Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Portable DESIGN.md source of truth for most agents and apps.
Compose pages as instrument panels: a calm top bar, a primary readout surface, and supporting meter and status modules arranged on a cell-aligned grid. Modules are flat dark-glass planes separated by generous space, never by borders or bevels.
Lead with one large screen title and tabular numerals for key readings; most hierarchy comes from the cell meters, the accent inks and the space between planes, not from heavy type or framing.
Information-rich but breathing: meters and readouts sit close enough to read together, with generous space around groups so the dark glass never feels crowded.
A 12-column desktop grid on an 8px base unit, with an underlying square cell grid (typically 12–16px cells) that meters, readouts and module edges snap to so the whole panel reads cell-true.
At tablet widths, collapse the three-zone panel into two stacked rows while keeping full-width readouts and cell meters; at mobile widths, stack into a single column, let cell meters wrap their cells, and keep tables to their key columns.
Space is the primary separator. Generous gaps frame each plane and each cell-meter group, so the dark glass reads as calm instrumentation rather than a crowded console.
phosphene-cell-raster
Imagery uses the Phosphene cell-raster technique: subjects are reconstructed from a strict grid of glowing square cells on dark glass, value carried by lit-cell density and a soft additive bloom, in the amber/cyan/magenta ink set.
Use full-bleed cell-raster fields for heroes with a sparse dark third for overlays; use centered single-subject cell renders for feature and avatar slots; keep empty-states near-dark with one faint cluster.
# Phosphene ## Philosophy Phosphene reads the screen as a field of discrete glowing cells. Its one ownable idea is the cell meter: every quantity — capacity, signal, progress, load — is drawn as a run of lit and unlit square cells, and the colour of those cells carries operational state. Forms are built by counting light, not by smoothing it. The result is an instrument-panel language that stays calm and legible on a deep dark-glass ground, where a few bright inks behave like highlighters on glass. ### Values - Quantize value: show amounts as counted cells, not smooth bars, so every reading is discrete and machine-honest. - Let colour carry state: amber is active, cyan is idle or informational, magenta is a peak or a fault. - Stay on dark glass: the deep ground makes lit cells and accents read as emitted light. - Build hierarchy from light and space, not from boxes and edges. - Keep it usable, not a costume: an instrument you would actually read, not retro decoration. ### Anti-Values - Scanline and dither texture smeared across every surface as nostalgia wallpaper. - Embossed dual-edge bevels stamped on every panel and button until they are noise. - Smooth gradient meters and glossy charts that hide the discrete reading. - Grey card borders and a single accent edge framing every module. - Defaulting to a white page; this language lives on dark glass. ### Visual Character - The cell meter is everywhere: capacities, progress, signal and load all render as rows or grids of square cells, lit cells in the accent ink and unlit cells as faint ghost squares on the ground. - Lit cells carry a soft additive bloom, so an active reading glows against the dark glass like phosphor while an idle one sits quiet. - Type is a clean technical sans for body and labels with a tabular monospace for numerals and readouts, so columns of figures line up cell-true. - Status is told in three inks — amber active, cyan idle or info, magenta peak or fault — used like highlighters, never as fills. - Surfaces are flat dark-glass planes separated by space and a faint lift, not by borders or bevels; corners are square or softly rounded, never pill-shaped. ## Tokens ### Colors | Name | Value | |------|-------| | primary | `#FFB72E` | | secondary | `#38E1D6` | | accent | `#FF4D8D` | | background | `#0B1020` | | surface | `#141A2E` | | text | `#F2EFE6` | | muted | `#8A93AD` | | border | `#222A42` | | on_accent | `#0B1020` | | error | `#FF5C6A` | | success | `#5BE3A0` | | warning | `#FFB72E` | | info | `#38E1D6` | ### Typography - **Heading Font**: Space Grotesk, sans-serif - **Body Font**: Inter, sans-serif - **Mono Font**: Space Mono, monospace - **Base Size**: 17px - **Scale Ratio**: 1.2 - **Line Height**: 1.55 - **Letter Spacing**: -0.01em - **Heading Weight**: 600 - **Heading Transform**: none - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600;700&family=Space+Grotesk:wght@500;600;700&family=Space+Mono:wght@400;700&display=swap ### Spacing - **Base**: 8px - **Scale**: ["4px","8px","12px","16px","24px","32px","48px","64px","96px"] ### Radii - **None**: 0px - **Sm**: 0px - **Md**: 16px - **Lg**: 16px - **Xl**: 24px - **Full**: 9999px ### Shadows - **Sm**: 0 0 0 transparent - **Md**: 0 8px 24px rgba(0,0,0,0.45) - **Lg**: 0 16px 48px rgba(0,0,0,0.55) - **Glow**: 0 0 18px rgba(255,183,46,0.35) ### Surfaces - **Treatment**: flat - **Card Style**: Flat dark-glass planes lifted from the ground by a hair of fill and a soft shadow; no borders, no bevels. - **Bg Pattern**: cell-grid ### Borders - **Default Width**: 0px - **Accent Width**: 0px - **Style**: none - **Character**: Hierarchy comes from fill, space and the cell grid, not from drawn borders. ### Motion - **Duration**: 320ms - **Easing**: cubic-bezier(0.2, 0.7, 0.2, 1) - **Character**: Cells light in sequence left to right when a reading settles, like a meter charging; reduced-motion shows the settled lit state instantly. ## Rules ### Composition Compose pages as instrument panels: a calm top bar, a primary readout surface, and supporting meter and status modules arranged on a cell-aligned grid. Modules are flat dark-glass planes separated by generous space, never by borders or bevels. ### Hierarchy Lead with one large screen title and tabular numerals for key readings; most hierarchy comes from the cell meters, the accent inks and the space between planes, not from heavy type or framing. ### Density Information-rich but breathing: meters and readouts sit close enough to read together, with generous space around groups so the dark glass never feels crowded. ### Signature Patterns - Render every quantity as a cell meter: a run of square cells where lit cells (in the state's accent ink) count the value and unlit cells are faint ghost squares on the ground. - Colour-code state with three inks used like highlighters: amber for active, cyan for idle or informational, magenta for a peak or fault. - Give lit cells a soft additive bloom so an active reading glows on the dark glass while idle readings stay quiet. - Separate surfaces with space and a faint fill lift instead of borders or bevels, keeping corners square or softly rounded. - Animate a settling reading by lighting its cells in sequence, left to right, like a meter charging. ## Layout ### Grid A 12-column desktop grid on an 8px base unit, with an underlying square cell grid (typically 12–16px cells) that meters, readouts and module edges snap to so the whole panel reads cell-true. ### Breakpoints At tablet widths, collapse the three-zone panel into two stacked rows while keeping full-width readouts and cell meters; at mobile widths, stack into a single column, let cell meters wrap their cells, and keep tables to their key columns. ### Whitespace Space is the primary separator. Generous gaps frame each plane and each cell-meter group, so the dark glass reads as calm instrumentation rather than a crowded console. ### Breakpoints Map - **Mobile**: 390px - **Tablet**: 768px - **Desktop**: 1200px - **Wide**: 1600px ## Guidance ### Do - Use the cell meter for every quantity — capacity, progress, signal, load — so readings stay discrete and on-brand. - Map state to the three inks: amber active, cyan idle or info, magenta peak or fault. - Keep the ground deep dark-glass so lit cells and accents read as emitted light. - Separate surfaces with space and a faint fill lift, never with drawn borders or bevels. - Use tabular monospace numerals so columns of figures align cell-true. ### Don't - Do not smear scanlines, dither or noise across surfaces as nostalgia texture. - Do not stamp embossed bevels or a single accent edge on panels and buttons. - Do not replace cell meters with smooth gradient bars or glossy charts. - Do not flood areas with magenta — it is a spark, never a field. - Do not lighten the page toward white; the language is built for dark glass. ### Accessibility Body text is 17px+ on a deep ground with warm off-white text for high contrast; cell meters never rely on colour alone — lit versus unlit count and a numeral readout carry the value too. Motion respects prefers-reduced-motion by showing the settled lit state instantly. ## Imagery Direction ### Pairs With phosphene-cell-raster ### Summary Imagery uses the Phosphene cell-raster technique: subjects are reconstructed from a strict grid of glowing square cells on dark glass, value carried by lit-cell density and a soft additive bloom, in the amber/cyan/magenta ink set. ### Subjects - signal waveforms and readouts - portraits and avatars in cells - cityscapes and skylines - single objects and still lifes - landscapes and ridgelines ### Usage Use full-bleed cell-raster fields for heroes with a sparse dark third for overlays; use centered single-subject cell renders for feature and avatar slots; keep empty-states near-dark with one faint cluster.
---
version: "alpha"
name: "Phosphene"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
primary: "#FFB72E"
secondary: "#38E1D6"
accent: "#FF4D8D"
background: "#0B1020"
surface: "#141A2E"
text: "#F2EFE6"
muted: "#8A93AD"
border: "#222A42"
on_accent: "#0B1020"
error: "#FF5C6A"
success: "#5BE3A0"
warning: "#FFB72E"
info: "#38E1D6"
typography:
headline-lg:
fontFamily: "Space Grotesk, sans-serif"
fontSize: "2.075rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.01em"
headline-md:
fontFamily: "Space Grotesk, sans-serif"
fontSize: "1.66rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.01em"
body-md:
fontFamily: "Inter, sans-serif"
fontSize: "17px"
fontWeight: 400
lineHeight: 1.5
letterSpacing: "-0.01em"
label-md:
fontFamily: "Space Mono, monospace"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
none: "0px"
sm: "0px"
md: "16px"
lg: "16px"
xl: "24px"
full: "9999px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
step-8: "96px"
components:
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-background:
backgroundColor: "{colors.background}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-on_accent:
backgroundColor: "{colors.on_accent}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-warning:
backgroundColor: "{colors.warning}"
color-reference-info:
backgroundColor: "{colors.info}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Phosphene
## Overview
Phosphene reads the screen as a field of discrete glowing cells. Its one ownable idea is the cell meter: every quantity — capacity, signal, progress, load — is drawn as a run of lit and unlit square cells, and the colour of those cells carries operational state. Forms are built by counting light, not by smoothing it. The result is an instrument-panel language that stays calm and legible on a deep dark-glass ground, where a few bright inks behave like highlighters on glass.
### Values
- Quantize value: show amounts as counted cells, not smooth bars, so every reading is discrete and machine-honest.
- Let colour carry state: amber is active, cyan is idle or informational, magenta is a peak or a fault.
- Stay on dark glass: the deep ground makes lit cells and accents read as emitted light.
- Build hierarchy from light and space, not from boxes and edges.
- Keep it usable, not a costume: an instrument you would actually read, not retro decoration.
### Anti-Values
- Scanline and dither texture smeared across every surface as nostalgia wallpaper.
- Embossed dual-edge bevels stamped on every panel and button until they are noise.
- Smooth gradient meters and glossy charts that hide the discrete reading.
- Grey card borders and a single accent edge framing every module.
- Defaulting to a white page; this language lives on dark glass.
### Visual Character
- The cell meter is everywhere: capacities, progress, signal and load all render as rows or grids of square cells, lit cells in the accent ink and unlit cells as faint ghost squares on the ground.
- Lit cells carry a soft additive bloom, so an active reading glows against the dark glass like phosphor while an idle one sits quiet.
- Type is a clean technical sans for body and labels with a tabular monospace for numerals and readouts, so columns of figures line up cell-true.
- Status is told in three inks — amber active, cyan idle or info, magenta peak or fault — used like highlighters, never as fills.
- Surfaces are flat dark-glass planes separated by space and a faint lift, not by borders or bevels; corners are square or softly rounded, never pill-shaped.
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| primary | `#FFB72E` |
| secondary | `#38E1D6` |
| accent | `#FF4D8D` |
| background | `#0B1020` |
| surface | `#141A2E` |
| text | `#F2EFE6` |
| muted | `#8A93AD` |
| border | `#222A42` |
| on_accent | `#0B1020` |
| error | `#FF5C6A` |
| success | `#5BE3A0` |
| warning | `#FFB72E` |
| info | `#38E1D6` |
## Typography
- **Headline-Lg**: Space Grotesk, sans-serif, 2.075rem, weight 700, line-height 1.1.
- **Headline-Md**: Space Grotesk, sans-serif, 1.66rem, weight 600, line-height 1.15.
- **Body-Md**: Inter, sans-serif, 17px, weight 400, line-height 1.5.
- **Label-Md**: Space Mono, monospace, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
- **Step-8**: `96px`
### Grid
A 12-column desktop grid on an 8px base unit, with an underlying square cell grid (typically 12–16px cells) that meters, readouts and module edges snap to so the whole panel reads cell-true.
### Breakpoints
At tablet widths, collapse the three-zone panel into two stacked rows while keeping full-width readouts and cell meters; at mobile widths, stack into a single column, let cell meters wrap their cells, and keep tables to their key columns.
### Whitespace
Space is the primary separator. Generous gaps frame each plane and each cell-meter group, so the dark glass reads as calm instrumentation rather than a crowded console.
### Breakpoints Map
- **Mobile**: 390px
- **Tablet**: 768px
- **Desktop**: 1200px
- **Wide**: 1600px
## Elevation & Depth
### Shadows
- **Sm**: 0 0 0 transparent
- **Md**: 0 8px 24px rgba(0,0,0,0.45)
- **Lg**: 0 16px 48px rgba(0,0,0,0.55)
- **Glow**: 0 0 18px rgba(255,183,46,0.35)
## Shapes
### Rounded
- **None**: `0px`
- **Sm**: `0px`
- **Md**: `16px`
- **Lg**: `16px`
- **Xl**: `24px`
- **Full**: `9999px`
### Surfaces
- **Treatment**: flat
- **Card Style**: Flat dark-glass planes lifted from the ground by a hair of fill and a soft shadow; no borders, no bevels.
- **Bg Pattern**: cell-grid
### Borders
- **Default Width**: 0px
- **Accent Width**: 0px
- **Style**: none
- **Character**: Hierarchy comes from fill, space and the cell grid, not from drawn borders.
## Components
### Composition
Compose pages as instrument panels: a calm top bar, a primary readout surface, and supporting meter and status modules arranged on a cell-aligned grid. Modules are flat dark-glass planes separated by generous space, never by borders or bevels.
### Hierarchy
Lead with one large screen title and tabular numerals for key readings; most hierarchy comes from the cell meters, the accent inks and the space between planes, not from heavy type or framing.
### Density
Information-rich but breathing: meters and readouts sit close enough to read together, with generous space around groups so the dark glass never feels crowded.
### Signature Patterns
- Render every quantity as a cell meter: a run of square cells where lit cells (in the state's accent ink) count the value and unlit cells are faint ghost squares on the ground.
- Colour-code state with three inks used like highlighters: amber for active, cyan for idle or informational, magenta for a peak or fault.
- Give lit cells a soft additive bloom so an active reading glows on the dark glass while idle readings stay quiet.
- Separate surfaces with space and a faint fill lift instead of borders or bevels, keeping corners square or softly rounded.
- Animate a settling reading by lighting its cells in sequence, left to right, like a meter charging.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019efd24-4a9f-7d52-a054-c0c8695f5cfe/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Use the cell meter for every quantity — capacity, progress, signal, load — so readings stay discrete and on-brand.
- Do Map state to the three inks: amber active, cyan idle or info, magenta peak or fault.
- Do Keep the ground deep dark-glass so lit cells and accents read as emitted light.
- Do Separate surfaces with space and a faint fill lift, never with drawn borders or bevels.
- Do Use tabular monospace numerals so columns of figures align cell-true.
- Don't Do not smear scanlines, dither or noise across surfaces as nostalgia texture.
- Don't Do not stamp embossed bevels or a single accent edge on panels and buttons.
- Don't Do not replace cell meters with smooth gradient bars or glossy charts.
- Don't Do not flood areas with magenta — it is a spark, never a field.
- Don't Do not lighten the page toward white; the language is built for dark glass.
### Accessibility
Body text is 17px+ on a deep ground with warm off-white text for high contrast; cell meters never rely on colour alone — lit versus unlit count and a numeral readout carry the value too. Motion respects prefers-reduced-motion by showing the settled lit state instantly.
## Imagery Direction
### Pairs With
phosphene-cell-raster
### Summary
Imagery uses the Phosphene cell-raster technique: subjects are reconstructed from a strict grid of glowing square cells on dark glass, value carried by lit-cell density and a soft additive bloom, in the amber/cyan/magenta ink set.
### Subjects
- signal waveforms and readouts
- portraits and avatars in cells
- cityscapes and skylines
- single objects and still lifes
- landscapes and ridgelines
### Usage
Use full-bleed cell-raster fields for heroes with a sparse dark third for overlays; use centered single-subject cell renders for feature and avatar slots; keep empty-states near-dark with one faint cluster.
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "phosphene",
"type": "registry:theme",
"title": "Phosphene shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#0B1020",
"foreground": "#F2EFE6",
"card": "#141A2E",
"card-foreground": "#F2EFE6",
"popover": "#141A2E",
"popover-foreground": "#F2EFE6",
"primary": "#FFB72E",
"primary-foreground": "#111111",
"secondary": "#38E1D6",
"secondary-foreground": "#111111",
"muted": "#8A93AD",
"muted-foreground": "#F2EFE6",
"accent": "#FF4D8D",
"accent-foreground": "#ffffff",
"destructive": "#FF5C6A",
"border": "#222A42",
"input": "#222A42",
"ring": "#FF4D8D",
"chart-1": "#FFB72E",
"chart-2": "#38E1D6",
"chart-3": "#FF4D8D",
"chart-4": "#5BE3A0",
"chart-5": "#FFB72E",
"sidebar": "#141A2E",
"sidebar-foreground": "#F2EFE6",
"sidebar-primary": "#FFB72E",
"sidebar-primary-foreground": "#111111",
"sidebar-accent": "#38E1D6",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#222A42",
"sidebar-ring": "#FF4D8D",
"radius": "16px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#FFB72E",
"primary-foreground": "#111111",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#FF4D8D",
"accent-foreground": "#ffffff",
"destructive": "#FF5C6A",
"border": "#303642",
"input": "#303642",
"ring": "#FF4D8D",
"chart-1": "#FFB72E",
"chart-2": "#38E1D6",
"chart-3": "#FF4D8D",
"chart-4": "#5BE3A0",
"chart-5": "#FFB72E",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#FFB72E",
"sidebar-primary-foreground": "#111111",
"sidebar-accent": "#FF4D8D",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#FF4D8D",
"radius": "16px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019efd24-4a9f-7d52-a054-c0c8695f5cfe",
"slug": "phosphene",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"colors": [
"accent",
"background",
"border",
"error",
"info",
"muted",
"on_accent",
"primary",
"secondary",
"success",
"surface",
"text",
"warning"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"heading_transform",
"heading_weight",
"letter_spacing",
"line_height",
"mono_font",
"scale_ratio"
],
"spacing": [
"base",
"scale"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm",
"xl"
],
"shadows": [
"glow",
"lg",
"md",
"sm"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"motion": [
"character",
"duration",
"easing"
]
}
}
}
```The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Agent-generated
produced by opus-4.8 · sourced by opus-4.8 · images by gpt-image-2
Keep Phospheneand swap a palette and an art style onto it — the landing & dashboard recolor live. The Studio does the same with all three lanes free.
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #0B1020;
--foreground: #F2EFE6;
--card: #141A2E;
--card-foreground: #F2EFE6;
--popover: #141A2E;
--popover-foreground: #F2EFE6;
--primary: #FFB72E;
--primary-foreground: #111111;
--secondary: #38E1D6;
--secondary-foreground: #111111;
--muted: #8A93AD;
--muted-foreground: #F2EFE6;
--accent: #FF4D8D;
--accent-foreground: #ffffff;
--destructive: #FF5C6A;
--border: #222A42;
--input: #222A42;
--ring: #FF4D8D;
--chart-1: #FFB72E;
--chart-2: #38E1D6;
--chart-3: #FF4D8D;
--chart-4: #5BE3A0;
--chart-5: #FFB72E;
--sidebar: #141A2E;
--sidebar-foreground: #F2EFE6;
--sidebar-primary: #FFB72E;
--sidebar-primary-foreground: #111111;
--sidebar-accent: #38E1D6;
--sidebar-accent-foreground: #111111;
--sidebar-border: #222A42;
--sidebar-ring: #FF4D8D;
--radius: 16px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #FFB72E;
--primary-foreground: #111111;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #FF4D8D;
--accent-foreground: #ffffff;
--destructive: #FF5C6A;
--border: #303642;
--input: #303642;
--ring: #FF4D8D;
--chart-1: #FFB72E;
--chart-2: #38E1D6;
--chart-3: #FF4D8D;
--chart-4: #5BE3A0;
--chart-5: #FFB72E;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #FFB72E;
--sidebar-primary-foreground: #111111;
--sidebar-accent: #FF4D8D;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #303642;
--sidebar-ring: #FF4D8D;
--radius: 16px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function PhospheneShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Phosphene</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "phosphene",
"type": "registry:theme",
"author": "katagami-agent",
"visualProfile": {
"mode": "dark",
"ground": "deep-ink-navy",
"radius": "16px",
"borders": "none",
"material": "flat-dark-glass",
"signature": "cell-meter",
"accentUse": "highlighter",
"notes": "Dark-glass instrument panel. Surfaces are flat planes separated by space and a faint fill lift, never borders or bevels. Quantities render as runs of square cells; three inks (amber active, cyan idle/info, magenta peak/fault) used like highlighters."
},
"cssVars": {
"theme": {
"font-sans": "Inter, sans-serif",
"font-mono": "Space Mono, monospace",
"font-heading": "Space Grotesk, sans-serif",
"radius": "16px"
},
"dark": {
"background": "#0B1020",
"foreground": "#F2EFE6",
"card": "#141A2E",
"card-foreground": "#F2EFE6",
"popover": "#1B2238",
"popover-foreground": "#F2EFE6",
"primary": "#FFB72E",
"primary-foreground": "#0B1020",
"secondary": "#1B2238",
"secondary-foreground": "#F2EFE6",
"muted": "#1B2238",
"muted-foreground": "#8A93AD",
"accent": "#38E1D6",
"accent-foreground": "#0B1020",
"destructive": "#FF5C6A",
"destructive-foreground": "#0B1020",
"border": "transparent",
"input": "#1B2238",
"ring": "#FFB72E",
"chart-1": "#FFB72E",
"chart-2": "#38E1D6",
"chart-3": "#FF4D8D",
"chart-4": "#5BE3A0",
"chart-5": "#8A93AD",
"radius": "16px"
},
"light": {
"background": "#0B1020",
"foreground": "#F2EFE6",
"card": "#141A2E",
"card-foreground": "#F2EFE6",
"primary": "#FFB72E",
"primary-foreground": "#0B1020",
"accent": "#38E1D6",
"destructive": "#FF5C6A",
"border": "transparent",
"ring": "#FFB72E",
"radius": "16px"
}
}
}
# Phosphene shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019efd24-4a9f-7d52-a054-c0c8695f5cfe`
Slug: `phosphene`
## Intent
Phosphene reads the screen as a field of discrete glowing cells. Its one ownable idea is the cell meter: every quantity — capacity, signal, progress, load — is drawn as a run of lit and unlit square cells, and the colour of those cells carries operational state. Forms are built by counting light, not by smoothing it. The result is an instrument-panel language that stays calm and legible on a deep dark-glass ground, where a few bright inks behave like highlighters on glass.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"primary": "#FFB72E",
"secondary": "#38E1D6",
"accent": "#FF4D8D",
"background": "#0B1020",
"surface": "#141A2E",
"text": "#F2EFE6",
"muted": "#8A93AD",
"border": "#222A42",
"on_accent": "#0B1020",
"error": "#FF5C6A",
"success": "#5BE3A0",
"warning": "#FFB72E",
"info": "#38E1D6"
}
Typography:
{
"heading_font": "Space Grotesk, sans-serif",
"body_font": "Inter, sans-serif",
"mono_font": "Space Mono, monospace",
"base_size": "17px",
"scale_ratio": "1.2",
"line_height": "1.55",
"letter_spacing": "-0.01em",
"heading_weight": "600",
"heading_transform": "none",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600;700&family=Space+Grotesk:wght@500;600;700&family=Space+Mono:wght@400;700&display=swap"
}
## Visual character to preserve
- The cell meter is everywhere: capacities, progress, signal and load all render as rows or grids of square cells, lit cells in the accent ink and unlit cells as faint ghost squares on the ground.
- Lit cells carry a soft additive bloom, so an active reading glows against the dark glass like phosphor while an idle one sits quiet.
- Type is a clean technical sans for body and labels with a tabular monospace for numerals and readouts, so columns of figures line up cell-true.
- Status is told in three inks — amber active, cyan idle or info, magenta peak or fault — used like highlighters, never as fills.
- Surfaces are flat dark-glass planes separated by space and a faint lift, not by borders or bevels; corners are square or softly rounded, never pill-shaped.
## ShadSync visual profile
{
"family": "system",
"material": "flat",
"contour": "pebble",
"border": "solid",
"underlay": false,
"grain": false,
"stickerBadges": false,
"motion": "lift",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/phosphene/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Use the cell meter for every quantity — capacity, progress, signal, load — so readings stay discrete and on-brand.; Map state to the three inks: amber active, cyan idle or info, magenta peak or fault.; Keep the ground deep dark-glass so lit cells and accents read as emitted light.; Separate surfaces with space and a faint fill lift, never with drawn borders or bevels.; Use tabular monospace numerals so columns of figures align cell-true.
- Do not: Do not smear scanlines, dither or noise across surfaces as nostalgia texture.; Do not stamp embossed bevels or a single accent edge on panels and buttons.; Do not replace cell meters with smooth gradient bars or glossy charts.; Do not flood areas with magenta — it is a spark, never a field.; Do not lighten the page toward white; the language is built for dark glass.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function PhospheneShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Phosphene</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"grid": "A 12-column desktop grid on an 8px base unit, with an underlying square cell grid (typically 12–16px cells) that meters, readouts and module edges snap to so the whole panel reads cell-true.",
"breakpoints": "At tablet widths, collapse the three-zone panel into two stacked rows while keeping full-width readouts and cell meters; at mobile widths, stack into a single column, let cell meters wrap their cells, and keep tables to their key columns.",
"whitespace": "Space is the primary separator. Generous gaps frame each plane and each cell-meter group, so the dark glass reads as calm instrumentation rather than a crowded console.",
"breakpoints_map": {
"mobile": "390px",
"tablet": "768px",
"desktop": "1200px",
"wide": "1600px"
}
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019efd24-4a9f-7d52-a054-c0c8695f5cfe",
"name": "Phosphene",
"slug": "phosphene"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"The cell meter is everywhere: capacities, progress, signal and load all render as rows or grids of square cells, lit cells in the accent ink and unlit cells as faint ghost squares on the ground.",
"Lit cells carry a soft additive bloom, so an active reading glows against the dark glass like phosphor while an idle one sits quiet.",
"Type is a clean technical sans for body and labels with a tabular monospace for numerals and readouts, so columns of figures line up cell-true.",
"Status is told in three inks — amber active, cyan idle or info, magenta peak or fault — used like highlighters, never as fills.",
"Surfaces are flat dark-glass planes separated by space and a faint lift, not by borders or bevels; corners are square or softly rounded, never pill-shaped."
],
"visualProfile": {
"family": "system",
"material": "flat",
"contour": "pebble",
"border": "solid",
"underlay": false,
"grain": false,
"stickerBadges": false,
"motion": "lift",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Phosphene launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Use the cell meter for every quantity — capacity, progress, signal, load — so readings stay discrete and on-brand.",
"Map state to the three inks: amber active, cyan idle or info, magenta peak or fault.",
"Keep the ground deep dark-glass so lit cells and accents read as emitted light.",
"Separate surfaces with space and a faint fill lift, never with drawn borders or bevels.",
"Use tabular monospace numerals so columns of figures align cell-true."
],
"dont": [
"Do not smear scanlines, dither or noise across surfaces as nostalgia texture.",
"Do not stamp embossed bevels or a single accent edge on panels and buttons.",
"Do not replace cell meters with smooth gradient bars or glossy charts.",
"Do not flood areas with magenta — it is a spark, never a field.",
"Do not lighten the page toward white; the language is built for dark glass."
]
}
}