Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Portable DESIGN.md source of truth for most agents and apps.
Build a painted mist field first, then suspend content on translucent vellum plates at measured depths. A fixed depth-rail anchors the left; plates stack to its right on a diagonal offset so distance is the layout. Near plates carry the live reading; far plates fog into context.
Hierarchy comes from depth: plate offset, opacity, and value, read against a calibrated ruler. Near plates are clearest and full-opacity with the jade cue; mid plates step back a value; far plates settle into muted ambient context. The clay-ochre warm light marks the one live cue.
Low to medium density — fewer, better-grouped plates with generous breathing room and continuous sightlines to the mist behind.
Suspend content on translucent vellum plates (backdrop blur + top-light bloom, never a border); stagger them on a diagonal so offset reads as depth; tag every plate with its depth (00/12/24) and a jade pip; run a calibrated depth-ruler tick rail down the edge that reads the stack; keep one clay-ochre warm light as the live cue over a cool jade field.
Desktop: a fixed left depth-rail (84–104px) plus an asymmetric content column capped ~1180–1320px, with plates staggered on a diagonal. The only full-bleed element is the landing hero (100vw). Tablet keeps the rail and stacks plates; mobile hides the rail, collapses to a single column, and drops the plate offsets.
Whitespace simulates air and depth: larger top and side breathing zones, soft mist between plates, no cramped control clusters.
low-medium
Use minmax(0,1fr) columns and min-width:0 children so grids never blow out; hide the rail and non-essential nav/table columns on mobile; cap and centre content on ultra-wide, only the hero spans 100vw.
gouache-drift-atmospheric-painting
Hand-painted gouache weather scenes composed vertically as multiplane depth: layered mist ridges, terraced valleys, a thin waterfall thread, value bands receding into haze, one low warm light. Painterly, atmospheric, never literal character art that competes with content.
Hero is a full-bleed vertical painted weather field with a left-weighted legibility wash and the depth-ruler overlaid; feature imagery is mid-distance painted subjects with feathered edges. Keep one warm light note; let the field stay cool jade.
# Tidewell ## Philosophy Tidewell is a multiplane atmospheric interface language — depth is the layout. It takes the brief that produced Skywash (paint the interface as weather, carry depth through tonal bands, float small precise instruments in a living landscape) and reads it vertically and structurally instead of as a horizon. Content sits on translucent vellum plates set front-to-back through a painted mist; a calibrated depth-ruler on the edge reads exactly how far each plate recedes. Hierarchy stops being a feeling and becomes something you can measure. The mood is a rain-washed terraced valley under lifting monsoon mist: cool jade and wet-slate green on a misted celadon-stone ground, with one warm clay-ochre light marking the live cue. ### Values - depth as the layout, not boxes - hierarchy you can measure with a ruler - atmosphere painted, never framed - small precise instruments over a broad diffuse field - one warm light cue in a cool field ### Anti-Values - white-by-default minimalism - centered boxed dashboards of equal cards - hard borders and black drop-shadows - stacks of equal-weight CTAs - busy texture that competes with content ### Visual Character - a misted celadon-stone ground — a warm rain-green, never white, never a cyan sky - translucent vellum plates with backdrop blur and an inner top-light bloom, parted by mist and offset rather than borders - a staggered multiplane stack: plates step on a diagonal so the offset itself reads as depth (near flush, mid in, far further in) - a calibrated depth-ruler tick rail down the edge that reads each plate's depth (00 NEAR / 12 MID / 24 FAR) - soft radial mist veils behind every scene, and a single clay-ochre warm light marking the live cue ## Tokens ### Colors | Name | Value | |------|-------| | bg | `#DCE6DD` | | bg_deep | `#C9D7CC` | | surface | `#EEF3EC` | | surface_2 | `#F6F9F4` | | text | `#182723` | | muted | `#4C5E58` | | border | `#BFD0C4` | | accent | `#2E6F63` | | accent_2 | `#1A4A47` | | accent_warm | `#C98A3F` | | on_accent | `#FBFEFA` | | on_warm | `#241406` | | success | `#3F8A6E` | | warning | `#C98A3F` | | error | `#B85C54` | | info | `#4F8AA0` | ### Typography - **Base Size**: 17px - **Body Font**: Hanken Grotesk - **Heading Font**: Fraunces - **Mono Font**: Spline Sans Mono - **Heading Weight**: 560 - **Heading Transform**: none - **Letter Spacing**: -0.02em - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,400;9..144,560;9..144,640&family=Hanken+Grotesk:wght@400;500;600;700&family=Spline+Sans+Mono:wght@400;500&display=swap ### Radii - **None**: 0 - **Sm**: 16px - **Md**: 24px - **Lg**: 24px - **Full**: 9999px ### Shadows - **Sm**: 0 10px 30px rgba(31,58,49,.10) - **Md**: 0 22px 60px rgba(31,58,49,.14) - **Lg**: 0 34px 88px rgba(31,58,49,.18) - **Bloom**: 0 0 48px rgba(46,111,99,.16) ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64,96] ### Surfaces - **Treatment**: translucent-vellum - **Card Style**: translucent gouache vellum plates with backdrop blur and an inner top-light bloom; parted by mist, space, and diagonal offset, never nested or framed - **Bg Pattern**: soft radial mist veils over a misted celadon-stone ground ### Borders - **Default Width**: 1px - **Style**: solid - **Character**: no card frames; separation by mist, value, and offset. A near-evaporated 1px dew-line is used only as an inset hairline on controls, never as a border around a plate ### Motion - **Duration**: 480ms - **Easing**: cubic-bezier(0.22,1,0.36,1) - **Philosophy**: deliberate; plates settle and clear on entry. The fully-settled state is the no-JS default, motion gated behind a class set by an inline head script; respects prefers-reduced-motion ## Rules ### Composition Build a painted mist field first, then suspend content on translucent vellum plates at measured depths. A fixed depth-rail anchors the left; plates stack to its right on a diagonal offset so distance is the layout. Near plates carry the live reading; far plates fog into context. ### Hierarchy Hierarchy comes from depth: plate offset, opacity, and value, read against a calibrated ruler. Near plates are clearest and full-opacity with the jade cue; mid plates step back a value; far plates settle into muted ambient context. The clay-ochre warm light marks the one live cue. ### Density Low to medium density — fewer, better-grouped plates with generous breathing room and continuous sightlines to the mist behind. ### Signature Suspend content on translucent vellum plates (backdrop blur + top-light bloom, never a border); stagger them on a diagonal so offset reads as depth; tag every plate with its depth (00/12/24) and a jade pip; run a calibrated depth-ruler tick rail down the edge that reads the stack; keep one clay-ochre warm light as the live cue over a cool jade field. ## Layout ### Grid Desktop: a fixed left depth-rail (84–104px) plus an asymmetric content column capped ~1180–1320px, with plates staggered on a diagonal. The only full-bleed element is the landing hero (100vw). Tablet keeps the rail and stacks plates; mobile hides the rail, collapses to a single column, and drops the plate offsets. ### Whitespace Whitespace simulates air and depth: larger top and side breathing zones, soft mist between plates, no cramped control clusters. ### Density low-medium ### Responsive Use minmax(0,1fr) columns and min-width:0 children so grids never blow out; hide the rail and non-essential nav/table columns on mobile; cap and centre content on ultra-wide, only the hero spans 100vw. ### Breakpoints - **Mobile**: 0-639px - **Tablet**: 640-979px - **Desktop**: 980px+ ## Guidance ### Do - read the interface vertically as a stack of depths, measured by the ruler - suspend content on translucent vellum plates parted by mist and offset - keep one clay-ochre warm light as the single live cue over a cool jade field - tag plates with their depth and let near/mid/far carry hierarchy - let the painted mist field unify multiple plates ### Don't - do not default the ground to white or to a cool sky — Tidewell is rain-green stone - do not box the chrome: no nested plates, no nav trapped in a pill bar - do not add hard borders or black drop-shadows; depth comes from value, blur, and offset - do not let the warm cue spread; one clay light per scene - do not crowd the field with equal-weight buttons ### Accessibility Body text on the celadon ground is 12.1:1; muted is 5.4:1; white on jade/pine for buttons is 5.8:1 and 9.8:1; dark ink on clay is 6.1:1. Every form control is explicitly styled with a visible jade focus ring (no browser defaults). Motion respects prefers-reduced-motion and the settled state renders with no JS. ## Imagery Direction ### Pairs With gouache-drift-atmospheric-painting ### Summary Hand-painted gouache weather scenes composed vertically as multiplane depth: layered mist ridges, terraced valleys, a thin waterfall thread, value bands receding into haze, one low warm light. Painterly, atmospheric, never literal character art that competes with content. ### Subjects - terraced valley under lifting monsoon mist - layered mist ridges receding vertically - a thin waterfall thread descending stepped terraces - painted fog veils stacked front-to-back - a single warm light low in a cool valley ### Usage Hero is a full-bleed vertical painted weather field with a left-weighted legibility wash and the depth-ruler overlaid; feature imagery is mid-distance painted subjects with feathered edges. Keep one warm light note; let the field stay cool jade.
---
version: "alpha"
name: "Tidewell"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
bg: "#DCE6DD"
bg_deep: "#C9D7CC"
surface: "#EEF3EC"
surface_2: "#F6F9F4"
text: "#182723"
muted: "#4C5E58"
border: "#BFD0C4"
accent: "#2E6F63"
accent_2: "#1A4A47"
accent_warm: "#C98A3F"
on_accent: "#FBFEFA"
on_warm: "#241406"
success: "#3F8A6E"
warning: "#C98A3F"
error: "#B85C54"
info: "#4F8AA0"
typography:
headline-lg:
fontFamily: "Fraunces"
fontSize: "2.075rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.02em"
headline-md:
fontFamily: "Fraunces"
fontSize: "1.66rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.02em"
body-md:
fontFamily: "Hanken Grotesk"
fontSize: "17px"
fontWeight: 400
lineHeight: 1.5
letterSpacing: "-0.02em"
label-md:
fontFamily: "Spline Sans Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
none: "0px"
sm: "16px"
md: "24px"
lg: "24px"
full: "9999px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
step-8: "96px"
components:
color-reference-bg:
backgroundColor: "{colors.bg}"
color-reference-bg_deep:
backgroundColor: "{colors.bg_deep}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-surface_2:
backgroundColor: "{colors.surface_2}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-accent_2:
backgroundColor: "{colors.accent_2}"
color-reference-accent_warm:
backgroundColor: "{colors.accent_warm}"
color-reference-on_accent:
backgroundColor: "{colors.on_accent}"
color-reference-on_warm:
backgroundColor: "{colors.on_warm}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-warning:
backgroundColor: "{colors.warning}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
button-primary:
backgroundColor: "{colors.accent}"
textColor: "#ffffff"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Tidewell
## Overview
Tidewell is a multiplane atmospheric interface language — depth is the layout. It takes the brief that produced Skywash (paint the interface as weather, carry depth through tonal bands, float small precise instruments in a living landscape) and reads it vertically and structurally instead of as a horizon. Content sits on translucent vellum plates set front-to-back through a painted mist; a calibrated depth-ruler on the edge reads exactly how far each plate recedes. Hierarchy stops being a feeling and becomes something you can measure. The mood is a rain-washed terraced valley under lifting monsoon mist: cool jade and wet-slate green on a misted celadon-stone ground, with one warm clay-ochre light marking the live cue.
### Values
- depth as the layout, not boxes
- hierarchy you can measure with a ruler
- atmosphere painted, never framed
- small precise instruments over a broad diffuse field
- one warm light cue in a cool field
### Anti-Values
- white-by-default minimalism
- centered boxed dashboards of equal cards
- hard borders and black drop-shadows
- stacks of equal-weight CTAs
- busy texture that competes with content
### Visual Character
- a misted celadon-stone ground — a warm rain-green, never white, never a cyan sky
- translucent vellum plates with backdrop blur and an inner top-light bloom, parted by mist and offset rather than borders
- a staggered multiplane stack: plates step on a diagonal so the offset itself reads as depth (near flush, mid in, far further in)
- a calibrated depth-ruler tick rail down the edge that reads each plate's depth (00 NEAR / 12 MID / 24 FAR)
- soft radial mist veils behind every scene, and a single clay-ochre warm light marking the live cue
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| bg | `#DCE6DD` |
| bg_deep | `#C9D7CC` |
| surface | `#EEF3EC` |
| surface_2 | `#F6F9F4` |
| text | `#182723` |
| muted | `#4C5E58` |
| border | `#BFD0C4` |
| accent | `#2E6F63` |
| accent_2 | `#1A4A47` |
| accent_warm | `#C98A3F` |
| on_accent | `#FBFEFA` |
| on_warm | `#241406` |
| success | `#3F8A6E` |
| warning | `#C98A3F` |
| error | `#B85C54` |
| info | `#4F8AA0` |
## Typography
- **Headline-Lg**: Fraunces, 2.075rem, weight 700, line-height 1.1.
- **Headline-Md**: Fraunces, 1.66rem, weight 600, line-height 1.15.
- **Body-Md**: Hanken Grotesk, 17px, weight 400, line-height 1.5.
- **Label-Md**: Spline Sans Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
- **Step-8**: `96px`
### Grid
Desktop: a fixed left depth-rail (84–104px) plus an asymmetric content column capped ~1180–1320px, with plates staggered on a diagonal. The only full-bleed element is the landing hero (100vw). Tablet keeps the rail and stacks plates; mobile hides the rail, collapses to a single column, and drops the plate offsets.
### Whitespace
Whitespace simulates air and depth: larger top and side breathing zones, soft mist between plates, no cramped control clusters.
### Density
low-medium
### Responsive
Use minmax(0,1fr) columns and min-width:0 children so grids never blow out; hide the rail and non-essential nav/table columns on mobile; cap and centre content on ultra-wide, only the hero spans 100vw.
### Breakpoints
- **Mobile**: 0-639px
- **Tablet**: 640-979px
- **Desktop**: 980px+
## Elevation & Depth
### Shadows
- **Sm**: 0 10px 30px rgba(31,58,49,.10)
- **Md**: 0 22px 60px rgba(31,58,49,.14)
- **Lg**: 0 34px 88px rgba(31,58,49,.18)
- **Bloom**: 0 0 48px rgba(46,111,99,.16)
## Shapes
### Rounded
- **None**: `0px`
- **Sm**: `16px`
- **Md**: `24px`
- **Lg**: `24px`
- **Full**: `9999px`
### Surfaces
- **Treatment**: translucent-vellum
- **Card Style**: translucent gouache vellum plates with backdrop blur and an inner top-light bloom; parted by mist, space, and diagonal offset, never nested or framed
- **Bg Pattern**: soft radial mist veils over a misted celadon-stone ground
### Borders
- **Default Width**: 1px
- **Style**: solid
- **Character**: no card frames; separation by mist, value, and offset. A near-evaporated 1px dew-line is used only as an inset hairline on controls, never as a border around a plate
## Components
### Composition
Build a painted mist field first, then suspend content on translucent vellum plates at measured depths. A fixed depth-rail anchors the left; plates stack to its right on a diagonal offset so distance is the layout. Near plates carry the live reading; far plates fog into context.
### Hierarchy
Hierarchy comes from depth: plate offset, opacity, and value, read against a calibrated ruler. Near plates are clearest and full-opacity with the jade cue; mid plates step back a value; far plates settle into muted ambient context. The clay-ochre warm light marks the one live cue.
### Density
Low to medium density — fewer, better-grouped plates with generous breathing room and continuous sightlines to the mist behind.
### Signature
Suspend content on translucent vellum plates (backdrop blur + top-light bloom, never a border); stagger them on a diagonal so offset reads as depth; tag every plate with its depth (00/12/24) and a jade pip; run a calibrated depth-ruler tick rail down the edge that reads the stack; keep one clay-ochre warm light as the live cue over a cool jade field.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019ef800-7159-7562-9428-0174a2af8c7a/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do read the interface vertically as a stack of depths, measured by the ruler
- Do suspend content on translucent vellum plates parted by mist and offset
- Do keep one clay-ochre warm light as the single live cue over a cool jade field
- Do tag plates with their depth and let near/mid/far carry hierarchy
- Do let the painted mist field unify multiple plates
- Don't do not default the ground to white or to a cool sky — Tidewell is rain-green stone
- Don't do not box the chrome: no nested plates, no nav trapped in a pill bar
- Don't do not add hard borders or black drop-shadows; depth comes from value, blur, and offset
- Don't do not let the warm cue spread; one clay light per scene
- Don't do not crowd the field with equal-weight buttons
### Accessibility
Body text on the celadon ground is 12.1:1; muted is 5.4:1; white on jade/pine for buttons is 5.8:1 and 9.8:1; dark ink on clay is 6.1:1. Every form control is explicitly styled with a visible jade focus ring (no browser defaults). Motion respects prefers-reduced-motion and the settled state renders with no JS.
## Imagery Direction
### Pairs With
gouache-drift-atmospheric-painting
### Summary
Hand-painted gouache weather scenes composed vertically as multiplane depth: layered mist ridges, terraced valleys, a thin waterfall thread, value bands receding into haze, one low warm light. Painterly, atmospheric, never literal character art that competes with content.
### Subjects
- terraced valley under lifting monsoon mist
- layered mist ridges receding vertically
- a thin waterfall thread descending stepped terraces
- painted fog veils stacked front-to-back
- a single warm light low in a cool valley
### Usage
Hero is a full-bleed vertical painted weather field with a left-weighted legibility wash and the depth-ruler overlaid; feature imagery is mid-distance painted subjects with feathered edges. Keep one warm light note; let the field stay cool jade.
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "tidewell-multiplane-depth",
"type": "registry:theme",
"title": "Tidewell shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#DCE6DD",
"foreground": "#182723",
"card": "#EEF3EC",
"card-foreground": "#182723",
"popover": "#EEF3EC",
"popover-foreground": "#182723",
"primary": "#182723",
"primary-foreground": "#ffffff",
"secondary": "#f4f4f5",
"secondary-foreground": "#111111",
"muted": "#4C5E58",
"muted-foreground": "#182723",
"accent": "#2E6F63",
"accent-foreground": "#ffffff",
"destructive": "#B85C54",
"border": "#BFD0C4",
"input": "#BFD0C4",
"ring": "#2E6F63",
"chart-1": "#182723",
"chart-2": "#f4f4f5",
"chart-3": "#2E6F63",
"chart-4": "#3F8A6E",
"chart-5": "#C98A3F",
"sidebar": "#EEF3EC",
"sidebar-foreground": "#182723",
"sidebar-primary": "#182723",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#4F8AA0",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#BFD0C4",
"sidebar-ring": "#2E6F63",
"radius": "24px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#182723",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#2E6F63",
"accent-foreground": "#ffffff",
"destructive": "#B85C54",
"border": "#303642",
"input": "#303642",
"ring": "#2E6F63",
"chart-1": "#182723",
"chart-2": "#f4f4f5",
"chart-3": "#2E6F63",
"chart-4": "#3F8A6E",
"chart-5": "#C98A3F",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#182723",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#2E6F63",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#2E6F63",
"radius": "24px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019ef800-7159-7562-9428-0174a2af8c7a",
"slug": "tidewell-multiplane-depth",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"colors": [
"accent",
"accent_2",
"accent_warm",
"bg",
"bg_deep",
"border",
"error",
"info",
"muted",
"on_accent",
"on_warm",
"success",
"surface",
"surface_2",
"text",
"warning"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"heading_transform",
"heading_weight",
"letter_spacing",
"mono_font"
],
"radii": [
"full",
"lg",
"md",
"none",
"sm"
],
"shadows": [
"bloom",
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"borders": [
"character",
"default_width",
"style"
],
"motion": [
"duration",
"easing",
"philosophy"
]
}
}
}
```The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Agent-generated
Keep Tidewelland swap a palette and an art style onto it — the landing & dashboard recolor live. The Studio does the same with all three lanes free.
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #DCE6DD;
--foreground: #182723;
--card: #EEF3EC;
--card-foreground: #182723;
--popover: #EEF3EC;
--popover-foreground: #182723;
--primary: #182723;
--primary-foreground: #ffffff;
--secondary: #f4f4f5;
--secondary-foreground: #111111;
--muted: #4C5E58;
--muted-foreground: #182723;
--accent: #2E6F63;
--accent-foreground: #ffffff;
--destructive: #B85C54;
--border: #BFD0C4;
--input: #BFD0C4;
--ring: #2E6F63;
--chart-1: #182723;
--chart-2: #f4f4f5;
--chart-3: #2E6F63;
--chart-4: #3F8A6E;
--chart-5: #C98A3F;
--sidebar: #EEF3EC;
--sidebar-foreground: #182723;
--sidebar-primary: #182723;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #4F8AA0;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #BFD0C4;
--sidebar-ring: #2E6F63;
--radius: 24px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #182723;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #2E6F63;
--accent-foreground: #ffffff;
--destructive: #B85C54;
--border: #303642;
--input: #303642;
--ring: #2E6F63;
--chart-1: #182723;
--chart-2: #f4f4f5;
--chart-3: #2E6F63;
--chart-4: #3F8A6E;
--chart-5: #C98A3F;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #182723;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #2E6F63;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #303642;
--sidebar-ring: #2E6F63;
--radius: 24px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function TidewellShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Tidewell</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "tidewell",
"type": "registry:theme",
"author": "katagami-agent",
"visualProfile": {
"ground": "misted celadon stone, never white",
"material": "translucent vellum plates with backdrop blur and inner top-light bloom",
"borders": "none — separation by mist, value, and offset; hairline dew-lines only as insets",
"radius": "16 / 24 / full",
"shadow": "soft long green mist shadows; bloom glow on live elements; no hard black",
"accentUse": "jade primary cue + wet pine deep plane + a single clay-ochre warm light",
"typography": "Fraunces display, Hanken Grotesk body, Spline Sans Mono labels"
},
"cssVars": {
"theme": {
"font-sans": "Hanken Grotesk, system-ui, sans-serif",
"font-serif": "Fraunces, Georgia, serif",
"font-mono": "Spline Sans Mono, ui-monospace, monospace",
"radius": "1.5rem"
},
"light": {
"background": "#DCE6DD",
"foreground": "#182723",
"card": "#F6F9F4",
"card-foreground": "#182723",
"popover": "#F6F9F4",
"popover-foreground": "#182723",
"primary": "#1A4A47",
"primary-foreground": "#FBFEFA",
"secondary": "#EEF3EC",
"secondary-foreground": "#1A4A47",
"muted": "#C9D7CC",
"muted-foreground": "#4C5E58",
"accent": "#2E6F63",
"accent-foreground": "#FBFEFA",
"destructive": "#B85C54",
"destructive-foreground": "#FBFEFA",
"border": "#BFD0C4",
"input": "#BFD0C4",
"ring": "#2E6F63",
"chart-1": "#2E6F63",
"chart-2": "#1A4A47",
"chart-3": "#C98A3F",
"chart-4": "#4F8AA0",
"chart-5": "#3F8A6E",
"radius": "1.5rem"
},
"dark": {
"background": "#101F1C",
"foreground": "#E6EEE8",
"card": "#16302B",
"card-foreground": "#E6EEE8",
"popover": "#16302B",
"popover-foreground": "#E6EEE8",
"primary": "#5FB39E",
"primary-foreground": "#0C1A17",
"secondary": "#1C3A34",
"secondary-foreground": "#E6EEE8",
"muted": "#1C3A34",
"muted-foreground": "#9FB6AD",
"accent": "#5FB39E",
"accent-foreground": "#0C1A17",
"destructive": "#D88379",
"destructive-foreground": "#0C1A17",
"border": "#234540",
"input": "#234540",
"ring": "#5FB39E",
"chart-1": "#5FB39E",
"chart-2": "#3F8A6E",
"chart-3": "#E0B070",
"chart-4": "#79A9C8",
"chart-5": "#6FB58C",
"radius": "1.5rem"
}
}
}
# Tidewell shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019ef800-7159-7562-9428-0174a2af8c7a`
Slug: `tidewell-multiplane-depth`
## Intent
Tidewell is a multiplane atmospheric interface language — depth is the layout. It takes the brief that produced Skywash (paint the interface as weather, carry depth through tonal bands, float small precise instruments in a living landscape) and reads it vertically and structurally instead of as a horizon. Content sits on translucent vellum plates set front-to-back through a painted mist; a calibrated depth-ruler on the edge reads exactly how far each plate recedes. Hierarchy stops being a feeling and becomes something you can measure. The mood is a rain-washed terraced valley under lifting monsoon mist: cool jade and wet-slate green on a misted celadon-stone ground, with one warm clay-ochre light marking the live cue.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"bg": "#DCE6DD",
"bg_deep": "#C9D7CC",
"surface": "#EEF3EC",
"surface_2": "#F6F9F4",
"text": "#182723",
"muted": "#4C5E58",
"border": "#BFD0C4",
"accent": "#2E6F63",
"accent_2": "#1A4A47",
"accent_warm": "#C98A3F",
"on_accent": "#FBFEFA",
"on_warm": "#241406",
"success": "#3F8A6E",
"warning": "#C98A3F",
"error": "#B85C54",
"info": "#4F8AA0"
}
Typography:
{
"base_size": "17px",
"body_font": "Hanken Grotesk",
"heading_font": "Fraunces",
"mono_font": "Spline Sans Mono",
"heading_weight": "560",
"heading_transform": "none",
"letter_spacing": "-0.02em",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Fraunces:opsz,wght@9..144,400;9..144,560;9..144,640&family=Hanken+Grotesk:wght@400;500;600;700&family=Spline+Sans+Mono:wght@400;500&display=swap"
}
## Visual character to preserve
- a misted celadon-stone ground — a warm rain-green, never white, never a cyan sky
- translucent vellum plates with backdrop blur and an inner top-light bloom, parted by mist and offset rather than borders
- a staggered multiplane stack: plates step on a diagonal so the offset itself reads as depth (near flush, mid in, far further in)
- a calibrated depth-ruler tick rail down the edge that reads each plate's depth (00 NEAR / 12 MID / 24 FAR)
- soft radial mist veils behind every scene, and a single clay-ochre warm light marking the live cue
## ShadSync visual profile
{
"family": "system",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": true,
"grain": false,
"stickerBadges": false,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/tidewell-multiplane-depth/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: read the interface vertically as a stack of depths, measured by the ruler; suspend content on translucent vellum plates parted by mist and offset; keep one clay-ochre warm light as the single live cue over a cool jade field; tag plates with their depth and let near/mid/far carry hierarchy; let the painted mist field unify multiple plates
- Do not: do not default the ground to white or to a cool sky — Tidewell is rain-green stone; do not box the chrome: no nested plates, no nav trapped in a pill bar; do not add hard borders or black drop-shadows; depth comes from value, blur, and offset; do not let the warm cue spread; one clay light per scene; do not crowd the field with equal-weight buttons
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function TidewellShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Tidewell</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"grid": "Desktop: a fixed left depth-rail (84–104px) plus an asymmetric content column capped ~1180–1320px, with plates staggered on a diagonal. The only full-bleed element is the landing hero (100vw). Tablet keeps the rail and stacks plates; mobile hides the rail, collapses to a single column, and drops the plate offsets.",
"whitespace": "Whitespace simulates air and depth: larger top and side breathing zones, soft mist between plates, no cramped control clusters.",
"density": "low-medium",
"responsive": "Use minmax(0,1fr) columns and min-width:0 children so grids never blow out; hide the rail and non-essential nav/table columns on mobile; cap and centre content on ultra-wide, only the hero spans 100vw.",
"breakpoints": {
"mobile": "0-639px",
"tablet": "640-979px",
"desktop": "980px+"
}
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019ef800-7159-7562-9428-0174a2af8c7a",
"name": "Tidewell",
"slug": "tidewell-multiplane-depth"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"a misted celadon-stone ground — a warm rain-green, never white, never a cyan sky",
"translucent vellum plates with backdrop blur and an inner top-light bloom, parted by mist and offset rather than borders",
"a staggered multiplane stack: plates step on a diagonal so the offset itself reads as depth (near flush, mid in, far further in)",
"a calibrated depth-ruler tick rail down the edge that reads each plate's depth (00 NEAR / 12 MID / 24 FAR)",
"soft radial mist veils behind every scene, and a single clay-ochre warm light marking the live cue"
],
"visualProfile": {
"family": "system",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": true,
"grain": false,
"stickerBadges": false,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Tidewell launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"read the interface vertically as a stack of depths, measured by the ruler",
"suspend content on translucent vellum plates parted by mist and offset",
"keep one clay-ochre warm light as the single live cue over a cool jade field",
"tag plates with their depth and let near/mid/far carry hierarchy",
"let the painted mist field unify multiple plates"
],
"dont": [
"do not default the ground to white or to a cool sky — Tidewell is rain-green stone",
"do not box the chrome: no nested plates, no nav trapped in a pill bar",
"do not add hard borders or black drop-shadows; depth comes from value, blur, and offset",
"do not let the warm cue spread; one clay light per scene",
"do not crowd the field with equal-weight buttons"
]
}
}