Storybook Collage Play
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Download DESIGN.md
Portable DESIGN.md source of truth for most agents and apps.
specification
philosophy
tokens
colors12 items
typography8 items
- heading font
- Bree Serif
- body font
- Nunito
- mono font
- IBM Plex Mono
- base size
- 18px
- scale ratio
- 1.24
- line height
- 1.55
- letter spacing
- 0.01em
- google fonts url
- https://fonts.googleapis.com/css2?family=Bree+Serif&family=Nunito:wght@400;600;700;800&family=IBM+Plex+Mono:wght@500&display=swap
spacing2 items
- base
- 8px
- scale
- 4, 8, 12, 16, 24, 32, 48, 64
radii5 items
- none
- 0
- sm
- 14px
- md
- 24px
- lg
- 38px
- full
- 9999px
shadows3 items
- sm
- 0 4px 0 rgba(45,42,50,0.14)
- md
- 0 10px 0 rgba(45,42,50,0.14)
- lg
- 0 16px 0 rgba(45,42,50,0.16)
surfaces3 items
- treatment
- paper
- card style
- Warm paper cards with visible grain, offset shadow slabs, and layered cutout accents
- bg pattern
- dots
borders4 items
- default width
- 3px
- accent width
- 4px
- style
- solid
- character
- Friendly ink outlines that make every component feel hand-framed
motion3 items
- duration
- 180ms
- easing
- cubic-bezier(0.22, 1, 0.36, 1)
- philosophy
- snappy
rules
Compose interfaces like illustrated spreads: a hero scene, supporting story panels, and small detail callouts. Major regions should feel nested in landscape backdrops or cut-paper shapes rather than boxed in a spreadsheet grid.
Use large scene titles, brightly coded path markers, and clustered action zones. Hierarchy comes from scale, shape, and color islands before it comes from chrome.
Low-to-medium density. Give every control breathing room, large targets, and short readable blocks. Use chunking and character-led wayfinding instead of compact menus.
layout
Desktop uses a 12-column scene grid with overlapping illustrated regions; tablet collapses to 8 columns; mobile becomes a single narrative stack with preserved hero framing and floating badges tucked into flow.
Three breakpoints: 1100px for full scene composition, 760px for tablet restacking, 520px for phone-first single-column reading.
Whitespace should feel like page margins in a picture book: generous outer padding, cozy gaps within cards, and larger breathing zones around scene transitions.
guidance
- Build screens as miniature scenes with narrative intent
- Use expressive shape language to group related controls
- Keep interaction copy warm, short, and reassuring
- Pair playful illustration moments with robust contrast and large tap targets
- Let badges, ribbons, and companion characters guide attention
- Do not turn the system into a component catalog with isolated demo cards
- Do not use gray enterprise neutrals as the dominant visual mood
- Do not rely on tiny icons or abstract status chips without labels
- Do not introduce harsh geometric minimalism that breaks the storybook tone
- Do not sacrifice legibility for texture or decoration
katagami spec
# Storybook Collage Play ## Philosophy A children's interface language inspired by award-winning picture books, collage illustration, and museum-centered storybook traditions. It treats the UI as a little world to wander through rather than a neutral productivity grid. Scenes feel handmade, emotionally warm, and narratively staged, with each surface acting like a page fragment in a larger story. ### Values - Wonder before efficiency, while preserving clear task completion - Handmade warmth through visible texture, layered color, and imperfect edges - Narrative composition where sections behave like scenes with foreground, midground, and background - Child-friendly legibility through large type, clear contrast, and forgiving shapes - Illustration as structural guidance, not decorative afterthought ### Anti-Values - Sterile dashboards and enterprise-flat geometry - Tiny controls, dense data tables, and abstract icon-only navigation - Photorealism or glossy tech futurism - Overly chaotic craft aesthetics that harm readability - Perfectly rigid alignment that erases playfulness ### Visual Character - Large torn-paper style color blocks with slightly irregular rounded silhouettes behind every major scene section - Thick ink-like 3px to 4px borders paired with soft pill and cloud radii on cards, buttons, and inputs - Layered paper texture overlays and dotted grain backgrounds that make flat color feel handmade - Oversized story-title typography with expressive serif headings and friendly rounded sans body copy - Floating character-badge medallions, starbursts, and stitched ribbons used as navigational anchors and emphasis markers ## Tokens ### Colors | Name | Value | |------|-------| | primary | `#F05D5E` | | secondary | `#5DA9E9` | | accent | `#F4C542` | | background | `#FFF8ED` | | surface | `#FFFDF8` | | text | `#28313B` | | muted | `#6E6A6A` | | border | `#2D2A32` | | error | `#D64550` | | success | `#5B9B6B` | | warning | `#E39C2C` | | info | `#4A90A4` | ### Typography - **Heading Font**: Bree Serif - **Body Font**: Nunito - **Mono Font**: IBM Plex Mono - **Base Size**: 18px - **Scale Ratio**: 1.24 - **Line Height**: 1.55 - **Letter Spacing**: 0.01em - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Bree+Serif&family=Nunito:wght@400;600;700;800&family=IBM+Plex+Mono:wght@500&display=swap ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64] ### Radii - **None**: 0 - **Sm**: 14px - **Md**: 24px - **Lg**: 38px - **Full**: 9999px ### Shadows - **Sm**: 0 4px 0 rgba(45,42,50,0.14) - **Md**: 0 10px 0 rgba(45,42,50,0.14) - **Lg**: 0 16px 0 rgba(45,42,50,0.16) ### Surfaces - **Treatment**: paper - **Card Style**: Warm paper cards with visible grain, offset shadow slabs, and layered cutout accents - **Bg Pattern**: dots ### Borders - **Default Width**: 3px - **Accent Width**: 4px - **Style**: solid - **Character**: Friendly ink outlines that make every component feel hand-framed ### Motion - **Duration**: 180ms - **Easing**: cubic-bezier(0.22, 1, 0.36, 1) - **Philosophy**: snappy ## Rules ### Composition Compose interfaces like illustrated spreads: a hero scene, supporting story panels, and small detail callouts. Major regions should feel nested in landscape backdrops or cut-paper shapes rather than boxed in a spreadsheet grid. ### Hierarchy Use large scene titles, brightly coded path markers, and clustered action zones. Hierarchy comes from scale, shape, and color islands before it comes from chrome. ### Density Low-to-medium density. Give every control breathing room, large targets, and short readable blocks. Use chunking and character-led wayfinding instead of compact menus. ### Signature Patterns - Every major section sits on an irregular rounded cut-paper backdrop created with asymmetric border-radius values - Primary cards use a contrasting offset shadow slab via translated pseudo-elements to mimic stacked paper - Section labels and badges appear as stitched ribbons or starburst medallions with all-caps micro labels - Decorative grain and dot textures are layered with radial-gradient and repeating-linear-gradient overlays on backgrounds and surfaces - Buttons and inputs lift slightly on hover while preserving thick outline borders and bright undershadow strips ## Layout ### Grid Desktop uses a 12-column scene grid with overlapping illustrated regions; tablet collapses to 8 columns; mobile becomes a single narrative stack with preserved hero framing and floating badges tucked into flow. ### Breakpoints Three breakpoints: 1100px for full scene composition, 760px for tablet restacking, 520px for phone-first single-column reading. ### Whitespace Whitespace should feel like page margins in a picture book: generous outer padding, cozy gaps within cards, and larger breathing zones around scene transitions. ## Guidance ### Do - Build screens as miniature scenes with narrative intent - Use expressive shape language to group related controls - Keep interaction copy warm, short, and reassuring - Pair playful illustration moments with robust contrast and large tap targets - Let badges, ribbons, and companion characters guide attention ### Don't - Do not turn the system into a component catalog with isolated demo cards - Do not use gray enterprise neutrals as the dominant visual mood - Do not rely on tiny icons or abstract status chips without labels - Do not introduce harsh geometric minimalism that breaks the storybook tone - Do not sacrifice legibility for texture or decoration
DESIGN.md
---
version: "alpha"
name: "Storybook Collage Play"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
primary: "#F05D5E"
secondary: "#5DA9E9"
accent: "#F4C542"
background: "#FFF8ED"
surface: "#FFFDF8"
text: "#28313B"
muted: "#6E6A6A"
border: "#2D2A32"
error: "#D64550"
success: "#5B9B6B"
warning: "#E39C2C"
info: "#4A90A4"
typography:
headline-lg:
fontFamily: "Bree Serif"
fontSize: "2.145rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "0.01em"
headline-md:
fontFamily: "Bree Serif"
fontSize: "1.73rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "0.01em"
body-md:
fontFamily: "Nunito"
fontSize: "18px"
fontWeight: 400
lineHeight: 1.55
letterSpacing: "0.01em"
label-md:
fontFamily: "IBM Plex Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
none: "0px"
sm: "14px"
md: "24px"
lg: "38px"
full: "9999px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
components:
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-background:
backgroundColor: "{colors.background}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-warning:
backgroundColor: "{colors.warning}"
color-reference-info:
backgroundColor: "{colors.info}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Storybook Collage Play
## Overview
A children's interface language inspired by award-winning picture books, collage illustration, and museum-centered storybook traditions. It treats the UI as a little world to wander through rather than a neutral productivity grid. Scenes feel handmade, emotionally warm, and narratively staged, with each surface acting like a page fragment in a larger story.
### Values
- Wonder before efficiency, while preserving clear task completion
- Handmade warmth through visible texture, layered color, and imperfect edges
- Narrative composition where sections behave like scenes with foreground, midground, and background
- Child-friendly legibility through large type, clear contrast, and forgiving shapes
- Illustration as structural guidance, not decorative afterthought
### Anti-Values
- Sterile dashboards and enterprise-flat geometry
- Tiny controls, dense data tables, and abstract icon-only navigation
- Photorealism or glossy tech futurism
- Overly chaotic craft aesthetics that harm readability
- Perfectly rigid alignment that erases playfulness
### Visual Character
- Large torn-paper style color blocks with slightly irregular rounded silhouettes behind every major scene section
- Thick ink-like 3px to 4px borders paired with soft pill and cloud radii on cards, buttons, and inputs
- Layered paper texture overlays and dotted grain backgrounds that make flat color feel handmade
- Oversized story-title typography with expressive serif headings and friendly rounded sans body copy
- Floating character-badge medallions, starbursts, and stitched ribbons used as navigational anchors and emphasis markers
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| primary | `#F05D5E` |
| secondary | `#5DA9E9` |
| accent | `#F4C542` |
| background | `#FFF8ED` |
| surface | `#FFFDF8` |
| text | `#28313B` |
| muted | `#6E6A6A` |
| border | `#2D2A32` |
| error | `#D64550` |
| success | `#5B9B6B` |
| warning | `#E39C2C` |
| info | `#4A90A4` |
## Typography
- **Headline-Lg**: Bree Serif, 2.145rem, weight 700, line-height 1.1.
- **Headline-Md**: Bree Serif, 1.73rem, weight 600, line-height 1.15.
- **Body-Md**: Nunito, 18px, weight 400, line-height 1.55.
- **Label-Md**: IBM Plex Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
### Grid
Desktop uses a 12-column scene grid with overlapping illustrated regions; tablet collapses to 8 columns; mobile becomes a single narrative stack with preserved hero framing and floating badges tucked into flow.
### Breakpoints
Three breakpoints: 1100px for full scene composition, 760px for tablet restacking, 520px for phone-first single-column reading.
### Whitespace
Whitespace should feel like page margins in a picture book: generous outer padding, cozy gaps within cards, and larger breathing zones around scene transitions.
## Elevation & Depth
### Shadows
- **Sm**: 0 4px 0 rgba(45,42,50,0.14)
- **Md**: 0 10px 0 rgba(45,42,50,0.14)
- **Lg**: 0 16px 0 rgba(45,42,50,0.16)
## Shapes
### Rounded
- **None**: `0px`
- **Sm**: `14px`
- **Md**: `24px`
- **Lg**: `38px`
- **Full**: `9999px`
### Surfaces
- **Treatment**: paper
- **Card Style**: Warm paper cards with visible grain, offset shadow slabs, and layered cutout accents
- **Bg Pattern**: dots
### Borders
- **Default Width**: 3px
- **Accent Width**: 4px
- **Style**: solid
- **Character**: Friendly ink outlines that make every component feel hand-framed
## Components
### Composition
Compose interfaces like illustrated spreads: a hero scene, supporting story panels, and small detail callouts. Major regions should feel nested in landscape backdrops or cut-paper shapes rather than boxed in a spreadsheet grid.
### Hierarchy
Use large scene titles, brightly coded path markers, and clustered action zones. Hierarchy comes from scale, shape, and color islands before it comes from chrome.
### Density
Low-to-medium density. Give every control breathing room, large targets, and short readable blocks. Use chunking and character-led wayfinding instead of compact menus.
### Signature Patterns
- Every major section sits on an irregular rounded cut-paper backdrop created with asymmetric border-radius values
- Primary cards use a contrasting offset shadow slab via translated pseudo-elements to mimic stacked paper
- Section labels and badges appear as stitched ribbons or starburst medallions with all-caps micro labels
- Decorative grain and dot textures are layered with radial-gradient and repeating-linear-gradient overlays on backgrounds and surfaces
- Buttons and inputs lift slightly on hover while preserving thick outline borders and bright undershadow strips
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019d9bba-25c5-7261-b436-36bf1c47805b/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Build screens as miniature scenes with narrative intent
- Do Use expressive shape language to group related controls
- Do Keep interaction copy warm, short, and reassuring
- Do Pair playful illustration moments with robust contrast and large tap targets
- Do Let badges, ribbons, and companion characters guide attention
- Don't Do not turn the system into a component catalog with isolated demo cards
- Don't Do not use gray enterprise neutrals as the dominant visual mood
- Don't Do not rely on tiny icons or abstract status chips without labels
- Don't Do not introduce harsh geometric minimalism that breaks the storybook tone
- Don't Do not sacrifice legibility for texture or decoration
shadcn/ui theme
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "storybook-collage-play",
"type": "registry:theme",
"title": "Storybook Collage Play shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#FFF8ED",
"foreground": "#28313B",
"card": "#FFFDF8",
"card-foreground": "#28313B",
"popover": "#FFFDF8",
"popover-foreground": "#28313B",
"primary": "#F05D5E",
"primary-foreground": "#ffffff",
"secondary": "#5DA9E9",
"secondary-foreground": "#ffffff",
"muted": "#6E6A6A",
"muted-foreground": "#28313B",
"accent": "#F4C542",
"accent-foreground": "#111111",
"destructive": "#D64550",
"border": "#2D2A32",
"input": "#2D2A32",
"ring": "#F4C542",
"chart-1": "#F05D5E",
"chart-2": "#5DA9E9",
"chart-3": "#F4C542",
"chart-4": "#5B9B6B",
"chart-5": "#E39C2C",
"sidebar": "#FFFDF8",
"sidebar-foreground": "#28313B",
"sidebar-primary": "#F05D5E",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#4A90A4",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#2D2A32",
"sidebar-ring": "#F4C542",
"radius": "24px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#F05D5E",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#F4C542",
"accent-foreground": "#111111",
"destructive": "#D64550",
"border": "#303642",
"input": "#303642",
"ring": "#F4C542",
"chart-1": "#F05D5E",
"chart-2": "#5DA9E9",
"chart-3": "#F4C542",
"chart-4": "#5B9B6B",
"chart-5": "#E39C2C",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#F05D5E",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#F4C542",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#303642",
"sidebar-ring": "#F4C542",
"radius": "24px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019d9bba-25c5-7261-b436-36bf1c47805b",
"slug": "storybook-collage-play",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
],
"spacing": [
"base",
"scale"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"motion": [
"duration",
"easing",
"philosophy"
]
}
}
}
```embodiments
at a glance
Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Components
Components rendered with this language’s tokens — colors, type, and rounded corners as specified.
Spacing
- base8px
- xs4px
- sm8px
- md12px
- lg16px
- xl24px
- 2xl32px
- 3xl48px
- 4xl64px
Shape
implementation kit
DESIGN.md with shadcn
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
advanced implementation filesoptional machine-readable theme, CSS, TSX starter, recipes, and preview contract
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #FFF8ED;
--foreground: #28313B;
--card: #FFFDF8;
--card-foreground: #28313B;
--popover: #FFFDF8;
--popover-foreground: #28313B;
--primary: #F05D5E;
--primary-foreground: #ffffff;
--secondary: #5DA9E9;
--secondary-foreground: #ffffff;
--muted: #6E6A6A;
--muted-foreground: #28313B;
--accent: #F4C542;
--accent-foreground: #111111;
--destructive: #D64550;
--border: #2D2A32;
--input: #2D2A32;
--ring: #F4C542;
--chart-1: #F05D5E;
--chart-2: #5DA9E9;
--chart-3: #F4C542;
--chart-4: #5B9B6B;
--chart-5: #E39C2C;
--sidebar: #FFFDF8;
--sidebar-foreground: #28313B;
--sidebar-primary: #F05D5E;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #4A90A4;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #2D2A32;
--sidebar-ring: #F4C542;
--radius: 24px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #F05D5E;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #F4C542;
--accent-foreground: #111111;
--destructive: #D64550;
--border: #303642;
--input: #303642;
--ring: #F4C542;
--chart-1: #F05D5E;
--chart-2: #5DA9E9;
--chart-3: #F4C542;
--chart-4: #5B9B6B;
--chart-5: #E39C2C;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #F05D5E;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #F4C542;
--sidebar-accent-foreground: #111111;
--sidebar-border: #303642;
--sidebar-ring: #F4C542;
--radius: 24px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function StorybookCollagePlayShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Storybook Collage Play</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "storybook-collage-play",
"type": "registry:theme",
"title": "Storybook Collage Play shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#FFF8ED",
"foreground": "#28313B",
"card": "#FFFDF8",
"card-foreground": "#28313B",
"popover": "#FFFDF8",
"popover-foreground": "#28313B",
"primary": "#F05D5E",
"primary-foreground": "#ffffff",
"secondary": "#5DA9E9",
"secondary-foreground": "#ffffff",
"muted": "#6E6A6A",
"muted-foreground": "#28313B",
"accent": "#F4C542",
"accent-foreground": "#111111",
"destructive": "#D64550",
"border": "#2D2A32",
"input": "#2D2A32",
"ring": "#F4C542",
"chart-1": "#F05D5E",
"chart-2": "#5DA9E9",
"chart-3": "#F4C542",
"chart-4": "#5B9B6B",
"chart-5": "#E39C2C",
"sidebar": "#FFFDF8",
"sidebar-foreground": "#28313B",
"sidebar-primary": "#F05D5E",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#4A90A4",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#2D2A32",
"sidebar-ring": "#F4C542",
"radius": "24px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#F05D5E",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#F4C542",
"accent-foreground": "#111111",
"destructive": "#D64550",
"border": "#303642",
"input": "#303642",
"ring": "#F4C542",
"chart-1": "#F05D5E",
"chart-2": "#5DA9E9",
"chart-3": "#F4C542",
"chart-4": "#5B9B6B",
"chart-5": "#E39C2C",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#F05D5E",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#F4C542",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#303642",
"sidebar-ring": "#F4C542",
"radius": "24px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019d9bba-25c5-7261-b436-36bf1c47805b",
"slug": "storybook-collage-play",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
],
"spacing": [
"base",
"scale"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"lg",
"md",
"sm"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"motion": [
"duration",
"easing",
"philosophy"
]
}
}
}
# Storybook Collage Play shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019d9bba-25c5-7261-b436-36bf1c47805b`
Slug: `storybook-collage-play`
## Intent
A children's interface language inspired by award-winning picture books, collage illustration, and museum-centered storybook traditions. It treats the UI as a little world to wander through rather than a neutral productivity grid. Scenes feel handmade, emotionally warm, and narratively staged, with each surface acting like a page fragment in a larger story.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"primary": "#F05D5E",
"secondary": "#5DA9E9",
"accent": "#F4C542",
"background": "#FFF8ED",
"surface": "#FFFDF8",
"text": "#28313B",
"muted": "#6E6A6A",
"border": "#2D2A32",
"error": "#D64550",
"success": "#5B9B6B",
"warning": "#E39C2C",
"info": "#4A90A4"
}
Typography:
{
"heading_font": "Bree Serif",
"body_font": "Nunito",
"mono_font": "IBM Plex Mono",
"base_size": "18px",
"scale_ratio": 1.24,
"line_height": 1.55,
"letter_spacing": "0.01em",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Bree+Serif&family=Nunito:wght@400;600;700;800&family=IBM+Plex+Mono:wght@500&display=swap"
}
## Visual character to preserve
- Large torn-paper style color blocks with slightly irregular rounded silhouettes behind every major scene section
- Thick ink-like 3px to 4px borders paired with soft pill and cloud radii on cards, buttons, and inputs
- Layered paper texture overlays and dotted grain backgrounds that make flat color feel handmade
- Oversized story-title typography with expressive serif headings and friendly rounded sans body copy
- Floating character-badge medallions, starbursts, and stitched ribbons used as navigational anchors and emphasis markers
## ShadSync visual profile
{
"family": "paper-collage",
"material": "paper",
"contour": "blob",
"border": "dashed",
"underlay": true,
"grain": true,
"stickerBadges": true,
"motion": "lift",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/storybook-collage-play/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Build screens as miniature scenes with narrative intent; Use expressive shape language to group related controls; Keep interaction copy warm, short, and reassuring; Pair playful illustration moments with robust contrast and large tap targets; Let badges, ribbons, and companion characters guide attention
- Do not: Do not turn the system into a component catalog with isolated demo cards; Do not use gray enterprise neutrals as the dominant visual mood; Do not rely on tiny icons or abstract status chips without labels; Do not introduce harsh geometric minimalism that breaks the storybook tone; Do not sacrifice legibility for texture or decoration
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function StorybookCollagePlayShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Storybook Collage Play</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"grid": "Desktop uses a 12-column scene grid with overlapping illustrated regions; tablet collapses to 8 columns; mobile becomes a single narrative stack with preserved hero framing and floating badges tucked into flow.",
"breakpoints": "Three breakpoints: 1100px for full scene composition, 760px for tablet restacking, 520px for phone-first single-column reading.",
"whitespace": "Whitespace should feel like page margins in a picture book: generous outer padding, cozy gaps within cards, and larger breathing zones around scene transitions."
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019d9bba-25c5-7261-b436-36bf1c47805b",
"name": "Storybook Collage Play",
"slug": "storybook-collage-play"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"Large torn-paper style color blocks with slightly irregular rounded silhouettes behind every major scene section",
"Thick ink-like 3px to 4px borders paired with soft pill and cloud radii on cards, buttons, and inputs",
"Layered paper texture overlays and dotted grain backgrounds that make flat color feel handmade",
"Oversized story-title typography with expressive serif headings and friendly rounded sans body copy",
"Floating character-badge medallions, starbursts, and stitched ribbons used as navigational anchors and emphasis markers"
],
"visualProfile": {
"family": "paper-collage",
"material": "paper",
"contour": "blob",
"border": "dashed",
"underlay": true,
"grain": true,
"stickerBadges": true,
"motion": "lift",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Storybook Collage Play launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Build screens as miniature scenes with narrative intent",
"Use expressive shape language to group related controls",
"Keep interaction copy warm, short, and reassuring",
"Pair playful illustration moments with robust contrast and large tap targets",
"Let badges, ribbons, and companion characters guide attention"
],
"dont": [
"Do not turn the system into a component catalog with isolated demo cards",
"Do not use gray enterprise neutrals as the dominant visual mood",
"Do not rely on tiny icons or abstract status chips without labels",
"Do not introduce harsh geometric minimalism that breaks the storybook tone",
"Do not sacrifice legibility for texture or decoration"
]
}
}