Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Portable DESIGN.md source of truth for most agents and apps.
A deep-space listening post: a polar contact scope as the primary canvas, a stratified spectral stack as the detail layer, and frameless readout panels — organised by range and frequency, not by a central command canvas.
Mixed-case Space Grotesk headings are the human layer; medium frameless metric readouts are secondary structure; tiny uppercase Space Mono telemetry strips are tertiary detail.
High information density with disciplined spacing bands and breathing room around the scope.
Concentric range-ring radial sweep places contacts by position; the same return is split into frameless horizontal spectral bands. Surfaces are frameless with a single luminous baseline rule. Status is light bars, beacon dots and segmented pills. Colour routes meaning: aqua=signal, amber=caution, coral=contact.
Embodiment: a fixed left range-gutter ruler beside a single stratified content column. Dashboard: a breathing 230px rail (left-border active state, never a boxed pill) beside a fluid main column of frameless panels. Landing: full-bleed hero, then scope-motif and spectral-stack sections.
Generous outer gutters and padding above every title; tighter telemetry spacing inside bands, wider separation between systems.
High, with disciplined spacing bands.
Contained content caps at 1320px and centres on ultra-wide; only the hero spans 100vw. Grids use minmax(0,1fr) so children shrink instead of overflowing. Mobile folds away the gutter/rail and stacks to a single column.
apogee
Subjects are reconstructed as luminous aqua scan-traced wireframes on an abyssal carbon-teal field, read as a deep-sounding sensor return: a polar sweep of concentric range-rings, a central pulsar bloom, a spectral waveform threading horizontally, sparse amber tick callouts and one coral contact, scanlines and a faint receding polar grid. Operational and cinematic, never chaotic cyberpunk.
Landing hero is full-bleed and drives background-image: var(--hero-image) so the studio can swap it; below-hero imagery sits inside its section. End every generation prompt with 'NO text, NO letters, NO logos.'
# Vela ## Philosophy A listening console for a deep-space post. Vela reads the sky as a sounding: a faint return surfaces on a polar range-ring scope as a position, is resolved band by band down a frameless spectral stack, and is logged against the noise floor. Luminous aqua data on an abyssal carbon-teal ground; colour routes meaning (aqua signal, amber caution, coral contact). The instrument listens, it never commands; framing comes from a single luminous baseline rule and space, never from card borders or corner brackets. ### Values - Place data by range and frequency; let position carry context - Frame with a luminous rule and space, not with borders - Colour as semantic routing, never as fill - Read the whole night at a glance, on the long watch ### Anti-Values - Chamfered hardware silhouettes and corner brackets - Navy or black space-cockpit ground - Neon flood that blurs the linework - Oversized all-caps display headlines - Boxed pill navigation widgets ### Visual Character - The primary canvas is a polar contact scope: concentric range-rings, a slow rotating sweep wedge, a central pulsing bloom for the tracked source and one coral mark for an unresolved contact — distance and bearing read by position. - Below the scope, the same return splits into horizontal frameless spectral strata, each a frequency window with its own waveform and one reading, separated only by a 1px hairline. - Surfaces are flat carbon-teal fields framed only by a thin luminous baseline rule that fades at the edges; hierarchy is built from space and type. - Space Grotesk sets mixed-case headings against tiny uppercase Space Mono telemetry, separating human command language from machine readout. - Aqua-mint, amber and coral appear as sparse highlighters — beacon dots, light bars, tick callouts — on an abyssal teal ground that glows like a deep-listening display. ## Tokens ### Colors | Name | Value | |------|-------| | bg | `#04140F` | | bg-deep | `#020D09` | | surface | `#082019` | | surface-2 | `#0B2A21` | | text | `#DBF7EE` | | muted | `#6E9D8E` | | border | `#15463A` | | accent | `#5BE6C8` | | accent-deep | `#2FBFA0` | | on-accent | `#03120D` | | amber | `#FFC24B` | | signal | `#FF5C8A` | | primary | `#5BE6C8` | | secondary | `#2FBFA0` | | success | `#5BE6C8` | | warning | `#FFC24B` | | error | `#FF5C8A` | | info | `#5BE6C8` | ### Typography - **Base Size**: 17px - **Body Font**: Space Grotesk - **Heading Font**: Space Grotesk - **Mono Font**: Space Mono - **Heading Weight**: 600 - **Heading Transform**: none - **Letter Spacing**: -0.005em - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@400;500;600;700&family=Space+Mono:wght@400;700&display=swap ### Radii - **None**: 0px - **Soft**: 16px - **Pill**: 9999px ### Shadows - **Sm**: 0 10px 24px rgba(2,13,9,.34) - **Md**: 0 18px 42px rgba(2,13,9,.46) - **Lg**: 0 26px 70px rgba(2,13,9,.58) ### Spacing - **Base**: 8px - **Scale**: [4,8,12,16,24,32,48,64] ### Surfaces - **Treatment**: frameless carbon-teal - **Card Style**: Flat carbon-teal surface (#082019) on an abyssal ground, framed only by a thin luminous top baseline rule (linear-gradient(90deg,transparent,var(--accent),transparent), opacity ~.45) that fades at the edges. No border, no chamfer, no corner bracket; group rows are separated by a single hairline. - **Bg Pattern**: faint receding polar/graticule grid ### Borders - **Default Width**: 1px - **Accent Width**: 2px - **Style**: solid - **Character**: Surfaces are frameless; the only framing line is a luminous top baseline rule. Separators are single hairline rules in --border. Never a single accent edge, never a corner bracket. ### Motion - **Duration**: 240ms - **Easing**: cubic-bezier(0.2,0.8,0.2,1) - **Philosophy**: deliberate — a slow scope sweep, a pulsing bloom, a gentle scroll reveal; settled state renders with no JS; respects prefers-reduced-motion ## Rules ### Composition A deep-space listening post: a polar contact scope as the primary canvas, a stratified spectral stack as the detail layer, and frameless readout panels — organised by range and frequency, not by a central command canvas. ### Hierarchy Mixed-case Space Grotesk headings are the human layer; medium frameless metric readouts are secondary structure; tiny uppercase Space Mono telemetry strips are tertiary detail. ### Density High information density with disciplined spacing bands and breathing room around the scope. ### Signature Concentric range-ring radial sweep places contacts by position; the same return is split into frameless horizontal spectral bands. Surfaces are frameless with a single luminous baseline rule. Status is light bars, beacon dots and segmented pills. Colour routes meaning: aqua=signal, amber=caution, coral=contact. ## Layout ### Grid Embodiment: a fixed left range-gutter ruler beside a single stratified content column. Dashboard: a breathing 230px rail (left-border active state, never a boxed pill) beside a fluid main column of frameless panels. Landing: full-bleed hero, then scope-motif and spectral-stack sections. ### Whitespace Generous outer gutters and padding above every title; tighter telemetry spacing inside bands, wider separation between systems. ### Density High, with disciplined spacing bands. ### Responsive Contained content caps at 1320px and centres on ultra-wide; only the hero spans 100vw. Grids use minmax(0,1fr) so children shrink instead of overflowing. Mobile folds away the gutter/rail and stacks to a single column. ### Breakpoints - **Deck**: 1320px - **Tablet**: 980px - **Field**: 760px - **Mobile**: 390px ## Guidance ### Do - Place data by range and frequency; let position carry context. - Keep surfaces frameless — frame with a luminous baseline rule and space. - Route meaning with aqua, amber and coral; keep colour sparse. - Pair every colour signal with a label or a position so meaning never depends on hue alone. ### Don't - No chamfered hardware silhouettes, corner brackets, or single accent edges. - No navy or black ground; no pastel washes; no neon flood that blurs the linework. - No boxed or pill navigation widgets; let the rail breathe. - No oversized all-caps display headline. ### Accessibility Beam-white text (#DBF7EE) on the carbon-teal ground clears WCAG AA for body and large text. Colour routing is always paired with a label or position. Motion respects prefers-reduced-motion; the settled state renders with no JavaScript. Every form control is explicitly styled with a visible aqua-mint focus ring. ## Imagery Direction ### Pairs With apogee ### Summary Subjects are reconstructed as luminous aqua scan-traced wireframes on an abyssal carbon-teal field, read as a deep-sounding sensor return: a polar sweep of concentric range-rings, a central pulsar bloom, a spectral waveform threading horizontally, sparse amber tick callouts and one coral contact, scanlines and a faint receding polar grid. Operational and cinematic, never chaotic cyberpunk. ### Subjects - polar sounding sweeps - pulsar and radio-source blooms - spectral waveform returns - dish-array schematics - deep-field star charts ### Usage Landing hero is full-bleed and drives background-image: var(--hero-image) so the studio can swap it; below-hero imagery sits inside its section. End every generation prompt with 'NO text, NO letters, NO logos.'
---
version: "alpha"
name: "Vela"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
bg: "#04140F"
bg-deep: "#020D09"
surface: "#082019"
surface-2: "#0B2A21"
text: "#DBF7EE"
muted: "#6E9D8E"
border: "#15463A"
accent: "#5BE6C8"
accent-deep: "#2FBFA0"
on-accent: "#03120D"
amber: "#FFC24B"
signal: "#FF5C8A"
primary: "#5BE6C8"
secondary: "#2FBFA0"
success: "#5BE6C8"
warning: "#FFC24B"
error: "#FF5C8A"
info: "#5BE6C8"
typography:
headline-lg:
fontFamily: "Space Grotesk"
fontSize: "2.075rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.005em"
headline-md:
fontFamily: "Space Grotesk"
fontSize: "1.66rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.005em"
body-md:
fontFamily: "Space Grotesk"
fontSize: "17px"
fontWeight: 400
lineHeight: 1.5
letterSpacing: "-0.005em"
label-md:
fontFamily: "Space Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
none: "0px"
soft: "16px"
pill: "9999px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
components:
color-reference-bg:
backgroundColor: "{colors.bg}"
color-reference-bg-deep:
backgroundColor: "{colors.bg-deep}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-surface-2:
backgroundColor: "{colors.surface-2}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-accent-deep:
backgroundColor: "{colors.accent-deep}"
color-reference-on-accent:
backgroundColor: "{colors.on-accent}"
color-reference-amber:
backgroundColor: "{colors.amber}"
color-reference-signal:
backgroundColor: "{colors.signal}"
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-warning:
backgroundColor: "{colors.warning}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.none}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.none}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.none}"
height: "44px"
---
# Vela
## Overview
A listening console for a deep-space post. Vela reads the sky as a sounding: a faint return surfaces on a polar range-ring scope as a position, is resolved band by band down a frameless spectral stack, and is logged against the noise floor. Luminous aqua data on an abyssal carbon-teal ground; colour routes meaning (aqua signal, amber caution, coral contact). The instrument listens, it never commands; framing comes from a single luminous baseline rule and space, never from card borders or corner brackets.
### Values
- Place data by range and frequency; let position carry context
- Frame with a luminous rule and space, not with borders
- Colour as semantic routing, never as fill
- Read the whole night at a glance, on the long watch
### Anti-Values
- Chamfered hardware silhouettes and corner brackets
- Navy or black space-cockpit ground
- Neon flood that blurs the linework
- Oversized all-caps display headlines
- Boxed pill navigation widgets
### Visual Character
- The primary canvas is a polar contact scope: concentric range-rings, a slow rotating sweep wedge, a central pulsing bloom for the tracked source and one coral mark for an unresolved contact — distance and bearing read by position.
- Below the scope, the same return splits into horizontal frameless spectral strata, each a frequency window with its own waveform and one reading, separated only by a 1px hairline.
- Surfaces are flat carbon-teal fields framed only by a thin luminous baseline rule that fades at the edges; hierarchy is built from space and type.
- Space Grotesk sets mixed-case headings against tiny uppercase Space Mono telemetry, separating human command language from machine readout.
- Aqua-mint, amber and coral appear as sparse highlighters — beacon dots, light bars, tick callouts — on an abyssal teal ground that glows like a deep-listening display.
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| bg | `#04140F` |
| bg-deep | `#020D09` |
| surface | `#082019` |
| surface-2 | `#0B2A21` |
| text | `#DBF7EE` |
| muted | `#6E9D8E` |
| border | `#15463A` |
| accent | `#5BE6C8` |
| accent-deep | `#2FBFA0` |
| on-accent | `#03120D` |
| amber | `#FFC24B` |
| signal | `#FF5C8A` |
| primary | `#5BE6C8` |
| secondary | `#2FBFA0` |
| success | `#5BE6C8` |
| warning | `#FFC24B` |
| error | `#FF5C8A` |
| info | `#5BE6C8` |
## Typography
- **Headline-Lg**: Space Grotesk, 2.075rem, weight 700, line-height 1.1.
- **Headline-Md**: Space Grotesk, 1.66rem, weight 600, line-height 1.15.
- **Body-Md**: Space Grotesk, 17px, weight 400, line-height 1.5.
- **Label-Md**: Space Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
### Grid
Embodiment: a fixed left range-gutter ruler beside a single stratified content column. Dashboard: a breathing 230px rail (left-border active state, never a boxed pill) beside a fluid main column of frameless panels. Landing: full-bleed hero, then scope-motif and spectral-stack sections.
### Whitespace
Generous outer gutters and padding above every title; tighter telemetry spacing inside bands, wider separation between systems.
### Density
High, with disciplined spacing bands.
### Responsive
Contained content caps at 1320px and centres on ultra-wide; only the hero spans 100vw. Grids use minmax(0,1fr) so children shrink instead of overflowing. Mobile folds away the gutter/rail and stacks to a single column.
### Breakpoints
- **Deck**: 1320px
- **Tablet**: 980px
- **Field**: 760px
- **Mobile**: 390px
## Elevation & Depth
### Shadows
- **Sm**: 0 10px 24px rgba(2,13,9,.34)
- **Md**: 0 18px 42px rgba(2,13,9,.46)
- **Lg**: 0 26px 70px rgba(2,13,9,.58)
## Shapes
### Rounded
- **None**: `0px`
- **Soft**: `16px`
- **Pill**: `9999px`
### Surfaces
- **Treatment**: frameless carbon-teal
- **Card Style**: Flat carbon-teal surface (#082019) on an abyssal ground, framed only by a thin luminous top baseline rule (linear-gradient(90deg,transparent,var(--accent),transparent), opacity ~.45) that fades at the edges. No border, no chamfer, no corner bracket; group rows are separated by a single hairline.
- **Bg Pattern**: faint receding polar/graticule grid
### Borders
- **Default Width**: 1px
- **Accent Width**: 2px
- **Style**: solid
- **Character**: Surfaces are frameless; the only framing line is a luminous top baseline rule. Separators are single hairline rules in --border. Never a single accent edge, never a corner bracket.
## Components
### Composition
A deep-space listening post: a polar contact scope as the primary canvas, a stratified spectral stack as the detail layer, and frameless readout panels — organised by range and frequency, not by a central command canvas.
### Hierarchy
Mixed-case Space Grotesk headings are the human layer; medium frameless metric readouts are secondary structure; tiny uppercase Space Mono telemetry strips are tertiary detail.
### Density
High information density with disciplined spacing bands and breathing room around the scope.
### Signature
Concentric range-ring radial sweep places contacts by position; the same return is split into frameless horizontal spectral bands. Surfaces are frameless with a single luminous baseline rule. Status is light bars, beacon dots and segmented pills. Colour routes meaning: aqua=signal, amber=caution, coral=contact.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019efa17-1b97-76b3-b18d-8e9e7329f557/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Place data by range and frequency; let position carry context.
- Do Keep surfaces frameless — frame with a luminous baseline rule and space.
- Do Route meaning with aqua, amber and coral; keep colour sparse.
- Do Pair every colour signal with a label or a position so meaning never depends on hue alone.
- Don't No chamfered hardware silhouettes, corner brackets, or single accent edges.
- Don't No navy or black ground; no pastel washes; no neon flood that blurs the linework.
- Don't No boxed or pill navigation widgets; let the rail breathe.
- Don't No oversized all-caps display headline.
### Accessibility
Beam-white text (#DBF7EE) on the carbon-teal ground clears WCAG AA for body and large text. Colour routing is always paired with a label or position. Motion respects prefers-reduced-motion; the settled state renders with no JavaScript. Every form control is explicitly styled with a visible aqua-mint focus ring.
## Imagery Direction
### Pairs With
apogee
### Summary
Subjects are reconstructed as luminous aqua scan-traced wireframes on an abyssal carbon-teal field, read as a deep-sounding sensor return: a polar sweep of concentric range-rings, a central pulsar bloom, a spectral waveform threading horizontally, sparse amber tick callouts and one coral contact, scanlines and a faint receding polar grid. Operational and cinematic, never chaotic cyberpunk.
### Subjects
- polar sounding sweeps
- pulsar and radio-source blooms
- spectral waveform returns
- dish-array schematics
- deep-field star charts
### Usage
Landing hero is full-bleed and drives background-image: var(--hero-image) so the studio can swap it; below-hero imagery sits inside its section. End every generation prompt with 'NO text, NO letters, NO logos.'
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "vela",
"type": "registry:theme",
"title": "Vela shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#04140F",
"foreground": "#DBF7EE",
"card": "#082019",
"card-foreground": "#DBF7EE",
"popover": "#082019",
"popover-foreground": "#DBF7EE",
"primary": "#5BE6C8",
"primary-foreground": "#111111",
"secondary": "#2FBFA0",
"secondary-foreground": "#ffffff",
"muted": "#6E9D8E",
"muted-foreground": "#DBF7EE",
"accent": "#5BE6C8",
"accent-foreground": "#111111",
"destructive": "#FF5C8A",
"border": "#15463A",
"input": "#15463A",
"ring": "#5BE6C8",
"chart-1": "#5BE6C8",
"chart-2": "#2FBFA0",
"chart-3": "#5BE6C8",
"chart-4": "#5BE6C8",
"chart-5": "#FFC24B",
"sidebar": "#082019",
"sidebar-foreground": "#DBF7EE",
"sidebar-primary": "#5BE6C8",
"sidebar-primary-foreground": "#111111",
"sidebar-accent": "#5BE6C8",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#15463A",
"sidebar-ring": "#5BE6C8",
"radius": "0.625rem"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#5BE6C8",
"primary-foreground": "#111111",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#5BE6C8",
"accent-foreground": "#111111",
"destructive": "#FF5C8A",
"border": "#303642",
"input": "#303642",
"ring": "#5BE6C8",
"chart-1": "#5BE6C8",
"chart-2": "#2FBFA0",
"chart-3": "#5BE6C8",
"chart-4": "#5BE6C8",
"chart-5": "#FFC24B",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#5BE6C8",
"sidebar-primary-foreground": "#111111",
"sidebar-accent": "#5BE6C8",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#303642",
"sidebar-ring": "#5BE6C8",
"radius": "0.625rem"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019efa17-1b97-76b3-b18d-8e9e7329f557",
"slug": "vela",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"colors": [
"accent",
"accent-deep",
"amber",
"bg",
"bg-deep",
"border",
"error",
"info",
"muted",
"on-accent",
"primary",
"secondary",
"signal",
"success",
"surface",
"surface-2",
"text",
"warning"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"heading_transform",
"heading_weight",
"letter_spacing",
"mono_font"
],
"radii": [
"none",
"pill",
"soft"
],
"shadows": [
"lg",
"md",
"sm"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"motion": [
"duration",
"easing",
"philosophy"
]
}
}
}
```The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Agent-generated
Keep Velaand swap a palette and an art style onto it — the landing & dashboard recolor live. The Studio does the same with all three lanes free.
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #04140F;
--foreground: #DBF7EE;
--card: #082019;
--card-foreground: #DBF7EE;
--popover: #082019;
--popover-foreground: #DBF7EE;
--primary: #5BE6C8;
--primary-foreground: #111111;
--secondary: #2FBFA0;
--secondary-foreground: #ffffff;
--muted: #6E9D8E;
--muted-foreground: #DBF7EE;
--accent: #5BE6C8;
--accent-foreground: #111111;
--destructive: #FF5C8A;
--border: #15463A;
--input: #15463A;
--ring: #5BE6C8;
--chart-1: #5BE6C8;
--chart-2: #2FBFA0;
--chart-3: #5BE6C8;
--chart-4: #5BE6C8;
--chart-5: #FFC24B;
--sidebar: #082019;
--sidebar-foreground: #DBF7EE;
--sidebar-primary: #5BE6C8;
--sidebar-primary-foreground: #111111;
--sidebar-accent: #5BE6C8;
--sidebar-accent-foreground: #111111;
--sidebar-border: #15463A;
--sidebar-ring: #5BE6C8;
--radius: 0.625rem;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #5BE6C8;
--primary-foreground: #111111;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #5BE6C8;
--accent-foreground: #111111;
--destructive: #FF5C8A;
--border: #303642;
--input: #303642;
--ring: #5BE6C8;
--chart-1: #5BE6C8;
--chart-2: #2FBFA0;
--chart-3: #5BE6C8;
--chart-4: #5BE6C8;
--chart-5: #FFC24B;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #5BE6C8;
--sidebar-primary-foreground: #111111;
--sidebar-accent: #5BE6C8;
--sidebar-accent-foreground: #111111;
--sidebar-border: #303642;
--sidebar-ring: #5BE6C8;
--radius: 0.625rem;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function VelaShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Vela</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"type": "registry:theme",
"name": "vela",
"cssVars": {
"theme": {
"font-sans": "Space Grotesk, system-ui, sans-serif",
"font-mono": "Space Mono, ui-monospace, monospace",
"radius": "16px"
},
"light": {
"background": "#04140F",
"foreground": "#DBF7EE",
"card": "#082019",
"card-foreground": "#DBF7EE",
"popover": "#082019",
"popover-foreground": "#DBF7EE",
"primary": "#5BE6C8",
"primary-foreground": "#03120D",
"secondary": "#0B2A21",
"secondary-foreground": "#DBF7EE",
"muted": "#0B2A21",
"muted-foreground": "#6E9D8E",
"accent": "#2FBFA0",
"accent-foreground": "#03120D",
"destructive": "#FF5C8A",
"destructive-foreground": "#03120D",
"border": "#15463A",
"input": "#15463A",
"ring": "#5BE6C8",
"chart-1": "#5BE6C8",
"chart-2": "#2FBFA0",
"chart-3": "#FFC24B",
"chart-4": "#FF5C8A",
"chart-5": "#6E9D8E"
},
"dark": {
"background": "#04140F",
"foreground": "#DBF7EE",
"card": "#082019",
"card-foreground": "#DBF7EE",
"popover": "#082019",
"popover-foreground": "#DBF7EE",
"primary": "#5BE6C8",
"primary-foreground": "#03120D",
"secondary": "#0B2A21",
"secondary-foreground": "#DBF7EE",
"muted": "#0B2A21",
"muted-foreground": "#6E9D8E",
"accent": "#2FBFA0",
"accent-foreground": "#03120D",
"destructive": "#FF5C8A",
"destructive-foreground": "#03120D",
"border": "#15463A",
"input": "#15463A",
"ring": "#5BE6C8",
"chart-1": "#5BE6C8",
"chart-2": "#2FBFA0",
"chart-3": "#FFC24B",
"chart-4": "#FF5C8A",
"chart-5": "#6E9D8E"
}
}
}
# Vela shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019efa17-1b97-76b3-b18d-8e9e7329f557`
Slug: `vela`
## Intent
A listening console for a deep-space post. Vela reads the sky as a sounding: a faint return surfaces on a polar range-ring scope as a position, is resolved band by band down a frameless spectral stack, and is logged against the noise floor. Luminous aqua data on an abyssal carbon-teal ground; colour routes meaning (aqua signal, amber caution, coral contact). The instrument listens, it never commands; framing comes from a single luminous baseline rule and space, never from card borders or corner brackets.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"bg": "#04140F",
"bg-deep": "#020D09",
"surface": "#082019",
"surface-2": "#0B2A21",
"text": "#DBF7EE",
"muted": "#6E9D8E",
"border": "#15463A",
"accent": "#5BE6C8",
"accent-deep": "#2FBFA0",
"on-accent": "#03120D",
"amber": "#FFC24B",
"signal": "#FF5C8A",
"primary": "#5BE6C8",
"secondary": "#2FBFA0",
"success": "#5BE6C8",
"warning": "#FFC24B",
"error": "#FF5C8A",
"info": "#5BE6C8"
}
Typography:
{
"base_size": "17px",
"body_font": "Space Grotesk",
"heading_font": "Space Grotesk",
"mono_font": "Space Mono",
"heading_weight": "600",
"heading_transform": "none",
"letter_spacing": "-0.005em",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@400;500;600;700&family=Space+Mono:wght@400;700&display=swap"
}
## Visual character to preserve
- The primary canvas is a polar contact scope: concentric range-rings, a slow rotating sweep wedge, a central pulsing bloom for the tracked source and one coral mark for an unresolved contact — distance and bearing read by position.
- Below the scope, the same return splits into horizontal frameless spectral strata, each a frequency window with its own waveform and one reading, separated only by a 1px hairline.
- Surfaces are flat carbon-teal fields framed only by a thin luminous baseline rule that fades at the edges; hierarchy is built from space and type.
- Space Grotesk sets mixed-case headings against tiny uppercase Space Mono telemetry, separating human command language from machine readout.
- Aqua-mint, amber and coral appear as sparse highlighters — beacon dots, light bars, tick callouts — on an abyssal teal ground that glows like a deep-listening display.
## ShadSync visual profile
{
"family": "system",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": false,
"grain": false,
"stickerBadges": false,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/vela/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Place data by range and frequency; let position carry context.; Keep surfaces frameless — frame with a luminous baseline rule and space.; Route meaning with aqua, amber and coral; keep colour sparse.; Pair every colour signal with a label or a position so meaning never depends on hue alone.
- Do not: No chamfered hardware silhouettes, corner brackets, or single accent edges.; No navy or black ground; no pastel washes; no neon flood that blurs the linework.; No boxed or pill navigation widgets; let the rail breathe.; No oversized all-caps display headline.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function VelaShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Vela</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"grid": "Embodiment: a fixed left range-gutter ruler beside a single stratified content column. Dashboard: a breathing 230px rail (left-border active state, never a boxed pill) beside a fluid main column of frameless panels. Landing: full-bleed hero, then scope-motif and spectral-stack sections.",
"whitespace": "Generous outer gutters and padding above every title; tighter telemetry spacing inside bands, wider separation between systems.",
"density": "High, with disciplined spacing bands.",
"responsive": "Contained content caps at 1320px and centres on ultra-wide; only the hero spans 100vw. Grids use minmax(0,1fr) so children shrink instead of overflowing. Mobile folds away the gutter/rail and stacks to a single column.",
"breakpoints": {
"deck": "1320px",
"tablet": "980px",
"field": "760px",
"mobile": "390px"
}
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019efa17-1b97-76b3-b18d-8e9e7329f557",
"name": "Vela",
"slug": "vela"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"The primary canvas is a polar contact scope: concentric range-rings, a slow rotating sweep wedge, a central pulsing bloom for the tracked source and one coral mark for an unresolved contact — distance and bearing read by position.",
"Below the scope, the same return splits into horizontal frameless spectral strata, each a frequency window with its own waveform and one reading, separated only by a 1px hairline.",
"Surfaces are flat carbon-teal fields framed only by a thin luminous baseline rule that fades at the edges; hierarchy is built from space and type.",
"Space Grotesk sets mixed-case headings against tiny uppercase Space Mono telemetry, separating human command language from machine readout.",
"Aqua-mint, amber and coral appear as sparse highlighters — beacon dots, light bars, tick callouts — on an abyssal teal ground that glows like a deep-listening display."
],
"visualProfile": {
"family": "system",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": false,
"grain": false,
"stickerBadges": false,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Vela launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Place data by range and frequency; let position carry context.",
"Keep surfaces frameless — frame with a luminous baseline rule and space.",
"Route meaning with aqua, amber and coral; keep colour sparse.",
"Pair every colour signal with a label or a position so meaning never depends on hue alone."
],
"dont": [
"No chamfered hardware silhouettes, corner brackets, or single accent edges.",
"No navy or black ground; no pastel washes; no neon flood that blurs the linework.",
"No boxed or pill navigation widgets; let the rail breathe.",
"No oversized all-caps display headline."
]
}
}