Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Portable DESIGN.md source of truth for most agents and apps.
Stack content in stratified horizon bands on a deep azure-night ground; figures and panels rest on meridians like readings taken at a waterline, with a full-viewport dawn hero and glass cards that orbit the day's moment rather than filling a 12-column grid.
Spectral serif display sits in a line of light; Sora body at 17px stays high-contrast on the dark ground; mono carries readings and metadata. The warm melon well introduces the moment; azure marks the interactive path.
Relaxed consumer density with 22-32px panel padding, wide gaps, and short readable clusters; never an enterprise grid.
Stratified horizon bands in a contained column (max ~1180-1240px); panels span by importance rather than equal dashboard tiles; collapses to a single column on mobile.
32-64px outer margins on large screens; at least 16-24px internal gaps so each lit moment has quiet dark space around it.
relaxed
Renders well from ~390px mobile to 2560px+ ultra-wide; single column on mobile with non-essential nav hidden; only the full-bleed hero spans 100vw on ultra-wide.
opaline-soft-diffusion
Subjects emerge from a luminous field with no hard outlines, edges dissolving into frosted-glass diffusion; here the field is dark — a melon dawn orb over still azure-night water, the meridian traced where warm light meets a cool reflection.
One full-bleed hero per landing; warm bloom on one side, a single clean azure rim-light on the other; dark luminous ground, never white; calm, premium, airy.
# Foreshore ## Philosophy A coastal light-and-tide language on a deep azure-night ground. The day begins at the waterline: warm melon marks the moment that matters, cool azure marks the precise thing you point to, and the only structural mark is the meridian — a thin horizon line of light where warm dawn meets cool dusk. Where another language draws a grey border, Foreshore draws a line of light. ### Values - rare, structural colour over dark water - depth from light and translucency, never borders - two-light discipline — warm moment, cool cue - calm, legible, high-contrast hierarchy on a dark ground - stratified horizon-band composition ### Anti-Values - white or soft-white default grounds - grey structural borders, stripes, or single accent edges - a third bright hue or rainbow decoration - dotted, gridded, or notebook backgrounds - generic SaaS dashboard density ### Visual Character - Deep azure-night ground (#0A1726) lit by two faint radial blooms from a low horizon; never white. - Translucent slate-azure glass panels separated by opacity and soft shadow — no outline, no rail. - The meridian: a warm-to-cool gradient line with a soft bloom, used wherever a divider or border would be. - The dawn well: a melon orb rising over a meridian with the reading floated below — the hero device. - Melon for first/last light, the warm well, rising progress and the current row; azure for selection, focus, high-water cues. ## Tokens ### Colors | Name | Value | |------|-------| | bg | `#0A1726` | | bg_2 | `#0E2034` | | surface | `#13243A` | | surface_2 | `#172B45` | | text | `#EAF1FA` | | muted | `#93A6BE` | | faint | `#5C7290` | | border | `#1E3450` | | accent | `#FF8A5C` | | accent_soft | `#FFB496` | | accent_deep | `#E8623A` | | azure | `#43B4FF` | | azure_deep | `#1E86D6` | | on_accent | `#0A1726` | | on_azure | `#06243C` | | primary | `#FF8A5C` | | secondary | `#43B4FF` | | success | `#3FB58A` | | warning | `#E0A53C` | | error | `#E5675A` | | info | `#43B4FF` | | meridian | `linear-gradient(90deg, rgba(255,138,92,0) 0%, rgba(255,138,92,.85) 22%, rgba(255,180,150,.95) 40%, rgba(160,200,230,.7) 60%, rgba(67,180,255,.9) 78%, rgba(67,180,255,0) 100%)` | ### Typography - **Base Size**: 17px - **Body Font**: Sora - **Heading Font**: Spectral - **Mono Font**: Spline Sans Mono - **Heading Weight**: 600 - **Heading Transform**: none - **Letter Spacing**: -0.015em - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Spectral:ital,wght@0,400;0,500;0,600;1,400;1,500&family=Sora:wght@400;500;600;700&family=Spline+Sans+Mono:wght@400;500;600&display=swap ### Radii - **None**: 0 - **Sm**: 14px - **Md**: 22px - **Lg**: 22px - **Full**: 9999px ### Shadows - **Sm**: 0 10px 30px rgba(3,10,20,.45) - **Md**: 0 26px 70px rgba(3,10,20,.55) - **Warm**: 0 18px 60px rgba(255,138,92,.20) - **Cool**: 0 14px 44px rgba(67,180,255,.22) ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64] ### Surfaces - **Bg Pattern**: plain azure-night with two faint radial blooms from a low horizon; no dots, grid, or notebook texture - **Card Style**: translucent slate-azure glass with broad radii and soft downward shadow; an optional meridian tideline along the base; no border - **Treatment**: dark water planes, translucent glass panels, sparse melon or azure light kept rare and structural ### Borders - **Style**: none as structure; depth from opacity, shadow, and the meridian - **Default Width**: 0 - **Accent Width**: 2px - **Character**: no decorative or structural borders; the only 2px outline is the azure focus ring; dividers are the warm-to-cool meridian gradient, never a grey rule ### Motion - **Duration**: 200ms - **Easing**: cubic-bezier(0.2, 0.8, 0.2, 1) - **Philosophy**: quiet coastal polish: controls lift 2px, progress rises like a tide, reveals fade up; the settled state is the default and renders with no JS; respects prefers-reduced-motion ## Rules ### Composition Stack content in stratified horizon bands on a deep azure-night ground; figures and panels rest on meridians like readings taken at a waterline, with a full-viewport dawn hero and glass cards that orbit the day's moment rather than filling a 12-column grid. ### Hierarchy Spectral serif display sits in a line of light; Sora body at 17px stays high-contrast on the dark ground; mono carries readings and metadata. The warm melon well introduces the moment; azure marks the interactive path. ### Density Relaxed consumer density with 22-32px panel padding, wide gaps, and short readable clusters; never an enterprise grid. ### Signature - Meridian dividers: a warm-to-cool gradient line with a soft bloom, used wherever a border or rule would be. - Dawn well: a melon orb rising over a meridian with the reading floated below — the hero device. - Tideline: a soft meridian along the base of cards and panels for depth without an edge. - Tide-fill progress: a melon fill rising across a bar with small azure checkpoints. - Warm now-row, cool cue: the current entry warms to melon; selection and focus go azure. ## Layout ### Grid Stratified horizon bands in a contained column (max ~1180-1240px); panels span by importance rather than equal dashboard tiles; collapses to a single column on mobile. ### Whitespace 32-64px outer margins on large screens; at least 16-24px internal gaps so each lit moment has quiet dark space around it. ### Density relaxed ### Responsive Renders well from ~390px mobile to 2560px+ ultra-wide; single column on mobile with non-essential nav hidden; only the full-bleed hero spans 100vw on ultra-wide. ### Breakpoints - **Mobile**: 390px - **Tablet**: 768px - **Desktop**: 1200px ## Guidance ### Do - Use melon for first/last light, the warm well, progress, and the day's key moment. - Use azure for selection, focus rings, high-water cues, and precise secondary actions. - Keep the ground azure-night with translucent glass panels; separate by light and shadow. - Divide with a meridian, never a grey rule. ### Don't - Add dotted, grid, notebook, stripe, or confetti backgrounds. - Introduce a third bright hue beyond melon and azure (semantic states excepted, kept quiet). - Draw grey structural borders, card stripes, or single accent edges. - Default to a white or soft-white ground, or present a generic analytics dashboard. ### Accessibility High-contrast #EAF1FA text on the azure-night ground and on glass panels; explicit azure focus rings on every interactive control; all form controls fully styled with no browser defaults; colour is never the only signal — the now-row, progress and selection also carry text and shape; motion respects prefers-reduced-motion and the settled state renders with no JS. ## Imagery Direction ### Pairs With opaline-soft-diffusion ### Summary Subjects emerge from a luminous field with no hard outlines, edges dissolving into frosted-glass diffusion; here the field is dark — a melon dawn orb over still azure-night water, the meridian traced where warm light meets a cool reflection. ### Subjects - a dawn orb rising at a horizon meridian - still coastal water before sunrise - the tideline and wrack at first light - a backlit coastal observer or instrument ### Usage One full-bleed hero per landing; warm bloom on one side, a single clean azure rim-light on the other; dark luminous ground, never white; calm, premium, airy.
---
version: "alpha"
name: "Foreshore"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
bg: "#0A1726"
bg_2: "#0E2034"
surface: "#13243A"
surface_2: "#172B45"
text: "#EAF1FA"
muted: "#93A6BE"
faint: "#5C7290"
border: "#1E3450"
accent: "#FF8A5C"
accent_soft: "#FFB496"
accent_deep: "#E8623A"
azure: "#43B4FF"
azure_deep: "#1E86D6"
on_accent: "#0A1726"
on_azure: "#06243C"
primary: "#FF8A5C"
secondary: "#43B4FF"
success: "#3FB58A"
warning: "#E0A53C"
error: "#E5675A"
info: "#43B4FF"
typography:
headline-lg:
fontFamily: "Spectral"
fontSize: "2.075rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.015em"
headline-md:
fontFamily: "Spectral"
fontSize: "1.66rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.015em"
body-md:
fontFamily: "Sora"
fontSize: "17px"
fontWeight: 400
lineHeight: 1.5
letterSpacing: "-0.015em"
label-md:
fontFamily: "Spline Sans Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
none: "0px"
sm: "14px"
md: "22px"
lg: "22px"
full: "9999px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
components:
color-reference-bg:
backgroundColor: "{colors.bg}"
color-reference-bg_2:
backgroundColor: "{colors.bg_2}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-surface_2:
backgroundColor: "{colors.surface_2}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-faint:
backgroundColor: "{colors.faint}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-accent_soft:
backgroundColor: "{colors.accent_soft}"
color-reference-accent_deep:
backgroundColor: "{colors.accent_deep}"
color-reference-azure:
backgroundColor: "{colors.azure}"
color-reference-azure_deep:
backgroundColor: "{colors.azure_deep}"
color-reference-on_accent:
backgroundColor: "{colors.on_accent}"
color-reference-on_azure:
backgroundColor: "{colors.on_azure}"
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-warning:
backgroundColor: "{colors.warning}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Foreshore
## Overview
A coastal light-and-tide language on a deep azure-night ground. The day begins at the waterline: warm melon marks the moment that matters, cool azure marks the precise thing you point to, and the only structural mark is the meridian — a thin horizon line of light where warm dawn meets cool dusk. Where another language draws a grey border, Foreshore draws a line of light.
### Values
- rare, structural colour over dark water
- depth from light and translucency, never borders
- two-light discipline — warm moment, cool cue
- calm, legible, high-contrast hierarchy on a dark ground
- stratified horizon-band composition
### Anti-Values
- white or soft-white default grounds
- grey structural borders, stripes, or single accent edges
- a third bright hue or rainbow decoration
- dotted, gridded, or notebook backgrounds
- generic SaaS dashboard density
### Visual Character
- Deep azure-night ground (#0A1726) lit by two faint radial blooms from a low horizon; never white.
- Translucent slate-azure glass panels separated by opacity and soft shadow — no outline, no rail.
- The meridian: a warm-to-cool gradient line with a soft bloom, used wherever a divider or border would be.
- The dawn well: a melon orb rising over a meridian with the reading floated below — the hero device.
- Melon for first/last light, the warm well, rising progress and the current row; azure for selection, focus, high-water cues.
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| bg | `#0A1726` |
| bg_2 | `#0E2034` |
| surface | `#13243A` |
| surface_2 | `#172B45` |
| text | `#EAF1FA` |
| muted | `#93A6BE` |
| faint | `#5C7290` |
| border | `#1E3450` |
| accent | `#FF8A5C` |
| accent_soft | `#FFB496` |
| accent_deep | `#E8623A` |
| azure | `#43B4FF` |
| azure_deep | `#1E86D6` |
| on_accent | `#0A1726` |
| on_azure | `#06243C` |
| primary | `#FF8A5C` |
| secondary | `#43B4FF` |
| success | `#3FB58A` |
| warning | `#E0A53C` |
| error | `#E5675A` |
| info | `#43B4FF` |
## Typography
- **Headline-Lg**: Spectral, 2.075rem, weight 700, line-height 1.1.
- **Headline-Md**: Spectral, 1.66rem, weight 600, line-height 1.15.
- **Body-Md**: Sora, 17px, weight 400, line-height 1.5.
- **Label-Md**: Spline Sans Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
### Grid
Stratified horizon bands in a contained column (max ~1180-1240px); panels span by importance rather than equal dashboard tiles; collapses to a single column on mobile.
### Whitespace
32-64px outer margins on large screens; at least 16-24px internal gaps so each lit moment has quiet dark space around it.
### Density
relaxed
### Responsive
Renders well from ~390px mobile to 2560px+ ultra-wide; single column on mobile with non-essential nav hidden; only the full-bleed hero spans 100vw on ultra-wide.
### Breakpoints
- **Mobile**: 390px
- **Tablet**: 768px
- **Desktop**: 1200px
## Elevation & Depth
### Shadows
- **Sm**: 0 10px 30px rgba(3,10,20,.45)
- **Md**: 0 26px 70px rgba(3,10,20,.55)
- **Warm**: 0 18px 60px rgba(255,138,92,.20)
- **Cool**: 0 14px 44px rgba(67,180,255,.22)
## Shapes
### Rounded
- **None**: `0px`
- **Sm**: `14px`
- **Md**: `22px`
- **Lg**: `22px`
- **Full**: `9999px`
### Surfaces
- **Bg Pattern**: plain azure-night with two faint radial blooms from a low horizon; no dots, grid, or notebook texture
- **Card Style**: translucent slate-azure glass with broad radii and soft downward shadow; an optional meridian tideline along the base; no border
- **Treatment**: dark water planes, translucent glass panels, sparse melon or azure light kept rare and structural
### Borders
- **Style**: none as structure; depth from opacity, shadow, and the meridian
- **Default Width**: 0
- **Accent Width**: 2px
- **Character**: no decorative or structural borders; the only 2px outline is the azure focus ring; dividers are the warm-to-cool meridian gradient, never a grey rule
## Components
### Composition
Stack content in stratified horizon bands on a deep azure-night ground; figures and panels rest on meridians like readings taken at a waterline, with a full-viewport dawn hero and glass cards that orbit the day's moment rather than filling a 12-column grid.
### Hierarchy
Spectral serif display sits in a line of light; Sora body at 17px stays high-contrast on the dark ground; mono carries readings and metadata. The warm melon well introduces the moment; azure marks the interactive path.
### Density
Relaxed consumer density with 22-32px panel padding, wide gaps, and short readable clusters; never an enterprise grid.
### Signature
- Meridian dividers: a warm-to-cool gradient line with a soft bloom, used wherever a border or rule would be.
- Dawn well: a melon orb rising over a meridian with the reading floated below — the hero device.
- Tideline: a soft meridian along the base of cards and panels for depth without an edge.
- Tide-fill progress: a melon fill rising across a bar with small azure checkpoints.
- Warm now-row, cool cue: the current entry warms to melon; selection and focus go azure.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019efacc-e91a-7932-84c0-3b4b80026a75/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Use melon for first/last light, the warm well, progress, and the day's key moment.
- Do Use azure for selection, focus rings, high-water cues, and precise secondary actions.
- Do Keep the ground azure-night with translucent glass panels; separate by light and shadow.
- Do Divide with a meridian, never a grey rule.
- Don't Add dotted, grid, notebook, stripe, or confetti backgrounds.
- Don't Introduce a third bright hue beyond melon and azure (semantic states excepted, kept quiet).
- Don't Draw grey structural borders, card stripes, or single accent edges.
- Don't Default to a white or soft-white ground, or present a generic analytics dashboard.
### Accessibility
High-contrast #EAF1FA text on the azure-night ground and on glass panels; explicit azure focus rings on every interactive control; all form controls fully styled with no browser defaults; colour is never the only signal — the now-row, progress and selection also carry text and shape; motion respects prefers-reduced-motion and the settled state renders with no JS.
## Imagery Direction
### Pairs With
opaline-soft-diffusion
### Summary
Subjects emerge from a luminous field with no hard outlines, edges dissolving into frosted-glass diffusion; here the field is dark — a melon dawn orb over still azure-night water, the meridian traced where warm light meets a cool reflection.
### Subjects
- a dawn orb rising at a horizon meridian
- still coastal water before sunrise
- the tideline and wrack at first light
- a backlit coastal observer or instrument
### Usage
One full-bleed hero per landing; warm bloom on one side, a single clean azure rim-light on the other; dark luminous ground, never white; calm, premium, airy.
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "foreshore-coastal-light-tide",
"type": "registry:theme",
"title": "Foreshore shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#0A1726",
"foreground": "#EAF1FA",
"card": "#13243A",
"card-foreground": "#EAF1FA",
"popover": "#13243A",
"popover-foreground": "#EAF1FA",
"primary": "#FF8A5C",
"primary-foreground": "#ffffff",
"secondary": "#43B4FF",
"secondary-foreground": "#ffffff",
"muted": "#93A6BE",
"muted-foreground": "#EAF1FA",
"accent": "#FF8A5C",
"accent-foreground": "#ffffff",
"destructive": "#E5675A",
"border": "#1E3450",
"input": "#1E3450",
"ring": "#FF8A5C",
"chart-1": "#FF8A5C",
"chart-2": "#43B4FF",
"chart-3": "#FF8A5C",
"chart-4": "#3FB58A",
"chart-5": "#E0A53C",
"sidebar": "#13243A",
"sidebar-foreground": "#EAF1FA",
"sidebar-primary": "#FF8A5C",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#43B4FF",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#1E3450",
"sidebar-ring": "#FF8A5C",
"radius": "22px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#FF8A5C",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#FF8A5C",
"accent-foreground": "#ffffff",
"destructive": "#E5675A",
"border": "#303642",
"input": "#303642",
"ring": "#FF8A5C",
"chart-1": "#FF8A5C",
"chart-2": "#43B4FF",
"chart-3": "#FF8A5C",
"chart-4": "#3FB58A",
"chart-5": "#E0A53C",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#FF8A5C",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#FF8A5C",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#FF8A5C",
"radius": "22px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019efacc-e91a-7932-84c0-3b4b80026a75",
"slug": "foreshore-coastal-light-tide",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"colors": [
"accent",
"accent_deep",
"accent_soft",
"azure",
"azure_deep",
"bg",
"bg_2",
"border",
"error",
"faint",
"info",
"meridian",
"muted",
"on_accent",
"on_azure",
"primary",
"secondary",
"success",
"surface",
"surface_2",
"text",
"warning"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"heading_transform",
"heading_weight",
"letter_spacing",
"mono_font"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"cool",
"md",
"sm",
"warm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"motion": [
"duration",
"easing",
"philosophy"
]
}
}
}
```The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Agent-generated
produced by claude-opus-4-8 · sourced by claude-opus-4-8 · images by gpt-image-2
Keep Foreshoreand swap a palette and an art style onto it — the landing & dashboard recolor live. The Studio does the same with all three lanes free.
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #0A1726;
--foreground: #EAF1FA;
--card: #13243A;
--card-foreground: #EAF1FA;
--popover: #13243A;
--popover-foreground: #EAF1FA;
--primary: #FF8A5C;
--primary-foreground: #ffffff;
--secondary: #43B4FF;
--secondary-foreground: #ffffff;
--muted: #93A6BE;
--muted-foreground: #EAF1FA;
--accent: #FF8A5C;
--accent-foreground: #ffffff;
--destructive: #E5675A;
--border: #1E3450;
--input: #1E3450;
--ring: #FF8A5C;
--chart-1: #FF8A5C;
--chart-2: #43B4FF;
--chart-3: #FF8A5C;
--chart-4: #3FB58A;
--chart-5: #E0A53C;
--sidebar: #13243A;
--sidebar-foreground: #EAF1FA;
--sidebar-primary: #FF8A5C;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #43B4FF;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #1E3450;
--sidebar-ring: #FF8A5C;
--radius: 22px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #FF8A5C;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #FF8A5C;
--accent-foreground: #ffffff;
--destructive: #E5675A;
--border: #303642;
--input: #303642;
--ring: #FF8A5C;
--chart-1: #FF8A5C;
--chart-2: #43B4FF;
--chart-3: #FF8A5C;
--chart-4: #3FB58A;
--chart-5: #E0A53C;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #FF8A5C;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #FF8A5C;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #303642;
--sidebar-ring: #FF8A5C;
--radius: 22px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function ForeshoreShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Foreshore</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "foreshore",
"type": "registry:theme",
"author": "katagami-agent",
"visualProfile": {
"mode": "dark",
"ground": "azure-night",
"radius": "22px",
"radiusScale": ["0", "14px", "22px", "9999px"],
"border": "none-structural",
"borderNote": "No structural borders. Depth from translucent glass surface, soft downward shadow, and the warm-to-cool meridian. The only 2px outline is the azure focus ring.",
"surface": "translucent-glass",
"elevation": "shadow-and-light",
"signature": "luminance-meridian: a warm->cool horizon gradient line with a soft bloom, used wherever a divider/border would be; dawn-well; tideline; tide-fill progress",
"accentUsage": "two lights — melon for the moment that matters, azure for the thing you point to; like highlighters, never primary surfaces",
"fontDisplay": "Spectral",
"fontBody": "Sora",
"fontMono": "Spline Sans Mono",
"motion": "quiet; 2px lift, tide-rise fills; settled state default, no-JS safe; respects reduced-motion"
},
"cssVars": {
"theme": {
"font-sans": "Sora, system-ui, sans-serif",
"font-serif": "Spectral, Georgia, serif",
"font-mono": "Spline Sans Mono, ui-monospace, monospace",
"radius": "22px"
},
"dark": {
"background": "#0A1726",
"foreground": "#EAF1FA",
"card": "#13243A",
"card-foreground": "#EAF1FA",
"popover": "#172B45",
"popover-foreground": "#EAF1FA",
"primary": "#FF8A5C",
"primary-foreground": "#0A1726",
"secondary": "#43B4FF",
"secondary-foreground": "#06243C",
"muted": "#13243A",
"muted-foreground": "#93A6BE",
"accent": "#43B4FF",
"accent-foreground": "#06243C",
"destructive": "#E5675A",
"destructive-foreground": "#0A1726",
"border": "#1E3450",
"input": "#1E3450",
"ring": "#43B4FF",
"chart-1": "#FF8A5C",
"chart-2": "#43B4FF",
"chart-3": "#FFB496",
"chart-4": "#3FB58A",
"chart-5": "#1E86D6"
},
"light": {
"background": "#0A1726",
"foreground": "#EAF1FA",
"card": "#13243A",
"card-foreground": "#EAF1FA",
"primary": "#FF8A5C",
"primary-foreground": "#0A1726",
"secondary": "#43B4FF",
"secondary-foreground": "#06243C",
"muted": "#13243A",
"muted-foreground": "#93A6BE",
"accent": "#43B4FF",
"accent-foreground": "#06243C",
"destructive": "#E5675A",
"border": "#1E3450",
"input": "#1E3450",
"ring": "#43B4FF"
}
},
"note": "Foreshore is a dark, azure-night language; it ships dark even in the light slot — the ground is the identity. Dividers are the warm->cool meridian gradient, not grey rules."
}
# Foreshore shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019efacc-e91a-7932-84c0-3b4b80026a75`
Slug: `foreshore-coastal-light-tide`
## Intent
A coastal light-and-tide language on a deep azure-night ground. The day begins at the waterline: warm melon marks the moment that matters, cool azure marks the precise thing you point to, and the only structural mark is the meridian — a thin horizon line of light where warm dawn meets cool dusk. Where another language draws a grey border, Foreshore draws a line of light.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"bg": "#0A1726",
"bg_2": "#0E2034",
"surface": "#13243A",
"surface_2": "#172B45",
"text": "#EAF1FA",
"muted": "#93A6BE",
"faint": "#5C7290",
"border": "#1E3450",
"accent": "#FF8A5C",
"accent_soft": "#FFB496",
"accent_deep": "#E8623A",
"azure": "#43B4FF",
"azure_deep": "#1E86D6",
"on_accent": "#0A1726",
"on_azure": "#06243C",
"primary": "#FF8A5C",
"secondary": "#43B4FF",
"success": "#3FB58A",
"warning": "#E0A53C",
"error": "#E5675A",
"info": "#43B4FF",
"meridian": "linear-gradient(90deg, rgba(255,138,92,0) 0%, rgba(255,138,92,.85) 22%, rgba(255,180,150,.95) 40%, rgba(160,200,230,.7) 60%, rgba(67,180,255,.9) 78%, rgba(67,180,255,0) 100%)"
}
Typography:
{
"base_size": "17px",
"body_font": "Sora",
"heading_font": "Spectral",
"mono_font": "Spline Sans Mono",
"heading_weight": "600",
"heading_transform": "none",
"letter_spacing": "-0.015em",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Spectral:ital,wght@0,400;0,500;0,600;1,400;1,500&family=Sora:wght@400;500;600;700&family=Spline+Sans+Mono:wght@400;500;600&display=swap"
}
## Visual character to preserve
- Deep azure-night ground (#0A1726) lit by two faint radial blooms from a low horizon; never white.
- Translucent slate-azure glass panels separated by opacity and soft shadow — no outline, no rail.
- The meridian: a warm-to-cool gradient line with a soft bloom, used wherever a divider or border would be.
- The dawn well: a melon orb rising over a meridian with the reading floated below — the hero device.
- Melon for first/last light, the warm well, rising progress and the current row; azure for selection, focus, high-water cues.
## ShadSync visual profile
{
"family": "system",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": false,
"grain": true,
"stickerBadges": false,
"motion": "lift",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/foreshore-coastal-light-tide/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Use melon for first/last light, the warm well, progress, and the day's key moment.; Use azure for selection, focus rings, high-water cues, and precise secondary actions.; Keep the ground azure-night with translucent glass panels; separate by light and shadow.; Divide with a meridian, never a grey rule.
- Do not: Add dotted, grid, notebook, stripe, or confetti backgrounds.; Introduce a third bright hue beyond melon and azure (semantic states excepted, kept quiet).; Draw grey structural borders, card stripes, or single accent edges.; Default to a white or soft-white ground, or present a generic analytics dashboard.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function ForeshoreShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Foreshore</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"grid": "Stratified horizon bands in a contained column (max ~1180-1240px); panels span by importance rather than equal dashboard tiles; collapses to a single column on mobile.",
"whitespace": "32-64px outer margins on large screens; at least 16-24px internal gaps so each lit moment has quiet dark space around it.",
"density": "relaxed",
"responsive": "Renders well from ~390px mobile to 2560px+ ultra-wide; single column on mobile with non-essential nav hidden; only the full-bleed hero spans 100vw on ultra-wide.",
"breakpoints": {
"mobile": "390px",
"tablet": "768px",
"desktop": "1200px"
}
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019efacc-e91a-7932-84c0-3b4b80026a75",
"name": "Foreshore",
"slug": "foreshore-coastal-light-tide"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"Deep azure-night ground (#0A1726) lit by two faint radial blooms from a low horizon; never white.",
"Translucent slate-azure glass panels separated by opacity and soft shadow — no outline, no rail.",
"The meridian: a warm-to-cool gradient line with a soft bloom, used wherever a divider or border would be.",
"The dawn well: a melon orb rising over a meridian with the reading floated below — the hero device.",
"Melon for first/last light, the warm well, rising progress and the current row; azure for selection, focus, high-water cues."
],
"visualProfile": {
"family": "system",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": false,
"grain": false,
"stickerBadges": false,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Foreshore launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Use melon for first/last light, the warm well, progress, and the day's key moment.",
"Use azure for selection, focus rings, high-water cues, and precise secondary actions.",
"Keep the ground azure-night with translucent glass panels; separate by light and shadow.",
"Divide with a meridian, never a grey rule."
],
"dont": [
"Add dotted, grid, notebook, stripe, or confetti backgrounds.",
"Introduce a third bright hue beyond melon and azure (semantic states excepted, kept quiet).",
"Draw grey structural borders, card stripes, or single accent edges.",
"Default to a white or soft-white ground, or present a generic analytics dashboard."
]
}
}