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design language·saggar

Saggar

A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.

Download DESIGN.md

Portable DESIGN.md source of truth for most agents and apps.

the spec

specification

philosophy
summary
A bone-china firing ledger: the whole language is organised along one firing curve that climbs, holds a single coral soak at peak, and falls into a seafoam cool. Porcelain slabs and warm charcoal type do the work; colour appears only at the decision and the settling.
values
one-curve claritythe single coral decisionwarm tactile calmsemantic restraint
anti-values
×dashboard widget grids×rainbow status colour×cold white SaaS default×decorative accent edges or rails
tokens
colors15 items
bg
#ECE3D3
surface
#FAF6EF
well
#E2D7C4
text
#2A2520
muted
#8A8073
border
#D9CDB8
accent
#F2674F
accent_press
#C24330
seafoam
#6FC3B0
seafoam_wash
#E0F0EA
on_accent
#FFFFFF
success
#6FC3B0
warning
#D6A044
error
#D9544A
info
#6FA8D6
typography10 items
base size
17px
body font
Spline Sans
heading font
Fraunces
mono font
Spline Sans Mono
heading weight
500
heading transform
none
letter spacing
-0.02em
line height
1.55
scale ratio
1.25
google fonts url
https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,400;9..144,500;9..144,600&family=Spline+Sans:wght@400;500;600&family=Spline+Sans+Mono:wght@400;500&display=swap
radii4 items
none
0
md
16px
lg
24px
full
9999px
shadows3 items
sm
0 1px 2px rgba(42,37,32,.05)
md
0 16px 38px rgba(42,37,32,.09)
lg
0 34px 80px rgba(42,37,32,.13)
spacing2 items
base
8px
scale
4, 8, 12, 16, 24, 32, 48, 64, 96
surfaces3 items
bg pattern
none: uninterrupted warm bone-clay ground, no pattern, dots, or grid
card style
porcelain slabs lifted by soft vertical shadows over a recessed clay well, with a translucent inset top-light glaze band; no borders
treatment
porcelain over recessed bone-clay wells, top-light glaze gradient, no pattern
borders3 items
default width
1px
style
solid
character
pearl hairline (#D9CDB8) on inputs, select triggers, and table dividers only; never on cards or buttons; never an accent edge
motion3 items
duration
200ms
easing
cubic-bezier(0.2,0.8,0.2,1)
philosophy
the settled, fully-rendered state is the no-JS default; reveals are layered on top via an inline script and respect prefers-reduced-motion
rules
composition
Organise every scene along one firing ridgeline — a temperature-vs-time curve with named phases (candle, climb, soak, cool) — rather than a grid of unrelated dashboard cards.
hierarchy

Let scale, whitespace, serif numerals, and warm charcoal weight establish priority; coral marks the single decision (the soak), seafoam confirms settled work.

density

Comfortable and airy with 24px to 48px group spacing; compact data only inside lifted porcelain slabs and ledger tables.

signature
The firing ridgeline: a seafoam ramp/cool line, one thick coral soak segment at the apex, a coral cone-bend node, and a seafoam cooled-tail node — recolouring on palette swap.
layout
grid

Asymmetric: a narrow index/rail on one side and a wide curve canvas on the other, with wide gutters; collapses to a single column below tablet.

whitespace

Whitespace is a primary material: 32-48px outer padding on desktop, 20-24px on mobile, generous breathing room around every colour moment.

density

airy

responsive
A single full-bleed hero spans 100vw; contained content caps and centres on ultra-wide; stacks to one column and hides the rail/nav on mobile; grids use minmax(0,1fr) so children shrink instead of overflowing.
breakpoints
mobile
390px
tablet
768px
desktop
1200px
wide
1440px
guidance
do
  • Spend coral exactly once per scene — the primary control, the active soak, or the selected recipe line.
  • Use seafoam for settled, cooled, and successful work, and for the ramp/cool curve.
  • Set headings and all numbers in Fraunces serif so figures read like fired marks.
  • Keep normal slabs, rows, inputs, and the rail clay-neutral with charcoal type until a state needs to speak.
avoid
  • Do not lay scenes out as a grid of unrelated dashboard widgets — thread them along the one curve.
  • Do not default to a cold white ground; the ground is warm bone clay.
  • Do not add coloured rails, stripes, accent edges on cards, or rainbow status.
  • Do not introduce hues beyond coral, seafoam, and the quiet semantics.
imagery
pairs with

bisque

summary
Subjects rendered as smooth matte bone-china on a seamless warm bone-clay cove, soft top light and long soft shadow, with one coral and one seafoam glaze accent used like highlighters.
subjects
pyrometric cones in progressive bendthrown porcelain vesselsnested kiln saggarsglaze test tilesa single bone-china teabowl
usage
One full-bleed hero of bone-china cones progressing upright to slumped, composed with calm negative space for an overlay headline; feature crops show inset glaze highlight bands and a single coral or seafoam glaze accent.
katagami spec
# Saggar

## Philosophy

A bone-china firing ledger: the whole language is organised along one firing curve that climbs, holds a single coral soak at peak, and falls into a seafoam cool. Porcelain slabs and warm charcoal type do the work; colour appears only at the decision and the settling.

### Values

- one-curve clarity
- the single coral decision
- warm tactile calm
- semantic restraint

### Anti-Values

- dashboard widget grids
- rainbow status colour
- cold white SaaS default
- decorative accent edges or rails

### Visual Character

- A toasted bone-clay ground (#ECE3D3) — never white — with porcelain slabs lifting above a recessed clay well the way ware sits inside a saggar.
- Every scene threads one firing ridgeline: a seafoam ramp-and-cool line with a single thick coral soak segment at the apex and a coral node where the cone bends.
- Display and all figures are set in Fraunces serif so a temperature reads like a fired mark, not a spreadsheet cell.
- Coral is spent exactly once per scene — the primary control, the active soak, the selected recipe line; seafoam settles over cooled, logged work.
- Hierarchy is built from large negative space, warm charcoal type, soft vertical shadows, and an inset top-light glaze band; pearl hairlines only on inputs and dividers.

## Tokens

### Colors

| Name | Value |
|------|-------|
| bg | `#ECE3D3` |
| surface | `#FAF6EF` |
| well | `#E2D7C4` |
| text | `#2A2520` |
| muted | `#8A8073` |
| border | `#D9CDB8` |
| accent | `#F2674F` |
| accent_press | `#C24330` |
| seafoam | `#6FC3B0` |
| seafoam_wash | `#E0F0EA` |
| on_accent | `#FFFFFF` |
| success | `#6FC3B0` |
| warning | `#D6A044` |
| error | `#D9544A` |
| info | `#6FA8D6` |

### Typography

- **Base Size**: 17px
- **Body Font**: Spline Sans
- **Heading Font**: Fraunces
- **Mono Font**: Spline Sans Mono
- **Heading Weight**: 500
- **Heading Transform**: none
- **Letter Spacing**: -0.02em
- **Line Height**: 1.55
- **Scale Ratio**: 1.25
- **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,400;9..144,500;9..144,600&family=Spline+Sans:wght@400;500;600&family=Spline+Sans+Mono:wght@400;500&display=swap

### Radii

- **None**: 0
- **Md**: 16px
- **Lg**: 24px
- **Full**: 9999px

### Shadows

- **Sm**: 0 1px 2px rgba(42,37,32,.05)
- **Md**: 0 16px 38px rgba(42,37,32,.09)
- **Lg**: 0 34px 80px rgba(42,37,32,.13)

### Spacing

- **Base**: 8px
- **Scale**: [4,8,12,16,24,32,48,64,96]

### Surfaces

- **Bg Pattern**: none: uninterrupted warm bone-clay ground, no pattern, dots, or grid
- **Card Style**: porcelain slabs lifted by soft vertical shadows over a recessed clay well, with a translucent inset top-light glaze band; no borders
- **Treatment**: porcelain over recessed bone-clay wells, top-light glaze gradient, no pattern

### Borders

- **Default Width**: 1px
- **Style**: solid
- **Character**: pearl hairline (#D9CDB8) on inputs, select triggers, and table dividers only; never on cards or buttons; never an accent edge

### Motion

- **Duration**: 200ms
- **Easing**: cubic-bezier(0.2,0.8,0.2,1)
- **Philosophy**: the settled, fully-rendered state is the no-JS default; reveals are layered on top via an inline script and respect prefers-reduced-motion

## Rules

### Composition

Organise every scene along one firing ridgeline — a temperature-vs-time curve with named phases (candle, climb, soak, cool) — rather than a grid of unrelated dashboard cards.

### Hierarchy

Let scale, whitespace, serif numerals, and warm charcoal weight establish priority; coral marks the single decision (the soak), seafoam confirms settled work.

### Density

Comfortable and airy with 24px to 48px group spacing; compact data only inside lifted porcelain slabs and ledger tables.

### Signature

The firing ridgeline: a seafoam ramp/cool line, one thick coral soak segment at the apex, a coral cone-bend node, and a seafoam cooled-tail node — recolouring on palette swap.

## Layout

### Grid

Asymmetric: a narrow index/rail on one side and a wide curve canvas on the other, with wide gutters; collapses to a single column below tablet.

### Whitespace

Whitespace is a primary material: 32-48px outer padding on desktop, 20-24px on mobile, generous breathing room around every colour moment.

### Density

airy

### Responsive

A single full-bleed hero spans 100vw; contained content caps and centres on ultra-wide; stacks to one column and hides the rail/nav on mobile; grids use minmax(0,1fr) so children shrink instead of overflowing.

### Breakpoints

- **Mobile**: 390px
- **Tablet**: 768px
- **Desktop**: 1200px
- **Wide**: 1440px

## Guidance

### Do

- Spend coral exactly once per scene — the primary control, the active soak, or the selected recipe line.
- Use seafoam for settled, cooled, and successful work, and for the ramp/cool curve.
- Set headings and all numbers in Fraunces serif so figures read like fired marks.
- Keep normal slabs, rows, inputs, and the rail clay-neutral with charcoal type until a state needs to speak.

### Don't

- Do not lay scenes out as a grid of unrelated dashboard widgets — thread them along the one curve.
- Do not default to a cold white ground; the ground is warm bone clay.
- Do not add coloured rails, stripes, accent edges on cards, or rainbow status.
- Do not introduce hues beyond coral, seafoam, and the quiet semantics.

### Accessibility

Warm charcoal #2A2520 on bone-clay #ECE3D3 exceeds AA; coral text darkens to #C24330 for AA on porcelain; body 17px; every form control explicitly styled with a visible coral focus ring; motion gated behind prefers-reduced-motion with the settled state as the no-JS default.

## Imagery Direction

### Pairs With

bisque

### Summary

Subjects rendered as smooth matte bone-china on a seamless warm bone-clay cove, soft top light and long soft shadow, with one coral and one seafoam glaze accent used like highlighters.

### Subjects

- pyrometric cones in progressive bend
- thrown porcelain vessels
- nested kiln saggars
- glaze test tiles
- a single bone-china teabowl

### Usage

One full-bleed hero of bone-china cones progressing upright to slumped, composed with calm negative space for an overlay headline; feature crops show inset glaze highlight bands and a single coral or seafoam glaze accent.
DESIGN.md
---
version: "alpha"
name: "Saggar"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
  bg: "#ECE3D3"
  surface: "#FAF6EF"
  well: "#E2D7C4"
  text: "#2A2520"
  muted: "#8A8073"
  border: "#D9CDB8"
  accent: "#F2674F"
  accent_press: "#C24330"
  seafoam: "#6FC3B0"
  seafoam_wash: "#E0F0EA"
  on_accent: "#FFFFFF"
  success: "#6FC3B0"
  warning: "#D6A044"
  error: "#D9544A"
  info: "#6FA8D6"
typography:
  headline-lg:
    fontFamily: "Fraunces"
    fontSize: "2.075rem"
    fontWeight: 700
    lineHeight: 1.1
    letterSpacing: "-0.02em"
  headline-md:
    fontFamily: "Fraunces"
    fontSize: "1.66rem"
    fontWeight: 600
    lineHeight: 1.15
    letterSpacing: "-0.02em"
  body-md:
    fontFamily: "Spline Sans"
    fontSize: "17px"
    fontWeight: 400
    lineHeight: 1.5
    letterSpacing: "-0.02em"
  label-md:
    fontFamily: "Spline Sans Mono"
    fontSize: "0.75rem"
    fontWeight: 600
    lineHeight: 1
    letterSpacing: "0.08em"
rounded:
  none: "0px"
  md: "16px"
  lg: "24px"
  full: "9999px"
spacing:
  base: "8px"
  xs: "4px"
  sm: "8px"
  md: "12px"
  lg: "16px"
  xl: "24px"
  2xl: "32px"
  3xl: "48px"
  4xl: "64px"
  step-8: "96px"
components:
  color-reference-bg:
    backgroundColor: "{colors.bg}"
  color-reference-surface:
    backgroundColor: "{colors.surface}"
  color-reference-well:
    backgroundColor: "{colors.well}"
  color-reference-text:
    backgroundColor: "{colors.text}"
  color-reference-muted:
    backgroundColor: "{colors.muted}"
  color-reference-border:
    backgroundColor: "{colors.border}"
  color-reference-accent:
    backgroundColor: "{colors.accent}"
  color-reference-accent_press:
    backgroundColor: "{colors.accent_press}"
  color-reference-seafoam:
    backgroundColor: "{colors.seafoam}"
  color-reference-seafoam_wash:
    backgroundColor: "{colors.seafoam_wash}"
  color-reference-on_accent:
    backgroundColor: "{colors.on_accent}"
  color-reference-success:
    backgroundColor: "{colors.success}"
  color-reference-warning:
    backgroundColor: "{colors.warning}"
  color-reference-error:
    backgroundColor: "{colors.error}"
  color-reference-info:
    backgroundColor: "{colors.info}"
  button-primary:
    backgroundColor: "{colors.accent}"
    textColor: "#000000"
    typography: "{typography.label-md}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  card-surface:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  input-default:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    height: "44px"
---

# Saggar

## Overview

A bone-china firing ledger: the whole language is organised along one firing curve that climbs, holds a single coral soak at peak, and falls into a seafoam cool. Porcelain slabs and warm charcoal type do the work; colour appears only at the decision and the settling.

### Values

- one-curve clarity
- the single coral decision
- warm tactile calm
- semantic restraint

### Anti-Values

- dashboard widget grids
- rainbow status colour
- cold white SaaS default
- decorative accent edges or rails

### Visual Character

- A toasted bone-clay ground (#ECE3D3) — never white — with porcelain slabs lifting above a recessed clay well the way ware sits inside a saggar.
- Every scene threads one firing ridgeline: a seafoam ramp-and-cool line with a single thick coral soak segment at the apex and a coral node where the cone bends.
- Display and all figures are set in Fraunces serif so a temperature reads like a fired mark, not a spreadsheet cell.
- Coral is spent exactly once per scene — the primary control, the active soak, the selected recipe line; seafoam settles over cooled, logged work.
- Hierarchy is built from large negative space, warm charcoal type, soft vertical shadows, and an inset top-light glaze band; pearl hairlines only on inputs and dividers.

## Colors

Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.

| Token | Value |
|-------|-------|
| bg | `#ECE3D3` |
| surface | `#FAF6EF` |
| well | `#E2D7C4` |
| text | `#2A2520` |
| muted | `#8A8073` |
| border | `#D9CDB8` |
| accent | `#F2674F` |
| accent_press | `#C24330` |
| seafoam | `#6FC3B0` |
| seafoam_wash | `#E0F0EA` |
| on_accent | `#FFFFFF` |
| success | `#6FC3B0` |
| warning | `#D6A044` |
| error | `#D9544A` |
| info | `#6FA8D6` |

## Typography

- **Headline-Lg**: Fraunces, 2.075rem, weight 700, line-height 1.1.
- **Headline-Md**: Fraunces, 1.66rem, weight 600, line-height 1.15.
- **Body-Md**: Spline Sans, 17px, weight 400, line-height 1.5.
- **Label-Md**: Spline Sans Mono, 0.75rem, weight 600, line-height 1.

## Layout

### Spacing Tokens

- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
- **Step-8**: `96px`

### Grid

Asymmetric: a narrow index/rail on one side and a wide curve canvas on the other, with wide gutters; collapses to a single column below tablet.

### Whitespace

Whitespace is a primary material: 32-48px outer padding on desktop, 20-24px on mobile, generous breathing room around every colour moment.

### Density

airy

### Responsive

A single full-bleed hero spans 100vw; contained content caps and centres on ultra-wide; stacks to one column and hides the rail/nav on mobile; grids use minmax(0,1fr) so children shrink instead of overflowing.

### Breakpoints

- **Mobile**: 390px
- **Tablet**: 768px
- **Desktop**: 1200px
- **Wide**: 1440px

## Elevation & Depth

### Shadows

- **Sm**: 0 1px 2px rgba(42,37,32,.05)
- **Md**: 0 16px 38px rgba(42,37,32,.09)
- **Lg**: 0 34px 80px rgba(42,37,32,.13)

## Shapes

### Rounded

- **None**: `0px`
- **Md**: `16px`
- **Lg**: `24px`
- **Full**: `9999px`

### Surfaces

- **Bg Pattern**: none: uninterrupted warm bone-clay ground, no pattern, dots, or grid
- **Card Style**: porcelain slabs lifted by soft vertical shadows over a recessed clay well, with a translucent inset top-light glaze band; no borders
- **Treatment**: porcelain over recessed bone-clay wells, top-light glaze gradient, no pattern

### Borders

- **Default Width**: 1px
- **Style**: solid
- **Character**: pearl hairline (#D9CDB8) on inputs, select triggers, and table dividers only; never on cards or buttons; never an accent edge

## Components

### Composition

Organise every scene along one firing ridgeline — a temperature-vs-time curve with named phases (candle, climb, soak, cool) — rather than a grid of unrelated dashboard cards.

### Hierarchy

Let scale, whitespace, serif numerals, and warm charcoal weight establish priority; coral marks the single decision (the soak), seafoam confirms settled work.

### Density

Comfortable and airy with 24px to 48px group spacing; compact data only inside lifted porcelain slabs and ledger tables.

### Signature

The firing ridgeline: a seafoam ramp/cool line, one thick coral soak segment at the apex, a coral cone-bend node, and a seafoam cooled-tail node — recolouring on palette swap.

## shadcn/ui Usage

When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.

DESIGN.md with shadcn: `/language/en-019efa90-a4ff-78d2-8d32-e470aa8bab2d/DESIGN.with-shadcn.md`.

The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.

Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.

Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table

Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.

## Do's and Don'ts

- Do Spend coral exactly once per scene — the primary control, the active soak, or the selected recipe line.
- Do Use seafoam for settled, cooled, and successful work, and for the ramp/cool curve.
- Do Set headings and all numbers in Fraunces serif so figures read like fired marks.
- Do Keep normal slabs, rows, inputs, and the rail clay-neutral with charcoal type until a state needs to speak.
- Don't Do not lay scenes out as a grid of unrelated dashboard widgets — thread them along the one curve.
- Don't Do not default to a cold white ground; the ground is warm bone clay.
- Don't Do not add coloured rails, stripes, accent edges on cards, or rainbow status.
- Don't Do not introduce hues beyond coral, seafoam, and the quiet semantics.

### Accessibility

Warm charcoal #2A2520 on bone-clay #ECE3D3 exceeds AA; coral text darkens to #C24330 for AA on porcelain; body 17px; every form control explicitly styled with a visible coral focus ring; motion gated behind prefers-reduced-motion with the settled state as the no-JS default.

## Imagery Direction

### Pairs With

bisque

### Summary

Subjects rendered as smooth matte bone-china on a seamless warm bone-clay cove, soft top light and long soft shadow, with one coral and one seafoam glaze accent used like highlighters.

### Subjects

- pyrometric cones in progressive bend
- thrown porcelain vessels
- nested kiln saggars
- glaze test tiles
- a single bone-china teabowl

### Usage

One full-bleed hero of bone-china cones progressing upright to slumped, composed with calm negative space for an overlay headline; feature crops show inset glaze highlight bands and a single coral or seafoam glaze accent.
shadcn/ui theme
```json
{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "saggar",
  "type": "registry:theme",
  "title": "Saggar shadcn Theme",
  "cssVars": {
    "theme": {},
    "light": {
      "background": "#ECE3D3",
      "foreground": "#2A2520",
      "card": "#FAF6EF",
      "card-foreground": "#2A2520",
      "popover": "#FAF6EF",
      "popover-foreground": "#2A2520",
      "primary": "#2A2520",
      "primary-foreground": "#ffffff",
      "secondary": "#f4f4f5",
      "secondary-foreground": "#111111",
      "muted": "#8A8073",
      "muted-foreground": "#2A2520",
      "accent": "#F2674F",
      "accent-foreground": "#ffffff",
      "destructive": "#D9544A",
      "border": "#D9CDB8",
      "input": "#D9CDB8",
      "ring": "#F2674F",
      "chart-1": "#2A2520",
      "chart-2": "#f4f4f5",
      "chart-3": "#F2674F",
      "chart-4": "#6FC3B0",
      "chart-5": "#D6A044",
      "sidebar": "#FAF6EF",
      "sidebar-foreground": "#2A2520",
      "sidebar-primary": "#2A2520",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#6FA8D6",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#D9CDB8",
      "sidebar-ring": "#F2674F",
      "radius": "16px"
    },
    "dark": {
      "background": "#0f1115",
      "foreground": "#f8fafc",
      "card": "#181b22",
      "card-foreground": "#f8fafc",
      "popover": "#181b22",
      "popover-foreground": "#f8fafc",
      "primary": "#2A2520",
      "primary-foreground": "#ffffff",
      "secondary": "#252a33",
      "secondary-foreground": "#f8fafc",
      "muted": "#252a33",
      "muted-foreground": "#a1a1aa",
      "accent": "#F2674F",
      "accent-foreground": "#ffffff",
      "destructive": "#D9544A",
      "border": "#303642",
      "input": "#303642",
      "ring": "#F2674F",
      "chart-1": "#2A2520",
      "chart-2": "#f4f4f5",
      "chart-3": "#F2674F",
      "chart-4": "#6FC3B0",
      "chart-5": "#D6A044",
      "sidebar": "#181b22",
      "sidebar-foreground": "#f8fafc",
      "sidebar-primary": "#2A2520",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#F2674F",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#303642",
      "sidebar-ring": "#F2674F",
      "radius": "16px"
    }
  },
  "meta": {
    "source": "katagami",
    "languageId": "en-019efa90-a4ff-78d2-8d32-e470aa8bab2d",
    "slug": "saggar",
    "componentManifest": [
      "button",
      "card",
      "input",
      "textarea",
      "select",
      "dialog",
      "sheet",
      "tabs",
      "badge",
      "separator",
      "checkbox",
      "switch",
      "slider",
      "tooltip",
      "dropdown-menu",
      "table"
    ],
    "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
    "nativeTokenNames": {
      "colors": [
        "accent",
        "accent_press",
        "bg",
        "border",
        "error",
        "info",
        "muted",
        "on_accent",
        "seafoam",
        "seafoam_wash",
        "success",
        "surface",
        "text",
        "warning",
        "well"
      ],
      "typography": [
        "base_size",
        "body_font",
        "google_fonts_url",
        "heading_font",
        "heading_transform",
        "heading_weight",
        "letter_spacing",
        "line_height",
        "mono_font",
        "scale_ratio"
      ],
      "radii": [
        "full",
        "lg",
        "md",
        "none"
      ],
      "shadows": [
        "lg",
        "md",
        "sm"
      ],
      "spacing": [
        "base",
        "scale"
      ],
      "surfaces": [
        "bg_pattern",
        "card_style",
        "treatment"
      ],
      "borders": [
        "character",
        "default_width",
        "style"
      ],
      "motion": [
        "duration",
        "easing",
        "philosophy"
      ]
    }
  }
}
```
in the wild

embodiments

bespoke marketing landingopen full page ↗
landing · saggar
DESIGN.md

at a glance

Typography

headline-lgFraunces · 33px · 700

The quick brown fox jumps

headline-mdFraunces · 27px · 600

The quick brown fox jumps

body-mdSpline Sans · 17px · 400

The quick brown fox jumps

label-mdSpline Sans Mono · 12px · 600

The quick brown fox jumps

shadcn/ui

implementation kit

built with

Agent-generated

remix lane

try a remix

Keep Saggarand swap a palette and an art style onto it — the landing & dashboard recolor live. The Studio does the same with all three lanes free.

UI language · fixed
Saggar
Palette
Art style
Landing Page
live preview · recolored + filled
lineage

Family

Evolved from
related

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