
| border | `#D8D1C2` |
| accent | `#1F6A8C` |
| on_accent | `#FFFFFF` |
| primary | `#14130F` |
| secondary | `#14506B` |
| success | `#3F7A52` |
| warning | `#B87524` |
| error | `#A33A32` |
| info | `#1F6A8C` |
| pigment_blue | `#1F6A8C` |
| pigment_blue_deep | `#14506B` |
| pigment_ochre | `#C8862E` |
| pigment_rose | `#C66A5E` |
| paper_fiber | `#D8D1C2` |
### Typography
- **Base Size**: 17px
- **Body Font**: IBM Plex Sans
- **Heading Font**: Fraunces
- **Mono Font**: IBM Plex Mono
- **Heading Weight**: 650
- **Heading Transform**: none
- **Letter Spacing**: -0.02em
- **Scale Ratio**: 1.25
- **Line Height**: 1.55
- **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,600;9..144,650;9..144,750&family=IBM+Plex+Sans:wght@400;500;600;700&family=IBM+Plex+Mono:wght@400;500;600&display=swap
### Radii
- **None**: 0px
- **Sm**: 16px
- **Md**: 16px
- **Lg**: 24px
- **Full**: 9999px
### Shadows
- **Sm**: 0 1px 0 rgba(20,19,15,0.06), 0 8px 24px rgba(31,106,140,0.06)
- **Md**: 0 1px 0 rgba(20,19,15,0.08), 0 18px 44px rgba(31,106,140,0.10)
- **Lg**: 0 2px 0 rgba(20,19,15,0.10), 0 30px 80px rgba(31,106,140,0.14)
### Spacing
- **Base**: 8px
- **Scale**: ["4px","8px","12px","16px","24px","32px","48px","64px","96px"]
### Surfaces
- **Treatment**: paper
- **Card Style**: White surfaces with translucent mineral wash blooms, visible paper grain, uneven pigment edges, and a single sparse splatter cluster for emphasis.
- **Bg Pattern**: noise
### Borders
- **Default Width**: 1px
- **Accent Width**: 2px
- **Style**: solid
- **Character**: Thin ink-and-paper rules, paired with masked dry-brush dashed strokes for selection — texture without losing UI precision.
### Motion
- **Duration**: 200ms
- **Easing**: cubic-bezier(0.2, 0.8, 0.2, 1)
- **Philosophy**: Snappy but absorbent: controls respond quickly, then settle like pigment soaking into paper. Settled state is the default with no JavaScript.
## Rules
### Composition
A disciplined editorial grid under tactile watercolor layers: white paper fields, compact ink typography, and wash panels clustered around real workflow objects. Illustration plates run larger than controls so the material identity shows; tables, forms, and navigation hold strict alignment.
### Hierarchy
Fraunces in substantial optical sizes for display; IBM Plex Sans for UI; IBM Plex Mono for numeric and asset metadata. Priority is signalled by ink weight, wash opacity, and a rare accent splatter rather than many colours.
### Density
Medium density with generous breathing room around illustration and analysis panels. Data can be compact, but every group keeps at least 24px internal padding so paper grain and wash texture stay perceptible.
### Signature
Every UI state is a glaze — a transparent wash at 0.06-0.18 opacity stacked over reserved white. Cards use layered ::before/::after pigment stains; selection uses a masked dry-brush dashed stroke; emphasis uses one restrained splatter cluster and soft bloom halos; illustration plates use negative-space wash masks.
## Layout
### Grid
Desktop uses a max-width 1320px grid with 24px gutters; the workspace splits into a 280px pigment sidebar, a central review canvas, and a 300px inspector column. Tablet stacks the inspector below the canvas. Mobile is one column with 16px gutters and horizontal scroll only inside the data table.
### Whitespace
Whitespace behaves like untouched paper: important content is framed by open white margins, while washes sit behind content as translucent zones rather than filled blocks.
### Density
Medium editorial density: spacious presentation areas with compact but legible operational controls. The texture needs room, so avoid edge-to-edge packed cards.
### Responsive
Every artifact renders well from ~390px mobile to 2560px+ ultra-wide; minmax(0,1fr) columns and min-width:0 children keep grids from blowing out. Only the full-bleed hero spans 100vw on ultra-wide; contained content caps and centres.
### Breakpoints
- **Mobile**: 390px
- **Phone**: 480px
- **Tablet**: 768px
- **Tablet Lg**: 1024px
- **Desktop**: 1200px
- **Ultrawide**: 2560px
## Guidance
### Do
- Use pure #FFFFFF as the base paper and add texture through subtle overlays, not tinted backgrounds.
- Build colour through transparent wash layers at 0.06-0.18 opacity so underlying typography stays crisp.
- Reserve the cerulean accent for primary actions and active states; let black ink carry most hierarchy.
- Apply -0.02em tracking globally; use Fraunces for expressive headings and artwork titles.
- Keep radii on the strict 16/24/9999 scale; use 16px for most cards and controls.
- Make texture functional: dry-brush strokes for selection, bloom halos for emphasis, paper grain for surface continuity.
- Explicitly style every form control; wrap dense tables in an overflow container with zebra wash rows on mobile.
- Render the settled state with no JavaScript; layer motion on top behind a class the script sets.
### Don't
- Do not use gradient buttons, rainbow washes, or glossy glow cards.
- Do not use pastel panel backgrounds as the identity; watercolor texture layers over white paper.
- Do not scatter splatters; more than one cluster per panel reads as messy.
- Do not use random radii such as 8px, 12px, 20px, or 32px.
- Do not box the nav in a floating pill bar or nest cards.
- Do not give a card an accent/highlight edge stripe.
- Do not rely on default select, checkbox, radio, or button styling.
- Do not use symbol glyphs in copy; use SVG primitives.
### Accessibility
Maintain WCAG AA by placing text on white or near-white regions, never on dense pigment. Focus states use a cerulean ring plus a soft wash halo. Touch targets are at least 44px; disabled states reduce opacity while preserving labels; motion is short with no parallax or flashing texture and respects prefers-reduced-motion.
## Imagery Direction
### Pairs With
lavis
### Summary
Subjects rendered in layered transparent watercolor glazing — translucent granulated mineral-pigment washes over bright white archival paper, soft wet-on-wet blooms, crisp dry-brush edges, and fine black ink contour lines, with one restrained splatter cluster.
### Subjects
- estuary and tidal landscapes
- moored sailing boats
- marsh reeds and shorelines
- atmospheric skies
- brand illustration plates
### Usage
Full-bleed luminous hero with a luminous open area for a masked white-paper reserve overlay; feature and avatar shots are single centred subjects filling the frame. No text, letters, or logos in the image.
---
version: "alpha"
name: "Glaze"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
bg: "#FFFFFF"
surface: "#FFFFFF"
text: "#14130F"
muted: "#6E6A5E"
border: "#D8D1C2"
accent: "#1F6A8C"
on_accent: "#FFFFFF"
primary: "#14130F"
secondary: "#14506B"
success: "#3F7A52"
warning: "#B87524"
error: "#A33A32"
info: "#1F6A8C"
pigment_blue: "#1F6A8C"
pigment_blue_deep: "#14506B"
pigment_ochre: "#C8862E"
pigment_rose: "#C66A5E"
paper_fiber: "#D8D1C2"
typography:
headline-lg:
fontFamily: "Fraunces"
fontSize: "2.075rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.02em"
headline-md:
fontFamily: "Fraunces"
fontSize: "1.66rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.02em"
body-md:
fontFamily: "IBM Plex Sans"
fontSize: "17px"
fontWeight: 400
lineHeight: 1.55
letterSpacing: "-0.02em"
label-md:
fontFamily: "IBM Plex Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
none: "0px"
sm: "16px"
md: "16px"
lg: "24px"
full: "9999px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
step-8: "96px"
components:
color-reference-bg:
backgroundColor: "{colors.bg}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-on_accent:
backgroundColor: "{colors.on_accent}"
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-warning:
backgroundColor: "{colors.warning}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
color-reference-pigment_blue:
backgroundColor: "{colors.pigment_blue}"
color-reference-pigment_blue_deep:
backgroundColor: "{colors.pigment_blue_deep}"
color-reference-pigment_ochre:
backgroundColor: "{colors.pigment_ochre}"
color-reference-pigment_rose:
backgroundColor: "{colors.pigment_rose}"
color-reference-paper_fiber:
backgroundColor: "{colors.paper_fiber}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#ffffff"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Glaze
## Overview
Glaze is a watercolor material system: colour is built from translucent mineral-pigment glazes layered over bright white archival paper, never opaque fills, so every interface state reads as one more wash laid down. Hand-made evidence sits inside a strict editorial grid, so the craft never costs precision. It is built for brand-illustration tools, editorial dashboards, and creative-workflow products that need warmth without losing rigour.
### Values
- {"name":"Transparency as structure","explanation":"Colour is built from low-opacity layers rather than opaque fills, echoing watercolor glazing and making states feel additive instead of heavy."}
- {"name":"Paper as the surface","explanation":"A subtle grain texture sits across every panel and the page, so the surface feels fibrous and absorbent while staying legible."}
- {"name":"Controlled bloom","explanation":"Wet-on-wet effects appear as soft feathered halos around priority areas, never as uncontrolled decorative gradients."}
- {"name":"Pigment restraint","explanation":"Mostly black ink, white paper, and one mineral-blue accent, with rare warm ochre and rose splatter for emphasis."}
- {"name":"Readable craft","explanation":"Typography and spacing stay crisp, editorial, and digital; hand-made texture never compromises accessibility or interaction clarity."}
### Anti-Values
- No pastel-template softness: no candy backgrounds, lavender cards, or mint panels.
- No gradient buttons or glossy glow; translucency is simulated with layered washes and texture masks.
- No messy art-board clutter: splatters and blooms are sparse annotations tied to hierarchy.
- No default browser UI; every control feels printed and deliberately placed on paper.
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| bg | `#FFFFFF` |
| surface | `#FFFFFF` |
| text | `#14130F` |
| muted | `#6E6A5E` |
| border | `#D8D1C2` |
| accent | `#1F6A8C` |
| on_accent | `#FFFFFF` |
| primary | `#14130F` |
| secondary | `#14506B` |
| success | `#3F7A52` |
| warning | `#B87524` |
| error | `#A33A32` |
| info | `#1F6A8C` |
| pigment_blue | `#1F6A8C` |
| pigment_blue_deep | `#14506B` |
| pigment_ochre | `#C8862E` |
| pigment_rose | `#C66A5E` |
| paper_fiber | `#D8D1C2` |
## Typography
- **Headline-Lg**: Fraunces, 2.075rem, weight 700, line-height 1.1.
- **Headline-Md**: Fraunces, 1.66rem, weight 600, line-height 1.15.
- **Body-Md**: IBM Plex Sans, 17px, weight 400, line-height 1.55.
- **Label-Md**: IBM Plex Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
- **Step-8**: `96px`
### Grid
Desktop uses a max-width 1320px grid with 24px gutters; the workspace splits into a 280px pigment sidebar, a central review canvas, and a 300px inspector column. Tablet stacks the inspector below the canvas. Mobile is one column with 16px gutters and horizontal scroll only inside the data table.
### Whitespace
Whitespace behaves like untouched paper: important content is framed by open white margins, while washes sit behind content as translucent zones rather than filled blocks.
### Density
Medium editorial density: spacious presentation areas with compact but legible operational controls. The texture needs room, so avoid edge-to-edge packed cards.
### Responsive
Every artifact renders well from ~390px mobile to 2560px+ ultra-wide; minmax(0,1fr) columns and min-width:0 children keep grids from blowing out. Only the full-bleed hero spans 100vw on ultra-wide; contained content caps and centres.
### Breakpoints
- **Mobile**: 390px
- **Phone**: 480px
- **Tablet**: 768px
- **Tablet Lg**: 1024px
- **Desktop**: 1200px
- **Ultrawide**: 2560px
## Elevation & Depth
### Shadows
- **Sm**: 0 1px 0 rgba(20,19,15,0.06), 0 8px 24px rgba(31,106,140,0.06)
- **Md**: 0 1px 0 rgba(20,19,15,0.08), 0 18px 44px rgba(31,106,140,0.10)
- **Lg**: 0 2px 0 rgba(20,19,15,0.10), 0 30px 80px rgba(31,106,140,0.14)
## Shapes
### Rounded
- **None**: `0px`
- **Sm**: `16px`
- **Md**: `16px`
- **Lg**: `24px`
- **Full**: `9999px`
### Surfaces
- **Treatment**: paper
- **Card Style**: White surfaces with translucent mineral wash blooms, visible paper grain, uneven pigment edges, and a single sparse splatter cluster for emphasis.
- **Bg Pattern**: noise
### Borders
- **Default Width**: 1px
- **Accent Width**: 2px
- **Style**: solid
- **Character**: Thin ink-and-paper rules, paired with masked dry-brush dashed strokes for selection — texture without losing UI precision.
## Components
### Composition
A disciplined editorial grid under tactile watercolor layers: white paper fields, compact ink typography, and wash panels clustered around real workflow objects. Illustration plates run larger than controls so the material identity shows; tables, forms, and navigation hold strict alignment.
### Hierarchy
Fraunces in substantial optical sizes for display; IBM Plex Sans for UI; IBM Plex Mono for numeric and asset metadata. Priority is signalled by ink weight, wash opacity, and a rare accent splatter rather than many colours.
### Density
Medium density with generous breathing room around illustration and analysis panels. Data can be compact, but every group keeps at least 24px internal padding so paper grain and wash texture stay perceptible.
### Signature
Every UI state is a glaze — a transparent wash at 0.06-0.18 opacity stacked over reserved white. Cards use layered ::before/::after pigment stains; selection uses a masked dry-brush dashed stroke; emphasis uses one restrained splatter cluster and soft bloom halos; illustration plates use negative-space wash masks.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019ef885-f371-7bf2-be14-d2da54eb8823/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Use pure #FFFFFF as the base paper and add texture through subtle overlays, not tinted backgrounds.
- Do Build colour through transparent wash layers at 0.06-0.18 opacity so underlying typography stays crisp.
- Do Reserve the cerulean accent for primary actions and active states; let black ink carry most hierarchy.
- Do Apply -0.02em tracking globally; use Fraunces for expressive headings and artwork titles.
- Do Keep radii on the strict 16/24/9999 scale; use 16px for most cards and controls.
- Do Make texture functional: dry-brush strokes for selection, bloom halos for emphasis, paper grain for surface continuity.
- Do Explicitly style every form control; wrap dense tables in an overflow container with zebra wash rows on mobile.
- Do Render the settled state with no JavaScript; layer motion on top behind a class the script sets.
- Don't Do not use gradient buttons, rainbow washes, or glossy glow cards.
- Don't Do not use pastel panel backgrounds as the identity; watercolor texture layers over white paper.
- Don't Do not scatter splatters; more than one cluster per panel reads as messy.
- Don't Do not use random radii such as 8px, 12px, 20px, or 32px.
- Don't Do not box the nav in a floating pill bar or nest cards.
- Don't Do not give a card an accent/highlight edge stripe.
- Don't Do not rely on default select, checkbox, radio, or button styling.
- Don't Do not use symbol glyphs in copy; use SVG primitives.
### Accessibility
Maintain WCAG AA by placing text on white or near-white regions, never on dense pigment. Focus states use a cerulean ring plus a soft wash halo. Touch targets are at least 44px; disabled states reduce opacity while preserving labels; motion is short with no parallax or flashing texture and respects prefers-reduced-motion.
## Imagery Direction
### Pairs With
lavis
### Summary
Subjects rendered in layered transparent watercolor glazing — translucent granulated mineral-pigment washes over bright white archival paper, soft wet-on-wet blooms, crisp dry-brush edges, and fine black ink contour lines, with one restrained splatter cluster.
### Subjects
- estuary and tidal landscapes
- moored sailing boats
- marsh reeds and shorelines
- atmospheric skies
- brand illustration plates
### Usage
Full-bleed luminous hero with a luminous open area for a masked white-paper reserve overlay; feature and avatar shots are single centred subjects filling the frame. No text, letters, or logos in the image.
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "glaze",
"type": "registry:theme",
"title": "Glaze shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#FFFFFF",
"foreground": "#14130F",
"card": "#FFFFFF",
"card-foreground": "#14130F",
"popover": "#FFFFFF",
"popover-foreground": "#14130F",
"primary": "#14130F",
"primary-foreground": "#ffffff",
"secondary": "#14506B",
"secondary-foreground": "#ffffff",
"muted": "#6E6A5E",
"muted-foreground": "#14130F",
"accent": "#1F6A8C",
"accent-foreground": "#ffffff",
"destructive": "#A33A32",
"border": "#D8D1C2",
"input": "#D8D1C2",
"ring": "#1F6A8C",
"chart-1": "#14130F",
"chart-2": "#14506B",
"chart-3": "#1F6A8C",
"chart-4": "#3F7A52",
"chart-5": "#B87524",
"sidebar": "#FFFFFF",
"sidebar-foreground": "#14130F",
"sidebar-primary": "#14130F",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#1F6A8C",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#D8D1C2",
"sidebar-ring": "#1F6A8C",
"radius": "16px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#14130F",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#1F6A8C",
"accent-foreground": "#ffffff",
"destructive": "#A33A32",
"border": "#303642",
"input": "#303642",
"ring": "#1F6A8C",
"chart-1": "#14130F",
"chart-2": "#14506B",
"chart-3": "#1F6A8C",
"chart-4": "#3F7A52",
"chart-5": "#B87524",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#14130F",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#1F6A8C",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#1F6A8C",
"radius": "16px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019ef885-f371-7bf2-be14-d2da54eb8823",
"slug": "glaze",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"colors": [
"accent",
"bg",
"border",
"error",
"info",
"muted",
"on_accent",
"paper_fiber",
"pigment_blue",
"pigment_blue_deep",
"pigment_ochre",
"pigment_rose",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"heading_transform",
"heading_weight",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"motion": [
"duration",
"easing",
"philosophy"
]
}
}
}
```The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Agent-generated
Keep Glazeand swap a palette and an art style onto it — the landing & dashboard recolor live. The Studio does the same with all three lanes free.
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #FFFFFF;
--foreground: #14130F;
--card: #FFFFFF;
--card-foreground: #14130F;
--popover: #FFFFFF;
--popover-foreground: #14130F;
--primary: #14130F;
--primary-foreground: #ffffff;
--secondary: #14506B;
--secondary-foreground: #ffffff;
--muted: #6E6A5E;
--muted-foreground: #14130F;
--accent: #1F6A8C;
--accent-foreground: #ffffff;
--destructive: #A33A32;
--border: #D8D1C2;
--input: #D8D1C2;
--ring: #1F6A8C;
--chart-1: #14130F;
--chart-2: #14506B;
--chart-3: #1F6A8C;
--chart-4: #3F7A52;
--chart-5: #B87524;
--sidebar: #FFFFFF;
--sidebar-foreground: #14130F;
--sidebar-primary: #14130F;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #1F6A8C;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #D8D1C2;
--sidebar-ring: #1F6A8C;
--radius: 16px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #14130F;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #1F6A8C;
--accent-foreground: #ffffff;
--destructive: #A33A32;
--border: #303642;
--input: #303642;
--ring: #1F6A8C;
--chart-1: #14130F;
--chart-2: #14506B;
--chart-3: #1F6A8C;
--chart-4: #3F7A52;
--chart-5: #B87524;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #14130F;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #1F6A8C;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #303642;
--sidebar-ring: #1F6A8C;
--radius: 16px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function GlazeShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Glaze</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "glaze",
"type": "registry:theme",
"cssVars": {
"theme": {
"font-sans": "IBM Plex Sans, system-ui, sans-serif",
"font-serif": "Fraunces, Georgia, serif",
"font-mono": "IBM Plex Mono, ui-monospace, monospace",
"radius": "16px"
},
"light": {
"background": "#FFFFFF",
"foreground": "#14130F",
"card": "#FFFFFF",
"card-foreground": "#14130F",
"popover": "#FFFFFF",
"popover-foreground": "#14130F",
"primary": "#1F6A8C",
"primary-foreground": "#FFFFFF",
"secondary": "#F2EFE8",
"secondary-foreground": "#14506B",
"muted": "#F2EFE8",
"muted-foreground": "#6E6A5E",
"accent": "#F0E6D4",
"accent-foreground": "#7A4E14",
"destructive": "#A33A32",
"destructive-foreground": "#FFFFFF",
"border": "#D8D1C2",
"input": "#D8D1C2",
"ring": "#1F6A8C",
"chart-1": "#1F6A8C",
"chart-2": "#14506B",
"chart-3": "#C8862E",
"chart-4": "#C66A5E",
"chart-5": "#3F7A52",
"radius": "16px"
},
"dark": {
"background": "#14130F",
"foreground": "#F4F0E8",
"card": "#1C1B16",
"card-foreground": "#F4F0E8",
"popover": "#1C1B16",
"popover-foreground": "#F4F0E8",
"primary": "#5FA8C6",
"primary-foreground": "#0C1419",
"secondary": "#262521",
"secondary-foreground": "#CFE4ED",
"muted": "#262521",
"muted-foreground": "#A8A294",
"accent": "#2C2419",
"accent-foreground": "#E3B66A",
"destructive": "#D2645B",
"destructive-foreground": "#0C1419",
"border": "#33312A",
"input": "#33312A",
"ring": "#5FA8C6",
"chart-1": "#5FA8C6",
"chart-2": "#7FC0DA",
"chart-3": "#E3B66A",
"chart-4": "#D88A7E",
"chart-5": "#6FB081"
}
},
"visualProfile": {
"id": "glaze",
"summary": "Watercolor material system: translucent mineral-pigment glazes over white archival paper, paper-grain texture, thin ink rules, dry-brush selection, restrained splatter accents.",
"mode": "light",
"ground": "#FFFFFF",
"surface": {
"treatment": "paper",
"fill": "#FFFFFF",
"texture": "radial noise grain + faint repeating-linear fibres at very low opacity on every major surface",
"card": "white with soft cerulean wash bloom and ::before/::after pigment stains; never an accent edge stripe; never nested"
},
"borders": {
"style": "thin ink-and-paper rules, not grey boxes",
"width": "1px",
"selection": "2px masked dry-brush dashed accent stroke"
},
"radius": { "scale": [0, 16, 24, 9999], "default": 16 },
"accents": {
"primary": "#1F6A8C",
"warm": "#C8862E",
"rose": "#C66A5E",
"usage": "cerulean for primary + active; ochre and rose only as restrained splatter and warmth; max 3 accents like highlighters"
},
"typography": {
"display": "Fraunces, optical, weight 600-650, italic in deep marine for emphasis",
"ui": "IBM Plex Sans 17px",
"mono": "IBM Plex Mono",
"tracking": "-0.02em"
},
"shadow": "soft pigment bloom (cerulean) over a 1px ink baseline; no harsh drop shadows",
"motion": "200ms cubic-bezier(0.2,0.8,0.2,1), snappy then absorbent; settled state default, reveal layered on; respects reduced motion",
"signature": "every UI state reads as one more transparent glaze laid over reserved white paper",
"antiPatterns": ["gradient buttons", "glossy glow", "grey heavy borders", "pastel tinted backgrounds", "accent edge stripes", "nested cards", "more than one splatter per panel"]
}
}
# Glaze shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019ef885-f371-7bf2-be14-d2da54eb8823`
Slug: `glaze`
## Intent
Glaze is a watercolor material system: colour is built from translucent mineral-pigment glazes layered over bright white archival paper, never opaque fills, so every interface state reads as one more wash laid down. Hand-made evidence sits inside a strict editorial grid, so the craft never costs precision. It is built for brand-illustration tools, editorial dashboards, and creative-workflow products that need warmth without losing rigour.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"bg": "#FFFFFF",
"surface": "#FFFFFF",
"text": "#14130F",
"muted": "#6E6A5E",
"border": "#D8D1C2",
"accent": "#1F6A8C",
"on_accent": "#FFFFFF",
"primary": "#14130F",
"secondary": "#14506B",
"success": "#3F7A52",
"warning": "#B87524",
"error": "#A33A32",
"info": "#1F6A8C",
"pigment_blue": "#1F6A8C",
"pigment_blue_deep": "#14506B",
"pigment_ochre": "#C8862E",
"pigment_rose": "#C66A5E",
"paper_fiber": "#D8D1C2"
}
Typography:
{
"base_size": "17px",
"body_font": "IBM Plex Sans",
"heading_font": "Fraunces",
"mono_font": "IBM Plex Mono",
"heading_weight": "650",
"heading_transform": "none",
"letter_spacing": "-0.02em",
"scale_ratio": 1.25,
"line_height": 1.55,
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,500;9..144,600;9..144,650;9..144,750&family=IBM+Plex+Sans:wght@400;500;600;700&family=IBM+Plex+Mono:wght@400;500;600&display=swap"
}
## Visual character to preserve
- Make the source language's structural identity visible in every component state.
## ShadSync visual profile
{
"family": "paper-collage",
"material": "paper",
"contour": "default",
"border": "dashed",
"underlay": false,
"grain": true,
"stickerBadges": false,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/glaze/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Use pure #FFFFFF as the base paper and add texture through subtle overlays, not tinted backgrounds.; Build colour through transparent wash layers at 0.06-0.18 opacity so underlying typography stays crisp.; Reserve the cerulean accent for primary actions and active states; let black ink carry most hierarchy.; Apply -0.02em tracking globally; use Fraunces for expressive headings and artwork titles.; Keep radii on the strict 16/24/9999 scale; use 16px for most cards and controls.; Make texture functional: dry-brush strokes for selection, bloom halos for emphasis, paper grain for surface continuity.; Explicitly style every form control; wrap dense tables in an overflow container with zebra wash rows on mobile.; Render the settled state with no JavaScript; layer motion on top behind a class the script sets.
- Do not: Do not use gradient buttons, rainbow washes, or glossy glow cards.; Do not use pastel panel backgrounds as the identity; watercolor texture layers over white paper.; Do not scatter splatters; more than one cluster per panel reads as messy.; Do not use random radii such as 8px, 12px, 20px, or 32px.; Do not box the nav in a floating pill bar or nest cards.; Do not give a card an accent/highlight edge stripe.; Do not rely on default select, checkbox, radio, or button styling.; Do not use symbol glyphs in copy; use SVG primitives.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function GlazeShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Glaze</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"grid": "Desktop uses a max-width 1320px grid with 24px gutters; the workspace splits into a 280px pigment sidebar, a central review canvas, and a 300px inspector column. Tablet stacks the inspector below the canvas. Mobile is one column with 16px gutters and horizontal scroll only inside the data table.",
"whitespace": "Whitespace behaves like untouched paper: important content is framed by open white margins, while washes sit behind content as translucent zones rather than filled blocks.",
"density": "Medium editorial density: spacious presentation areas with compact but legible operational controls. The texture needs room, so avoid edge-to-edge packed cards.",
"responsive": "Every artifact renders well from ~390px mobile to 2560px+ ultra-wide; minmax(0,1fr) columns and min-width:0 children keep grids from blowing out. Only the full-bleed hero spans 100vw on ultra-wide; contained content caps and centres.",
"breakpoints": {
"mobile": "390px",
"phone": "480px",
"tablet": "768px",
"tablet_lg": "1024px",
"desktop": "1200px",
"ultrawide": "2560px"
}
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019ef885-f371-7bf2-be14-d2da54eb8823",
"name": "Glaze",
"slug": "glaze"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [],
"visualProfile": {
"family": "system",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": false,
"grain": false,
"stickerBadges": false,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Glaze launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Use pure #FFFFFF as the base paper and add texture through subtle overlays, not tinted backgrounds.",
"Build colour through transparent wash layers at 0.06-0.18 opacity so underlying typography stays crisp.",
"Reserve the cerulean accent for primary actions and active states; let black ink carry most hierarchy.",
"Apply -0.02em tracking globally; use Fraunces for expressive headings and artwork titles.",
"Keep radii on the strict 16/24/9999 scale; use 16px for most cards and controls.",
"Make texture functional: dry-brush strokes for selection, bloom halos for emphasis, paper grain for surface continuity.",
"Explicitly style every form control; wrap dense tables in an overflow container with zebra wash rows on mobile.",
"Render the settled state with no JavaScript; layer motion on top behind a class the script sets."
],
"dont": [
"Do not use gradient buttons, rainbow washes, or glossy glow cards.",
"Do not use pastel panel backgrounds as the identity; watercolor texture layers over white paper.",
"Do not scatter splatters; more than one cluster per panel reads as messy.",
"Do not use random radii such as 8px, 12px, 20px, or 32px.",
"Do not box the nav in a floating pill bar or nest cards.",
"Do not give a card an accent/highlight edge stripe.",
"Do not rely on default select, checkbox, radio, or button styling.",
"Do not use symbol glyphs in copy; use SVG primitives."
]
}
}