Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Portable DESIGN.md source of truth for most agents and apps.
Scene-first cockpit-diagnostic layout: one large off-centre aperture inside thick black gutters, two or three warm technical sheets, a low terminal rail, and generous quiet dark. Annotations align to a strict orthogonal grid while dotted amber leaders cross to separated fragments. Keep the machine distant and segmented rather than centred like a poster.
Primary hierarchy belongs to mission state and aperture scale; secondary to panel titles, terminal bands, and amber callouts. Azeret Mono uppercase for headings, IBM Plex Sans Condensed for operational copy, Share Tech Mono for serials and LCD readings, negative tracking applied consistently.
Medium-low density with local high-density annotation clusters: most of the screen stays quiet while exact systems, reticle arcs, and diagnostic fields cluster only where the operator scans.
Manga gutter cockpit frame; hairline HUD aperture arcs; exploded amber leader notation; hardware label rail; negative-space machine distance.
Desktop 12-column, 24px gutters, max-width 1360px (1480 at ultra-wide); the aperture spans the wide track while document sheets stack across the narrow track.
The deep void is active layout material; keep at least one empty dark corridor visible at every viewport.
A ~60/40 split between void and instrumentation keeps the interface readable while preserving the quiet cockpit mood.
On tablet the terminal rail moves below the aperture; on mobile the panels become sequential single-column frames with annotations simplified but not removed; grids shrink with minmax(0,1fr)+min-width:0 and never overflow.
plumbline
Distant exploded diagnostic plates of machine modules in deep matte-black void, pale one-pixel reticle hairlines, amber numbered leader callouts, sparse mono serial labels. Quiet operational distance; never heroic spectacle.
Use as full-bleed hero plates or section feature images; keep the subject distant and small in a large void, segmented into a few pulled-apart graphite fragments, one pale reticle ring, three to five amber numbered leaders. No text, no glow.
# Gantry ## Philosophy Gantry is a restrained cockpit-diagnostic language for working close to a machine that should not be a hero. Thick black gutters frame warm off-white technical sheets against one matte-graphite aperture; pale blue-white HUD hairlines and a single amber callout describe systems part by part, and large fields of quiet dark carry the sense of scale and machine distance. It treats the operator screen as a place of measured judgement, not spectacle. ### Values - Restraint before information density: only the marks required for orientation, state, and consequence stay visible. - Human-centred cockpit readability: grouped instruments, predictable scan paths, and high-contrast labels support operator task performance. - Manga panel discipline: warm off-white frames and thick black gutters create narrative sequencing without character illustration. - Machine-body distance: the machine appears as segmented silhouette, exploded annotation, and telemetry rather than heroic fan art. - Late-1990s hardware materiality: graphite bezels, small serial labels, LCD fields, and terminal fragments ground the speculative interface. - HUD restraint: arcs, reticles, and vectors are thin, pale, and subordinate to status hierarchy rather than decorative glow. ### Anti-Values - No green matrix rain, generic hacker dashboards, saturated cyberpunk glow, or decorative neon atmosphere. - No crowded SaaS card grids, marketing component catalogs, or arbitrary rounded white panels. - No character fan art, mascot cockpit pilots, or anime spectacle that overwhelms the operational interface. - No fake complexity through unreadable microtext; every terminal fragment and label must look placed for a reason. ## Tokens ### Colors | Name | Value | |------|-------| | bg | `#050607` | | surface | `#1B1E21` | | surface_sheet | `#F1EDE2` | | lcd | `#0E1417` | | text | `#F6F1E7` | | muted | `#8E9498` | | accent | `#D9822B` | | on_accent | `#0A0B0D` | | hud | `#BFDDE8` | | border | `#34383C` | | success | `#7C8F75` | | warning | `#D9822B` | | error | `#B84A3A` | | info | `#BFDDE8` | ### Typography - **Base Size**: 17px - **Body Font**: IBM Plex Sans Condensed - **Heading Font**: Azeret Mono - **Mono Font**: Share Tech Mono - **Heading Weight**: 600 - **Heading Transform**: uppercase - **Letter Spacing**: -0.02em - **Line Height**: 1.5 - **Scale Ratio**: 1.22 - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Azeret+Mono:wght@500;600;700&family=IBM+Plex+Sans+Condensed:wght@400;500;600;700&family=Share+Tech+Mono&display=swap ### Radii - **None**: 0 - **Md**: 16px - **Lg**: 24px - **Full**: 9999px ### Shadows - **Sm**: 0 1px 0 rgba(255,255,255,0.05) - **Md**: 0 18px 50px rgba(0,0,0,0.45) - **Lg**: 0 40px 120px rgba(0,0,0,0.62) ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64,96,128] ### Surfaces - **Bg Pattern**: deep near-black void with sparse panel registration ticks and low-contrast hardware seam lines - **Card Style**: matte graphite panels with 16px or 24px radius, hairline seams, inset serial plates, no decorative drop shadows on light sheets - **Treatment**: matte graphite shells interrupted by warm off-white technical sheets and desaturated LCD-gray fields ### Borders - **Default Width**: 1px - **Accent Width**: 2px - **Style**: solid hairline seams with occasional dotted leader lines for exploded notation - **Character**: graphite seams tuned to the dark ground, pale HUD hairlines, amber callout rules used only for mechanical attention; never a single accent edge on a card ### Motion - **Duration**: 180ms - **Easing**: cubic-bezier(0.2, 0, 0.1, 1) - **Philosophy**: subtle LCD state changes and one intent-carrying reveal; the settled state is the default and renders with no JavaScript; respects prefers-reduced-motion; no continuous spectacle, no scroll cues ## Rules ### Composition Scene-first cockpit-diagnostic layout: one large off-centre aperture inside thick black gutters, two or three warm technical sheets, a low terminal rail, and generous quiet dark. Annotations align to a strict orthogonal grid while dotted amber leaders cross to separated fragments. Keep the machine distant and segmented rather than centred like a poster. ### Hierarchy Primary hierarchy belongs to mission state and aperture scale; secondary to panel titles, terminal bands, and amber callouts. Azeret Mono uppercase for headings, IBM Plex Sans Condensed for operational copy, Share Tech Mono for serials and LCD readings, negative tracking applied consistently. ### Density Medium-low density with local high-density annotation clusters: most of the screen stays quiet while exact systems, reticle arcs, and diagnostic fields cluster only where the operator scans. ### Signature Manga gutter cockpit frame; hairline HUD aperture arcs; exploded amber leader notation; hardware label rail; negative-space machine distance. ## Layout ### Grid Desktop 12-column, 24px gutters, max-width 1360px (1480 at ultra-wide); the aperture spans the wide track while document sheets stack across the narrow track. ### Whitespace The deep void is active layout material; keep at least one empty dark corridor visible at every viewport. ### Density A ~60/40 split between void and instrumentation keeps the interface readable while preserving the quiet cockpit mood. ### Responsive On tablet the terminal rail moves below the aperture; on mobile the panels become sequential single-column frames with annotations simplified but not removed; grids shrink with minmax(0,1fr)+min-width:0 and never overflow. ### Breakpoints - **Mobile**: 390px single-column stacked panels - **Tablet**: 768px two-zone cockpit then diagnostics - **Desktop**: 1200px and up asymmetric 12-column frame - **Wide**: 2560px+ capped and centred content; only the hero spans 100vw ## Guidance ### Do - Let thick black gutters make the frame structure visible before any UI detail. - Keep HUD arcs one-pixel thin, pale, and clipped by the aperture. - Group instruments into labeled clusters that shorten the operator's scan. - Reserve amber for callout numbers, leader endpoints, faults, and the single primary action. - Let off-white panels read like printed technical sheets rather than glossy cards. - Write terminal text as real mission state, serials, and calibration logs. - Preserve empty dark space to communicate scale and machine distance. ### Don't - Don't use green matrix rain, neon glow, or saturated cyberpunk gradients. - Don't fill the void with generic SaaS metric cards or decorative widgets. - Don't add anime characters, pilots, mascots, or heroic mecha poster poses. - Don't make HUD elements decorative if they don't support orientation or status. - Don't introduce a second saturated accent competing with amber. - Don't round every surface; square hardware edges are the default. - Don't use unreadable fake microtext as texture. ### Accessibility Maintain high contrast between text and the matte graphite ground; keep terminal text 12px or larger; never rely on amber alone for state (pair with a label); preserve a clear reading order when panels stack on mobile; honour prefers-reduced-motion. ## Imagery Direction ### Pairs With plumbline ### Summary Distant exploded diagnostic plates of machine modules in deep matte-black void, pale one-pixel reticle hairlines, amber numbered leader callouts, sparse mono serial labels. Quiet operational distance; never heroic spectacle. ### Subjects - mecha torso and spine modules on a gantry - exploded cockpit subsystems - segmented hardware components - diagnostic apertures and reticles ### Usage Use as full-bleed hero plates or section feature images; keep the subject distant and small in a large void, segmented into a few pulled-apart graphite fragments, one pale reticle ring, three to five amber numbered leaders. No text, no glow.
---
version: "alpha"
name: "Gantry"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
bg: "#050607"
surface: "#1B1E21"
surface_sheet: "#F1EDE2"
lcd: "#0E1417"
text: "#F6F1E7"
muted: "#8E9498"
accent: "#D9822B"
on_accent: "#0A0B0D"
hud: "#BFDDE8"
border: "#34383C"
success: "#7C8F75"
warning: "#D9822B"
error: "#B84A3A"
info: "#BFDDE8"
typography:
headline-lg:
fontFamily: "Azeret Mono"
fontSize: "2.075rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.02em"
headline-md:
fontFamily: "Azeret Mono"
fontSize: "1.66rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.02em"
body-md:
fontFamily: "IBM Plex Sans Condensed"
fontSize: "17px"
fontWeight: 400
lineHeight: 1.5
letterSpacing: "-0.02em"
label-md:
fontFamily: "Share Tech Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
none: "0px"
md: "16px"
lg: "24px"
full: "9999px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
step-8: "96px"
step-9: "128px"
components:
color-reference-bg:
backgroundColor: "{colors.bg}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-surface_sheet:
backgroundColor: "{colors.surface_sheet}"
color-reference-lcd:
backgroundColor: "{colors.lcd}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-on_accent:
backgroundColor: "{colors.on_accent}"
color-reference-hud:
backgroundColor: "{colors.hud}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-warning:
backgroundColor: "{colors.warning}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
button-primary:
backgroundColor: "{colors.accent}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Gantry
## Overview
Gantry is a restrained cockpit-diagnostic language for working close to a machine that should not be a hero. Thick black gutters frame warm off-white technical sheets against one matte-graphite aperture; pale blue-white HUD hairlines and a single amber callout describe systems part by part, and large fields of quiet dark carry the sense of scale and machine distance. It treats the operator screen as a place of measured judgement, not spectacle.
### Values
- Restraint before information density: only the marks required for orientation, state, and consequence stay visible.
- Human-centred cockpit readability: grouped instruments, predictable scan paths, and high-contrast labels support operator task performance.
- Manga panel discipline: warm off-white frames and thick black gutters create narrative sequencing without character illustration.
- Machine-body distance: the machine appears as segmented silhouette, exploded annotation, and telemetry rather than heroic fan art.
- Late-1990s hardware materiality: graphite bezels, small serial labels, LCD fields, and terminal fragments ground the speculative interface.
- HUD restraint: arcs, reticles, and vectors are thin, pale, and subordinate to status hierarchy rather than decorative glow.
### Anti-Values
- No green matrix rain, generic hacker dashboards, saturated cyberpunk glow, or decorative neon atmosphere.
- No crowded SaaS card grids, marketing component catalogs, or arbitrary rounded white panels.
- No character fan art, mascot cockpit pilots, or anime spectacle that overwhelms the operational interface.
- No fake complexity through unreadable microtext; every terminal fragment and label must look placed for a reason.
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| bg | `#050607` |
| surface | `#1B1E21` |
| surface_sheet | `#F1EDE2` |
| lcd | `#0E1417` |
| text | `#F6F1E7` |
| muted | `#8E9498` |
| accent | `#D9822B` |
| on_accent | `#0A0B0D` |
| hud | `#BFDDE8` |
| border | `#34383C` |
| success | `#7C8F75` |
| warning | `#D9822B` |
| error | `#B84A3A` |
| info | `#BFDDE8` |
## Typography
- **Headline-Lg**: Azeret Mono, 2.075rem, weight 700, line-height 1.1.
- **Headline-Md**: Azeret Mono, 1.66rem, weight 600, line-height 1.15.
- **Body-Md**: IBM Plex Sans Condensed, 17px, weight 400, line-height 1.5.
- **Label-Md**: Share Tech Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
- **Step-8**: `96px`
- **Step-9**: `128px`
### Grid
Desktop 12-column, 24px gutters, max-width 1360px (1480 at ultra-wide); the aperture spans the wide track while document sheets stack across the narrow track.
### Whitespace
The deep void is active layout material; keep at least one empty dark corridor visible at every viewport.
### Density
A ~60/40 split between void and instrumentation keeps the interface readable while preserving the quiet cockpit mood.
### Responsive
On tablet the terminal rail moves below the aperture; on mobile the panels become sequential single-column frames with annotations simplified but not removed; grids shrink with minmax(0,1fr)+min-width:0 and never overflow.
### Breakpoints
- **Mobile**: 390px single-column stacked panels
- **Tablet**: 768px two-zone cockpit then diagnostics
- **Desktop**: 1200px and up asymmetric 12-column frame
- **Wide**: 2560px+ capped and centred content; only the hero spans 100vw
## Elevation & Depth
### Shadows
- **Sm**: 0 1px 0 rgba(255,255,255,0.05)
- **Md**: 0 18px 50px rgba(0,0,0,0.45)
- **Lg**: 0 40px 120px rgba(0,0,0,0.62)
## Shapes
### Rounded
- **None**: `0px`
- **Md**: `16px`
- **Lg**: `24px`
- **Full**: `9999px`
### Surfaces
- **Bg Pattern**: deep near-black void with sparse panel registration ticks and low-contrast hardware seam lines
- **Card Style**: matte graphite panels with 16px or 24px radius, hairline seams, inset serial plates, no decorative drop shadows on light sheets
- **Treatment**: matte graphite shells interrupted by warm off-white technical sheets and desaturated LCD-gray fields
### Borders
- **Default Width**: 1px
- **Accent Width**: 2px
- **Style**: solid hairline seams with occasional dotted leader lines for exploded notation
- **Character**: graphite seams tuned to the dark ground, pale HUD hairlines, amber callout rules used only for mechanical attention; never a single accent edge on a card
## Components
### Composition
Scene-first cockpit-diagnostic layout: one large off-centre aperture inside thick black gutters, two or three warm technical sheets, a low terminal rail, and generous quiet dark. Annotations align to a strict orthogonal grid while dotted amber leaders cross to separated fragments. Keep the machine distant and segmented rather than centred like a poster.
### Hierarchy
Primary hierarchy belongs to mission state and aperture scale; secondary to panel titles, terminal bands, and amber callouts. Azeret Mono uppercase for headings, IBM Plex Sans Condensed for operational copy, Share Tech Mono for serials and LCD readings, negative tracking applied consistently.
### Density
Medium-low density with local high-density annotation clusters: most of the screen stays quiet while exact systems, reticle arcs, and diagnostic fields cluster only where the operator scans.
### Signature
Manga gutter cockpit frame; hairline HUD aperture arcs; exploded amber leader notation; hardware label rail; negative-space machine distance.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019ef9d6-867d-7e32-8f71-2832dcb5d73e/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Let thick black gutters make the frame structure visible before any UI detail.
- Do Keep HUD arcs one-pixel thin, pale, and clipped by the aperture.
- Do Group instruments into labeled clusters that shorten the operator's scan.
- Do Reserve amber for callout numbers, leader endpoints, faults, and the single primary action.
- Do Let off-white panels read like printed technical sheets rather than glossy cards.
- Do Write terminal text as real mission state, serials, and calibration logs.
- Do Preserve empty dark space to communicate scale and machine distance.
- Don't Don't use green matrix rain, neon glow, or saturated cyberpunk gradients.
- Don't Don't fill the void with generic SaaS metric cards or decorative widgets.
- Don't Don't add anime characters, pilots, mascots, or heroic mecha poster poses.
- Don't Don't make HUD elements decorative if they don't support orientation or status.
- Don't Don't introduce a second saturated accent competing with amber.
- Don't Don't round every surface; square hardware edges are the default.
- Don't Don't use unreadable fake microtext as texture.
### Accessibility
Maintain high contrast between text and the matte graphite ground; keep terminal text 12px or larger; never rely on amber alone for state (pair with a label); preserve a clear reading order when panels stack on mobile; honour prefers-reduced-motion.
## Imagery Direction
### Pairs With
plumbline
### Summary
Distant exploded diagnostic plates of machine modules in deep matte-black void, pale one-pixel reticle hairlines, amber numbered leader callouts, sparse mono serial labels. Quiet operational distance; never heroic spectacle.
### Subjects
- mecha torso and spine modules on a gantry
- exploded cockpit subsystems
- segmented hardware components
- diagnostic apertures and reticles
### Usage
Use as full-bleed hero plates or section feature images; keep the subject distant and small in a large void, segmented into a few pulled-apart graphite fragments, one pale reticle ring, three to five amber numbered leaders. No text, no glow.
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "gantry",
"type": "registry:theme",
"title": "Gantry shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#050607",
"foreground": "#F6F1E7",
"card": "#1B1E21",
"card-foreground": "#F6F1E7",
"popover": "#1B1E21",
"popover-foreground": "#F6F1E7",
"primary": "#F6F1E7",
"primary-foreground": "#111111",
"secondary": "#f4f4f5",
"secondary-foreground": "#111111",
"muted": "#8E9498",
"muted-foreground": "#F6F1E7",
"accent": "#D9822B",
"accent-foreground": "#ffffff",
"destructive": "#B84A3A",
"border": "#34383C",
"input": "#34383C",
"ring": "#D9822B",
"chart-1": "#F6F1E7",
"chart-2": "#f4f4f5",
"chart-3": "#D9822B",
"chart-4": "#7C8F75",
"chart-5": "#D9822B",
"sidebar": "#1B1E21",
"sidebar-foreground": "#F6F1E7",
"sidebar-primary": "#F6F1E7",
"sidebar-primary-foreground": "#111111",
"sidebar-accent": "#BFDDE8",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#34383C",
"sidebar-ring": "#D9822B",
"radius": "16px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#F6F1E7",
"primary-foreground": "#111111",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#D9822B",
"accent-foreground": "#ffffff",
"destructive": "#B84A3A",
"border": "#303642",
"input": "#303642",
"ring": "#D9822B",
"chart-1": "#F6F1E7",
"chart-2": "#f4f4f5",
"chart-3": "#D9822B",
"chart-4": "#7C8F75",
"chart-5": "#D9822B",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#F6F1E7",
"sidebar-primary-foreground": "#111111",
"sidebar-accent": "#D9822B",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#D9822B",
"radius": "16px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019ef9d6-867d-7e32-8f71-2832dcb5d73e",
"slug": "gantry",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"colors": [
"accent",
"bg",
"border",
"error",
"hud",
"info",
"lcd",
"muted",
"on_accent",
"success",
"surface",
"surface_sheet",
"text",
"warning"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"heading_transform",
"heading_weight",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
],
"radii": [
"full",
"lg",
"md",
"none"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"motion": [
"duration",
"easing",
"philosophy"
]
}
}
}
```The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Agent-generated
Keep Gantryand swap a palette and an art style onto it — the landing & dashboard recolor live. The Studio does the same with all three lanes free.
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #050607;
--foreground: #F6F1E7;
--card: #1B1E21;
--card-foreground: #F6F1E7;
--popover: #1B1E21;
--popover-foreground: #F6F1E7;
--primary: #F6F1E7;
--primary-foreground: #111111;
--secondary: #f4f4f5;
--secondary-foreground: #111111;
--muted: #8E9498;
--muted-foreground: #F6F1E7;
--accent: #D9822B;
--accent-foreground: #ffffff;
--destructive: #B84A3A;
--border: #34383C;
--input: #34383C;
--ring: #D9822B;
--chart-1: #F6F1E7;
--chart-2: #f4f4f5;
--chart-3: #D9822B;
--chart-4: #7C8F75;
--chart-5: #D9822B;
--sidebar: #1B1E21;
--sidebar-foreground: #F6F1E7;
--sidebar-primary: #F6F1E7;
--sidebar-primary-foreground: #111111;
--sidebar-accent: #BFDDE8;
--sidebar-accent-foreground: #111111;
--sidebar-border: #34383C;
--sidebar-ring: #D9822B;
--radius: 16px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #F6F1E7;
--primary-foreground: #111111;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #D9822B;
--accent-foreground: #ffffff;
--destructive: #B84A3A;
--border: #303642;
--input: #303642;
--ring: #D9822B;
--chart-1: #F6F1E7;
--chart-2: #f4f4f5;
--chart-3: #D9822B;
--chart-4: #7C8F75;
--chart-5: #D9822B;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #F6F1E7;
--sidebar-primary-foreground: #111111;
--sidebar-accent: #D9822B;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #303642;
--sidebar-ring: #D9822B;
--radius: 16px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function GantryShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Gantry</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "gantry",
"type": "registry:theme",
"title": "Gantry",
"description": "Restrained cockpit-diagnostic theme: deep near-black void, matte graphite hardware, warm off-white technical sheets, one amber callout accent, pale blue-white HUD hairlines. Square hardware edges with 16/24px panels.",
"visualProfile": {
"ground": "dark",
"mode": "dark-default",
"material": "matte graphite hardware over a deep near-black void; warm off-white technical sheets as inset surfaces; no glow, no glass",
"radius": "square hardware default (0px); 16px and 24px panels; 9999px reticle rings and status joints only",
"border": "hairline graphite seams tuned to the dark ground; never a single accent edge on a card; no grey-on-white borders",
"accentUsage": "amber (#D9822B) is the single saturated accent, used like a highlighter for callout numbers, leader endpoints, primary action, and faults; pale blue-white (#BFDDE8) carries all HUD hairlines",
"typography": "Azeret Mono uppercase headings, IBM Plex Sans Condensed body, Share Tech Mono for serials and LCD readings",
"elevation": "hard seams and inset LCD fields over soft shadows; drop shadows only on the hero frame and aperture",
"motion": "subtle LCD state changes; settled state is default and visible with no JS; respects prefers-reduced-motion"
},
"cssVars": {
"theme": {
"font-sans": "IBM Plex Sans Condensed, ui-sans-serif, system-ui, sans-serif",
"font-mono": "Share Tech Mono, ui-monospace, monospace",
"font-heading": "Azeret Mono, ui-monospace, monospace",
"radius": "0px",
"radius-md": "16px",
"radius-lg": "24px",
"tracking-normal": "-0.02em"
},
"light": {
"background": "#050607",
"foreground": "#F6F1E7",
"card": "#1B1E21",
"card-foreground": "#F6F1E7",
"popover": "#1B1E21",
"popover-foreground": "#F6F1E7",
"primary": "#D9822B",
"primary-foreground": "#0A0B0D",
"secondary": "#2B2F33",
"secondary-foreground": "#F6F1E7",
"muted": "#0E1417",
"muted-foreground": "#8E9498",
"accent": "#BFDDE8",
"accent-foreground": "#0A0B0D",
"destructive": "#B84A3A",
"destructive-foreground": "#F6F1E7",
"success": "#7C8F75",
"warning": "#D9822B",
"info": "#BFDDE8",
"border": "#34383C",
"input": "#34383C",
"ring": "#BFDDE8",
"surface-sheet": "#F1EDE2",
"surface-sheet-foreground": "#161310",
"radius": "0px"
},
"dark": {
"background": "#050607",
"foreground": "#F6F1E7",
"card": "#1B1E21",
"card-foreground": "#F6F1E7",
"popover": "#1B1E21",
"popover-foreground": "#F6F1E7",
"primary": "#D9822B",
"primary-foreground": "#0A0B0D",
"secondary": "#2B2F33",
"secondary-foreground": "#F6F1E7",
"muted": "#0E1417",
"muted-foreground": "#8E9498",
"accent": "#BFDDE8",
"accent-foreground": "#0A0B0D",
"destructive": "#B84A3A",
"destructive-foreground": "#F6F1E7",
"success": "#7C8F75",
"warning": "#D9822B",
"info": "#BFDDE8",
"border": "#34383C",
"input": "#34383C",
"ring": "#BFDDE8",
"surface-sheet": "#F1EDE2",
"surface-sheet-foreground": "#161310",
"radius": "0px"
}
}
}
# Gantry shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019ef9d6-867d-7e32-8f71-2832dcb5d73e`
Slug: `gantry`
## Intent
Gantry is a restrained cockpit-diagnostic language for working close to a machine that should not be a hero. Thick black gutters frame warm off-white technical sheets against one matte-graphite aperture; pale blue-white HUD hairlines and a single amber callout describe systems part by part, and large fields of quiet dark carry the sense of scale and machine distance. It treats the operator screen as a place of measured judgement, not spectacle.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"bg": "#050607",
"surface": "#1B1E21",
"surface_sheet": "#F1EDE2",
"lcd": "#0E1417",
"text": "#F6F1E7",
"muted": "#8E9498",
"accent": "#D9822B",
"on_accent": "#0A0B0D",
"hud": "#BFDDE8",
"border": "#34383C",
"success": "#7C8F75",
"warning": "#D9822B",
"error": "#B84A3A",
"info": "#BFDDE8"
}
Typography:
{
"base_size": "17px",
"body_font": "IBM Plex Sans Condensed",
"heading_font": "Azeret Mono",
"mono_font": "Share Tech Mono",
"heading_weight": "600",
"heading_transform": "uppercase",
"letter_spacing": "-0.02em",
"line_height": "1.5",
"scale_ratio": "1.22",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Azeret+Mono:wght@500;600;700&family=IBM+Plex+Sans+Condensed:wght@400;500;600;700&family=Share+Tech+Mono&display=swap"
}
## Visual character to preserve
- Make the source language's structural identity visible in every component state.
## ShadSync visual profile
{
"family": "brutalist",
"material": "ink",
"contour": "default",
"border": "solid",
"underlay": false,
"grain": false,
"stickerBadges": false,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/gantry/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Let thick black gutters make the frame structure visible before any UI detail.; Keep HUD arcs one-pixel thin, pale, and clipped by the aperture.; Group instruments into labeled clusters that shorten the operator's scan.; Reserve amber for callout numbers, leader endpoints, faults, and the single primary action.; Let off-white panels read like printed technical sheets rather than glossy cards.; Write terminal text as real mission state, serials, and calibration logs.; Preserve empty dark space to communicate scale and machine distance.
- Do not: Don't use green matrix rain, neon glow, or saturated cyberpunk gradients.; Don't fill the void with generic SaaS metric cards or decorative widgets.; Don't add anime characters, pilots, mascots, or heroic mecha poster poses.; Don't make HUD elements decorative if they don't support orientation or status.; Don't introduce a second saturated accent competing with amber.; Don't round every surface; square hardware edges are the default.; Don't use unreadable fake microtext as texture.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function GantryShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Gantry</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"grid": "Desktop 12-column, 24px gutters, max-width 1360px (1480 at ultra-wide); the aperture spans the wide track while document sheets stack across the narrow track.",
"whitespace": "The deep void is active layout material; keep at least one empty dark corridor visible at every viewport.",
"density": "A ~60/40 split between void and instrumentation keeps the interface readable while preserving the quiet cockpit mood.",
"responsive": "On tablet the terminal rail moves below the aperture; on mobile the panels become sequential single-column frames with annotations simplified but not removed; grids shrink with minmax(0,1fr)+min-width:0 and never overflow.",
"breakpoints": {
"mobile": "390px single-column stacked panels",
"tablet": "768px two-zone cockpit then diagnostics",
"desktop": "1200px and up asymmetric 12-column frame",
"wide": "2560px+ capped and centred content; only the hero spans 100vw"
}
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019ef9d6-867d-7e32-8f71-2832dcb5d73e",
"name": "Gantry",
"slug": "gantry"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [],
"visualProfile": {
"family": "system",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": false,
"grain": false,
"stickerBadges": false,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Gantry launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Let thick black gutters make the frame structure visible before any UI detail.",
"Keep HUD arcs one-pixel thin, pale, and clipped by the aperture.",
"Group instruments into labeled clusters that shorten the operator's scan.",
"Reserve amber for callout numbers, leader endpoints, faults, and the single primary action.",
"Let off-white panels read like printed technical sheets rather than glossy cards.",
"Write terminal text as real mission state, serials, and calibration logs.",
"Preserve empty dark space to communicate scale and machine distance."
],
"dont": [
"Don't use green matrix rain, neon glow, or saturated cyberpunk gradients.",
"Don't fill the void with generic SaaS metric cards or decorative widgets.",
"Don't add anime characters, pilots, mascots, or heroic mecha poster poses.",
"Don't make HUD elements decorative if they don't support orientation or status.",
"Don't introduce a second saturated accent competing with amber.",
"Don't round every surface; square hardware edges are the default.",
"Don't use unreadable fake microtext as texture."
]
}
}