Typography
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
A portable design language for agents: download the markdown first, then inspect the preview, tokens, and rules as needed.
Portable DESIGN.md source of truth for most agents and apps.
Compose screens as a broadcast schedule: a station ident bar, a full-viewport hero you tune into, then channels stacked top to bottom. Each region is a broadcast frame opened by a tuning ribbon (channel chip + station name + frequency dial). Never nest a frame in a frame; never box navigation into a floating pill.
Numerics carry the highest contrast and the brightest sodium bloom; the value reads before its label. Labels live quiet in DM Mono. Magenta means live, cyan means cued/locked, sodium means recording. Body copy stays secondary.
Schedule density — substantial information per frame, separated by obvious frame gaps and contrasting indigo underlays so it reads engineered, never crowded.
The tuning ribbon — a channel chip, a station name, and a frequency dial with a glowing cyan needle — opening a broadcast frame: sodium-to-magenta left ribbon, faint horizontal roll-bar seam, scanline roll overlay over display zones.
Desktop dashboard: a left tuner rail (a breathing nav list, not a boxed widget) and a main stack of broadcast frames in a 12-column rhythm. Landing: full-bleed hero, then full-width channel sections. Tablet collapses the rail to a top strip; phone is a single column with each tuning ribbon stacked above its frame.
Broadcast spacing: tight within a frame's data, generous between framed channels, protected around the hero.
engineered schedule density — full but never crowded
Renders from ~390px to 2560px+. Non-essential table columns (host) and nav links drop on mobile rather than overflow; the full-bleed hero spans 100vw while contained content is capped and centred on ultra-wide.
cathode
Imagery captured off a glowing cathode-ray tube — baked-in scanlines, phosphor bloom, chromatic-aberration fringing and a gentle barrel curve — applied to a broadcast world: rooftop aerials, transmission waves, test patterns and station idents. Warm sodium-amber key with hot magenta and tuner cyan accents over deep indigo. Full-bleed phosphor output with no monitor bezel.
The landing hero swaps via background-image: var(--hero-image). Keep the overlay legible over the image; never an img tag.
# Aerial ## Philosophy Aerial is a late-night broadcast design language: it dresses an interface like a warm analog channel picked up after midnight — sodium-amber phosphor over deep indigo, broadcast frames that tune in through a vertical-hold roll, a frequency dial with a glowing cyan needle, and a station ident that never sleeps. Where a control-room reading of the cathode tube goes cold and green, Aerial goes warm and human: the glow of a tube TV in a dark room, not a mission console. Everything is a station you tune into. ### Values - warm late-night broadcast intimacy over clinical control-room coldness - everything is a station you tune into — channels, not stacked panels - the value reads before the label; numerics carry the brightest sodium bloom - framing is a coloured ribbon and a phosphor bloom, never a grey outline - status spoken in plain broadcast language: live, cued, recording, locked ### Anti-Values - cold green mission-console telemetry - grey-bordered boxed widgets and cards-in-cards - flat hierarchy with everything equally bright - scroll cues and down-arrow indicators - decoration without an idea ### Visual Character - every section opens with a tuning ribbon: a channel chip, a station name, and a frequency dial with a glowing cyan needle - broadcast frames carry a sodium-to-magenta ribbon down the left edge and a faint horizontal roll-bar seam — the picture settling into vertical hold - a rainbow test-pattern channel band runs across the top and bottom edges like station colour bars - deep indigo-violet ground lit only by phosphor; warm-tuned neutrals, never cold grey - interaction brightens the sodium bloom rather than moving or reshaping the control ## Tokens ### Colors | Name | Value | |------|-------| | bg | `#140A24` | | surface | `#1E1138` | | surface_2 | `#281748` | | text | `#FBEFE0` | | muted | `#A99BC9` | | border | `#3A2A5E` | | accent | `#FFB02E` | | accent_2 | `#FF4D9D` | | accent_3 | `#46E4FF` | | on_accent | `#140A24` | | primary | `#FFB02E` | | secondary | `#FF4D9D` | | success | `#5BE5A6` | | warning | `#FFB02E` | | error | `#FF5C7A` | | info | `#46E4FF` | ### Typography - **Base Size**: 17px - **Body Font**: Space Grotesk - **Heading Font**: Big Shoulders Display - **Mono Font**: DM Mono - **Heading Weight**: 800 - **Heading Transform**: uppercase - **Letter Spacing**: -0.01em - **Line Height**: 1.6 - **Google Fonts Url**: https://fonts.googleapis.com/css2?family=Big+Shoulders+Display:wght@500;700;800;900&family=Space+Grotesk:wght@400;500;600;700&family=DM+Mono:wght@400;500&display=swap ### Radii - **None**: 0px - **Md**: 16px - **Lg**: 24px - **Full**: 9999px ### Shadows - **Glow Amber**: 0 0 28px rgba(255,176,46,0.28) - **Glow Magenta**: 0 0 28px rgba(255,77,157,0.26) - **Glow Cyan**: 0 0 28px rgba(70,228,255,0.24) ### Spacing - **Base**: 8px - **Scale**: ["4px","8px","12px","16px","24px","32px","48px","64px","96px"] ### Surfaces - **Treatment**: deep indigo broadcast frame with a scanline roll overlay on display zones - **Card Style**: broadcast frame: solid indigo surface, sodium-to-magenta ribbon on the left edge, faint horizontal roll-bar seam - **Bg Pattern**: subtle horizontal scanline roll + warm phosphor glow blobs ### Borders - **Default Width**: 0px - **Accent Width**: 6px - **Style**: none - **Character**: no grey borders; framing is a left coloured ribbon (sodium→magenta) plus a phosphor bloom, never a flat outline ### Motion - **Duration**: 180ms - **Easing**: cubic-bezier(0.2,0.75,0.25,1) - **Philosophy**: frames tune into view with a gentle rise like a picture finding vertical hold; hover and focus brighten the bloom, never bounce or reshape ## Rules ### Composition Compose screens as a broadcast schedule: a station ident bar, a full-viewport hero you tune into, then channels stacked top to bottom. Each region is a broadcast frame opened by a tuning ribbon (channel chip + station name + frequency dial). Never nest a frame in a frame; never box navigation into a floating pill. ### Hierarchy Numerics carry the highest contrast and the brightest sodium bloom; the value reads before its label. Labels live quiet in DM Mono. Magenta means live, cyan means cued/locked, sodium means recording. Body copy stays secondary. ### Density Schedule density — substantial information per frame, separated by obvious frame gaps and contrasting indigo underlays so it reads engineered, never crowded. ### Signature The tuning ribbon — a channel chip, a station name, and a frequency dial with a glowing cyan needle — opening a broadcast frame: sodium-to-magenta left ribbon, faint horizontal roll-bar seam, scanline roll overlay over display zones. ## Layout ### Grid Desktop dashboard: a left tuner rail (a breathing nav list, not a boxed widget) and a main stack of broadcast frames in a 12-column rhythm. Landing: full-bleed hero, then full-width channel sections. Tablet collapses the rail to a top strip; phone is a single column with each tuning ribbon stacked above its frame. ### Whitespace Broadcast spacing: tight within a frame's data, generous between framed channels, protected around the hero. ### Density engineered schedule density — full but never crowded ### Responsive Renders from ~390px to 2560px+. Non-essential table columns (host) and nav links drop on mobile rather than overflow; the full-bleed hero spans 100vw while contained content is capped and centred on ultra-wide. ### Breakpoints - **Xl**: 1200px - **Lg**: 1024px - **Md**: 768px - **Sm**: 480px ## Guidance ### Do - Let sodium-amber be the resting glow; reserve magenta for live and cyan for cued/locked. - Open every region with a tuning ribbon keyed to a channel. - Use DM Mono channel codes, frequencies, and timestamps for broadcast credibility. - Keep numerics largest and brightest — the value reads before the label. - Apply scanline roll overlays to display zones, not every surface. ### Don't - Do not go cold or green; this is a warm late-night channel, not a mission console. - Do not box navigation into a floating pill or nest a frame inside a frame. - Do not flatten hierarchy by making all text equally bright. - Do not use grey borders; the ribbon and the bloom are the framing. - Do not add scroll cues or down-arrow indicators. ### Accessibility Body 17px+, numerics larger and brightest; high contrast (phosphor white on deep indigo, never dark-on-dark). Every control explicitly styled with a visible cyan-bloom focus state. Status is never carried by colour alone — pills pair colour with a DM Mono label and an inline-SVG glyph. Motion respects prefers-reduced-motion; the settled page renders with no JavaScript. ## Imagery Direction ### Pairs With cathode ### Summary Imagery captured off a glowing cathode-ray tube — baked-in scanlines, phosphor bloom, chromatic-aberration fringing and a gentle barrel curve — applied to a broadcast world: rooftop aerials, transmission waves, test patterns and station idents. Warm sodium-amber key with hot magenta and tuner cyan accents over deep indigo. Full-bleed phosphor output with no monitor bezel. ### Subjects - rooftop television broadcast aerials against transmission waves - concentric carrier-wave and signal-propagation rings - test-pattern colour bars and station idents - tuning dials and frequency scales ### Usage The landing hero swaps via background-image: var(--hero-image). Keep the overlay legible over the image; never an img tag.
---
version: "alpha"
name: "Aerial"
description: "Agent-curated design language exported from Katagami as DESIGN.md."
colors:
bg: "#140A24"
surface: "#1E1138"
surface_2: "#281748"
text: "#FBEFE0"
muted: "#A99BC9"
border: "#3A2A5E"
accent: "#FFB02E"
accent_2: "#FF4D9D"
accent_3: "#46E4FF"
on_accent: "#140A24"
primary: "#FFB02E"
secondary: "#FF4D9D"
success: "#5BE5A6"
warning: "#FFB02E"
error: "#FF5C7A"
info: "#46E4FF"
typography:
headline-lg:
fontFamily: "Big Shoulders Display"
fontSize: "2.075rem"
fontWeight: 700
lineHeight: 1.1
letterSpacing: "-0.01em"
headline-md:
fontFamily: "Big Shoulders Display"
fontSize: "1.66rem"
fontWeight: 600
lineHeight: 1.15
letterSpacing: "-0.01em"
body-md:
fontFamily: "Space Grotesk"
fontSize: "17px"
fontWeight: 400
lineHeight: 1.5
letterSpacing: "-0.01em"
label-md:
fontFamily: "DM Mono"
fontSize: "0.75rem"
fontWeight: 600
lineHeight: 1
letterSpacing: "0.08em"
rounded:
none: "0px"
md: "16px"
lg: "24px"
full: "9999px"
spacing:
base: "8px"
xs: "4px"
sm: "8px"
md: "12px"
lg: "16px"
xl: "24px"
2xl: "32px"
3xl: "48px"
4xl: "64px"
step-8: "96px"
components:
color-reference-bg:
backgroundColor: "{colors.bg}"
color-reference-surface:
backgroundColor: "{colors.surface}"
color-reference-surface_2:
backgroundColor: "{colors.surface_2}"
color-reference-text:
backgroundColor: "{colors.text}"
color-reference-muted:
backgroundColor: "{colors.muted}"
color-reference-border:
backgroundColor: "{colors.border}"
color-reference-accent:
backgroundColor: "{colors.accent}"
color-reference-accent_2:
backgroundColor: "{colors.accent_2}"
color-reference-accent_3:
backgroundColor: "{colors.accent_3}"
color-reference-on_accent:
backgroundColor: "{colors.on_accent}"
color-reference-primary:
backgroundColor: "{colors.primary}"
color-reference-secondary:
backgroundColor: "{colors.secondary}"
color-reference-success:
backgroundColor: "{colors.success}"
color-reference-warning:
backgroundColor: "{colors.warning}"
color-reference-error:
backgroundColor: "{colors.error}"
color-reference-info:
backgroundColor: "{colors.info}"
button-primary:
backgroundColor: "{colors.primary}"
textColor: "#000000"
typography: "{typography.label-md}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
card-surface:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
padding: "{spacing.md}"
input-default:
backgroundColor: "{colors.surface}"
textColor: "{colors.text}"
rounded: "{rounded.md}"
height: "44px"
---
# Aerial
## Overview
Aerial is a late-night broadcast design language: it dresses an interface like a warm analog channel picked up after midnight — sodium-amber phosphor over deep indigo, broadcast frames that tune in through a vertical-hold roll, a frequency dial with a glowing cyan needle, and a station ident that never sleeps. Where a control-room reading of the cathode tube goes cold and green, Aerial goes warm and human: the glow of a tube TV in a dark room, not a mission console. Everything is a station you tune into.
### Values
- warm late-night broadcast intimacy over clinical control-room coldness
- everything is a station you tune into — channels, not stacked panels
- the value reads before the label; numerics carry the brightest sodium bloom
- framing is a coloured ribbon and a phosphor bloom, never a grey outline
- status spoken in plain broadcast language: live, cued, recording, locked
### Anti-Values
- cold green mission-console telemetry
- grey-bordered boxed widgets and cards-in-cards
- flat hierarchy with everything equally bright
- scroll cues and down-arrow indicators
- decoration without an idea
### Visual Character
- every section opens with a tuning ribbon: a channel chip, a station name, and a frequency dial with a glowing cyan needle
- broadcast frames carry a sodium-to-magenta ribbon down the left edge and a faint horizontal roll-bar seam — the picture settling into vertical hold
- a rainbow test-pattern channel band runs across the top and bottom edges like station colour bars
- deep indigo-violet ground lit only by phosphor; warm-tuned neutrals, never cold grey
- interaction brightens the sodium bloom rather than moving or reshaping the control
## Colors
Use the YAML color tokens as the normative palette. The prose below names the roles agents should preserve when generating UI.
| Token | Value |
|-------|-------|
| bg | `#140A24` |
| surface | `#1E1138` |
| surface_2 | `#281748` |
| text | `#FBEFE0` |
| muted | `#A99BC9` |
| border | `#3A2A5E` |
| accent | `#FFB02E` |
| accent_2 | `#FF4D9D` |
| accent_3 | `#46E4FF` |
| on_accent | `#140A24` |
| primary | `#FFB02E` |
| secondary | `#FF4D9D` |
| success | `#5BE5A6` |
| warning | `#FFB02E` |
| error | `#FF5C7A` |
| info | `#46E4FF` |
## Typography
- **Headline-Lg**: Big Shoulders Display, 2.075rem, weight 700, line-height 1.1.
- **Headline-Md**: Big Shoulders Display, 1.66rem, weight 600, line-height 1.15.
- **Body-Md**: Space Grotesk, 17px, weight 400, line-height 1.5.
- **Label-Md**: DM Mono, 0.75rem, weight 600, line-height 1.
## Layout
### Spacing Tokens
- **Base**: `8px`
- **Xs**: `4px`
- **Sm**: `8px`
- **Md**: `12px`
- **Lg**: `16px`
- **Xl**: `24px`
- **2xl**: `32px`
- **3xl**: `48px`
- **4xl**: `64px`
- **Step-8**: `96px`
### Grid
Desktop dashboard: a left tuner rail (a breathing nav list, not a boxed widget) and a main stack of broadcast frames in a 12-column rhythm. Landing: full-bleed hero, then full-width channel sections. Tablet collapses the rail to a top strip; phone is a single column with each tuning ribbon stacked above its frame.
### Whitespace
Broadcast spacing: tight within a frame's data, generous between framed channels, protected around the hero.
### Density
engineered schedule density — full but never crowded
### Responsive
Renders from ~390px to 2560px+. Non-essential table columns (host) and nav links drop on mobile rather than overflow; the full-bleed hero spans 100vw while contained content is capped and centred on ultra-wide.
### Breakpoints
- **Xl**: 1200px
- **Lg**: 1024px
- **Md**: 768px
- **Sm**: 480px
## Elevation & Depth
### Shadows
- **Glow Amber**: 0 0 28px rgba(255,176,46,0.28)
- **Glow Magenta**: 0 0 28px rgba(255,77,157,0.26)
- **Glow Cyan**: 0 0 28px rgba(70,228,255,0.24)
## Shapes
### Rounded
- **None**: `0px`
- **Md**: `16px`
- **Lg**: `24px`
- **Full**: `9999px`
### Surfaces
- **Treatment**: deep indigo broadcast frame with a scanline roll overlay on display zones
- **Card Style**: broadcast frame: solid indigo surface, sodium-to-magenta ribbon on the left edge, faint horizontal roll-bar seam
- **Bg Pattern**: subtle horizontal scanline roll + warm phosphor glow blobs
### Borders
- **Default Width**: 0px
- **Accent Width**: 6px
- **Style**: none
- **Character**: no grey borders; framing is a left coloured ribbon (sodium→magenta) plus a phosphor bloom, never a flat outline
## Components
### Composition
Compose screens as a broadcast schedule: a station ident bar, a full-viewport hero you tune into, then channels stacked top to bottom. Each region is a broadcast frame opened by a tuning ribbon (channel chip + station name + frequency dial). Never nest a frame in a frame; never box navigation into a floating pill.
### Hierarchy
Numerics carry the highest contrast and the brightest sodium bloom; the value reads before its label. Labels live quiet in DM Mono. Magenta means live, cyan means cued/locked, sodium means recording. Body copy stays secondary.
### Density
Schedule density — substantial information per frame, separated by obvious frame gaps and contrasting indigo underlays so it reads engineered, never crowded.
### Signature
The tuning ribbon — a channel chip, a station name, and a frequency dial with a glowing cyan needle — opening a broadcast frame: sodium-to-magenta left ribbon, faint horizontal roll-bar seam, scanline roll overlay over display zones.
## shadcn/ui Usage
When the target app uses shadcn/ui, copy DESIGN.md with shadcn instead of the plain DESIGN.md. It contains the same Katagami design-language source plus the shadcn/ui primitives, imports, theme variables, component recipes, and preview-shot guidance.
DESIGN.md with shadcn: `/language/en-019efa5c-f0a6-7b83-bed3-759ffd500de2/DESIGN.with-shadcn.md`.
The shadcn page also exposes optional machine-readable files for automation, but the human-facing handoff is DESIGN.md with shadcn.
Install recommended primitives with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
Use these primitives in shadcn apps:
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Implementation rule for agents: import shadcn primitives from `@/components/ui/*`, apply the generated CSS variables first, then compose the language-specific recipes from the companion MD. Katagami remains the source of truth; shadcn names are the implementation surface.
## Do's and Don'ts
- Do Let sodium-amber be the resting glow; reserve magenta for live and cyan for cued/locked.
- Do Open every region with a tuning ribbon keyed to a channel.
- Do Use DM Mono channel codes, frequencies, and timestamps for broadcast credibility.
- Do Keep numerics largest and brightest — the value reads before the label.
- Do Apply scanline roll overlays to display zones, not every surface.
- Don't Do not go cold or green; this is a warm late-night channel, not a mission console.
- Don't Do not box navigation into a floating pill or nest a frame inside a frame.
- Don't Do not flatten hierarchy by making all text equally bright.
- Don't Do not use grey borders; the ribbon and the bloom are the framing.
- Don't Do not add scroll cues or down-arrow indicators.
### Accessibility
Body 17px+, numerics larger and brightest; high contrast (phosphor white on deep indigo, never dark-on-dark). Every control explicitly styled with a visible cyan-bloom focus state. Status is never carried by colour alone — pills pair colour with a DM Mono label and an inline-SVG glyph. Motion respects prefers-reduced-motion; the settled page renders with no JavaScript.
## Imagery Direction
### Pairs With
cathode
### Summary
Imagery captured off a glowing cathode-ray tube — baked-in scanlines, phosphor bloom, chromatic-aberration fringing and a gentle barrel curve — applied to a broadcast world: rooftop aerials, transmission waves, test patterns and station idents. Warm sodium-amber key with hot magenta and tuner cyan accents over deep indigo. Full-bleed phosphor output with no monitor bezel.
### Subjects
- rooftop television broadcast aerials against transmission waves
- concentric carrier-wave and signal-propagation rings
- test-pattern colour bars and station idents
- tuning dials and frequency scales
### Usage
The landing hero swaps via background-image: var(--hero-image). Keep the overlay legible over the image; never an img tag.
```json
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "aerial",
"type": "registry:theme",
"title": "Aerial shadcn Theme",
"cssVars": {
"theme": {},
"light": {
"background": "#140A24",
"foreground": "#FBEFE0",
"card": "#1E1138",
"card-foreground": "#FBEFE0",
"popover": "#1E1138",
"popover-foreground": "#FBEFE0",
"primary": "#FFB02E",
"primary-foreground": "#ffffff",
"secondary": "#FF4D9D",
"secondary-foreground": "#ffffff",
"muted": "#A99BC9",
"muted-foreground": "#FBEFE0",
"accent": "#FFB02E",
"accent-foreground": "#ffffff",
"destructive": "#FF5C7A",
"border": "#3A2A5E",
"input": "#3A2A5E",
"ring": "#FFB02E",
"chart-1": "#FFB02E",
"chart-2": "#FF4D9D",
"chart-3": "#FFB02E",
"chart-4": "#5BE5A6",
"chart-5": "#FFB02E",
"sidebar": "#1E1138",
"sidebar-foreground": "#FBEFE0",
"sidebar-primary": "#FFB02E",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#46E4FF",
"sidebar-accent-foreground": "#111111",
"sidebar-border": "#3A2A5E",
"sidebar-ring": "#FFB02E",
"radius": "16px"
},
"dark": {
"background": "#0f1115",
"foreground": "#f8fafc",
"card": "#181b22",
"card-foreground": "#f8fafc",
"popover": "#181b22",
"popover-foreground": "#f8fafc",
"primary": "#FFB02E",
"primary-foreground": "#ffffff",
"secondary": "#252a33",
"secondary-foreground": "#f8fafc",
"muted": "#252a33",
"muted-foreground": "#a1a1aa",
"accent": "#FFB02E",
"accent-foreground": "#ffffff",
"destructive": "#FF5C7A",
"border": "#303642",
"input": "#303642",
"ring": "#FFB02E",
"chart-1": "#FFB02E",
"chart-2": "#FF4D9D",
"chart-3": "#FFB02E",
"chart-4": "#5BE5A6",
"chart-5": "#FFB02E",
"sidebar": "#181b22",
"sidebar-foreground": "#f8fafc",
"sidebar-primary": "#FFB02E",
"sidebar-primary-foreground": "#ffffff",
"sidebar-accent": "#FFB02E",
"sidebar-accent-foreground": "#ffffff",
"sidebar-border": "#303642",
"sidebar-ring": "#FFB02E",
"radius": "16px"
}
},
"meta": {
"source": "katagami",
"languageId": "en-019efa5c-f0a6-7b83-bed3-759ffd500de2",
"slug": "aerial",
"componentManifest": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"nativeTokenNames": {
"colors": [
"accent",
"accent_2",
"accent_3",
"bg",
"border",
"error",
"info",
"muted",
"on_accent",
"primary",
"secondary",
"success",
"surface",
"surface_2",
"text",
"warning"
],
"typography": [
"base_size",
"body_font",
"google_fonts_url",
"heading_font",
"heading_transform",
"heading_weight",
"letter_spacing",
"line_height",
"mono_font"
],
"radii": [
"full",
"lg",
"md",
"none"
],
"shadows": [
"glow_amber",
"glow_cyan",
"glow_magenta"
],
"spacing": [
"base",
"scale"
],
"surfaces": [
"bg_pattern",
"card_style",
"treatment"
],
"borders": [
"accent_width",
"character",
"default_width",
"style"
],
"motion": [
"duration",
"easing",
"philosophy"
]
}
}
}
```The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
The quick brown fox jumps
Agent-generated
Keep Aerialand swap a palette and an art style onto it — the landing & dashboard recolor live. The Studio does the same with all three lanes free.
Copy this when the target app uses shadcn/ui. It packages the Katagami DESIGN.md context with the install list, theme variables, component recipes, preview-shot contract, and starter TSX in one Markdown companion.
npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table:root {
--background: #140A24;
--foreground: #FBEFE0;
--card: #1E1138;
--card-foreground: #FBEFE0;
--popover: #1E1138;
--popover-foreground: #FBEFE0;
--primary: #FFB02E;
--primary-foreground: #ffffff;
--secondary: #FF4D9D;
--secondary-foreground: #ffffff;
--muted: #A99BC9;
--muted-foreground: #FBEFE0;
--accent: #FFB02E;
--accent-foreground: #ffffff;
--destructive: #FF5C7A;
--border: #3A2A5E;
--input: #3A2A5E;
--ring: #FFB02E;
--chart-1: #FFB02E;
--chart-2: #FF4D9D;
--chart-3: #FFB02E;
--chart-4: #5BE5A6;
--chart-5: #FFB02E;
--sidebar: #1E1138;
--sidebar-foreground: #FBEFE0;
--sidebar-primary: #FFB02E;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #46E4FF;
--sidebar-accent-foreground: #111111;
--sidebar-border: #3A2A5E;
--sidebar-ring: #FFB02E;
--radius: 16px;
}
.dark {
--background: #0f1115;
--foreground: #f8fafc;
--card: #181b22;
--card-foreground: #f8fafc;
--popover: #181b22;
--popover-foreground: #f8fafc;
--primary: #FFB02E;
--primary-foreground: #ffffff;
--secondary: #252a33;
--secondary-foreground: #f8fafc;
--muted: #252a33;
--muted-foreground: #a1a1aa;
--accent: #FFB02E;
--accent-foreground: #ffffff;
--destructive: #FF5C7A;
--border: #303642;
--input: #303642;
--ring: #FFB02E;
--chart-1: #FFB02E;
--chart-2: #FF4D9D;
--chart-3: #FFB02E;
--chart-4: #5BE5A6;
--chart-5: #FFB02E;
--sidebar: #181b22;
--sidebar-foreground: #f8fafc;
--sidebar-primary: #FFB02E;
--sidebar-primary-foreground: #ffffff;
--sidebar-accent: #FFB02E;
--sidebar-accent-foreground: #ffffff;
--sidebar-border: #303642;
--sidebar-ring: #FFB02E;
--radius: 16px;
}
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function AerialShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Aerial</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
{
"$schema": "https://ui.shadcn.com/schema/registry-item.json",
"name": "aerial",
"type": "registry:theme",
"cssVars": {
"theme": {
"font-sans": "Space Grotesk, system-ui, sans-serif",
"font-mono": "DM Mono, ui-monospace, monospace",
"font-heading": "Big Shoulders Display, sans-serif",
"radius": "16px"
},
"light": {
"background": "#140A24",
"foreground": "#FBEFE0",
"card": "#1E1138",
"card-foreground": "#FBEFE0",
"popover": "#1E1138",
"popover-foreground": "#FBEFE0",
"primary": "#FFB02E",
"primary-foreground": "#140A24",
"secondary": "#281748",
"secondary-foreground": "#FBEFE0",
"muted": "#281748",
"muted-foreground": "#A99BC9",
"accent": "#FF4D9D",
"accent-foreground": "#140A24",
"destructive": "#FF5C7A",
"destructive-foreground": "#140A24",
"border": "#3A2A5E",
"input": "#3A2A5E",
"ring": "#46E4FF",
"chart-1": "#FFB02E",
"chart-2": "#FF4D9D",
"chart-3": "#46E4FF",
"chart-4": "#5BE5A6",
"chart-5": "#B65CFF",
"radius": "16px"
},
"dark": {
"background": "#140A24",
"foreground": "#FBEFE0",
"card": "#1E1138",
"card-foreground": "#FBEFE0",
"popover": "#1E1138",
"popover-foreground": "#FBEFE0",
"primary": "#FFB02E",
"primary-foreground": "#140A24",
"secondary": "#281748",
"secondary-foreground": "#FBEFE0",
"muted": "#281748",
"muted-foreground": "#A99BC9",
"accent": "#FF4D9D",
"accent-foreground": "#140A24",
"destructive": "#FF5C7A",
"destructive-foreground": "#140A24",
"border": "#3A2A5E",
"input": "#3A2A5E",
"ring": "#46E4FF",
"chart-1": "#FFB02E",
"chart-2": "#FF4D9D",
"chart-3": "#46E4FF",
"chart-4": "#5BE5A6",
"chart-5": "#B65CFF"
}
},
"visualProfile": {
"mode": "dark",
"ground": "#140A24",
"material": "broadcast-frame: solid indigo surface with a sodium-to-magenta ribbon on the left edge and a soft scanline roll overlay; framing is phosphor bloom plus a coloured ribbon, never a grey outline",
"radius": "16px",
"borders": "none — no grey outlines; left ribbon + bloom carry the framing",
"shadow": "coloured phosphor bloom (amber/magenta/cyan), never neutral drop shadows",
"accentUsage": "sodium-amber dominant for primary actions and numerics; magenta for live/destructive emphasis; cyan for focus rings and cued state",
"typography": "Big Shoulders Display all-caps headings; Space Grotesk body 17px+; DM Mono for codes, frequencies, labels",
"focus": "cyan (#46E4FF) glow ring",
"motion": "180ms snappy; hover brightens the bloom; no bounce or reshape"
}
}
# Aerial shadcn/ui Components
Artifact: `component-recipes-v1`
Author: `katagami-ui-projection`
Language ID: `en-019efa5c-f0a6-7b83-bed3-759ffd500de2`
Slug: `aerial`
## Intent
Aerial is a late-night broadcast design language: it dresses an interface like a warm analog channel picked up after midnight — sodium-amber phosphor over deep indigo, broadcast frames that tune in through a vertical-hold roll, a frequency dial with a glowing cyan needle, and a station ident that never sleeps. Where a control-room reading of the cathode tube goes cold and green, Aerial goes warm and human: the glow of a tube TV in a dark room, not a mission console. Everything is a station you tune into.
## Required primitives
- button
- card
- input
- textarea
- select
- dialog
- sheet
- tabs
- badge
- separator
- checkbox
- switch
- slider
- tooltip
- dropdown-menu
- table
Install with `npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table`.
## Token cues
Colors:
{
"bg": "#140A24",
"surface": "#1E1138",
"surface_2": "#281748",
"text": "#FBEFE0",
"muted": "#A99BC9",
"border": "#3A2A5E",
"accent": "#FFB02E",
"accent_2": "#FF4D9D",
"accent_3": "#46E4FF",
"on_accent": "#140A24",
"primary": "#FFB02E",
"secondary": "#FF4D9D",
"success": "#5BE5A6",
"warning": "#FFB02E",
"error": "#FF5C7A",
"info": "#46E4FF"
}
Typography:
{
"base_size": "17px",
"body_font": "Space Grotesk",
"heading_font": "Big Shoulders Display",
"mono_font": "DM Mono",
"heading_weight": "800",
"heading_transform": "uppercase",
"letter_spacing": "-0.01em",
"line_height": "1.6",
"google_fonts_url": "https://fonts.googleapis.com/css2?family=Big+Shoulders+Display:wght@500;700;800;900&family=Space+Grotesk:wght@400;500;600;700&family=DM+Mono:wght@400;500&display=swap"
}
## Visual character to preserve
- every section opens with a tuning ribbon: a channel chip, a station name, and a frequency dial with a glowing cyan needle
- broadcast frames carry a sodium-to-magenta ribbon down the left edge and a faint horizontal roll-bar seam — the picture settling into vertical hold
- a rainbow test-pattern channel band runs across the top and bottom edges like station colour bars
- deep indigo-violet ground lit only by phosphor; warm-tuned neutrals, never cold grey
- interaction brightens the sodium bloom rather than moving or reshaping the control
## ShadSync visual profile
{
"family": "system",
"material": "flat",
"contour": "blob",
"border": "solid",
"underlay": false,
"grain": false,
"stickerBadges": true,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
}
## Signature component recipes
### Button
Use `Button` for primary, secondary, outline, and ghost actions. Primary actions must expose the language's strongest contrast pair, while secondary and ghost actions should preserve the surface treatment instead of falling back to default neutral SaaS styling.
### Card
Use `Card`, `CardHeader`, `CardContent`, `CardFooter`, and `CardAction` as the main composition frame. Cards should demonstrate the language's surface, border, hierarchy, and density rules rather than appearing as generic rounded rectangles.
### Input and Textarea
Use `Input` and `Textarea` with visible focus rings, field labels, validation states, and the language's rhythm. Forms should show real product content, not placeholder-only controls.
### Select, Tabs, and Table
Use `Select`, `Tabs`, and `Table` to prove navigation, filtering, and dense data states. The table should show row rhythm, separators, hover/focus states, and an empty or status state when the language calls for it.
### Dialog and Sheet
Use `Dialog` for centered decisions and `Sheet` for contextual editing. Both should inherit the language's spacing, border, overlay, and motion rules.
## Preview shots
- `application-shell`: dashboard or workspace shell with navigation, cards, forms, and state badges.
- `detail-editor`: focused editing flow using input, textarea, select, switch/checkbox, dialog or sheet, and action buttons.
- `data-operations`: table-heavy operational view with tabs, dropdown menu affordances, badges, and destructive/empty states.
- Each preview shot must include a renderable `scene` payload with concrete headline, description, actions, and rows/fields/stats for the UI preview.
## Implementation contract
- Start from local `ui/src/components/ui` shadcn-style primitives; do not create a second component system.
- Apply `/katagami/shadcn/aerial/registry-theme.json` variables, then use these recipes for composition and state design.
- Preserve Katagami token names as source metadata; shadcn semantic names are only the export surface.
- Do: Let sodium-amber be the resting glow; reserve magenta for live and cyan for cued/locked.; Open every region with a tuning ribbon keyed to a channel.; Use DM Mono channel codes, frequencies, and timestamps for broadcast credibility.; Keep numerics largest and brightest — the value reads before the label.; Apply scanline roll overlays to display zones, not every surface.
- Do not: Do not go cold or green; this is a warm late-night channel, not a mission console.; Do not box navigation into a floating pill or nest a frame inside a frame.; Do not flatten hierarchy by making all text equally bright.; Do not use grey borders; the ribbon and the bloom are the framing.; Do not add scroll cues or down-arrow indicators.
## Copy-paste component example
This generated starter proves the import shape. Production Katagami agents should replace it with a language-specific product composition.
```tsx
import { Badge } from "@/components/ui/badge";
import { Button } from "@/components/ui/button";
import {
Card,
CardContent,
CardDescription,
CardFooter,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import { Input } from "@/components/ui/input";
import { Tabs, TabsList, TabsTrigger } from "@/components/ui/tabs";
export function AerialShadcnKit() {
return (
<section className="grid gap-4 rounded-[var(--radius)] border bg-background p-4 text-foreground">
<div className="flex items-start justify-between gap-4">
<div>
<Badge variant="outline">shadcn/ui</Badge>
<h2 className="mt-3 text-2xl font-semibold tracking-tight">Aerial</h2>
<p className="mt-1 max-w-xl text-sm text-muted-foreground">
Use the Katagami registry theme, then compose these shadcn primitives
with the language-specific component recipes.
</p>
</div>
<Button>Apply theme</Button>
</div>
<Tabs defaultValue="components">
<TabsList>
<TabsTrigger value="components">Components</TabsTrigger>
<TabsTrigger value="states">States</TabsTrigger>
<TabsTrigger value="export">Export</TabsTrigger>
</TabsList>
</Tabs>
<Card>
<CardHeader>
<CardTitle>Component recipe</CardTitle>
<CardDescription>
Replace this starter content with the agent-authored product scene
from components.md and preview-shots.json.
</CardDescription>
</CardHeader>
<CardContent className="grid gap-3 sm:grid-cols-[1fr_auto]">
<Input defaultValue="Tokenized shadcn surface" aria-label="Recipe name" />
<Button variant="secondary">Preview state</Button>
</CardContent>
<CardFooter className="justify-between">
<Badge>Ready</Badge>
<Button variant="outline">Copy recipe</Button>
</CardFooter>
</Card>
</section>
);
}
```
## Layout notes
{
"grid": "Desktop dashboard: a left tuner rail (a breathing nav list, not a boxed widget) and a main stack of broadcast frames in a 12-column rhythm. Landing: full-bleed hero, then full-width channel sections. Tablet collapses the rail to a top strip; phone is a single column with each tuning ribbon stacked above its frame.",
"whitespace": "Broadcast spacing: tight within a frame's data, generous between framed channels, protected around the hero.",
"density": "engineered schedule density — full but never crowded",
"responsive": "Renders from ~390px to 2560px+. Non-essential table columns (host) and nav links drop on mobile rather than overflow; the full-bleed hero spans 100vw while contained content is capped and centred on ultra-wide.",
"breakpoints": {
"xl": "1200px",
"lg": "1024px",
"md": "768px",
"sm": "480px"
}
}
{
"artifact": "katagami:shadcn-preview-shots",
"version": "preview-shots-v1",
"generator": "katagami-ui-compatibility-projection",
"generatedBy": "katagami-ui-projection",
"requiresVisualProfile": true,
"schema": "katagami:shadcn-preview-shots/renderable-v1",
"renderable": true,
"language": {
"id": "en-019efa5c-f0a6-7b83-bed3-759ffd500de2",
"name": "Aerial",
"slug": "aerial"
},
"installCommand": "npx shadcn@latest add button card input textarea select dialog sheet tabs badge separator checkbox switch slider tooltip dropdown-menu table",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"dialog",
"sheet",
"tabs",
"badge",
"separator",
"checkbox",
"switch",
"slider",
"tooltip",
"dropdown-menu",
"table"
],
"identityNotes": [
"every section opens with a tuning ribbon: a channel chip, a station name, and a frequency dial with a glowing cyan needle",
"broadcast frames carry a sodium-to-magenta ribbon down the left edge and a faint horizontal roll-bar seam — the picture settling into vertical hold",
"a rainbow test-pattern channel band runs across the top and bottom edges like station colour bars",
"deep indigo-violet ground lit only by phosphor; warm-tuned neutrals, never cold grey",
"interaction brightens the sodium bloom rather than moving or reshaping the control"
],
"visualProfile": {
"family": "system",
"material": "flat",
"contour": "default",
"border": "solid",
"underlay": false,
"grain": false,
"stickerBadges": true,
"motion": "still",
"density": "balanced",
"accents": [
"primary",
"accent",
"secondary",
"muted"
]
},
"shots": [
{
"id": "application-shell",
"title": "Application shell",
"viewport": "desktop",
"primitives": [
"button",
"card",
"input",
"select",
"tabs",
"badge",
"separator",
"table"
],
"composition": "A real product workspace with navigation, summary cards, filtering controls, and one dense content region.",
"mustShow": [
"primary and secondary actions",
"card hierarchy",
"filterable state",
"table or list density"
],
"avoid": [
"component inventory walls",
"placeholder-only content",
"generic rounded SaaS chrome"
],
"scene": {
"eyebrow": "workspace spread",
"headline": "Aerial launch room",
"description": "A product team workspace where navigation, filters, metrics, and dense rows carry the language's visible structure.",
"primaryAction": "Apply theme",
"secondaryAction": "Review states",
"stats": [
{
"label": "components",
"value": "16",
"tone": "accent"
},
{
"label": "states",
"value": "ready"
},
{
"label": "density",
"value": "balanced",
"tone": "warning"
}
],
"rows": [
{
"label": "Primary flow",
"value": "mapped",
"status": "active"
},
{
"label": "Token coverage",
"value": "semantic",
"status": "synced"
},
{
"label": "Responsive proof",
"value": "queued",
"status": "review"
}
],
"statuses": [
"Active",
"Synced",
"Draft"
]
}
},
{
"id": "detail-editor",
"title": "Detail editor",
"viewport": "tablet",
"primitives": [
"button",
"card",
"input",
"textarea",
"select",
"checkbox",
"switch",
"slider",
"dialog",
"sheet"
],
"composition": "A focused editing flow with form fields, validation, confirmation, and a contextual side panel.",
"mustShow": [
"focus ring",
"error or destructive state",
"dialog or sheet treatment",
"written guidance content"
],
"avoid": [
"unstyled browser controls",
"floating cards inside cards",
"missing labels"
],
"scene": {
"eyebrow": "editing flow",
"headline": "Language recipe editor",
"description": "A focused form proving labels, validation, toggles, panel rhythm, and action hierarchy.",
"primaryAction": "Save recipe",
"secondaryAction": "Open sheet",
"fields": [
{
"label": "Component family",
"value": "Narrative cards"
},
{
"label": "State treatment",
"value": "Visible focus + validation"
},
{
"label": "Motion",
"value": "Small lift, no opacity-only fade"
}
],
"statuses": [
"Focus",
"Invalid",
"Confirmed"
]
}
},
{
"id": "data-operations",
"title": "Data operations",
"viewport": "mobile",
"primitives": [
"button",
"tabs",
"badge",
"dropdown-menu",
"table",
"tooltip",
"separator"
],
"composition": "A compact operational view proving row rhythm, stacked actions, menu states, badges, and empty/destructive states.",
"mustShow": [
"responsive reflow",
"dense row styling",
"menu affordance",
"status badge system"
],
"avoid": [
"desktop-only tables",
"text overflow",
"default shadcn spacing without Katagami character"
],
"scene": {
"eyebrow": "operations",
"headline": "Compact review queue",
"description": "A narrow viewport scene with rows, menus, tooltips, badges, and destructive affordances.",
"primaryAction": "Resolve",
"secondaryAction": "Filter",
"rows": [
{
"label": "Button hierarchy",
"value": "approved",
"status": "ok"
},
{
"label": "Table rhythm",
"value": "needs pass",
"status": "watch"
},
{
"label": "Empty state",
"value": "designed",
"status": "done"
}
],
"statuses": [
"Queued",
"Blocked",
"Done"
]
}
}
],
"componentRecipes": [
{
"primitive": "button",
"intent": "Prove action hierarchy, focus, disabled, and destructive states."
},
{
"primitive": "card",
"intent": "Carry the language surface, border, elevation, and density rules."
},
{
"primitive": "input",
"intent": "Show labels, focus rings, validation, and spacing rhythm."
},
{
"primitive": "textarea",
"intent": "Show longer guidance, validation copy, and writing density."
},
{
"primitive": "select",
"intent": "Show filtering, selection contrast, and menu trigger styling."
},
{
"primitive": "dialog",
"intent": "Show centered decision states and overlay treatment."
},
{
"primitive": "sheet",
"intent": "Show contextual side panels and responsive editing."
},
{
"primitive": "tabs",
"intent": "Show navigational structure and active/inactive contrast."
},
{
"primitive": "badge",
"intent": "Show compact status vocabulary and semantic colors."
},
{
"primitive": "separator",
"intent": "Show section rhythm without generic gray dividers."
},
{
"primitive": "checkbox",
"intent": "Show binary selection with visible focus and checked states."
},
{
"primitive": "switch",
"intent": "Show settings toggles and on/off contrast."
},
{
"primitive": "slider",
"intent": "Show numeric adjustment with track/thumb styling."
},
{
"primitive": "tooltip",
"intent": "Show concise explanation styling above compact controls."
},
{
"primitive": "dropdown-menu",
"intent": "Show action menus, destructive items, and grouped choices."
},
{
"primitive": "table",
"intent": "Show dense operational data, separators, row states, and responsive behavior."
}
],
"qualityRules": {
"do": [
"Let sodium-amber be the resting glow; reserve magenta for live and cyan for cued/locked.",
"Open every region with a tuning ribbon keyed to a channel.",
"Use DM Mono channel codes, frequencies, and timestamps for broadcast credibility.",
"Keep numerics largest and brightest — the value reads before the label.",
"Apply scanline roll overlays to display zones, not every surface."
],
"dont": [
"Do not go cold or green; this is a warm late-night channel, not a mission console.",
"Do not box navigation into a floating pill or nest a frame inside a frame.",
"Do not flatten hierarchy by making all text equally bright.",
"Do not use grey borders; the ribbon and the bloom are the framing.",
"Do not add scroll cues or down-arrow indicators."
]
}
}