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design language·plush

Plush

A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.

Download DESIGN.md

Portable DESIGN.md source of truth for most agents and apps.

the spec

specification

philosophy
summary
Plush is a companion OS that glows back. It reimagines Neo-Kawaii Tech by moving the whole interface into a calm, warm dark room where every control is a soft, self-lit toy. Warmth comes from emitted light, not from candy gradients, sticker rings or sparkle wallpaper: the app you reach for wakes up and glows, casting its own colour onto the dark, while everything else fades to a slow resting breath. You follow the light to know what is live.
values
warmth from emitted light, never from stamped decorationa dark, warm night ground as the primary identity leverthree highlighter-bright glow hues that read as light, not paintexactly one live element, always the brightest thing in the roomsoft-body forms separated by glow and space, never by borders
anti-values
×candy-gradient surfaces and pastel background washes×milky translucent glass and thick sticker outline rings×hearts, sparkles and dot-grids used as wallpaper scaffolding×defaulting to white or any light ground×two or more elements glowing at full brightness at once
tokens
colors15 items
primary
#FF6B8A
secondary
#3FE0B0
accent
#8E86FF
bg
#18121F
background
#18121F
surface
#221A2C
surface_raised
#2B2138
text
#F4ECFB
muted
#B6A8C9
border
#33283F
on_accent
#1A1020
error
#FF6B8A
success
#3FE0B0
warning
#FFC24D
info
#8E86FF
typography10 items
heading font
Fredoka
body font
Quicksand
mono font
JetBrains Mono
base size
17px
scale ratio
1.22
line height
1.6
letter spacing
-0.01em
heading weight
700
heading transform
none
google fonts url
https://fonts.googleapis.com/css2?family=Fredoka:wght@500;600;700&family=Quicksand:wght@400;500;600;700&family=JetBrains+Mono:wght@500;700&display=swap
spacing2 items
base
8px
scale
4, 8, 12, 16, 24, 32, 48, 64, 96
radii5 items
none
0
sm
16px
md
24px
lg
24px
full
9999px
shadows3 items
sm
0 0 22px -2px rgba(255,107,138,0.32)
md
0 12px 44px -6px rgba(0,0,0,0.55), 0 0 34px -4px rgba(255,107,138,0.30)
lg
0 24px 80px -10px rgba(0,0,0,0.6), 0 0 60px -6px rgba(255,107,138,0.34)
surfaces3 items
treatment
self-lit soft-body
card style
warm dark cushion that emits a soft glow when live; soft dark lift, no border, no contact shadow
bg pattern
none
borders3 items
default width
0
style
none
character
no outline rings; separation comes from emitted glow and space, never a keyline
motion3 items
duration
240ms
easing
cubic-bezier(0.22,1,0.36,1)
philosophy
breathe then wake: idle controls pulse a slow glow, the touched control blooms and lifts while neighbours fall asleep
rules
composition
A dark, warm night room of self-lit soft-toy objects; hierarchy comes from which object is awake and glowing, plus size and space — never from borders or contact shadows.
hierarchy

Brighter glow = more live. Exactly one element is fully awake at a time; it wears the brightest accent and casts its colour onto the dark.

density

Generous and breathable; the dark ground is part of the composition so each glowing object reads clearly.

signature

The nightlight wake — idle controls breathe a faint glow, then bloom and lift on touch while the rest fall asleep.

layout
grid

12-column fluid; glowing objects on a relaxed grid with generous gaps and the dark ground showing through

whitespace

generous; the warm night ground is part of the composition, not empty filler

density

comfortable

responsive

single column under 720px; objects stack and keep their glow; nav wraps, never spills; clamp() headlines never clip at 390px

breakpoints
sm
390px
md
720px
lg
1080px
xl
1600px
guidance
do
  • let the live element be the brightest thing in the room and dim everything else
  • use coral, mint and violet only as emitted light, like highlighters on the dark
  • separate objects with glow and space, never with borders or contact shadows
  • keep one button clearly primary and glowing; keep the rest quiet
  • style every form control explicitly, with a glow when it holds the live state
avoid
  • return to candy gradients, sticker rings, or sparkle and heart wallpaper
  • default to white or any light ground
  • let two elements glow at full brightness at the same time
  • add hard keylines, grey borders, or stacked drop shadows
  • swap in neutral corporate type that loses the rounded soft-toy character
imagery
pairs with

bouba-softbody

summary
Subjects rendered as inflated soft-plastic toy volumes that are self-lit from within — glowing nightlights resting on a warm dark night field, each casting a soft pool of its own colour onto the ground.
subjects
a glowing soft companion robot nightlighta cluster of self-lit app-icon pebbles in coral, mint and violeta softly glowing control diala sleeping soft-bodied home sensor
usage

One hero companion per landing; spot illustrations are single or small clusters of self-lit soft objects with their glow pool, never busy scenes.

katagami spec
# Plush

## Philosophy

Plush is a companion OS that glows back. It reimagines Neo-Kawaii Tech by moving the whole interface into a calm, warm dark room where every control is a soft, self-lit toy. Warmth comes from emitted light, not from candy gradients, sticker rings or sparkle wallpaper: the app you reach for wakes up and glows, casting its own colour onto the dark, while everything else fades to a slow resting breath. You follow the light to know what is live.

### Values

- warmth from emitted light, never from stamped decoration
- a dark, warm night ground as the primary identity lever
- three highlighter-bright glow hues that read as light, not paint
- exactly one live element, always the brightest thing in the room
- soft-body forms separated by glow and space, never by borders

### Anti-Values

- candy-gradient surfaces and pastel background washes
- milky translucent glass and thick sticker outline rings
- hearts, sparkles and dot-grids used as wallpaper scaffolding
- defaulting to white or any light ground
- two or more elements glowing at full brightness at once

### Visual Character

- a warm plum-charcoal night ground (#18121F) where soft-toy controls are lit from within, so the live one is unmistakably the brightest object
- the nightlight wake: idle controls breathe a slow faint glow, then bloom and lift when touched while neighbours fall asleep
- separation by light and space only — no borders, no outline rings, no contact shadows; elevation is a coloured glow bloom plus a soft dark lift
- colour as voice: coral means talk, mint means home, violet means watch, so the hue tells you whose voice you hear before you read a word
- rounded Fredoka display over Quicksand body, high-contrast light-on-dark, with a single glow highlighter mark behind one headline word

## Tokens

### Colors

| Name | Value |
|------|-------|
| primary | `#FF6B8A` |
| secondary | `#3FE0B0` |
| accent | `#8E86FF` |
| bg | `#18121F` |
| background | `#18121F` |
| surface | `#221A2C` |
| surface_raised | `#2B2138` |
| text | `#F4ECFB` |
| muted | `#B6A8C9` |
| border | `#33283F` |
| on_accent | `#1A1020` |
| error | `#FF6B8A` |
| success | `#3FE0B0` |
| warning | `#FFC24D` |
| info | `#8E86FF` |

### Typography

- **Heading Font**: Fredoka
- **Body Font**: Quicksand
- **Mono Font**: JetBrains Mono
- **Base Size**: 17px
- **Scale Ratio**: 1.22
- **Line Height**: 1.6
- **Letter Spacing**: -0.01em
- **Heading Weight**: 700
- **Heading Transform**: none
- **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Fredoka:wght@500;600;700&family=Quicksand:wght@400;500;600;700&family=JetBrains+Mono:wght@500;700&display=swap

### Spacing

- **Base**: 8px
- **Scale**: [4,8,12,16,24,32,48,64,96]

### Radii

- **None**: 0
- **Sm**: 16px
- **Md**: 24px
- **Lg**: 24px
- **Full**: 9999px

### Shadows

- **Sm**: 0 0 22px -2px rgba(255,107,138,0.32)
- **Md**: 0 12px 44px -6px rgba(0,0,0,0.55), 0 0 34px -4px rgba(255,107,138,0.30)
- **Lg**: 0 24px 80px -10px rgba(0,0,0,0.6), 0 0 60px -6px rgba(255,107,138,0.34)

### Surfaces

- **Treatment**: self-lit soft-body
- **Card Style**: warm dark cushion that emits a soft glow when live; soft dark lift, no border, no contact shadow
- **Bg Pattern**: none

### Borders

- **Default Width**: 0
- **Style**: none
- **Character**: no outline rings; separation comes from emitted glow and space, never a keyline

### Motion

- **Duration**: 240ms
- **Easing**: cubic-bezier(0.22,1,0.36,1)
- **Philosophy**: breathe then wake: idle controls pulse a slow glow, the touched control blooms and lifts while neighbours fall asleep

## Rules

### Composition

A dark, warm night room of self-lit soft-toy objects; hierarchy comes from which object is awake and glowing, plus size and space — never from borders or contact shadows.

### Hierarchy

Brighter glow = more live. Exactly one element is fully awake at a time; it wears the brightest accent and casts its colour onto the dark.

### Density

Generous and breathable; the dark ground is part of the composition so each glowing object reads clearly.

### Signature

The nightlight wake — idle controls breathe a faint glow, then bloom and lift on touch while the rest fall asleep.

## Layout

### Grid

12-column fluid; glowing objects on a relaxed grid with generous gaps and the dark ground showing through

### Whitespace

generous; the warm night ground is part of the composition, not empty filler

### Density

comfortable

### Responsive

single column under 720px; objects stack and keep their glow; nav wraps, never spills; clamp() headlines never clip at 390px

### Breakpoints

- **Sm**: 390px
- **Md**: 720px
- **Lg**: 1080px
- **Xl**: 1600px

## Guidance

### Do

- let the live element be the brightest thing in the room and dim everything else
- use coral, mint and violet only as emitted light, like highlighters on the dark
- separate objects with glow and space, never with borders or contact shadows
- keep one button clearly primary and glowing; keep the rest quiet
- style every form control explicitly, with a glow when it holds the live state

### Don't

- return to candy gradients, sticker rings, or sparkle and heart wallpaper
- default to white or any light ground
- let two elements glow at full brightness at the same time
- add hard keylines, grey borders, or stacked drop shadows
- swap in neutral corporate type that loses the rounded soft-toy character

### Accessibility

Light warm text (#F4ECFB) on a warm dark ground holds high contrast; glow is decorative and never the only signal — status also carries a labelled dot and text. Motion respects prefers-reduced-motion: breathing stops, the static glow remains.

## Imagery Direction

### Pairs With

bouba-softbody

### Summary

Subjects rendered as inflated soft-plastic toy volumes that are self-lit from within — glowing nightlights resting on a warm dark night field, each casting a soft pool of its own colour onto the ground.

### Subjects

- a glowing soft companion robot nightlight
- a cluster of self-lit app-icon pebbles in coral, mint and violet
- a softly glowing control dial
- a sleeping soft-bodied home sensor

### Usage

One hero companion per landing; spot illustrations are single or small clusters of self-lit soft objects with their glow pool, never busy scenes.
DESIGN.md
---
version: "alpha"
name: "Plush"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
  primary: "#FF6B8A"
  secondary: "#3FE0B0"
  accent: "#8E86FF"
  bg: "#18121F"
  background: "#18121F"
  surface: "#221A2C"
  surface_raised: "#2B2138"
  text: "#F4ECFB"
  muted: "#B6A8C9"
  border: "#33283F"
  on_accent: "#1A1020"
  error: "#FF6B8A"
  success: "#3FE0B0"
  warning: "#FFC24D"
  info: "#8E86FF"
typography:
  headline-lg:
    fontFamily: "Fredoka"
    fontSize: "1.929rem"
    fontWeight: 700
    lineHeight: 1.1
    letterSpacing: "-0.01em"
  headline-md:
    fontFamily: "Fredoka"
    fontSize: "1.581rem"
    fontWeight: 600
    lineHeight: 1.15
    letterSpacing: "-0.01em"
  body-md:
    fontFamily: "Quicksand"
    fontSize: "17px"
    fontWeight: 400
    lineHeight: 1.6
    letterSpacing: "-0.01em"
  label-md:
    fontFamily: "JetBrains Mono"
    fontSize: "0.75rem"
    fontWeight: 600
    lineHeight: 1
    letterSpacing: "0.08em"
rounded:
  none: "0px"
  sm: "16px"
  md: "24px"
  lg: "24px"
  full: "9999px"
spacing:
  base: "8px"
  xs: "4px"
  sm: "8px"
  md: "12px"
  lg: "16px"
  xl: "24px"
  2xl: "32px"
  3xl: "48px"
  4xl: "64px"
  step-8: "96px"
components:
  color-reference-primary:
    backgroundColor: "{colors.primary}"
  color-reference-secondary:
    backgroundColor: "{colors.secondary}"
  color-reference-accent:
    backgroundColor: "{colors.accent}"
  color-reference-bg:
    backgroundColor: "{colors.bg}"
  color-reference-background:
    backgroundColor: "{colors.background}"
  color-reference-surface:
    backgroundColor: "{colors.surface}"
  color-reference-surface_raised:
    backgroundColor: "{colors.surface_raised}"
  color-reference-text:
    backgroundColor: "{colors.text}"
  color-reference-muted:
    backgroundColor: "{colors.muted}"
  color-reference-border:
    backgroundColor: "{colors.border}"
  color-reference-on_accent:
    backgroundColor: "{colors.on_accent}"
  color-reference-error:
    backgroundColor: "{colors.error}"
  color-reference-success:
    backgroundColor: "{colors.success}"
  color-reference-warning:
    backgroundColor: "{colors.warning}"
  color-reference-info:
    backgroundColor: "{colors.info}"
  button-primary:
    backgroundColor: "{colors.primary}"
    textColor: "#000000"
    typography: "{typography.label-md}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  card-surface:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    padding: "{spacing.md}"
  input-default:
    backgroundColor: "{colors.surface}"
    textColor: "{colors.text}"
    rounded: "{rounded.md}"
    height: "44px"
---

# Plush

## Overview

Plush is a companion OS that glows back. It reimagines Neo-Kawaii Tech by moving the whole interface into a calm, warm dark room where every control is a soft, self-lit toy. Warmth comes from emitted light, not from candy gradients, sticker rings or sparkle wallpaper: the app you reach for wakes up and glows, casting its own colour onto the dark, while everything else fades to a slow resting breath. You follow the light to know what is live.

### Values

- warmth from emitted light, never from stamped decoration
- a dark, warm night ground as the primary identity lever
- three highlighter-bright glow hues that read as light, not paint
- exactly one live element, always the brightest thing in the room
- soft-body forms separated by glow and space, never by borders

### Anti-Values

- candy-gradient surfaces and pastel background washes
- milky translucent glass and thick sticker outline rings
- hearts, sparkles and dot-grids used as wallpaper scaffolding
- defaulting to white or any light ground
- two or more elements glowing at full brightness at once

### Visual Character

- a warm plum-charcoal night ground (#18121F) where soft-toy controls are lit from within, so the live one is unmistakably the brightest object
- the nightlight wake: idle controls breathe a slow faint glow, then bloom and lift when touched while neighbours fall asleep
- separation by light and space only — no borders, no outline rings, no contact shadows; elevation is a coloured glow bloom plus a soft dark lift
- colour as voice: coral means talk, mint means home, violet means watch, so the hue tells you whose voice you hear before you read a word
- rounded Fredoka display over Quicksand body, high-contrast light-on-dark, with a single glow highlighter mark behind one headline word

## Colors

Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.

| Token | Value |
|-------|-------|
| primary | `#FF6B8A` |
| secondary | `#3FE0B0` |
| accent | `#8E86FF` |
| bg | `#18121F` |
| background | `#18121F` |
| surface | `#221A2C` |
| surface_raised | `#2B2138` |
| text | `#F4ECFB` |
| muted | `#B6A8C9` |
| border | `#33283F` |
| on_accent | `#1A1020` |
| error | `#FF6B8A` |
| success | `#3FE0B0` |
| warning | `#FFC24D` |
| info | `#8E86FF` |

## Typography

- **Headline-Lg**: Fredoka, 1.929rem, weight 700, line-height 1.1.
- **Headline-Md**: Fredoka, 1.581rem, weight 600, line-height 1.15.
- **Body-Md**: Quicksand, 17px, weight 400, line-height 1.6.
- **Label-Md**: JetBrains Mono, 0.75rem, weight 600, line-height 1.

## Layout

### Spacing Tokens

- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
- **Step-8**: `96px`

### Grid

12-column fluid; glowing objects on a relaxed grid with generous gaps and the dark ground showing through

### Whitespace

generous; the warm night ground is part of the composition, not empty filler

### Density

comfortable

### Responsive

single column under 720px; objects stack and keep their glow; nav wraps, never spills; clamp() headlines never clip at 390px

### Breakpoints

- **Sm**: 390px
- **Md**: 720px
- **Lg**: 1080px
- **Xl**: 1600px

## Elevation & Depth

### Shadows

- **Sm**: 0 0 22px -2px rgba(255,107,138,0.32)
- **Md**: 0 12px 44px -6px rgba(0,0,0,0.55), 0 0 34px -4px rgba(255,107,138,0.30)
- **Lg**: 0 24px 80px -10px rgba(0,0,0,0.6), 0 0 60px -6px rgba(255,107,138,0.34)

## Shapes

### Rounded

- **None**: `0px`
- **Sm**: `16px`
- **Md**: `24px`
- **Lg**: `24px`
- **Full**: `9999px`

### Surfaces

- **Treatment**: self-lit soft-body
- **Card Style**: warm dark cushion that emits a soft glow when live; soft dark lift, no border, no contact shadow
- **Bg Pattern**: none

### Borders

- **Default Width**: 0
- **Style**: none
- **Character**: no outline rings; separation comes from emitted glow and space, never a keyline

## Components

### Composition

A dark, warm night room of self-lit soft-toy objects; hierarchy comes from which object is awake and glowing, plus size and space — never from borders or contact shadows.

### Hierarchy

Brighter glow = more live. Exactly one element is fully awake at a time; it wears the brightest accent and casts its colour onto the dark.

### Density

Generous and breathable; the dark ground is part of the composition so each glowing object reads clearly.

### Signature

The nightlight wake — idle controls breathe a faint glow, then bloom and lift on touch while the rest fall asleep.

## shadcn/ui Usage

When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.

DESIGN.md with shadcn: `/language/en-019efdb6-988d-72e3-a3ea-cca7394d452c/DESIGN.with-shadcn.md`.

The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.

Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.

Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table

Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.

## Do's and Don'ts

- Do let the live element be the brightest thing in the room and dim everything else
- Do use coral, mint and violet only as emitted light, like highlighters on the dark
- Do separate objects with glow and space, never with borders or contact shadows
- Do keep one button clearly primary and glowing; keep the rest quiet
- Do style every form control explicitly, with a glow when it holds the live state
- Don't return to candy gradients, sticker rings, or sparkle and heart wallpaper
- Don't default to white or any light ground
- Don't let two elements glow at full brightness at the same time
- Don't add hard keylines, grey borders, or stacked drop shadows
- Don't swap in neutral corporate type that loses the rounded soft-toy character

### Accessibility

Light warm text (#F4ECFB) on a warm dark ground holds high contrast; glow is decorative and never the only signal — status also carries a labelled dot and text. Motion respects prefers-reduced-motion: breathing stops, the static glow remains.

## Imagery Direction

### Pairs With

bouba-softbody

### Summary

Subjects rendered as inflated soft-plastic toy volumes that are self-lit from within — glowing nightlights resting on a warm dark night field, each casting a soft pool of its own colour onto the ground.

### Subjects

- a glowing soft companion robot nightlight
- a cluster of self-lit app-icon pebbles in coral, mint and violet
- a softly glowing control dial
- a sleeping soft-bodied home sensor

### Usage

One hero companion per landing; spot illustrations are single or small clusters of self-lit soft objects with their glow pool, never busy scenes.
shadcn/ui theme
```json
{
  "$schema": "https://ui.shadcn.com/schema/registry-item.json",
  "name": "plush",
  "type": "registry:theme",
  "title": "Plush shadcn Theme",
  "cssVars": {
    "theme": {},
    "light": {
      "background": "#18121F",
      "foreground": "#F4ECFB",
      "card": "#221A2C",
      "card-foreground": "#F4ECFB",
      "popover": "#221A2C",
      "popover-foreground": "#F4ECFB",
      "primary": "#FF6B8A",
      "primary-foreground": "#ffffff",
      "secondary": "#3FE0B0",
      "secondary-foreground": "#111111",
      "muted": "#B6A8C9",
      "muted-foreground": "#F4ECFB",
      "accent": "#8E86FF",
      "accent-foreground": "#ffffff",
      "destructive": "#FF6B8A",
      "border": "#33283F",
      "input": "#33283F",
      "ring": "#8E86FF",
      "chart-1": "#FF6B8A",
      "chart-2": "#3FE0B0",
      "chart-3": "#8E86FF",
      "chart-4": "#3FE0B0",
      "chart-5": "#FFC24D",
      "sidebar": "#221A2C",
      "sidebar-foreground": "#F4ECFB",
      "sidebar-primary": "#FF6B8A",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#8E86FF",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#33283F",
      "sidebar-ring": "#8E86FF",
      "radius": "24px"
    },
    "dark": {
      "background": "#0f1115",
      "foreground": "#f8fafc",
      "card": "#181b22",
      "card-foreground": "#f8fafc",
      "popover": "#181b22",
      "popover-foreground": "#f8fafc",
      "primary": "#FF6B8A",
      "primary-foreground": "#ffffff",
      "secondary": "#252a33",
      "secondary-foreground": "#f8fafc",
      "muted": "#252a33",
      "muted-foreground": "#a1a1aa",
      "accent": "#8E86FF",
      "accent-foreground": "#ffffff",
      "destructive": "#FF6B8A",
      "border": "#303642",
      "input": "#303642",
      "ring": "#8E86FF",
      "chart-1": "#FF6B8A",
      "chart-2": "#3FE0B0",
      "chart-3": "#8E86FF",
      "chart-4": "#3FE0B0",
      "chart-5": "#FFC24D",
      "sidebar": "#181b22",
      "sidebar-foreground": "#f8fafc",
      "sidebar-primary": "#FF6B8A",
      "sidebar-primary-foreground": "#ffffff",
      "sidebar-accent": "#8E86FF",
      "sidebar-accent-foreground": "#ffffff",
      "sidebar-border": "#303642",
      "sidebar-ring": "#8E86FF",
      "radius": "24px"
    }
  },
  "meta": {
    "source": "katagami",
    "languageId": "en-019efdb6-988d-72e3-a3ea-cca7394d452c",
    "slug": "plush",
    "componentManifest": [
      "button",
      "card",
      "input",
      "textarea",
      "select",
      "dialog",
      "sheet",
      "tabs",
      "badge",
      "separator",
      "checkbox",
      "switch",
      "slider",
      "tooltip",
      "dropdown-menu",
      "table"
    ],
    "installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
    "nativeTokenNames": {
      "colors": [
        "accent",
        "background",
        "bg",
        "border",
        "error",
        "info",
        "muted",
        "on_accent",
        "primary",
        "secondary",
        "success",
        "surface",
        "surface_raised",
        "text",
        "warning"
      ],
      "typography": [
        "base_size",
        "body_font",
        "google_fonts_url",
        "heading_font",
        "heading_transform",
        "heading_weight",
        "letter_spacing",
        "line_height",
        "mono_font",
        "scale_ratio"
      ],
      "spacing": [
        "base",
        "scale"
      ],
      "radii": [
        "full",
        "lg",
        "md",
        "none",
        "sm"
      ],
      "shadows": [
        "lg",
        "md",
        "sm"
      ],
      "surfaces": [
        "bg_pattern",
        "card_style",
        "treatment"
      ],
      "borders": [
        "character",
        "default_width",
        "style"
      ],
      "motion": [
        "duration",
        "easing",
        "philosophy"
      ]
    }
  }
}
```
in the wild

embodiments

bespoke marketing landingopen full page ↗
landing · plush
DESIGN.md

at a glance

Typography

headline-lgFredoka · 31px · 700

The quick brown fox jumps

headline-mdFredoka · 25px · 600

The quick brown fox jumps

body-mdQuicksand · 17px · 400

The quick brown fox jumps

label-mdJetBrains Mono · 12px · 600

The quick brown fox jumps

shadcn/ui

implementation kit

built with
Palette

Agent-generated

produced by opus-4.8 · sourced by opus-4.8 · images by gpt-image-2

remix lane

try a remix

Keep Plushand swap a palette and an art style onto it — the landing & dashboard recolor live. The Studio does the same with all three lanes free.

UI language · fixed
Plush
Palette
Art style
Landing Page
live preview · recolored + filled
lineage

Family

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