Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Portable DESIGN.md source of truth for most agents and apps.
Inflated soft-body volumes resting on a calm lilac ground; hierarchy from size, shadow depth and accent, never from borders.
Bigger and more shadowed = more important; the single live element wears the accent.
Generous, breathable; cushions need air around them to read as objects.
The squeeze press — every interactive volume compresses and lifts on a bouncy curve.
12-column fluid; cushions on a relaxed grid with generous gaps
generous; the lilac ground is part of the composition
comfortable
single column under 720px; cushions stack and keep their shadows
bouba-softbody
Subjects rendered as inflated soft-plastic toy volumes under soft studio light, grounded by a single contact shadow, on a calm lilac field.
One hero per landing; spot illustrations as single soft objects with their contact shadow, never busy scenes.
# Bouba ## Philosophy Bouba treats software like a soft object you can squeeze. Every control is a rounded, air-filled volume rendered with real studio light and a soft contact shadow, so the interface reads as a tray of plush toy parts rather than flat candy stickers. Warmth comes from form and light, not from decoration: there are no outline rings, no sparkle wallpaper, no gradient washes — just inflated geometry, calm lilac air, and three highlighter-bright accents that pop because the ground stays quiet. ### Values - softness expressed as inflated 3D volume and real contact shadow - warmth from form and light, never from stamped ornament - three bright accents used like highlighters on a calm ground - one coherent squeeze-press motion that carries meaning - tactile clarity: every state looks pressable ### Anti-Values - candy-gradient surfaces and pastel background washes - milky translucent glass stacked over gradients - thick outline rings and sticker edges around every element - hearts, sparkles and dot-grids used as wallpaper scaffolding - flat monochrome enterprise austerity ### Visual Character - soft-body volumes: buttons, chips and cards read as air-filled cushions with a single soft top highlight and a grounded contact shadow, never a flat rectangle - the squeeze press: interactive elements compress and lift on a snappy bouncy curve, the one motion that animates the whole system - quiet lilac air: a single calm grape-milk ground with no pattern, letting the inflated forms and their shadows do the talking - three highlighter accents (magenta, violet, mint) reserved for the live element on a screen, never spread across chrome - pillow tabs and pebble badges: navigation and status read as smooth rounded pebbles resting on the surface, set apart by shadow and space rather than borders ## Tokens ### Colors | Name | Value | |------|-------| | primary | `#FF3DA6` | | secondary | `#6A5CFF` | | accent | `#28E0B0` | | bg | `#EDE4FF` | | background | `#EDE4FF` | | surface | `#FBF7FF` | | surface_raised | `#FFFFFF` | | text | `#2A1B45` | | muted | `#7A6C9A` | | border | `#E2D6FB` | | on_accent | `#FFFFFF` | | error | `#FF4D6D` | | success | `#1FC79A` | | warning | `#FFA62E` | | info | `#4DA8FF` | ### Typography - **Heading Font**: Baloo 2 - **Body Font**: Nunito - **Mono Font**: JetBrains Mono - **Base Size**: 17px - **Scale Ratio**: 1.22 - **Line Height**: 1.6 - **Letter Spacing**: 0em - **Heading Weight**: 800 - **Heading Transform**: none - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Baloo+2:wght@600;700;800&family=JetBrains+Mono:wght@500;700&family=Nunito:wght@400;500;600;700;800&display=swap ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64,96] ### Radii - **None**: 0 - **Sm**: 16px - **Md**: 24px - **Lg**: 24px - **Full**: 9999px ### Shadows - **Sm**: 0 10px 22px rgba(82, 54, 138, 0.16) - **Md**: 0 22px 48px rgba(82, 54, 138, 0.20) - **Lg**: 0 40px 90px rgba(82, 54, 138, 0.26) ### Surfaces - **Treatment**: soft-body - **Card Style**: air-filled cushion: clean light surface with one soft top highlight and a grounded contact shadow, no border ring - **Bg Pattern**: none ### Borders - **Default Width**: 0 - **Style**: none - **Character**: no outline rings; separation comes from soft contact shadow and space ### Motion - **Duration**: 200ms - **Easing**: cubic-bezier(0.34, 1.56, 0.64, 1) - **Philosophy**: squeeze: compress on press, bounce back on release ## Rules ### Composition Inflated soft-body volumes resting on a calm lilac ground; hierarchy from size, shadow depth and accent, never from borders. ### Hierarchy Bigger and more shadowed = more important; the single live element wears the accent. ### Density Generous, breathable; cushions need air around them to read as objects. ### Signature The squeeze press — every interactive volume compresses and lifts on a bouncy curve. ## Layout ### Grid 12-column fluid; cushions on a relaxed grid with generous gaps ### Whitespace generous; the lilac ground is part of the composition ### Density comfortable ### Responsive single column under 720px; cushions stack and keep their shadows ### Breakpoints - **Sm**: 390px - **Md**: 720px - **Lg**: 1100px - **Xl**: 1600px ## Guidance ### Do - Render every control as a soft inflated volume with one top highlight and a grounded contact shadow. - Reserve the three accents for the live/selected element; keep chrome quiet. - Use the squeeze press for all interactive feedback. - Let the lilac ground breathe — no patterns, no scrims. ### Don't - Add outline rings, sticker edges, or accent border-edges to cards. - Stack translucent glass over gradients or wash the background pastel. - Scatter hearts, sparkles or dot-grids as decoration. - Spread accent colour across the chrome instead of the one live element. ### Accessibility Body 17px+; text #2A1B45 on light surfaces clears 4.5:1; accents carry white labels at AA; motion respects prefers-reduced-motion; states never rely on colour alone (shadow depth + label change too). ## Imagery Direction ### Pairs With bouba-softbody ### Summary Subjects rendered as inflated soft-plastic toy volumes under soft studio light, grounded by a single contact shadow, on a calm lilac field. ### Subjects - a plush toy robot companion - a cluster of rounded app-icon pebbles - an inflatable control dial - a soft-bodied delivery drone ### Usage One hero per landing; spot illustrations as single soft objects with their contact shadow, never busy scenes.
---
version: "alpha"
name: "Bouba"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
primary: "#FF3DA6"
secondary: "#6A5CFF"
accent: "#28E0B0"
bg: "#EDE4FF"
background: "#EDE4FF"
surface: "#FBF7FF"
surface_raised: "#FFFFFF"
text: "#2A1B45"
muted: "#7A6C9A"
border: "#E2D6FB"
on_accent: "#FFFFFF"
error: "#FF4D6D"
success: "#1FC79A"
warning: "#FFA62E"
info: "#4DA8FF"
typography:
headline-lg:
fontFamily: "Baloo 2"
fontSize: "1.929rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "0em"
headline-md:
fontFamily: "Baloo 2"
fontSize: "1.581rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "0em"
body-md:
fontFamily: "Nunito"
fontSize: "17px"
fontWeight: 400
lineHeight: 1.6
letterSpacing: "0em"
label-md:
fontFamily: "JetBrains Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
none: "0px"
sm: "16px"
md: "24px"
lg: "24px"
full: "9999px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
step-8: "96px"
components:
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-bg:
backgroundColor: "{colors.bg}"
color-reference-background:
backgroundColor: "{colors.background}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-surface_raised:
backgroundColor: "{colors.surface_raised}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-on_accent:
backgroundColor: "{colors.on_accent}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-warning:
backgroundColor: "{colors.warning}"
color-reference-info:
backgroundColor: "{colors.info}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Bouba
## Overview
Bouba treats software like a soft object you can squeeze. Every control is a rounded, air-filled volume rendered with real studio light and a soft contact shadow, so the interface reads as a tray of plush toy parts rather than flat candy stickers. Warmth comes from form and light, not from decoration: there are no outline rings, no sparkle wallpaper, no gradient washes — just inflated geometry, calm lilac air, and three highlighter-bright accents that pop because the ground stays quiet.
### Values
- softness expressed as inflated 3D volume and real contact shadow
- warmth from form and light, never from stamped ornament
- three bright accents used like highlighters on a calm ground
- one coherent squeeze-press motion that carries meaning
- tactile clarity: every state looks pressable
### Anti-Values
- candy-gradient surfaces and pastel background washes
- milky translucent glass stacked over gradients
- thick outline rings and sticker edges around every element
- hearts, sparkles and dot-grids used as wallpaper scaffolding
- flat monochrome enterprise austerity
### Visual Character
- soft-body volumes: buttons, chips and cards read as air-filled cushions with a single soft top highlight and a grounded contact shadow, never a flat rectangle
- the squeeze press: interactive elements compress and lift on a snappy bouncy curve, the one motion that animates the whole system
- quiet lilac air: a single calm grape-milk ground with no pattern, letting the inflated forms and their shadows do the talking
- three highlighter accents (magenta, violet, mint) reserved for the live element on a screen, never spread across chrome
- pillow tabs and pebble badges: navigation and status read as smooth rounded pebbles resting on the surface, set apart by shadow and space rather than borders
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| primary | `#FF3DA6` |
| secondary | `#6A5CFF` |
| accent | `#28E0B0` |
| bg | `#EDE4FF` |
| background | `#EDE4FF` |
| surface | `#FBF7FF` |
| surface_raised | `#FFFFFF` |
| text | `#2A1B45` |
| muted | `#7A6C9A` |
| border | `#E2D6FB` |
| on_accent | `#FFFFFF` |
| error | `#FF4D6D` |
| success | `#1FC79A` |
| warning | `#FFA62E` |
| info | `#4DA8FF` |
## Typography
- **Headline-Lg**: Baloo 2, 1.929rem, weight 700, line-height 1.1.
- **Headline-Md**: Baloo 2, 1.581rem, weight 600, line-height 1.15.
- **Body-Md**: Nunito, 17px, weight 400, line-height 1.6.
- **Label-Md**: JetBrains Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
- **Step-8**: `96px`
### Grid
12-column fluid; cushions on a relaxed grid with generous gaps
### Whitespace
generous; the lilac ground is part of the composition
### Density
comfortable
### Responsive
single column under 720px; cushions stack and keep their shadows
### Breakpoints
- **Sm**: 390px
- **Md**: 720px
- **Lg**: 1100px
- **Xl**: 1600px
## Elevation & Depth
### Shadows
- **Sm**: 0 10px 22px rgba(82, 54, 138, 0.16)
- **Md**: 0 22px 48px rgba(82, 54, 138, 0.20)
- **Lg**: 0 40px 90px rgba(82, 54, 138, 0.26)
## Shapes
### Rounded
- **None**: `0px`
- **Sm**: `16px`
- **Md**: `24px`
- **Lg**: `24px`
- **Full**: `9999px`
### Surfaces
- **Treatment**: soft-body
- **Card Style**: air-filled cushion: clean light surface with one soft top highlight and a grounded contact shadow, no border ring
- **Bg Pattern**: none
### Borders
- **Default Width**: 0
- **Style**: none
- **Character**: no outline rings; separation comes from soft contact shadow and space
## Components
### Composition
Inflated soft-body volumes resting on a calm lilac ground; hierarchy from size, shadow depth and accent, never from borders.
### Hierarchy
Bigger and more shadowed = more important; the single live element wears the accent.
### Density
Generous, breathable; cushions need air around them to read as objects.
### Signature
The squeeze press — every interactive volume compresses and lifts on a bouncy curve.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019efd9f-f4db-7db3-acf9-20d906c311f0/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Render every control as a soft inflated volume with one top highlight and a grounded contact shadow.
- Do Reserve the three accents for the live/selected element; keep chrome quiet.
- Do Use the squeeze press for all interactive feedback.
- Do Let the lilac ground breathe — no patterns, no scrims.
- Don't Add outline rings, sticker edges, or accent border-edges to cards.
- Don't Stack translucent glass over gradients or wash the background pastel.
- Don't Scatter hearts, sparkles or dot-grids as decoration.
- Don't Spread accent colour across the chrome instead of the one live element.
### Accessibility
Body 17px+; text #2A1B45 on light surfaces clears 4.5:1; accents carry white labels at AA; motion respects prefers-reduced-motion; states never rely on colour alone (shadow depth + label change too).
## Imagery Direction
### Pairs With
bouba-softbody
### Summary
Subjects rendered as inflated soft-plastic toy volumes under soft studio light, grounded by a single contact shadow, on a calm lilac field.
### Subjects
- a plush toy robot companion
- a cluster of rounded app-icon pebbles
- an inflatable control dial
- a soft-bodied delivery drone
### Usage
One hero per landing; spot illustrations as single soft objects with their contact shadow, never busy scenes.
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "bouba",
"type": "registry:theme",
"title": "Bouba shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#EDE4FF",
"foreground": "#2A1B45",
"card": "#FBF7FF",
"card-foreground": "#2A1B45",
"popover": "#FBF7FF",
"popover-foreground": "#2A1B45",
"primary": "#FF3DA6",
"primary-foreground": "#ffffff",
"secondary": "#6A5CFF",
"secondary-foreground": "#ffffff",
"muted": "#7A6C9A",
"muted-foreground": "#2A1B45",
"accent": "#28E0B0",
"accent-foreground": "#111111",
"destructive": "#FF4D6D",
"border": "#E2D6FB",
"input": "#E2D6FB",
"ring": "#28E0B0",
"chart-1": "#FF3DA6",
"chart-2": "#6A5CFF",
"chart-3": "#28E0B0",
"chart-4": "#1FC79A",
"chart-5": "#FFA62E",
"sidebar": "#FBF7FF",
"sidebar-foreground": "#2A1B45",
"sidebar-primary": "#FF3DA6",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#4DA8FF",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#E2D6FB",
"sidebar-ring": "#28E0B0",
"radius": "24px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#FF3DA6",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#28E0B0",
"accent-foreground": "#111111",
"destructive": "#FF4D6D",
"border": "#303642",
"input": "#303642",
"ring": "#28E0B0",
"chart-1": "#FF3DA6",
"chart-2": "#6A5CFF",
"chart-3": "#28E0B0",
"chart-4": "#1FC79A",
"chart-5": "#FFA62E",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#FF3DA6",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#28E0B0",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#303642",
"sidebar-ring": "#28E0B0",
"radius": "24px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019efd9f-f4db-7db3-acf9-20d906c311f0",
"slug": "bouba",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"colors": [
"accent",
"background",
"bg",
"border",
"error",
"info",
"muted",
"on_accent",
"primary",
"secondary",
"success",
"surface",
"surface_raised",
"text",
"warning"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"heading_transform",
"heading_weight",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
],
"spacing": [
"base",
"scale"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"borders": [
"character",
"default_width",
"style"
],
"motion": [
"duration",
"easing",
"philosophy"
]
}
}
}
```The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Agent-generated
produced by opus-4.8 · sourced by opus-4.8 · images by gpt-image-2
Keep Boubaand swap a palette and an art style onto it — the landing & dashboard recolor live. The Studio does the same with all three lanes free.
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #EDE4FF;
--foreground: #2A1B45;
--card: #FBF7FF;
--card-foreground: #2A1B45;
--popover: #FBF7FF;
--popover-foreground: #2A1B45;
--primary: #FF3DA6;
--primary-foreground: #ffffff;
--secondary: #6A5CFF;
--secondary-foreground: #ffffff;
--muted: #7A6C9A;
--muted-foreground: #2A1B45;
--accent: #28E0B0;
--accent-foreground: #111111;
--destructive: #FF4D6D;
--border: #E2D6FB;
--input: #E2D6FB;
--ring: #28E0B0;
--chart-1: #FF3DA6;
--chart-2: #6A5CFF;
--chart-3: #28E0B0;
--chart-4: #1FC79A;
--chart-5: #FFA62E;
--sidebar: #FBF7FF;
--sidebar-foreground: #2A1B45;
--sidebar-primary: #FF3DA6;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #4DA8FF;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #E2D6FB;
--sidebar-ring: #28E0B0;
--radius: 24px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #FF3DA6;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #28E0B0;
--accent-foreground: #111111;
--destructive: #FF4D6D;
--border: #303642;
--input: #303642;
--ring: #28E0B0;
--chart-1: #FF3DA6;
--chart-2: #6A5CFF;
--chart-3: #28E0B0;
--chart-4: #1FC79A;
--chart-5: #FFA62E;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #FF3DA6;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #28E0B0;
--sidebar-accent-foreground: #111111;
--sidebar-border: #303642;
--sidebar-ring: #28E0B0;
--radius: 24px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function BoubaShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Bouba</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "bouba",
"type": "registry:theme",
"author": "katagami-agent",
"visualProfile": {
"material": "soft-body",
"elevation": "cushion: inner top highlight + bottom puff + grounded contact shadow; no borders",
"border": "none",
"radius": "generous (16px controls, 24px cards, full pills)",
"accentUsage": "one live accent at a time, highlighter-style",
"ground": "grape-milk lilac, light mode, unpatterned",
"motion": "squeeze press on :active, bouncy overshoot easing"
},
"cssVars": {
"theme": {
"font-sans": "Nunito, system-ui, sans-serif",
"font-heading": "\"Baloo 2\", system-ui, sans-serif",
"font-mono": "\"JetBrains Mono\", monospace",
"radius": "1.5rem"
},
"light": {
"background": "#EDE4FF",
"foreground": "#2A1B45",
"card": "#FFFFFF",
"card-foreground": "#2A1B45",
"popover": "#FFFFFF",
"popover-foreground": "#2A1B45",
"primary": "#FF3DA6",
"primary-foreground": "#FFFFFF",
"secondary": "#6A5CFF",
"secondary-foreground": "#FFFFFF",
"muted": "#FBF7FF",
"muted-foreground": "#7A6C9A",
"accent": "#28E0B0",
"accent-foreground": "#0A2A22",
"destructive": "#FF4D6D",
"destructive-foreground": "#FFFFFF",
"success": "#1FC79A",
"warning": "#FFA62E",
"info": "#4DA8FF",
"border": "transparent",
"input": "#FBF7FF",
"ring": "#6A5CFF",
"radius": "1.5rem",
"shadow-cushion": "inset 0 3px 6px rgba(255,255,255,0.95), inset 0 -8px 16px rgba(118,86,178,0.10), 0 18px 34px rgba(82,54,138,0.18)",
"shadow-cushion-sm": "inset 0 2px 4px rgba(255,255,255,0.9), inset 0 -5px 10px rgba(118,86,178,0.10), 0 10px 20px rgba(82,54,138,0.16)",
"shadow-press": "inset 0 4px 10px rgba(118,86,178,0.22), 0 4px 8px rgba(82,54,138,0.12)"
},
"dark": {
"background": "#1B1330",
"foreground": "#F2ECFF",
"card": "#241A3D",
"card-foreground": "#F2ECFF",
"popover": "#241A3D",
"popover-foreground": "#F2ECFF",
"primary": "#FF5FB8",
"primary-foreground": "#2A1B45",
"secondary": "#8A7DFF",
"secondary-foreground": "#15102B",
"muted": "#2B2047",
"muted-foreground": "#A99CC8",
"accent": "#48F0C4",
"accent-foreground": "#06241B",
"destructive": "#FF6B86",
"destructive-foreground": "#2A1B45",
"border": "transparent",
"input": "#2B2047",
"ring": "#8A7DFF",
"radius": "1.5rem"
}
}
}
# Bouba shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019efd9f-f4db-7db3-acf9-20d906c311f0`
Slug: `bouba`
## Intent
Bouba treats software like a soft object you can squeeze. Every control is a rounded, air-filled volume rendered with real studio light and a soft contact shadow, so the interface reads as a tray of plush toy parts rather than flat candy stickers. Warmth comes from form and light, not from decoration: there are no outline rings, no sparkle wallpaper, no gradient washes — just inflated geometry, calm lilac air, and three highlighter-bright accents that pop because the ground stays quiet.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"primary": "#FF3DA6",
"secondary": "#6A5CFF",
"accent": "#28E0B0",
"bg": "#EDE4FF",
"background": "#EDE4FF",
"surface": "#FBF7FF",
"surface_raised": "#FFFFFF",
"text": "#2A1B45",
"muted": "#7A6C9A",
"border": "#E2D6FB",
"on_accent": "#FFFFFF",
"error": "#FF4D6D",
"success": "#1FC79A",
"warning": "#FFA62E",
"info": "#4DA8FF"
}
Typography:
{
"heading_font": "Baloo 2",
"body_font": "Nunito",
"mono_font": "JetBrains Mono",
"base_size": "17px",
"scale_ratio": 1.22,
"line_height": 1.6,
"letter_spacing": "0em",
"heading_weight": "800",
"heading_transform": "none",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Baloo+2:wght@600;700;800&family=JetBrains+Mono:wght@500;700&family=Nunito:wght@400;500;600;700;800&display=swap"
}
## Visual character to preserve
- soft-body volumes: buttons, chips and cards read as air-filled cushions with a single soft top highlight and a grounded contact shadow, never a flat rectangle
- the squeeze press: interactive elements compress and lift on a snappy bouncy curve, the one motion that animates the whole system
- quiet lilac air: a single calm grape-milk ground with no pattern, letting the inflated forms and their shadows do the talking
- three highlighter accents (magenta, violet, mint) reserved for the live element on a screen, never spread across chrome
- pillow tabs and pebble badges: navigation and status read as smooth rounded pebbles resting on the surface, set apart by shadow and space rather than borders
## ShadSync visual profile
{
"family": "system",
"material": "flat",
"contour": "pebble",
"border": "solid",
"underlay": false,
"grain": false,
"stickerBadges": true,
"motion": "lift",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/bouba/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Render every control as a soft inflated volume with one top highlight and a grounded contact shadow.; Reserve the three accents for the live/selected element; keep chrome quiet.; Use the squeeze press for all interactive feedback.; Let the lilac ground breathe — no patterns, no scrims.
- Do not: Add outline rings, sticker edges, or accent border-edges to cards.; Stack translucent glass over gradients or wash the background pastel.; Scatter hearts, sparkles or dot-grids as decoration.; Spread accent colour across the chrome instead of the one live element.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function BoubaShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Bouba</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"grid": "12-column fluid; cushions on a relaxed grid with generous gaps",
"whitespace": "generous; the lilac ground is part of the composition",
"density": "comfortable",
"responsive": "single column under 720px; cushions stack and keep their shadows",
"breakpoints": {
"sm": "390px",
"md": "720px",
"lg": "1100px",
"xl": "1600px"
}
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019efd9f-f4db-7db3-acf9-20d906c311f0",
"name": "Bouba",
"slug": "bouba"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"soft-body volumes: buttons, chips and cards read as air-filled cushions with a single soft top highlight and a grounded contact shadow, never a flat rectangle",
"the squeeze press: interactive elements compress and lift on a snappy bouncy curve, the one motion that animates the whole system",
"quiet lilac air: a single calm grape-milk ground with no pattern, letting the inflated forms and their shadows do the talking",
"three highlighter accents (magenta, violet, mint) reserved for the live element on a screen, never spread across chrome",
"pillow tabs and pebble badges: navigation and status read as smooth rounded pebbles resting on the surface, set apart by shadow and space rather than borders"
],
"visualProfile": {
"family": "system",
"material": "flat",
"contour": "pebble",
"border": "solid",
"underlay": false,
"grain": false,
"stickerBadges": true,
"motion": "lift",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Bouba launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Render every control as a soft inflated volume with one top highlight and a grounded contact shadow.",
"Reserve the three accents for the live/selected element; keep chrome quiet.",
"Use the squeeze press for all interactive feedback.",
"Let the lilac ground breathe — no patterns, no scrims."
],
"dont": [
"Add outline rings, sticker edges, or accent border-edges to cards.",
"Stack translucent glass over gradients or wash the background pastel.",
"Scatter hearts, sparkles or dot-grids as decoration.",
"Spread accent colour across the chrome instead of the one live element."
]
}
}